Move List Guide for Pokemon Fire Red. Version 1.1
Last updated 11/26/04
This FAQ is of course copyright (c) 2004 GamerSlAyEr
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REMEMBER! YOU CAN JUMP TO A PARTICULAR PLACE
IN THE FAQ BY COPYING THE WARP CODE FROM
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THAT LOCATION! YOU CAN WARP HERE TO
THE TABLE OF CONTENTS AT ANY TIME BY
WARPING TO [TOP]
Contents:
Here......................................[TOP]
1: Intro..................................[A001]
2: Legal stuff/Updates....................[A002]
3: FAQ....................................[A003]
4: Moves..................................[A004]
5: TM Locations...........................[A005]
6: Credits................................[A006]
7: Contact information....................[A007]
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1: Intro
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[A001]
Hello all!
This is a move listing for Pokemon Fire Red and Leaf green. In here
you will find all the moves in the game as well as where
to find them if they are a TM, what they do, the power,
accuracy, and much more. Isn't that just so freaking awesome!
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2: Legal stuff/Updates
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[A002]
This FAQ is mine and is copyright 2004 GamerSlAyEr.
You may not sell this FAQ or distribute it.
Otherwise you may not under any circumstances host this FAQ
unless I give permission. I still reserve all rights to
discontinue any site's hosting of this FAQ.
You may ask to host this FAQ but fan sites will not be given
permission.
The following sites may host my FAQ for sure, but I still
require an E-mail from them so I know where to update:
Plus, every time you plagerize me, a kitten dies.
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3: FAQ
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[A003]
Q: What does *insert move* do?
A: Read the friggin FAQ.
Q: You made a mistake in your FAQ, what can I do?
A: E-mail me the mistake and I will correct it as soon
as I can!
Q: Do you want to be friends?
A: No...Go away...
Q: Did u kno ur guide sucks!!!
A: No I wasn't aware of any such fact.
Q: Hey man! You do know your guide pwns all right?
A: Yes! Thank you! Have an ego cookie!
Q: Do a barrel roll!!!
A: THATS IT! NO MORE Q&A CRAP!
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4: Moves
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[A004]
These are listed alphabetically for ease of locating.
Absorb
Move type: Grass
Accuracy: 100
Move power: 20
PP: 20
Effects: Pokemon heals half the dealt damage
Acid
Move type: Poison
Move power: 40
Accuracy: 100
PP: 30
Effects: 10% chance of lowering opponents defense
Acid Armor
Move type: Poison
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Pokemon's defense is raised
Aerial Ace
Move type: Flying
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits unless the pokemon is underground.
Aeroblast
Move type: Flying
Move power: 100
Accuracy: 95
PP: 5
Effects: High critical hit rate
Agility
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Pokemon's speed is raised
Air Cutter
Move type: Flying
Move power: 55
Accuracy: 95
PP: 25
Effects: High critical hit rate.
Amnesia
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Special Defence is raised.
Ancient power
Move type: Rock
Move power: 60
Accuracy: 100
PP: 5
Effects: 10% chance to raise all stats.
Arm Thrust
Move type: Fighting
Move power: 15
Accuracy: 100
PP: 20
Effects: Attacks two to five times.
Aromatherapy
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Cures all status abnormalities
Assist
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Uses an ally's move
Astonish
Move type: Ghost
Move power: 30
Accuracy: 100
PP: 15
Effects: 30% chance that opposing pokemon will flinch
Attract
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 15
Effects: May render pokemon of opposite gender incappable of attack
Aurora Beam
Move type: Ice
Move power: 65
Accuracy: 100
PP: 20
Effects: 10% chance that opposing pokemon's attack will be lowered
Barrage
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Attacks up to five times
Barrier
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Pokemon's defence is raised
Baton Pass
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Switches out current pokemon and passes stat changes to the next
Beat Up
Move type: Dark
Move power: 10
Accuracy: 100
PP: 10
Effects: Each pokemon in your part attacks the foe, except fainted ones.
Belly Drum
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Pokemon's attack is sharply boosted at the cost of 50% HP
Bide
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: Stores damage for two turns and then counters with double force
Bind
Move type: Normal
Move power: 15
Accuracy: 75
PP: 20
Effects: Opponent is damaged slightly for 2 - 6 turns and cannot escape.
Bite
Move type: Dark
Move power: 60
Accuracy: 100
PP: 25
Effects: 10% chance of causing the foe to flinch
Blast Burn
Move type: Fire
Move power: 150
Accuracy: 90
PP: 5
Effects: Attacks the first turn then rests the next.
Blaze Kick
Move type: Fire
Move power: 85
Accuracy: 90
PP: 10
Effects: 10% chance of burning the foe.
Blizzard
Move type: Ice
Move power: 120
Accuracy: 70
PP: 5
Effects: 30% chance of freezing the foe
Block
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Prevents the foes escape while user is in battle.
Body Slam
Move type: Normal
Move power: 85
Accuracy: 100
PP: 15
Effects: 30% chance to parlyze the target.
Bone Club
Move type: Ground
Move power: 65
Accuracy: 85
PP: 20
Effects: 30% chance of causing the opponent to flinch
Bone Rush
Move type: Ground
Move power: 25
Accuracy: 80
PP: 10
Effects: Hits 2, 3, 4, or 5 times.
