===================================
Warcraft 3 FAQ
For Warcraft 3 on PC
Written by Kenny "Kenshi" Tam
Contact: kennytam@foxhound.zzn.com
===================================
================
Version History:
================
Version 1.0
July, 5th,2002
Everything.;
Finished humans; Starting Undead.
Version 1.10
July 6th, 2002
Added up to Mission 5 of Undead.
More tomorrow. Zzzzz
Version 1.21
July 7th, 2002
Added Basics from Manual
Typed up rest of Undead Campaign.
Orcs coming up next.
Version 1.24
July 8th, 2002
Added User Submitted tips.
Up to end of Chapter 3 for Orcs
More tomorrow.
Version: 1.32
July 9th, 2002
Finished Orc Walkthrough.
Started Parts of Night Elf Campaign.
Chapter 3 onwards tomorrow
Version:1.36
July 10th, 2002
More Nightelf. Beat game.
Write up mission 6+7 tomorrow.
Version: 1.40
July 11th, 2002
Finished Nightelf walkthrough
Units upcoming.
I bet CJayC is getting mighty annoyed to have to update this daily.
==================
Table of Contents:
==================
I. Introduction
II. Basics
III. Races
IV. Unit Overview
V. Buildings
VI. Walkthrough
VII. Miscellany
VIII. Notes and Credits
===============
I. Introduction
===============
The much awaited Warcraft 3 is finally out, and to many, the wait was well
worth it. Boasting totally rendered 3d graphics, new game system, as well
as having a 4 playable races makes this game a huge leap in terms of RTS
games are concerned.
One unique feature is that the game feels similar to an RPG, with many aspects
of Diablo 2 mixed in. Campaign mode is closest to an RPG in itself, where
you control a hero in their quests. Taking the control of each race in order
of story, the player gets to experience how to play as all four races as
well as learn the full story of Warcraft 3
Of course the most famous and most played part will be the multiplayer function.
Players can connect online to Battle.net and play other players from across
the globe, or just play friends online.
===========
II. Basics:
===========
This section will cover the general and basic fundamentals of the game. Most
of it will be transliterated from the manual, although there will be some
additional information added as well.
I. Starting Off:
================
Upon loading up Warcraft 3, you will be greeted by the main menu: there you
can select Six of the following options:
Single Player Game: in this mode you play the campaign mode. Here, you start
off with the Orc prologue and the Human campaigns. Finishing them will grant
access to the next campaigns, eventually leading to the conclusion to the
Warcraft 3 storyline.
Battle.net: Selecting this feature will allow you to connect to the Blizzard
Battle.net service, a massive and free online gaming service that allows
you to chat with other players as well as create and join multiplayer games.
You will need to create and account as well as have a valid CD key to use
this service. Clicking on the magnifying glass next to the button will allow
you to select which gateway you want to join; choose the one closest to you
for the best performance. However, you can only see and interact with players
on that server.
Local Area Network (LAN) Game: Using this feature will allow you to connect
with local computers via a LAN network. To use this, the computers must be
physically connected with the appropriate cables.
Options Menu: This allows you to configure the video, sound and general game
settings for Warcraft 3.
Credits: Click on this to see a list of credits on the people who have worked
on this game.
Quit: This will allow you to exit Warcraft 3 and return to your operating
systems.
Single Player Mode:
*******************
This section will cover the basic features and menu selections of single
player mode. A full walkthrough is included later on in this guide.
The first time you start off, you will be asked to enter a name for your
profile. This similar feature was also in Starcraft. Simply type in a name
then click on "OK." To change this, click on the magnifying glass next to
your name to change or create a new profile. Each profile will be used to
recall your progress in Campaign mode as well as storing replays under that
name.
Starting a Campaign:
----------------------------
Selecting this option will allow you to play the single player campaigns.
You start off with the Orc Prologue and Human tutorial. Completing each one
will grant access to the next one; thus, you must play the campaigns in order.
Orc Prologue (tutorial; optional)
Human Campaigns
Undead Campaigns
Orc Horde Campaigns
Night Elf Sentinel Campaigns
You can however replay previous quests that you have completed. Unlike the
previous game, the mission briefing screen is now gone. Instead, each mission
flows to another with a cut scene revealing part of the story and the objectives
of that scenario. Therefore, each scenario will have a series of Objectives
to complete; if you fail to complete them, the mission will end in defeat.
There are also optional quests that can be initiated during the scenario.
As the name suggests, they are purely optional and have little bearing on
the game itself. However, they often give rewards that could make the game
easier and your heroes more powerful. The optional quests can usually be
found by approaching a villager with an Exclamation mark above their head
with your hero. At other times, they will be revealed with the story. Either
way they are listed in this guide. If I missed out on any however, feel free
to email me about it and I will happily and gratefully credit you with it
in full.
Loading a Saved Game:
--------------------------------
This function will allow you to load up saved games during your campaigns.
As such, you can continue your quests later on, or allowing you to replay
a mission without having to start from the beginning.
Viewing a Replay:
-----------------------
This allows you to view your completed missions. Similar to Starcraft
(patched versions) you can see the progress of the game as well as that of
the opponent. This is a great feature for reviewing your strategy as well
as future planning.
When viewing the Replays, you have four options available; Pause, Play, Fast
Forward, and Rewind. Furthermore you can also select the speed of your replay,
so you can skip to a certain section of the game without having to wait the
full time for it.
You can transfer your replay files, so you can trade them with other players.
This can also be useful in distributing champion or particularly skilled
player's games, or to catch cheaters as well.
Playing a Custom Game:
---------------------------------
Selecting this feature will allow you to play singe player game on a custom
map of your choice.
Selecting a map:
To select a map to play on, navigate the main window. Maps will be assorted
into different folders.
Choosing team Configurations: This will allow you to choose what race, team
color and which allies the player has at the start.
After you have selected what race your want to play as, you can select how
many computer opponents (as the map allows) and what race they are. Further
more, you can select which team they are on.
Advanced Options: This option enables you to set the advanced parameters
of the game, such as random players, map visibility and so forth.
Battle.net:
************
Battle.net is probably one of the more famous online a game service there
is. Spanning and serving virtually every Blizzard game out, it is also an
excellent method to ensure people support the real software as opposed to
piracy.
Battle.net is an online server of sorts. People can connect to a chat server
and create as well as join games. People using other games can chat with
other Blizzard game players, as well as have their own chat channel. Ladder
tournaments as well as player rankings are also available. Needless to say,
Multiplayer gaming is a major part of Warcraft 3.
New to Warcraft 3 is anonymous matchmaking, in which you get paired up to
a random game that suits your playing record. Another service is a friends
list, so you can keep track of other online friends or enemies that are on
Battle.net.
