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O R A C L E O F A G E S
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The Legend of Zelda: Oracle of Ages
FAQ/Walkthrough Version 1.2
Written by Shdwrlm3 (shdwrlm3@yahoo.com)
& AstroBlue (astroboy_blue@yahoo.com)
Last Updated: July 6, 2001
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- IMPORTANT NOTE!! =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ahem, our previous notice was a bit long, so here's a shortened version:
Plagiarism no good. Plagiarizers very bad. Plagiarizers get put into Naughty
People List.
Also, if you need to find something, try pressing Ctrl+F and type in what you
need to find! Some people have been complaining that there's too much to read
through. Please consider that it took us a long time to write this, so at
least make the effort and try to read through the FAQ before asking us
questions! With Ctrl+F, it shouldn't be too hard to find what you're looking
for.
******************************************************************************
Welcome to Shdwrlm3 & AstroBlue's The Legend of Zelda: Oracle of Ages
FAQ/Walkthrough for the Game Boy Color! The Walkthrough itself is complete,
but we've still got lots of work to do! Expect detailed and accurate lists,
and locations for all those extra items!
Table of Contents
1.Prelude
2.Controls
3.Characters
4.FAQs
5.Walkthrough
6.Linked Game Changes
7.Side-Quests
8.Bestiary
Bosses
Enemies
9.Items
Items
Special Items
10.Rings
11.Heart Locations
12.Gasha Locations
13.Link System
Passwords (Secrets)
Link Cable
14.Codes & Secrets
15.Miscellaneous
Shameless Self-Promotion
Naughty People List
16.Version History
17.Credits
18.Copyright Info
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
/__ 1. P R E L U D E /__
/ / ---------------- / /
/__/________________________________________________________________/__/__
Link awoke one day to find himself deep in a strange forest. As he started
to walk through the woods, he heard cries for help coming from just up ahead
of him. Link hurried toward the voice, only to find a group of monsters
surrounding the woman who was screaming. When the monsters saw Link, they
immediately fled.
The woman who was being attacked was none other than Impa, nurse to
Hyrule's Princess Zelda. Impa said she had come to the forest to search for a
singer named Nayru.
"Can't you help me look?" Impas asked. Despite the strange look she gave
him, Link could not refuse her request. Together they found a large stone
with a Triforce on it. Naturally, Link moved the stone, but Impa wouldn't so
much as lay a hand on it.
As they traveled even deeper into the forest, they found a young woman
singing. Invited to sit by the group of animals that listened to the girl's
song, Link joined in the circle and let the beautiful song fill his ears and
penetrate his heart. This was surely Nayru, the singer Impa was searching
for. Just then, Impa erupted in a cackling laugh.
"Ah ha ha ha ha ha!"
A darkness surrounded Impa, and a frightening shadow lifted from her
body.
"Nayru! Oracle of Ages! I, Veran, Sorceress of Shadows, shall make you
my own!"
The shadow that called itself Veran began swooping about the forest
before flying straight into the body of the frightened singer. A blinding
light shone forth from Nayru's body.
When Link's eyes had grown used to the light, he realized that Nayru
looked very strange. Her face seemed veiled in shadow, and her bright smile
had vanished. A piercing, evil gaze had replaced it.
"Ha ha ha ha ha!"
"Now the power of the Oracle of Ages is mine! I can travel through time
at will! Now a ned age shall begin-an age of shadows!" And with that, Veran
and Nayru vanished.
Nayru was actually the Oracle of Ages who controlled time in this land of
Labrynna. When the oracle was kidnapped, the flow of time in Labrynna was
distorted, and strange things began to happen. Before vanishin, Veran said,
"When the past changes, so does the present." Her plan was to travel to the
past and gather power from the sorrows of the people of Labrynna so that she
could create her age of shadows.
Will Link be able to free Nayru from Veran's evil clutches? Such is the
quest that Link must now undertake.
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
/__ 2. C O N T R O L S /__
/ / ------------------ / /
/__/________________________________________________________________/__/__
Control Pad - Move Link around
Move cursor in Menus
Press repeatedly to swim faster (Mermaid Suit)
A Button - Use item assigned to A Button
Assign item to the A Button in the Sub-Screen
Talk / Read / Look
Scroll through text
Stroke faster while swimming (Zora's Flippers)
Use item while swimming (Side-scrolling, Mermaid Suit)
End cutscene
B Button - Use item assigned to B Button.
Assign item to the A Button in the Sub-Screen.
Cancel
Scroll through text
Dismount off Ricky, Moosh, or Dimitri (while he is not in the
water)
Use item while swimming (Side-scrolling, Zora's Flippers)
Dive while swimming (Zora's Flippers, Mermaid Suit)
Start - Pause / Sub-Screen
Hold with Select to open Save Menu
Select - View Map
Change screen in Sub-Screen
Hold with Start to open Save Menu
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
/__ 3. C H A R A C T E R S /__
/ / ---------------------- / /
/__/________________________________________________________________/__/__
Link
----
After being plucked from Hyrule by the Triforce, Link finds himself in the
distand land of Labrynna. After saving Impa from maruading monsters, Link
learns about Nayru, the Oracle of Ages, and embarks on a new adventure.
His courage may be enough to save Time itself.
Maple
-----
Maple is an apprentice witch to her grandmother. She often sneaks away from
training and flies around on the magic broom she recently learned to ride.
Occasionally, she unexpectedly flies down and crashes into Link. Curse as she
knocks away your hard-earned hearts and rupees, but rejoice as you "borrow"
her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for
something a little more hi-tech. Syrup, her grandmother, wants her to find
a book of sadness for her.
Bipin and Blossom
-----------------
Bipin is a famed tree planter who grows Gasha Seeds, and freely offers
information about them to curious travelers. Blossom is his wife. Together
they have a young child who is full of promise. What kind of man will this
child grow up to be? This lovely couple inhabits houses in both Labrynna and
Holodrum. They have a newborn baby, which, for some strange reason, you can
name for them. Talk about lazy parenting:) If you help them raise their
child, they'll give you tips on Gasha gardening.
Dipin
-----
Dipin is what I named Bipin and Blossom's son, though you're free to name him
anything else. He's a rather shy kid that will initially stay away from
strangers. It's actually interesting to watch him grow up. When he's all
grown up, he'll be just like his father. Of course, your decisions could
cause him to grow up in a different way... In my latest game, I've named him
Zipin.
Nayru
-----
As the Oracle of Ages, Nayru wields power over the currents of time in
Labrynna. She is a wise and serene young woman who spends her days singing
songs and wishing for peace. Nayru's wisdom rids the world of sorrow. Little
does she know the Sorceress of Shadows covets her powers...
Zelda
-----
The Royal Princess of Hyrule is a symbol of the people's hope. Her vivid
dreams allow her to predict when something evil is about to happen in the
world. Her crest of wisdom and symbol of hope free the world from despair.
