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O R A C L E O F S E A S O N S
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The Legend of Zelda: Oracle of Seasons
FAQ/Walkthrough Version 1.9a
Written by AstroBlue (astroboy_blue@yahoo.com)
& Shdwrlm3 (shdwrlm3@yahoo.com)
Last Updated: July 20, 2001
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
- IMPORTANT NOTE!! +
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
PLEASE, if you are even remotely considering writing a FAQ/Walkthrough for
Oracle of Seasons, DO NOT READ ON! Just as it's best for players to play the
game before looking for help, it's best for authors to play the game
themselves before using someone elses info! Shdwrlm3 and I have worked VERY
hard to collect all this info, and you would be doing a great disservice to us
and all the people who have helped us if you take any of this info! PLEASE do
your own work! Ask permission before taking anything!
Only a month after the Japanese release we already had quite a few copiers.
It's sure great to know that's the thanks we get for our hard work. PLEASE, do
your own work!!! We WILL NOT tolerate any work taken without permission! We
will be on the lookout for ANY FAQs, Websites, or Magazines with our info, so
consider yourself warned!
Any violators will be placed in the Naughty People List.
******************************************************************************
Welcome to AstroBlue' & Shdwrlm3's The Legend of Zelda: Oracle of Seasons
FAQ/Walkthrough for the Game Boy Color! The Walkthrough itself is complete,
but we've still got lots of work to do! Expect detailed and accurate lists,
and locations for all those extra items!
C O N T E N T S
*****************
1)PRELUDE
2)CONTROLS
3)CHARACTERS
4)FAQs
5)WALKTHROUGH
6)LINKED GAME CHANGES
7)SIDE-QUESTS
8)ITEMS
i)Tools
ii)Special Items
9)RINGS
10)BEASTIARY
11)HEART LOCATIONS
12)GASHA LOCATIONS
13)LINK SYSTEM
i)Passwords (Secrets)
ii)Link Cable
14)SECRETS
15)CODES
i)Hacked Passwords
ii)GameShark Codes
16)MISC.
17)THANKS TO
VERSION HISTORY
---------------
See bottom of document.
/ /
/__===================================================================/__
/ / 1) P R E L U D E / /
/__/__===============================================================/__/__
(From Instruction Booklet)
One day in Hyrule, a strange force drew Link deep within Hyrule castle,
where he found the Triforce resting, glittering brilliantly as it awaited him.
"Link... Link... Accept the quest of the Triforce!"
Suddenly, Link was enveloped in a circle of light, and the next moment,
he vanished.
When Link awoke, he found himself in a forest he had never seen.
Confused, he looked around blankly at the unfamiliar surroundings. He heard
pleasant music and laughing voices echoing from deep within the woods. Link
followed the inviting voices until he came upon a traveling troupe of actors.
He was immediately struck by the beauty of a young woman who was dancing about
in circles. When the girl noticed Link, she smiled brightly and called to
him.
"Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would
you like to dance with me? Don't be shy. It will be more fun if we dance
together." She took him by the hand, and he reluctantly began to dance.
Unfortunately, this blissful moment did not last long. The sky suddenly
went dark, and there was a loud crash of thunder, followed by a resounding,
thunderous voice.
"I've found you, Din! You can't deceive me by disguising yourself as a
dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of
Seasons!"
Then a great tornado dropped from the sky and drew near Din, as if to
engulf her.
"Help me, Link!" she cried.
Link was blown back by the tornado as he struggled against its awesome
force, and Din was swept away in the wind...
And then strange things began to happen throughout the land.
When Onox carried off the Oracle of Seasons from the land of Holodrum,
the seasons fell into chaos and the land was deprived of the bountiful gifts
of nature. Life was slowly being drained from the land, and all living things
began to wither.
And so Onox set in motion his plan to gather the power from the withering
land and create a world of total darkness. Will Link be able to rescue Din
from the hand of evil, the General of Darkness?
Such is the quest Link must undertake.
/ /
/__===================================================================/__
/ / 2) C O N T R O L S / /
/__/__===============================================================/__/__
Control Pad - • Move Link around.
• Move cursor in Menus.
A Button - • Use item assigned to A Button.
• Assign item to the A Button in the Sub-Screen.