Gateway Selection:
-------------------------
Found in every Blizzard Battle.net game, you can choose which gateway to
enter. Click on the magnifying glass next to the "Battle.net" button in the
main menu. Whilst it is recommended that you select a server closest to your
geographical area for the fastest connection as well as cultural preferences
(such as language) there are also downsides.
Certain servers will have preferences and trends for certain types of maps
and playing style. If you prefer custom maps for example, and the server
you are playing on has none, try connecting to another.
Waiting Room:
-------------------
Upon connecting and logging into Battle.net you will be automatically
transported to this screen.
There are six options to choose from:
Play game: This is the most basic mode, where you go off and face off against
other people. Simply select which game interests you and join it.
Team game: You can several other players form a team against another team
on a map. Simple enough.
Custom Game: Select this option to create a game. You can select which map
to play, and how many players can join, as well as if there are any computer
opponents. As such other players can join your custom game unless you
password lock it.
Friends list:
Local Area Network Game:
*******************************
This utilizes a LAN connection. To use this, the computers must have a TCP/IP
compatible network. Similar to Battle.net, you can create or join games using
"Custom game."
This is utilized most often in LAN cafes, where the computers are physically
next to each other and thus able to use this function.
Options Menu:
*****************
This section is used to customized and configure Warcraft 3. You can also
access this mid-game with the F-10 button. There are three options to choose
from:
Gameplay Options:
-------------------------
This will configure how the game plays as well as interfacial aspects.
Game Speed: this controls how fast the game runs. This includes building
and research times, as well as how fast units move and animate. However,
this is only configurable in single player mode. In multiplayer games the
speed is set when configuring the game.
Mouse Scroll: this controls how fast the mouse will scroll the game when
near the edge of the screen.
Disable Mouse Scroll: this will disable your mouse scrolling. Instead, only
the keyboard arrow keys can scroll.
Enhanced Tooltips: This will allow a box to pop up providing additional
information when you hold the mouse cursor over an icon or unit.
Video Options:
-------------------
Gamma: This sets the gamma settings. The further to the right, the higher
the gamma and brighter the screen becomes.
Resolution: this will change the resolution and color depth of the game.
The higher the resolution, the clearer and sharper the graphics become, at
the expense of rendering power. As such this will slow down the game. To
increase game speed, try changing to a lower resolution. This can only be
changed from the main menu, and cannot be accessed in the middle of a game.
Model Detail: This changes the number of polygons used per unit, making it
look smoother. The higher the detail, the more rendering resources it uses
and slower the game becomes. This can only be accessed from the Main menu.
Animation Quality: this dictates how smooth the animation will be in game.
As with the other graphic functions, the higher the quality, the more slower
the game may become. This can only be accessed from the main menu. Systems
with 128.0 MB of RAM are recommended to use the 'Low' setting.
Texture Quality: this changes the quality of textures in game. As such the
lower the quality, the less detail it has. This can only be accessible via
the main menu.
Particles: this function modifies the "extra" graphics, such as spells,
footprints, etc. Technically, it adjusts the particles drawn per emitter.
The 'LOW' setting will display approximately 1/3 of all particles, where
as 'High' will display all particles. Try changing this setting if you
experience slowdown when there are a lot of units or during a large battle.
Lights: This controls the number of rendered Lights per object: Low uses
One light, Medium uses four, high uses eight. Essentially, if you have an
older graphics card, change to 'Low' setting.
Sound Options:
******************
Sound Effects Volume: this changes the volume of sound effects in game. The
sound effects can be turned off completely by toggling the box next to the
scroll bar or pressing Ctrl+S. Sound effects to add some slowdown, but it
is minimal.
Music Volume: This controls the volume of music in game, run off the CD.
You can turn this off by either by using the menu or pressing Ctrl+M.
Ambient Sounds: This enables ambient sound for the game. This has a small
bearing in game performance.
Movement Sounds: this option will enable or disable sounds that units make
from moving. Generally footsteps and so forth.
Subtitles: This will enable or disable subtitles during dialogue or Full
motion videos.
Unit Sounds: This will enable or disable the sounds that units make when
they are selected.
Sound Provider: this will allow you to select which sound system to use from
your system.
Environmental Effects: This will enable or disable the effects such as
reverberation or echoes. As such it can have a bearing on game performance.
Positional Audio: this will enable the usage of 3D sounds. This will have
an effect on game performance.
II. In Game Interface
================
This section will cover the logistics of game control as well as navigating
the game itself. Most of the game will be controlled via the mouse, but
advanced players will also learn to use the keyboard for maximum efficiency.
Using the Mouse:
-----------------------
The mouse is probably the main tool used in the game. It is impossible to
play the game without a mouse, obviously.
Left Click: The left click is mainly used for selecting objects. Units,
buildings, spells and so forth will be selected by left click. You can also
select multiple units by dragging the mouse and forming the rectangle over
the desired units. Shift+left click will allow you to add units into the
group.
Right click: this is the jack-of-all-trades command. Warcraft and Starcraft
players should know how this works off by heart. The right click is basically
an "Auto-command" of sorts, where it will follow the most relevant command.
For example, right clicking on an enemy will cause the unit to attack the
enemy. Right clicking on a damaged building will cause the unit (if possible)
to repair the building. Right clicking on resources will cause the relevant
units to start gathering materials. Units will also load transports by right
clicking the transport when you have the units you want selected. Note that
they transport will move on right click, but not unload. Highlighting a
building and right clicking also works. Buildings that produce units will
send all newly created unit to the new right clicked 'rally' point.
Shift+Right click also works, where if you hold down shift and right click
on different targets, the unit will follow them in order.
Selecting Multiple Units: Hold down the left mouse button and drag the
rectangle around the units you wish to select. You can add units by holding
the Control or Shift button and clicking on units you want. Double clicking
on a particular unit will select all units of the same type on screen, similar
to Red Alert 2. To remove a unit from the group, repeat the process again.
Group Units: Control+ 0-9. When you have a group selected, you can assign
them a number. When you select that number again the group will be re-selected.
Pressing the number again will center camera on the group of units.
When you group units together, each unit type will be grouped together.
Pressing TAB will cycle thought the different sub-types of units. Shift+tab
will select the previous group. As such, you can group some magic casters
with melee units and select them without having to change the units group.
Furthermore, if you have more than one spellcaster, only one will cast the
spell;l thus, if you wish, each one will take turns casting the spell by
targeting multiple times.
Holding down control will only cause the selected sub-group to attack.
Formations: Groups of unit will move in a formation, where the faster units
will slow down to compensate for the slower units. However, you can by pass
this by holding ALT and clicking on the desired destination.
Camera Control: You can zoom in and out by pressing the Page up an Page down
keys. The Mouse wheel also does this too. Instead of actually zooming, the
camera shifts up and down from a bird's eye view to a ground level view.
