_____ _____ _____ _____ __ _____ _____ _____ _____ _____ _____ __ __
| __| | | | _ | | | __| _ | | |_ _| _ | __| | |
| __|- -| | | | | |__ | __| | | | | | | | |__ |_ _|
|__| |_____|_|___|__|__|_____| |__| |__|__|_|___| |_| |__|__|_____| |_|
__ __ _____
| | | |
|- -|- -|
|__|__|_____|
_____ _____ __ _____ _____ _____
___ ___ | | | | | | | | | __| ___ ___
|___|___| | | | | | | |__|- -| | | | __| |___|___|
|_____|_|___|_____|_____|_|___|_____|
-----------------F-I-N-A-L---F-A-N-T-A-S-Y---X-I---O-N-L-I-N-E-----------------
0000000000000000000000000000000000000000000000000000000000000000000000000000000
-------------------------------------------
- |Including Rize of the Zilart Expansion Pack|
-------------------------------------------
Final Fantasy XI is the world’s first major cross-platform MMORPG, allowing
players to connect to and communicate in the same exact world regardless of
their gaming platform.
----------------------------------------------
FAQ created by Joshua Warhurst (BlackRagnarok)|
----------------------------------------------
-This FAQ is based on FFXI for the PC and PS2.
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Final Fantasy XI: Online
For the Playstation (R) 2 gaming console and the PC (personal computer)
Genre - Massivly Multiplayer Online Role Playing Game
Japanese PS2 Debut - May 16, 2002
American PS2 Debut - March 23, 2004
Japanese PC Debut - November 5, 2002
American PC Debut - October 28, 2003
FAQ Started - May 16, 2003
Last Update - February 26, 2004
FAQ Version - 1.25
E-Mail Me - ffxifaq@yahoo.com
E-Mail Square - support@square-enix-usa.com
IM Me - AIM: ZalkRagnarok
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COPYRIGHT INFORMATION
This FAQ is copyright (C)2003 -2004 by Joshua Warhurst. This document is
completely free so you nor anybody else can sell it, reproduce it in any way,
shape, or form (without my "OK"), or post this FAQ on any website (without my
"OK"). The information is this document is all part of Final Fantasy (R) XI:
Online and is property of Square-Enix (TM). FINAL FANTASY, TETRA MASTER and
VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX,
PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd. I
am not part of Square-Enix in any way, shape, or form. The only relation I have
to Square-Enix (TM) is being a faithful and long-term fan.
This FAQ is currently posted in the following sites:
-http://www.gamefaqs.com (most up-to-date one)
-http://www.gamespot.com
-http://www.fffusion.com
-http://gamenotover.com
-http://www.computerunderground.com
-http://www.cheathappens.com
-http://www.cheats.de
-http://www.cheatcc.com
-http://www.supercheats.com
-http://avault.com
-ffvault.ign.com
-http://www.supremegrounds.com
-http://www.squareuniverse.net
-http://www.rpgamer.com
-http://www.ffxiforum.com
-http://www.nettowa-ku.com
-http://www.ffxi-guides.com
-http://freecheatcodesforyou.tripod.com
-http://www.roguecmdrspc.com
-http://unlimitedgamer.net
-http://liberation-rpg.cjb.net
-http://www.wogaming.com
If you came from another site aside from this then E-Mail me so I can talk to
the site about keeping it. If you want to use it on your site then E-Mail me
at ffxifaq@yahoo.com
Please, if you want to use this FAQ, then e-mail me with the subject:
--FFXI FAQ - PERMISSION REQUEST--
That way I can always know if it is an e-mail requesting permission to use my
guide and what site I should add to the list. Also include the web address that
you want the FAQ on! I can not stress that enough. Thank you. If you e-mail has
an attachment, is over 50K, and/or is in my bulk folder, there is a good chance
that I will not read it. Also, I will accept NO e-mails that are in my
PlayOnline folder.
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INTRODUCTION
The reason I am writing this quide is very simple. It is to help all of those
people looking to get this game, and to help those that need to know about
something. One thing that is good about this guide is that it is never-ending.
I will always keep updating it.
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Table of Contents:
(00) How To Use This Guide
(01) Updates
(02) The Story
(03) Starting up
-Character Creation
-Race Detials
(04) The Basics
(05) Conquest
(06) Missions + Quests
-Missions List
-Quest List
-RSE Quests
-AF Quests
(07) Classes
-Advanced Job Quests
-Warrior
-Monk
-Black Mage
-White Mage
-Red Mage
-Thief
-Paladin
-Dark Knight
-Bard
-Beast Master
-Ranger
-Samurai
-Dragoon
-Ninja
-Summoner
(08) Servers
(09) Linkshells
(10) Guilds/Side Activities
-Fishing
-Blacksmith
-Goldsmith
-Carpender
-Alchemy
-Cooking
-Leatherworking
-Bonework
-Chocobo
(11) Magic
-Black Magic
-White Magic
-Red Magic
-Summons
-Songs
(12) Equipment
-Weapons
-Armors
-Artifact Equip. (AF)
-Race Specific Armor (RSE)
(13) Weapon Skill
-Weapon Skill list
(14) Special Effects
-Skillchain (Renkei)
-Magic Burst
(15) Moghouse
-Furniture List
(16) Tetra Master
(17) Bestiary
(18) Areas
(19) F.A.Q. (Frequently Asked Questions)
(20) Special Thanks
(21) Closing
Remember that you can always use the Find (on This Page) feature by using
"Ctrl + F" or by going to "Edit" (at the top) and Find (on This Page) to find a
specific word or chapter number in the table of contents.
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OO OO O O OO O O OOOOO OO O O OOO OOOO
O O O O O O O O O O O O O O O O O
O O O O OOOO OOOO O O O O O O O O O OO OOO
O O O O O O O O O O O O O O O O O O OO OO OO
OO OO O O OO O O O OO OO OOO OOOO OO OO OO
00-How To Use This Guide
---How Can I Use This Guide To The Fullest---
OO OO
O O O O
O O O O = Section Title/Number in Table of Contents
O O O O
OO OO
---Words--- = Topic of a major part in the section
************************************************ = Under this will be a list
of things
************************************************
TITLE TITLE = Subtopic. Most likely it is
a list
------------------
= Breaks up sections
------------------
NOTE: = Tells that this needs to be updated or telling about something in a
certain way.
