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===========================------------------------===========================
Halo: Combat Evolved
FAQ/Walkthrough
by: Dark Vortex(Quan Jin)
darkvortex0012000[at]yahoo[dot]com
by: _A.K.A_(Armin Jewell)
arminjewell[at]yahoo[dot]com
Version: 1.0(release)
===========================------------------------===========================
This guide may be found on the following sites:
[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[SuperCheats]
This guide is copyright 2003(c)Quan Jin and Armin Jewell
==============================================================================
LEGAL INFORMATION
==============================================================================
--------------------------
Irving's Legal Information
--------------------------
This guide shall be used for personal use only. If you are to print it out
for that purpose, the disclaimers must be included. This guide must not
be added into a magazine, newsletters, etc. without the expressed written
permission of the authors. If you wish to distribute this guide in any
non money making scheme, please write a letter to the authors on email.
You must give obvious credit to the authors as well. The authors will take
no responsibility as to what the reader shall do prior to reading this
guide. If you are however to break any of the above rules, we will take
action and you wouldn't want that to happen.
---------------------------------
_A.K.A_'s Legal Information
---------------------------------
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot be
reprinted in part or in whole, or reproduced in any way or in any form (written
or otherwise). It is a free document that cannot be used in any sort of
commercial transaction, including selling it or giving it away as a gift. This
FAQ cannot be referenced, altered, or used by anybody (including webmasters,
publishers, and magazine staff) without my expressed written permission. This
FAQ was created and is owned by me, Armin Jewell . All copyrights and trademarks are acknowledged and respected that are
not specifically mentioned herein. This document is copyrighted 2002-2003 by
Armin Jewell.
=============================================================================
-=TABLE OF CONTENTS=-
=============================================================================
1.0 - General Information
2.0 - Introduction
3.0 - The Game Interface and HUD
4.0 - The Story so Far
5.0 - Walkthrough
5.1 - The Pillar of Autumn
5.2 - Halo
5.3 - The Truth and Reconciliation
5.4 - The Silent Cartographer
5.5 - Assault on the Control Room
5.6 - 343 Guilty Spark
5.7 - The Library
5.8 - Two Betrayals
5.9 - Keyes
5.10 - The Maw
6.0 - Multiplayer Information
6.1 Multiplayer Modes of Play
6.2 Multiplayer Levels
6.3 Multiplayer Games
7.0 - Weapons List
7.1 - Human Weapons
7.2 - Covenant Weapons
8.0 - Vehicle List
8.1 - Human Vehicles
8.2 - Covenant Vehicles
9.0 - Enemy List
9.1 - Covenant
9.2 - Flood
9.3 - Forerunners
10.0 - Strategies and Tips
10.1 - Multiplayer Tips
10.2 - Vehicle Tips
10.3 - Enemy Tips
10.4 - Level Tips
10.5 - Secrets and Miscellaneous
11.0 - Credits and Thanks
12.0 - Version History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.0 - General Information
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Halo was released for the Xbox on November 6, 2001 to comprehend with the Xbox.
It was an immediate success. At first, it came courtesy with the Xbox, but
after it became game of the year, JSRF and Sega GT 2002 took its place. It's
still sold with the Xbox in Australia I believe. Anyway, it stayed at full
price for a long time and in most gaming stores, it still is at a full $50.
The price for most new games. Here are a few things you should know:
Developer: Bungie
Publisher: Microsoft
Genre: FPS (First Person Shooter)
Price: $49.99 (US)
Memory: 227 blocks
Players: 1-16
Release Dates: Nov. 14, 2001(US)
Mar. 14, 2002(UK)
Apr. 25, 2002(JP)
ESRB Rating: M for Mature: Blood and Gore Violence
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2.0 - Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Halo is an awesome game, no questions asked. Unless you are some annoying mom
who is against violence in movies and video games, you would no doubt, agree.
I, myself am not a big fan of Xbox but I saw the success in Halo. I received my
Xbox two months ago and Halo one month ago. So I apologize for the lateness of
this FAQ. Anyway, Halo itself, is worth the $200 you've been negotiating.
This guide is designed to both walk you through the levels and give you various
tips and strategies on various types of enemies. I hope you find it helpful.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3.0 - The Game Interface and HUD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Before you read this section, I strongly suggest reading the game manual first
as it'll help you understand this section.
*([Game Menu])*
As you load up the game, you'll come to the main menu. You'll have four options
to choose from:
Campaign - This is the main bulk of the game. You will choose a player, and
start a new game. Choose the difficulty and the level and you're on your way.
Remember that you can only play levels that you've unlocked. Do this by
finishing the level before it. There are a total of 10 levels in all.
Multiplayer - You'll come to a screen with the following:
Cooperative Play - Similar to Campaign. You fight through the
same levels. Same cutscenes. Same story. But the one main(and
obvious)difference is you will have a friend to help you to
finish the level. You'll find that two heads are better than
one.
Split Screen - The other main bulk of Halo. Split Screen is very
different from the Campaign. Instead of fighting the Covenant,
you will be fighting with or against friends. There are many
gametypes to choose from including Slayer,(classic deathmatch,
Free for all or Team Slayer)Capture the Flag, King of the Hill,
etc.
Game Settings - Change, add, or delete gametypes. You can make
your own as well.
Settings - You'll come to a screen with the players you added
or the computer created. You can add players, delete players,
and change their settings.(color, look sensitivity, etc.)
Game Demos - Something you don't exactly see in other Xbox games, the game
demos give you a list of interactive demos and movies. The demos are Fuzion
Frenzy. The movies available are Amped, Azurik: Rise of Perathia, Bloodwake,
NFL Fever 2002, Nightcaster, Oddworld: Munch's Oddysee, and Project Gotham
Racing.
*([Health and Shield])*
Your health and shield meters are on the right of the screen. The shield is
that large bar on the top and your health are the blocks below the shield.
Your shield is capable of regenerating. Your health is not. If it gets too low,
you will die. That's what health packs are for.
__ ______________________
/ _________________ /
+ [][][][][][][][]/__/
Hide when your shields are down to avoid losing health.
*([Weapons Ammo])*
On the upper left hand side of your screen, there is an ammunition monitor.
Your amount of remaining ammo is displayed in the left window. Your grenades
are displayed in the right window. And your ammunition in clip is displayed on
the bottom of the two. This scheme is a fully loaded Assault Rifle with four
grenades ready to go.