Camera Rotation: Use the Insert and Delete keys to rotate the camera around.
Using the Keyboard:
--------------------------
The keyboard can also be used, where they are used as a shortcut function.
A lot of time can be saved by using a combination of the keyboard and mouse.
This technique is the basis for advanced players and strategy. Without
mastery of using both as a combination, it is hard to become proficient at
this game.
Each building and unit has a keyboard command, which will be listed in this
guide. However, there are also more general commands that relate to the game
itself.
Menu Commands:
F1-F3: cycles though Heroes available.
F8: Cycles through idle workers.
F9:
F10: Shows Game Menu.
F11:
Alt - O: Activate the Options menu.
Alt - S: Activates Save Menu.
Alt - L: Activates the Load Menu.
Alt - H: Shows the Help menu.
Alt - M: Toggles music on/off.
Alt- S: Toggles Sound effects on/off.
Ctrl+number:
Escape: Returns to previous game menu.
Game commands:
Alt + Command: bypasses formation.
Ctrl + Command: Sends command to selected subgroup only.
Enter: Opens Message prompt.
Shift + Enter: Sends message to all player.
Ctrl + Enter: Sends message to only Allies.
Backspace: Cycles though town centers
Spacebar: focus on last game notification
Ctrl +C or Alt+ C: Centers screen on unit with active portrait.
III. Game Concepts:
===================
Resources:
---------------
Like all RTS Games, Warcraft 3 needs the collection of resources to build
units as well as fuel the game economy. Unlike the previous incarnations,
there are only two collectible resources and one buildable.
Gold:
- - - -
Gold is the primary resource that you will be fighting for. Gold is found
only in the form of a mine, in which different races have different methods
of extraction. Each mine has a different amount of gold in them, which can
be determined by clicking on them. Mines are invulnerable and cannot be
destroyed, although improvements built on them can, such as the Haunted
Goldmine. I had something to type but I forgot what it was, so I'll add it
when I remember. I think it was that gold is the primary resource, in which
virtually all units, buildings, spells etc. will require gold. As such,
without it, the enemy is virtually stuck.
Lumber:
- - - - - -
Lumber is the secondary resource. Unlike gold, it physically perishes and
can be destroyed. What this means is that they exist as an object in game,
as a terrain. When they are chopped down or attacked, the tree will be gone.
Therefore, if you use up lumber, it means that the forest itself has gone.
There is an exception to this rule for the Night elves, but they too can
make tree perish by eating them or destroying them with the siege weapons.
This resource is not used as often, but it is used in mechanical and most
elven units.
Food:
- - - -
The other basic, essential resource. This is just as important as gold, since
you need food to support your army. Without it, all the gold is useful for
are buildings and upgrading stuff. Food is built in different forms for all
races, but the basic concept is that you will need to build a structure that
will provide support for your army. The food cap is 90, and some units may
take up more than 1 food unit. Usually, they are the stronger units, so you
limit your army accordingly. More on this later.
============
Walkthrough
============
The following offers general tips and hints on campaign mode. It follows
the flow that the game uses. As one can predict, it will contain major
spoilers as it details the game's flow and plot lines.
Prologue: Exodus of the Horde
========================
Chapter 1: Chasing Visions
------------------------------------
"Somewhere in the Arathi highlands, Thrall, young war Chief of the Orc hordes
wakes from his terrible dream..."
The mission is a tutorial, teaching you the basics of the game. Follow the
lit up beacons and eventually you will come across several grunt. Select
them and follow the path.
You soon come across a lone gnoll. Send all your units in and destroy it.
There is a Gnoll camp further south along the path, so destroy it too.
It soon becomes night time, with Thrall levelling up as the day's reward.
The only thing left to do is follow the beacons and eventually reaching a
particular beacon with a raven looming....
The prophet tells Thrall to sail west to Kalimdor, where he and his horde
are the only hope against the Demons that once again have returned.
Chapter 2: Departures:
----------------------------
"3 Days later, near the Lordaeron Coast..."
Mission Objectives:
Mission 1:
1- Build a burrow
2- Build a war mill
3- Build barracks
4- Train 5 grunts
Mission 2:
1-Find Grom
It has been three days, and Thrall becomes impatient. A grunt reports that
Grom and his horde is soon arriving, thus, Thrall must prepare for the arrival
of his older brother. Train some peons and start building. When you finish
the burrow, you should get 3 extra, free peons.
A cut scene will follow, with human alliance forces at a nearby bridge,
demanding their surrender. Thrall is flabbergasted, for the humans reveal
that they also have a war chief; none other than Grom Hellscream in their
custody.
Send your forces south to meet the human forces. They should be easy with
the towers nearby helping. Train additional grunts and send your units along
the path. Along the way you will meet a shaman, as well as a tutorial about
sub grouping.
You will then come across a gate, in which it needs to be destroyed. Take
out the near by towers first though, then barge in. Head south and free some
other units. You will have to start paying upkeep for the extra units, so
head north and you will find Grom. Bust in the camp, raze the buildings and
finish the mission.
The rest of the horde arrives, and Grom suggests "borrowing" nearby boats...
********************
[End of Prologue]
********************
=========================
Human Campaigns:
The Scourge of Lordaeron:
=========================
Chapter 1: The Defence of Strahnbrad:
--------------------------------------------------
"Recent Orc uprisings in south Lordaeron has forced the Alliance to take
decisive measure to contain the Orcish threat. King Terenas has sent two
of the realm's greatest Paladins - his son, Prince Arthas, and the legendary
Uther the Lightbringer to deal with the Orcs once and for all.
Mission Objectives:
Defend Strahnbrad
- Travel to Strahnbrad
- Arthas must survive
Kill Slavemaster
- Kill Slavemaster
Optional Quests:
Bandit Lord:
- Slay Menad the Bandit Lord
- Return ledger to Gerard
Save Timmy
- Slay the Gnolls who have kidnapped Timmy
Follow the path to the highlighted area to the northeast. You will encounter
some bandits attacking some villagers. Gerard will tell you about his
situation. To help him, travel near the south east edge of the map and slay
the bandit there. In return he will give you a Tome of Strength.
To the direct south of the map, (middle of bottom) you will find a woman
whose son has been kidnapped. Head to the clearing in the forest to the west
and slay the Gnolls to rescue Timmy. She will offer you a ring of Protection
as a reward.
At the direct west of the map, there are two villagers that will take up
arms to help you as footmen. When done, return to the gates of Strahnbrad
and enter.
The town is under attack from Slavemaster. He will be too fast to follow,
so you will have to search for him. Head up to the northwest corner of the
map and slay him. The rest of the villagers will plead to Arthas to save
the rest, in which he vows to do so.
