=======================================================================
_________ ___________________ _ _ _ _ _
[ _____ ][ ____ _______ ] / /[ / ] [ [ ]
[ [ ] ][ [ ] ] [ ] / / [ / ] [ ] [ ]
[ [_____] ][ [ ] ] [ ]_/ / [ / ] / [ ]\ [ ]
[ __ __][ [ ] ] [ _ ] [ / ] //\ [ ] \ [ ]
[ ] [ [ ] ] [ ] [ / ] //__\ [ ] \ [ ]
[ ] [ [ ] ] [ ] [ ] /[ ] /______ [ ] \ [ ]
[ ] [ [_____] ]_______[ ] [ ] / [ ]// \[ ] \[ ]
[_] ______________________] ___] [__/ __] __]
_________ _______________ _______
[_______ ][_______ ____ ][ ___ ] CAPCOM CO LTD 2002
/ / []____ [ [ ]][ [ ] ] ALL RIGHTS RESERVED
/ / [_____] [ [____]][ [ ] ] [http://capcom.com]
/ / [] [ __ _][ [ ] ]
/ /______ []______[ ] [ [___] ]
[_________][_________] _[_______]
AUTHOR - ZEROHIEI AKA MICHAEL HO 2002 [MSN - busterwing@hotmail.com]
CONTRIBUTIONS PLEASE SEND TO [busterwingz@hotmail.com]
=======================================================================
===Sites===
I have permitted some sites to use info from my FAQ, but only those
sites. Others will just have to ask. If you see any other site using
part of the FAQ without proper credit, please contact me right away.
http://neoseeker.com [NeoSeeker]
http://www.gamefaqs.com [GameFAQs]
http://www.geocities.com/rkmnzero [22XX]
http://www.cheat-database.info [Cheat-Database]
=======================================================================C
COPYRIGHT & DISCLAIMER
=======================================================================
The author has no affiliates or relations with any organisations who
made the game, and should not be treated as one who has participated in
the making of ROCKMAN ZERO. The FAQ cannot be used for any kind of
commercial purposes or advertisement. It cannot be used in magazines,
guides, books, etc. or in any other form of printed or electronic media
(including mediums not specifically mentioned) in ANY way, shape, or
form (including reprinting, reference or inclusion), without the express
written permission of the author, myself.
This FAQ is created and owned by me, ZeroHiei. All copyrights and
trademarks are acknowledged and respected that are not specifically
mentioned in this FAQ.
=======================================================================
Version History ---
Version 2.5 23/6/02 - I finally finished my exams *weeps in gratitude*
Ah well, time to continue the FAQ writing ;)
I finished collecting the elves, but I'll yet have to write up their
locations *ugh*. Added a rumor busting section. Took out Reader
Contibutions due to too many already-known "secrets" from floods of
emails. Also started FAQ on Initial D: Another Story. Help if you want,
but it's gonna be a long time before I finish it.
Version 2.4 20/5/02 - Finally finished Chem exams. I suffered.
Version 2.3 18/5/02 - Added bosses. Corrected more stuff. How far can I
go?
Version 2.2 17/5/02 - I can finally relax... only Math, German, Chem and
Physics to go until I can really slack off. Whew. Added some bosses and
corrected more stuff.
Version 2.1 12/5/02 - Finally got my PC turned on... you know how hard
this is in the middle of my study period? X_X Corrected spelling &
grammar, added some stuff...
Version 2.0 6/5/02 - Jesus, tomorrow I got a Bio 1 & 2 exam and I'm
writing a FAQ for ungrateful people. >_> <_< >_> =P Elves updated...
slightly. Added combos. Mwahahahaha.
Version 1.9 4/5/02 - I lied. =P Corrected some stuff but like I said,
elves list will be due for June 21st... Mwahahahaha
Version 1.8 2/5/02 - I finally remembered to keep a history X_X On to
the elves!
=======================================================================
=======================================================================
TABLE OF CONTENTS
=======================================================================
I - INTRODUCTION
1 - Ranting
2 - Story
3 - Characters
II - BASICS
1 - Controls
2 - Action
3 - Talking to Ciel
4 - Attack modes
5 - Ranking System
6 - Tranceserver
7 - Elements
III - WALKTHROUGH
IV - BOSSES
V - CYBER ELVES
VI - ENEMIES
VII - TECHNIQUES, WEAPONS, ITEMS, CHIPS
VIII - SECRETS, TIPS, THINGS THAT BUG ME & YOU, ETC [MISC]
* - Rumor Busting
IX - CREDITS
=======================================================================
=======================================================================
I - INTRODUCTION
=======================================================================
I.1 - Ranting
Well, time for me to rant =D This game is one of the most anticipated
(and somewhat hated) game of the year by Rockman/Megaman fans. It can be
considered a continuation from the X series and no doubt we will hear
from it again (Rockman Zero II and so on). Of course, according to X6's
ending and Rockman Zero's storylines, Zero will not appear in X7, unless
Capcom decides to screw it up further. But I digress.