• Talk / Read / Look
• Scroll through text
• Stroke faster while swimming.
• End Cutscene
B Button - • Use item assigned to B Button.
• Assign item to the B Button in the Sub-Screen.
• Cancel
• Scroll through text
• Dismount off Ricky & Moosh. And off Dimitri while he is not in the
water.
• Dive while swimming.
Start - • Pause / Sub-Screen
• Hold with Select to open Save Menu.
Select - • View Map
• Change screen in Sub-Screen.
• Hold with Start to open Save Menu.
/ /
/__===================================================================/__
/ / 3) C H A R A C T E R S / /
/__/__===============================================================/__/__
____
|Link|
¯¯¯¯
The Triforce's quest sends Link to the strange land of Holodrum. His journey
begins after he meets the travelling troupe of actors. Soon Din, Oracle of
Seasons is taken by the General Of Darkness Onox, so Link must embark on a new
adventure to save Din and nature itself. His power may be enough to save Nature
itself.
___
|Din|
¯¯¯
Disguised as a dancer, the strong-willed Oracle of Seasons quietly assures
peace in Holodrum, but an hour of evil draws near...
_____
|Maple|
¯¯¯¯¯
Maple is an apprentice witch to her grandmother. She often sneaks away from
training and flies around on the magic broom she recently learned to ride.
Occasionally, she unexpectedly flies down and crashes into Link. Curse as she
knocks away your hard-earned hearts and rupees, but rejoice as you "borrow"
her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for
something a little more hi-tech.
_______________
|Bipin & Blossom|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bipin is a famed tree planter who grows Gasha Seeds, and freely offers
information about them to curious travellers. Blossom is his wife. Together
they have a young child who is full of promise. What kind of man will this
child grow up to be? This lovely couple inhabits houses in both Labrynna and
Holodrum. They have a newborn baby, which, for some strange reason, you can
name for them. Talk about lazy parenting:) If you help them raise their
child, they'll give you tips on Gasha gardening.
_____
|Zelda|
¯¯¯¯¯
The Royal Princess of Hyrule is a symbol of the people's hope. Her vivid
dreams allow her to predict when something evil is about to happen in the
world. Her crest of wisdom and symbol of hope free the world from despair.
____
|Impa|
¯¯¯¯
As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth.
Zelda has ordered Impa to lead the Oracle of Seasons to Hyrule, and she meets
Link on the way. (Note: As D3ADRAV3N has pointed out, they colored in
Impa's... "chest." That's censorship for ya.)
______
|Farore|
¯¯¯¯¯¯
Farore is the third Oracle who links Holodrum, the world of the sorceress
Din, with Labrynna, the world of the sorceress Nayru. Unlike the other two
goddesses, she's stuck with desk work in both worlds, residing inside the Maku
Trees. The Oracle of Secrets, she will help your Secrets come to life.
____
|Onox|
¯¯¯¯
The General of Darkness is behind the chaos caused by the disruption of
Holodrum's seasons. Onox has great power and uses his mighty flail to crush all
who oppose him. He has cast a barrier of shadow around his castle and plans to
gather the powers of destruction from the dying lands of Holodrum.
_____
|Ricky|
¯¯¯¯¯
Ricky is a Boxing Kangaroo that you find in Holodrum Plain. Link can hop
in his pouch and he will carry Link around. You can jump over holes one square
wide & jump up on to ledges with Ricky. Ricky attacks with swift punches by
the A Button, hold the A button and release when charged to use his Hurricane
Punch.
___________
|Shop Keeper|
¯¯¯¯¯¯¯¯¯¯¯
Unfortunately, you can no longer steal from the shops. Still the Shop Keeper
offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?
____
|Vasu|
¯¯¯¯
The only jeweller in the world of Holodrum, he appraises the secret powers of
rings made from magical seeds. Vasu also has two pet snakes.
_____
|Moosh|
¯¯¯¯¯
Moosh is a Blue Polar Bear with wings that you find in either Spool Swap or
Mt. Cucco. While riding on his back Link can fly for short distances by
tapping the A Button rapidly. Moosh's only attack is too crush baddies with his
large rear end, to do this hold down the A Button.
