O--------------------------------O
| SECRET OF MANA FAQ/Walkthrough |
O--------------------------------O
v1.6
Complete with everything you could possibly imagine for this game -
walkthroughs for every area, compendiums for spells, weapons, items,
armor, and monsters, and all other manner of things related to Secret
of Mana!
Written by Snow Dragon (C) 2001-2002. All rights reserved.
TABLE OF CONTENTS
=================
I. Updates
II. Introduction and Notes
III. Story
IV. Controls
V. Menus
VI. Complete Compendium of Spells
a) Undine
b) Gnome
c) Sylphid
d) Salamando
e) Lumina
f) Shade
g) Luna
h) Dryad
** Quickest Ways to Level Up Magic!
VII. Complete Compendium of Weapons
a) Swords
b) Spears
c) Axes
d) Boomerangs
e) Gloves
f) Bows
g) Whips
h) Javelins
VIII. Complete Compendium of Items
IX. Complete Compendium of Armor
a) Helmets
b) Gauntlets
c) Suits/Dresses
X. Complete Compendium of Monsters
XI. Walkthroughs for All Areas
XII. Epilogue (SPOILER SECTION)
XIII. Cool Secrets and Tricks
XIV. Credits and Copyrights
UPDATES
=======
4-7-02: Well, it appears my brainchild needs some touching up after
all. Nothing too major here, you'll see changes mostly at the
top of the document and in the Credits and Copyrights section.
Due to the immense size of this thing, you won't see a whole
lot of difference. It really only matters to me.
4-15-02: Thanks to Ruben van Ophuizen, I now have useful information on
the concept of Targeting. Thanks a lot, Ruben!
INTRO AND NOTES
===============
I gotta say, this is my favorite video game of all time. That is no
lie. My friends can testify to that. This walkthrough is nothing less
than a dream of mine. Therefore, I'm not going to give the walkthrough
for my favorite game ever the shaft. It's getting my best treatment.
You still have to be aware of a few things though, so you don't get
confused by the layout of this immense file.
** I think it is especially important if you have never beaten the game
to not read the spoiler section. If you've never completed it then
it
would be in your best interest not to look at this section.
** If you're having trouble with anything, only look at the section
that refers to what you're having trouble with. This isn't meant to
be
read through in one sitting (unless you're analyzing this whole
document waiting for me to slip up somewhere along the line).
** The walkthroughs are presented in an easy-to-comprehend step-by-step
arrangement. The walkthrough for an area is presented as follows:
NAME OF AREA
MAIN GOALS OF THAT AREA
THE MONSTERS YOU CAN EXPECT TO FACE IN THAT AREA
ANYTHING SPECIAL YOU GET IN THAT AREA
+ Steps are presented in the easy-to-comprehend step-by-step
arrangement I was just talking about. Each step is indicated by a
plus
sign such as the one that precedes the previous sentence.
** Boss battles are indicated by the boss's name surrounded in
asterisks (*).
** The walkthroughs start at the point that you get kicked out of
Potos. Anything that happens at or before Potos Village is counted
as
part of the story section.
** I swear this game is cool. If it wasn't I wouldn't be doing this
huge walkthrough that, in all honesty, is a waste of time. Well, I
don't guess it is - I mean, I'm living out one of my minor dreams,
which is to write an FAQ/walkthrough for this game. So there you
have
it.
** If you should feel the need to contact me for some reason, my
e-mail address is . Reach me here for any
additions I need to make to the walkthrough, or any ideas that would
make it better (I would appreciate the latter greatly). Also direct
all
questions about the game to this account.
STORY
=====
The world of long ago ... ravaged by war over the power of Mana. Its
power was released, and the Mana Fortress was built as a conduit for
its strength. Several people went to war trying to stop the fortress,
but it was extremely powerful. In the end, one Mana Knight rose up and,
using the power of Mana, won the war for everybody. The power of Mana
was contained, but the war had resulted in what was almost the total
annihilation of the world. Very few things were left alive.
To prevent another apocalyptic misuse of magic, the power of Mana was
sealed in eight seeds guarded by eight elementals: Undine (water),
Gnome (earth), Sylphid (air), Salamando (fire), Lumina (light), Shade
(darkness), Luna (the moon), and Dryad (Mana itself).
"But time flows like a river ... and history repeats..."
S E V E R A L Y E A R S L A T E R . . .
You, the hero, and your friends Timothy and Elliott are playing on the
bridge over the waterfall, looking for treasure. You're not supposed to
be there though, and you know it. As you follow Timothy and Elliott,
you slip and are barely able to cling to the bridge. Your loyal buddies
run over to save you, but you release your grip and plummet to the
bottom. Not knowing what to do, Timothy and Elliott run away.
You land at the bottom of the waterfall, amazed that you have survived
such a plunge. In any event, it's time to figure out where you are and
how to get home. You look around the area, trying to find a path that
leads back to the village. Along the way, you hear a voice calling your
name ... where is it coming from?
The only trail you can find is blocked off by tall grass, and you
quickly deduce that a sword will be needed to continue. As you look
around, you notice exactly what you need to return to Potos Village.
It's lodged in a stone located in the middle of the pond. You go to it
and attempt to pull it out. What you see as your ticket home is about
to become so much more...
A ghost appears and delivers a message to you. You now bear the most
powerful sword in all the world. So not only do you have a decent lawn
mower, you have a pretty good weapon too. You eliminate the meadow
plants that were once a wall keeping you held in, and advance to the
right. There are Rabites here ... but what would they be doing in a
place like this?
TRAIL TO POTOS VILLAGE
----------------------
MAIN GOALS
* Get to Potos Village.
* Obtain four candies.
* Put your character's level up to 2 and your weapon's level up to 1.
MONSTERS YOU WILL FACE
Rabite
SPECIAL ITEMS YOU WILL GET
Candy (I consider that special at this point)
+ Keep fighting on this trail until you have four candies (the maximum
that you can store) and you have built your sword up to level 1. Your
sword is now officially the Rusty Sword.
+ When you get to Potos, find your friends in front of the Elder's
house.
POTOS VILLAGE
-------------
MAIN GOALS
* Defeat the Mantis Ant.
* Learn what getting the sword means in relation to what is now
happening both locally and in the rest of the world.
* Get banished from the village forever. (What a goal!)
MONSTERS YOU WILL FACE
Mantis Ant
SPECIAL ITEMS YOU WILL GET
Sword's Orb, 50 GP in the Elder's House, any armor that you buy in the
shop
+ Talk to the crowd gathered in front of the elder's house. Elliott
will fight you to the center of the village, at which point a tremor
starts up. A hole opens in the ground, and you both fall into it. The
Mantis Ant is in this hole.
**************
* MANTIS ANT *
**************
------------------------------------
| 150 HP | 20 MP | 10 EXP | 100 GP |
------------------------------------
Even though the Mantis Ant will probably overpower you severely when
you fight him, there is no reason to use your candies. Given that for
some inexperienced kid like you is going up against an opponent as
tough as this creature is, a man (known as "Man) at the surface will
revive you with a Cup of Wishes every time you lose all 59 of your hit
points (you did build to level 2, correct?). You can't avoid the Ant's
magic, but keep struggling against him and you will win the battle.