The art and grahpics are well done (but not what you would call
spectacular, mind you) and the music suits the atmosphere (usually). The
bosses are hard-ish and have improved life spans (3 life bars), but they
usually have a life expectancy of less than 3 minutes. The new weapons
make Zero as good as X back then, if not better (although the gun is,
admittedly, a bit X-Busterish). The levels themselves are easy to scale,
but your first time through will probably attract swearing. Missions are
essentially going through the same level with different objectives. Some
of them are basically search and destroy and others search and rescue.
The most infuriating ones are always the alternates with lots of
bottomless pits and endless jumps with lots of spikes to spare. If it
was just any normal RM game, it can be called slightly hard, but with
the mission-cannot-be-done-again-once-you-run-out-of-lives system, it
can become annoying and very irritating as your aim is to complete all
the missions (elves contained in every level). The Cyber Elf help system
is helpful (for lack of a better adjective), but most of the time you'll
probably be using the healing elves only.
I.2 - Storyline
Time for your history lessons, boys and girls =)
Rockman Zero is situated in a hundred years after Zero had sealed
himself in a sleep capsule (see Rockman X6, Zero ending). You play the
role of Zero and defend a group called the Resistance. The whole of the
game takes place in the Resistance's base and just slightly outwards.
You will collect two weapons apart from the two you start with, i.e. the
Z-Saber and the Buster (so it's not an exciting name, but what the
hell), the Spear and the ShieldBoomerang. There are 8 'real' bosses that
you have to defeat. The others are more like mini ones, but some of them
can pack quite a punch.
Story - Translated from Japanese manual
Since the beginning of Repliroids being turned maverick by the Sigma
Virus, there had been an 'Irregular War'. After a legendary battle that
shall be remembered for all ages, the hero 'Rockman X' was not seen
again, and the world progressed towards recuperation.
The Utopia on earth was constructed, called "Neo Arcadia". One was
always wearing a smile in there. But the government was afraid of
repliroids turning irregular. They started arresting and destroying
repliroids without checking, terrorist activities that struck fear into
repliroids.
The lucky ones who escaped hid in the half-destroyed old city, and lived
on remaining energy crystals. There was a scientist, a girl called
'Ciel'. Repliroids produced things invented by Ciel, and the government
branded these repliroids with the dirty name of Irregulars.
The hand of the government was drawing near. It chased all the way to
the repliroids. It wanted them to die. Ciel escaped to where a repliroid
called 'Zero' lay...
Now begins the legend...
I.3 - Characters
Here are the characters that appear in RMZ [translated from manual] -
Zero - The protagonist of the game. Ciel found the legendary repliroid
after a hundred years of sleep. Once an irregular hunter, he now fights
for peace and his lost memories...
Ciel - A brilliant scientist, she researches on the new energy. She
doesn't care who she is with and lives with repliroids in the ruins of
the old city.
Resistance [Friends] - These repliroids live in the resistance base with
Ciel.
Four Kings - Repliroids who invade the base. Top fighters who challenge
Zero.
? - This mysterious cyber elf helps Zero when he is in danger.
=======================================================================
II - BASICS
=======================================================================
II.1 - Controls
D-Pad - Left & Right - Zero movement
- Up & Down - Elevator movement
- Up - Talk [when close to target]
A - Menu confirm, Jump
B - Menu cancel, Attack
R - Sub weapon
L - Dash
II.2 - Action
Attack
Shot - Press to attack
Sword - Press to swing that green blade.
Triple Rod - Press to stab/swing
Shield Boomerang - Press to guard/reflect/throw
Movement
Jump - Your greatest skill to master - the JUMP. We say jump, you say
how high?
Dash - Yet another one to master. Dashing correctly saves you time and
life and your ass.
Wall climbing - Kick up the wall. In every single X game there is, so no
reason why it's not here.
Dash jump/Dash climb - These two are practically used 20 or so times per
level. You NEED them for the best ranks. PRACTICE!
II.3 - Talking to Ciel
Your basic way of saving and selecting missions is talking to Ciel. I'm
assuming you are smart enough to press the A button to select
something... =)
Ciel chatbox - Mission - Displays missions
- Data - Save - Load - Don't Save
- Chat
II.4 - Attack Mode
A
B - Attack with Main Weapon
R+B - Attack with Subweapon
B - Choose this one! It allows you to charge/use the weapons
independently.
B - Main
R - Sub
C
B - Current selected Weapon [Press R to switch in between]
R - Switch weapon [only chosen ones]
II.5 - Ranking System
The ranking system will give you a rank as you progress through the
game, depending on your actions. The highest (I think) is S, but looking
back at the X games, I think maybe PA, GA, etc are in there somewhere.
Maybe. If you get a low rank, everybody treats you like a fool. Get a
good rank and even enemies approach you with caution.
