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S u p e r M a r i o S u n s h i n e
FAQ/Walkthrough for Super Mario Sunshine
Only on Nintendo GameCube
Guide Version Final
Written by black hole sun
This guide may NOT be freely distributed among the WWW. This guide may NOT
appear on ANY site, or be linked to on ANY site, but GameFAQs and GameSpot.
This guide may not be ripped off, meaning you cannot paraphrase this and
submit it under your name. It may not be redistributed electronically or
physically, except for personal, private use. Anyone who violates these
terms of service is subject to the punishment of the full extent via various
copyright violations.
T a b l e o f C o n t e n t s
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1) Chapter One: Preface
Version History
Introduction
Storyline
The Cast
2) Chapter Two: The Basics
FLUDD
Controlling Mario
Controlling Yoshi
3) Chapter Three: Walkthrough
Bianco Hills
Ricco Harbor
Noki Bay
Pinna Park
Sirena Beach
Pianta Village
Corona Mountain
4) Chapter Four: Of Coins and Things
100 Coin Hunt Guide
Blue Coins
5) Chapter Five: Secrets/Easter Eggs/Misc.
Delfino Plaza's Secret Shine's
Adventure Field Secret Shines
Secrets/Glithes
Mysterious Noki Bay
Contact Info
______ ________ _____ ______
| | 0000993 /// | | 00004000904 | | 0123000 | |
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ
1) Chapter One: Preface
______ ________ _____ ______
| | 0000993 /// | | 00004000904 | | 0123000 | |
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ
_________________
/____/ Version History __________________________________________
ŻŻŻŻ_________________/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
v.Final - =| My guide has been marked as incomplete? Huh? Anyway, a few grammar
corrections and stuff. Yeah. Unless someone emails my lonesome self with a
contribution or correction or something, no more updates.
v.2.0. - FAQ Completed! Added the 100 Coin Hunt Guide, Blue Coin FAQ, and the
section Mysterious Noki Bay to the Secrets/Easter Eggs/Misc. section. Fixed
some glaring errors in Corona Island as well. Also, I have received a lowley 1
email with a contribution, and 1 email total on this guide, which was courtesy
RedRapier with a glith. C'mon, I know more of you guys are out there! I need
to beef up the glitches and secrets section, and I KNOW you guys have spotted a
few errors. Come now, don't be shy! Drop me a line; see the Contact
Information section for more.
v.1.0. - First version sent in. Expect a 100 Coin Hunt Guide coming later.
_______
/____/ Intro ____________________________________________________
ŻŻŻŻ_______/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
I first heard of Mario way back when I was about 7 or 8 years old, sitting at
home watching a TV screen. My much-older sister was playing the NES, and on
the screen a little pixilated man in red trousers was jumping on goombas,
warping through pipes, etc. As my sister cleared each level, I looked on in
awe of the innovation and crispness the game possessed. I tried my luck after
she was done, and died to a game-over screen rather quickly. I soon gave up,
sub-consciously realizing I was too young for such a tough game. One thing
remained in my mind though: this 'Mario' fellow was someone to watch for.
Sure enough, years later I purchased the N64 along with a game called Mario
Kart. There he was again, in another innovative title. However, it just
didn't have the same...feeling that the games on the NES had. A little later,
I found Mario appearing in yet another game: Super Mario 64. I immediately
took it home, and that's where my addiction all began.
Needlesss to say, I was quite impressed with SM64. Wait, impressed is too
little of a word. DAZZLED does it more credit. I replayed the game 3 times,
collecting every Star, learning every secret. Afterwards, I went into a
Mario-like withdrawal as no Mario title was released for a looooooong time
afterward. Until now.
Here he is again, in Super Mario Sunshine for the GameCube. While it may lack
the innovation of SM64 and past Mario games, it still was damn fun and one of
the best games on the GameCube, and for that matter one of the best on ANY
system. Here in this FAQ I will explain how to attain each of the levels 8
Shines, though I will NOT cover the blue coins, as I found them quite tedious
to search for.
I know this game might appear to be oversaturated, but it really isn't, with
only three FAQs complete and the rest rotting in limbo. So, I asked myself
'Why Not?' This is my favorite game to date, and I felt like having something
to work on until Rare's highly anticipated SFA came out. School work was and
has been rather light, so I had a lot of time to work with this FAQ, molding it
unto perfection. So read on and the latest edition to the famed Mario series
will take form in your mind and you'll master this game, like I have.
- BHS
___________
/____/ Storyline _______________________________________________
ŻŻŻŻ___________/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
[Taken from INSTRUCTION BOOKLET]
Close your eyes and imagine...soothing sunshine accompanied by the sound of
waves gently breaking on the shore. High above, seagulls turn lazy circles in a
clear blue sky. This is Isle Delfino.
From the hustle and bustle of the Mushroom Kingdom, this island resort glitters
like a gem in the waters of a southern sea.
Mario, Peach, and an entourage of Toads have come to Isle Delfino to relax and
unwind. At least, that's their plan...but when they arrive, they find things
have gone horribly wrong...
According to the island inhabitants, the person responsible for the mess has a
round nose, thik mustache, and a cap...
What? But...that sounds like Mario!?
The Islands are saying Mario's mess has polluted the island and cause their
energy source, the Shine Sprites, to vanish.
Now the falsely accused Mario has promised to celan up the island...but how?
Never fear! FLUDD, the latest invention Gadd Science Inc.(Ed. Note: 'Gadd' from
Luigi's Mansion, remember?) can help Mario tidy up the island, take on baddies,
and lend a nozzle in all kinds of sticky situations.
Can Mario clean up the island, capture the villain, and clear his goo name? Its
time for another adventure to get started!
___________
/____/ The Cast ________________________________________________
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M a r i o
We all know Mario. He's the Italian plumber from NES days that the old gamers
loved. Mario is not exactly a tall or muscular, nut quite fit to be a hero. He
looks more fit with him having his face under a leaky faucet. But looks are
deceiving, as Mario is one of gamedoms best-known and most lover characters of
all time. Mario basically has followed a course of saving mushroom Kingdom,
andn
notably princess Peach, from his nemesis, Bowser. This game take a little break
from that same plot, or so it will seem at first...
P e a c h
Princess Peach called by her friends, though her real name is Princess
Toadstool. We've never seen who her parents were, as she apparently rules
Mushroom Kingdom by herself. Quite possibly the WORST voice actor evar, Peach
isn't playable in this game; only Mario, much like SM64. Peach is basically a
passive observer in this game, as she doesn't play a key role in the plot. Or
so
it would seem at first...