With that, a knight from Uther's battalion summons Arthas to Uther's camp.
Chapter 2: Blackrock n Roll:
-------------------------------------
"Twenty Minutes later, at Uther's Encampment near the Blackrock clan
village..."
Mission Objectives:
Establish a Base:
- Construct a Barracks
- Construct 2 Farms
- Train 6 footmen
Blademaster
- Defeat Blademaster
Optional Quests:
Dragon Hunters:
- Slay Searinox, the Black Dragon.
- Bring Heart of Searinox to Feanor Steeltoe
To start off, Uther will be partolling around. Gather more resources and
upgrade the scout towers to guard towers. Send Arthas to the northeast
entrance, as the Orcs will attack there first. The next attack will come
from the right.
Construct what is needed and Blademaster will confront Uther. Uther will
try to attack it but it is revealed to be a mirror image. Send the units
you have north and you will encounter some Dwarves.
Feanor Steeltoe will mention Searinox, the black Dragon. Kill Searinox and
return to him for the optional reward. You will also have some Dwarven
riflemen available.
To the North west, pond there is a group of Murlocks, with a level 2 hero.
To find Searinx, head to the south east and follow the paths, using the riflemen
to kill the Dragon whelps. Searinox will be at Level 8 and is pretty powerful,
so watch out. When you kill him bring his heart back to Steeltoe and imbue
Arthas's weapon with fire damage (does splash damage too.)
Sid Oak sent in a tip for that area. Refer to the addendum.
Head north when you are done. To the left, there is an encampment. I
destroyed it first, so I suppose you would have to sooner or later, but it
could be optional. To the right, in a small path, is Blademaster, slaying
the captured townsfolk. He is at level 2, but he shouldn't be too much
trouble.
Uther and Arthas discuss what Blademaster was up to. The arcane structure
and artefacts lead them to believe that the Orcs were trying to summon Demons
with their sacrifices, but Uther disregards them as anachronistic nonsense.
Intermission: Jaina's Meeting:
--------------------------------------
"Two weeks later, in the violet gardens of Dalaran."
The Prophet is seen pleading to Antonidas, lord of Dalaran. Like all others,
he rejects the prophet and sends him off.
Jaina and Antonidas discuss the plague wreaking havoc in the northlands.
Antonidas mentions that a special envoy will be awaiting Jaina, of whom is
sent to investigate...
Chapter 3: Ravages of the Plague:
-----------------------------------------------
"Three days later in Alterac, Artha and his men wait near a crossroad along
Kings road"
Mission Objectives:
Investigate Villages:
- Explore the Countryside.
- Arthas must survive
- Jaina must survive
Grain Warehouse:
- Destroy Grain warehouse.
Arthias and his men are waiting for Jaina, in which Arthas reminds his men
of Jaina's tardiness. Jaina arrives but is followed by Two ogres. Yet, with
a summoned Water Elemental, she defeats them with ease.
Follow the path around until you reach a village close by. You will eventually
reach the site of a bridge, which as been broken from the other side. The
villagers mention another path, but it is dangerous now.
Follow the minimap ping, and slay the bandits harassing the villagers. They
mention a Fountain of life, which is located in the north west. The only
purpose though is to heal faster, so only head there if you need it.
Along the river crossing, you will run across some Murlocks, but they should
pose no problem at all. You will enter a village and spot some footmen
defending against a barrage of arrows. Send in your units to help them.
It appears that the undead have been terrorizing the village. The ground
itself appears rotten. Follow the path and slay the undead warriors that
you come across. You will see a granary that appears to be infected. Jaina
concludes from the crates that the grain is being used as the vector for
the plague.
Continue along the path south. You will run across a priest, who talks about
a grain warehouse nearby. As such they must destroy the grain warehouse
nearby. Follow the path and slay the undead. Arthas's Holy Light against
them for an easy fight.
The heros then spot a robed figure, Kel'Thuzad, who talks about "a plan."
He hastily leave, but send an abdomination as well as undead warriors at
you. Slay them and the warehouse to finish the Mission.
Arthas and Jaina discuss the undead presence. They feel that there is more
to this that it seems...
Chapter 4: Cult of the Damned:
----------------------------------------
"The next day, on the outskirts of Andorhal."
Mission Objectives:
Investigate Andorhal
- Explore Andorhal
Confront Kel'Thuzad
- Find Kel'Thuzad
Arthas and Jaina spot some Acolytes near a mine. Soon after the mine becomes
warped the heros chase after the Acolytes, of whom they get away.
There is a Goblin merchant at the middle of the map, but Murlocks are guarding
the way. There is another one at the top left corner of the map.
Head northwest along the path. You will come across an Undead town. There
is a necromancer as well as some ghouls, but nothing you cannot handle. Raze
the town and follow the path into another partially ruined human town.
You will run into Kel'Thuzd again, who leaves once again, leaving some ghouls
for you to fight. Fight your way out and knock down the cage. Timmy will
come out, but not do anything. When finished, head north and follow the path
into another clearing.
There are four or five Abominations guarding the entrance. Slay them and
confront Kel'thuzad. Cast holy light and summon the Water Elemental for the
best results. Kill him to finish the Mission.
Note: Timmy can be killed for a reward. Thanks to "Chrisdude" for this tip.
Refer to Addendum .
Chapter 5: March of the Scourge
--------------------------------------------
"Early the next morning, Arthas and Jaina approached the village of
Hearthglen"
Mission Objectives:
Defend Hearthglen
- Survive for thirty minutes.
Optional Quests:
The Grain Caravan
- Destroy the Grain Caravan before it gets to the last village
At the start of the mission, Arthas and Jaina find some troops training at
the village. Upon inquiring, the townsfolk reveal that they were under attack
the previous night, and are now preparing for an incoming onslaught. Arthas
asks about the grain, but it is too late... the townsfolk have already eaten...
Help out the villagers immediately. You can build sorceresses now, but before
you do, put down some farms and churn out riflemen and footmen. When your
economy is stable enough, build an Arcane Sanctum and build a few sorceresses.
There is little reason to leave the village. There is an optional quest at
about 20 minutes left, but there is little point.
To the bottom left, is the teal undead encampment. The other undead base
is at the direct center. Venimiceblade (level 6 Lich) is at the center of
the map and Calis Wraithson (what kinda name is that? Level 10 Lich) is at
the other encampment.
The general concept is to let the towers distract the enemy, then rush in
fast and kill the attackers. Watch out for the Meat wagons though, since
your towers cannot reach the.
Basically, this is a map based on patience. Towards the end, the enemies
will swarm in, although you do not need to fully defend against it.
Nonetheless, it still means you should prevent them from doing too much
damage.
The mission finishes when the time ends.
The villagers are overwhelmed but Uther comes just in time to save them.