II.6 - TranceServer
The tranceserver is the ultimate way of transport (apart from dashing)
and is the only place that lets you download and grow elves.
Area Switch - Lets you teleport to another area you have visited
Elf Download - Download elves into your elf slots
Elf Growth - Grow your elves
Areas are only available after you have used the tranceserver there, so
remember to visit the place first! Elf growth lets you use Energy
Crystals to grow them. Certain elves have different amounts to be fed,
and the more they need the more valuable they are, so collect more ECs!
II.7 - Elements
The game boasts of another new element - Elements [ha, bad pun]
Elements collected [as displayed] - Thunder - Fire - Ice
To use the elements, equip the chip and charge a weapon to orange/red
status. Release it and you have a charge attack with elemental damage.
Generally, Thunder is the best against enemies that move around and Fire
against structures. Don't ask me why. Ice seems to freeze everything and
has the power of, well, somewhere in between Thunder and Fire >_>
The Four Kings each have an underling. Their weaknesses are of course
shared, with the exception of Anubistepp and Farbuniel.
Strong against -
As conventional gaming would have it, the Es are scrambled to give a
weird game of stone paper scissors.
Fire is strong aginst Ice
[note it is also stong against Anubistepp, who is theoretically Fire-
resistant and what puzzles me is that Anubistepps' master, Fabuniel
[Fire] is weak against Thunder instead [?!?!?!?!]]
Ice against Thunder
Thunder against Fire
=======================================================================
III - WALKTHROUGH
=======================================================================
Remember - Missions with numbers [1,2,3] cannot be retired from, and are
'Must-do' missions! ABCs can be retired from, but advised against.
Mission 1 - Bust Out
When you gain control of Zero, be sure to switch your attack mode to B.
It is imperative Ciel is NOT hurt. Spider webbing is fine, but don't let
her fall too behind or the reappearing enemies will damage her. The boss
is a wimp. Bust up his head with the Buster (bad pun) and he'll stop
taking damage at about 3/4. ? will throw you your Z-Saber, so pick it up
and slash jumbo on his head. Amazing how one slash takes him out =)
Mission 2 - Scrap Rescue
This stage is pretty easy. Just be sure to watch out for dropping balls
of spikes and you'll do fine. The boss is wimpish if you know what to
do. Unfortunately, you have a time limit. Destroy the bastard and
collect the Thunder Chip. This concludes the first two 'Must-do'
missions.
Mission A - Stop the Train
This mission starts you off in the subway. There is a life to the left
bottomless pit between the two pillars of rail. Hanging cables can be
cut down. The bats that fly around are of no danger, so just use a jump-
slash to cut them in half. Turrets and those wheelies are slightly
annoying, but are easy to take out. The mini-boss is a sort of steam
tower that has a core at the bottom. Like all conventional mini-bosses,
this one reveals it's weak point when using an attack. There's a much
simpler way though - simply jump slash the top and it will bounce back,
revealing the core. Combo the core and repeat. Should take no more than
20 seconds. Once you arrive on the train, be sure to visit the second
car's interior for a full-health capsule. Mission will be complete after
you kill the boss. [Unlock Mission D G]
Mission B - Find Missing Repliroid
This mission is a barren featureless desert except for some ruins of
some buildings. There's not much to say here, except that at the top of
some of the crumbling buildings there's an elf. You can only do this
once, so reset if you fail and try again. After you find the repliroid,
remember to wait for him to catch up, or you will have to find him
again. [Unlock Mission E F]
Mission C - Lost Data Retrieval
This mission is suggested attempted last, because it will cut off a
great training place and EC gathering source. Basically, you have to go
all the way back to where you started the game and defeat a boss.
Remember to get the elves FIRST!!! Once you have defeated the boss, you
have to escape the place. Gates can be slashed apart and you'll have a
mission complete once you drop down that long pit.
Mission D - Cobol Team Rescue
You are to find the remains of the Cobol Team and rescue survivors. The
highways are slightly perilous and the platforms may take some time for
you to adjust to. All in all, not very hard, but it does take a skilled
hand. Defeating the boss will give you mission complete.
Mission E - Rescue 7 Hostages
You are to find 7 hostages in the base and get them out of there by any
means. Defeating the boss will give you mission complete and the Ice
Chip. [Unlock Mission I]
Mission F - Defend Base
You have to fight your way through hordes of assorted enemies and
destroy the dropship. You can't, but defeating the boss will give you
mission complete.
Mission G - Factory Takeover
In this mission all you need to do is get through either the top or
bottom route. Bottom route requires you not to be detected by sensors,
so I advise top route, because it gives a life too. Hit the button to
make the elevator go up/down. The wood transporters are slightly
annoying to get through, but once you get the hang of it, it becomes
quite enjoyable and you can start exploring. Electricity things CAN be
destroyed =) Defeating the boss will give you mission complete and the
Flame Chip. [Unlock Mission H]
Mission H - Factory Defense
In this mission you have to defuse 8 bombs. One of them is before the
elevator, one on the upper-right wall when you use the elevator and one
on the bottom-left wall. While you are using the wood transporters, you
will find a bomb to the right of the life and a bomb where the three
energy capsules were. Climb up the ladder and progress to the left.