T o a d s w o r t h
An old long-time friend and steward of the royal family, Toadsworth was absent
in SM64. When you talk to him, he makes a god-awful sound. Not much else to
desribe about him, except he's pretty old.
T o a d
The worrisome little fellow Toad, seen in every Mario game, even Luigi's
Mansion. Toad is Peach's attendant, and aside from having a giant head he's not
much use, and doesn't give you an occasional Star like in SM64.
P i a n t a
The Pianta are Delfino's main residence. Most of them are fat and jolly, but
some are just plain grumpy and stubborn. They grow little trees on their head,
and the only difference between male and female is their colors, blue for male,
red for female. They are widely known for their strength, and their talent and
enjoyment of throwing things, like Mario for instance. Oft times they have
hints
sand tips willing to share with you, so talk to everyone.
N o k i
Small sea-sheel like animals, Noki are the games only other sentient
life-forms.
When threatened, they withdrawl into their sea-shells for protection. The Noki
children are wildley playful and disobedient, and often times have good hints
they are willing to share.
S h a d o w M a r i o
Shadow Mario is a mysterious blue Mario impersonater, whom is the cause of all
the bustle that has been taken over Delfino Island. He spreads his graffiti
around using his little magical staff, supplied by a certain scienctist name E.
Gadd. Shadow Mario makes several appearances over the game, most taunting you
to
chase him. Shadow Mario appears to have no connection to any other enemy, but
that might change over the course of the game. Shadow Mario has virtuaolly the
same moves as Mario has, but he of course doesn't have the FLUDD, which may
just
be the key to defeating this strange adversary.
______ ________ _____ ______
| | 0000993 /// | | 00004000904 | | 0123000 | |
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ
Chapter Two: Basics/Actions
______ ________ _____ ______
| | 0000993 /// | | 00004000904 | | 0123000 | |
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ
_______
/____/ FLUDD ____________________________________________________
ŻŻŻŻ_______/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
FLUDD is the water pack you'll find at the first playing of the game. You
will be required to use FLUDD for the majority of the games puzzles and
trials. You must learn to master the controls of FLUDD.
The first and most basic use for FLUDD is to squirt water, washing away
graffiti and killing some enemies. To squirt while moving, lightly hold the R
trigger and the water pack will squirt until it loses so much water pressure
that it stops squirting, so you must start again. This is the action I would
recommend using for a good portion of the game. FLUDD's second water
squirting feature is shooting in place, drenching nearby enemies and graffiti.
This tactic is best used when you must squirt something above or below you.
Since this mode is very hard to aim in, its highly advisable for you to switch
to Mario Cam with the X button.
FLUDD's second most important feature is the Hover Ability. This ability is
self-explanatory; you can hover over gaps or anything else for a short time.
You will most of the time use this to get to hard to reach places by hovering
upwards or hovering over gaps. You cannot however hover forever, as like the
squirt function once you lose water pressure you plummet to whatever is
below.
FLUDD comes with several upgrades. These include the Rocket Nozzle and Boost
Nozzle. The Rocket Nozzle blasts Mario high into the air with the rocket like
propulsion being water. Move the analog stick to have Mario fly at a slant in
the desired direction.
The Boost Nozzle is used too...well I'll let YOU figure that out:P. Hold R
to power up and blast from point to point. Turning is terrible on land, but
in water it's excellent. A great way to get around Isle Delfino, as you'll
never run out of water because your sucking in more as your spitting it out.
___________________
/____/ Controlling Mario ________________________________________
ŻŻŻŻ___________________/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
Here in SMS, there are a wide array of moves Mario has at his disposal. Most
of which repeat from SM64, but there are some new ones and if you've
never played the N64 version (shame on you!) here is the complete list of
commands.
Jump - Double Jump - Triple Jump
--------------------------------
This is a pretty basic function. To jump, press A. To double jump, which
is another jump but this is a bit higher, press A to jump then right
as Mario hits the ground press A again. To do a Triple Jump, execute a
double jump then press A again when Mario hits the ground. Mario will flip
into the air at his highest capability.
Side Somersault
---------------
One of the key jumps in the game, Mario can jump almost as high as the
Triple Jump, yet without all the effort and button mashing. To do this, run
Mario in any direction then quickly move the controller stick in the opposite
direction, making Mario gain momentum, and press A. Basically, yank the
controller stick right then left the press A.
Ground Pound (Butt Stomp)
-------------------------
For some reason Shigeru decided to change the name of this move. Oh well.
The 'ground pound' is something Mario does when he needs to press a switch or
flatten an enemy. To do this, jump, then press the L Trigger. Whatever is
below Mario will take a big hit.
Note also that you may use this move to break your fall: when falling from an
excessively elevated height, execute this move and no falling damage will
affect Mario.
To make your ground pound even more powerful, try blasting into the air with
a rocket nozzle(explain below) and ground pounding from the highest point.
Wall Kick
---------
This move was one of the hardest moves to execute in SM64; you had to have
such precise timing. Miyamoto however has made things easier this time round.
To do a wall kick, where Mario jumps back and forth between walls, ascending
as he performs each jump, just jump into a wall and press A. Continue to
press A to ascend to higher ledges.
Spin Jump
---------
A new ability, though rarely useful. Many SSBM veterans will recognize this
move. Mario spins in a circle, plowing his fists at unsuspecting
enemies. To do this, jump then quickly rotate the analog stick 360 degrees.
Carry
-----
You can pick up items with the B button. This ability eliminates Mario's old
punch ability, but no matter since the punch was quite weak. Stand next to a
piece of fruit or whatever to pick it up. Press B again to drop the object,
or run and press B to throw it. Note that you cannot use the FLUDD pack when
heaving around an object.
Dive - Front Somersault- Body Slam
----------------------------------
All of these moves are returning from SM64. When running, press B to slide
forward for a short time. When you slide on a wet surface, things get fun:).
A front somersault is basically when Mario jumps up from the ground if he's
sliding. You can cover a LOT of ground very quickly if you repeat this tactic
a few times. To Body Slam, jump then press B and Mario will hurl himself into
the face of any enemy.
Camera Angles
-------------
Ah yes. The dreaded Mario camera angles. Though not as bad as Sonic Adventure
2 (God forbid!) it's still pretty terrible. You do however have a lot of
control over it. You can manipulate it to your liking by using the C Stick.