Arthas' pride seems to be bruised at this encounter, and resolves to go after
Mal'Ganis on his own, much to the chagrin of the others.
Interlude: The Prince and the Prophet.
---------------------------------------------------
"Later that Afternoon, on the road to Stratholme..."
Arthas meets the Prophet, and like all other humans, shuns and ignores the
prophecy. He insists that he will never leave his homeland.
Chapter 6: The Culling
-------------------------------
"Early in the Morning, on the outskirts of Stratholme..."
Mission Objectives:
The Culling:
- Destroy Plagued Villager houses
- Kill 100 Zombies
- Stop Mal'ganis from claiming 100 zombies.
Upon arriving, the heroes realize that the town has already been infected,
thus, they must be purged...
However, Uther and Jaina are flabbergasted at the mere thought of this idea.
Yet Arthas stands adamant behind his resolve. Uther refuses once more and
is released from his duties, returning to Lordaeron to report to King Terenas
about Arthas' insanity.
With Arthas, you start at the top right corner of the map. Your aim is to
head to the south west, razing any house you come across and slaying all
the inhabitants. Although this may sound like a simple take Mal'Ganis is
near the south west area of the map, also doing the same task.
Take your peons and immediately start training footmen or riflemen. Take
the two knights and have them follow Arthas in his task. Have the remaining
footmen search and destroy the other houses.
Mal'Ganis has his own escort of units, but he can be killed (level 7 Lich.)
Every time you kill him there will be a counter displaying how long until
he is revived. Usually this is around two and a half minutes.
You could try to destroy the undead base, but that is a waste of time. The
altar is darkness is invulnerable, so you cannot prevent Mal'Ganis from
resurrecting.
The map is pretty straight forward and simple. The only difficulty is
focusing at the task at hand.
When you have slain 100 of the villagers, the mission is complete.
Uther and Jaina return, shocked at the massacre at has taken place. To them,
Arthas is no longer sane...
Interlude: Divergent Courses:
--------------------------------------
"Three days later, amongst the ruins of Stratholme..."
Jaina is approached by the Prophet. She too does not listen to the prophet.
Chapter 7: The Shores of Northrend
------------------------------------------------
"One month later, along the icy coast of Daggercap Bay."
Mission Objetives:
Establish Base Camp:
- Find aGold mine
- Arthas must survive
Mal'Ganis
- Destroy Mal'Ganis'Base.
Optional Quest
Rescue Muradin's Base
- Rescue Dwarves Base
Arthas has finally arrived at Northrend, and is setting up camp. He searches
for a gold mine.
Head to the East, following the path. Along the way you will meet frost wolves.
Towards the middle there will be a Dire Frost wolf (level 7) and Giant Frost
Wolf (level 4.) Killing them yields the 'Scroll of the Beast.' There are
also Ice trolls lurking around.
Following the path east and north will lead to a gold mine. Upon further
inspection though, it seems that the village is under attack by the undead.
There is Muradin Bronzebeard, old friend of Arthas.
Muradin speaks of his comrades trapped, directly to the north. The Undead
encampment is mostly guarded by Crypt fiends and Abominations, with the
occasional Gargoyle. Rescuing the Dwarves will give you some riflemen, steam
tank, and two gyrocopters. Train some more riflemen and gyrocopters (with
gyrobomb) and the occasional steam tanks and head to the west when you are
ready. Calis Wraithson (level 6) will be there. After the base is razed,
the mission is finished.
Much to Arthas' chagrin, Mal'Ganis is nowhere to be found. Arthas orders
a encampment to be built over the old undead base.
Chapter 8: Dissension:
-----------------------------
"Early the next morning at Artha' new base camp..."
Mission Objectives:
Burn the Boats
- Destroy the 5 Ships before time runs out.
- Arthas must survive.
- Muradin must survive.
A Goblin Zepplin flies past the base and unloads an envoy from Lordareon.
The Envoy tells the captain that King Terenas has ordered Arthas and his
men back, for their mission is now finished.
The Captain informs Arthas of this, enraging Arthas. As such, he plans to
burn the boats down so stop his men from leaving...
At the start you have little units. Fortunately, there are several mercenary
camps around. One of them is directly to your left, so hire a few trolls.
You will need a ranged attacker to bring down the boats. Head south and
destroy the boat you reach. To the east, there is a Goblin Laboratory and
mercenary camp. Take what you need, then destroy the trees blocking the boat
with either a goblin sapper from the camp or bombard with the Dwarf cannon.
To the south there is an undead encampment, mostly made of Spirit towers
guarded by Crypt Fiends. Use the Mortars to blast the towers, then take care
of the boats. To reach the last boat on the eastern side you have to take
a detour around the southern tip of the base.
There is adequate time, so try not to rush or make any hasty mistakes. Some
units have a tendency to get stuck, so watch for that.
After all 5 boats are destroyed, the stage is over.
Arthas' men arrive, shocked to see their boats destroyed. Arthas turns the
blame onto the hired mercenaries and slays them...
Chapter 9: Frostmourne
---------------------------------
"The Next day, at Arthas' base camp."
Mission Objectives:
Frostmourne:
- Locate Frostmourne
- Arthas must survive
- Muradin must survive
Mal'Ganis
- Destroy Mal'Ganis's base.
Arthas' base is under severe enemy attack. Arthas has no choice other than
to retrieve Frostmourne and unleash its power.
The path is actually linear, so you cannot get lost. Along the way, you will
encounter Frost wolves. There is a mana fountain but I ignored it.
Eventually you will reach the blade, but it is guarded by The Guardian (level
10.) Use Muradin to nail him from afar, whilst Arthas distracts him. When
you win, he warns Arthas of the blade.
Arthas goes and claims the blade, but Muradin discovers that it is indeed
cursed. Yet, Arthas ignores his warning and takes hold of the blade; the
resultant blast in energy kills Muradin, but Arthas hardly seems remorseful.
Arthas then seeks Mal'Ganis. Head to the east and raze the base. It shouldn't
be too much trouble with the Frostmourne. Most of the forces within area
are abominations and the occasional Crypt feinds. You can kill Mal'Ganis
in the process, but the mission won't end until the base is totally razed.
Once that happens, you win.
Arthas faces off against Mal'Ganis. Mal'Ganis reveals that the Dark lord
speaks to Arthas through the blade, slowly consuming his sanity. Yet, as
Arthas move to kill Mal'Ganis, he realizes the true intentions of the Dark
Lord, moments before his soul is claimed by the Frostmourne.
"After taking his venegence upon Mal'Ganis, Prince Artas wandered off into
the frozen wastelands of Northrend.
Tormented by Frostmorne's maddening voice, Arthas has lost the last vestiges
of his sanity.