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OO O O O OOO OOO OO OOOOO OOOO OOO
O O OO O O O O O O O O O O O
O O O OOOO O O OOO O O OOOO O OOO OO
O O O O O O O O O O O O O
OO OOO OO O O01 O O O OOOO OOO
01-Updates
---This Guide's History---
Version 1.20
More Armor Updates And 2 Patches
Inclides: N/A
Expands On: Jobs and Equipment sections
Well, almost all of the armors are in, making my list for armor about 70-80%
complete. The Lv75 Cap was also added in a recent patch. I have also shown max
stats in the Jobs section to reflect lv75. Also other random stuff.
And please, I put a lot of time into it. Check out my armor section. It is
probably the most complete armor section out of any website. The only things it
doesn't show are the jobs that can use it and if it has a (Rare) or (EX) sign
next to it.:p
Sorry about the lack of updates. I havn't had the time to sit and work on this
in the past couple months or so.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.15
Been Real Busy
Includes: N/A
Expands On: Starting Up, Jobs, Magic, Equipment, Special Thanks sections
I swear I had to copy down 700+ different types of armors. When you look at the
Equipment section now, you may have a much more understanding of how much
equipment is in this game. And I havn't even added more weapons yet. However, I
am not done with armors. I have only done most body armors, head armors, back
armors, and shield armors. I need to do the other sections. If you can
contribute weapons and stuff not found in the auction house, that would be
great. Basically, weapons and armors that you cannot trade. And if someone
wants to contribute a list of all of the swords or any type of weapon, that
would help out a lot.
I also did some minor Magic section changes. Magic things have been changed
from numbers to roman numerals to better reflect how they look in the game. For
instance, Fire 2 will now say Fire II. I also made some summon corrections and
some corrections on Job Abilities and added a few more commands in the Starting
Up section. And...last but not least...I changed some things in the AF section
to make it easier to read.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.10
Searching Vana'diel
Includes: N/A
Expands On: Mog House and Areas sections
I finally included a new part to my guide...Areas. This is where I explain
about the different areas in the world. While I have explored a lot, I need
some descritions on places. The other thing I added was my thing on the mog
house. It was just a thing (not in the game that I made up) that people were
requesting -- How to go into other moghouses. I wonder if it will ever reach
S-Es doorstep.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.05
I Have The US Version
Includes: N/A
Expands On: Guilds section
I only have one major change with this guide...I have the US version. And many
others do now. This will make info. gathering easier to say the least.
My character is as follows:
Handle: Altimo
Characters: Altimo (Ragnarok)
My other things I have to add is that I added some info on generally what
guilds are. While it isnt super large...it is some.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.00
A Lot Of Armor
Includes: N/A
Expands On: Equipment and Starting Up sections
Well, I got more armor in my guide now including the RSE equip and the
starting rings for each country. I am still waiting to introduce other random
info into my guide. I have a lot of info, but it is either jumbled up in
everything or it is not complete.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .95
E-Mails Give Influence
Inlcudes: Areas
Expands On: Besidary and many different areas (cant remember which exactly)
In this I added where you can find NPCs for World Passes. Im also added some
random corrections. As you may notice, this is version .95. Version 1.00 will
not be like a normal guides version 1.00. Instead, it is just like a normal
checkpoint much like any one of my other updates. My guide still is not
complete and I will needed to add a lot more to it. I may actually make an
item guide in the future. If you want to know what that will be ablout, e-mail
me. The Areas section is not yet started.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .90
Finishing Up Some Needed Points
Includes: N/A
Expands On: Jobs section.
I finally added the last two advanced job quests (SMN and SAM). And I included
more detail on the main races. There are also a few minor changes here and
there. Mostly things having to relate to the Benchmark 2 program.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .85
Some Good Changes
Includes: N/A
Expands On: Weapons+Armor and Magic sections.
This version I added some summon spells in the magic section under summons. I
Also changed where ever it said "LVL" to "Lv" to make it easier to read. The
weapons section has more weapons and some corrections. I also added in Armors!
However, since there is more infromation, it is a bit jumbled, but in its right
place. Check it out if you dont understand what I'm saying. But it was a lot of
additions. Hours of typing...gah.
We also now know that FFXI will be released on the HDD Pre-downloaded for $99.
That only applies to the PS2 version.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .80
Im Running Back On Track Again
Includes: N/A
Expands On: Weapons+Armor, FAQ, and Special Thanks sections.
I added in how you can decode your score for the benchmark test in the FAQ
section. I also added all of the AF stats (thanks to RPGdemon and some others).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .75
Some Good News, Some Bad
Includes: N/A
Expands On: Story, Conquest, and Classes sections.
Well, lets start off with the good news. The good news is that the update fills
in the rest of the advanced jobs (besides SUM quest). I also added the "History
of Vana'deil" in the story section and the "History of Conquest" in the
Conquest section.The bad news is that the money needed for the game is a bit up
in price. Now we know that there is a free 30-day trial, which is a good thing.
But now the price is upped from $10 per month, to $12.95. But there is more.
Each extra character is $1 and Tetra Master is now $1. Oh well. If I have to
pay it to play, I most definatly will. But this was somewhat to be expected.
The Japanese monthly fee is around $13. Either way, I think it is worth it. It
isnt much more money. Especially if you have been saving up for the US version
for a while ($329 saved up for me).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .70
For The lv70 Cap
Includes: N/A
Expands On: FAQ, Classes, and Magic sections.(By a lot!)
I added Black Magic and White Magic to this version. I also added the time you
need to use Abilities and so on. Dragoon Job quest is added and Dragoon,
Paladin, Bard, Dark Knight, Ranger, Beastmaster, and Samurai jobs were added. I
also upped the jobs level cap to 70 because of the patch on Thursday. Some new
questions were added in the F.A.Q.s
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .65
Character Creation
Includes: N/A
Expands On: Starting Up section.
I just decided to do a Startup of the game sub-section. I had planned on it
before, but I finally decided to go with it after I found out they were the
same for the Japanese version and the US version. It is a very small section
right now, however.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .60
Quite a Bit of Changes
Includes: N/A
Expands On: Servers and Magic sections.
The Magic section was expanded a bit. There is lots of info I got from
people/websites. I added songs mostly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .55
Some Changes Made
Includes: N/A
Expands On: Special Thanks, Magic, and Beastidary sections.