When you win, the villagers will realize that you hold the true Mana
Sword in your hands.
+ A group will convene inside the house. Everyone votes unanimously to
banish you from the village. The Elder tells you that you can take
what's in the chest downstairs.
+ Go downstairs and get the 50 GP in the chest.
+ Talk to the Elder when you go back up the stairs.
+ Leave his house and go to the armor shop. Buy everything that is
available except for Overalls. You already have a pair of Overalls.
+ When you are absolutely ready, talk to the man at the southeast end
of the village. He will ask if you are ready to leave Potos Village
forever. When you say yes, he will let you by. Go past him and he
will go back to his original position. You are now never allowed to
enter Potos again, but you can actually go back with the help of a
nifty glitch (see the Cool Secrets and Tricks section).
So your quest begins...
Go to the Walkthroughs for All Areas section for help with the
remainder of the game.
CONTROLS
========
Directional buttons move you in their respective directions (Up moves
you up, Right moves you right, and so on).
B is the default attack button. Hold B to harness your mental abilities
and do a super attack. A meter will slowly go up, and when it is full,
release B to perform the special attack.
A makes your character break out in a dash.
Y accesses your character's item ring.
X accesses your other characters' item rings. Press X repeatedly to
switch between them.
L and R allow you to check your weapon and magic levels on the Level
menu.
Select switches characters.
Start brings another player into the game.
----------------
Flammie Controls
----------------
For help with the control scheme when aboard Flammie, look for the boss
strategy for Mech Rider 2. Flammie's controls should be located
immediately after that section.
MENUS
=====
The menu system in Secret of Mana is consisted of rings. Press Up and
Down to rotate back and forth between the menu rings. Push B to select
an option when it is at the top of the ring. There are several
different types of rings, and each has different functions.
---------
Item Ring
---------
All characters have this ring. It is the one that stores both your
expendable (i.e. items with limited use) and permanent items. Target an
item in the top box and press B to use it. If you must select a
character to use the item on, point the hand to the desired person and
press B again to use it, as with Candy or a Cup of Wishes.
-----------
Weapon Ring
-----------
All characters can access this ring as well. Press B when the weapon
you want to use is in the top box. It will flash, indicating that you
have chosen it. Press B again to equip it, or press Y if you change
your mind. If another character currently possesses the weapon that you
chose, you will switch weapons.
-----------------------
Game Configuration Ring
-----------------------
All characters have access to the game configuration ring. In this
one there are several options that have to do with changing settings in
all areas of the game, whether you choose to change individual
settings, control schemes, or even window color and pattern. A list of
the functions follows:
Level: Check up on weapon and magic statistics. You will first see your
current weapon stats, which consist of a number in the form X:XX
where X is the current level and XX is the number of experience
points you have with that weapon. There are 100 experience
points per level. Press B to highlight a weapon. At the bottom a
window will appear that will list the number of orbs you have
obtained for that weapon and any special attributes it might
have, such as if it is effective against a certain monster or if
it tangles a monster.
Press R to check magic levels on the girl and the sprite. Like
weaponry, magic has 100 experience points to a level. Press B to
highlight elementals and get a quick rundown of the spells in
that category.
Action Grid: Change the fighting style of your characters. Set the
character's image near the bottom of the grid to make him
or her stay away from monsters. Position the image at the
right of the grid to make them guard you, where they
attack only when they feel that you are threatened. At the
top is Approach, where they will get near the monsters but
only attack occasionally. Finally, set them at the left
side of the grid to make them attack aggressively. This is
a good option if you want the computer to build experience
at the same time as you.
Once you have chosen the fighting style you prefer for
the desired character, select the level that you want them
to charge their weapon to when attacking. Most of the time
you will want this to remain at 0.
Controller Edit: Change the control scheme. To do this, hold down the
button whose command you wish to change, then press
Left and Right to cycle through the commands. If a
button already carries the command you choose, the two
buttons will switch commands. Press Select to exit
when you have the controls as you want them.
Window Edit: Edit the background color and pattern of the message
window. Press Left and Right on the D-pad to choose a
background.
The background color will be a conglomeration of the
amounts of red, blue, and green. Hold A and press Left or
Right to adjust the red, hold Y and press Left or Right to
control the amount of green, and hold X and press Left or
Right to control the amount of blue. Once you have it set
the way you like it, press Select to exit.
Equip: This is where you don armor that you have bought or found. There
are three sub-rings in this option.
The helmet ring allows you to equip things you wear on your
head. The suit ring allows you to put on suits, dresses, and
other items of the sort. The gauntlet ring is for equipping
gloves, wristbands, and other kinds of hand armor. To equip a
new piece of armor, highlight it and press B twice.
All the sub-rings have a trash can that allows you to throw
away armor you no longer need, but sell useless armor for money
instead of trashing it. You can always use more money.
See the Complete Compendium of Armor for a full list of all
the armor items you can buy.
Targeting: Mistaken was my previous stance that Targeting is totally
useless and only good for identifying monsters. Ruben van
Ophuizen has sent me news stating exactly the opposite.
Among other things, Targeting can be used to detect enemies
in hiding (such as sand spiders in the Kakkara desert), but
its best use relates to your allies. Select a monster with
the target, and your partners will begin to focus all their
attacks on that one monster! (Especially useful against
Wall Face and the three Biting Lizards, so says Ruben.)
Status: Choosing Status brings up charts that reveal both individual
statistics and other factoids about the game up to your current
point. Here's a mock-up of what it basically looks like:
o----------------------o o-----------------------o
| NAME | |STRENGTH ??? |
| (picture LEVEL | |AGILITY ??? |
| of person) HP ??? | |CONSTITUTION ??? |
| MP ??? | |INTELLIGENCE ??? |
| EXP. ??? | |WISDOM ??? |
| FOR NEXT LEVEL ??? | |ATTACK ??? |
o----------------------o |HIT % ??? |
o----------------------o |DEFENSE ??? |
|MANA POWER 8 | |EVADE % ??? |
| O O O O O O O O | |MAGIC DEF ??? |
o----------------------o | |
o----------------------o | |
|MONEY ????GP | | |
o----------------------o o-----------------------o
Not perfect, but close enough. Press B to cycle between all the
characters' statistics and press Y to resume the adventure.
----------
Magic Ring
----------
Unlike the other three rings, only the girl and the sprite have access
to the magic ring. There are eight elementals, but each ring will have
seven icons because only the girl receives Lumina magic, while Shade is
exclusive to the sprite. Each elemental gives way to a sub-ring
containing a choice of three spells, which you can then cast unless
that character is in the middle of another action.
COMPLETE COMPENDIUM OF SPELLS
=============================
I) Undine
---------
Cure 2MP
Heals one member/all members of your party.
Remedy 1MP
Stops health drainage from poisoning. In this sense it works exactly
like a Medical Herb.
Ice Saber 2MP
Coats your weapon with an ice layer. Allows you to "frosty" monsters
(turn them into snowmen temporarily).
Energy Absorb 1MP
Hit points are taken from the enemy and given to the sprite. The higher
the level this spell is, the more energy you will suck from the enemy.
This spell, like most, is also more potent if only used on one enemy.
Freeze 2MP
Balls of ice rain down on the target, causing damage.