____________ ______
/ 600 x 1 / /() 4 /
ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ
///////////////////
///////////////////
///////////////////
*([Flashlight])*
The flashlight power level appears below the health and shield when you have it
turned on. It will gradually lose power so be careful. Turning it off will
recharge it.
*([Directional Damage Indicator])*
In the middle of fire, a red arrow will show you the direction that enemies
fire is coming from.
*([Nav Points])*
Cortana will usually give you a Nav Point to follow to important areas.
__
_/_
/
/
*([Motion Tracker])*
The motion tracker is the little circle in the bottom left hand corner of your
HUD. It's very useful and could detect any moving target. Of course, because
it's a motion tracker, it can't track enemies standing still. Only moving
targets. On it are:
Red: enemies
Yellow: allies
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4.0 - The Story so Far
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The year is 2552. Planet Earth still exists, but overpopulation has forced many
of her former residents to colonize other worlds. Faster-than-light travel is
now a reality, and Earth's unified government, through the United Nations Space
Command, has put its full weight behind the colonization effort; millions of
humans now live on habitable planets in other solar systems. A keystone in
humanity's colonization efforts is the planet Reach, an interstellar naval yard
that builds colony ships for civilians and warships for the UNSC's armed
forces. Conveniently close to Earth, Reach is also a hub of scientific and
military activity.
Thirty-two years ago, contact with the outer colony Harvest was lost. A
battlegroup sent to investigate was almost completely destroyed; only one badly
damaged ship returned to Reach. Its crew told of a seemingly unstopable alien
warship that had effortlessly annihilated their forces.
This was humankind's first encounter with a group of aliens they eventually
came to know as the Covenant, a collective of alien races united in their
fanatical religious devotion. Covenant religious elders declared humanity an
affront to the gods, and the Covenant warrior caste waged a holy war upon
humanity with gruesome diligence.
After a series of crushing defeats and obliterated colonies, UNSC Admiral
Preston Cole established the Cole Protocol: no vessel may inadvertently lead
the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound
vectors-even if that means jumping without proper navigational calculations.
Vessels in danger of capture must self-destruct.
On Reach, a secret military project to create cyborg super-soldiers takes on
newfound importance. The soldiers of the SPARTAN-II project rack up an
impressive record against the Covenant in test deployments, but there are too
few of them to turn the tide of the war.
Existing SPARTAN-II soldiers are recalled to Reach for further augmentation.
The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the
location of the Covenant home world. Two days before the mission begins,
Covenant forces strike Reach and annihilate the colony. The Covenant are now on
Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last
SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant
away from Earth.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5.0 - Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I'm going to try to be as detailed as possible while writing this. I'm playing
on the Normal level.
______________________________________________________________________________
5.1 - The Pillar of Autumn
______________________________________________________________________________
General Tips: This mission of course is quite an easy mission. You'll find
marines around for support. Try to keep them alive so you stay alive! You
really can't lost. You won't be meeting any Flood or Sentinels yet so no need
to worry.
Description: Escape intact as Covenant forces board your ship.
Recommended Weapons: Human Pistol/Plasma Pistol
--------
Reveille
--------
>> Complete Training Dianostics
As you wake up, the technician will ask you to look around the room. Move the
left thumbstick around. Now, step out of the cryo tube with X. The technician
asks you to take a quick walk around the room but there's no need to if you
know the controls. Just follow the technician to the Visions Testing. Stand on
the square and simply look at every one of the yellow lights. They'll turn
green when you lock on. The technician will allow you to test inverted and will
ask you which one you like better. I happen to prefer Default but that's just
me. Now, time to charge up your shields, follow the technician once again and
stand on the square. Wait for your shields to go up. Press A when they're
finished to bring them down again and see if they recharge normal. Captain
Keyes should come in now and ask for the Master Chief. Looks like you're going
to be skipping the weapons diagnostics. Dang!
>> Find Captain Keyes on the Bridge
After that, Elites should break in and kill the crew member up there. Time to
follow the yellow suited technician out of here. As you exit the cryo bay,
stop. As fate would have it, he meets a gruesome fate. Instead, hop over the
pipes to the left and continue. Watch out for various explosions that could
damage your shield. When you reach the end, look to your left to see a half
closed blast door. Crouch under it and get through. Continue right and look to
the floor by the left wall for a blue arrow. Go into the door it points to. By
the end, you should meet an Elite. Of course you're not armed yet so start
moving when it moves out of the way. Head left and continue down the path. Up
ahead, a small skirmish is taking place. Walk while avoiding the various plasma
shots up to the marine by the door across from you.
"Sir, the captain needs you on the bridge, ASAP. You better follow me"
Well, wait until he moves and follow him past the empty armory to the bridge.
Watch out for stray grenades that happen to land in front of your path. When
you reach the bridge, head towards the front end of the bridge by the main
viewscreen. Walk up to Captain Keyes.
--------------------------------
AI Constructs and Cyborgs First!
--------------------------------
>> Get Off the Pillar of Autumn
Leave the bridge and follow the path to the left. You'll pick up some pistol
ammo while you go. Take out the three grunts up ahead to open the door. Head
through and pick up an Assault Rifle. Help out your marines by defeating waves
of Covenant forces. Use the various tables as cover. I would suggest swapping
your Assault Rifle for a Plasma Pistol or Rifle as it's more effective against
the Covenant. Head to the other end of the cafeteria and head through the open
door. Kill the Grunts and go through the door marked with a red arrow.
Continue through the passageway until you reach an Elite with it's back turned
on you. Smack it in the back with your weapon to bring it down. This goes for
every level, whenever you have the enemy's back to you, just melee it.
Continue and say hi to your fellow marines and head left and down that path.
You'll see two marines in front of an airlock. Don't get too close as a grenade
will send them flying. Take out the enemies behind them and pick up the ammo to
the right of the airlock if you wish. There is an overshield inside the
boarding craft as well.
Continue down the passageway to find a green arrow on the ground. Kill the
various Covenant inside the doorway and head in. Take the first left you see
and assist your marines by killing every Covenant in the area. Continue right
to find another red arrow on the ground and a health pack on the wall. Pick it
up if you need it and head down the path that the red arrow is pointing to.
Ignore any intersections and continue heading straight. Head forward to find
another small skirmish between a few marines and a few Grunts and two Elites.