_________
|Maku Tree|
¯¯¯¯¯¯¯¯¯
The gigantic tree is the guardian spirit of all Holodrum, and it now awaits a
visit from a brave young man. It is said one can meet the Maku Tree only after
showing great courage.
____
|Ingo|
¯¯¯¯
Ingo's lives in the Sunken City. His favorite pastime is to collect vases.
Beware do not touch any of the vases in his house.
__________
|Mayor Ruul|
¯¯¯¯¯¯¯¯¯¯
The mayor of a Horon Village. He is completely crazy about Gasha Fruit
& the treasures which you get from them.
_____________________
|Grandfather & Mittens|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grandfather's cat Mittens will not come down from the top of the tree in North
Horon Village. How will he get her down?
_________
|Tick Tock|
¯¯¯¯¯¯¯¯¯
The Clock Maker of Horon Village. He has been searching for a Wooden Bird
for some time now, but no one has ever seen it.
______________
|Subrosian Race|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Subrosians are the strange dwellers of a hidden world Link visits during his
quest. They are a mysterious people who always wrap themselves in robes. Many
suprises await Link in Subrosia.
_______________
|Syrup the Witch|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
She is Maple's magic teacher and grandmother. This resourceful witch sells a
variety of rare (and expensive!) items, including Gasha Seeds and the always
useful Magic Medicine. Her inventory may increase under certain conditions...
________________
|The Great Moblin|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never
done. Bombs are his specialty, as well as his downfall?
_____________
|Skull Pirates|
¯¯¯¯¯¯¯¯¯¯¯¯¯
They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum.
They're very willing to help you on your journey.
_______
|Dimitri|
¯¯¯¯¯¯¯
Dimitri is a Dodongo that you find in either Spool Swamp or in the Sunken
City. He can carry Link through water or up water falls while Link is riding
on his back. Dimitri attacks with a bite when you press the A Button. You can
also carry him around using the Power Bracelet.
_____________
|Malon & Talon|
¯¯¯¯¯¯¯¯¯¯¯¯¯
These two raise the Cucco's in Holodrum. Also the LonLon Eggs which the
Cucco lay are good for cosmetics, and are popular with young ladies.
_________
|Mrs. Ruul|
¯¯¯¯¯¯¯¯¯
The arrogant wife of the Mayor Ruul.
_______________
|Professor. Left|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The only professor of Holodrum, he loves books. With the knowledge acquired
from the books he read, he can tell Link various things about the Animals,
Plants & Monsters of Holodrum. All he needs is some light....
_____________
|Mr. Guru Guru|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Mr. Guru Guru manages the Windmill on a cliff. "Go around, go around! If
I could just oil it, it would go around more quickly..." he says.
_____
|Sokra|
¯¯¯¯¯
The prophet of Horon Village. He strangely seems to know quite a lot about the
Temple of Seasons and Subrosia. When he is not singing while playing his
lute his is always sleeping...
__________
|Goron Race|
¯¯¯¯¯¯¯¯¯¯
They used to live in peace on Goron Mountain, but because of the disorder in
the seasons, their peaceful lives are threatened. The Gorons all took shelter
in a cave to escape the bitter cold and now wait for Springs return-patiently.
____
|Vire|
¯¯¯¯
The demon which serves Onox and Veran. Link must challenge it with various
strategy.
/ /
/__===================================================================/__
/ / 4) F A Q s / /
/__/__===============================================================/__/__
1) Q. Can I e-mail you guys a question about the games?
A. Yes, you may, but ONLY if you've read through the entire FAQ already and
have not found the answer to your question. If you have a question, try
asking someone at the GameFAQs Zelda message boards first! The people
there (including myself and Astroblue who visit frequently) are very
nice and will be willing to help.
NOTE: I'd hate to waste space with this, but we must address this
problem. We are here to help you, and that's what this FAQ is for.
However, please note that this is just a hobby for us, and we don't get
paid regularly for writing our FAQs (thanks to CJayC for COTM, though!).
We also are VERY busy with school and real life. I'm generally a nice
person, and I'm always willing to answer e-mails. However, Zelda has
brought on a massive glut of e-mail from shall we say, "annoying"
people, and that doesn't help my mood at all. As such, you must follow
some rules before e-mailing us:
I. READ THE FAQ! If we receive questions that are already answered in the
FAQ, we will DELETE your e-mail! There is nothing more annoying than someone
who can't spend a few moments looking through a FAQ that we worked countless
hours on!