Acid Storm 3MP
Acid rain pours down on the target, causing minor damage and bringing
down defense.
II) Gnome
---------
Defender 2MP
Increases the target's defense.
Speed Up 3MP
Increases one/all of your characters' hit and evade.
Stone Saber 4MP
Coats your weapon with a rock layer. Allows you to petrify monsters.
Earth Slide 3MP
A ball of mud and earth falls on the enemy and causes damage.
Gem Missile 2MP
Diamond shards rain down on the target.
Speed Down 1MP
Vines greatly slow down the movement of the target.
III) Sylphid
------------
Analyzer 1MP
Gives you statistics for a certain monster. Also tells you which
elemental will activate an orb.
Silence 2MP
Confuses the enemy, causes backwards movement.
Thunder Saber 3MP
Coats your weapon in a layer of thunder. No special effect.
Air Blast 2MP
The enemy is struck by hard gusts of air.
Thunderbolt 4MP
A large lightning bolt strikes one or all enemies.
Balloon 2MP
Immobilizes the target enemy(ies).
IV) Salamando
-------------
Fire Bouquet 3MP
One of the girl's few offensive spells. A small ring of fire engulfs
the enemy and causes damage.
Blaze Wall 4MP
The enemy is surrounded by a wall of fire. Damage is done and some
attributes are temporarily lowered.
Flame Saber 2MP
Coats your weapon in a layer of fire. Allows you to engulf enemies in
flame.
Exploder 4MP
Enemy is caught in an explosive blast.
Fireball 2MP
A series of fireballs homes in on the target.
Lava Wave 3MP
Lava pools surround the enemy and cause damage.
V) Lumina (girl only)
---------------------
Light Saber 5MP
Coats your weapon in a layer of light. Does severe damage to dark and
undead monsters.
Lucent Beam 8MP
Swift rays of light damage the enemy.
Lucid Barrier 4MP
Protects one/all characters from physical attacks.
VI) Shade (sprite only)
-----------------------
Dispel Magic 4MP
Cancels another spell's effects.
Evil Gate 8MP
Enemy is engulfed by the powers of ... well, an evil gate.
Dark Force 2MP
The enemy is engulfed in darkness. Only useful if used repeatedly.
VII) Luna
---------
Moon Saber 3MP
Coats your weapon in a "moon" layer. Allows you to confuse enemies.
Change Form 5MP
Temporary change one monster into another monster. The type of monster
varies depending on the level of the spell.
Magic Absorb 1MP
Take magic points from an enemy. The higher the level of this spell,
the more magic you will suck from the enemy. This spell, like most, is
also more potent if only used on one enemy.
Lunar Magic 8MP
Decreases an enemy's attack, hit, evade, and defense temporarily. When
an enemy is in this dilemma, they are considered "burned out."
Lunar Boost 2MP
Increases your attack, but lowers your evade.
Moon Energy 2MP
Endows you with a cool burst of moon power.
VIII) Dryad
-----------
Wall 8MP
Protects one/all characters from magic assaults.
Revivifier 10MP
Resurrects a dead ally. In this sense it works exactly like a Cup of
Wishes.
Burst _MP
The enemy is surrounded by small explosive bursts.
Sleep Flower _MP
Temporarily knocks an enemy unconscious.
Mana Magic (both girl and sprite) _MP
Endows your weapon with the power of Mana so that you can do effective
damage to the Mana Beast.
--------------------------------
Quickest Ways to Build Up Magic!
--------------------------------
So you don't use magic, you're a weapons-only kind of guy, and all this
talk, blah blah blah blah blah blah blah. It's still good to have it
powered up for a time that you do need it. So, I have devised what I
know to be the fastest, most effective ways to build up magic for every
elemental. Some do not take long at all, some may take upwards of an
hour-and-a-half - it all depends on how high your magic level is. In
any case, here it is for your convenience.
By the way, my favorite place to build both weapons and magic is the
Upper Land, unless I happen to be in the Pure Land or the Mana
Fortress.
o-----------------------------------------------------------------o
|Magic Type |Girl |Sprite |
|------------|-------------------------|--------------------------|
|Undine |Go to an inn and use |Go into battle and use |
| |Remedy repeatedly. Sleep |Freeze against monsters |
| |as needed to refill your |who are weak against |
| |magic. |Undine, Energy Absorb |
| | |against those that aren't.|
|------------|-------------------------|--------------------------|
|Gnome |Go to an inn and cast |Go into battle and use |
| |Defender repeatedly. Once|Speed Down until you're |
| |again, sleep if your |out of magic. Sleep or use|
| |magic runs out, and with |Faerie Walnuts as needed. |
| |this elemental, believe | |
| |me, it will. | |
|------------|-------------------------|--------------------------|
|Sylphid |Find an enemy that can't |Use Air Blast on monsters |
| |get to you and Analyze it|until you run out of magic|
| |to death. |points, then refill and |
| | |repeat. |
|------------|-------------------------|--------------------------|
|Salamando |Go into battle and cast |Cast Fireball on monsters |
| |Fire Bouquet, one of the |in the place where you |
| |girl's few offensive |like to build up magic. |
| |spells, on everyone. I | |
| |promise you this goes | |
| |faster than using Flame | |
| |Saber over and over. | |
|------------|-------------------------|--------------------------|
|Shade |n/a |Find a good place to build|
| | |magic and cast Dark Force |
| | |repeatedly. |
|------------|-------------------------|--------------------------|
|Lumina |Find a place where you |n/a |
| |can restore your magic | |
| |for free, such as the | |
| |Water Palace or the Wind | |
| |Palace (I recommend the | |
| |latter) and cast Lucid | |
| |Barrier unceasingly. | |
| |Takes next to forever. | |
|------------|-------------------------|--------------------------|
|Luna |Head for your magic |Find a spot where enemies |
| |building place and cast |can't easily reach you and|
| |either Lunar Boost or |use Magic Absorb on them |
| |Moon Energy repeatedly. |over and over again. |
|------------|-------------------------|--------------------------|
|Dryad |Go to your magic building|Cast Sleep Flower multiple|
| |area and cast Wall until |times, then Magic Absorb |
| |you're at the level you |to refill your MP. |
| |need to be at. Takes the | |
| |longest of all to build. | |
o-----------------------------------------------------------------o
COMPLETE COMPENDIUM OF WEAPONS
==============================
NOTE: An exclamation mark (!) indicates a weapon's highest level. Every
level 9 weapon except the sword has an orb which is given as a treasure
from an enemy.