There is quite a bit of ammo here so pick them up. Continue and you'll find
another Covenant boarding craft with two overshields inside. Continue along
and you'll find a room with something burning in the rear. Crouch and head
under the door blocked by a round crate. Keep going and you'll find another
green arrow on the ground. Enter the opened door and follow the path. You
should reach some stairs and some Covenant on the floor above. I would suggest
taking them out from the first floor and then climb the steps. Continue
through the opening opposite of the opening you entered through on the second
floor.
Follow through and pick up the ammo on the ground. Hide behind that piece of
metal in front of you and pick off the enemies while constantly diving under
for your shields to recharge and to reload. After clearing that room, head
forward and enter a darkened room. There are many Grunts to pick off here.
Continue and kill the other Grunts. Up ahead is an Elite hiding behind a
shield. Take him out swiftly and follow the path right. Continue and take a
look outside the second window, the lifepods are being shot by blue plasma
beams. Time to go! A health pack is on the ground by a dead marine and
assorted ammunition can be found through this area. Just follow the twisting
path and take out the Grunts in the distance with your zoomed in pistol if you
still have it. Cortana will attempt to open a door by the end. Wait for her
and go to the door with the nav point. Turn on your flashlight and take the
first left you see. It's pretty immediate. Continue along with your flashlight
until you see a closed door in the distance. Take a right without heading
towards it. Cortana will activate your motion tracker now. Continue going
straight ignoring any turns. You should see a door with a green light in the
distance. Go through.
Cortana should now tell you to bash the stubborn door open. Use a melee to do
this. Follow through and find a lone grunt. Smash it and continue. Take the
first left you see and take out the enemies here. Continue in the direction
the enemies are coming from and head through the door marked by a yellow
arrow. There is a health pack on the wall here if you need it. Continue this
way through the passageway to the Cryo Bay you were just in. Cortana informs
you that the Elites were going to kill you before you woke up. Continue
forward and enter a charred area. Walk up to the Elite in the distance to
trigger an explosion killing it. Head back and go right now and watch the next
explosion kill the Grunts. That sure makes life easier for you! Go through the
charred door on the left wall of the room with the Grunts after the explosion.
Turn on your flashlight and follow the path. After the path winds right, there
will be a Grunt. Kill it and take the left turn. Follow and take the right. Go
through the door here and help the marines kill the Covenant again. There is a
Health Pack by the wall opposite the door you came out of.
Make a left and follow the path. Go through the opened door to the left of the
path and kill the Grunt there. Continue that way and kill the other Grunt.
Ignore the turn to the right but head straight until you can't anymore. Then
take a right and slay the Covenant here. Use the shield and other obstructions
as cover. After they're gone, ignore the small doors and head straight and go
with the passage left. Pick up the frag grenades in front of you and launch a
few at the Covenant. After taking out the majority of the Elites and Grunts,
jump over the obstruction and continue. Say hi to the marines here and Cortana
will inform you that there is only one lifeboat left. Take the first door on
the left wall. Follow straight and take the immediate right. Follow that and
you'll be at another three way intersection. Take a left and you should get to
the lifeboat and escape.
______________________________________________________________________________
5.2 - Halo
______________________________________________________________________________
General Tips: Remember that you don't have to rescue the Marines. You can let
them die if you wish. But, I would still suggest you keep them alive. They can
be the difference between life and death for you as well. Also, Cortana will
help you a few times by giving you nav points and such if you get lost.
Description: Seek out surviving Marines and help them fight the Covenant.
Recommended Weapons: Sniper Rifle/Plasma Pistol
---------------
Flawless Cowboy
---------------
As you start regaining consiousness, Cortana will wake you up. Walk outside
and pick up the large ammount of ammumition and grenades. Stock up and walk to
the bridge a few feet ahead of you. Before you can step on, Cortana informs
you of covenant air patrols in the area. A new batch of objectives have been
given.
>> Evade the Covenant patrols searching for you
>> Head for higher ground
>> Search for other lifeboats
Now, you can either take on the dropship(and it's two Banshee escorts)or
escape. Since you don't wish to lose any health and you don't want to waste
ammo, you should probably hide. Immediately walk across the bridge and start
walking towards the wall. Now, hugging it, walk along it and stop at intervals
to avoid the Banshee's sight. Walk along the wall avoiding the Banshees. If
they start attacking you, there's nothing you can do except attack back.
Anyway, after a small trot, you'll see a few Grunts and Elites up ahead by an
area with a lot of rocks grouped together. If they haven't sighted you yet,
use the element of surprise and use headshots on the Grunts with your zoomed
in pistol. As soon as the Elites start charging you, strafe back and forth and
attack them with your Assault Rifle. I strongly suggest picking up a Plasma
Pistol switched your Assault Rifle and a few Plasma Grenades. Continue forward
and jump down the small cliff. Continue as the path turns and Cortana will
inform you of a lifeboat. Just as you reach an area with a few structures,
you'll immediately see a Covenant dropship dropping off a few enemies. Help
the Marines take them out and Sarge(the black guy with the baseball cap) and a
few other Marines will talk to you. Cortana will give you a new set of orders.
>> Stay with the survivors
>> Protect the human survivors
>> Wait for an evac dropship to arrive
Take some time to search the crashed lifeboats and structures for First Aid
Kits and various ammo. Ignore the various Covenant coming in and fight them
when you have full health, and full ammo. Various dropships will come in and
they will usually come in from the front and the back. This will be the first
level that you will meet Jackals so make your aquaintance known. Use grenades.
After roughly 5-7 dropship encounters, E419 will radio in and pick up the
survivors. Say hi to Foehammer as you'll be relying on her quite a bit.
Anyway, she'll drop off a Warthog with a gunner. To get a side seat passenger,
drive to a Marine and he'll automatically get in. After the Marines escape,
Cortana will give you a new set of objectives after watching three new
lifeboats fall from the sky. Joy!
>> Search for three additional groups of human survivors
>> Protect the human survivors
>> Wait for an evac dropship
Head forward and head forward. Go down the rocky slope and turn to your right
into a small cave. If you can't find it immediately, Cortana will give you a
Nav point to follow. Anyway, as you get close, Cortana will tell you that the
cave is not a natural formation. Continue through the so called cave turning
and shifting around until you reach a jump in the path. Gain as much speed as
possible by falling down the ramp and heading back. Use the slope as a ramp to
make it. Continue through until you reach a big room infested by Covenant.