There is one where the full life capsule was and one to the very far
left.
Mission I - Stop the Hacking
This mission is actually pretty fun to do. It is underwater and sort of
like Metal Shark Player's stage from X6, where you have to avoid getting
crushed by the scrap crusher. Your aim is to destroy the main computers.
I know many of you can't find the computers, so here -
_________________________________ __________________
[ 3/F ][ ]
[__________ _____________________][ ]
__________||______________________[ ]
[ 2/F {}{}{} {} [] Mission objective ]
[___________________ _{}{}{}_{}_[]___________________]
||________________________________]
___________________||__
[ 1/F[] ]
[__ _[]________________]
__||_______
[ ]
[___________]
Key -
[] - Gate
|| - Ladder
{} - Pipes that block your view
Remember to get all the elves first!
Mission ends after you get out of there and destroy the boss waiting for
you back where you found two ledges and lots of spikes. [in the water]
Mission 3 - Halt!
You start off chasing after a chunk of metal 5 times bigger than you.
Fun. Slash off the back and jump-slash the middle part where the bats
come out. Equip the buster and fire charged shots at it's front (red-
metal casing). If you need a life, wait until it gets to the point where
it has to dig through the orange building and start firing at the
casing. By the time you finish blowing it up, there will be an extra
life waiting for you on a metal girder. Just remember to get the life
first, or mission will be completed without you getting it. this will
also trigger the girder to collapse after mission complete and you can
slide down the right wall to get an elf when you revisit the area.
After the missions are complete/retired, mission 4 will be unlocked.
Mission 4 - Base Invasion
You start off in the data room. The resistance base is being invaded.
What do you do? Slack off =). Head down to the bottom level first and
enter the room. Take out the three robots and talk to the reploid. The
power will be back online. Next, head up into the energy room. Along the
way, you'll notice a white rabbit on the floor >=( (previously carried
by that girl reploid). Take out the monkey king-wannabe in the energy
room with your newfound wrath. [Unlock Mission 5]
Mission 5 - Neo Arcadia Invasion
Follow ? to the server and trancelocate yourself to Neo Arcadia's
temple. This stage would be pretty annoying if it wasn't for the fact
that you can look at this guide =)
You will progress to the very right and find yourself on a stationary
platform. Z-Saber the platform. The platform will be activated and start
moving. There are two elves that can be released on the temple roof
using the same method. Take out that critter flying around first though,
or it will bug you.
Using the triple rod to 'bounce' your way onto the flying turrets and
all the way to the right can give you access the second roof & elf. (See
the No Mercy combo for some tips)
Later, you'll see gray blocks appearing and shooting at you. They cannot
be wall-climbed, which makes getting up MUCH harder. You jump on them
one by one to progress, and any mistakes you make can get you killed.
You must take the first two of one set of blocks before shortcutting the
others. For the first and second set, jump on to the second block and
dash-jump to the left. You'll barely make it to a white climbable
platform. There's another set of blocks and a ladder. To the left is a
moving platform. Jump on to the third appearing block and dash jump all
the way to the left onto the inactivated platform. You can activate it,
but you can't tell when you should dash-jump left. Here's a method -
count to 4, stretching the counts until they match the platform's
forward-back motions. Then activate it again, count to two using the
same speed and dash-jump to the left, where there will be a roof and an
elf. Use whatever means you want to back get up to the third set and
dash jump to the right to finish the stage.
[Unlock Mission 6]
Mission 6 - Up the Tower
There is no safe way to get past the spikes, so you have to rely on
instincts. Just remember - the part of a wall without spikes is a good
part of the wall to cling to. Electric boxes rotate clockwise, so time
yourself and jump up. They can be wall-climbed; so don't worry about
slipping off. [Unlock Mission 7]
Mission 7 - Showdown
You have to fight all eight bosses again, but you should have gotten all
the elemental chips, so they are all dead easy. When you reach the top
or bottom route decisions, try the top. It gives you a spare life, full
energy and saves time. Defeat the copy of X and complete the game.