Veran
-----
Veran, who has disrupted the flow of time in Labrynna, is the Sorceress of
Shadows, and is able to possess the bodies of others and force them to do her
biding. Her plan is to control time from the past to fulfill her hidden
desires. An "Age of Shadows" full of sorrow is her goal, but does she have
even more hidden motives?
Queen Ambi
----------
Ambi is a Labrynnian queen rom the distant past. She's been building Ambi's
Tower, but recently the villagers have begun to call it the Black Tower.
Something has changed the queen's once kind nature, but just what remains a
mystery... She still searches for her lost love, who sailed away from her
heart. Ambi's Tower was constructed to search for him, but has since become
a tower of darkness.
Maku Tree / Maku Sprout
-----------------------
This giant tree is Labrynna's guardian. Link is able to earn her favor by
helping her in the distant past-when she was but a young sprout. She remains
forever grateful for Link's help, and wants him to one day fulfill his
"promise." You must gather the Essences of Time to help her regain her power
and help you defeat the evil Veran.
Impa
----
As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth.
Link rescues her from an attack of roving beasts, but something about her
doesn't seem right... (Note: As D3ADRAV3N has pointed out, they colored in
Impa's... "chest." That's censorship for ya.)
Farore
------
Farore is the third Oracle who links Holodrum, the world of the sorceress
Din, with Labrynna, the world of the sorceress Nayru. Unlike the other two
godesses, she's stuck with desk work in both worlds, residing inside the Maku
Trees. The Oracle of Secrets, she will help your Secrets come to life.
Ralph
-----
Ralph is Nayru's hot-tempered childhood friend. His hastiness and lack of
focus can sometimes lead to trouble. Having seen his dear Nayru taken from
before his very eyes, Ralph is determined to rescue her. He often helps Link
on his own quest.
Veran (Nayru)
-------------
Early on in Link's quest, Veran will inhabit the body of Nayru. In addition
to collecting the Essences of Time, you must fight to free Nayru from Veran's
grasp.
Ricky
-----
This boxing glove-wearing Kangaroo will aid Link on his quest once you've
found his lost glove. He has the power to jump high and create powerful
tornadoes.
Shop Keeper
-----------
Unfortunately, you can no longer steal from the shops. Still the Shop Keeper
offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?
Tingle
------
An import from Majora's Mask, Tingle makes his residence near Lynna City.
Perhaps his cartography skills will come in handy?
Vasu
----
The only jeweler in the world of Labrynna, he appraises the secret powers of
rings made from magical seeds. Vasu also has two pet snakes.
Moosh
-----
This winged Polar Bear will help Link cross large gaps. However, don't bring
him near water, cause this polar bear can't swim!
Zora Race
---------
This sea-dwelling race, well, dwells in the sea. Their King is currently
sick, but perhaps some special potion will make him better. You can find them
in the Zora Village.
Cheval
------
Mister horse man, as I like to call him. He is the inventor of Lynna Village
and hopes one day to invent water-proof items.
Subrosian Race
--------------
This race usually inhabits the Underworld of Holodrum, but after Link's
adventure in Holodrum they will flock to Rolling Ridge. Even Rosa makes an
appearance! Like the Gorons, they love to dance dance!
Witch Syrup
-----------
This resourceful witch sells a variety of rare (and expensive!) items,
including Gasha Seeds and the always useful Magic Potion. After getting her a
special item, she'll start producing that prized medecine. However, her
inventory may increase under certain conditions...
Great Moblin
------------
Commanding Forts in both Holodrum and Labrynna, this Boss Blin's work is never
done. The Great Moblin has begun to harass the Gorons with the hope of
getting a monopoloy on their prized Bomb Flowers. Bombs are his specialty, as
well as his downfall?
Skull Pirates
-------------
They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum.
They're very willing to help you on your journey. For some reason, they may
be connected to the Queen...
Dimitri
-------
This friendly Dodongo is a very useful pet. Able to eat the most dangerous of
enemies, Dimitri may move slow on land, but his sea navigation is unmatched!
Goron Race
----------
A very care-free race which live in Rolling Ridge. They are led by the Elder
Goron and are infatuated with dancing. All sorts of Mini-games are the
current fad for these rock-loving creatures.
Tokay Race
----------
These reptilians live on Crescent Moon Island. A friendly bunch, though your
first encounter will make you think differently.
Rafton
------
Expert raft-maker, he will (obviously) help you build a raft to navigate the
rough seas. However, you need some rope... Oh yes, if anyone's seen his
artwork, he's far more buff than his sprite suggests. After he makes a raft,
he plans on entering a boating contest, but needs a really good Oar.
Forest Fairy
------------
These cute little fairies are quite different than the usual variety. They
are a playful creature, though you won't like their first game. They make
their home in the aptly named Fairies' Woods.
Mayor Plen
----------
Mayor of Lynna City. Not much else to say about him.
Thuber and Friend
-----------------
These two hang out with each other in Lynna City. Thuber, though never named
in the English version, is Lynna City's own comedian. However, his jokes are
becoming old, and he needs some fresh material.
The Hand
--------
Always in the Toilet, the Hand requires something to wipe with...
Vire
----
A Flying Demon, Vire will haunt Link in Labrynna and Holodrum, as well as
imprison an old friend...
Adlar
-----
He helped raise Queen Ambi, but is now old in the Past. As with other
Labrynnians, he wonders what has changed the once kind Queen.
Mamamu Yan
----------
A lover of dogs. When her dog goes missing, you must find it. Also, her dog
is a bit shy. Perhaps something can hide its face?
Happy Mask Salesman
-------------------
Another import from Majora's Mask and Ocarina of Time. He's really hungry!
Tokee
-----
A musician. He lives high atop (or is it below?) Talus Peaks. He is
searching for a tune that will help him complete his own time-travelling tune.
Dekadin
-------
A dark little boy. Always depressed, maybe Link can cheer him up?
Troy
----
A famous animal scholar. He'll always have advice on how to slay Labrynna's
monster population, as well as rumors of 3 helpful pets.
Postman
-------
Always in a rush, the Postman should be familiar to Zelda players. However,
he has no way to tell what time it is.
Patch
-----
This repair man can repair any broken object. However, you must perform a
special tra-- err, ceremony.
Pippin
------
A Gasha Gardener. Presumably ancestor of Bipin.
Poe
---
This lonely ghost wishes to move on to the after-life. Perhaps our hero can
help him?
Tokay Chef
----------
The Tokays' island chef has a stuffy nose. Something really stinky may clear
his sinuses.
Thin Man
--------
This resident of Symmetry Village wants to bulk up, but only has enough
training equipment for one side.
Old Zora
--------
Living far away from his hometown, this Ancient Zora longs for the sounds of
the sea.