Bonemerang
Move type: Ground
Move power: 50
Accuracy: 90
PP: 10
Effects: Hits twice
Bounce
Move type: Flying
Move power: 85
Accuracy: 85
PP: 5
Effects: Bounces up the first turn and is out of range.
Attacks the second turn.
30% chance to paralyze the target.
Brick Break
Move type: Fighting
Move power: 75
Accuracy: 100
PP: 15
Effects: Shatters barriers like Reflect and Light Screen
Bubble
Move type: Water
Move power: 20
Accuracy: 100
PP: 30
Effects: 10% chance of lowering foe's speed.
Bubble Beam
Move type: Water
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance of lowering the foe's speed
Bulk Up
Move type: Fighting
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Attack and Defence are raised.
Bullet Seed
Move type: Grass
Move power: 10
Accuracy: 100
PP: 30
Effects: Attacks between 2 and 5 turns.
Calm Mind
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Special Attack and Defence are raised.
Camouflage
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Changes a pokemon's type to match the terrain.
Charge
Move type: Electric
Move power: N/A
Accuracy: 100
PP: 20
Effects: Boosts the power of a following electric type attack by 100%
Charm
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the foe's attack.
Clamp
Move type: Water
Move power: 35
Accuracy: 75
PP: 10
Effects: The foe cannot escape and is damaged for 2, 3, 4, or 5 turns.
Comet Punch
Move type: Normal
Move power: 18
Accuracy: 85
PP: 15
Effects: Hits the for 2 to 5 times.
Confuse Ray
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 10
Effects: Confuses the foe.
Confusion
Move type: Psychic
Move power: 50
Accuracy: 100
PP: 25
Effects: 10% chance of confusing the foe.
Constrict
Move type: Normal
Move power: 10
Accuracy: 100
PP: 35
Effects: 10% chance of lowering the foe's speed.
Conversion
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Pokemon's type changes to move's type.
Conversion 2
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Pokemon is resistant to the type of the last attack.
Cosmic Power
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Defence and Special Defence are raised.
Cotton Spore
Move type: Grass
Move power: N/A
Accuracy: 85
PP: 40
Effects: Slows down the opponent.
Counter
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: Returns to the foe double the damage of attack done that turn
Foe's attack must be a non-special attack
Covet
Move type: Normal
Move power: 40
Accuracy: 100
PP: 40
Effects: Pokemon steals held item from foe.
Crabhammer
Move type: Water
Move power: 90
Accuracy: 85
PP: 10
Effects: High critical hit rate
Cross Chop
Move type: Fighting
Move power: 100
Accuracy: 80
PP: 5
Effects: High critical hit rate
Crunch
Move type: Dark
Move power: 80
Accuracy: 100
PP: 15
Effects: 10% chance of lowering foe's Special Defence
Crush Claw
Move type: Normal
Move power: 75
Accuracy: 95
PP: 10
Effects: 10% chance of lowering opponent's defence
Curse
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Non-Ghost types: Speed is lowered and attack and defence is raised
Ghost types: Saccrifice half your max HP to lay a curse on the foe
that drains 1/4 of their max HP every turn.
Cut
Move type: Normal
Move power: 50
Accuracy: 95
PP: 30
Effects: Can cut away trees on the overworld map in the GBA games
Defense Curl
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Pokemon's defence is raised
Destiny Bond
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 5
Effects: If pokemon faints in the next turn, the destiny bonded foe faints.
Detect
Move type: Fighting
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Negates all attcks, may fail if used in sucession.
Dig
Move type: Ground
Move power: 60
Accuracy: 100
PP: 10
Effects: Pokemon dig into the ground the first turn, then attacks the second.
Pokemon cannot be hit while underground except by earthquake and
magnitude which do 200% damage, as well as fissure.
Disable
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 20
Effects: The opponent's last used move is disabled for 2 to 5 turns.
Dive
Move type: Water
Move power: 60
Accuracy: 100
PP: 10
Effects: Dives underwater the first turn, then surfaces to attack the second.
Pokemon cannot be hit while underwater.
Dizzy Punch
Move type: Normal
Move power: 70
Accuracy: 100
PP: 10
Effects: 30% chance of confusing foe.
Doom Desire
Move type: Steel
Move power: 120
Accuracy: 85
PP: 5
Effects: Attack hits whatever pokemon is out 2 turns later.
Double Kick
Move type: Fighting
Move power: 30
Accuracy: 100
PP: 30
Effects: Attacks twice.
Double Team
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Pokemon's evasiveness is raised
Double Edge
Move type: Normal
Move power: 120
Accuracy: 100
PP: 15
Effects: The user loses 1/8 of inflicted damage.
Doubleslap
Move type: Normal
Move power: 15
Accuracy: 85
PP: 10
Effects: Attacks 2 to 5 times.
Dragon Claw
Move type: Dragon
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o
Dragon Dance
Move type: Dragon
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Attack and Speed are raised.
Dragon Rage
Move type: Dragon
Move power: N/A
Accuracy: 100
PP: 10
Effects: Causes 40 HP damage reguardless of foe's defence.
Dragonbreath
Move type: Dragon
Move power: 60
Accuracy: 100
PP: 20
Effects: 10% chance of paralyzing foe.
Dream Eater
Move type: Psychic
Move power: 100
Accuracy: 100
PP: 15
Effects: Adds the damage inflicted on the sleeping foe into the pokemon's HP
Drill Peck
Move type: Flying
Move power: 80
Accuracy: 100
PP: 20
Effects: N/A
Dynamicpunch
Move type: Fighting
Move power: 100
Accuracy: 50
PP: 5
Effects: If it hits, the target will become confused, but has low accuracy.