The easiest way to kill them(if you have a gunner)is to run over them with
your gunner taking out as many of them as they can. After the initial Covenant
are taken care of, head to the right of the room by the entrance and you'll
find a small slope leading up. Be careful, at the top there is a Red Elite
and he's intent on getting you. Don't go up to far. When you can see the
end, throw a grenade to attract him and then use an overcharged Plasma Pistol
to bring down his shields. Then, run up to him and melee him a few times to
bring him down. Continue up and left and you should reach the bridge controls.
Watch the bridge appear and head back to your Warthog.
Now that you have the bridge activated, you can continue through and to the
other side. The cave will swerve a lot and Cortana will tell you a few things.
After a while, you will reach an opening in the cave. Finally!
------------
Reunion Tour
------------
Now, there are many paths in this area to three different rooms. In each of
those rooms, there are Marines and a Covenant. I'll walk you through the
fastest way but these can be done in different orders. Anyway, I'll number
them to make life easier for you.
1) As you exit the cave, head right and forward. Don't cross the river!
Continue through for a bit staying by the right wall. Eventually, you'll see a
trail going up with flashing blue lights on the ground marking it. Head
through and you'll find a light skirmish taking place. If you want to snipe,
head over right to the crashed lifeboat and pick up a Sniper and leave your
Warthog. The alternative is to simply drive around and kill Covenants by means
of crushing or gunning. The first is much easier and you'll take less damage.
Head over to the rock in the back that is sticking out of the ground if you
wish to snipe. After taking out the initial wave, a few more dropships will
come in and you should kill them too. Head back to your warthog. If your
passengers have died, pick up some more Marines.
>> Search for the two remaining groups of human survivors
>> Protect the human survivors
>> Wait for an evac dropship
2) There are two paths leading to this room. The one you came in is by the
left, the one you should get out of is at the other side of this room.
Continue along the wall and reach a skinny trail. This is a major shortcut and
should save you a minute or two. Anyway, when you're back by the creek, there
is another opening directly in front of your face with blue lights like the
last. Continue through and you'll reach a downhill slope with more structures.
There are Marines by the back near the group of rocks. Use your Sniper Rifle
and get on the various structures and take out the Covenant. After the rest of
them are dead, Foehammer will come again and pick up the survivors. Now, time
to get to the last lifeboat. There are more first aid kits near the crashed
lifeboat. Continue through the path by the crashed lifeboat.(not the one you
entered from.) Exit.
>> Search for the last group of human survivors
>> Protect the human survivors
>> Wait for an evac dropship
3) Back in the open, there are a few Covenant. Squish them and swerve.
Cortana tells you that the Captain has been captured. Uh oh. Anyway, head
right and cross the river. There is a lifeboat ahead that Cortana informs you
about. Replenish your Sniper Rifle's ammunition and continue in the direction
you were going. There is a path here leading up to the final lifeboat.
Continue through and snipe as many Covenant as you can. There are Elites on
top of the structure and Jackals and Grunts walking on the ground. After
taking out as many as you can, drive the Warthog near the structure and leave
it there. Get out and kill the rest of the Covenant. This may or may not take
a while. The Covenant may be hiding on a few of the structures. Foehammer
will not come until you kill every one of them. Explore the various
structures and when Foehammer comes, press X to enter the Pelican and fly
to safety.
______________________________________________________________________________
5.3 - The Truth and Reconciliation
______________________________________________________________________________
General Tips: It's fairly easy to protect the captain in Normal and Easy
difficulty. There's a lot of Covenant in this level and your first encounter
with Hunters.
Description: Board a Covenant ship in an attempt to rescue Captain Keyes.
Recommended Weapons: Sniper Rifle/Plasma Pistol
------------------------
Truth and Reconciliation
------------------------
Get out of the Pelican and Cortana will give you objectives.
>> Board the Covenant Battle Cruiser
You don't want to be engaging the enemy head on yet. You have a Sniper Rifle
so use that. Never switch your Sniper for anything. Anyway, get onto the cliff
by the right without getting too close to the enemy. Use the zoom in and night
vision(the white key)and start sniping the Grunts in the gun turret first. The
Covenant should react but don't stop sniping until they start firing at you.
When they do, the Marines will come in. I would suggest protecting the Marines
but if you're that selfish, let them take all the damage. After clearing this
room, head to the path on the far side on the left. More Covenant will come
along this path. Whatever you do, don't FALL DOWN! Cortana will soon tell you
to halt. Ahead of you is another cliff with a Shade Gun on top. Take out the
Grunt on top and advance. A few Elites and some more Covenant will jump down
and engage you. Use the rocks and trees as cover and use hit and run tactics.
After clearing the initial attack, pick up the health pack by the dead Marine.
(now how did he get there?)Continue left along the wall until you find an
opening and head into the main area. Using the rocks as cover, take out the
Covenant here. Be careful of Grunt ambushes. Take out the various other
enemies. There is a small path by a cliff edge that Cortana should tell you
about. It's on the far wall from the way you entered. Continue along that way
and you should see another cliff. The Covenant aren't in your sight but you
can see red on your motion detector. Throw a grenade up the cliff to attract
them. Now, there is a big rock by your current location that you can crouch
under. After taking down the enemies that attack you(if no Covenant notices,
just continue to the next step) , advance to the left along the cliff wall. Go
past the first opening and up the most left opening. Now, Cortana will tell the
Marines to take the middle while you take the other side. Your Marines will
listen and start engaging. With you on one side and your Marines on the other,
you can now surround your enemy. Try to take out every one of them before the
Covenant dropship comes in. Use a Shade Gun Turret but be wary of stray
grenades. There are many trees and rocks that you can hide behind to help you
out. Take out every one of them and note the Active Camoflage by the back of
the area. There is a small passageway by the right of the room. It's on the
same wall as you entered from but it's on the far side. Go through.
As you enter yet another room, you'll notice the gravity lift. Don't go for it
yet. Instead, stand on a rock and take out a few Covenant before they notice
you. I would suggest targeting the Shade Gun right in front of you first.
After they start engaging you, engage back. Try not to lose lots of health as
you'll need it later. The music will change a bit in this area a few times.
When it gets dramatic, be careful, when it gets calm, you're okay. Enemies
will come in by both Dropship and from the gravity lift so those two should be
your primary target. Don't be afraid to use the Shade Guns. Just be careful of
grenades. Use grenades as well but be careful not to blow up your own marines.