Most of the changes were very small. Just spelling/grammer mistakes for the
most part. Other minor changes. That is why it was only upgraded by .05 points.
I just want to say that I need all the help I can get. My spell checker needs
to get fixed. That is one reason I cant send this through a spell-checker.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .50
First Version
Includes: How To Use This Guide, Updates, The Story, Starting Up, The Basics,
Conquest, Missions + Quests, Classes, Servers, Linkshells, Guild/Side
Activities, Magic, Weapons + Armor, Weapon Skill, Special Effects, Moghouse,
Tetra Master, Beastidary, FAQ, Special Thanks, and Closing sections.
Expands On: N/A
I am not complete on a few sections of my guide. It is mostly a work in
progress, but atleast it provides some info that is not already posted in the
GameFAQs archive.
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OO OO OOOOO O O OOOO OOO OOOOO OO OOO O O
O O O O O O O O O O O O O O O O
O O O OOOO O OOOO OOO OO O O O OOO O
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OO OOOO O O O OOOO OOO O OO O O O
02-The Story
---Prologue---
The legend begins as so.
The Beginning of everything was with the stone.
A long long ago, this beautiful living stone,
with its shining of seven colors banished the darkness,
filled the world with life,
and gave birth to powerful gods.
Happiness and light blessed ages continued,
and soon the gods have gone to their sleep.
The name of the world is Vana'diel.
Sometime after, a great tribulation was about to fill this blessed land of
Vana'diel.
The ancient seal, after resisting dark power for thousands of years,
was broken and awakening the endless nightmare.
Innocent blood will flow through the great land.
The world will be enveloped by fear, sadness, and disparity.
However, this does not mean there is no hope...
There exists one star, shining brightly even through the nights of the
harshest storms.
There exists a powerful song, not being vanished by the howls of any beasts.
That's right.
Proud ones,
filled with wisdom, courage and determination...
Now, awaken from the dark slumber.
Stand now, the legendary heroes.
The Crystal Warriors!
---Story---
It all began with a stone,
Or so the legend says.
In ages past,
The sentient jewel,
Enormous and beautiful,
Banished the darkness.
It's many-colored light filled the world with life
And brought forth-mighty gods.
Bathed in that light,
The world entered an age of bliss,
Until after a time,
The gods fell into slumber.
That world was called Vana'diel.
-
-
-
In the 863rd year of the Crystal Era, Vana'diel was in the midst of a great
war. Faced withthe invasion of the Shadow Lord and his hordes of beast men, the
leaders of the enlightened peoples united their forces in desperate alliance.
They were the Kingdom of San d'Oria, the Republic of Bastok, the Federation of
Windurst, and the Grand Duchy of Jeuno. Together they struggled for survival in
battle after battle as chaos engulfed the land.
--------------------------
---History of Vana'deil---
--------------------------
The world of Vana’diel is a crossroads of magic, swords, and technology.
It is also a battlefield where those who believe in light face monsters that
thrive in darkness. The struggle centers on the control of crystals: sacred
stones that are the fundamental source of all creation.
The monsters showed no mercy as they laid waste to beautiful towns, ravaged the
land, and polluted the streams and rivers of Vana’diel. But the people united
to seize victory from the jaws of the beastmen, earning themselves temporary
respite from a life-and-death struggle.
Twenty years have passed since the people’s great victory. But now, even as the
memories of battle have begun to fade, a new evil grows inside Vana’diel...
And it hungers for the power of the crystals.
---Ancient Memories---
Long, long ago, an ancient race, descended from the gods, flourished in
Vana'diel. They traveled through the sky, extracted gold from stones, and gave
birth to grasslands across the world.
But one day, they decided to build a pathway to the divine entrance of
paradise. Enraged by such a brazen display of insolence, the holy gatekeeper
destroyed their path and cast their homes to the bottom of the sea.
Shortly thereafter, the goddess Altana awakened and saw the ruin that had had
once been Vana'diel. Saddened, She wept five divine tears. When the five tears
fell upon the earth, they gave life to the five races of Vana’diel.
But the god Promathia saw this from His place in the shadows. Promathia saw fit
to condemn Her work, cursing the people with eternal conflict amongst
themselves.
He created terrible beasts and spread them across the world, commanding them to
fight the people of Vana'diel and occupy their minds. Never again would they
think to open the door to the gods.
---The Age of Beasts---
The beastmen thrived in the ensuing era of darkness.
But the demihuman Galka and Mithra, blessed with bodies powerful enough to
resist the advances of the beastmen, grew in number as well. They fought tooth
and nail to cast the hordes from their homelands in an age of unending battle
and chaos.
The Tarutaru race grew weary of the never-ending conflict, and wandered the
world in search of peace. After discovering an uncharted continent, they named
the land Windurst and settled down to build a brighter future for their kin.
Several decades after the Tarutaru’s long journey had come to an end, a young
Tarutaru girl lost her way in one of the mysterious towers scattered across the
outskirts of Windurst. It was there that the secrets of magic were revealed to
her, and this knowledge would spread to her entire race. The Tarutaru worked as
one to harness and understand the mysterious power that had been given to them.
So began the Great Age of Magic.
---The Age of Magic---
Empowered by their expanding magical abilities, the Tarutaru united themselves
as the Federation of Windurst, and worked to drive the hordes of Yagudo
beastmen from their lands. The Tarutaru prospered, unified by their knowledge
of magic and the solidarity of a new federation. It was a glorious age for
their people.
But revealed secrets cannot be suppressed, and the knowledge of magic slowly
spread to all the people of Vana'diel. Within a short time, other races - and
even beastmen - began to employ magic techniques for themselves.
Filled with regret, the Tarutaru entered an era of isolation. They closed their
borders to all but their longtime friends, the Mithra. And so, a once-proud
civilization became more and more out of touch with the rest of the world.
---The Age of Power---
The use of magic brought both happiness and conflict to the other races of
Vana’diel. Perhaps the most satisfied were the proud Elvaan, who made their
home in the Kingdom of San d'Oria in the northern reaches of the old continent.
With the Tarutaru monopoly on magic broken, the Elvaan were able to create
powerful orders of knights who feared no adversary.
Beastmen strongholds and Tarutaru villages alike fell before the power of the
knights of San d'Oria. Within a short time, nearly the entire Quon continent
had come under San d’Orian control.