Earthquake
Move type: Ground
Move power: 100
Accuracy: 100
PP: 10
Effects: Hits all pokemon in play besides the user.
Egg Bomb
Move type: Normal
Move power: 100
Accuracy: 75
PP: 10
Effects: N/A
Ember
Move type: Fire
Move power: 40
Accuracy: 100
PP: 25
Effects: 10% chance that the foe may be burned.
Encore
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The foe is forced to repeat his last attack for 2 to 5 turns.
Endeavor
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Does damage to the foe by subtracting your HP from your foes
and dealing the remainder.
Endure
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Pokemon will have at least 1 HP left over after the foe's move.
Move may fail if used consecutively.
Eruption
Move type: Fire
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher your HP is, the more powerful the move is.
Explosion
Move type: Normal
Move power: 250
Accuracy: 100
PP: 5
Effects: User faints.
Extrasensory
Move type: Psychic
Move power: 80
Accuracy: 100
PP: 30
Effects: 10% chance of making foe flinch.
Extremespeed
Move type: Normal
Move power: 80
Accuracy: 100
PP: 5
Effects: Always attack first.
Facade
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: The move power is doubled when user is poisoned, paralyzed, or burned.
Faint Attack
Move type: Dark
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits the target.
Fake Out
Move type: Normal
Move power: 40
Accuracy: 100
PP: 10
Effects: User attacks first and causes foe to flinch.
Only works on first turn.
Fake Tears
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Range: One Enemy
Comes in contact with Pokemon: No
Effects: Sharply lowers the special Defence of the target.
False Swipe
Move type: Normal
Move power: 40
Accuracy: 100
PP: 40
Effects: Leave the target with no less than 1 HP.
Featherdance
Move type: Flying
Move power: N/A
Accuracy: 100
PP: 15
Effects: Sharply lowers the attack of the target.
Fire Blast
Move type: Fire
Move power: 120
Accuracy: 85
PP: 5
Effects: 30% chance to burn target.
Fire Punch
Move type: Fire
Move power: 75
Accuracy: 100
PP: 15
Range: One Enemy
Effects: 10% chance of burning the target.
Fire Spin
Move type: Fire
Move power: 15
Accuracy: 70
PP: 15
Effects: Traps target in a firey vortex for 2 - 5 turns.
Fissure
Move type: Ground
Move power: N/A
Accuracy: 30
PP: 5
Effects: Ground type 1HKO move.
Flail
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the users HP, the more powerful the move becomes.
Flamethrower
Move type: Fire
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to burn target.
Flash
Move type: Normal
Move power: N/A
Accuracy: 70
PP: 20
Effects: Lowers targets accuracy. Lights up dark areas in the overworld.
Flatter
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Raises the targets Special attack and confuses them.
Fly
Move type: Flying
Move power: 70
Accuracy: 95
PP: 15
Effects: User flies up out of harms way for the first turn, then
swoops to attack the second.
Focus Energy
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Increases critical hit rate of user.
Focus Punch
Move type: Fighting
Move power: 150
Accuracy: 100
PP: 20
Range: One Enemy
Effects: If the user is struck before using this move, the user flinches.
Follow Me
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: All foe's attacks become focused on user.
Foresight
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Restores lost accuracy and prevents accuracy loss.
Frenzy Plant
Move type: GRass
Move power: 150
Accuracy: 90
Effects: User attacks the first turn then rests the second.
Frustration
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The lower the users happiness, the more powerful the move becomes.
Fury Attack
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Strikes two to five times.
Fury Cutter
Move type: Bug
Move power: 10
Accuracy: 95
PP: 20
Effects: Power of move increaces every time the move connects sequentially.
Power returns to normal if move misses or is not used.
Fury Swipes
Move type: Normal
Move power: 18
Accuracy: 80
PP: 15
Effects: Strikes two to five times.
Future Sight
Move type: Psychic
Move power: 80
Accuracy: 90
PP: 15
Effects: Foresees an attack two turns in the future.
Giga Drain
Move type: Grass
Move power: 60
Accuracy: 100
PP: 5
Effects: User regains half of the damage caused to the target.
Glare
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 30
Effects: 100% chance to paralyze the target.
Grasswhistle
Move type: Grass
Move power: N/A
Accuracy: 55
PP: 15
Effects: Puts target to sleep/
Growl
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Lowers the target's attack.
Growth
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Raises the users Special Attack.
Grudge
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 5
Effects: If user faints, the PP of the killing move is reduced to zero.
Guillotine
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO.
Gust
Move type: Flying
Move power: 40
Accuracy: 100
PP: 35
Effects: BHits pokemon using fly for 200% damage.
Hail
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Damages all non ice type pokemon for 5 turns.
Harden
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Raises the users defense.
Haze
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Resets all stat changes.
Headbutt
Move type: Normal
Move power: 70
Accuracy: 100
PP: 15
Effects: 30% chance to make the target flinch.
Heal Bell
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Cures all status ailments of all pokemon in party.
Heat Wave
Move type: Fire
Move power: 100
Accuracy: 90
PP: 10
Effects: 10% chance to burn target(s)
Helping Hand
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Boosts allies attack by 50%
Hi Jump Kick
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 20
Effects: If the user misses the target the user takes damage.
Hidden Power
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The type and strength of this move is based on the IVs of the user.