After a few waves of annoying Covenant, two large Hunters will come down and
start killing your Marines. Use your Sniper Rifle and give each a pop in the
orange spot. Cortana will tell Foehammer to send in the reinforcements. Before
you enter the ship, pick up the First Aid Kit by the dead marine. When you're
ready, stand on the gravity lift and enter the ship.
---------------------------
Into the Belly of the Beast
---------------------------
>> Find the ship's brig and rescue Captain Keyes
At first, Cortana will tell you that she doesn't detect any enemies. Of
course, she was about to be proven wrong... BIG TIME! Covenant will start
pouring in through the doors. Help your Marines kill them. Be careful, there
will be one invisible Elite with a PLASMA SWORD! There is a First Aid Kit and
an Active Camoflage in this room hiding beneath some crates. There will be
many Covenants pouring in from the doors in various directions. Use grenades
to make the fight go smoother. After the enemies seemed to have stopped, the
Marines will enter through a large door into a corridor. As you reach the end,
you'll notice a large door. Well, you guessed it, it's locked. The Marines and
Cortana tell you that you'd have to head to the other side and open it from
there. Well, we had better get moving.
Head back to the big room and as soon as you exit the corridor, turn right
into the unlocked door. At the end, head right and kill the lone Grunt.
Continue until you reach the Elite. Kill him and his support and head right.
You'll be in a large blue room. Ahead of you are a few Elites and a few
Grunts. Cortana will mark the door opener with a Nav point but don't jump down
yet. Instead, take out the enemies on the floor you are on and as many of them
as you can on the bottom floor with your Sniper Rifle. You probably won't be
able to take them all out though. Open the door and your fellow Marines will
pour in. There are many enemies that will pop out and you can't advance until
you take them all out. Afte you do, Cortana will open a door. It's marked by a
Nav Point. Enter it and continue. Take a left and continue. Ignore the next
path on the left and keep on head straight. The passageway will turn and
Covenant are waiting for you down there. Keep on going while taking them out
and keep straight. Ignore any turns unless there's no other way. Follow
through and take out any enemies you see. You should soon reach a door.
Welcome to the shuttle bay.
This place can get tough but you have to know where to hide. Use the crates as
cover while sniping out the enemies above you and meleeing the enemies on your
level. It may take a minute. It may take an hour. It all depends on how you
fight. Try to keep as much health as you can. There is an overshield on the
far side of the entrance that you came from. After taking out most of the
enemies, Cortana will try to open a door for you. But, as the music dramatizes,
two Hunters come in. Take them out with your Sniper Rifle in the orange spot
and Cortana should soon open the door. Before you go, there is a First Aid Kit
by a fallen Marine by the wall that separates the two rooms. It's on the side
you entered from. Head to the Nav Point and continue down the passageway.
Follow through the passageway. There are a few Stealth Elites along the way so
be careful. You will soon reach the shuttle bay. If you lost all your Marines,
you'll have to get some reinforcements. Cortana will give you a Nav Point and
you can open the shuttle bay door. Continue through like normal until you
reach a door on the left side. This corridor is full of Covenant so be
careful. We are near the captain. Follow the path up and reach the third
level of the shuttle bay. Head right and kill the various Covenants ahead of
you. There's a crate that you can crouch under. After they are taken care of,
ignore the door they were guarding and make a left. There's a door at the end
guarded by a few Jackals and Grunts. Continue through that door and follow
the passage until you come to a four way intersection. Head right and pick up
the First Aid Kit and the Ammo. Head back and go straight to the center fork.
You should now enter a large room. There are Grunts, and a few Elites. Be
careful, there is a Gold Elite wielding a Plasma Sword. After wiping the
enemies out, Cortana will give you a Nav Point to a door. Follow it and
continue. Take the first left you see and head straight. There are many
Jackals and Grunts along this path. When you reach the fork in the road, head
left to an empty holding cell. In the rear, there is a control panel that
deactivates the walls. In the cell closest to the entrance and to the right is
a dead Marine. Pick up the ammunition and the First Aid Kit. Head back to the
fork and go in the other direction. Ignore all the red doors and follow the
path. When you reach the two Jackals, kill them and turn to your right. Here's
the holding cell with Captain Keyes. Kill the initial enemies inside and go to
the control panel in the rear to release your comrades. After a cutscene, you
learn about Halo.
--------------------------------
Shut Up and Get Behind Me... Sir
--------------------------------
>> Return to Shuttle Bay for Extraction
You can not allow the Captain to die. Anyway, if you want to kill him and see
what happens, do it now. Head back outside but don't get too close, invisible
Elites are waiting. Shoot them and kill them. Continue along the path.
Remember the fork, head to the left this time at the intersection. Continue
this way until you reach the Control Room. There are 2 Invisible Elites in
here carrying the deadly Plasma Sword. Use the Sniper Rifle to hit their not
so invisible swords. More enemies will pour in. Cortana will contact Foehammer
to pick us up but it looks like she can't. You're going to have to get out
yourself.
Cortana will give you a Nav Point to follow. There is an unlocked door that
you'll have to go through. Just follow the Nav Point killing off all that
attacks you. You should soon reach the third floor of the shuttle bay you were
at before. Kill the group of enemies waiting outside with a well placed
grenade. Get to the Nav Point and press X to release the dropship. Just as you
get on, two Hunters will pop out and attack you. Luckily, Keyes is skilled
enough to crush them. You're now safe and everything is in order.
______________________________________________________________________________
5.4 - The Silent Cartographer
______________________________________________________________________________
General Tips: There are a lot of Hunters in this level. You'll also be meeting
your first Gold Elite. They're a killer. Also, invisible Elites are common in
this level as well. Look for movement in the air. They're really easy to kill
once you find them.
Description: Search for the map room that will lead you to the secrets of Halo.
Recommended Weapons: M6D Pistol, Plasma Pistol
-----------------------
The Silent Cartographer
-----------------------
>> Clear the landing beach of hostiles
Immediately, the initial Covenant will start firing on you. Get out of the
Pelican and stay back killing off any Covenant that only fire at you. Your team
of Marines should be more than enough to wipe out the Covenant unless you're
playing Legendary, then they'd be dead in two seconds. Anyway, after clearing
out the Covenant on the beach, continue forward past the archlike structure and
kill the rest of the Covenant forces. Make sure you wipe out everyone or else
your special Warthog won't come. As soon as a Marine yells,"Area Secure." You
can stop fighting. Foehammer will come in with your Warthog. Joy!