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
/__ 4. F A Q s /__
/ / ---------- / /
/__/________________________________________________________________/__/__
1) Q. Can I e-mail you guys a question about the games?
A. Yes, you may, but ONLY if you've read through the entire FAQ already and
have not found the answer to your question. If you have a question, try
asking someone at the GameFAQs Zelda message boards first! The people
there (including myself and Astroblue who visit frequently) are very
nice and will be willing to help.
NOTE: I'd hate to waste space with this, but we must address this
problem. We are here to help you, and that's what this FAQ is for.
However, please note that this is just a hobby for us, and we don't get
paid regularly for writing our FAQs (thanks to CJayC for COTM, though!).
We also are VERY busy with school and real life. I'm generally a nice
person, and I'm always willing to answer e-mails. However, Zelda has
brought on a massive glut of e-mail from shall we say, "annoying"
people, and that doesn't help my mood at all. As such, you must follow
some rules before e-mailing us:
I. READ THE FAQ! If we receive questions that are already answered in the
FAQ, we will DELETE your e-mail! There is nothing more annoying than someone
who can't spend a few moments looking through a FAQ that we worked countless
hours on!
II. We don't want to be your friends! I'm sorry if this sounds mean or rude,
but it's not like we have a lack of friends. We don't expect to make friends
out of FAQ-writing, and we're not looking to. You can e-mail us asking a
question about ZELDA:Oracles of Ages/Seasons, but ask about anything else and
we'll delete your e-mail and block you. My pet peeve is people who ask too
many questions, so don't even try asking how old I am or whatnot. Questions
about other video games are also very annoying! Repeated questions from the
same person will also get you blocked, so try to figure stuff on your own or
look at the FAQ before e-mailing us.
III. Use proper grammar and language. A bit of Internet lingo is expected,
but if we have no idea what you're saying, we will delete your e-mail.
IV. Be courteous. Don't expect an answer if you tell us to "Help me now!!!"
And remember that telling us "You FaQs SUX!" and then asking for help won't
get you a reply. Remember the magic word and ask please.
V. AGAIN, read the FAQ!!! Don't give me any BS about how it takes too long to
read through this thing. Take into consideration how long we spent writing
this. If you need to find something, press Ctrl+F, then type in what you want
to find.
Well, that's all (for now). Follow these rules and you can e-mail us.
If you don't, we'll delete your e-mail without feeling bad becaue you
obviously didn't follow our rules. Again, we reserve the right to not
answer e-mails.
Now, I don't want you to feel bad about e-mailing us if you have a
question. However, if you didn't follow the rules, you can bet I'll
make you feel bad:)
2) Q. Can I use information from your FAQ? Can I use the ASCII art or dungeon
maps?
A. Perhaps... but ask permission first! Also, if you're even remotely
thinking about doing a FAQ for these games, DO NOT READ OUR FAQs! You
may read them to get yourself out of a few difficult parts, but try to
do the work yourself! Astroblue and I have worked countless hours on
this FAQ, and it isn't nice for either of us or the countless people who
have helped us to have our work stolen from.
NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!! Under no
circumstances will we allow anyone to use the ASCII art at the top of
the FAQ or any of our formatting (including headers, dungeon maps,
walkthrough formatting, etc.) Sorry, but we believe all FAQ writers
should try to find a style of their own.
3) Q. Which game should I buy? Ages or Seasons?
A. If you have enough money we strongly suggest that you get both, as
Oracle of Ages and Oracle of Seasons are both brilliant games. Lots of
people say that if you like action get Seasons as it has lots of action
and if you like puzzles get Ages as it has many puzzles. This argument,
while being flawed (as Ages still has quite a lot of action and Seasons
does have quite a few puzzles), is also a good way of deciding which
game to buy. So if you like slashing Moblins get Seasons, and if you
like pushing statues to solve a puzzle get Ages. Also, if you are more
inclined to the pre-N64 Zelda's you will like Seasons more as it is more
old skool. If you like Ocarina of Time and Majora's Mask get Ages as it
borrows heavily from the style of those games (lots of character
interaction).
4) Q. Can I get more then one Animal Flute?
A. No, you can only get one. After returning to the mainland with Dimitri
(after Level 3), but BEFORE you venture on to Nuun Highlands, you'll be
able to choose which Flute you want. If you buy the Flute inside the
Lynna City Shop, you'll eventually get Dimitri's Flute. If you win the
Flute in the Target Aim Mini-Game in Lynna Village, you'll receive
Ricky's Flute. If you don't get either, you'll end up getting Moosh's
Flute.
Also note that if you are playing a "Linked" (Password) Game, you will
automatically receive the Flute you got in your first game.
5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?
A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees.
The good stuff that appears after you collide include: Gasha Seeds,
Magic Potions, Rings, and a Piece of Heart, so try to meet her as often
as possible. She appears once for every 30 enemies you kill (15 with
Maple's Ring).
6) Q. I used the Old Mermaid Key on the keyhole for Mermaid's Cave in the
Present. When I go to the Past, the key doesn't work!!! What's wrong?
A. Probably THE most frequently asked question we get. There is actually
a different Mermaid Key for the dungeon in the Past. If you didn't get,
it's cause you're not reading the Walkthrough:) Anywho, play the Goron
"Baseball"/Target Gallery Mini-Game in the Past (it's where the Target
Carts (Minecart/Seed Shooter) game is in the Present) to win the Lava
Juice. Exit the game cave, head left one screen, then jump down off the
ledge. Head up one screen and enter the cave. Speak with the Goron who
claims to know the Graceful Goron. NOTE that you MUST have the Old
Mermaid Key (the Key you get in the Present Big Bang game). Give him
the Lava Juice and he'll give you the Letter of Introduction. Take the
Letter of Introduction to the Red Graceful Goron in the Past Dancing
Game and play the Dancing Game once again to win the Mermaid Key. Now
you can open Mermaid's Cave in the Past!
7) Q. I got into Zora Village, but I forgot to buy the Magic Potion! Now I
can't get out because of the Poison Bubbles!
A. Scratch what I said in Question 6. THIS is the most frequently asked
question I get, and the answer is far simpler. Just equip your Seed
Satchel with your Gale Seeds (available on the Gale Seed Trees in both
Zora Villages (Past and Present) or Symmetry City) and use them to warp
out.
8) Q. Farore asks me "Do you know the secret to moving through time?" Where
is this Secret?!
A. This is another poor choice of words on NOA's part. What she should
have said was "Do you know *A* secret to move through time?" What she
means is all of the Memory Secrets. For example, let's say you played
Seasons first, then Ages second. If you used the Labrynna Secret from
Seasons to start a new Ages game, people in Oracle of Ages will give you
Secrets. Give those Secrets to people in Seasons and you'll get new
items/upgrades! The people in Seasons will then give you a Secret to
use in Ages. This Secret is known as a Memory Secret. Memory Secrets,
once given to Farore, let you have the upgrades you have received in
your other game.