Also if a weapon at a certain level has a special attribute or is
effective against a certain type of monster, it will be listed below
the level it corresponds with. Example: if at level 3 a weapon is
effective against plants, the listing will look like this:
Lv. 1 Basic Weapon
2 Better Weapon
3 Plant Killer
** Effective against plants.
I) Swords
---------
Lv. 1 Rusty Sword
2 Broad Sword
** Raises agility/evade %.
3 Herald Sword
** Effective against slimes/lizards.
4 Claymore
** Inflicts damages on insects, etc.
5 Excalibur
** Effective on evil/undead enemies.
6 Masamune
** Increases critical hit %.
7 Gigas Sword
** Strength is up by 2.
8 Dragon Buster
** Effective against dragons.
9! Mana Sword
II) Spears
----------
Lv. 1 Spear
2 Heavy Spear
3 Sprite's Spear
** Balloons enemies.
4 Partisan
** Effective against slimes/lizards.
5 Halberd
** Confuses enemies.
6 Oceanid Spear
** Puts enemies to sleep.
7 Gigas Lance
** Strength is up by 2.
8 Dragoon Lance
** Effective against dragons.
9! Daedalus Lance
III) Axes
---------
Lv. 1 Watts' Axe
2 Lode Axe
** Effective against plants/fish.
3 Stout Axe
** Constitution is up by 2.
4 Battle Axe
** Effective against plants/fish.
5 Golden Axe
** Inflicts damage on insects, etc.
6 Were-Buster
** Use against animals/birds/beasts.
7 Great Axe
** Effective against plants/fish.
8 Gigas Axe
** Strength is up by 5.
9! Doom Axe
IV) Boomerangs
--------------
Lv. 1 Boomerang
2 Chakram
** Effective against slimes/lizards.
3 Lode Boomerang
** Slows enemies down.
4 Rising Sun
5 Red Cleaver
** Inflicts damage on insects, etc.
6 Cobra Shuttle
** Poisons enemies.
7 Frizbar
** Effective against slimes/lizards.
8 Shuriken
** Raises critical hit %.
9! Ninja's Trump
V) Gloves
---------
Lv. 1 Spike Knuckle
2 Power Glove
** Inflicts damage on insects, etc.
3 Moogle Claw
** Puts enemies to sleep.
4 Chakra Hand
** Raises intelligence/wisdom.
5 Heavy Glove
** Inflicts damage on insects, etc.
6 Hyper Fist
** Effective against slimes/lizards.
7 Griffin Claws
** Poisons enemies.
8 Dragon Claws
** Effective against dragons.
9! Aura Glove
VI) Bows
--------
Lv. 1 Chobin's Bow
2 Short Bow
3 Long Bow
** Use against animals/birds/beasts.
4 Great Bow
** Confuses enemies.
5 Bow of Hope
** Effective on evil/undead enemies.
6 Elfin Bow
** Raises intelligence/wisdom.
7 Wing Bow
** Confuses enemies.
8 Doom Bow
** Raises critical hit %.
9! Garuda Buster
VII) Whips
----------
Lv. 1 Whip
2 Black Whip
** Slows enemies down.
3 Backhand Whip
** Raises agility/evade %.
4 Chain Whip
** Effective against slimes/lizards.
5 Flail of Hope
** Effective on evil/undead enemies.
6 Morning Star
** Inflicts damage on insects, etc.
7 Hammer Flail
** Slows enemies down.
8 Nimbus Chain
** Inflicts damage on insects, etc.
9! Gigas Whip
VIII) Javelins
--------------
Lv. 1 Pole Dart
2 Javelin
3 Light Trident
** Use against animals/birds/beasts.
4 Lode Javelin
** Balloons enemies.
5 Fork of Hope
** Effective on evil/undead enemies.
6 Imp's Fork
** Balloons enemies.
7 Elf's Harpoon
** Raises intelligence/wisdom.
8 Dragon Dart
** Effective against dragons.
9! Valkyrian
COMPLETE COMPENDIUM OF ITEMS
============================
By the way, this section covers things that you buy at shops that
aren't classified as armor. It is also the place where you can look up
the permanent items you receive during your quest (such as the Flammie
Drum).
CANDY
-----
Type of item: Healing agent
Normal price: 10GP (20 at Neko's)
What it does: Heals one character for 100HP
CHOCOLATE
---------
Type of item: Healing agent
Normal price: 60GP
What it does: Heals one character for 300HP
ROYAL JAM
---------
Type of item: Healing agent
Normal price: 300GP
What it does: Heals one character completely.
FAERIE WALNUT
-------------
Type of item: Magic replenishing agent
Normal price: 500GP at most shops, 1000 from Neko
What it does: Restores 50MP.
BARREL
------
Type of item: Defensive tool
Normal price: 900GP (only found at Neko's)
What it does: Can avoid physical attacks from enemies, but cannot use
your weapons.
CUP OF WISHES
-------------
Type of item: Reviving agent
Normal price: 150GP
What it does: Restores a dead ally completely.
MEDICAL HERB
------------
Type of item: Poison remedy
Normal price: 15GP
What it does: Stops countdown of poison damage. Does not reverse
effects of poison.
FLAMMIE DRUM
------------
Type of item: Musical instrument
Normal price: Received from King Truffle after defeating Mech Rider 2
What it does: Summons Flammie so that you can fly to different places.
MIDGE MALLET
------------
Type of item: Magical hammer
Normal price: Received from dwarf in Dwarf Village, but can only be
gotten once you have access to the Upper Land
What it does: Shrinks/unshrinks one/all characters.
MOOGLE BELT
-----------
Type of item: Belt
Normal price: Received from King Amar when you give him the Sea Hare's
Tail.
What it does: Reverses the effects of moogling. Can also turn you into
a moogle, if you feel so inclined.
COMPLETE COMPENDIUM OF ARMOR
============================
I have devised a chart for this section in the interest of saving
space. Here is a sample item from the chart:
o--------------------------------------------------------o
|NAME OF GAUNTLET |DEF |WHO CAN EQUIP IT?|
|=================================|====|=================|
|X Gauntlet |50 |hero, sprite |
|---------------------------------|----|-----------------|
|Y Gauntlet |48 |girl |
o--------------------------------------------------------o
I assume that this an easy enough chart to understand, so I need not
trouble you with meaningless explanations of its mechanics. The first
chart is for helmets, the second chart covers gauntlets, and the third
chart is where you will find the suits and dresses. Any questions? I
thought not.
NOTE: I did not include prices - you can figure those out as you buy
armor. I put stats so that when there is an opportunity to buy multiple
new pieces of the same type of armor (e.g. when you get to Kakkara, you
can buy the Golden Vest and the Chest Guard, both of which you have not
yet seen for sale), you don't waste money on something weak.