>> Find the entrance to the map room
Start driving down the shore forward in the direction your Warthog was facing
before. Keep driving until you come to a small incline to the left. Kill the
Covies in this area and continue up the incline. There are a few more Grunts
and Elites here so kill them. You should be on a concrete like slab sticking
out of a cliff and next to you should be a structure that you can enter. Leave
the Warthog and go inside and kill the enemies here. Use the various pillars or
whatever they are as hiding spots. There are a few Elites and Grunts you have
to take care of. Remember to pick up a Plasma Pistol as well.
>> Activate the map room
Continue to the end of the hallway and head right. Go down the incline until
you reach a small room with a lot of Covenant. Take advantage of that and throw
a Fragmentation Grenade before they can move. Pick off any Covenant that didn't
get in the blast. You'll immediately notice the door that you were supposed to
go to close. Don't worry, that's supposed to happen. Sigh. Cortana should call
Captain Keyes now and they have a small conversation. You must located the map
room. You're going to have to deactivate the security door thingy.
>> Find the main security override
First of all, head back outside by exiting the structure. Turn to your left and
use your flashlight and locate the small cave that you can jump into. You're
going to need a running start by the way. You can get to the shore by driving
the Warthog there but this is a quick shortcut that should save you a few
minutes. Even after you get out of the cave, you still have a bit of walking
to do. Continue along the wall that you emmerge next to. After about a minute
of walking, Cortana will inform you about a path leading into the interior of
the island. After that, you should see a few Covenant ahead of you. Use the
rocks and trees as cover. Be careful of the overcharged shot from the Orange
Jackals. Anyway, after taking them out, notice the path that Cortana was
talking about. Face it and turn around, well what do you know, a Warthog. Looks
like the Marines had some bad luck. Anyway, there are two First Aid Kits and a
few pieces of ammunition. Reload your M6D and continue up the path Cortana was
talking about before. Kill the other Covenant that come down. Keep on walking
and killing and using rocks as cover and eventually, you should come to a
structure... with two Hunters.
Be sure to turn left immediately as soon as you enter the first room for two
First Aid Kits and a few bits of ammo. Now, time to focus on the Hunters. If
they haven't noticed you, great. Snipe them in the orange spot with the pistol.
If they have noticed you, run up to them and make them charge you. Then strafe
to the side so their orange spot on their back is uncovered. Give them a pop
that way. After killing the two Hunters, continue in the direction opposite of
the direction you entered from. If you are playing on easy, there are two over
shields hiding behind a crate. Anyway, continue that way and take out the
various enemies that throw themselves at. You should use the rocks as cover and
watch out for the Jackals overcharged Plasma Pistol capable of taking down your
shield. If one happens to get to you, immediately take cover without taking too
much damage. You should soon get to a bigger area with a path going down right.
Kill the Covenant here and take that path. There are Grunts here. After taking
care of them, enter the building that you're next to. In the first big room,
there are two Hunters hunting for you. Try not get in their way. Jump to the
side when they melee rather than strafe. Use your M6D like before and kill.
Keep going straight now down the hallway. At the end is the Security Override.
Press X to open the door... Finally.
----------
It's Quiet
----------
>> Find the Silent Cartographer
After opening a door, a Gold Elite should emmerge with a Plasma Sword in the
cutscene. Time to head back to the door. Now head back around down the hallway.
Don't walk too fast as 2 Stealth Elites are waiting to ambush you. Be careful
of his annoying moves. Stand in one spot without trying to chase it. Look for
it's weapon firing to find it. Since the invisible Elite doesn't carry a
shield, it should be considerably easier to defeat it. Head back outside and
turn to your right. I hope you haven't used every one of the overshields next
to you yet. Pick up one and head in the direction you came from before.
Advance in that direction all the way until you get to the structure where you
found the Hunters. As you'd expect, the Covenant know of your position and sent
in a Dropship to drop a few Jackals. This is too easy. Take them out and
continue forward. If you need any health, use the First Aid Kit by the fallen
Marine if you haven't picked it up before. As soon as you enter the beach area,
head left. Yes, that's correct, left. If you saw the crashed Pelican when you
were up there, great. If you didn't, doesn't matter. It's a bit of walking but
when you get there, take out the Jackals and pick up the various ammunition.
Might I remind you that there's a Rocket Launcher too. Now, go through the
cave, use the Warthog, do whatever to get back to the structure where you found
the locked door. When you get to the structure, there are two Hunters you have
to take care of however. A Rocket Launcher will make short work for them. Now,
time to enter the structure. The Silent Cartographer is past the unlocked door.
Enter the structure and go through the hallway and turn right and follow the
path down. There will be no Covenant because you killed them all. Anyway, head
through the door you opened.
-------
Shafted
-------
You can head right and take a look at the depth of this place. After you do
that, head in the opposite direction and follow the path. By the end should be
an Elite with his back turned to you. You feeling what I'm feeling? Smack him
in the back and go right. Enter the door there and kill the various Covenant on
your floor. You can kill the Covenant on the higher levels but that's not
neccesary. Now, there's another door on the opposite wall you entered from.
It's pretty hard to miss. Kill the Jackals hiding there and move down the path.
Be careful not to venture too close to the edge. Anyway, enter the door at the
end and you should be in another room with a lot of Covenant. Okay, before you
go in there full charge, let me tell you something. There are Hunters, and
Jackals. Don't go in immediately. Instead, from the door you entered from, head
down the path straight and check out the dead Marines. Pick up what you need to
pick up and start hiding behind one of the pillars. The Jackals should've
already noticed you. Anyway, let them come to you. Don't go to them. After
killing them, head towards the center of the room to deal with the Hunters. If
you are still sporting a Rocket Launcher, use that. If not, use a M6D. Now, on
the left wall(opposite of the dead Marines), there is another path going down.
Go down once again to reach another level. At the bottom, you'll hear a
conversation between a few of your Allies. Looks bad. Anyway, jump down. You'll
lose a bit of shield but that won't matter. Face forward and turn your head
left. Walk forward a little bit and you should see two doors. One to the left
and another to the right. Take the left door and head down the path. As you
enter another room, turn left down the small incline and pick up the Active
Camoflage. Jump off the platform to the level below and continue. At firstm it
appears you can't get out but turn around and go through the passageway to the
right. Continue and you should reach a room. There are Covenant but you have an
Active Camoflage so they can't see you just yet. You can attack them if you
want but it's not neccessary. From the door you entered from, head left and
when you reach the end, make a right. Kill any Covenant in your way. You should
come to a path leading left. Go through and head down the incline. Kill the
annoying Grunts here and pick up the Over Shield. Now, continue forward and
take the first right you see to get to the map room.. or the Silent
Cartographer. Before you can activate it, kill the two Elites on the far side
of the room that should be attacking you. Ah, now activate it with X.