9) Q. Vasu just told me Rings lose their power over time! Is that true?!
A. Your precious Red Ring is safe. Nintendo of America once again used a
poor choice of words. What Vasu means is that if Rings are not kept in
a Ring Box, they will lose their power, so that's why Vasu must keep the
rest of your Rings for you. Your Ring Box only holds 1 Ring at first,
so it's a cheap way of having you only carry 1 Ring at a time (or up to
5 later). If your Rings weren't in a Ring Box, they would lose their
power! But you do have a Ring Box and Vasu has a safe place for your
Rings, so they will never lose power!
10) Q. I've beat all of Ages but there's still part of Sea of Storms that I
can't reach in the Present!
A. Okay, first of all, that's not a question. Second, you haven't been
reading the walkthrough because in the Linked Game Changes section it
mentions that you can reach that area only in a "Linked Game." In a
Linked/Password Game, the underwater Zora at Sea of Storms is in a
completely different location. Instead of being in the Past, he'll be
in the Present, allowing you to reach Sea of Storms in the Present.
And yes, that basically means you can reach the Soft Soil in Sea of
Storms only in a Linked Game.
11) Q. Which game should I play first, Ages or Seasons?
A. It doesn't really matter which game you play first or second. However,
take the followin into consideration. Your second game will likely be
the easier one, since you'll have access to lots of new powerful items
and upgrades. Personally, I would choose to play Ages first, then play
Seasons as my Linked Game. You get to experience a more fleshed out
story and Onox (who I believe is harder than Veran) will be much easier
to defeat.
12) Q. Where are the Master Sword and Mirror Shield?
A. For the love of all that is pure and holy, will you people just read
the FAQ?! If you people would (could?) actually read the Link System
section of the FAQ, you'll see that you can get the L-3 items from
PASSWORDS. Any e-mail I get regarding these 2 items will be deleted
immediately. Please read our Password FAQ for further details on the
Link System.
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
/__ 5. W A L K T H R O U G H /__
/ / ------------------------ / /
/__/________________________________________________________________/__/__
------------------------------------------------------------------------------
Prologue
------------------------------------------------------------------------------
Forest of Time
``````````````
Head up two screens to find Impa being attacked by Octoroks. The Octoroks
will run away, and you'll have a short conversation with Impa. After the
talk, she will join you.
Head up one screen, then left one screen. After Impa speaks, head to the
stone with the triangle symbol on it and push it to the left or right to clear
the path. Head up two screens to reach Nayru and her forest pals. Talk to
each of the creatures surrounding her at least once, then speak to the bear
once again to make him move. Walk past the bear to see a nice cutscene
featuring Nayru and Link.
After the cutscene ends and the events unfold (NOOO!! Not the monkeys!), Impa
will give you the Wooden Sword and will tell you to visit the Maku Tree in
Lynna City.
Head down three screens. Cut down the bushes with your new Sword and head
left to the next screen.
------------------------------------------------------------------------------
Quest for the Eternal Spirit
------------------------------------------------------------------------------
Lynna City
^^^^^^^^^^
Welcome to Lynna City. Visit the Shop and check out the goods. You can spend
some time in the Forest of Time or the City cutting down bushes to get rupees
for the Wooden Shield, but it's not necessary. It's best to wait until later
for the Shield. Make sure to stop by Vasu Jewelers to pick up a Ring Box.
Explore the rest of the city if you wish. When you're ready, head up two
screens from where the shop is and enter the cave.
Maku Path
*********
Not really a dungeon at all, but for some reason it has a map. Use it to get
used to our dungeon walkthrough format.
1F
1
_
A |_|
B |_|
C |_|
D |_|
1F
D-1 Exit up.
C-1 Exit up.
B-1 Exit up.
A-1 Go up the stairs.
After speaking with the Maku Tree, she will suddenly disappear. It seems that
something has happened to her in the Past! Head right one screen. Talk to
Ralph, then enter the portal to go to the Past.
Northeast Lynna
```````````````
Once in the Past, head down one screen, then left one screen.
Lynna Village
^^^^^^^^^^^^^
Welcome to Lynna Village. Head down one screen, then left three screens. Now
head down two screens.
The Black Tower
***************
Go down one screen, then right one screen. Speak to the miner there to view a
short cutscene. Afterwards, he will move out of the way to let you pass.
Head up, then enter the doorway on the next screen.
You're now inside The Black Tower. Head right to the next room, then up to
another room, and finally left to the room after that. Head left in this
room, then go down and talk to the distinct-looking orange miner. The Shovel
is now yours! See those rocks (dirt) to the right of the guy who gave you the
Shovel? You can use the Shovel to break those! Now that you've gotten what
you needed, exit The Black Tower the way you came, or use the Shovel to get
rid of the dirt blocking the path.
Once outside, head down (get the Piece of Heart if you wish), left, then up
two screens to return to Lynna Village.
Lynna Village
^^^^^^^^^^^^^
Back in Lynna Village, use your newfound Shovel to dig up the ground. You
may find hearts, rupees (sometimes rare Blue Rupees worth 100), or enemies.
Try to dig up enough rupees to buy a shield when you return to the Present.
From where I left off (one screen above The Black Tower), go up once and right
three times. Now head up one screen to reach the screen with the entrance to
Maku Path. Use the Shovel to break the dirt, then enter the cave.
Maku Path
*********
Okay, here's your first real (mini-) dungeon.
1F Places of Interest
Entrance 1F D-2
1 2 3 Small Key- 1F: A-3
_ _ _
A |_|_|_|
B |_|_|_|
C |_|
D |_|
1F
D-2 Head up and enter the next room.
C-2 Push the block up to open the door. Go through the door.
B-2 Push the block in the middle of the room to the right, then kill the 3
Keese (Bats) in the room. Head right and go to the next room.
B-3 The door will close when you enter the room. Kill the Mini-Gels (who
can't hurt you) to open the doors. Head up through the upper door.
A-3 Push the block in the way up. Head right on the narrow path (not a good
idea to fall into the pit!) until you reach two blocks. Push the left
block up and the right block right. Go up and step on the switch. Make
your way back to the fork in the path and head left this time. Follow
that path to reach the Treasure Chest with a Small Key inside. Head back
to B-2
B-2 Head to the far-left of the room and open the door with your Small Key.
B-1 You'll see two groups of blocks arranged in the following manner:
# # # 7
# 3 2 5 6 #
# # 1 4 # #
##### ###89
Push 1 to the left, 2 up, and 3 to the left. Now step on the switch to
open the door.
NOTE! Thanks to JayZ for this little tidbit! Push 5 right, 4 up, and 6
right to make some stairs appear. Go down them to reach 30 Rupees! To
get out, push 7 right, 8 down, and 9 right.