Now, driven by the sword's dark will, Arthas plans to return home to Lordaeron
and claim his just reward"
Arthas enters the royal throne room. He then lunges towards the king and
stabs him with the Frostmorne. Lordaeron has fallen.
********************************
[End of Human Campaigns]
********************************
=====================
Undead Campaigns:
Path of the Damned
=====================
Chapter 1: Trudging through the Ashes
----------------------------------------------------
"The Lich King's plague of undeath has spread through the capital city and
into the outskirts of Lordaeron City. Shocked and disheartened by the loss
of their beloved king, the forces of Lordaeron were scattered by the ravenous
undead warriors. Now, Lordaeron is but a shadow of its former glory - and
Prince Arthas has yet to be seen..."
Mission Objectives:
Rescue Acolytes
- Rescue 20 Acolytes
- Arthas must survive.
Optional Quests:
Find the Graveyard:
- Bring Arthas to the graveyard.
- Arthas must survive.
The scene starts with a pale looking warrior entering the screen, greeted
by a Dreadlord. Upon closer inspection, the new Death Knight is none other
than Prince Arthas, now part of the Undead scourge. Thinking that it is
Mal'Ganis,, the Dreadlord Tichardrius informs Arthas of his new quest.
You start of near the south east of the map. The mission itself is pretty
simple, you just need to look closely at the hidden spots.
Head south, following the path and enter the town that is close by. The Acolytes
are pretty easy to spot, since they are in red. The most important thing
is to use Arthas to approach the Acolytes or else they won't count.
Furthermore if the normal villagers (in blue) spot you they will run off,
calling forth Horsemen and knights. Oddly enough your units won't kill the
running villager. Go Figure.
Right in the middle of the path is an Acolyte (1), with an exclamation mark
about its head. The next one is in the middle of town, next to the guy chopping
word (2) so use a death coil on him from afar. Follow the path west and south
through the town. There will be another Acolyte (3) near the houses with
an exclamation mark above its head telling you of the graveyard.
Follow south across the river. When you reach a crossroads, head up into
a clearing by the forest. There will be an Acolyte near the shore fishing
(4.) Head back south into a house in the middle of the woods, with some
villagers chopping trees. There will be another Acolyte (5) there. Watch
out for the guard post there in the middle. Head up over the fenced Keep
then travel back down to the bottom left hand corner of the small outpost.
There will be two villagers there, so death coil both and find the last Acolyte
(6) there. When you are done head north through the gates. Be warned that
there are four guards there, so use the Dead coil, as usual.
Head into town. To your left, there is an Acolyte (7.) You can just walk
up to him since you can probably kill the villager near him before he gets
away. Head up and look to your left in the group of houses, where there is
a lone Acolyte (8.) Head over to the right, over the bar and fighting
villagers. There will be another Acolyte (9) hiding between the houses and
trees. Directly above you is the Grave yard, where you can get some extra
ghouls.
Head up and you will spot a gate; don't enter it yet. Head to the path on
the left, following the fenced area. There will be another keep there. Some
bandits will enter, so wait till they are done before mopping up the rest.
There is an Acolyte (10) in the bottom left corner. Return to the center
and head left. You will come across two paths; the bottom one has another
Acolyte (11) and the top one leads to another Acolyte (12) bur be warned;
an Assassin will ambush you when you rescue it. Head back to the center of
Town and up into the fields. There is another Acolyte (13) near the houses.
Barge through the gate. Immediately under the gate near the bottom houses
is an Acolyte (14.) Kill the two villagers, since the Acolyte is somewhat
hidden. Head up to the top of the town, where there is a small fenced area
with some sheep. No, I don't know what the hell he is doing with those sheep
wither, but walk near him (15.)
To the far right near some houses is another Acolyte (16) but the town is
heavily guarded. Go back down to the bottom of the town, where there is
another Acolyte (17.) There will be some Acolytes at the far right of the
town, but they are being guarded by a Captain and several footmen, with some
knights in the area. Under it is another small clearing with a hidden Acolytes
(18.) You will have to storm the heavily guarded area, so try to make it
fast. Use Death coil whilst the Ghouls distract them. There will be 4
Acolytes to save.
Once you have saved 20 Acolytes the Mission will finish.
Tichondrius appears and notes that there are now enough Cultists. Kel'Thuzar
is all that is needed, and they need to travel to Andorhal to gather his
remains.
Chapter 2: Digging up the Dead
------------------------------------------
"the next morning, on the outskirts of Andorhal."
Mission Objectives:
Recover Remains:
- Kill the Paladins guarding the graveyard.
- Bring Arthas to Kel'thuzad's tomb
- Arthas must survive
Claim the Urn:
- Kill the Paladins
- Recover the Urn
Establish a Base:
- Summon a Haunted goldmine
- Build a Necropolis
- Build a crypt
- Build a graveyard
- Build 3 Ziggurats
Arthas enters Andorhal and inquire about the Meat Wagons. You must first
defeat a Paladin guarding a graveyard.
The first task is simple enough. Head directly East with your meat wagons.
Use them to take out the Guard towers, then send in Arthas to take care of
the rest. The grave is guarded by Gavinrad the Dire, level 2. Nothing a
death coil won't take care of.
When you are done, Tichondrius informs you that Kel'Thuzad's corpse is too
decomposed to 'survive' the trip to Quel'thalas. As such they will need a
particular urn, guarded by more Paladins. Your next mission will be to
establish a base. Head south, where you will meet an encampment. Once again,
take out the towers with the meat wagons, and send in the troops to take
care of the rest. When it is clear, establish your base and muster up some
more units.
Head to the north west, where you will encounter Ballor Bright, Paladin level
4. He has an encampment, but nothing serious.
To the south there are two Paladin camps. The southwestern one has the Urn
you need, but he is at level 10. Paladin Sage Truthbearer is to the direct
south.
Head to the south-west area of the map with as many units as you can muster.
Uther the Lightbearer will be waiting for you, but he is no cakewalk. Chances
are Level 2 or 3 Arthas will need all the help he can get against Uther.
Uther will reveal that the urn holds King Terenas' ashes. Arthas care not
and takes it to transport Kel'thuzar.
Once With that cutscene over, the mission is completed.
Special note: there is a secret area in this game. Refer to Addendum 2 for
more info. Thanks to Aaron Hainley for this tip.
Kel'thuzar's specter appears and warns Arthas to be wary of the Dreadlords.
They have more in mind than Arthas thinks.
Interlude: the Dreadlords Convene:
----------------------------------------------
"Meanwhile, at the Dreadlord's citadel, somewhere in the twisting nether.
The Dreadlord triumvirate gather and discuss their progress. They mention
Achimonde and his plan; and worry about potential failure. They discuss
Arthas' performance.