But pride comes before the fall.
The nation of Bastok, founded by the Hume and Galka races, lay on the southern
edge of the Quon continent. Fortified by the growing economic and
intelligence-gathering abilities of the Hume race, Bastokan forces crushed the
elite San d'Orian knights at the Second Battle of Konschtat. Cutting-edge
firearms technology turned the tide of battle and cemented victory for the
people of Bastok. This humiliating defeat sent the Kingdom of San d'Oria into
an age of internal turmoil and civil war. Piece by piece, territories that the
Elvaan had conquered slipped from their grasps.
---The Age of Technology---
The fall of the Kingdom of San d'Oria ushered in an era of prosperity for the
Republic of Bastok.
Hume tradesmen spread across Vana'diel in an unprecedented era of economic
development. Bastok’s fortunes grew as Humes sold products forged from the
precious metals and rare ores extracted from their mines. The trend only
accelerated with the appearance of the engineering genius named Cid. Ever
practical, the Humes set about creating another nation-state: the Grand Duchy
of Jeuno. Jeuno had long been a tiny fishing town on an isolated island between
the two continents. The construction of great bridges transformed the sleepy
village into a teeming metropolis of trade and industry.
---The End of the Age of People---
The one known only as the Shadowlord appeared without warning, and his name
remains synonymous with terror to this day. Consumed by hatred of all living
things, he enslaved the beastmen and employed them in simultaneous attacks
against the nations of Vana'diel. So began the Crystal War.
After years of peace and prosperity, the nations fell one after another,
unable to halt the relentless onslaught. The nightmare spread across the lands
of Vana'diel like hellfire.
In response to the seemingly unstoppable beastmen assault, Grand Duke
Kam'lanaut of Jeuno convinced the people of San d'Oria, Windurst, and Bastok to
unite as the Allied Forces of Altana and defeat the beastmen once and for all.
A stalemate ensued for some time. Finally, at the legendary Battle of Jeuno,
the Allied Forces of Altana were able to gain the upper hand. They claimed
total victory over the beastmen at the merciless Battle of Xarcabard.
Finally, the heroes of the five races cornered the Shadowlord in his stronghold
of Castle Zvahl, where Volker, champion of Bastok, delivered the final coup de
grace.
Thus the Crystal War drew to an end, with victory marred by the uncountable
corpses scattered throughout the devastated lands and cities of Vana'diel.
---The Dawn of the Age of Adventurers---
Although the war had ended, the long-suffering nations of Vana'diel pledged to
maintain their alliance. Each nation built a consulate in their sister
countries. The Duchy of Jeuno unveiled enormous airships based on ancient
technology, bringing the nations of Vana'diel closer together, and promising a
new era of peace and prosperity.
Or so the nations of the world had hoped.
In reality, the beastmen had regrouped and continued to construct strongholds
throughout the world. Although they lacked the organization of previous eras,
they launched a new campaign of looting, plundering, and terror against the
people of Vana'diel.
Still, the three great nations continued to mistrust one another. Rather than
dispatching their own forces to deal with the beastmen threat, they began to
employ a new generation of independent youth to deal with the situation on an
individual level.
These stalwart people are called adventurers. They are intrepid souls who
follow their own beliefs, moving freely from city to city in spite of their own
national allegiances.
Truly, it is the dawn of a new era in Vana'diel history.
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03-Starting Up
---FFXI Costs So Much...ARGH!---
Required Hardware:
*******************************************************************************
Playstation 2 gaming console - Hard Disk Drive ($)
Final Fantasy XI: Online Game (2 Disks) ($)
Network Adapter ($40.00)
56K connection or greater
Recommended buy - USB Keyboard. ($20.00) Can be one from your
computer
*******************************************************************************
*******************************************************************************
Personal Computer - Final Fantasy XI: Online Game (4 Disks) ($)
Minimum Specs - 800 MHz Pentium (R) III PC
Windows 98
DirectX(R) 8.1
128 MB RAM (Random Access Memory)
6.5 GB Hard Disk Drive
CD Rom Drive
Keyboard
56K connection
ATI (R) Radeon (TM) video card with 32MB of RAM
or
NVIDIA Geforce (TM) video card with 32MB of RAM
NOTE: These are the minimum requirements needed to let you play FFXI.
Better equipment = Better experience
NOTE: If you are wondering how good you computor is for FFXI then download the
FFXI becnchmark test at:
http://dl.square-enix.co.jp/taru/FFXiB2Setup.exe
If you want to know what your score mans then go to the FAQ section and
see the answer there.
Recommended Specs- Pentium 4+
Windows 98/2000/XP
DirectX(R)Latest Version
256 MB RAM (Random Access Memory)
6.5 GB Hard Disk Drive
32x CD-ROM
Keyboard
Cable+/DSL+
64M Graphics card
Mouse
NOTE: This is not the best specs you can have, but enough that you will run
this game with no problems.
*******************************************************************************
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CHARACTER CREATION CHARACTER CREATION
The first thing you will have to do when making your character is select the
race you are going to be. The races you can choose include the following:
Hume (Male) *Human*
Hume (Female) *Human*
Elvann (Male) *Elf*
Elvann (Female) *Elf*
Tarutaru (Male) *Midget Elfish Character*
Tarutaru (Female) *Midget Elfish Character*
Mithra (Female) *Catgirls*
Galka (Male) *Brawny Bear-Like Creatures*
After that you will have to choose out of one of the 8 faces. Each face has a
specific hairstyle for it. After you choose your face, you have to choose a
haircolor. The haircolors are specific to each face. For instance, one face may
let you have red or black hair, while another face may let you have gray or
blonde hair. It all depends.
After that you have to choose your characters hight for its race. A short
elvann will still be taller than the tallest tarutaru. You can choose for your
character to be "small", "medium", or "large".
Then you have to choose your starting-off job. It is a basic job. You can
change your job at any time you want. You can choose between Warrior, Monk,
Black Mage, White Mage, Red Mage, and Theif. Choosing your job will not change
your path during the game.
Then you have to enter your character name. Nobody else can have to same name
as you. This also means that if a name is already chosen, you cannot take it.
This will be your name for the rest of the game. You cannot change it later on.
It's a hard descision.