II. We don't want to be your friends! I'm sorry if this sounds mean or rude,
but it's not like we have a lack of friends. We don't expect to make friends
out of FAQ-writing, and we're not looking to. You can e-mail us asking a
question about ZELDA:Oracles of Ages/Seasons, but ask about anything else and
we'll delete your e-mail and block you. My pet peeve is people who ask too
many questions, so don't even try asking how old I am or whatnot. Questions
about other video games are also very annoying! Repeated questions from the
same person will also get you blocked, so try to figure stuff on your own or
look at the FAQ before e-mailing us.
III. Use proper grammar and language. A bit of Internet lingo is expected,
but if we have no idea what you're saying, we will delete your e-mail.
IV. Be courteous. Don't expect an answer if you tell us to "Help me now!!!"
Remember the magic word and ask please.
Well, that's all (for now). Follow these rules and you can e-mail us.
If you don't, we'll delete your e-mail without feeling bad becaue you
obviously didn't follow our rules.
Now, I don't want you to feel bad about e-mailing us if you have a
question. However, if you didn't follow the rules, you can bet I'll
make you feel bad:)
2) Q. Can I use information from your FAQ? Can I use the ASCII art or dungeon
maps?
A. Perhaps... but ask permission first! Also, if you're even remotely
thinking about doing a FAQ for these games, DO NOT READ OUR FAQs! You
may read them to get yourself out of a few difficult parts, but try to
do the work yourself! Astroblue and I have worked countless hours on
this FAQ, and it isn't nice for either of us or the countless people who
have helped us to have our work stolen from.
NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!! Under no
circumstances will we allow anyone to use the ASCII art at the top of
the FAQ or any of our formatting (including headers, dungeon maps,
walkthrough formatting, etc.) Sorry, but we believe all FAQ writers
should try to find a style of their own.
3) Q. Which game should I buy? Ages or Seasons?
A. If you have enough money we strongly suggest that you get both, as
Oracle of Ages and Oracle of Seasons are both brilliant games. Lots of
people say that if you like action get Seasons as it has lots of action
and if you like puzzles get Ages as it has many puzzles. This argument,
while being flawed (as Ages still has quite a lot of action and Seasons
does have quite a few puzzles), is also a good way of deciding which
game to buy. So if you like slashing Moblins get Seasons, and if you
like pushing statues to solve a puzzle get Ages. Also, if you are more
inclined to the pre-N64 Zelda's you will like Seasons more as it is more
old skool. If you like Ocarina of Time and Majora's Mask get Ages as it
borrows heavily from the style of those games (lots of character
interaction). If you still can't decide ask the kind chaps at your
local store for a test run of both, since they may let you if it means
selling a/some cart(s):) .
4) Q. Can I get more then one Animal Flute?
A. No, You can only get one. Which one you get is determined by the
following. If you don't have an Strange Flute by the time you head
up into the section of North Horon that is always Spring, when you meet
Ricky he will give you Ricky's Flute. If you do have the Strange Flute
by then he won't but instead later you will get a different Flute. You'll
eventually get Dimitri's Flute if you got it from the Subrosia Dancing
game and you will eventually get Moosh's Flute if you got it from the
Horon Village Shop.
5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?
A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees.
The good stuff that appears after you collide include: Gasha Seeds,
Magic Potions, Rings & a Piece of Heart, so try to meet her as often as
possible. She appears once for every 30 enemies you kill (15 with
Maple's Ring).
6) Q. A Like Like ate my Shield, how do I get it back?
A. Go to the Horon Village Shop and buy a new one, the prices are 30 Rupees
for a Wooden Shield, 50 Rupees for an Iron Shield & 80 Rupees for a
Mirror Shield. You can also buy them from a Deku Scrub in Spool Swamp but
his prices are higher. You can only buy the current Shield level you have
upgraded to.
7) Q. I found a empty room behind the Clock Shop after I dug around it with the
Shovel, what is it for?
A. It's used to get the Master Sword, after you get the ClockShop Secret in
an Ages Linked Game.