A-1 Immediately kill the 2 Stalfos in the the room. To get the Piece of
Heart, push the left-most block up, then push the block that was next to
it to the left. Now push the block by itself in any direction to open
the doors. Head through the right door.
A-2 In the next room, head up the stairs to meet the Maku Shrub.
You will find the Maku Shrub being attacked by some Pig Warriors. They will
attack you, but it shouldn't be hard to defeat them. Be careful, though,
since they have arrows. Once you've beaten them, you have successfully saved
the Maku Tree and can return to the Present. Looks like Link has a new
girlfriend, though:) And I thought the whole Princess Ruto thing was sick...
Head down one screen and go through the Time Portal.
Lynna City & South Lynna
^^^^^^^^^^ ```````````
Head up and talk to the Maku Tree. Eventually the Maku Tree will give you a
Seed Satchel with 20 Ember Seeds. She will tell you that she needs the
Essences of Time to restore her memory and make her grow. Once she has all 8,
she can grow the Maku Seed, which will help Link defeat Veran.
Head down one screen and equip the Seed Satchel. Use the Seeds on that little
tree on the right of the screen to burn it. Head right and open the Treasure
Chest on the next screen for a Blue Rupee worth 30!
Head back left, then go down two screens and buy the Shield from the Shop if
you haven't done so already. Head out of the Shop and go down one screen.
Use the Sword to hit the tree and the red seeds will fall out. Use this tree
to replenish your Ember Seed supply. Head back up one screen, then go right
once.
Forest of Time
``````````````
Head up once, right once, and down once. Equip the Ember Seeds and burn down
the little tree on the right of the screen. Head right one screen.
Yoll Graveyard
``````````````
Burn the tree on the screen here as well. Head right once, down once, then
left once. You'll see some little boys playing. Make sure to note the spot
of soil on this screen- these are where you'll plant Gasha Seeds that you
acquire. After the boys are done talking, head down the bridge to the next
screen. Head right two screens and burn the tree on the bottom. Enter the
hidden staircase.
Inside, head right just a little bit, then head up and light the lamp. Now
head to the right and light the other lamp. Pick up the Graveyard Key that
falls down and exit.
Head left twice, up once, right once, and up twice. Open the gate there, then
head right once. Go down three times and enter Level 1 - Spirit's Grave.
------------------------------------------------------------------------------
Level 1 - Spirit's Grave
------------------------------------------------------------------------------
Your first REAL dungeon. Honestly, not much of a challenge.
Level 1 - Spirit's Grave
1F Places of Interest
Entrance- 1F G-3
1 2 3 4 5 Boss- 1F B-3 Mini-Boss- 1F D-2
_ Small Key- 1F: E-5, D-4, C-4
A _|_| Dungeon Map- 1F G-4
B |_|_|_ Compass- 1F E-4
C _|_|_|_| Boss Key- 1F G-2
D |_|_|_|_|_ Power Bracelet- 1F E-1 (Tunnel)
E |_| |_|_|_| Eternal Spirit- 1F A-3
F |_|_ _|_|_|
G |_|_|_|_|
1F
G-3 Welcome to your first real dungeon. Not very hard, but then again, it's
only the first dungeon. Head right to the next room.
G-4 The door will close behind you. Kill the 3 Red Gels to open the doors.
Head right and push the block in the middle to the left or right to clear
the path. Head up to the next room.
F-4 Push the Cube up 3 times to open the door. If you wish, head left and go
up those steps to return to G-4 to get the Dungeon Map. Once you're
done doing that, return to the Cube room (and redo the puzzle if it
resetted). Head through the door on the right.
F-5 Kill the 2 Stalfos then head up to the next room.
E-5 Kill the Ghini in the room to open the doors and receive a Small Key.
Exit through the left door.
E-4 Go to the middle of the room and push the block there to the left. If
you want the Compass, head up through the door to D-4, then back down to
E-4, and push the block down to get to the Chest. See those vines to the
left of the Chest? Burn 'em down, then enter the door.
E-3 Cut down the rock formations with your sword. Kill the Snakes, then step
on the switch to make a Chest appear. Open the Chest to get a Ring.
Head out through the right exit.
E-4 Push the block to the right, then exit the room through the upper exit.
D-4 Push the block nearest to you up. Follow the path and open the Chest for
a Small Key. Exit to the left of the room.
D-3 Push the bottom-most block to the left, then push the block above it up.
Follow the path and exit through the right exit.
D-4 Follow the path and exit throught the upper exit.
C-4 You'll see blocks arranged in the following pattern:
4 5
213
## ##
Push 1 up, 2 to the left, 3 right, and both 4 & 5 up. Head right and
step on the switch to make a moving platform appear. Head left and step
on the switch there to make a Chest appear. Walk on the moving platform
and open the Chest to get a Small Key, then return to D-3
D-3 Exit up.
C-3 Go to the left and move onto the moving platform. When it brings you up,
step off to the right and push the block there to the right. Head to the
upper right of the room and step on the switch. Open the Chest that
appears for a Gasha Seed. Head to the upper left of the room and jump
down to the moving platform. Exit left.
C-2 Cut down the bushes and use the Small Key on the bottom door. Exit
through it.
D-2 Defeat the Giant Ghini (for strategies, look in the Bosses/Bestiary
section), then exit to the left.
D-1 Kill the 2 Moblins, then open the door on the bottom.
E-1 Head down and push the blocks on the upper-left and upper-right down,
then push the block in the middle to the right. Exit below.
F-1 Kill the 4 Stalfos, then head to the upper-right exit.
E-1 Kill the 2 Stalfos, then light the 2 lamps to make a staircase appear.
Head down the stairs.
Climb down the ladder, head right, climb up the ladder there, and head
left for the Power Bracelet. Exit the tunnel, then head down one screen.
F-1 Equip the Power Bracelet and lift the pots on the bottom-left of the
room. Open the Chest for a Ring. Head down to the next room.
G-1 Push the Pot onto the switch (a new feature in the Oracles games that
you'll be using a lot). Head right to the next room.
G-2 Lift the pots, kill the Stalfos, and open the Chest for the Boss Key.
Exit the room through the right exit.
G-3 Enter the Portal to end up in D-2.
D-2 Exit up.
C-2 Exit through the upper exit.
B-2 Head to the right of the room and open the door with the Boss Key. Go
through the door. Also, be careful of the Wall Master that appears in
this room. If it grabs you, you'll be returned to the dungeon entrance.
B-3 Get ready to face the Pumpkin Head boss. See the Bosses section for
strategies. When you defeat him, pick up the Heart Container and exit
above.
A-3 Go up and pick up the Eternal Spirit.
Even after life ends, it speaks across time to the heart.