Press forward to zoom towards Mario, and back to Zoom out. Left and right to
their corresponding directions, of course.
You can also go into a semi first-person mode called Mario Cam by pressing X.
In this mode you cannot move, but you can squirt your FLUDD.
___________________
/____/ Controlling Yoshi ________________________________________
ŻŻŻŻ___________________/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
Yoshi has been in nearly all of the Mario games. But only in this one can
you actually ride the green dinosaur.
At some point in the game, a Yoshi egg will be shown, carried by Shadow
Mario. After you chase Shadow Mario down, the egg will become available to
you. To hatch it you must find a fruit that matches the one Yoshi is
dreaming of, seen in a bubble above the egg. Bring that fruit to the egg and
Yoshi will pop out.
Notice at the bottom left of the screen that Yoshi has a Juice Meter. When
his juice runs out, he runs out of gas so to speak and dies. You can
replenish his juice meter by eating fruit with the tongue grab, explained
below. Yoshi's juice meter depletes even if you do nothing. It does not
deplete, however, when you squirt out fluid from Yoshi's mouth, which was
quite surprising to me at first.
Yoshi controls virtually the same as Mario. He can do Double and Triple
jumps, which if timed right can be MUCH higher then Mario can achieve, he can
squirt liquid, though a different kind (see below), and do a ground pound. He
cannot however swim. If Yoshi goes into water above his head, he drowns and
returns to his egg.
Some of Yoshi's exclusive moves are the tongue grab, the juice squirt, and the
ability to hover in he air for a short time using only his feet. The tongue
grab can be used to swallow fruit or even enemies, executed with the B button.
The juice squirt is much like Mario's water, only this juice disintegrates
certain kinds of barriers, and turns certain enemies into platforms... To
hover for a while, jump the hold A and Yoshi will kick and ascend a little
before falling back down.
To dismount a Yoshi, press the X button. Careful though, as Mario tends to
leap off a Yoshi rather then slide off, making it so he'll even leap off
ledges if you dismount too close to them.
______ ________ _____ ______
| | 0000993 /// | | 00004000904 | | 0123000 | |
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ
Chapter Three: Walkthrough
______ ________ _____ ______
| | 0000993 /// | | 00004000904 | | 0123000 | |
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ
_____________
/____/ Walkthrough ______________________________________________
ŻŻŻŻ_____________/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
________________________________________________________________________
---------------------|::: Delfino Air Strip::: |---------------------
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You begin with a cutscene (in a Mario game!?) that lands you onto the air
strip. After some talk with Peach and a conference with Toadsworth, you'll
gain control of the Italian plumber facing a pile of goop. That goop is
graffiti, which plague's the isle's inhabitants. More on that later.
Proceed north of the goop, careful not to tread in it, to find the FLUDD next
to a Delfino resident, a Pianta. After a brief introductory tutorial to
FLUDD, head back to the goop. Squirt its center to make a monster, the Gate
Keeper, appear. To destroy it, you must squirt water inside its mouth when it
opens. Switch to Mario Cam for this battle. After you kill it, a Shine
Sprite will appear for your taking.
Once you retrieve the Shine, Delfino constables will grab Mario and throw him
in prison, believing him to be the one who spreads the graffiti around. After
more cutscene you'll arrive at Isle Delfino.
NOTE: You can return to the air strip once you have beaten Episode 7 in
every world. Talk to the Pianta on the dock, next to the house
where you trade in blue coins. You can run the 100 coin hunt and
find the 8 red coins.
________________________________________________________________________
---------------------|::: Bianco Hills ::: |---------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Location: Delfino Plaza, starting point. Destroy the Gatekeeper next to
peach. A statue will appear. Squirt the M on it that Shadow Mario went
through to open it as a portal, then hop in like you did with graffitiings in
SM64.
NOTE: Wherever you start each level, I will consider straight forward to
be North, backwards to be south, left to be west and right to be
east. Remember these words come later levels.
_____
Episode 1: Road to the big windmill
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Head down the stone walkway. You might want to slide down the wet part, as
that's always fun. Proceed to the east end of the level by jumping onto the
tightrope bridging the river to the other end of the level. Pass the trees
and proceed to the goop covering the ground. The base of the goop is where
the gatekeeper lies, where the rolling balls of graffiti are being spawned.
Defeat the gatekeeper to claim the Shine. Notice that a path has arisen out
of the ground, bridging the big windmill to you. You'll need to go to that
path in a later episode.
_____
Episode 2: Down with Petey Piranha
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Proceed to the point where you defeated the Gatekeeper in Episode One. Get on
the path spiraling around the windmill. Ascend it, spraying graffiti off as
necessary. You'll soon come to a gap: use the hover nozzle to get around it.
The next gap in the path will have strange prickly vines stemming from the top
of the windmill: hover around them to the other side. Spray the M if you want
a blue coin, then take the rotating platform up to the top of the windmill.
Petey Piranha will smash the top of the windmill and you and him will plummet
to the windmills inside base, there to fight.
Petey Piranha is much like the gatekeepers. To damage it, let a stream of
water into its mouth when it opens to suck in air. It will fall on its side,
momentarily stunned. There's your chance. Jump onto the thing's stomach and
ground-pound the water out of him, where the arrow is pointing. Do this three
times, warding off the little enemies it occasionally spawns, and it will die
and leave you the Shine.
_____
Episode 3: Hillside cave secret
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Traverse to the east side of the level. Find the walkway, and follow it left
where the arrow on the sign is pointing. You'll find a low tightrope, less
then 3 feet above the water. Jump onto it and have Mario balance across.
Jump to the next tightrope, cross it. Do this to the last platform, avoiding
the little enemy that scurries back and forth on the rope. Across is an un-
bridged platform. Hover to it, then jump onto the above ridge. Turn right,
side somersault up into the cave.
These little areas, reminiscent of past Mario games, are in every level of the
game. They require precise timing and a lot of patience. This first one
however is quite easy. Ascend the horizontally moving blocks up to the safety
of the platform. Cross to the next platform via the moving cubes, carefully
timing your jumps. The next platform requires you to get past a narrow bridge
that has large blocks rotating around it. Run across, diving as necessary.
The last obstacle is a trio of rotating triangles. Easy enough. The final
platform of course has the Shine.
