Press ~ during game play to display the console window and type DebugMode 1 (case sensitive) to enable cheat mode. Then, press ~ again and press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. You can enter one of the following case-sensitive codes at the console window to activate the corresponding cheat function. The message "Success" will confirm correct code entry. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat.
Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on.
Single Player Enforce Legal Characters=0
Single Player ItemLevelRestrictions=0
Effect | Code |
---|
Change character's race (human, elf, etc.) (See Note 1) | SetAppearance [race]
|
Get all spells | dm_allspells 1
|
Get indicated amount of experience points | GiveXP [number]
|
Get indicated amount of gold | dm_givegold [number]
|
Invincibility | dm_god
|
Killer flying cows | dm_cowsfromhell
|
Raise indicated number of levels | GetLevel [number]
|
Restore all hit points | dm_heal
|
Ride a hobby horse | dm_mylittlepony
|
Set character level | dm_givelevel [number]
|
Set character's age | SetAge [number]
|
Set character's base attack | SetAttackBase [number]
|
Set character's fortitude save modifier | ModSaveFort
|
Set character's reflex save modifier | ModSaveReflex
|
Set character's spell resistance modifier | ModSpellResistance [number]
|
Set character's will save modifier | ModSaveWill
|
Set Charisma attribute | SetCHA [number]
|
Set Constitution attribute | SetCON [number]
|
Set Dexterity attribute | SetDEX [number]
|
Set Intelligence attribute | SetINT [number]
|
Set Strength attribute | SetSTR [number]
|
Set Wisdom attribute | SetWIS [number]
|
Scripting function | GetVarFloat
|
Scripting function | GetVarInt
|
Scripting function | GetVarModFloat
|
Scripting function | GetVarModInt
|
Scripting function | GetVarModObject
|
Scripting function | GetVarModString
|
Scripting function | GetVarModVector
|
Scripting function | GetVarObject
|
Scripting function | GetVarString
|
Scripting function | GetVarVector
|
Scripting function | GiveLevel [number]
|
Scripting function | ModAge [number]
|
Scripting function | ModAttackBase [number]
|
Scripting function | ModCHA [number]
|
Scripting function | ModCON [number]
|
Scripting function | ModDEX [number]
|
Scripting function | ModINT [number]
|
Scripting function | ModSave
|
Scripting function | ModWIS [number]
|
Scripting function | Runscript [name]
|
Scripting function | SetSave
|
Scripting function | SetSpellResistance [number]
|
Scripting function | SetVarFloat
|
Scripting function | SetVarInt
|
Scripting function | SetVarModFloat
|
Scripting function | SetVarModInt
|
Scripting function | SetVarModObject
|
Scripting function | SetVarModString
|
Scripting function | SetVarModVector
|
Scripting function | SetVarObject
|
Scripting function | SetVarString
|
Scripting function | SetVarVector
|
Note 1. Once you change from your original race, your character will be headless until you change back.