The system doesn't work quite as effectively as it should though, as once you've gone into the scan mode, you have to track your target, mark them, and attack or bind them with your chord right there. After you've accomplished that, you must then move out of the first-person view, walk up to the bounty, and press triangle to claim your prize. The whole process is pretty clunky, and there should have been a way to streamline this to make it more fluid -- especially in the heat of a battle when your mark is mixed in with four or five other opponents.
Once a bounty is marked you can return to third person to deal with any attackers. The bounty will be framed by a green square while in third person mode so you can fight without accidently killing a bounty that is wanted alive. Once all threats are dealt with you can whip cord the bounty and collect the bounty all in third person mode.You can also mark multiple bounties at the same time. If the bounty leaves you field of view, a small red arrow will scroll around the edge of the screen to indicate the bounties direction so you can track it or them down.