I) Helmet Chart
o--------------------------------------------------------o
|NAME OF HELMET |DEF |WHO CAN EQUIP IT?|
|=================================|====|=================|
|Bandanna |2 |hero |
|---------------------------------|----|-----------------|
|Hair Ribbon |3 |girl |
|---------------------------------|----|-----------------|
|Rabite Cap |5 |sprite |
|---------------------------------|----|-----------------|
|Head Gear |7 |hero |
|---------------------------------|----|-----------------|
|Quill Cap |10 |girl, sprite |
|---------------------------------|----|-----------------|
|Steel Cap |13 |hero |
|---------------------------------|----|-----------------|
|Golden Tiara |17 |girl, sprite |
|---------------------------------|----|-----------------|
|Raccoon Cap |21 |all |
|---------------------------------|----|-----------------|
|Quilted Hood |26 |girl, sprite |
|---------------------------------|----|-----------------|
|Tiger Cap |32 |all |
|---------------------------------|----|-----------------|
|Circlet |38 |hero, sprite |
|---------------------------------|----|-----------------|
|Unicorn Helm |55 |all |
|---------------------------------|----|-----------------|
|Dragon Helm |66 |all |
|---------------------------------|----|-----------------|
|Duck Helm |78 |girl, sprite |
|---------------------------------|----|-----------------|
|Needle Helm |140 |all |
|---------------------------------|----|-----------------|
|Cockatrice Cap |142 |all |
|---------------------------------|----|-----------------|
|Amulet Helm |143 |girl, sprite |
|---------------------------------|----|-----------------|
|Griffin Helm |145 |hero |
|---------------------------------|----|-----------------|
|Faerie Crown |145 |girl, sprite |
o--------------------------------------------------------o
II) Gauntlet Chart
o--------------------------------------------------------o
|NAME OF GAUNTLET |DEF |WHO CAN EQUIP IT?|
|=================================|====|=================|
|Wristband |1 |hero, girl |
|---------------------------------|----|-----------------|
|Elbow Pad |2 |all |
|---------------------------------|----|-----------------|
|Power Wrist |4 |all |
|---------------------------------|----|-----------------|
|Cobra Bracelet |6 |all |
|---------------------------------|----|-----------------|
|Wolf's Band |8 |all |
|---------------------------------|----|-----------------|
|Silver Band |10 |all |
|---------------------------------|----|-----------------|
|Golem Ring |13 |all |
|---------------------------------|----|-----------------|
|Frosty Ring |16 |all |
|---------------------------------|----|-----------------|
|Ivy Amulet |20 |all |
|---------------------------------|----|-----------------|
|Gold Bracelet |24 |all |
|---------------------------------|----|-----------------|
|Shield Ring |29 |all |
|---------------------------------|----|-----------------|
|Lazuri Ring |35 |all |
|---------------------------------|----|-----------------|
|Gauntlet |90 |all |
|---------------------------------|----|-----------------|
|Ninja Gloves |91 |all |
|---------------------------------|----|-----------------|
|Dragon Ring |92 |all |
|---------------------------------|----|-----------------|
|Watcher Ring |93 |all |
|---------------------------------|----|-----------------|
|Imp's Ring |94 |all |
|---------------------------------|----|-----------------|
|Amulet Ring |95 |all |
|---------------------------------|----|-----------------|
|Faerie Ring |100 |all |
o--------------------------------------------------------o
III) Suit/Dress Chart
o--------------------------------------------------------o
|NAME OF SUIT/DRESS |DEF |WHO CAN EQUIP IT?|
|=================================|====|=================|
|Overalls |3 |hero |
|---------------------------------|----|-----------------|
|Kung Fu Suit |4 |girl |
|---------------------------------|----|-----------------|
|Midge Robe |7 |sprite |
|---------------------------------|----|-----------------|
|Chain Vest |10 |all |
|---------------------------------|----|-----------------|
|Spiky Suit |13 |hero, sprite |
|---------------------------------|----|-----------------|
|Kung Fu Dress |17 |girl |
|---------------------------------|----|-----------------|
|Fancy Overalls |22 |all |
|---------------------------------|----|-----------------|
|Chest Guard |28 |girl, sprite |
|---------------------------------|----|-----------------|
|Golden Vest |34 |all |
|---------------------------------|----|-----------------|
|Ruby Vest |43 |all |
|---------------------------------|----|-----------------|
|Tiger Suit |52 |hero, sprite |
|---------------------------------|----|-----------------|
|Tiger Bikini |64 |girl |
|---------------------------------|----|-----------------|
|Magical Armor |78 |all |
|---------------------------------|----|-----------------|
|Tortoise Mail |95 |hero, sprite |
|---------------------------------|----|-----------------|
|Flower Suit |115 |girl |
|---------------------------------|----|-----------------|
|Battle Suit |139 |all |
|---------------------------------|----|-----------------|
|Vestguard |240 |all |
|---------------------------------|----|-----------------|
|Vampire Cape |243 |girl, sprite |
|---------------------------------|----|-----------------|
|Power Suit |245 |hero |
|---------------------------------|----|-----------------|
|Faerie Cloak |250 |girl, sprite |
o--------------------------------------------------------o
COMPLETE COMPENDIUM OF MONSTERS
===============================
** A brief note: I have compiled these statistics in the order that you
encounter them in the game. Put in this order, one could suppose that I
am arranging them from weakest to strongest, although sometimes this
isn't true.
Rabite
-------------------------------
| 20 HP | 0 MP | 1 EXP | 2 GP |
-------------------------------
ATTACKS: Spins at you; bites you
SPELLS: None
Lullabud
--------------------------------
| 36 HP | 10 MP | 3 EXP | 8 GP |
--------------------------------
ATTACKS: Bites you if you approach it
SPELLS: Sleep Flower
Mushboom
-------------------------------
| 60 HP | 0 MP | 3 EXP | 7 GP |
-------------------------------
ATTACKS: Rolling attack that covers a small radius; can release spores
that knock you unconscious.
SPELLS: None
Buzz Bee
--------------------------------
| 65 HP | 0 MP | 4 EXP | 11 GP |
--------------------------------
ATTACKS: Charging attack; can shoot needles that poison you.
SPELLS: None
Blat
---------------------------------
| 55 HP | 18 MP | 7 EXP | 10 GP |
---------------------------------
ATTACKS: Charging attack
SPELLS: Balloon
Kid Goblin
--------------------------------
| 64 HP | 0 MP | 8 EXP | 14 GP |
--------------------------------
ATTACKS: Various weapons
SPELLS: None
Green Drop
---------------------------------
| 40 HP | 0 MP | 10 EXP | 12 GP |
---------------------------------
ATTACKS: Duplicates itself (three at a time max); can poison you
SPELLS: None
Chobin Hood
---------------------------------
| 80 HP | 0 MP | 12 EXP | 17 GP |
---------------------------------
ATTACKS: Bow
SPELLS: None
Werewolf