_____
Episode 4: Red Coins of windmill village
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ahhh yes, the red coin hunt from SM64. Collect 8 and you get a Shine. All
thses coins are, as you'd expect, well hidden. I'll go over the locations of
all of the coins. Well, let's continue shall we?
Enter windmill village past the river. (1) is on a low tightrope connecting
two buildings on the left, near the Hover Nozzle upgrade. (2) is on the roof
the same tightrope bridges. (3) is on the white archway wall separating the
east
end of the village. Climb the tightropes to reach it. (4) is right next to
the
previous coin. Still on the wall's top, head to the left towards the bells.
(5) is under the archway. Climb to the top of the wall to find a tightrope
leading to a roof of a building with coin (6). From there, hover to the
rotating windmill. (7) is floating in the air off and above the windmills
wooden platform. From there, hover to the building across from you that has
the
two towers. (8) is on the roof of the left tower. Wall jump to it. The Shine
will appear on a high platform off ahead of the roof you found (8). Use the
tightrope to reach it.
_____
Episode 5: Petey Piranha strikes back
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you start off, go to the northern end of the village. To the left is some
graffiti, and a Pianta is under it all. Spray the graffiti off him. Talk to
him, FACING the wall behind the Pianta. He will throw you up onto a ledge.
Another way to get to it is to climb to the top of the tower where you found
the number (8) coin in the previous episode and use the tightrope. This way
is easier though.
Leap up the sodden steps to the top. Approach the pink...things floating
around. Turn left and you'll find Petey Piranha snoozing off in the distance.
Face him, then switch to Mario Cam. One of the pink things will get caught in
Mario's FLUDD. Hold R and let go in the direction of Petey. If the
pink thing hits Petey he will wake, which is exactly what we want.
Petey will then fly over the village, barfing out graffiti as it does.
Much like you would do to other real-life dangerous flying things, such as
wasps, squirt it. It will fall, wings soaking wet. After it lets out a few
tornados, it will open its mouth. You know what to do. I would recommend you
to clean up all the graffiti around the village before you engage in battle
with Petey, as it will make things easier. Either way, after you kill it, the
Shine will appear where you pulled the Pianta out of the mud.
_____
Episode 6: The secret of the dirty lake
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go the lake on the east side of the valley. It will be polluted. Only the
surface is hazardous; if you find yourself in the water and in the middle of
no-where, swim underwater to a shore, minimizing health loss.
Head up the path twisting around the mountain the big windmill is on. Look
down over the ledge facing the inaccessible part of the level. You should see
a cave with the pollution pouring out. You need to penetrate that cave. Jump
over the ledge and free-fall for a few seconds before letting the Hover
function on your FLUDD take over. You will not make it to the cave, but you
can make it to the logs in front of it. Land on them, then jump into the
cave.
From your starting point head forward and jump on the blue platform after it
flips. Wait for it to go left, the jump on the recently flipped red platform.
When the blue platform next to you flips, jump on that, then make your way to
the safe block with the mushroom.
Grab the 1-up on the triangle then wall-jump to the large cube. It
will start to rotate in all kinds of funky directions. Nothing I can help
with here. Your going to have to build up some skill for this. On the next
platform, run past the duster blocks then hop onto the next cube. It will
flip like the last one did. Good luck.
Atop, just time your way across the space using the platforms. Grab the Shine
with pride if you beat this tough level.
_____
Episode 7: Shadow Mario on the loose!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is quite possibly the easiest Shine here. Just chase Shadow Mario and
squirt him with water. For some reason he can swim rivers, yet water from
Mario's pack damages him...? Baaah! Anyway, don't bother jumping onto the
roofs of the buildings SM will leap to; he'll just jump down, making it a
waste of effort. He falls when you damage him enough, and he'll cough up a
Shine.
_____
Episode 8: Red coins on the lake
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go to the lake, which is now pollution free. Head over to the low tightropes.
You find (1) on the rope. Turn right at the end to find (2) floating above the
water. To get to it, use the lillipad a ways past it. To move it, squirt in any
direction. Proceed to the high tightropes, near the entrance to the secret
cave.
You will find all other coins here in the complex of ropes.
The shine will appear in an indentured alcove on the windmill. Get to it by
dropping from an above path.
________________________________________________________________________
---------------------|::: Ricco Harbor ::: |---------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Location: Defeat the Gatekeeper on the west end of Delfino Plaza. A hut will
appear with the portal on it. Note that that is where you may trade in 10 blue
coins for Shines.
_____
Episode 1: Gooper Blooper Breaks Out
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Run onto the freighter. Don't bother with the manhole; all exits are blocked
up
with crates. Proceed to the north end of the harbor. You'll find a stack of
colorful crates with a tentacle sticking out. Grab it with the B button and
pull it off; Gooper Blooper will emerge.
This is one of the easier bosses. All you must do is to squirt it in the eyes
and it will attack by swiping at you with its tentacles. When it does this,
jump to avoid the hit and land on the tentacle to flatten it, then pull the
tentacle off. When you pull all of its tentacles off, go grab its nose and
pull it. It will seem to die, but won't. A second form will appear. Again
pull all of its tentacle off then pull its nose again and let go when its face
turns purple. Once you defeat it, a Shine will appear.
_____
Episode 2: Blooper Surfin Safari
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turn around, about 180 degrees. Approach the set of logs and cross them. Get
on any one of the bloopers to go surfing. Surf it to the north end of the
harbor. You'll find a cave with a polluted entrance. Enter it. Inside
you'll find a racing track. You must surf on a blooper through the track in
less then 45 seconds, dodging obstacles along the way. It's pretty easy and
pretty fun. Don't need my help.
_____
Episode 3: The caged Shine Sprite
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You should have ground-pounded the crates blocking the manholes in the
previous episode, so enter the manhole and proceed down the dock to a pair of
towers with 'Fruit' sprayed on them. Go to their right, then hover onto the
gate next to the working crane. From there, hover onto the roof of the
buildings to the west, in front of Mario.
Roof hop to a roof with crates on them. Ground-pound them to make getting
here easier, if you perchance die. Hop onto the metal beam connecting to the
catwalks. Turn right at the 3-way intersection, squirting the mini goopers
off into the water. Hop onto the moving poll, and have Mario's back face
south. When the poll gets as close as it can to the gate, press A to
have Mario leap to it and grab on. Climb to the square outline and press B to
switch Mario to the other side. Push off to the next fence, then again switch
to the other side. Leap to the catwalk. Hover over the gaps, then squirt the
gloopers. Proceed to the red box in the distance. Open it to find the rocket
nozzle. Use it to blast into the top of the cage the Shine is located in: hop
up the trampolines. You may also enter the cage from below it on the
platform. If you do that, go to the revolving hatch on the fence and flip it
to arrive inside the cage. Either way, grab the Shine to complete the
episode.