Chapter 3: Into Realm Eternal
---------------------------------------
"Six days later, near the forested Netherlands of Quel'thalas"
Mission Objectives:
The Elf Gate:
- Destroy the High Elf base (blue) guarding the Elf gate.
Arthas overlooks Quel'thalas, reminiscing back to his youth when he first
and last came. They burst through the gates with their meat wagons and raze
the nearby outpost, setting up base.
This is a relatively straightforward map. There isn't much variation in which
path to take, but there is quite a lot of opposition. You will also need
to use the meat wagons often to clear the trees in you way.
You start at the Northwestern corner of the map, so your general direction
will be southeasterly. There is an elf base directly to the east of you (North
East corner) but they are non-related to the flow of the mission. There is
another one at 3 o'clock position. There is a fountain in the middle of the
map, guarded by several Elven archers. The other two outposts to the east
have nothing in particular worth destroying. Sylvanas Windrunner (level 4)
will attack your base constantly, so watch out for her. At the start of the
mission she will attack in a minute or so, so watch for her.
Head south and you will see a tip about clearing trees. Use the Meat wagon
and tell it to 'Attack ground' at the trees. Be sure to clear a path wide
enough and to stop attacking when you move your units through. Continue down
southwards until you see an encampment near the bottom right of the map (teal.)
Send in your reinforcements and raze the base. The only trouble should be
from the high elves and their guard towers. Guard your Meat Wagons though,
since they have ballistae. Flank those and let the melee units take care
of them.
There is a goblin merchant directly to the north east of the bottom left
base, and a fountain of mana to the bottom. They are both guarded by Gnolls
though.
Head to the east when you are done razing the base to reach the mission
objectives. There a lot of towers around, so send for some new Meat wagons
as well as the new Necromancers to back Arthas up. Keep your units in
formation and protect the meat wagons. Blue should fall soon and lead you
to the inner sanctum of Quel'thalas.
Arthas gives chases to Sylvanas. They exchange fighting words, and Sylvanas
teleports away to Silvermoon.
Chapter 4: Key of the Three Moons:
------------------------------------------------
"Moments later, just beyond the shattered Elf gate..."
Mission Objectives:
Three Moons:
- Destroy the three high elf altars
- Collect all 3 Mooncrystals
Arthas and his troops burst through the gate and slay the defenders behind.
Svlvanas gives the order to fall back, and destroys the bridge crossing the
river. She mentions a 'special key'...
As you have noticed, you will need to find a way across the river. Take your
crypt fiends and head to the right. Take care of the two dragon hawks lurking
about and raze the buildings. Note that now you can build crypt fiends, but
you will also be under attack from the flying Dragon Hawks. Establish a base
and train some crypt fiends (important) and whatever units you feel
comfortable with using. Word of warning though, Sylvanas Windrunner (level
5) will be hanging around so keep your guard up.
To the top right corner of the map, you will see a Goblin Laboratory. Bring
Arthas to it and take the Goblin Zeppelins. Each Zeppelin can carry eight
units, so ferry units if you need to.
The first zeppelin load should have a mixture of crypt fiends, Meat wagons,
and melee attackers. Land your forces to clear the area then send in the
remainder of your attack force. Your first destination will be immediately
to the East. Land and wipe out the units there. The forces there mainly
consist of Dragon Hawks, Fury towers priests and assorted archers. The target
altar is immediately to the right of your landing zone, so just zoom in there
can destroy it.
Next, head up and clear the base. Notice the teleportation gate. Send your
units into it. You will now be at the middle island of the map. There are
Three teleporters here; from Right to left, Light blue, Red, and blue at
the far left. The area will be guarded by Dragon Hawks and numerous towers.
The target teleporter is the blue one at the far left. Go through it.
You will now appear at the far left island. The bulk of the forces here are
archers, with the occasional footman, and a couple of Dragon Hawks. The altar
is right next to the teleporter to the left, so if you are daring, you could
make a rush for it as opposed to trying to raze the island base.
Back in the middle island, head through the middle red teleporter. You will
now appear at the northern most island. You will be immediately greeted by
several Dragon hawks as well as high elven units, so go prepared. The Altar
you are looking for is right next to the trees near the teleportation gate.
Raze it and return to the light blue gate.
You will start back at the Eastern most island. Send a few meat wagons to
the northern most tip of the island and blast the Fury tower there. Send
in the landing force and clear the Dragon Hawks that lurk there. Send Arthas
to the circle of power to finish the mission.
Chapter 5: The Fall of Silvermoon:
---------------------------------------------
"Moments later, on the outskirts of the elves capital of Silvermoon..."
Mission Objectives:
The Sunwell:
- Defeat Sunwell's Guardians
Optional Quests:
Sylvanas Windrunner:
- Destroy Sylvanas base
Silvermoon Runners
- Destroy every runner she sends
- Do not alert Silvermoon to your presence
Arthas has established an encampment near the outskirts of Silvermoon.
Tichondrius appears to congratulate Arthas on his progress, but is still
cautious of him. Kel'Thuzar appears and says the Dreadlords do suspect
something...
Immediately at the start of your mission, Sylvanas Windrunner (level 7) will
attack your base. This will trigger the two optional quests, which maybe
difficult but recommended. The runners are dressed in yellow and appear when
ever the timer says. They disappear when Sylvanas' base is razed. Do not
attack Silvermoon (teal) until Sylvanas' base (blue) is destroyed.
Build up your defenses and level up to a crypt. The gargoyles are good for
completing the final objective. Send a few meat wagons and an army to the
west. Guard the bridge and have the meat wagons destroy the nearby towers.
By now Sylvanas will be running at you, pretty miffed. Death coil her when
your melee units are keeping her busy.
Syvlanas will officially be "defeated" when her base is razed. A cut scene
will takeover. Arthas somehow hits her with his horse and she gets
'defeated.' Arthas then turns her into a banshee, damned to serve the Scourge
forever.
The only thing left to do is take out the Sunwell guardians. The city itself
is too big to destroy, so you will need to cut a path in and take them out
in a quick but hard strike.
The best way to do this would be to hit them from afar with hard-hitting
units whilst occupying them up close. First, have four to six meat wagons.
Cover them with gargoyles and Crypt fiends. Build as many Abominations and
Ghouls as you can. Necromancers should be there to raise the corpses of the
dead.
Head west and follow the path south. Use the wagons to take out the nearby
towers from the bridge. Use the other attack units to hit the archers. Be
warned that they can net your Gargoyles and the Golems (level 9) that you
need to kill can hit air. Slowly make your way to the center. When you near
the center, have the wagons first aim at the towers. Use your melee units
to nail the golems, with Arthas helping. The trick is to lure them to you,
since there are three other towers in the area. By the time the towers are
destroyed, The ghouls and abominations will be slaughtered by the dozens,
so use your necromancers to raise them as fodder. Aim your wagons at the
Golems. Have a constant flow of reinforcements ready.