----------------------------------
| 140 HP | 6 MP | 30 EXP | 36 GP |
----------------------------------
ATTACKS: Punch, hard kick
SPELLS: Cure Water
Eye Spy
-----------------------------------
| 100 HP | 15 MP | 28 EXP | 30 GP |
-----------------------------------
ATTACKS: Releases Chobin Hoods; moogle ray
SPELLS: Cure Water
Polter Chair
----------------------------------
| 128 HP | 0 MP | 21 EXP | 22 GP |
----------------------------------
ATTACKS: Jumps at you; won't attack unless you touch it
SPELLS: None
Iffish
-----------------------------------
| 140 HP | 18 MP | 35 EXP | 29 GP |
-----------------------------------
ATTACKS: Jumps at you; fires small beams from its mouth
SPELLS: Cure Water
Goblin
----------------------------------
| 150 HP | 8 MP | 38 EXP | 36 GP |
----------------------------------
ATTACKS: Various weapons
SPELLS: None
Ma Goblin
-----------------------------------
| 130 HP | 18 MP | 42 EXP | 80 GP |
-----------------------------------
ATTACKS: Various weapons
SPELLS: Mix of Gnome and Undine (Cure Water, Defender)
Chess Knight
-----------------------------------
| 135 HP | 15 MP | 36 EXP | 38 GP |
-----------------------------------
ATTACKS: Leaps at you; uses horn
SPELLS: Speed Up
Tomato Man
----------------------------------
| 40 HP | 46 MP | 65 EXP | 96 GP |
----------------------------------
ATTACKS: Summons Zombies
SPELLS: Fireball, Moon Saber
Zombie
-----------------------------------
| 150 HP | 20 MP | 50 EXP | 48 GP |
-----------------------------------
ATTACKS: Poison mist, hand-to-hand combat
SPELLS: Unknown
Evil Sword
-----------------------------------
| 125 HP | 24 MP | 64 EXP | 60 GP |
-----------------------------------
ATTACKS: Lunges, slices, swipes - typical sword attacks
SPELLS: Moon Saber
Water Thug
-----------------------------------
| 145 HP | 10 MP | 77 EXP | 65 GP |
-----------------------------------
ATTACKS: Uses fork - can swing or throw
SPELLS: Cure Water, Acid Storm
Silktail
-----------------------------------
| 130 HP | 40 MP | 91 EXP | 79 GP |
-----------------------------------
ATTACKS: Spins at you; bites you
SPELLS: Cure Water, Acid Storm, Energy Absorb
Steamed Crab
-------------------------------------
| 110 HP | 25 MP | 110 EXP | 180 GP |
-------------------------------------
ATTACKS: Throws claws <- very dangerous; bubbles that knock you out
SPELLS: Thunder Saber
Pebbler
-----------------------------------
| 186 HP | 0 MP | 125 EXP | 96 GP |
-----------------------------------
ATTACKS: Chucks rocks at you in a circle
SPELLS: None
Nemesis Owl
------------------------------------
| 122 HP | 24 MP | 100 EXP | 88 GP |
------------------------------------
ATTACKS: None
SPELLS: Silence
Crawler
------------------------------------
| 100 HP | 16 MP | 124 EXP | 97 GP |
------------------------------------
ATTACKS: Uses his tail
SPELLS: Sleep Flower
Kimono Bird
-------------------------------------
| 160 HP | 48 MP | 145 EXP | 120 GP |
-------------------------------------
ATTACKS: Summons Pebblers
SPELLS: Thunderbolt, Air Blast
Sand Stinger
-------------------------------------
| 200 HP | 10 MP | 170 EXP | 144 GP |
-------------------------------------
ATTACKS: Poison stingers
SPELLS: Defender
Spider Legs
-------------------------------------
| 230 HP | 21 MP | 188 EXP | 156 GP |
-------------------------------------
ATTACKS: Draws you in using sand trap and hurts you
SPELLS: Earth Slide
Pumpkin Bomb
---------------------------------
| 160 HP | 4 MP | 1 EXP | 12 GP |
---------------------------------
ATTACKS: Spin attacks, self-destruction
SPELLS: Burst
Howler
-------------------------------------
| 190 HP | 16 MP | 240 EXP | 180 GP |
-------------------------------------
ATTACKS: Lunge, bite, same old wolf routine
SPELLS: Speed Down
LA Funk
-------------------------------------
| 100 HP | 20 MP | 265 EXP | 190 GP |
-------------------------------------
ATTACKS: Poison gas balls
SPELLS: Acid Storm, Freeze, Energy Absorb
Shellblast
-------------------------------------
| 180 HP | 16 MP | 300 EXP | 204 GP |
-------------------------------------
ATTACKS: Rotating spear attack, charges at you while inside his shell
SPELLS: Cure Water, Ice Saber
Blue Drop
------------------------------------
| 380 HP | 0 MP | 330 EXP | 216 GP |
------------------------------------
ATTACKS: Duplicates itself (three at a time max); frosties you if
touched
SPELLS: None
Mystic Book
-------------------------------------
| 190 HP | 99 MP | 370 EXP | 264 GP |
-------------------------------------
ATTACKS: None, but flips to nudie pages occasionally - just wait
patiently:)
SPELLS: Lucid Barrier, Air Blast, Freeze
Specter
-------------------------------------
| 200 HP | 99 MP | 330 EXP | 213 GP |
-------------------------------------
ATTACKS: None
SPELLS: Freeze
Weepy Eye
-------------------------------------
| 165 HP | 80 MP | 370 EXP | 264 GP |
-------------------------------------
ATTACKS: Moogle ray
SPELLS: Lucent Beam
Mad Mallard
------------------------------------
| 200 HP | 0 MP | 215 EXP | 174 GP |
------------------------------------
ATTACKS: Throws eyeball-like things at you; summons Pumpkin Bombs
SPELLS: None
Robin Foot
-------------------------------------
| 300 HP | 22 MP | 740 EXP | 800 GP |
-------------------------------------
ATTACKS: Bow
SPELLS: Flame Saber
Dark Funk
-------------------------------------
| 100 HP | 20 MP | 268 EXP | 192 GP |
-------------------------------------
ATTACKS: Poison gas balls
SPELLS: Blaze Wall
Red Drop
------------------------------------
| 380 HP | 0 MP | 330 EXP | 216 GP |
------------------------------------
ATTACKS: Duplicates itself (three max); engulfs you in flame if touched
SPELLS: None
Dinofish
-------------------------------------
| 240 HP | 25 MP | 400 EXP | 264 GP |
-------------------------------------
ATTACKS: Fires missiles at you
SPELLS: Freeze
Wizard Eye
-------------------------------------
| 200 HP | 50 MP | 530 EXP | 504 GP |
-------------------------------------
ATTACKS: Moogle ray; summons Weepy Eyes
SPELLS: Cure Water
Ghoul
-------------------------------------
| 230 HP | 32 MP | 450 EXP | 264 GP |
-------------------------------------
ATTACKS: Jumps into you
SPELLS: Defender, Speed Up, Speed Down
Imp
-------------------------------------
| 138 HP | 64 MP | 582 EXP | 312 GP |
-------------------------------------
ATTACKS: Throws forks, can spit mini-fireballs
SPELLS: Fireball, Fire Bouquet
Grave Bat
-------------------------------------
| 210 HP | 25 MP | 446 EXP | 258 GP |
-------------------------------------
ATTACKS: Rushes at you
SPELLS: Energy Absorb
Emberman
-------------------------------------
| 125 HP | 36 MP | 685 EXP | 516 GP |
-------------------------------------
ATTACKS: Duplicates itself; can engulf you in flame
SPELLS: Lava Wave
Armored Man
-------------------------------------
| 250 HP | 20 MP | 633 EXP | 540 GP |
-------------------------------------
ATTACKS: Uses a mace
SPELLS: Defender
Dark Ninja
---------------------------------------
| 523 HP | 22 MP | 1850 EXP | 1440 GP |
---------------------------------------
ATTACKS: Uses a sword, illusionary hiding techniques, self-destruction
SPELLS: Flame Saber, Speed Up, Burst