>> Return to the surface for extraction
You should hear that Cortana can't contact Captain Keyes. This is bad. Anyway,
I'm going to have to list the directions back because it will be different than
the direction we came. Head back and go back up that ramp we came from to the
left. As soon as you enter the room you came from, you should be at a fork, one
path going left and one going right. Take the left one to find a ramp leading
to a higher platform above. Turn right and continue along this way. Towards the
end, you should see some red dots on your motion detector. Turn right and the
music will come on to a more interesting pace. Anyway, kill the Jackals and
head up the path without falling down the middle. As you exit, there should be
a lot of enemies around. Take a quick look around. This is door we didn't
choose last time. The door on the right. You're going to have to fight off
these Covenant but avoid losing your sense of direction. From the door you
entered the room from, head straight and you should see a ramp leading up to
the platform above you. Get on and kill the annoying Grunts on top. Continue on
this as it twists. When you reach the incline going down, ignore it and
continue towards the path forward going left. Don't get off this platform until
you reach the end. At the end, go up the familiar ramp killing the enemies
here. Don't rush, you have all the time in the world. After clearing the room,
head to the door you entered from again. You should be able to find it.
Continue up this familiar path. Go through the door and keep in mind that this
room is full of the Covenant. The best course of action would be too
immediately head to the right and go through the doorway. Kill the Elite and
continue through the path you should be all too familiar with. However, what
should be blocking your path. A GOLD ELITE. Yes, it's the Elite you saw
earlier. Use a Needler if you have one and run backwards while shooting it. Be
careful of it's jumps. After clearing him, go forward and run up the incline
to get to the first hallway. As you look outside, notice the covenant Dropship.
You will soon be attacked by invisible Elites. Roughly three. Try to finish
them or hide until Foehammer comes and starts down. Press X to enter it and
escape intact. Guess what, you're going underground.
______________________________________________________________________________
5.5 - Assault on the Control Room
______________________________________________________________________________
General Tips: If you ever get disorientated when in a structure, use the white
arrows on the ground as reference. They will always point in the right
direction. Be careful of the Wraiths in this level.
Description: Defend the Control Room against wave after wave of Covenant
troops.
Recommended Weapons: Plasma Pistol, M6D Pistol/Sniper Rifle
----------------------------
I Would Have Been Your Daddy
----------------------------
>> Reach the transition to the second chasm
As you make your way out of the Pelican, the Grunts will start running away and
make the Elites come at you. You can easily take a Shade Gun Turret and start
mowing them down. After they fall, continue through the door they came from.
There may still be stray Grunts in this hallway so be careful. Enter through
the door at the end of hallway and you'll enter a circular room. An Elite
should be patrolling the entrance. If it hasn't noticed you yet, stay back and
give him a smack in the back. Anyway, if the Grunts woke up, start hiding
behind a few of the pillars and kill them that way. If they haven't woken up
yet, start meleeing them. Anyway, there are quite a few Elites and a lot of
Grunts in this room but there is a lot of cover that you can hide under while
you attack. Use Plasma Grenades strategically as well. After clearing the room,
go to the door opposite of the one you entered. Remember to switch your Assault
Rifle for a Plasma Pistol. Anyway, if you can't figure out where this door is,
use the arrows on the ground. They will point you there.
Follow the hallway until you reach another door. Enter and you'll come outside.
Keep in mind that you are under the surface of Halo so snow... is a bit
strange. Anyway, immediately start smacking the sleeping Grunts to your right
and left and wait for the Pelican to radio in. It seems they're being attacked.
Now, look around. You seem to be on some sort of bridge. Drop down the sides
and you die. We're going to fight all the way to the other side which can be a
problem. The key thing to remember is to not rush. Don't just charge into the
enemy. Instead, let them come to you. Advance through the bridge by
continuously using Elite tactics. Popping up and jumping back to cover when
your shields are low. After clearing the first half of the bridge, you'd
probably be seen by a Gold Elite with a Plasmatic Sword. Well, avoid his sword
and stick a Plasma Grenade on him if you could. Clear out the rest and kill
the Grunts in the two Shade turrets by the end. You'll come to another door.
This door leads to an elevator to the area you saw below. We're going down to
the ground underground. Continue through the hallway and enter yet another
circular room infested with Covenant. This room is similar to the last room you
went to. Take a left and head that way around the room killing off any Covenant
that attack you. About 1/4 of the way around the room, you'll find a dead
Marine with some ammo and a First Aid Kit. Pick them up if you need them and
continue in the direction you were heading. Avoid getting too damaged by the
onslaught of Covenant. Try to pass them without killing them all. When you
reach the tunnel like path heading down. It's easy to catch because it's
flashing yellow and the white arrow is pointing in the direction. Continue that
way until you reach the elevator. Press X when facing the control panel to make
it go down. Avoid getting too close to the edge of the elevator as there are a
few tiny air pockets that you can fall through.
After going down and exiting the lift, go through the small hallway and you
should come to another large room with a lot of Covenant. Luckily, there's a
lot of cover you can take. Hide in the little Grunt sized alcoves or on some of
the higher platforms to kill the Jackals, Grunts, and Elites. Now, it's easy to
get lost and disorientated and because of the size of this room, you might get
lost. However, they decided to make it easier for you and add arrows in this
room. When you see an arrow, travel in the direction it's pointing to reach the
door outside. Head through the small hallway to reach the bottom. Look up to
see the bridge you were on before. Ahead and a little bit to the left is a
small battle between a few surviving Marines and a few Covenant. Actually,
quite a lot of Covenant. The closest enemy should be a Grunt in Shade Gun so
throw a grenade on the Shade and then focus on the Ghosts and the various other
enemies. Don't go attack the Wraith or any Covenant up ahead as you'd want a
vehicle first. If your Marines are alive, use the overturned Warthog. There is
also a Sniper Rifle and a Rocket Launcher by that vehicle.