When the four granite golems fall, the mission ends.
Arthas walks up to the Sunwell and resurrects Kel"Thuzad. Arthas has kept
his end of the dea. Now it is Kel'Thuzad's turn...
Interlude: The Revelation:
----------------------------------
"Three Days later, somewhere in the wintry peaks of the Alterac Mountains..."
Kel'Thuzad and Arthas walk up a slope, with hordes of undead assembling around
the encampment. Kel'Thuzad speaks of the Legion under the Dark Lords control,
and how Arthas as a bigger role than anyone thinks, all courtesy of the Lich
King. The Dreadlords in control of Lich King are only there to ensure the
plan to summon the demonic lord Archimode goes as planned. The scourge was
engineered to wipe out any resistance to the Legions...
Chapter 6: Blackrock & Roll, Too!:
--------------------------------------------
"The next morning, on the outskirts of the Blackrock clan village."
Mission Objectives:
Demonic Gate:
- Destroy the Orc base protecting the Demon Gate
Optional Quests:
Kill Orc Heroes:
- Throk'Feroth
- Mazrigos
- Khanzo
- Genjuros
- Jubei'thos
(all named after Samurais, probably from Samurai Spirits)
Kel'Thuzad tells Arthas that it is time for the second phase of the plan;
to communicate with the Demon lord for instructions. There is a Demonic Gate
nearby, but there is also an encampment of Orcs...
You start right at the center of the map. There are encampments all around
you, but the one you need to complete the mission is on the top right corner.
You have access to Frost Wyrms though. Directly above you, following the
two paths, will lead you to two Level 10 Red Dragons (!) To the top left
conrer is a Goblin Merchant, but it is guarded by several ice trolls (level
5, 2 level 3's, 2 level 2's)
Right when you start, there will be an attack force aimed right at you. There
will be an Orc blademaster named Haohmarush (let's not be obvious here...)
at level 5. Send in all you got, which isn't a lot to spare. After the
blademaster dies, he will drop a Manual of Health as well as trigger the
optional sidequest. Each of the target are in their own encampment;
Throk'Feroth- Level 6 raider at 12'o clock position
Mazrigos- Level 6 Raider at 3'o clock position
Khanzo- Level 4 Blademaster at 7'o clock position
Genjuros- Level 4 Blademaster at 5'o clock position
Jubei'thos- Level 8 Blademaster at 1'o clock position (Red base.)
They each drop some pretty nifty stuff though, so it is up to you. I will
cover the optional quests, but if you wish to skip these, jump right to the
last bit.
Firstly you will need a combination of Crypt fiends, Meat wagons, Abominations
and Frost Wyrms. Follow the path north and you will run into the roost of
Red Dragons. Tangle them down to earth and give it all you got. Head to
the right and repeat. Head back to base and regroup your forces. When you
are done, Head north into Orange's encampment. The best way to enter is from
the bottom left. Take out the watchtower, but they have a catapult to so
head from the air; they can take down your air units, so you need to lure
the catapult away from the Raiders. The base isn't really well defenders,
so brute force is the way to go here. Throk'Feroth is pretty strong, so mix
up your Frost Wyrms with your Meat Wagons and Abominations. Head back to
base and regroup when he is dead.
Your next target will be blue, at the bottom right corner. Head down can
wait at the bridge. There is a single watchtower, so that is easy to take
care of. Two grunts are nearby, with a catapult as well. Chances are by
now Khanzo will be rushing forth, so you could try an air attack on him.
His base does not need to be destroyed, but feel free to destroy it for
experience. There are one or two guard towers inside, but nothing serious.
If you follow the river down south, there will be an Ice Troll warlord (level
6.) Killing him will yield the Sobi Mask, which increase Mana regeneration
rate. It is particularly useful for Kek'thuzad.
The next target is brown, at 5'o clock position. The entrance is virtually
unguarded, so head in with a meat wagon and bring down the tower. The main
threat is from the five or so Ogre-Magi (level 5) and the catapult. Aside
from that, there is nothing of note aside from Genjuros himself. He drops
a tome of strength, which is useful. Another strategy is to approach from
the bottom of the map and just fly in to kill him. The downside is that you
will miss the reward, which is particularly valuable.
The next target will be light blue, at 3'o clock. There are two guard towers
at both entrances, as well as quite a large army of Grunts and Trolls. There
is an Ogre-magi or two as well. The easiest but more complicated method would
be to split your forces in two; one at the top entrance that will distract
the defenders. And the other at the bottom, which will run in and take out
Mazrigos.
You will need to have meat wagons for both teams. For the top team, bring
in several Meat wagons, Frost Wyrms and lots of Ghouls. Their job will be
to take care of virtually every unit in the base that will rush at them.
The other team will have meat wagons to take out the towers, weaken Mazrigos
and potential defenders. Meanwhile, Gargoyles and Arthas will attack
Mazrigos as well. He drops the tome of intelligence. Take note of the path
at the top that leads to red's base.
Red's main base is pretty well fortified. There are three (or more) Level
10 red dragons that are a pain in the ass to take out, as well as numerous
defenders and catapults. Your best bet would be to use the Meat wagons to
take out the towers, then enter from both sides with everything you got.
Jubei'thos himself is no cake walk, so be forewarned. He has the ability
to mirror himself and confuse your units. The Orc warlocks will also cast
slow on your units.
Killing Juebi'thos will grant you the Tome of Knowledge, which raises your
Strength, Agility, and Intelligence. Raze the Base to finish the scenario.
Kel'Thuzad summons forth Archimonde, who orders the retrieval of the last
book of Medivh, only tome powerful enough to bring him into this world...
Chapter 7: The Siege of Dalaran.
--------------------------------------------
"The next morning, at the gates of Dalaran..."
Arthas and his minions have reached the gates of Dalaran city. Antonidas
greets Arthas and warns that their "erected auras" will destroy all undead
that pass through. Kel'thuad notes that by destroying the three magi, they
can stop the barrier.
Mission Objectives:
Three Archmagi:
- Slay First Magi
- Slay Second Magi
-Slay Antonidas
This level is probably the hardest yet. You have to rush in through the
barrier, which saps health from your units rather quickly. As the tip said,
you will have to rush in to slay them, and the distance is rather far. There
is a Goblin Merchant to your right, so buy some town portal scrolls. To the
left there is a lone level 6 Archmage, Dalar Dawnweaver. Killing him will
yield a Health stone.
The magi are position in a triangle. Midway through the map is a moat;
slightly to the north there are two magi on both sides. Peril spellbinder
(archmage level 7) is on the right, where as Shal lightbringer (archmage
level 3) is on the left. Antonidas is the top of the triangle.
The easiest way (but
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