Horn Attack
Move type: Normal
Move power: 65
Accuracy: 100
PP: 25
Effects: N/A o_o
Horn Drill
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO move.
Howl
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack of the user.
Hydro Cannon
Move type: Water
Move Power: 150
Accuracy: 90
PP: 5
Effects: User attacks first turn but must recharge after using.
Hydro Pump
Move type: Water
Move power: 120
Accuracy: 80
PP: 5
Effects: N/A o_o
Hyper Beam
Move type: Normal
Move power: 150
Accuracy: 90
PP: 5
Effects: User must recharge for one turn after using.
Hyper Voice
Move type: Normal
Move power: 90
Accuracy: 100
PP: 10
Effects: N/A o_o
Hypnosis
Move type: Psychic
Move power: N/A
Accuracy: 60
PP: 20
Effects: If it hits, the target is put to sleep.
Ice Ball
Move type: Ice
Move power: 30
Accuracy: 90
PP: 20
Effects: Attacks for five turns with increasing damage unless the user misses.
Ice Beam
Move type: Ice
Move power: 95
Accuracy: 100
PP: 10
Effects: 10% chance to freeze target.
Ice Punch
Move type: Ice
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to freeze target.
Icy Wind
Move type: Ice
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target(s) speed.
Imprison
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 15
Effects: Prevents target from using moves that that the user knows.
Ingrain
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User becomes unable to flee but regains HP each turn.
Iron Defense
Move type: Steel
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Sharply increaces the defence of the user.
Iron Tail
Move type: Steel
Move power: 100
Accuracy: 75
PP: 15
Effects: 30% chance to lower the target's defence.
Karate Chop
Move type: Fighting
Move power: 50
Accuracy: 100
PP: 25
Effects: High critical hit rate.
Kinesis
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: If it hits, target's accuracy is lowered.
Knock Off
Move type: Dark
Move power: 20
Accuracy: 100
PP: 20
Effects: Removes the targets item from it.
Leaf Blade
Move type: Grass
Move power: 70
Accuracy: 100
PP: 15
Effects: High critical hit rate.
Leech Life
Move type: Bug
Move power: 20
Accuracy: 100
PP: 15
Effects: User absorbs half of the damage done to the foe.
Leech Seed
Move type: Grass
Move power: N/A
Accuracy: 90
PP: 10
Effects: Seeds the target and leeches health for the user every turn.
Leer
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defence
Lick
Move type: Ghost
Move power: 20
Accuracy: 100
PP: 20
Effects: 30% chance to paralyze target.
Light Screen
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Reduces damage done by special type attacks to 50% while in effect.
Lock-On
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The taret is hit by the next move. Period.
Low Kick
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: The more the pokemon weighs, the stronger the attack is.
Luster Purge
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: Lati@s/smergle only move. 50% chance to lower SP. defence.
Mach Punch
Move type: Fighting
Move power: 40
Accuracy: 100
PP: 5
Effects: User attacks first.
Magic Coat
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reflects Status Attacks.
Magical Leaf
Move type: Grass
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hit's 100% of the time.
Magnitude
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 30
Effects: The attack is stronger at higher magnitudes.
Mean Look
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Target is trapped and cannot switch out.
Meditate
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack power of the user.
Mega Drain
Move type: Grass
Move power: 40
Accuracy: 100
PP: 10
Effects: User absorbs half the damage inflicted on target.
Megahorn
Move type: Bug
Move power: 120
Accuracy: 85
PP: 10
Effects: N/A o_o
Memento
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the target's attack and special attack to rock bottom,
but the user faints.
Metal Claw
Move type: Steel
Move power: 50
Accuracy: 95
PP: 35
Effects: 10% chance to raise the defence of the user.
Metal Sound
Move type: Steel
Move power: N/A
Accuracy: 85
PP: 40
Effects: Sharply lowers the Special Defence of the target.
Meteor Mash
Move type: Steel
Move power: 100
Accuracy: 85
PP: 10
Effects: 10% chance of rising the attack of the user.
Mimic
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: User temporarily learns one of the target's moves.
Mind Reader
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The users next move hits, period.
Minimize
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Increases the users evasiveness.
Mirror Coat
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 20
Effects: Counters special moves returning 200% of damage.
Mirror Move
Move type: Flying
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User copies the targets move.
Mist
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: User's team becomes immune to status afflictions for 5 turns.
Mist Ball
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: 50% chance to lower targets Special Defence.
Moonlight
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.
Morning Sun
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.
Mud Shot
Move type: Ground
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target's speed.
Mud Sport
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of electric moves by 50%
Muddy Water
Move type: Water
Move power: 95
Accuracy: 85
PP: 10
Effects: 30% chance to lower the accuracy of target(s)
Mud-Slap
Move type: Ground
Move power: 20
Accuracy: 100
PP: 10
Effects: Lowers the accuracy of the target.
Nature Powder
Move type: Normal
Move power: N/A
Accuracy: 95
PP: 20
Effects: Changes moves depending on location.
Needle Arm
Move type: Grass
Move power: 60
Accuracy: 100
PP: 15
Effects: 30% chance to make target flinch.
Night Shade
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the same amount of damage as the users level.
Odor Sleuth
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Reset's the users accuracy and prevents accuracy loss.
Outrage
Move type: Dragon
Move power: 90
Accuracy: 100
PP: 15
Effects: User rampages for 2 or 3 turns but is confused afterwards.