Drive forward and take out the Wraith(the thing that shoots the blue mortars)
as quickly as possible. If you took the Rocket Launcher, use that. After the
Wraith is destroyed, focus on the other Covenant in the area. Be sure to take
out that annoying Grunt in the Shade on the cliff to the left. This is a wide
open area without too much cover so you'd have to use evasive maneuvers and
strafes to escape the Covenant's fire. After killing the Covenant in the
vicinity, continue forward through the canyon. Don't forget your Warthog! As
soon as you reach the ice pond, you should notice a Scorpion. Get out of your
Warthog and immediately get on. Some Marines may also get on but that's good.
Start killing off the ghosts that come after you and kill the various other
Covenant in the area. Be careful of the Jackals and they're overcharged beams.
You should also notice a crashed Pelican to the left of the canyon wall. There
is some ammunition and a First Aid Kit. Go through the canyon and take the
tunnel on the right. There are various Ghosts and Covenant in here. Try not to
use your main cannon because of the tight area. You might end up hurting your
marines. Exit the tunnel and you should emmerge in a large battlefield. The
Covenants will immediately target you and you might notice 2 Wraiths(one on the
cliff at the far side and another directly in front of the small cliff in front
of you. First, take out the enemies attacking you(including a really annoying
Banshee), then focus on the Wraith and Shade at the top of the cliff. After the
enemies are obliverated, take a look at the tunnel below the former Wraith
above the cliff. There will be two Hunters in that little thing so you might
want to take them out. The Scorpion does wonders as a direct hit will send one
flying. Anyway, continue through the tunnel unlocking the first door.(the
control panel is on the left wall.)
Get back in the Scorpion and enter through the open blast door. Advance through
the hallway. When you reach the large room at the end, prepare yourself for a
big battle. I would suggest getting out of the tank and killing that way. There
are a few Elites patrolling the first area and a Shade gun on the unfinished
bridge to the right. There is also another Shade gun on the far left as well.
After clearing the initial enemies, take your tank if you wish and cross the
left bridge to the other side. Now... before you do anything, let me remind you
that there are an abundance of Elites and Jackals plus two Hunters so be
careful. The Shade turret is to your left when you get on the other side. At
some point, you may want to try getting out of the tank and crouching behind
and use it as a cover. After the Covenant are destroyed, open the large door on
the opposite side you entered from. Continue down the large passageway with
your Scorpion.
---------------
Rolling Thunder
---------------
After the chapters fade, you'll find a little Covenant emplacement with two
Ghosts and a few Elites. Take them out and continue in that general direction.
Soon, you'll find yourself heading uphill with a tank. There will be a hell
amount of Jackals and Elites around here. Reach the top of the tunnel to get
back on flat land and find a Covenant Dropship and a lot of enemy.
>> Reach the transition to the third chasm
The Dropship will drop off a few Elites and at least 6 Grunts. A Ghost should
come at you immediately so look out for that. Anyway, you have two paths. One
takes longer but has less combat but the other is shorter with more combat.
Let's go right for the shorter path. There is a Grunt with a Shade on top of
the small incline. Take him out and continue in that direction. Focus all your
firepower on the single Wraith ahead. After it's gone, take out the others that
are attacking you. Like before, get out of the tank and use it as cover if you
want to. Anyway, after the Covenant here are dead, continue through the path
that you were facing before. Behind the former Wraith. Two Hunters should be
around here. Kill them and continue. There are a lot of Grunts in this next
area plus a spiraling slope down. After taking out the Grunts. Drive the tank
carefully down the slope without falling. At the bottom, you'll find some more
Marines and a lot of Covenant. As you can see, they're pretty much overwhelmed
so help them out. A Dropship should drop a few Covenant around as well.
As the Covenant are destroyed, notice the pipelike barrier in front of you. It
would appear you can get through them but the tank couldn't. Too bad. Anyway,
note the ammunition on the left wall close to the pipes. Behind where the
Hunters were formerly standing. An active camoflage and some more ammunition
including some rockets. Now, head through the pipe like wall and continue. You
should see an Invisible Elite with a Plasmatic Sword and a few other enemies.
If you have the Camo, they wouldn't have noticed you. Send a Plasma Grenade
their way and stick it on him. Continue in the direction of the Elite and
your Marines should should inform you of a Shade Gun on top of a cliff. Well,
exit the tunnel and look around and up. A Shade Gun is resting on top of the
wall. Use the Rocket Launcher to send it flying. By this time, a Banshee
might've sighted you and started a strafing run already. Meet it with a rocket.
Continue forward and your Marines will come with you. There is quite a bit of
Covenant here so use LOTS of maneuvering and lots of hiding. If you can, steal
a Ghost and start wreaking havoc. Now, on the right wall, there is a door
guarded by two Shades and a few Elites. You're going to have to get there. Use
a rocket to take them out from a distance. Enter the door and continue down the
hallway.
You should emmerge in another room with a few Covenant around. Immediately turn
to your left and smack the Grunt there. Continue in that direction killing off
the various enemies that attack you but stay on that path. When you reach the
flashing yellow arrow on the ground, head in that direction. Continue through
the door. Guess what, you're going on the elevator again.
At the top, you should be surprised by a Jackal. Smack him with something pain-
ful and continue through the hallway. On the other side of the big block are
two Jackals and a dead Marine next to them. Kill them and pick up the
ammunition and the First Aid Kit if needed. Continue up the path. This is yet a
very similar room to the one you went to before. As you get in, turn right
immediately and use the same strategy as before. Kill off the Covenant here but
avoid getting lost. There is also a Gold Elite in this room armed with a Plasma
Rifle but you can get past without him getting too much on you. When you reach
the door with a arrow pointing in it's direction, there will be a small force
of Grunts and Jackals blocking the hallway. Throw a good grenade in there and
clear them out. Continue down the small hallway and you should come out on
another large bridge. You were in the canyon below. Anyway, smack the sleeping
Grunts and continue down the bridge. You are on the left of two bridges and
enemies are attacking from the other side as well so make your moves quickly.
There's no need to kill everyone, just to get to the other door. By the end,
there is an invisible Elite. He doesn't have a sword for the least.
As you travel down the hallway, you should come to another door. Enter and
you'll come to another circular room. As you enter the room, head left and
follow the Elite. If you can, smack him in the back. Continue that way getting
and killing enemies in your way. When you reach the dead Marine, pick up
whatever you need
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