------------------------------------------------------------------------------
Quest for the Ancient Wood
------------------------------------------------------------------------------
Yoll Graveyard and Forest of Time and Lynna City
`````````````` `````````````` ^^^^^^^^^^
You should be familiar with this terrain by now, so I won't have step-by-step
instructions. Make your way out of Yoll Graveyard (meeting Maple on the way,
planting the Gasha Seed, or getting the Piece of Heart), go through the Forest
of Time, and get back to Lynna City.
Once in Lynna City, head left two times from where the Shop is, then up once.
Now head left, down, then left again.
Nuun Highlands
``````````````
Pick up the rock with your Power Bracelet, then head left to the next screen.
Head down to enter the Fairies' Woods.
Fairies' Woods
``````````````
Head right, down, left, down, left, and up to meet the Fairies. They will
hide, and you must go find them. Pay attention to these directions carefully!
Head right, then down, and cut the bushes to find the first Fairy. Now go up,
then left to return to "home base," where all the Fairies will gather once you
find them. Head left twice. Cut down the bushes to find the second Fairy.
Go right to return home. Once there, head up, down, then up again. Lift the
rock to find the third and final Fairy.
The Fairies will talk to you, and will take away the spell from the forest so
that it won't be a maze. Head right and pick up the rock on the next screen.
Once you move a little to the right, the building there will collapse.
Immediately return to the Maku Tree.
Forest of Time
``````````````
Once at the Maku Tree, exit to the right. On the next screen, hop down from
the cliff, then exit at the bottom-right. Exit to the right on the next
screen, then head up. Here you will find Nayru's House, where Impa is
staying. Enter the house.
Inside, push the statue in front of Impa to the left, then enter the door the
statue was blocking. Go down the stairs, and collect the Harp of Ages in the
next room.
After the talk with Nayru, exit the house and use the Harp of Ages, Tune of
Echoes. Enter the Time Portal that appears...
Northeast Lynna and Lynna Village
``````````````` ^^^^^^^^^^^^^
Make your way to the bottom-left of Lynna Village, lift the rocks with your
Power Bracelet and head left to enter West Lynna.
West Lynna and Talus Peaks
`````````` ```````````
Head left one screen, then down one screen to enter the Deku Forest.
Deku Forest and Ambi's Palace
``````````` `````````````
Go to the bottom-right exit of the screen, then head down once and left two
times. Now head up one screen (use the upper-right exit) and lift the rocks
on the upper-right of the screen. Go down the stairs.
Head down a little and push the block there down. Go to the right of the room
and push the upper-left block left and the lower-left block down. Follow the
path until you reach the other side of the Chest. Push the block down, then
push the middle block to the right. Open the Chest for a Gasha Seed. Exit
the cave.
Head down, then up (going to the upper-left exit this time). Go left once,
then down twice. Now head left and burn the tree there. Follow the path up
to the next screen, then head right one screen and up one screen. Lift the
rocks and cut down the bushes at the top to replenish your hearts or Ember
Seeds. This is a great place to restock because the items will reappear once
you enter and exit the stairs nearby. Once you're content, head down the
stairs.
Head left and open the Chest for a Giant Blue Rupee. Head back to the right,
and cut down the bushes there. Head down and cut the bush at the corner
before it can attack you. Continue to the left, lift the rock, and walk left
to the next screen. Go up the stairs there.
Back outside, head down one screen (be careful of the bush on the way). Whack
the tree with your sword to get Mystery Seeds. Try using some on the Owl
Statue to make it talk. Head back up, enter the stairs, and make your way out
of the cave.
Once you're out of the cave, head down one screen and a Guard will come talk
to you. Apparently, Queen Ambi wants some of em Mystery Seeds, so the Guard
takes you to her at her Palace. She takes all of your Mystery Seeds and gives
you some Bombs in return.
After the events unfold, you'll end up outside of Ambi's Palace.
Head back to the Deku Forest and use Bombs in front of the building there.
Enter the Wing Dungeon.
------------------------------------------------------------------------------
Level 2 - Wing Dungeon
------------------------------------------------------------------------------
This dungeon is considerably harder than the first in terms on puzzles and
battles. Still, it's not too bad. Also, if you noticed, 1F is shaped like a
bird.
Level 2 - Wing Dungeon
1F Places of Interest
Entrance- 1F E-4
1 2 3 4 5 6 7 8 Boss- 1F A-7 (Tunnel) Mini-Boss- 1F A-2
_ _ _ _ _ Small Key- 1F: B-1, F-6, C-6
A _|_|_| _|_|_|_| 2F: A-6, A-4
B |_|_|_|_|_|_|_| Dungeon Map- 1F C-4
C |_|_|_|_| Compass- 1F D-5
D |_|_|_| Boss Key- 1F B-7
E |_|_|_ Roc's Feather- 2F B-4 (Tunnel)
F |_| Ancient Wood- 1F A-3
2F
1 2 3 4 5 6 7 8
_ _ _ _ _
A |_|_|_|_|_|
B |_|_|_|
C
D
E
F
1F
E-4 Pick up some of the pots to replenish your supply of Hearts and Ember
Seeds. When you're done, head up.
D-4 Have your Shield equipped. When the Spiked Beetles charge at you, raise
your Shield and they'll turn over. Hit them with your Sword when they're
on their backs to kill them. Head through the left exit.
D-3 Head left and go up the stairs. This Cube puzzle can be a little tricky,
so pay attention. Push the Cube down twice, right three times, up three
times, left once, then down once. Push it left six times to complete the
puzzle. Exit through the upper exit.
C-3 Push the right block up, then head right and go down the stairs. Kill
the Snake Ropes, then exit up.
B-3 Head left.
B-2 Head to the left exit, and make sure to be careful of the Sparks and
Green Gels on the way.
B-1 Kill all of the enemies (2 Keese and 2 Pig Warriors w/ Swords) in the
room for a Small Key, then return to C-3.
C-3 Go down and head up the steps. Blow up the right wall with a Bomb and go
through.
C-4 Open the Chest for the Dungeon Map, then exit the way you came in.
C-3 Head left, push the blocks out of the way, and exit down.
D-3 Head down, then exit through the right.
D-4 Kill the Spiked Beetles again if you wish. Otherwise, open the door on
the right with your Small Key.
D-5 Kill the Snakes in the room, or else they'll charge at you and cause you
to fall through the pits. Push the block to the right and open the Chest
for the Compass. Blow up the cracked wall on the bottom wall and go
through.
E-5 Kill the enemies (2 Red Gels and 2 Pig Warriors w/ Arrows), then go down
the stairs.
Climb down a little on the ladders, then climb to the right and jump off.
Be careful of the Keese here, too. Wait for the moving platform to come,
then walk onto it. Walk off, then head right to the next screen.
Head right onto the moving platform. Walk off of it, then walk a little
to the right to trigger the Spiked Thwomp. Immediately walk back left,
then head right when the Spiked Thwomp goes back up. Go onto the moving
platform, wait for it to bring you up, and climb up the ladder.