=======================================================================
IV - BOSSES
=======================================================================
IV.1 - Boss Introduction
The bosses are annoying (understatement, that) but will probably be
defeated by you first time round, unless you are below average =P
Key - [TT] - Temporary translation
[DG] - Dangerous boss (to most gamers)
[CE] - Drops a Cyber Elf
[FK] - One of the Four Kings of X-Sama
[FI] - One of the Four Generals
[DC] - Drops an elemental Chip
Golem - 1 life bar
Attacks - Green Beam
- Blocks falling
- Charge
Get - Z-Saber
This is a joke. Just stay on the ground until he shoots a beam, then
climb the wall and let him have a charged shot in the face. Rinse,
lather, repeat. Jump-slash him after getting the Z-Saber. Fun thing to
do - you *can* hurt Ciel. Shooting her with the Buster will severly
damage your rank, but who cares? =P
AsteFalcon [TT][FI][CE][DG] - 1 life bar
Time Limit - 2 minutes
Attacks - Trident (Spread) Beam Shooter
- Quadruple Beam Shooter
- Charging
- Ground Spark (x4)
Get - Thunder Chip
This guy won't pose much of a problem if you stick to this pattern:
Climb up wall and stay there. When he charges over, jump over him, turn
back and slash him. Dash over to the other wall. If he shoots four
ground sparks, jump onto the ground after they reach the wall and get
ready to jump over Falcon. If he uses the 4-Shooter (stand, squat,
stand, squat), jump back onto the wall and let him have it with a
charged buster shot. If he charges towards you, jump over him, turn back
and slash. Jump to the opposite wall and repeat.
Train RetroBot [TT][CE] - 3 life bars
Attacks - Flame Shot
- Floor & Spikes
- Move & Spikes & Flame *
Seriously, if you need help on this, you need help. Charged saber him
with Thunder all the time. Flame shots consist of 2 small flames and 1
long flame. If he moves towards you, quickly shift your position so that
you are not crushed. Two pillars will rise under you, leaving only two
spots free. Stay on either and don't move until it's finished moving.
When he pillar slams you onto the spikes, dash. Your dash counts as
squatting, so you can actually travel in the space bewteen the pillar
and the spike. Watch out though.
Maha SomethingIcouldn'tbothertotranslate [TT][FI][DG] - 2 life bars
Attacks - Ball Swing
- Roll
- Sumo Hand
- Axe throw *
Get - Triple Rod
This guy is big and he's annoying. For the ball swing, count his
oscillations. Once he has done the swing motion 2 times, get ready to
dash under him. The roll can be avoided by a well-timed jump. The sumo
hand is pretty pathetic. Just keep out of his way and let him have it
with a charged slash when he's finished. Weak against Thunder.
Blizzard Stagger [TT][FI][DC] - 2 life bars
Attacks - Jump + Ice Ball ([X3]IceSpikes effect)
- Push-back + Ice Weights
- Ice Spikes x4
- Push-back + Icicles *
Get - Ice Chip
He is somewhat annoying, but frankly, piece of cake with or without the
fire chip. The jump is easily avoided by climbing the wall or dashing
under and the ice ball becomes something like the ice spikes from X3
when it contacts a surface. Can be sabered. When he releases that
cannon-thing, climb the wall to avoid being clung onto by ice particles
that will slow you down. The ice spikes shouldn't pose a problem if you
jump properly.
Anubistepp Necromances III [TT][CE][FI] - 2 life bars
Attacks - Move + Rod spin
- Resurrect RetroBots
- Pillar Raise
- Rod 'Round-Screen-Spinning-Thingy' *
Easy easy easy. Fire chip will completely take away the challenge =)
Simply slash him, run to the other side, slash him when he appears and
climb the pillars when they smash. The retros can be taken out with
anything, although I usually go for Anubis with a jump-charged and then
waiting for him at the other end.
Hanumartian [TT][CE][FI] - 2 life bars
Attacks - Rod Extension
- Monkey thingies
- Fireballs [x3]
- Fireball
Damned monkey. I hate the damned monkey. It's always the damned monkey.
This guy can annoy the hell out of you with his incessive screeching. He
can be a real pain unless you keep calm. His rod can be avoided by wall
climbing a staying some distance away, fireballs by NOT jumping and
walking away, his whole-body flame ball attack by staying in a corner.
The monkeies he spews out can be destroyed by a Buster shot. The fifth
monkey is an elf, so remember to wait. I just hate this guy because he's
a bad ripoff of the chinese Monkey King and his screeching relly gets on
my nerves.
HelaCrystals Ankatous [TT][CE][FI] - 2 life bars
Attacks - Thunder Shots [3 to 5]
- Tackle
- Thunder Chains + Tackle
Weak against ice, a good Charged Wrath with the triple rod can take him
out very, very quickly indeed. All of his attacks can be avoided by
wall-climbing and then dash-jumping away. For maximum entertainment, use
the shield boomerang infinite and watch him get knocked away as he tries
to ram into you.
Farbuniel [TT][CE][FK] - 3 life bars
Attacks - Flame Shot [1, 2, or 3]
- Flame Wave
- Grab
- Charge up [Powered versions of above]
- Flameshot Barrage *
This guy's attacks can be a pain to avoid if he uses the 3-shooter.