_____
Episode 4: Secret of Ricco tower
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The tower is located a little ways to the North. It is visible from the
starting point. You can get to its top by retrieving the rocket nozzle, or
you can make your way to the rooftop north of the tower(use the manhole).
Enter the tower to enter the level.
Run across the rolling platforms. These aren't too tough; just be sure to
continue jumping over to the side that's most horizontal, giving you the best
chance to stay on the block.
This is an obstacle course, much like that found in Bianco hills. The first set
of obstacles will be a series of rotating blocks. Run across them, keeping sure
that you are on the side that is turning. Once you reach the safe platform, be
sure to wall-jump to get the 1-up mushroom hanging in the center. Next, you'll
have tread a pair of rolling wheels. Pretty tough, just keep running and
jumping
against the direction it is moving. Continue to the mound of sand blocks. Jump
up and pass it to the final platform with the Shine on it.
_____
Episode 5: Gooper Blooper Returns
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go to the north end of the dock. Once there, look upon the helipad. The
Gooper Blooper is on that. You must get the Rocket Nozzle to get up there,
which is located directly below the helipad surrounded by polluted water. On
the platform where you get the Rocket nozzle, charge up and blast off. Mario
will latch himself onto the grate that happens to stretch below the helipad to
a switchboard. Shimmy him to the rotatable switchboard, then press A this
time, as the B button have Mario release his grasp on the grate.
Destroy the Gooper Blooper like you did the last time. Make sure though that
when your pulling his tentacles you don't pull yourself off the helipad.
_____
Episode 6: Surfin for red coins
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
From your starting point turn around and go to the isle with the
gloopers. There will be a red switch there; pound it to make red coins
appear. You must gather them in the allotted time, 3:00. First, go to the
northern end of the level, to make things easier. Between one of the struts
supporting the helipad is (1). (2) is a little ways past (1), near the gate
blocking you from going off further into the ocean. From there, hug the gate
and turn right. Proceed along to find (3) and (4) next to a pair of bowies.
Once you attain (4) turn 180 degrees and head towards the ship next to the
bowies. (5) is there. Turn left at (5) to find the next coin, (6), under a
red platform in the middle of the docking area. Turn to the North to find (7)
hovering in the air a little ways past the machinery. Turn right to find (8)
lodged between a boat and a strut.
The Shine will appear on the deck where you fond the goopers. Gain speed and
jump into it.
_____
Episode 7: Shadow Mario returns
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chase Shadow Mario onto the catwalks above where he will stay for the rest of
the chase. You don't really need to move; just stay in range of him. When
you can damage him no longer, just approach him and he'll slip and fall and
give up a Shine.
_____
Episode 8: Yoshi's Fruit Adventure
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You must have chased Shadow Mario holding a Yoshi egg at Delfino Plaza to do
this missions. If you have, let's continue. If not, exit this level and get
enough Shines until that happens.
Proceed to the north end of the dock. You'll find the Yoshi egg in the market
area. He'll be wanting some weird fruit that I've never seen or heard of.
Email me if you know what it's called. Anyway, to get this fruit, jump up to
the top of the towers with 'Fruit' spray-painted on them. Stomp on their
switches until the fruit Yoshi wants plops out of the pipe.
It figures: Mario cannot pick up this fruit. It's too spiky. So, its time to
play Mario Soccer. He will kick it when your approach it. Sometimes he'll
punt it down-field, other times he'll just dribble it a bit. Its random I
tell ya. Line up the kick in Yoshi's direction and boot it. You could use
your water gun to squirt it, but that takes a lot longer.
Once you hatch the Yoshi egg, find the fish jumping up and down. Squirt them
with Yoshi's juice and they'll turn into platforms and will take you across to
the strut in the distance. You must play this tedious game of timing,
squirting when its just high enough so that you can reach the strut, yet low
enough so that you can reach it. Have fun. I have yet to complete this
mission. The Shine Sprite awaits at the last strut.
________________________________________________________________________
---------------------|::: Gelato Beach ::: |---------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Location: Northeast side of the island. A gatekeeper will cover it up, and
once you beat it a tower will appear. On the tower the portal will emerge.
_____
Episode 1: Dune Bay sandcastle secret
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
From your starting point, head to the left. There is a small peninsula; to
the right of it is a plant sticking out of the sand called a Dune Bud. Squirt
that plant until it fills full of water. A sand castle will appear on the
peninsula; enter it before it disappears.
This is arguably the easiest secret level in the game. Just run across the
sand blocks, as they start to disintegrate once you set foot on them. Jump
up the blocks of sand at the end to find the Shine.
______
Episode 2: Mirror madness! Tilt, slam, bam!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Strange title, isn't it? After your brief discussion with the Pianta, proceed
to the mirrors displayed in the opening cutscene. Jump on any one of them and
you'll find some strange looking bulb creatures, presumably larger versions of
the common cataquacks found on the beach. The amount of these things vary
between mirrors. You must remove all the creatures from the 3 mirrors. To do
this, squirt them with your FLUDD, towards the edge of the mirror, until they
lift up one leg, like they are trying to pee or something. Once they do this,
quickly get to the opposite end of the mirror and ground-pound. All those
lifting their legs will fly off the screen. Do this for all three mirrors and
the Shine will be yours.
_____
Episode 3: Wiggler Ahoy! Full steam ahead!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is one of the most memorable boss fights in the game, as well as one of
the most enjoyable. Remember that wiggler you knocked off the tower in the
previous episode? Well, he's back, and he's pissed off you woke him up. He
will be marching in a fit of fury in a set track around the beach. If you are
in his way as he passes by, you'll go flying. Water cannot harm him and he's
going too fast to be susceptible to the ground-pound. What do you do? Think
back to the first episode where you sprayed the Dune Bud until the sand-castle
appeared. Pretty big, wasn't it? Big enough to stop the wiggler, wasn't it?
Yes, yes it was. Squirt one of the Dune Bugs in the wigglers path until it
fills and creates an obstacle. If the wiggler runs into the obstacle, it will
trip onto its back for a short time. There's your chance to ground-pound him
where the arrow is pointing.