Fierce Head
-------------------------------------
| 308 HP | 80 MP | 928 EXP | 864 GP |
-------------------------------------
ATTACKS: Fires a pygmizing beam; summons Grave Bats
SPELLS: Dark Force
Dark Knight
--------------------------------------
| 200 HP | 56 MP | 996 EXP | 1020 GP |
--------------------------------------
ATTACKS: Swings a mace
SPELLS: Wall, Lava Wave
Bomb Bee
-------------------------------------
| 310 HP | 40 MP | 863 EXP | 528 GP |
-------------------------------------
ATTACKS: Poison stingers
SPELLS: Unknown
Trap Flower
-------------------------------------
| 144 HP | 50 MP | 800 EXP | 532 GP |
-------------------------------------
ATTACKS: Bites you
SPELLS: Sleep Flower, Energy Absorb
Eggatrice
------------------------------------
| 185 HP | 0 MP | 928 EXP | 720 GP |
------------------------------------
ATTACKS: Pokes you with beak; can turn you to stone
SPELLS: None
Beast Zombie
--------------------------------------
| 320 HP | 48 MP | 1065 EXP | 708 GP |
--------------------------------------
ATTACKS: Runs and leaps at you
SPELLS: Acid Storm
Marmablue
--------------------------------------
| 324 HP | 30 MP | 1385 EXP | 816 GP |
--------------------------------------
ATTACKS: Can use tentacles
SPELLS: Magic Absorb
Nitro Pumpkin
--------------------------------------
| 420 HP | 20 MP | 1300 EXP | 468 GP |
--------------------------------------
ATTACKS: Snorts smoke from nostrils. When he uses Burst, he transforms
into a normal Pumpkin Bomb
SPELLS: Wall, Sleep Flower, Burst
Shape Shifter
--------------------------------------
| 350 HP | 0 MP | 1140 EXP | 1500 GP |
--------------------------------------
ATTACKS: Transforms into other monsters
SPELLS: None
Metal Crawler
---------------------------------------
| 450 HP | 44 MP | 1563 EXP | 1020 GP |
---------------------------------------
ATTACKS: Tail attack; blows fire that can engulf you; spinning spike
attack; can poison you
SPELLS: Wall, Sleep Flower
Steelpion
--------------------------------------
| 390 HP | 52 MP | 1472 EXP | 960 GP |
--------------------------------------
ATTACKS: Stinger can set you on fire
SPELLS: Defender, Gem Missile
Basilisk
---------------------------------------
| 580 HP | 41 MP | 1755 EXP | 1200 GP |
---------------------------------------
ATTACKS: Petrifying breath; can lay eggs containing Eggatrices
SPELLS:
Kimono Wizard
---------------------------------------
| 408 HP | 80 MP | 1660 EXP | 1080 GP |
---------------------------------------
ATTACKS: Summons Metal Crawlers
SPELLS: Thunderbolt
Captain Duck
---------------------------------------
| 300 HP | 99 MP | 3390 EXP | 2444 GP |
---------------------------------------
ATTACKS: Pumpkin bombs; looks like he shoots eyes out of his butt
SPELLS: Exploder
Eggplant Man
-------------------------------------
| 125 HP | 16 MP | 368 EXP | 240 GP |
-------------------------------------
ATTACKS: Summons Needlions
SPELLS: Lucid Barrier
Heck Hound
---------------------------------------
| 550 HP | 40 MP | 1964 EXP | 2450 GP |
---------------------------------------
ATTACKS: Summons other wolves
SPELLS: Blaze Wall
Turtlance
---------------------------------------
| 560 HP | 44 MP | 2300 EXP | 2965 GP |
---------------------------------------
ATTACKS: Spear; can turn feet into wheels and ram into you
SPELLS: Light Saber, Moon Saber
Gremlin
---------------------------------------
| 423 HP | 64 MP | 2074 EXP | 1620 GP |
---------------------------------------
ATTACKS: Poison attack; throws harpoons; spits energy balls
SPELLS: None
Doom Sword
---------------------------------------
| 411 HP | 32 MP | 2190 EXP | 2640 GP |
---------------------------------------
ATTACKS: Charging attack
SPELLS: Stone Saber
National Scar
---------------------------------------
| 630 HP | 58 MP | 2425 EXP | 2600 GP |
---------------------------------------
ATTACKS: Shoots missiles; summons Imps
SPELLS: Wall, Evil Gate
Ice Thug
---------------------------------------
| 440 HP | 40 MP | 2680 EXP | 2850 GP |
---------------------------------------
ATTACKS: Spinning fork; throws multiple forks simultaneously
SPELLS: Cure Water, Acid Storm, Freeze
Griffin Hand
---------------------------------------
| 600 HP | 99 MP | 3090 EXP | 2560 GP |
---------------------------------------
ATTACKS: Jump attack; can render you unconscious
SPELLS: Silence
Mushgloom
---------------------------------------
| 628 HP | 38 MP | 2550 EXP | 3200 GP |
---------------------------------------
ATTACKS: Scatters spores; rolling attack
SPELLS: Wall
Ghost
---------------------------------------
| 632 HP | 99 MP | 3540 EXP | 2160 GP |
---------------------------------------
ATTACKS: None
SPELLS: Freeze, Evil Gate
Needlion
---------------------------------------
| 599 HP | 28 MP | 2800 EXP | 2430 GP |
---------------------------------------
ATTACKS: Needles can petrify you; lunges while shaped like a football
SPELLS: None
Tsunami
---------------------------------------
| 388 HP | 99 MP | 3700 EXP | 2100 GP |
---------------------------------------
ATTACKS: Poisoning, several other harmful physical attacks
SPELLS: Acid Storm, Energy Absorb
Master Ninja
---------------------------------------
| 400 HP | 44 MP | 4388 EXP | 2760 GP |
---------------------------------------
ATTACKS: Very fast physical attacks with swords and ninja weaponry.
SPELLS: Stone Saber, Wall
Fiend Head
----------------------------------------
| 1150 HP | 99 MP | 3868 EXP | 2280 GP |
----------------------------------------
ATTACKS: Poison breath
SPELLS: Dispel Magic
Wolf Lord
---------------------------------------
| 280 HP | 50 MP | 4210 EXP | 2400 GP |
---------------------------------------
ATTACKS: Punches and kicks
SPELLS: Cure Water, Lunar Boost
Metal Crab
---------------------------------------
| 533 HP | 28 MP | 3230 EXP | 2846 GP |
---------------------------------------
ATTACKS: Claws, bubbles
SPELLS: Light Saber
Whimper
---------------------------------------
| 230 HP | 99 MP | 4036 EXP | 2280 GP |
---------------------------------------
ATTACKS: Harmful rays shoot from eyes
SPELLS: Stone Saber
Terminator
---------------------------------------
| 300 HP | 99 MP | 4570 EXP | 3600 GP |
---------------------------------------
ATTACKS: A really strong morningstar
SPELLS: Light spells
WALKTHROUGHS FOR ALL AREAS
==========================
** Note that the walkthrough here starts from the moment that you get
kicked out of Potos. If you want to look up anything that occurs before
you get kicked out of Potos, go see the Story section.
Jema told you to go to the Water Palace, so you need to go there.
PATH TO WATER PALACE
--------------------
MAIN GOALS
* Find the Water Palace.
MONSTERS YOU WILL FACE
Rabite, Lullabud, Mushboom
SPECIAL ITEMS YOU WILL GET
None
+ You have two options when you leave Potos: you can either walk to the
Water Palace and gain experience (recommended), or you can take the
Cannon Travel just to the right (I never take this route). If you
wish to use the cannon to get to the Water Palace, don't worry about
paying; Jema will have already paid your fare. If you walk, read the
sign to the south and take the correct path.