Overheat
Move type: Fire
Move power: 140
Accuracy: 90
PP: 5
Effects: Sharply lowers the user's special attack.
Peck
Move type: Flying
Move power: 35
Accuracy: 100
PP: 35
Effects: N/A o_o
Perish Song
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes all pokemon on the battlefield to faint in three turns.
Petal Dance
Move type: Grass
Move power: 70
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but is confused aftarwards.
Pin Missle
Move type: Bug
Move power: 14
Accuracy: 85
PP: 20
Effects: Attacks 2 to 5 times.
Poison Fang
Move type: Poison
Move power: 50
Accuracy: 100
PP: 15
Effects: 30% chance to badly poison target.
Poison Gas
Move type: Poison
Move power: N/A
Accuracy: 55
PP: 40
Effects: If it hits, target becomes poisoned.
Poison Sting
Move type: Poison
Move power: 15
Accuracy: 100
PP: 35
Effects: 30% chance to poison target.
Poison Tail
Move type: Poison
Move power: 50
Accuracy: 100
PP: 25
Effects: 10% chance to poison the target. High critical hit rate.
Poisonpowder
Move type: Poison
Move power: N/A
Accuracy: 75
PP: 35
Effects: If it hits, the target is poisoned.
Pound
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A o_o
Powder Snow
Move type: Ice
Move power: 40
Accuracy: 100
PP: 25
Effects: 10% chance to lower targets speed.
Protect
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Neggates all attacks on user when used. Successive uses degrade
accuracy.
Psybeam
Move type: Psychic
Move power: 65
Accuracy: 100
PP: 20
Effects: 10% chance to confuse target.
Psych Up
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: When target uses a stat boosting move, users stat is also boosted.
Psychic
Move type: Psychic
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to lower target's Special Defence.
Psywave
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: It deals anywhere between 1 damage and 1.5x the user's level.
Pursuit
Move type: Dark
Move power: 40
Accuracy: 100
PP: 20
Effects: Does massive damage if target attempts to switch out.
Quick Attack
Move type: Normal
Move power: 40
Accuracy: 100
PP: 30
Effects: User attacks first.
Rage
Move type: Normal
Move power: 20
Accuracy: 100
PP: 20
Effects: Each time the user is hit while using this move, the user's attack
builds.
Rain Dance
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes it to rain adding 50% to water type moves and taking 50% from
fire type moves.
Rapid Spin
Move type: Normal
Move power: 20
Accuracy: 100
PP: 40
Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves.
Blows away spikes, leech seeds, etc.
Razor Leaf
Move type: Grass
Move power: 55
Accuracy: 95
PP: 25
Effects: High critical hit rate.
Razor Wind
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: High critical hit rate but must first be charged.
Recover
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User recovers 50% HP.
Recycle
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Allows user to re-use a held item.
Reflect
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Reduces damage of normal attacks by 50%
Refresh
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Cures the user of burn, poison, or paralysis.
Rest
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Heals all HP and status condition, but user falls asleep.
Return
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The higher the pokemon's happiness, the stronger the move.
Revenge
Move type: Fighting
Move power: 60
Accuracy: 100
PP: 10
Effects: 100% stronger if user takes damage.
Reversal
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the user's HP, the more powerful teh move is.
Roar
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Causes the trainer to switch pokemon.
Rock Blast
Move type: Rock
Move power: 25
Accuracy: 80
PP: 10
Effects: Attacks 2 to 5 times.
Rock Slide
Move type: Rock
Move power: 75
Accuracy: 90
PP: 10
Effects: 30% chance to make target flinch.
Rock Smash
Move type: Fighting
Move power: 20
Accuracy: 100
PP: 15
Effects: 30% chance to lower target's defense.
Rock Throw
Move type: Rock
Move power: 50
Accuracy: 90
PP: 15
Effects: N/A o_o
Rock Tomb
Move type: Rock
Move power: 50
Accuracy: 80
PP: 10
Effects: 100% chance to lower the target's speed.
Rollout
Move type: Rock
Move power: 30
Accuracy: 90
PP: 20
Effects: User attacks for 5 turns with rising intensity.
Safeguard
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 25
Effects: User's party is protected from all status abnormalities.
Sand Tomb
Move type: Ground
Move power: 15
Accuracy: 70
PP: 15
Effects: Target is trapped and attacked for two to six turns.
Sand-Attack
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 15
Effects: Lowers the accuracy of the target.
Sandstorm
Move type: Rock
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Creates a violent sandstorm that does 1/16th of max health damage
every turn to all non Rock, steel, or ground pokemon.
Scary Face
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 10
Effects: If it hits, the target's speed is shaply lowered.
Scratch
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A
Screech
Move type: Normal
Move power: N/A
Accuracy: 85
PP: 40
Effects: If it hits, the target's Defense is sharply lowered.
Secret Power
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: Has 30% chance to cause a status effect on the target.
Seismic Toss
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: Does damage points to target based on users level.
Self Destruct
Move type: Normal
Move power: 200
Accuracy: 100
PP: 5
Effects: Use faints when this move is used.
Shadow Ball
Move type: Ghost
Move power: 80
Accuracy: 100
PP: 15
Effects: 10% chance to lower target's special defence.
Shadow Punch
Move type: Ghost
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.
Sheer Cold
Move type: Ice
Move power: N/A
Accuracy: 30
PP: 5
Effects: An ice type one hit KO move.