F-6 Kill the Snakes in the room to make a Chest appear. Open it for a Small
Key, then go back down the stairs.
Get past the Spiked Thwomp and moving platforms again. Go up the ladder
at the upper-left.
E-5 Exit up.
D-5 Push the block to the right, then head up through the upper exit.
C-5 Kill the Pig Warriors w/ Swords, then open the door with the Small Key.
C-4 Head onto the Minecart (somebody please tell Nintendo minecarts are no
longer original!). Use your sword to kill any enemies in your way.
After the Minecart stops, exit up.
A-2 Oohh, a hard Guardian, this is! Check the Bosses section for details on
how to beat Swoop. (If you fall down into the holes during the battle,
you'll end up in 2F A-2. To get back, head right into the next room,
then go up the stairs. Head left to face Swoop again.) After you beat
him, head through the upper-right exit.
A-3 Head down the stairs.
2F
A-3 Head to the bottom exit.
B-3 Equip your Shield to deflect the arrows from the Shrouded Stalfos. Head
to the right exit.
B-4 Kill the 2 Shrouded Stalfos, then head up the stairs.
Climb up the ladder, then walk to the right. Trigger the Spiked Thwomp,
then get out of its way. As it resets, head right past it and go to the
next screen.
Pick up the Roc's Feather, then head back left.
Equip the Roc's Feather and jump up to the left. Wait for the Spiked
Thwomp to come down, then hop on its back. After it brings you up, jump
to the left and collect the Giant Blue Rupee. Fall down to the left and
climb down the ladder.
Head to the right of the Yellow Floor tile and jump over it. For
example:
#Y#
The Y is the Yellow Floor Tile, while the ampersands are the cracked
floors (which, by the way, you shouldn't stand on too long or else
they'll fall down). Stand on the right ampersand, then jump to the left
so that you'll land on the left ampersand. You'll notice that the Tile
will change to Blue. Jump over the tile again to turn it Red-- the color
of the block on the left. This will open the door on the right.
B-5 Jump across the platforms (be careful of the Keese) until you reach the
Minecart. Hop onto it.
A-5 After the Minecart takes you to the next room, face downwards and hit the
switch with your sword to change the tracks. Otherwise you'll end up
back in the previous room. Hop off the Minecart and use a Bomb to blow
up the cracked wall on the right. Head through the opening.
A-6 Kill the 2 Sword Stalfos and 2 Keese to make a Chest appear. Open the
Chest for a Small Key, then exit the room.
A-5 Push the Cube left twice, up once, right three times, up again, left, up,
right, down, and left once more. There are other ways to complete this
puzzle. Once that's done, head to the Minecart and hop on it.
A-4 Be careful of the Peahats (those whirling, flying plants) in the room.
Equip the Rock's Feather, then jump over the floor tiles until they match
the blocks on the left. Just jump over the left two once and the right
two twice. Pick up the Small Key, then exit through the left.
A-3 Go up the stairs.
1F
A-3 Head left to A-2, and take the bottom-right exit there to end back up in
A-3. Exit down.
B-3 Jump across the platforms until you reach the Floor Tile. Jump over it
until it turns Blue. Exit the room the way you came.
A-3 Head left to A-2. Take the upper-right exit in that room to end back up
in A-3. Clear the block with your Small Key, then jump onto the
Minecart.
C-5 Once the Minecart stops, head right and jump across the pit. Open the
Chest for a Gasha Seed. Jump back up, then take the upper exit.
B-5 It'd be a good idea to kill the 2 Pig Warriors and 2 Peahats first.
After you do, equip your Power Bracelet and Roc's Feather. Pick up all
the Pots except the upper-right one. Push the Pot up 5 times, then head
left and jump over the pit. Push it right 3 times, then jump over the
pit and push the Pot down twice. Head back to the left and jump over the
pit. Push the Pot to the right three times to open the door.
B-6 Head down to the next screen.
C-6 Kill the 2 Pig Warriors, and get ready for puzzly goodness. Jump over
the Tile once to make it Yellow. Go to the right and push the Yellow
Statue left twice. Hop over the Tile again to make it Blue, then push
the Blue Statues onto the spaces above, below, and to the left and right
of the Yellow Statue. Jump over the Tile again to make it Red, and push
the Red Statues onto the four corners. Voila! The statues will now be
in the same pattern as the ones on the left, and a Small Key will fall
down. Pick up the key, then head up to the next screen.
B-6 Open the door on the upper-right of the room and enter it.
B-7 Your objective in this room is to kill all the Mini-Gels. To do this,
you must hit them when they're a different color from the floor. Jump
over the Tile repeatedly to change the color and make the Mini-Gels
visible. Defeat them all to make a Chest appear. Open it for the Boss
Key, then exit the room.
B-6 Go to the upper-left of the room and open the door with your Small Key.
A-6 Defeat the Keese and avoid the Sparks as you make your way through the
room. Open the door with your Boss Key.
A-7 Break the Pots for some extra supplies (e. g., Bombs, which you'll really
need). Go up the stairs to face the Head Thwomp. See the Bosses section
for strategies. Once he's gone, pick up the Piece of Heart and climb
down the ladder on the right. After emerging, exit right.
A-8 Collect the Ancient Wood.
------------------------------------------------------------------------------
Quest for the Echoing Howl
------------------------------------------------------------------------------
The gap between Level 2 and Level 3 is a large one, so it'll take quite some
time and work to get to Level 3. Hope you're prepared for a long journey!
Deku Forest
```````````
Want a Piece of Heart? Head left twice from the Wing Dungeon entrance, then
jump over the pit and head down one screen. Burn the tree and go down the
stairs. Head right to get the Piece of Heart, then exit.
Talus Peaks and Restoration Wall
``````````` ````````````````
Another Piece of Heart, you say? Well, head to Talus Peaks (just above the
Deku Forest) and jump over the pit to go to the next screen. On the next
screen, go up the stairs. Enter the cave.
Inside, jump around and pick up Pots until you get to the Piece of Heart.
Exit the cave. Explore the rest of Talus Peaks if you wish. When you're
done, return to Lynna Village.
Lynna Village and South Shore
^^^^^^^^^^^^^ ```````````
Head to the screen with the Ember Seed Tree. Head down once, then right
once. Jump across the water and go up one screen. Enter Cheval's House to
meet the inventor. He will speak of hoping to one day invent Flippers for
swimming and water-proof rope. Exit the house, and Ralph will appear, telling
you of Cheval's Grave in the Present. Go to a Time Portal and return to the
Present.
Yoll Graveyard
``````````````
Make your way to Yoll Graveyard. There, you'll find Moosh being attacked by
some Ghinis (Ghosts). Defeat all 3 to save Moosh. Talk to him and he will
join you. Bring him left one screen, then up once. Repeatedly push A to make
him fly (if you hold A, he'll charge up and do a stomp attack). Fly over the
pits to the right, then fly up, and to the left until you reach the tombstone
next to the rock that you can lift with the Power Bracelet. Push the
tombstone up and go down the stairs.