+ The storyline has sort of a branching path here - one of the few in
the game. If you read the sign that says BEWARE OF GOBLINS and talk
to Dyluck at the Water Palace, you will get captured by goblins on
the way back, and will consequently meet the girl. She will run off
before you get a chance to learn her name though. If you do neither
of the two things I just mentioned, the goblins will not take you
hostage.
+ Be sure and find Neko's shop. Although Neko is extremely pricey and
has several items you do not yet need, his is a good place to stay
the night and save your game.
+ Talk to Jema at the front door of the Water Palace. He will go in. Go
in and he will tell you to follow him.
WATER PALACE
------------
MAIN GOALS
* Talk to Sage Luka about the sword and your destiny.
* Energize the Mana Sword with the water seed.
* Obtain the Spear.
MONSTERS YOU WILL FACE
None
SPECIAL ITEMS YOU WILL GET
Spear
+ Press the green buttons to open up bridges that lead you to Sage
Luka. Talk to her to initiate a conversational sequence.
+ When Jema goes off, talk to Luka further about the sword. She will
ask you what you are afraid of. Either answer is acceptable. When
she asks you if are willing to be the one who re-energizes the Mana
Sword, say yes. You will hold the sword up to the seed. Doing this
allows you to raise your sword's level once you have gotten it
forged by Watts, which you cannot do yet.
+ Talk to Luka. She will restore your health and save your game. She
will also tell you to go to Gaia's Navel. Looks like it's back on the
road again. Once again, you have two choices. You can take the Cannon
Travel Service, which you now have to pay for, or you can walk, which
I strongly advise.
PATH TO GAIA'S NAVEL
--------------------
MAIN GOALS
* Raise the Spear to level 1.
* Find Pandora.
* Locate Kippo Village and buy better armor.
* Enter Gaia's Navel.
MONSTERS YOU WILL FACE
Rabite, Mushboom, Lullabud, Buzz Bee
SPECIAL ITEMS YOU WILL GET
Chain Vest, Elbow Pad (the two pieces of armor you should buy when you
get to Kippo Village)
+ If you get captured by the goblins, watch that sequence and then move
on.
+ Go east to the fork in the path. Pandora is south, so go that way.
+ Exit Pandora to the west.
+ Fight and go all the way west until you reach Kippo Village.
+ Find the item shop and buy the Chain Vest and Elbow Pad. If you took
substantial damage on the way to Kippo, rest at the inn and save.
+ Go north to Gaia's Navel and take either path. They both lead into
cave.
+ If you want to buy things from Neko and save, go in the cave to the
right. Otherwise, enter Gaia's Navel through the left passage.
GAIA'S NAVEL
------------
MAIN GOALS
* Find the Magic Rope.
* Locate the Dwarf Village and the switch you need to hit to gain
access to it.
* Defeat Tropicallo.
* Accept the sprite into your party.
* Get the bow, the boomerang, and the axe.
* Get Watts to start forging your weapons for you.
* Have the sword and the spear forged.
* Buy armor for you and the sprite.
MONSTERS YOU WILL FACE
Blat, Kid Goblin, Green Drop, Tropicallo, Brambler
SPECIAL ITEMS YOU WILL GET
Spear's Orb, Magic Rope, bow, boomerang, axe
+ Fight the Blats when you enter the cave. They can use the Balloon
spell, which immobilizes you, so kill them quickly.
+ If you want to gain a quick level before moving on, fight the Green
Drops and allow them to reproduce once you kill one. If you allow
them to duplicate themselves in this manner, you can quickly gain
experience.
+ Soon you will come to a room with lava, which is impassable. Go in
the room all the way to the left and fight the Kid Goblins. At the
end of this long corridor is the switch that drains the lava. Hit it
with either weapon.
+ When you go back in, the lava is gone. Go south.
+ In the next room, go as far west as you can. Go up the stairs,
battling the Green Drops if you wish, and go in the room.
+ Kill the Kid Goblins and shake open the chest to reveal the Magic
Rope. If you are stuck in a dungeon or find that the enemies are too
difficult for you to battle, you can use it to transport yourself
back to the entrance.
+ Keep trudging ahead until you hear party-style music. You will not be
able to go up the steps and into the door yet. The steps are all too
low for you to reach the plateau. Go through the east door and fight
the Kid Goblin guarding the switch. When he becomes one less burden,
swing at the switch. A hole will open in the ground. Go back through
the door - you can now access the Dwarf Village.
+ Talk to all the dwarves outside. They have been having problems with
earthquakes.
+ Buy new armor at the armor shop.
+ Go to the door with no label. Inside should be a forking path. Go to
the left for a little entertainment.
+ Pay 50 GP to see the show. First you will see a bad appearance by the
Rabiteman ("Take one Rabite and one man, and you have Rabiteman!"). I
can't tell if the hero is cheering or booing, but they do tell him to
pipe down. That still doesn't give much away.
+ Then a sprite from the Upper Land will appear onstage. You will hear
his sob story about being brought here in a great flood and losing
his memory. The sprite's manager will ask for a 100GP donation. Fork
it over and leave.
+ Go in the door to the right this time. You will discover that you
have been conned. Totally embarrassed, the two will refund the 150GP
you gave them.
+ Leave and go see Watts the blacksmith.
+ When he tries to forge your sword, his hammer will give off a divine
glow. He realizes that he is tempering the Mana Sword. With the rush
of power flowing through his mallet, he decides to make a weapon. He
asks you to come back later when he has completed it.
+ When you leave the smithy, a tremendous earthquake will rock the
village. It's time to fight Tropicallo.
**************
* TROPICALLO *
**************
-----------------------------------
| 315 HP | 0 MP | 80 EXP | 132 GP |
-----------------------------------
Tropicallo's main annoyance is that he shoots those stupid pumpkin
bombs at you. If you almost let one fall on you but then move at the
last second, you might be able to prevent getting hit by them. If the
Brambler (the vine that moves toward you) starts to corner you, find
its source and strike it. It will retract back to the root and move to
another section, and it can actually be killed quite easily as well.
Use candy if you get in a jam.
Tropicallo is very hard to hit with your sword. Equip your spear, as
it not only has better range but has higher attack. If you hit him as
soon as he pops out of the ground, he will probably not be able to fire
a pumpkin bomb. After a few moments of running around hitting him, he
will be dead. You will obtain the Spear's Orb, which you can take along
with the Sword's Orb to Watts for tempering into a better weapon.
+ The sprite will then join your party.
+ Buy him some armor, as well as some for yourself if you haven't done
so.
+ Visit Watts. He will give you his Mana-charged axe and show you a
faster way out of the cave.
+ Leave the cave and build up the spear and the sword and the three
weapons you just got in the cave. Build them up for both
characters. This will take the better part of an hour.
+ When you have FINALLY finished building your weapons, go to Pandora.
PANDORA
-------
MAIN GOALS:
* Find the girl.
* Build her up on all of your current weapons.
* Build the hero and the sprite up on the glove.
MONSTERS YOU WILL FACE:
None
SPECIAL ITEMS YOU WILL GET:
Glove
+ Enter Pandora and go to the easternmost part of town (not the ruins).
When you go up, you should make it to Pandora's castle.
+ Go through
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