Then you have to choose the country you will start off in. You can choose from
the following:
Bastok - City full of mechienery. Recommended start for the Humes and Galka
San D'Oria - A large castle city. Recommended starting point for the Elvann
Windurst - Rustic town. Rec. starting point for Tarutaru and Mithra
After you choose your city, you will be thrown into the city and a cutscene
will occur.
Remember that your starting city will affect some of your beginning. The
starting missions you get depend on your city. It will also determine which
country you will work for in the land conquest. You can change your
nationallity later though. Where you start of will also determine which
creatures you will face at the beginning. If you choose the city that is "your
race's city", you will get a ring. It goes like this:
Bastok - Hume, Galka
San D'Oria - Elvann
Windurst - Taru Taru, Mithra
Ring Stats:
Bastokian Ring: HP+3 DEX+1 VIT+1
Windhurstian Ring: MP+3 AGI+1 INT+1
San d'Orian Ring: DEF:2 STR+1 MND+1
The rings are also a Rank 3 4000CP item.
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RACE DETAILS RACE DETAILS
HUME
The human race. Completly average in every way. If you want to look like
yourself, then this should be your choice. Since they are mediocre in every
way, they are not the best race. Well, they dont excell at anything is what I
meant to say. Oh well, we are all only human(or hume).
Without Job: HP=28 MP=18 STR=6 DEX=6 VIT=6 AGI=6 INT=6 MND=6 CHR=6
ELVANN
The elfs of Final Fantasy XI. They are not really elfs as you might expect from
LotR or D&D, though. The elvann have high attack power and high mind. They can
attack doing massive damage, and can heal really well. They are not like the
master archers from Lord of the Rings. Their dexterity is not very high.
Without Job: HP=30 MP=16 STR=7 DEX=6 VIT=7 AGI=5 INT=5 MND=7 CHR=6
TARUTARU
Short midget people resembling chipmuncks. They have high MP and high INT
compared to the other races. This allows them to use powerful magic, and a lot
of it. They are what most people would consider your basic "Mage".
Without Job: Hp=24 MP=24 STR=5 DEX=6 VIT=6 AGI=7 INT=8 MND=6 CHR=6
MITHRA
Catgirl-like people. They are a female-only race. They take all the dexterity
from the elvann. Infact, they have the highest DEX and AGI out of any race.
They are also liked by male teenagers for obvious reasons.
Without Job: HP=28 MP=18 STR=6 DEX=8 VIT=6 AGI=7 INT=6 MND=6 CHR=5
GALKA
A hairy bear-like race. Having high HP and might VIT, they can take a lot of
damage. All their faces look very different though. This gives them a lot of
diversity compared to most races. However, despite them being very good, they
are in the minority.
Without Job: HP=33 MP=12 STR=7 DEX=6 VIT=8 AGI=6 INT=6 MND=6 CHR=5
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OO OO OOOOO O O OOOO OOO OO OOO OOO OOO OOO
O O O O O O O O O O O O O O O O
O O OOOO OOOO O OOOO OOO OOO OOOO OO O O OO
O O O O O O O O O O O O O O O
OO O O O O OOOO OOO O O OOO OOO OOO OOO
04-The Basics
---Stats And What They Stand For---
Stats affect all of FFXI:O. The better stats you have, the better you can
survive and find a party. People want strong parties.
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LV - Your job level of the current job. Once you "Level Up" your stats increse.
HP - Your character's health. Once you lose all of it then you will die.
Without HP you cannot preform any action except for talking to someone
else. So in short, don't lose this.
MP - Your character's "mana". Once you lose all of it then you cannot use
magic anymore. If you are a mage then this is very important.
NOTE: Your HP and MP get recovered in small increments while you are resting.
TP - Tactical Point. Once you get your TP meter to 100% it let's you use a
weapon skill if you want. You can get the meter up to 300% percent. The
more TP, the better your weapon skills. More is explained in the Weapon
Skill section of the FAQ.
STR - The strength of your character. The more STR you have, the higher you
physical attack damage will do. Needed for melee classes.
DEX - Your characters dexterity, meaning how fast and how accurate your attacks
are.
VIT - You vitality meaning how much damage you can take. The more VIT you have,
the less amount of damage you take from a normal attack.
AGI - The agility of your charcater, or how fast your character can move. The
better AGI means the more you can evade attacks and so on. May affect how
accurate you are, but I am not currently sure.
INT - Intelligence and how much your Black Magic does. Have a high amount of
this and you can blow enemies away with spells. Need a high number if you
are going to be a powerful mage.
MND - Mind affects three things and is very useful. It affects how good your
defense against magic is, determines how well you resist abnormal status,
and your White Magic power.
CHR - Charisma affects a bards songs and other charisma related attacks. For
the class abilities it may have a (C) next to it meaning that charisma
affects it.
EXP - The amount of experience points you have accumulated the entire game.
They don't have a purpose really, except that you can show it off to your
friends. If you die you will lose a small portion of it.
NEXT Level - Amount of exp. needed to gain the next Job Level.
*Fame* - Fame affects the amount of pricing in stores. The more fame you have,
the less money things cost in stores. You can get more fame by
completing quests.
*Hate* - Hate determines the chance that an enemy will attack you. Casting
spells and the use of certain abilities will temporarily boost this
stat.
NOTE: Fame is not shown in the status screen. An NPC can tell you the number.
NOTE: Hate is not shown in the status screen. An NPC can tell you the number.
NPCs that will tell you what your fame is in that area:
Bastok (Port) | E-6 | Flaco
Jeuno (Lower) | H-8 | Mendi
Kazham | I-11 | Ney Hiparujah
Norg | H-8 | Vaultimand
Rabao | G-9 | Waylea
San d'Oria (South) | K-6 | Namonutice
Windurst (Waters) | F-10 | Zabirego-Hajigo
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---Stats Effects And What They Stand For---
Stats effects are good and bad things. There are good status effects will will
increase your chance of victory by making you stronger. Bad status effects are
effects that will make you suffer. You will probably know what I mean.
NOTE: The above was in relation to your character or party. If a good status
effect is cast on an enemy (like Haste), that is bad for you. Hopefully
that wasn't too confusing.
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Good Status Effects:
Bad Status Effects:
NOTE: Sorry, but it will be in the next update. I am pressed for time so I
decided to start this section.