Shock Wave
Move type: Electric
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.
Signal Beam
Move type: Bug
Move power: 75
Accuracy: 100
PP: 15
Effects: ??% chance to confuse target.
Silver Wind
Move type: Bug
Move power: 60
Accuracy: 100
PP: 5
Effects: 10% chance to raise user's attack, defence, special attack,
special defense, and speed.
Sing
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 15
Effects: If it hit's the target is afflicted with sleep.
Skill Swap
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User trades special ability with target.
Skull Bash
Move type: Normal
Move power: 100
Accuracy: 100
PP: 15
Effects: User withdraws into shell and raises defence.
On the next turn the user attacks.
Sky Attack
Move type: Flying
Move power: 140
Accuracy: 90
PP: 5
Effects: Glows on the first turn and then attacks on the second.
Sky Uppercut
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 15
Effects: Hit's pokemon using fly.
Slack Off
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: Heals 50% of the user's HP.
Slam
Move type: Normal
Move power: 80
Accuracy: 75
PP: 20
Effects: N/A
Slash
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: High critical hit rate.
Sleep Powder
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is afflicted with sleep.
Sleep Talk
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The user attacks randomly while asleep.
Sludge
Move type: Poison
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to poison target.
Sludge Bomb
Move type: Poison
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to poison target.
Smellingsalt
Move type: Normal
Move power: 60
Accuracy: 100
PP: 10
Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis.
Smog
Move type: Poison
Move power: 20
Accuracy: 70
PP: 20
Effects: 30% chance to poison target.
Smokescreen
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the target's accuracy.
Snatch
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: If the foe uses a move that has a positive effect,
that effect is stolen by the user.
Snore
Move type: Normal
Move power: 40
Accuracy: 100
PP: 15
Effects: Allows the user to attack while asleep.
Solarbeam
Move type: Grass
Move power: 120
Accuracy: 100
PP: 10
Effects: Charges up with sunlight and attacks with a powerful beam.
No charge is needed when Sunny Day is in effect.
Take two turns to charge it rain dance is in effect.
Sonicboom
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 20
Effects: Does 20 damage.
Spark
Move type: Electric
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to paralyse target.
Spike Cannon
Move type: Normal
Move power: 20
Accuracy: 100
PP: 15
Effects: Attacks 2 - 5 times.
Spikes
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Lays spikes on the battlefield that damage pokemon that are
switched in.
Spit Up
Move type: Normal
Move power: 100
Accuracy: 100
PP: 10
Effects: The more the user stockpiles, the more powerful it is.
Spite
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the PP of the last move the target used.
Splash
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Does nothing whatsoever. The move is useless.
Spore
Move type: Grass
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the target to fall asleep.
Steel Wing
Move type: Steel
Move power: 70
Accuracy: 90
PP: 25
Effects: May raise the defense of the user.
Stockpile
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use consecutive times to power up "swallow"
Stomp
Move type: Normal
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to make the target flinch.
Strength
Move type: Normal
Move power: 80
Accuracy: 100
PP: 15
Effects: Moves boulders on the field.
String Shot
Move type: Bug
Move power: N/A
Accuracy: 95
PP: 40
Effects: If it hits, the target's speed is lowered.
Struggle
Move type: ???
Move power: 50
Accuracy: 100
PP: Infinite
Effects: Pokemon automatically use this move when out of PP for all moves.
User takes recoil damage.
Stun Spore
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 30
Effects: If it hits, the target is paralyzed.
Submission
Move type: Fighting
Move power: 80
Accuracy: 80
PP: 25
Effects: User takes recoil damage.
Substitute
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: USer loses 25% HP and creates a substitue to take damage.
Sunny Day
Move type: Fire
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Makes the sun shine brightly adding 50% power to fire moves
and taking 50% power from water moves.
Superpower
Move type: Fighting
Move power: 120
Accuracy: 100
PP: 5
Effects: User's defense and attack are lowered.
Supersonic
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 20
Effects: If it hits, the target is confused.
Surf
Move type: Water
Move power: 95
Accuracy: 100
PP: 15
Effects: N/A o_o
Swagger
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 15
Effects: Sharply boosts the attack of the target, but causes confusion.
Swallow
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use stockpile to boost the healing power of this move.
Sweet Kiss
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 10
Effects: If it hits, the target is confused.
Sweet Scent
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the evasion of the target.
Swift
Move type: Normal
Move power: 60
Accuracy: N/A
PP: 20
Effects: The move will connect. Period.
Swords Dance
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Sharply boosts the attack of the user.
Synthesis
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 5
Effects: The user restores HP depending on the weather.
Tackle
Move type: Normal
Move power: 35
Accuracy: 95
PP: 35
Effects: N/A o_o
Tail Glow
Move type: Bug
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Sharply boosts the special attack of the user.
Tail Whip
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defense.
Take Down
Move type: Normal
Move power: 90
Accuracy: 85
PP: 20
Effects: User takes recoil damage.
Taunt
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Effects: Target must use an attack move forthe next 2 turns or the move
will fail.
Teeter Dance
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Confuses all pokemon on the field but the user.
Teleport
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Teleports out of battle and to the last pokemon station in GBA games.
No use in Colosseum.
Thief
Move type: Dark
Move power: 40
Accuracy: 100
PP: 10
Effects: User might steal the target's held item
Thrash
Move type: Normal
Move power: 90
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but then becomes confused.
