Here are some tips for you people who are having trouble with choosing equipment and such. (These cheats are for Stetchkov, but I will also talk about the original SWAT4, just use the QMM to make the original levels). First off, something everyone should know...Armoured targets/barricaded suspects=FMJ bullets. Un-Armoured/no barricades=JHP bullets. The reason you should use low penetration bullets (JHP) is because if you hit a target with no armour the bullet with go through him and could hit a civilian. FMJ can penetrate doors which can be very helpful. Choose Wisely. Now onto grenades. Flashbang, very versatile, can be used in open areas or small barricades rooms, just don't look into the flash and make sure the enemies are. CS gas, very good with small rooms such as freezer rooms, bathrooms, and large closets. Stinger are good to toss behind barricades and hit the suspects. Don't stand too close to the grenade or else you will suffer the consequences. Do not use in wide open areas. Now onto Tactical equipment. Use the ammo pouch with the Colt Carbine and the Assault Rifle. Both have low ammo and do indeed need more. The 9MM SMG should be able to last for a level. Never use the ammo pouch if you have the pepperball gun, it's just a waist of a tac slot. The door wedge can be helpful, but I wouldn't suggest using it, but it is nice to give some to your SWAT mates. Pepper spray is very nice to have, but don't use it if you know the perps have gasmasks also don't use it if you have a taser equipped. The Optiwand has saved my life many times. I would always have one on you, and one to one Red Officer and one to one Blue Officer (so you can have them scan two rooms simultaneously). Just make sure you SWAT mates got your back while scanning or clear the area thoroughly to make sure no suspect sneaks up on you and guns you down. Breaching. Use C2 if you like explosians or if you like to stun suspects on the other side of the door. Use the shotgun if you are trying to go less-let!
hal, also you can breach two more doors if you use the shotgun rather than the C2 breaching method. Protection. Use the helmet for surviving head shots (in single player it does not prevent flashbang effects). Night vision is nice to remain unoticed. But don't ruin that by using a shotgun or something noisy like that. Primary weapons. Alwayus consider how tight the quarters are going to be in a level. The Assault rifle can be difficult to wield in tight quarters, the Carbine is also not the best weapon in tight quarters. The 9mm SMG is very good for tight quarters, so is the .45 SMG. Note the suppressed 9mm SMG is much larger than the regular 9mm SMg, so don't use it in the same level that you would use the 9MM SMG. The Carbine and the AR are very powerful, so you can use them to mow the perps down, just make sure you have the room to do so. The Nova pump is very good in close quarters, mostly because thats where shotguns are most powerful, but it is also smaller than the semi-automatic M4 Super 90. The Super 90 can rip out shells and pump a perp full of lead in mere seconds, but the gun is rather bulky and has a very small clip (5 rounds, while the Nova pump carries 8). If going less-lethal in tightquarters I like the pepperball gun, but a gas mask can prevent it's effects, while nothing (in single player) can stop a beanbag shotgun. The less-lethal shotgun is a nova pump, just less-lethal. The 5.7x28MM SMG is very nice to use in tight quarters, it packs a decent punch and is super easy to use in close quarters. The Colt Accurized Rifle is only useful in large, open areas. Very difficult to wield in tight quarters and only fires in semiauto. The Magnum is a very useful weapon indeed. It send the perps flying halfway across the room with just one shot to the chest. Low ammo and no tac-light make this a difficult to use gun, but it's sheer power make up for that. The Cobra stun-gun is a very useful, versatile weapon. Has a handy-dandy "Touch-Stun" feature, just use the melee attack and shock! the bajeezas out of people. The double dart mode is not very effective unless going against multiple perps, very close together, and your not dead yet. The Taser shouldn't be used if you have access to the Cobra Stun gun. The taser has nothing the Cobra Stun gun doesn't have. The .45 handgun is nice to use if you want to pack a punch. Use that gun if you are using a primary weapon with a lot of ammo, such as the 9MM SMG. Use the weaker 9MM handgun if you don't have a lot of primary weapon ammo. The 9MM handgun holds 17 rounds, while the .45 only hold 8. The .45 SMG is a nice, small gun. It has semi and full auto capabilities. Has a decent amount of ammo to it. Does loose Accuracy with auto fire, as do most weapons. The AK-47 (multiplayer only) is a very good gun. It has a lower rate of fire than the Carbine but packs more damage per shot. Also has no tac-light which can be a bad thing is mulitplayers matches. The Light Machine gun (mulitplayer only) is an insanely powerful gun. Has very low accuracy, and you loose even more accuracy with automatic fire, but it does have a burst setting. It is also very big so use it only it open areas. The Gal SMG is reletively useful, nice for stealth, decent power, but no tac-light, I don't use it that much. The Machine pistol (mulitplayer only) is nice if you like automatic fire and you out of primary ammo, also helps with pistol only matches. The Colt Python (multiplayer only) is very powerful, hard to reload, and low ammo capacity, only use it if you experianced with it. The Grenade launcher is a very effectice tool, it has four different ammo types, baton, flashbang (same as handdeployed type), CS gas (same as handdeployed type), and the stinger (same as handdeployed type). The Baton is very good to get people to surrender. Personally I prefer to use grenades rather than the baton, hitting someone with a grenade is just like hitting someone with a baton, just not as powerful, then the grenade explodes cause them to surrender indefinately. And that ! concludes my rundown of all the weapons and items. |