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---Tips For You When You Play The Game---
Just follow these simple tips and you will have a much more fun time in FFXI:O
1) Be Courteous-
Americans as a whole are not known for their politeness, especially on
online games. When you play do not say things like "G|V3 m3 50m3
G||_". Instead say something like "Could you spare some gil". Whether
you would like to think about it or not, people WILL give you gil or
something else if you ask nicely. Also ask someone if you can view
their stats before you do it. Since whenever someone views your stats
(or theirs) it will tell them. They could get mad. Just be courteous
and polite to everyone and you will succeed in this game. "Courtesy is
the key of life"
2) Desperation-
Nearly everyone you will find throughout the world of FFXI:O will be in
search of a party. Since you NEED to party up at the higher levels,
than look for someone with a little exclamation mark over their head.
Ask them nicely if they want to join in your "party" (even if you are
currently solo) and they will probably say "yes".
3) Do NOT Charge-
For any services in the game you do, do not make people pay for them.
What I mean by this is that if you heal someone do not ask them for a
donation. Also dont charge people to have you in their party. You will
never advance in the game. "If you are a White Mage then it is your
duty to heal those in need" - White Mage Handbook, vol.6
4) Ask Game Masters-
Game Masters (GMs) wander around the world of FFXI:O and act much like
a police force. Any inappropriate behavior in front of a Game Master
and they may suspend your account for a small amount of time. You can
swear and the sort, but do not do it at someone. Basically no foul
language and you will be safe throughout the game. Also, if you have a
question then ask a GM. GMs will answer most question you ask them. It
might be a "I don't want to spoil any surprizes so I cant answer that"
or a "to get to Selbina go south of Valkurm Dunes" type of answer. GMs
are very nice in the end if you are polite. The only thing you should
not do is constantly talk to GMs. They can suspend you for distracting
them and so on. You can talk to GMs, but just dont do it excessievly.
5) Follow Your Duty-
If you are in a party then do your responsibility. The party leader
will most likely give you plans for each battle you go up against. Most
likely if the leader is a good leader he will know what and what not to
do. Listen to him or her. He may want to try and get a few Magic Bursts
or Skillchains out successfully. If you do not listen then other
parties may not want you ever in thier party. You probably won't make a
new friend or that person may not trust you again if you act badly in a
battle. Do your best and listen to the leaders orders.
6) Form A Good Party-
Do not make a party of just one class. It will not work out. Parties
have to be balanced and have to have a lot of variety to succeed. If
you are the leader then make a good party and decide when you should
use certain moves. Request help if needed, but never leave your
party hanging.
7) It Doesn't Matter-
If you do everything you were supposed to do in a battle and you
die, it is not all bad. By dying you may make a new friend.
Really, it's happened. If everything doesn't go to plan just joke about
it. Life is all good if you make it be.
8) Just Hang Out-
Life in FFXI:O isn't about just killing off hoardes of enemies and
getting good stuff. Just have a fun time doing whatever you want. Talk
to people that you met two months ago and check how they are doing. Go
and check out the many beauties of Vana'deil and every place you can
find. While if you die you will loose experience, sometimes it is just
fun seeing how long you can last or put yourself in danger. This is not
real life. Well it could be, but just chill. There is a whole world of
things to do out there.
---There must be an easier way---
You can simply do things by way of your keyboard. I will go into the way you
use them later. I completely recommend anyone playing FFXI to get a keyboard.
It is practically needed if you want to get anywhere. After playing this game
for 2 days without the keyboard, you will want one really badly. You can use
any USB keyboard that isn't broken.
*******************************************************************************
-
-
tells your position on the map
putting that in a sentence will replace it with me, or when you macro
something you could set it so its goes to you
same as yet this time is the target you have selected
This allows you to select your target without having to disengage the
enemy your fighting
- each one of these will target a player from your party, so you can
use a spell or something on them very fast
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/Commands
-
-
/fish - lets you fish as long as you can
/playtime - tells you your playtime
/clock - ingame and your time
/attack - attack command
/ma - magic command, needs the spell name folliwng it
/shoot - long range attack command, can be used quickly by using ctrl+d
/help - Lets someone help you in a battle even if they are not in your party
/sea all - searches through all of the players and tells you the number of
people on your server at the moment
/sea [player name] - will search for a person in your area
/sea all [player name] - will search all of vana diel for that person
/sea invite - will search for a person with a PT invite sign in your area
/sea all invite - will search all of vana'diel for people with the PT invite
sign up
/sea anon - will search your area for all the people who hide their information
/sea all anon - will search all of Vana'diel for people who have hidden their
information
NOTE: The /sea anon stuff is just stupid, but it is in the game.
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Other commands
-
-
/see #-# - this will search a range of levels
/see class - will search for a certain class
/see race - search for a certain race
/see country - search for people from certain countries
/see linkshell - search for everyone in your LS
/see friends - search thru your friends list
Tab key - hit this when the chat bar his open. This is the bar that will be
translated from jp to eng, and eng to jp. a list of about 35 categories of
phrases, commands, everything you need.
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OO OOOO OOO OO O O OO O O OOOO OOO OOOOO
O O O O O O OO O O O O O O O O
O O OOO OOOO O O O O O O O O O O OOO OO O
O O O O O O O OO O OO O O O O O
OO OOO OOO OO O O OOO OO OOOO OOO O
05-Conquest
---Have Your Kingdom Take Over All Of The Land---
All kingdoms of Vana'deil are trying to take all territory from the other
countries. Depending on the kingdom you were born in your character will be
"working for that kingdom". Getting your kingdom more land results in more
trading in your country and more. You will also have to work against the
beastmen But how do you do it? Go to a guard and talk to him so that he will
cast Signet on you. This will allow you to kill things and get points twords
your country. Whenever you kill off creatures in some areas you will gain
points for you country. These points can be used to acuire certain things. The
more people in that section that die will hurt the country that owns it so make
sure you dont die, or let someone else die. Make your country prosper. That
way, even white mages can help.
---The History of Conquest---
Let us take a brief look at the historical origins of the conquest in
Vana'diel. Although there has been a marked decrease in large-scale coordinated
attacks from the beastmen since the end of the Crystal War, constant sweeps are
required to hunt down wandering bands of beastmen that threaten small villages
and travelers.
Yet the nations of Vana'diel are exhausted from the war, and continue to harbor
doubts about their allies. As such, they are reluctant to dispatch large
numbers of their own troops to deal with the problem.