Anyway, he can be defeated by Thunder and once he is hurt, he will
charge up and do a power-upped version of one of the attacks above. The
big flame *can* be 3 shots. Sorry if anybody died because of me =P
Phantom X [FK] - 3 life bars
Attacks - Shuriken Throw + Ride + Blade Drop
- Shuriken Throw + Four Way Split
- Dash & Slash
- Copy [x4]
- Dark Shroud + Dagger Throw *
This guy is pathetic. Jump over most of his attacks and charged saber
him. his x4 copy is pretty easy to see through (colorful, flashing one).
He has no elemental weakness. If he use the shroud thing, stick to the
right hand corner and 'sweep' the screen with Buster shots. After you
hit him four times the shroud will disappear. This is by far the safest
strategy in the darkness, until you get the boomerang.
Leviathan [FK][CE] - 3 life bars
Attacks - Spear Throw
- Tackle
- Ice Mine Laying
- Ice Ring
She's a female. So what? Pound the robotic crap outta her with a charged
flame saber. Spear throws can easily be avoided by jumping around and
her tackle is only used when you hurt her. The mines can be slashed and
the ice ring canceled by attacking her with a shock attack, ie elemental
based. Remember you are fighting in water, so use your sudden gain in
jump & manoeverability.
Harupia [FK] - 3 life bars
Attacks - Four-Slasher
- Grab + Powerbomb
- Wide Slash
- Light Bulb (???)
- Torando + Two Lightbulbs *
Another female. This one is weak against ice, so use that chip. Most of
the attacks are easy to avoid (dash or jump), but avoiding her four
slasher can only be with this pattern - jump, stay, jump, jump. her
light bulbs are annoying in combination with the four-slasher, so take
them out. Better yet, shock her before they even come out.
Blue-green Devil [TT] - 3 life bars
Attacks - Blobs x8
- Slide + Grab
- Bounce
- Punch (?)
Unlike devils previously featured in MM, this one can change it's shape
and grab you. It also punches (uhh, I think so... I only faced this
attack once) and throws blobs around the room. All of these can be
avoided by climbing your neighbourhood-friendly wall. His bouncing can
be easily avoided by staying on the ground and walking. Take this
opportunity to give him a few charged sabers. No real strategy is
needed, except perhaps hitting it in the head (duh).
X Copy [BOSS 1] - 2 life bars
Attacks [Normal] - Elemental Change
- 3 shooter [45 degrees]
- Charge [X-Buster]
[Fire] - Flamethrower
- Napalm Crush
- Elemental Change
[Aqua] - Shotgun Ice [X1 nostalgia! Ice Penguin]
- IceStorm Toranado [X1 again! Storm Eagle]
- Elememtal Change
[Thunder]- Electric 'Blob's
- Elemental Change
[All] - Charge-Dash
Use non-elemental charge attacks.
This guy is piece of custard if you know what to do. Otherwise he's
inedible. All his attacks can be avoided with a bit of skill and wall
jumping [lots of jumping]. His chargeing-dash is his weakness. He traces
your altitude, but can only go UP but cannot go DOWN. Charge your saber
and give him hit in the face and then dash-jump to the other wall. He
will follow with a charge-dash. Jump up the wall and lure him, then fall
down and wait for him at the bottom. Your saber [however weak] should
already be charged and giving him a nasty shock.
X Copy [BOSS 2] - 2 life bars
Attacks - Laser Beam
- Ground Flame
- Bind
NON-ELEMENTAL ATTACKS!!
This arse is nigh-impossible to get a S Rank against.
He will start off with Bind, so shake yourself loose, since it doesn't
hurt it's OK to get trapped [unless you are right over the hole]. His
flames can be avoided by climbing the spiked pillars and the lasers by
luring him to fire a one spot and then dashing away. Your best bet is to
charge up the Saber, then letting loose by climbing the pillar and
jumping off, then releasing it when you are around the height of the
head and just short of the arm. A good trick is to mug the walls of the
platform you are on when he does the attacks other than Bind. If he
executes Bind, quickly jump back up or you will die horribly (twisting
and turning into the pit X_X).
Note that if you are Rank A or S, the Kings will charge up (red flame
surrounding them) and use a powerful version of their projectile attacks
when they are low on energy. *Note - or not at all. They are completely
capable of using it at full heatlth, but rarely*
All bosses have an attack that *will* annoy you at A or S rank. These
attacks are marked by a *.
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V - CYBER ELVES
=======================================================================
Note that all names are crude translations from the katakana and I have
not tried all of them out yet.