He takes 3 pounds to die. After you damage him twice, he'll be REALLY tough
to get as when you trip him he will fall in pretty deep water off the shore,
left of the peninsula. Swim to him ASAP and climb onto him to ground-pound.
This'll take a few tries, but you'll eventually get it.
_____
Episode 4: A sand bird is born
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The great sand bird has hatched! What does that mean to you? Absolutely
nothing! Except for the fact that this particular sand bird has 7 red coins
on its back.
Run to the far north of the level. You'll find a step cliff face blocking
your progress. Scan the face of the wall to find one of those little plants
from previous episodes in an indentured section. Squirt it and stairs will
rise to meet the cliff's top. Turn left to find a little platform with a view
of the level. Slide down its slope and jump onto the trampoline. From the
air, hover to the tower and drop into the large egg.
You'll be transported to a cloud high above the level. The Sand Bird will
soon fly under it, sweeping you with it. 7 Coins are located on its back,
head and tail. They are all easy to get. However, the sand-bird will soon
make a sharp turn, causing it to flip vertically. You WILL fall off unless
you find something to hold you. That something is one of the two little
blocks sticking out of its wing, there for no purpose except for you to stand
on when the bird does this. Wait out its turns, and find the last coin on the
tower it circles. Wait until the bird ascends enough so that you're level
with it, then hover over to claim the Shine.
_____
Episode 5: II Piantissimo's Sand Spirit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go to the purple Pianta in the distance, throwing his head back laughing.
You'll automatically engage in a talk, and he'll challenge you to a race to
the flag. Remember the race with Yoshi in SM64? Well this is a heckuva lot
easier. All you need to do is keep body-slamming and popping up to get a good
lead on him. However, when you come to the cliff face at the north end of
the level, there will be no plant to help you climb. Use the wall jump
instead. Note that if you feel like making this even easier you can get the
Rocket Nozzle, located on a shelf to the right of the bar, the one ahead of
where you met Piantissimo. Once you beat him to the flag, he will admit
defeat and give you your reward.
_____
Episode 6: Red Coins in the coral reef
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you start the level, head west towards the peninsula. In the distance
you'll spot a dock extruding into the ocean. A few yards to the left of that
dock is the coral reef, a series of funny looking underwater plants. You'll
find all of the red coins there. There is no way I can possibly describe each
individual location, a they are crowded so close together. You don't need my
direction here though; they all are easy to find, except that a few of
the coins are floating along with a school of fish. Follow them and grab the
coin they take along.
_____
Episode 7: Its Shadow Mario! After him!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Meh. There is no way you can have trouble with this. If you do, I pity you
:P
_____
Episode 8: The Watermelon Festival
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wooo-hoo! A watermelon festival! (0_o) Err, okay. Here you must find the
biggest, bestest watermelon you can find and present it to the judge. If you
get the biggest one, you get a Shine! This particularly large watermelon is at
the north end of the level, up where the flag was located at the previous
episode. You must roll that thing down to the dock next to the coral reef.
Easy right? NOT! You know those cataquack things that march around the beech?
They throw you up into the air if you get close. They do the same thing with
the watermelon, only when they throw it up into the air it bursts and you have
to the whole thing over again it. The watermelon also bursts if you press it
against a tree or Pianta, so watch out.
You can squirt the cataquacks with water to knock them unconscious for a short
time, so do so when you get near the dock. Once you get to the dock, you have
to move the watermelon along the narrow bridge. If it falls in the water, well
you know. Once you push it to the end, you'll get your Shine.
________________________________________________________________________
---------------------|::: Noki Bay ::: |---------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Location: Town center; a ray of light beaming from the sun signifies its
presence. Look up at the sun while standing in the light to teleport to the
level.
_____
Episode 1: Uncork the waterfall
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Notice that the lake surrounding your isle is colored purple. That is because
it is poisonous, like the dirty Bianco Village lake. Again, only the surface
is hazardous; if you find yourself in the water and in the middle of no-
where, swim under water to a shore, minimizing health loss.
Skip across the first few platforms ahead of Mario and jump up the little
shells forming steps. From their highest point, hover over to the ledge of
green to the east. Turn right, spray the graffiti on the wall off to make a
ledge for you to use appear. This puzzle will be used quite often in this
episode. Jump up to the higher platform and you'll find a little carrier
connected to a mill. Across from the carrier is a vase; fill it with water to
ascend. Continue your climb until you find a trampoline that looks line an
hour-glass. You must use that to get across the gap. However, from its
current position you can do nothing. So, spray it to shrink it down to Mario-
size, then pick it up and drop to the track below the ledge. Place the
trampoline so you may get up on the above terrace. Boss time!
The weasel is very simple. All he does is throw bombs: spray them to force
them to a temporary dormancy, then pick them up and throw them back at him.
Do this three times and he will die, and waterfall will become 'uncorked.'
_____
Episode 2: Boss of the tricky ruins
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go to the north, where the cutscene showed you the strange looking fellow you
encountered in the previous episode. Once there, look above him to find a
stone marking in the cliff wall. Spray it and the wall will retract to form a
wall jumping puzzle. Wall-jump up the crevice. Do so quickly, because before
long the maze will disappear into the wall and you will fall if your not
safely away by that time. So, continue your little series of wall jumping
until you come to a ledge that appears to lead no-where. Look around the
ledge to find another crevice to wall-jump up. I was stuck there for the
longest time...
Spray the stone marked in the cliff-face, this near some gloopers. Wall jump
on to an ascending corridor. Continue to follow this to find that damn Gooper
Blooper again. Doesn't this thing ever give up? No problems here; just make
sure you don't fall off the ledge when pulling on its tentacles. After you
defeat it, the hole it was guarding will open. Drop down to claim the Shine.
_____
Episode 3: Red Coins in a bottle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you start, you'll engage in a talk with that crazy old dude. He'll give
Mario a bowl to wear over his head. Err, its a little more sophisticated then
that, but not by much. Mario will shrink to miniscule size and dive into a
little bowl the old man will produce.
This coin hunt is fairly easy. The hardest part about this is learning how to
control Mario. You must use your hover nozzle to ascend, normal nozzle to
move horizontally. E-z, just make sure you keep an eye on your O2 meter; get
coins to replenish it.
_____
Episode 4: Eely mouth's dentist
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Yesiree, you get to play dentist to a two-ton four-eyed poisonous eel (0_o).