Cheval's Grave
**************
Be careful of the Red Gels and Shelled Beetles in this area. Go to the upper
exit and to the next screen. Head right one screen then down one screen.
Equip your Roc's Feather and Power Bracelet for some timed puzzley goodness.
Jump around the room until you reach an orange lever. Use your Power Bracelet
to pull it back as far as you can, and you'll notice the blocks in front of
the flippers will start seperating. Immediately let go of the lever and jump
to the right. Collect Zora's Flippers before the blocks reset.
Hop off the ledge on the left, then swim up one screen. Swim to the right and
above those plants in the water until you reach the upper-left exit of the
room. In the next room, swim to the left until you collect the Shiver Rope.
Hop off the ledge, swim down one screen, and exit the grave.
Yoll Graveyard
``````````````
Get out of this place (saying good-bye to Moosh for now), and head to Lynna
Village in the Past.
Lynna Village and South Shore
^^^^^^^^^^^^^ ```````````
Go to the screen with the Ember Seed Tree. Go up once, left once, and down
once. Head left across the bridge, then go down three screens. Go inside
Rafton's House. Talk to Rafton and give him the Cheval Rope. However, he'll
tell you that you need the Island Chart before you can use the Raft. Refrain
from cursing and leave his house.
Go up one screen and Ralph will show up once again to tell aid you. He recalls
someone near Lynna City who's an expert at making maps... Time to
return to the Present. Head back to the Forest of Time.
Forest of Time and South Shore
`````````````` ```````````
Head to the entrance of Yoll Graveyard and you'll meet Ricky the Kangaroo.
Seems that he's missing his Glove (Boxing), so find it for him! Head down one
screen, cut down the bushes there, and head left. Head down one screen, jump
over the pits, and head down another screen.
Now at the South Shore, head left one screen and take out your trusty Shovel.
Break the dirt. Underneath one of them is Ricky's Glove. Return to Ricky
and give him back his Glove. He'll then join you.
Press A to make Ricky punch. Hold A to charge up a whirlwind punch. Head
down one screen and punch the bushes out of the way. Head left one screen.
On the next screen, hold Up until Ricky jumps up to the ledge. Head down one
screen, and just hold Left to make him jump over the pits. Head up one
screen, and jump up to Tingle, the 35 year-old "fairy". Hop out of Ricky's
pouch and equip your Roc's Feather and Sword. Jump up and slash the Balloon
to make Tingle fall down. Talk to him and get the Island Chart. Ricky will
then say good-bye... forever. Or at least until you can find his Flute.
Return to Rafton's House in the Past.
South Shore and Sea of Storms
``````````` `````````````
Talk to Rafton, and he'll finally allow you to use a Raft. Head right one
screen and take the bottom exit there. Outside, you'll find your nifty new
Raft. Explore for a while if you wish. When you're ready, head down two
screens, right once, then up twice.
Hmm... the weather looks pretty nasty around here. Hey, wha?! You can't
control the Raft anymore?! Why is it so dark? And where'd all this thunder
and lightning come from? Uh-oh, maybe Link shouldn't have held his sword up
when that lightning came down... Is this the end for our mighty adventurer?
Crescent Island
```````````````
Of course not, but be ready for a long stay at Crescent Moon Island,
Labrynna's premiere Lizardman hangout. I'm sure these Lizardmen will take
good care of you... Wait! What are you doing with my items!? Come back!!!
Alrighty, Link, time to get your beloved items back. Head down one screen and
push that green plant right two spaces. Head right one screen, then down one
screen and speak to the Tokay there to get your Shovel back.
After getting the Shovel, head up one screen and enter the cave. Inside, head
all the way up and push the block there left. Use your Shovel to break the
dirt, then head down and get your Sword back. Exit the cave.
Head left one screen, then up one screen. Go up the stairs and go right one
screen. Beware the Leevers and Blue Octoroks, both of which take more than
one hit to defeat. Head down one screen then right one screen. Talk to the
Deku Scrub near the top to buy back your Shield for 50 Rupees (You don't have
to buy back your Shield now. As JupiterPaladin points out, you can get it for
10 Scent Seeds at Tokay Traders after getting back all your items). Head down
one screen and push the plant to the upper left of the screen, just below that
ledge. Continue down one screen then right one screen. Head up three screens
and enter the Trading Hut there.
Head to the Power Bracelet and press A. Choose the left option to exchange
your Shovel for a Power Bracelet. Head out of the hut, then down three
screens and left once. Head up the stairs and take the upper-right exit to
the next screen, then head up another screen. Lift the rock with your Power
Bracelet, then go down the stairs.
Push the two lower-right blocks to the right, then go up the stairs. Grab the
Bombs, then go back down. Use Bombs on the two cracked blocks and collect
the Gasha Seed. Exit up the left stairs.
Go down one screen, left once, right once (using the lower-right exit), then
up twice. Bomb the cracked wall and enter. Talk to the orange Tokay, and
play his game (choose the left option) for a Scent Seed Seedling. Each game
is 10 Rupees. Pick up the food in the middle of the room and toss it to the
Tokay that will come flocking in on the sides. A Red Tokay signals the end.
Play again to win 20 Rupees, then 50, then a Gasha Seed, then a Giant Blue
Rupee worth 100. The game gets EXTREMELY hard even by the 50 Rupee game, so I
hope you have lots of patience. There are no prizes beyond the 100 Rupees (if
you play again you'll play for 100 Rupees again).
Once you have the Seed, get the heck outta that cave before the game drives
you insane! Head up one screen to the Trading Hut, then exchange your
Bracelet for the Shovel, then the Shovel for the Roc's Feather, and head out.
Head down three screens, then left once. Jump over the pits, then head left
one screen and up one screen. Bomb the cracked wall and enter.
Jump around and bomb the cracked blocks until you reach the Tokay with your
Flippers. Head back to the Trading Hut and get your Power Bracelet back.
Come back to the cave and pick up the rocks at the upper-left of the room. Go
to the deep water and press B to dive down.
Swim through the side-scrolling area and head up the ladders. After you
emerge, pick up the rocks and go up the stairs. Outside, head left one screen
and get your Seed Satchel back. Head right and jump down. You'll crush the
plant in the process. Leave the screen then come back again and push the
plant back to the upper-left of the area.
Once you're done, head up one screen, left once, up again, then right. Lift
up the rocks and talk to the Tolay. He'll take the Scent Seed Seedling
and plant it. Jump off the ledge on the right and head right one screen. Go
inside the hut and buy back your Roc's Feather for good with 10 Mystery Seeds.
Head out of the hut and go down three screens and left two screens. Enter the
cave.
Lift up th
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