There are 3 main categories for elves -
Nurse Elves - These heal you or provide stuff like subtanks and life
Battle Elves - These change physical properties or help you attack
Hacking Elves - These change stages around and are generally useless,
unless you really can't get the hang of the game
??? - Unidentified elves
XXX - Block (no elf)
Names -
Nurses -
Napi Winky Mipi
Napi Winky Mipi
Repi Winky Lipi
Repi Moliku Caku Lipi
Alif Kozuku Motoura Samaku Bilif
Shlif Hapiton Newton Delif
Elif Hapiton Newton Flif
Teierra Miuara Rohera
Gulif Loveton Navton Halif
Ilif Loveton Navton Julif
Energy x2 - Winky (Factory, in box beside life, T-shaped pillar)
Life gain - Name ends with "pi", ie Napi
Full heal - "Ku"
Heal for small amount - "Lif"
Subtanks - "Ton"
Heal for half bar - "Ra"
Battlers -
Turbo Manan Yuki
Turbo Manan Yuki
Keririn Manan Ganbafa
Keririn Ganbafa
Barskai Bartack XXX Bardeian Bartros
Barfry Peta Bonga Pich Barpecker
XXX Bongu XXX Bonpa XXX
Beesas Peez Bonpu Pete Beedoru
Beenet Beehany XXX Beefaibu Beeboyce
Increase defense x2 - Manan
Neglify recoil from enemy attacks - Turbo
Help by attacking - "Bee"
Absorb enemy shots - "Bar"
Hackers -
Irknight Totar Careknight
Irknight Totar Careknight
Hammergo Totar Hammerda
Hammergo XXXXX Hammerda
Stokyu Clocka Derukuru Metoralu
Stochu Clota Derutemu Metoria
Stot Croch Derutoru Metoruku
Stopi Clopa Derubon Metorecca
Stoto Clop Derurun Metoroli
Spikes Barrier - Totar
Stop time - "Clo"
Enemies drop items - "Deru"
Time passes much more slowly - "Sto"
Enemies are turned into Metools - "Meto" (Funny, this one)
Take away 1 bar of boss life - "Hammer"
Take away all enemies (but not bosses) - "Knight"
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VI - ENEMIES [UNDER CONSTUCTION]
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=======================================================================
=======================================================================
VII - TECHNIQUES, WEAPONS, ITEMS, CHIPS
=======================================================================
Weapons - These are, in short, the elements of any Rockman game.
The skills or levels can only be increased by continous usage
and actually hitting an enemy. If you have an elemental chip
equipped, the charged version (orange) will be an elemental
attack.
Buster - Your very first weapon. Also the weakest. Long Range.
Level 1 - 3 bullets
Level 2 - 4 bullets
Level 3 - Charge available
Level 4 - Charge time decrease by 50%
Z-Saber - Given to you by ?. Most powerful when charged. Most versatile,
short range. 7 levels [recommended leveling up order]
Level 1 - 1 slash
Level X - 2-hit combo
Level X - 3-hit combo
Level X - Charge available
Level X - Jump-slash becomes spin cut when B is held in air (Ryuuken)
Level X - Charge time decreased by 50%
Level X - Dash-cut becomes dash-spin cut (press down when dashing +
attack)
I've realized the order of level up DOESN'T MATTER. If you practice your
jump slash more than the ground combos, you can GET THE SPIN SLASH
FIRST. Vice versa applies. But note that 2 hits comes before 3 hits,
decrease in charge time after charge available...
Triple Rod - Given to you by the guy in the generator room. Medium range
but attack power mediocre. Charged version is a helicopter-spin.
Note that the extensions can only be done on the ground.
Level 1 - 1 stab
Level 2 - 2-hit extension stab
Level 3 - 3-hit extension stab
Level 4 - Charge available
Level 5 - Charge time decreased by 50%
ShieldBoomerang - Given to you by the guy in the generator room. Long
range.
Level 1 2 3 - Range of throw (No real difference, IMO)
Techniques - Also known as combos. Simple ones are always the best, but
can you pull off some of these? Note that these are made under the
assumption that you have MASTERED all of the weapons and are using
attack mode B.
Make your own and send them in! Just make sure they are able to connect
properly with cancel and damage-addition.
ZeroHiei Recommended combos for - Normal Enemies
Z-Saber only
Ryuuken-Extra - Jump, Ryuuken (with initial slash). Land, B, B, B.
Dash-Jump-Slash - Dash B, Jump, Ryuuken, land, B, B, B.
Charged Wrath - Charge saber, jump release. Land, B, B, B, Dash B.
Note that CW is great with elemental chips and that the last dash B is
optional, since most enemies would be dead by then =D
Triple Rod only
No Mercy - Jump, position yourself on top of enemy (directly), down B
and HOLD. Try to land on the enemy again after bouncing up. This can
actually be made into an infinite combo for really tough enemies. Fun to
do, too. And powerful.
Charged Wrath - Charge TR, release 5mm infront of enemy. B, B, B.
Buster only
Multiple Shot - B, B, B, B, B, B, B, etc. You get the idea.
Charged Wrath - Charge Buster, Release, B, B, B, B, B, B, etc.
Combinations of Z-Saber, TR and Buster
ZS [sub] & TR [main]
Death - Charged ZS, jump & release. R, R, B, B, B, Dash R, B, B, B.