Walk up the smartly placed tightrope as a shortcut. Get to the top of the
waterfall, where you battled the weasel. You'll find the old man there again.
Ignore him and dive into the waterfall.
Descend to the bottom of the sunken city. Grab the coins if you want your
health meter replenished. This eel thing at the bottom has a tooth problem.
His teeth are all black from eating who-knows-what and he needs you to clean
it by spraying them with water. But wait a minute! Isn't this place, like,
submerged? Why yes, yes it is (0_o). Anyway, when the eel opens its mouth,
hop right in and get to work. Spray all his teeth a shiny white. You won't
get much time; he'll spit you out after a while of cleaning. Doesn't know
what's good for him, this eel. Eventually you'll get all his teeth cleaned.
But don't attempt any dentistry while your O2 meter is blinking; get coins
ASAP. You don't know how easy it is to drown here.
Once you finish up, your Shine will appear at the bottom.
_____
Episode 5: II Piantissimo's Surf Swim
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Climb across the rope to meet Piantissimo. Another easy race. Hover to get
an advantage; surface onto the platforms in the water and hover if necessary.
He will zig-zag as he swims, making it nearly impossible to lose.
_____
Episode 6: The Shell's secret
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Climb up the shells to the north. Get across the tightrope, jump up the
next tightrope. From there continue on ascending, to the shells
entrance.
Wall jump out of your cage and proceed to the ambient bridge. Jump onto to
it then leap to the across platform using the rotating block.
Turn left and wall jump to the extruding block. Makes your way across the
other extruding blocks to a pole. Jump into it then climb to its top. Jump
onto the landing. From there, wall jump up to the next platform. Go to the
slope then run up. If you start to slide don't worry; the tightrope below
will catch you. Just be sure not to jump while sliding as you'll overstep
your landing by 30 feet. Once you get to the landing, wall jump onto the
higher platform.
This wall-jump will be tough to execute: you must wall jump onto the left
side of the wall TO the right side of the wall, then while your at it wall
jump to the above platform. It'll take a bit of practice but you'll get it.
Now you come to the easy part. Make your way across the gyrating blocks, up a
revolving step of landings, to the Shine.
_____
Episode 7: Hold it Shadow Mario!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This chase is a bit tougher then previous ones because of the geography you
will be forced to navigate. Mainly, Shadow Mario will leap up onto the ledges
where you fought the weasel. You'll force him to ascend, then atop he'll jump
to the ground and start the whole thing over again. Not much strategy applies
here; just keep a squirting until he falls. You can get to the upper ledges via
the wall jump, using the two close-end walls to the right of the water pools.
_____
Episode 8: The red coin fish
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you start, the kids will give you a bowl to put over your head. You know
what the means. Take the tightrope and find gramps on the ledge above the
waterfall and dive in.
Here you'll be required to find the red coins. Not as tough as it looks
though. They are all bunched together, along with some yellow coins, in a
fish formation found near the top of the sunken city. The coins move like
fish's do, swaying back and forth and swimming along the depths. At some
point, the 'fish' will disband and the coins will scatter momentarily; wait
unit they re-group before hunting on. Since they are so close together, each
run through of the fish you should at least get 2 at a time. This should be
fairly easy. The Shine will appear on the ocean floor.
________________________________________________________________________
---------------------|::: Pinna Park ::: |---------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Location: West corner of Plaza; shadow Mario will be there and will kidnap
Peach. Hop in the cannon to blast to the park.
_____
Episode 1: Mecha-Bowser appears
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Proceed into the park. You'll find Shadow Mario, but you won't be able to
damage him. Just chase him to a fountain and he'll call forth mecha-Bowser, a
mechanical apparition of Bowser himself.
The parks' MC will let you ride in a roller-coaster to battle the mecha-
Bowser, thinking this some kind of act. Once you arrive in your cart, you'll
get a rocket stuck in your nozze; fire it at mech-Bowser. Pretty simple. The
only thing you'll have to worry about are the bullet bills that approach
Mario's car from behind or in front; squirt to vanquish them. Mecha-Bowser's
only other attack is spraying flames out of his mouth. Squirt it to put them
out, making it safe to pass by. After you defeat it, the Shine will emerge
onto the center of the fountain.
_____
Episode 2: The beach cannons secret
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
From your starting point, turn right towards the beach. You'll be assaulted by
homing-in bullet bills. Keep moving and they shouldn't bother you. Upon
approaching the antagonist, you'll find him a weasel much like the one found
in Noki Bay. Use the same tactic to defeat him; spray the bombs he throws
then pick them up and 'return to sender'. After he is defeated, hop in the
cannon's hole.
This secret level requires speed. The blocks you need to traverse slowly
turn black, and when they do they disappear completely. The key is to never
stay in one place too long. Once a block appears, jump on it. The first part
is pretty simple; run along, avoiding fading blocks. The second part is a long
stretch of blocks leading to a safe platform. Right when the first
block appears, dive onto it and get up, dive and get up, repeat and you
should get across easily. Use this tactic for the third stretch of blocks
extending to the platform with the Shine.
_____
Episode 3: Red Coins of the Pirate Ships
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter Pinna Park. Proceed to the stairs leading to the swinging pirate ships.
On the landing is coin (1). Jump onto the first swinging pirate ship, and
when it swings to the right hand side you'll find (2) floating in the air.
Get off the ships and go up the mountain trail. Find the gazebo, look across
from it to see an un-bridged landing. Hover over to it. Hover to the wire
fence. Ground pound the hatch to have Mario shimmy the underside, which is
where you'll find (3). Shimmy up the slope and press A to knock off the
electro-koopas. Once they are gone, go back to the upper-side of the grate.
Go up the slope to find (4). While at the landing, hover onto the beams
supporting the swinging pirate ships. Carefully walk across them to find (5)
floating off to the left. After you get it, go back up the mountain to the
grates. (6) is located on the underside of the grate to the right, but a
electro-koopa is there guarding it; ground-pound it away beforehand. (7) is
located on top of a metal cage to the left of the swinging pirate ships, and
(8) is on the underside of the grate fence, next to (7). To get this last
coin, enter the cage that (7) sat upon. Ground pound the hatch, and shimmy to
the coin. The start will appear on the landing where you found (4).