Thunder
Move type: Electric
Move power: 120
Accuracy: 70
PP: 10
Effects: 30% chance to paralyze target.
Move has 100% accuracy when rain sance is in effect.
Move has 40% accuracy when sunny day is in effect.
Move does double damage to pokemon using fly.
Thunder Wave
Move type: Electric
Move power: N/A
Accuracy: 100
PP: 20
Effects: The target is paralyzed.
Thunderbolt
Move type: Electric
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to paralyze the target.
Thunderpunch
Move type: Electric
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to paralyze the target.
Thundershock
Move type: Electric
Move power: 40
Accuracy: 100
PP: 30
Effects: 10% chance to paralyze the target.
Tickle
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the defense and attack of the target.
Torment
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Target can no longer use any move consecutively.
Toxic
Move type: Poison
Move power: N/A
Accuracy: 85
PP: 10
Effects: Badly poisons the foe. ^_^ Awesome move.
Tri-Attack
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: 10% chance to paralyze the target.
10% chance to freeze the target.
10% chance to burn the target.
Trick
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User switches held items with target.
Triple Kick
Move type: Fighting
Move power: 10
Accuracy: 90
PP: 10
Effects: Kicks the target three times, each strike doing more damage that the
one before.
Twister
Move type: Dragon
Move power: 40
Accuracy: 100
PP: 20
Effects: Double damage against flying foes. 30% chance to make target flinch.
Uproar
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: Attacks for 2 to 5 consecutive turns while preventing sleep.
ViceGrip
Move type: Normal
Move power: 55
Accuracy: 100
PP: 30
Effects: N/A o_o
Vital Throw
Move type: Fighting
Move power: 70
Accuracy: 100
PP: 10
Effects: Attacks last but the move will hit without fail.
Water Gun
Move type: Water
Move power: 40
Accuracy: 100
PP: 25
Effects: N/A o_o
Water Pulse
Move type: Water
Move power: 60
Accuracy: 100
PP: 20
Effects: 20% chance to confuse the target.
Water Sport
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of fire moves by 50%
Water Spout
Move type: Water
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher the user's HP, the more powerful the move.
Waterfall
Move type: Water
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o
Weather Ball
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: This move's power is doubled when a weather effect is in play and
becomes the type of the weather effect.
Whirlpool
Move type: Water
Move power: 15
Accuracy: 70
PP: 15
Effects: Does damage for 2 to 5 turns preventing the target's escape.
Whirlwind
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Forces foe to switch pokemon.
Will-O-Wisp
Move type: Fire
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is burned.
Wing Attack
Move type: Flying
Move power: 60
Accuracy: 100
PP: 35
Effects: N/A o_o
Wish
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The pokemon in play at the end of the next turn will revive 50% HP.
Wrap
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Does continual damage for 2 to 5 turns preventing the target's escape.
Yawn
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: At the end of the next turn the target will fall asleep.
Zap Cannon
Move type: Electric
Move power: 100
Accuracy: 50
PP: 5
Effects: If it hits the target will take damage and become paralyzed.
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5: TM locations
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[A005]
The following are TM's. Moves that are taught to pokemon VIA a one time use
item. This list is thank to...ME! From my other FAQ!
01 Focus punch
Type: Fighting
Base PP: 20
Accuracy: 100
Base power: 150
Effect: Attacks last. If user is hit user flinches.
02 Dragon claw
Type: Dragon
Base PP: 15
Accuracy: 100
Base power: 80
Effect: N/A
03 Water pulse
Type: Water
Base PP: 20
Accuracy: 100
Base power: 60
Effect: 10% chance to confuse
04 Calm mind
Type: Psychic
Base PP: 20
Accuracy: ---
Base power: ---
Effect: Raises SP.ATT and SP.DEF.
05 Roar
Type: Normal
Base PP: 20
Accuracy: 100
Base power: ---
Effect: Makes trainer pokemon switch out.
06 Toxic
Type: Poison
Base PP: 10
Accuracy: 85
Base power: ---
Effect: Poisons foe with a poison that gets worse each turn.
07 Hail
Type: Ice
Base PP: 10
Accuracy: ---
Base power: ---
Effect: Summons a hail storm that hurts all types besides ice.
08 Bulk up
Type: Fighting
Base PP: 20
Accuracy: ---
Base power: ---
Effect: Raises Attack and Defense.
09 Bullet seed
Type: Grass
Base PP: 30
Accuracy: 100
Base power: 10
Effect: Attacks 2-5 times per turn.
10 Hidden power
Type: Normal
Base PP: 15
Accuracy: 100
Base power: ---
Effect: This move has different type and power depending on your pokemon.
11 Sunny day
Type: Fire
Base PP: 5
Accuracy: ---
Base power: ---
Effect: Boosts the power of fire moves for 5 turns. No Solarbeam charge.
12 Taunt
Type: Dark
Base PP: 20
Accuracy: 100
Base power: ---
Effect: Taunts the foe and forces them to only use attack moves.
13 Ice beam
Type: Ice
Base PP: 10
Accuracy: 100
Base power: 95
Effect: 10% chance of freezing the foe
14 Blizzard
Type: Ice
Base PP: 5
Accuracy: 70
Base power: 120
Effect: 10% chance of freezing Foe. Hits both enemies in double battle.
15 Hyper beam
Type: Normal
Base PP: 5
Accuracy: 90
Base power: 150
Effect: Attacks but the user cannot move or switch out next turn.