Troubled by the situation, Grand Duke Kam'lanaut of the Grand Duchy of Jeuno
proposed the conquest system. This awards the right to control a region to the
nation that contributed the most to ensure its safety. As the nation of Jeuno
is a crossroads of trade and does not desire any further territory of its own,
it acts as the impartial judge and sponsor of the conquest.
The representatives of the three great nations of Vana'diel gathered in
Selbina, and agreed that a force was needed to deal with the beastmen scourge.
The representatives signed the "Selbina Pact for Conquest." Since then, each
nation's border guards have been authorized to deputize adventurers of the same
allegiance to participate in the conquest. This has ushered in a new era in the
history of Vana'diel: the Age of Adventurers.
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OO OO O O OOO OOO OOO OOO OO O O OOO O
O O O OO OO O O O O O O OO O O O
O O O O OOOO O O O O OO OO O O O O O O OO OOOOO
O O OO O O O O O O O O O O OO O O
OO OO O O OOO OOO OOO OOO OO O O OOO O
OO O O OOOO OOO OOOOO OOO
O O O O O O O O
O O O O OOO OO O OO
O OO O O O O O O
OOO OO OOOO OOO O OOO
06-Missions+Quests
---Non-Linear, The Way To Go---
Misssions and quests are little activities you can do outside of fighting.
Missions and Quests are both very different and both very alike. One reason
they are different is because Missions advance the story you are leading in
Vana'diel, whereas Quests are just something you can do if you want that wont
affect the world. Quests are very good to do though. Quests can give you better
stuff, new classes, gil, experience, or magic. You do not have to do quests or
misssions though if you choose not to. You will just not get as much out of the
game if that is what you decide to do. Quests and missions are usually worth
the time to finish them. In the case of quests, you can decide to do one. It is
put on your quest log. You do not have to do quests in a certain amount of
time, unless the "quest giver says so.
---I'M Popular!---
By doing lost of quests you can accumulate Fame. Fame lowers the price of
things in stores. The more quests you do, the lower things will cost. Obviously
this does not lower the price of the things in the bazzar, otherwise someone
could put something for the price of 1600 and you could get it off of them for
maybe 1200. Then they would not be happy...I think. A nice benefit. Think of it
in this setting: Lets say you want to get a new sword costing 1100. You have 0
gil right now. You do a quest and get fame and 1000 gil. But now the sword has
gone down to 1000 gil instead of the previous price of 1100. Now you can get
it.
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MISSION LIST MISSION LIST
NOTE: COMING SOON!!!
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QUEST LIST QUEST LIST
NOTE: COMING SOON!!!
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RSE QUESTS RSE QUESTS
NOTE: COMING SOON!!!
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AF QUESTS AF QUESTS
NOTE: COMING SOON!!!
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OO OOOO OOO O OO OOO OOO OOOO OOO
O O O O O O O O O O O
O O O OOOO O O OOOO OO OO OOO OO
O O O O O O O O O O O
OO O OOO OOOO O O OOO OOO OOOO OOO
07-Classes
---Many Jobs---
The classes in FFXI:O are very unique to any MMORPG out there. While you do
choose one class to start out as, you have the ability to change you class at
your moghouse. No matter what race you are, you can pick any class. ALL classes
have a special purpose and there is no overpowering classes. Each Class has its
own level. This means that if you were leveling in White Mage, then you would
not be getting any better at being a Black Mage.
NOTE: Classes are referred to as Jobs in the world of FFXI.
Basic Classes - Basic Classes are the Jobs you start out from the beginning
with.
*******************************************************************************
Warrior - A basic fighter in every way. Most people like if for its ability to
taunt the enemy.
Monk - With its high HP it makes a pretty good class. Weak armor is its
disadvantage.
Black Mage - Good at high damaging spells, but has weak armor and low HP.
FIRE!!! HA HA HA!!! - Crazy Black Mage
White Mage - The main healer of the game. Heal everyone who needs healing is
the White Mage way.
Red Mage - The most average class, a jack of all trades. Can do a bit of Black
Magic, a bit of White, and a bit of sword attacks too.
Thief - The fastest class in the game with the ability to steal. Not
recommended in real life.
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Advanced Classes - Classes that require you to do a quest when one of your jobs
is level 30 or higher. They are not any better than a basic class, but they
will help, and I mean it. They have different specialties then the basics
making them useful. In most cases though, they are not good as a sub-job.
*******************************************************************************
Paladin - With a hight defense (but low str) and its small amount of white
magic, what more can I say...
Dark Knight - An exact opposite of the Paladin. High attack low defense and
some black magic.
Bard - A good support (not sub-job) class that uses NO MP.
NOTE: Although a Bard by definition is only supposed to be male, bards can be
female.
Summoner - A mage that has the ability to Summon gods to aid them in battle.
Beast Master - An average fighter that can tame beasts to attack the opponent
for a short while.
Ranger - A class that uses long range attacks as its specialty. Need lots of
gil for arrows, or need to be good at making arrows.
Samurai - A warrior that can fend off demons and gain TP quickly.
Ninja - They can throw weapons and duel weild making them a great STR booster.
Dragoon - A warrior of the Dragons. Can have a Wyvern following him and can
jump into the heavens. Also known as Dragon Knights.
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ADVANCED JOB QUESTS ADVANCED JOB QUESTS
---PALADIN---
The quest for Paladin is fairly easy. It is given by the NPC Balasiel in south
San'Doria. He is residing on the bridge. The first thing to give to him is a
root. This foot can be obtained from most undead enemies. Next you have to go
to the ordellas cave in La Thine. Go to location (G-7) and there will be a
small pool of water. Touch the ???, then touch another ??? which is located not
to far from the pool. The spot to touch the ??? is about 15 - 25 steps
(depending on your race) from the pool. You will receive a item if done
correctly. Lastly talk to Balasiel (the guy you talked to to obtain the quest),
then talk to the guards on 2nd floor of the guard post east and west
Cahaurme(J-9) & Baurise(H-9). Then go to Davoi (E10) and examine the disussed
well and get an item. Go to Balasiel (again) and you an get a Lv 28 Kite
Shield, and you can change your job to a lv 1 Paladin.