Ryuuken-DX - Jump, Ryuuken, R, R, B, B, Dash R, B, B, B.
No Mercy-Cover up - Use No Mercy until when the enemy moves JUST out of
where you can reach, Ryuuken-DX.
No Mercy-Charged Wrath - Charge up ZS, No Mercy, when enemy is moving
away, release ZS, BBB or RRR, Dash R.
Buster [sub] & TR [main] or ZS [main]
I don't really have to explain this, right...? Use your imagination!
ZeroHiei Recommendations for bosses -
I like this section. I do.
Against FIs [except Elephant]
Triple Rod [main] & ZS [sub]
Corner Rape - Charged TR [whichever element], CORNER, release directly
infront, B, B, R, R, R, Dash R.
OR
Charged ZS, CORNER, release in air, R, R, B, B, B, Dash R. Much higher
chance of hitting.
Little tips - The dashing-spinning-saber can be done forever if you
continuously hold Down + tap B. This will cause you to roll forever
until you drop from any height or get hit by indestructible
projectiles/enemies.
Shield Boomerang can be made to spin around you if you charge it up,
jump and release, walk a few steps forward (or get up a small height,
such as stairs) and DON'T move. It will spin around you and you can rest
a while (get a snack, look up at the TV, sorta thing) even if you are
facing hordes of enemies =D
*Note that the combo below is for Hard Mode only. In Normal and
Ultimate, it is much harder to pull off (thanks to Kojima-san for
pointing this out).
I was just getting pissed in Hard Mode trying to keep my precious S rank
against Blizzard Staggy and look what I found =DDDD
This combo so sweeeet. It can practically rival the slash-slash-dash-
slash-slash-dash-and so on from Megaman X 4-6
Killer Combo -
B - Z-Saber
R - Triple Rod
Attack mode B
Simple- face the boss and this is the sweet part - it doesn't matter
where you are or where he is.
Get up close, B, R, B, R, B, R, B, R, B, R and I think you get the idea.
This baby can be chained so fast the boss life just DROPS. I can take
off 1.5 bars if he's somewhere, but this baby can KILL HIM OFF in less
than 5 seconds if he is up against the wall. You are liable to get hurt
though, so weigh your values of getting hurt and wasting time.
Items -
Items are described here -
_
[Z] - Life-up [1]
_
[x] - Small energy crystal [4]
_
[0] - Large energy crystal [16]
{o} - Energy capsule [4]
<[0]> - Big Energy capsule [6]
[[=o=]] - Full Energy Capsule [Full]
_
[X] - Elemental Chip [X represents element]
O +++ - Cyber Elf [Fine, so it doesn't look like a CE. Shut up.]
Pinkish Red Circles - Nurse Elves
Green Circles - Battle Elves
Blue Circles - Hacker Elves
=======================================================================
=======================================================================
VIII - SECRETS, TIPS, THINGS THAT BUG ME & YOU, ETC [MISC]
=======================================================================
Secrets -
Nothing to say here for now.
Jackson - Collect every single elf without using them and grow them all
into End Status.
Hard Mode - Hold L at new game and press start.
Ultimate Mode - Collect Jackson and press R at NewGame
Tips -
Things that bug me -
Status-changing elves [such as Winky] get counted permanently. The worst
record for a negative score via elves is -100. It is injustice X_X I
actually achieved a perfect score by scoring -15 during this save and
got an E rank. You have no idea how proud I felt >_>
Zero was created by Wily from scratch as seen from Forte's ending in
Rockman - Power Battles 2. Reploids are replicates/androids [repliroids]
of the original Rockman X [Doctor Light invention]. They call Zero a
repliroid. Capcom really screws up big time.
Repliroids bleed! So do the enemies! I just wonder if they use red fuel
in the future!
Rumor busting -
First of all, Copy X is NOT called Omega (not until I see solid proof
from CAPCOM. Words of the public mean nothing to me). Secondly, X is NOT
dead, not that robots ever "lived". He is simply tired of fighting
Mavericks and "maybe" coming out of retirement (say, Rockman Zero 2?).
Thirdly, Ciel is not Wily, Cain or Lights' reincarnate, despite whatever
you may think. She took X's blueprints and reproduced a Copy X when X
"retired". Now, I very much doubt there will be a decent plot for this
new series (1, Megaman had a plot so bad Street Fighter looks like
Beethoven's symphonies; 2, MMX simply sucked at storyline [not even
plot]), and there will; be no surprise if Ciel's new invention turns
against her. Again.
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IX - CREDITS
=======================================================================
Myself - For writing this FAQ [busterwing@hotmail.com]
Lord Charmander45 [Thomas] - For something I can't quite remember
Jimmyboy, Zell Dincht - For some miscellaneous stuff
Mr Mofo - For providing entertainment of some sort
CJayC - For some great boards and the site GameFAQs [www.gamefaqs.com]
CAPCOM JAPAN - For such a great game [www.capcom.com]
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