16 Light screen
Type: Psychic
Base PP: 30
Accuracy: ---
Base power: ---
Effect: Creates a screen of light that cuts Sp damage by 50%
17 Protect
Type: Normal
Base PP: 10
Accuracy: ---
Base power: ---
Effect: Completely negates all attacks that turn.
18 Rain dance
Type: Water
Base PP: 5
Accuracy: ---
Base power: ---
Effect: Powers up water type moves for 5 turns. Thunder is 100% accurate.
19 Giga drain
Type: Grass
Base PP: 5
Accuracy: 100
Base power: 60
Effect: Returns half of damage done to foe to the users HP
20 Safeguard
Type: Normal
Base PP: 25
Accuracy: ---
Base power: ---
Effect: Covers user and team and prevents any status problems.
21 Frustration
Type: Normal
Base PP: 20
Accuracy: 100
Base power: ---
Effect: This attack is stronger the more your pokemon hates you.
22 Solarbeam
Type: Grass
Base PP: 10
Accuracy: 100
Base power: 120
Effect: Charges for one turn and unleashes the next.
23 Iron tail
Type: Steel
Base PP: 15
Accuracy: 75
Base power: 100
Effect: 10% chance of lowering foes defense
24 Thunderbolt
Type: Electric
Base PP: 15
Accuracy: 100
Base power: 95
Effect: 10% chance of paralyzing Foe
25 Thunder
Type: Electric
Base PP: 10
Accuracy: 70
Base power: 120
Effect: 100% accurate with rain dance active.
26 Earthquake
Type: Ground
Base PP: 10
Accuracy: 100
Base power: 100
Effect: Double damage on a pokemon using Dig.
27 Return
Type: Normal
Base PP: 20
Accuracy: 100
Base power: ---
Effect: This attack is more powerful the more your pokemon loves you.
28 Dig
Type: Ground
Base PP: 10
Accuracy: 100
Base power: 60
Effect: Cannot be hit while underground.
29 Psychic
Type: Psychic
Base PP: 10
Accuracy: 100
Base power: 90
Effect: 10% chance of lowering SP.DEF
30 Shadow ball
Type: Ghost
Base PP: 15
Accuracy: 100
Base power: 80
Effect: 10% chance of lowering SP.DEF
31 Brick break
Type: Fighting
Base PP: 15
Accuracy: 100
Base power: 75
Effect: Shatters Light Screen and Reflect.
32 Double team
Type: Normal
Base PP: 15
Accuracy: ---
Base power: ---
Effect: Makes user more evasive
33 Reflect
Type: Psychic
Base PP: 20
Accuracy: ---
Base power: ---
Effect: Creates a wall of light that reduced Normal attacks by 50%
34 Shockwave
Type: Electric
Base PP: 20
Accuracy: ---
Base power: 60
Effect: An electric attack that always hits.
35 Flamethrower
Type: Fire
Base PP: 15
Accuracy: 100
Base power: 95
Effect: 10% chance of burning foe.
36 Sludge bomb
Type: Poison
Base PP: 10
Accuracy: 100
Base power: 90
Effect: 10% chance of poisoning Foe.
37 Sandstorm
Type: Rock
Base PP: 10
Accuracy: ---
Base power: ---
Effect: Creates a storm that hurts all types but rock, ground, and steel
38 Fire blast
Type: Fire
Base PP: 5
Accuracy: 85
Base power: 120
Effect: 10% chance of burning foe.
39 Rock Tomb
Type: Rock
Base PP: 10
Accuracy: 80
Base power: 50
Effect: Lowers speed of foe.
40 Aerial ace
Type: Flying
Base PP: 20
Accuracy: ---
Base power: 60
Effect: A flying type attack that never misses.
41 Torment
Type: Dark
Base PP: 15
Accuracy: 100
Base power: ---
Effect: Keeps the foe from using the same move in a row.
42 Facade
Type: Normal
Base PP: 20
Accuracy: 100
Base power: 70
Effect: Raises users attack when paralyzed, burned, or poisoned.
43 Secret power
Type: Normal
Base PP: 20
Accuracy: 100
Base power: 70
Effect: 10% chance of adding an effect based on where you are.
44 Rest
Type: Normal
Base PP: 20
Accuracy: ---
Base power: ---
Effect: User regains all health and status but sleeps for 2 turns.
45 Attract
Type: Normal
Base PP: 10
Accuracy: 100
Base power: ---
Effect: Makes the opposite gender less likely to attack.
46 Thief
Type: Dark
Base PP: 10
Accuracy: 100
Base power: 40
Effect: ??% chance of stealing the foes held item.
47 Steel wing
Type: Steel
Base PP: 25
Accuracy: 90
Base power: 70
Effect: N/A
48 Skill swap
Type: Psychic
Base PP: 10
Accuracy: 100
Base power: ---
Effect: User trades Special abilities with the target.
49 Snatch
Type: Dark
Base PP: 10
Accuracy: 100
Base power: ---
Effect: Steals effects of the move the foe uses next.
50 Overheat
Type: Fire
Base PP: 5
Accuracy: 100
Base power: 150
Effect: Severely lower the SP.ATT of the user.
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7: Contact information
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[GamerSlAyEr]
If for some reason you absolutely HAVE to reach me, or you
spot an Error in my guide My Email is:
joeyprokop@yahoo.com
If you do Email me make sure you name this FAQ specifically.
AIM: Sir Tonto Hombre
I have multiple FAQs out.
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