---DARK KNIGHT---
The quest to be a Dark Knight is an easy one. You can do it as a lv 1 warrior
if you wanted(as long as you have lv 30 in another job). However, you must be a
warrior to do the quest. That does not mean you have to be a lv 30 warrior, it
just mean you have to complete the quest having warrior as your main job. Talk
to Gumbah (Bastok Mines J-7)get the quest. Then go to the 3rd floor of
Palbrough Mines (G-8). Get on the ship back to town and after the ride in the
Zerhaun mines you'll recieve a 2 handed sword called the Chaos Bringer(?).
Equip the sword and kill 100 of any type of enemies without leaving the area.
After the 100 or more kills goto the person named Beadeaux located at the
Southeast exit of the Pashhow Marshland and you get Dark knight. Now start
working on your lv 1 Dark Knight. Dark Knight is, in my opinion, the coolest
job ever.
---BEAST MASTER---
Talk to Dietmund in Lower Jueno (G-11). He will come out as soon as you open
the door. Wait until it is nighttime (20:00-04:00). Go to a edge of the cliff
in Qufim (F-8). Follow the path down the cliff to the edge. At the bottom,
click on Night Flowers which will be glowing white like they do at night time.
Go back to Dietmund, then talk to the chocobo house owner (Brutus) at Upper
Jeuno to obtain the Beast Master job.
---RANGER---
Talk to Perih Vashai in the Windurst Woods (K-7). Go to (L-10) of Zoromugh
Hills. Wait until the Old Sabertooth dies naturally and click on the Tiger
Bones. Take the item you get from the bones to Perih Vashai and he will give
you the Ranger job.
---BARD---
Talk to Mertaire, Bki Tbujhja, Ruslan and Tuh Almobankha in Lower Jueno. Then
go to to Mhaura and buy a paper from Pikini-Mikini at a Warehouse (G-9). The
paper will cost you 500 gil. Get out of Mhaura to Buburimu and head to location
(G-9). You can get there through a cave from the main beach. You will find a
Song Rune. Click on song rune and trade the paper to the Runes. Then go back to
Mertaitre in lower jueno. Then go to Valkurm Dunes and at the northwest point
you will see a secret cave, pass through and you will end up at a beach. Find
another Song Rune there. Click on the Song Rune. After the cut scene you'll
recieve some gil and obtain the singing Bard job. I dont want to see another
song rune again.
---SAMURAI---
Speak with Jaucribaix in Norg. He wants a branch from a tree in a sacred place
and iron filings from a bomb. Talk to Ranemaud to receive a sacred tree
sapling. Now, talk to Aeka to receive old iron from the east. The next two
parts can be done in any order.
Trade the old iron to the ??? point at the far west of Konschtat Highlands
(D8). A bomb enemy, Forger, will appear. Kill it and you will receive the iron
fillings. Even if you fight this bomb with a party, it will only drop 1 item,
and you can only trade iron to the ??? every 3 minutes.
Use an axe at the ??? point on the huge tree at the west side of The Sanctuary
of Zi'Tah. A Walking Tree enemy, Guardian Treant, will appear. Kill it and
examine the ??? again to receive the branch.
Return to Jaucribaix with these items. After you give him them, he will tell
you to come back in three days (3 hours). Come back and you will receive the
Samurai job class and an Unsigned Sword. You can now change to Samurai in your
Mog House.
---DRAGOON---
First, go to "Cargo Room A" (I-10) in Port Sandoria. Then speak to Arminibit
and Ceraulian. Enter the Chateau d'Oraguille then down the path at (I-8) to
Bostaunieux Oubliette. Enter the first path that's to the right to meet
Novalmauge. Go to the Cathedral in Northern San Doria(L-7) and speak with
Morjean to recieve the quest from Oiheaurese. After receiving the quest, go to
the Auction house and buy some Pickaxe for excavating purpose. Now head to the
Maze of Shakrami to excavate at the "Excavation Point" (G-7),(I-6), etc., not
"Fossil Rock", for a "Dragon Egg". Go back to Cathedral and speak with Morjean.
You should then accept the quest given by Yachemidot. Go to the Meriphataud
Mountains. To the east at (K-8) will be the end of the Drogaroga's Spine. There
will be a "???" there. Trade the egg to the "???" and an event will occur. Go
back to Sandoria and enter Chateau d'Oraguille. Then enter into Royal Knights'
Quarters(H-9) and speak to Rahal and receive a key item. After receiving the
key item, go to Ghelsba Outpost. Locate the "Hide Door"(G-10) in the Ghelsba
Outpost and defeat the Dragon. The daron is behind the dorr, and only one party
can fight it at a time. Bring a good party(6 people)of lv 45s to take it down.
---NINJA---
To start off, you need to talk to Kaede in a house located in Port Bastok
(I-5). Then head into the warehouse in Port Bastok (F-5) and speak to Kagetora.
Go back to the house where Kaede is (I-5), and goto the room to the left. In
there you have to speak to Ensetsu. Now go to Bastok Mines. Then go to Zeruhn
Mines, and then to Korroloca Tunnel to (A-9) and you'll be transferred over to
(N-8) on the same map. Now head over to (G-8) then you'll be transferred over
to (I-11) of the same map. Now head over to (K-8) and there will be a ???. Get
ready and click on it to fight 3 Korroloca Leech (Leech type NM), You may want
to clear the area of Thread Leech's since they will start attacking you if they
see you are fighting the Korroloca Leechs. After the fight click on the ??? to
recieve a key item. Now head back to Ensetsu in Port Bastok (I-5) and head to
the new area Norg and speak to Ryoma to complete the quest.
---SUMMONER---
To get the summoner advanced job, you first have to go to Windurst Walls (G3).
When you get there, talk to the taru Ajido-Marujido. After that, go kill any
kind of leech creature that you want. You have to get the Ruby from it, but you
will only get it as a drop if your level is above 30. You have a small chance
of getting it quickly (1% drop rate). Now goto the House of the Hero in
Windurst Walls. Investigate the door with the stone in your item list. After
that, experience the 7 different weather conditions. You only have to have the
weather effect on your map. You have to experience areas that are Pleasant,
have Fire, Ice, Earth, Water, Wind, and Lightning, but not all at once. After
you have experienced those elements, head to La Theine Plateau. There is a
stone circle there. Target ??? and trade the stone into it. You will now obtain
the Summoner job and your first summon which should be obvious after the quest.
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---The Specific
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