_____
Episode 4: The wilted sunflowers
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is the EASIEST mission in the game. Without a doubt, too. From your
starting point, head RIGHT. You'll find a series of wilted sunflowers. They
are wilted because eggs are placed in front of them, probably sucking up the
nutrients they need. You must remove each egg from its planted spot to attain
the Shine Sprite. So, squirt the egg until it hatches. A sea turtle will
emerge. Draw it onto the sand, let it try and ground-pound you. If it misses,
it will get stuck in the sand for a bit. That's your chance to ground-pound
the underside of the turtle's. It will kill it, so do this for all the sea
turtles and a Shine will be given to you as an apparent reward.
_____
Episode 5: Runaway Ferris Wheel
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter Pinna Park and head to the gazebo. Jump down past it to find the back-
side of the Ferris wheel. Its a series of metal gates you must climb to reach
the top; it doesn't help that there are several electro-koopas on the fences
as well. So, jump onto the first grate, squirt the grates across from you to
flatten them, making a scaffold for you to stand upon. Turn left, squirting
down the grates as needed. Jump into the next grate; now you must rid the
network of grates of the koopas. To do this, you must first climb onto the
opposite side of the grate they are on. Once there, align yourself with the
electro-koopas and pound the grate with the B button. The momentum will force
them off.
So, with the koopas out of the way, getting to the top should be a breeze.
Continue to ascend and you'll find a rope. Gain momentum on it, then leap up
and latch onto the gate. Slam the electro-turtle sitting at the top off
and a Shine will appear. At the top of the Ferris wheel. To get to it, jump
onto one of the Ferris wheels cars and ride it to the top.
_____
Episode 6: The Yohsi-go-round secret
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter the park. Head past the clam cup ride and through the archway to a
deformed tree. Past it is a ledge, and on it a Yoshi egg. Whatever fruit it
wants, bring it to him. The locations of the fruit are:
BANANA: Left of the cleft with Yoshi, on a ledge extruding from a cliff
face, facing the pirate ships.
PINEAPPLE: Under the gazebo.
GREEN FRUIT: Under palm tree left of the Yoshi-go-round but before the
fountain where you fought mech-Bowser.
SPIKY FRUIT: He never has wanted this in my games, but just incase you need
it is located behind the fountain. Its nearly impossible to kick that
thing to Yoshi, so you may as well exit the area then start again in hopes
of Yoshi wanting something else.
LEMON: Hanging from the deformed tree in front of the Yoshi egg. Spray it
down.
If your Yoshi turns out to be any color other then orange, have him go eat a
lemon from the deformed tree to make him orange. He must be this color for
you to access the Yoshi-go-rounds secret. Go to the Yoshi-go-round, on the
Yoshi's back, and find the pole that misses a Yoshi. Ride into it.
INCORRECT
_____
Episode 7: Shadow Mario in the park
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Honestly, just making a section for this guy is a waste of space. Spray him
down and get the Shine.
_____
Episode 8: Roller Coaster Balloons
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head up to the gazebo and across the newly formed bridge. Talk to the girl to
play a little shooting game. You must blast the balloons with the rockets
you'll get from the tracks. No bullet bills chasing this time, thankfully,
but the mission is hard enough. There is next to no help I can offer; you
simply must have good aim. You get three go-arounds then you die. Here was
my score of balloons by each go-round to match yours:
1st: 7
2nd: 17
3rd: 20
Good luck!
________________________________________________________________________
---------------------|::: Sirena Beach :::|---------------------
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Location: On roof of the building north of the statue that has the portal to
Bianco Village. You must use Yoshi to eat the large pineapple plugging up the
entrance on the pipe.
_____
Episode 1: The Manta Storm
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head north, dodging the goop you'll find along the way, to a Pianta staring
at a lot full of goop. Talk to him, and the boss will appear. This boss is
rather simple to defeat. It is electrified, so if you paid attention in
science class you'll know water opposes electricity. Squirt it and the manta
will divide into smaller parts. Squirt them too. Keep squirting the thing
until the parts are so small they disappear. If you really need help, stand on
a tree or under a cabana and they will NEVER approach you (they'll go over the
roof).
There are coins located under the cabanas, if you need them. Remember that as
the boss moves it releases electric goop as an excretion, so watch it and don't
try and squirt the goop unless your clearing a path; it'll just reappear.
_____
Episode 2: The hotel lobbies secret
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter the hotel, which reappeared when you defeated the manta ray, by talking
to the Pianta out front. He'll tell you of a ghost problem he wants taken care
of. You'll enter this house-full-o-glitches afterwards. ARGH! This is one of
the most messed up places in the game, FULL of glitches, draw-distance
problems,
and every other problem you can think of. Honestly, it looks like it's still
in
the beta stages. Oh, its still playable. But barely.
Go to the center of the lobby and notice that the stairs, which you would
normally use to ascend to upper floors, is blocked with a wall. So, use the
pink boos; squirt them and they will form platforms which you can use as
stepping stones to the top, the 3F. From there, enter the boo's mouth, the one
on the statue, to warp to the secret level.
A relatively simple secret. Leap up the ledge, hop over the gaps using the
heads of the flying goombas. You'll soon find a brik wall. You can break the
bricks by jumping into them using Mario's head, just like in retro Mario games.
From there, continue to a wooden wheel(a 1-up can be found by pounding the
watermelon on the bottom of the stack, closest to the wheel). Take it to some
a sand-castle of sorts. Leap over it and find the Shine guarded by a single
goomba.
_____
Episode 3: Mysterious Hotel Delfino
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter the hotel. You'll find a Yoshi egg; he wants a pineapple, but the fruit
stand is fresh out. Spray the jerk maintaining it for a punishment, if that
justifies anything:P. Enter the men's restroom, the door to the left of the
stairs with the complaining Pianta next to it. The ceiling in one of the
stalls
has water damage, and you can jump through it, so do so. In this room, find
the
picture with a Pianta next to it. Spray the picture until a ghost appears on
it. You can now jump through to the next hotel room.
Go to the closet near the annoying boo's. Spray it until its flaps form the
silhouette of a boo. All of its flaps will open, so enter through. In here,
find the wooden shelve and squirt it to make it flip open. Through the secret
passage, you'll find a room with a Pianta running back and forth. Ignore him
and scan to floor to find the single discoloration in the tiles; pound on it.
You will go right through the floor and find a room full of Pineapples, which
are in the crates.
Take any pineapple to Yoshi, then get on its back and head to the 3F. Ignore
the pool room with the Shine for now; you cannot get to it yet. Enter the only
opened door. Inside is a bed wit
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