8) Q. In Level 5 - Unicorn's Cave, you say to put the Magnetic Ball on the
button, but there is no ball. What am I supposed to do?
A. Well you didn't read the walkthrough for the Unicorn's Cave from the
start. From the entrance to the level go up, right and then hop on
the mine car closest to you (make sure you hit the switch so you
head directly up). Climb the steps and go right, climb down the
stairs and then head right to the next room. Kill the DarkNut then
move the lone block to the right and the Magnetic Ball needed will
fall down, now head back to the other side of the room and move the
ball onto the button.
9) Q. Where is the Square Jewel? I followed the directions in your guide and
all I got was 100 Rupees.
A. You are playing a Seasons Linked Game so therefore the location of some
jewels change. This info could have been found in the LINKED GAME CHANGES
section but I will duplicate it here: To get the Square Jewel go to the
stump in North Horon (where you met Din), and by using it with the Rod
of Seasons change the season to Summer, then head down, left and bomb the
pile of rocks. Enter the cave and open the chest for the Square Jewel.
10) Q. What path do I take in the Lost Woods?
A. There are two paths, one takes you to the Noble Sword the other sets you
on the path to Level 6 - Ancient Ruins. The path to the Noble Sword is:
Change the season to Winter, go left, change the season to Autumn, go
left, change the season to Spring, go left, change the season to Summer
then go left to collect the Noble Sword. The to path to Level Six is:
Change the season to Winter, go left, change the season to Autumn, go
down, change the season to Spring, go right, change the season to Summer
then go up to continue on your way to Level 6.
11) Q. Farore asks me "Do you know the secret to moving through time? and I do
not know of such a Secret, what is it?
A. This is another bad translation on NOA's part, what she should have said
was "Do you know *A* secret to move through time?" what she means is
all of the Memory Secrets. Memory Secrets are the secrets given to you
after giving the passwords acquired in a Linked Game to a character in
the first game you played. Memory Secrets once given to Farore let you
have the upgrades you have received in your other game.
12) Q. Vasu just told me Rings lose their power over time! Is that true?!
A. Your precious Red Ring is safe. Nintendo of America once again used a
poor choice of words. What Vasu means is that if Rings are not kept in
a Ring Box, they will lose their power, so that's why Vasu must keep the
rest of your Rings for you. Your Ring Box only holds 1 Ring at first,
so it's a cheap way of having you only carry 1 Ring at a time (or up to
5 later). If your Rings weren't in a Ring Box, they would lose their
power! But you do have a Ring Box and Vasu has a safe place for your
Rings, so they will never lose power!
/ /
/__===================================================================/__
/ / 5) W A L K T H R O U G H / /
/__/__===============================================================/__/__
NOTE: This Walkthrough is written to take you through Oracle of Seasons if it
is the first one of the two Oracle games that you're playing. If your
continuing Link's Quest from Oracle of Ages look at the Section entitled
"LINKED GAME CHANGES" after this walkthough.
-------------------------------------------------------------------------------
Prologue
-------------------------------------------------------------------------------
North Horon
```````````
After appearing being taken away by a girl in red walk right & talk to her (she
is dancing) she will introduce herself as Din. Now talk to everyone else in the
Performance Troupe, once that's done talk to Din again. After enjoying a dance
with Link she will notice the Triangle mark on his left hand. Suddenly the
campsite goes dark and lighting begins to strike rapidly destroying most of the
camp. A voice resounds introducing itself as Onox and proclaiming that Din is
the Oracle of Seasons, to which suddenly a tornado appears and Din is swept
away in it while Link is tossed violently away by it. Onox then proceeds to
trap Din the Oracle of Seasons into a crystal sealing her powers, he also sinks
the Temple of Seasons into the underworld thus further weakening the power of
nature.
Once Link wakes up Impa will be by his side, after explaining the whole
situation to Link she will tell him to give her message to the Maku Tree.
-------------------------------------------------------------------------------
Quest for the Fertile Soil
-------------------------------------------------------------------------------
Horon Village & Western Coast
^^^^^^^^^^^^^ `````````````
So now head down into Holon Village. Holon Village contains most of the people
of Holodrum in it, at the moment the only places that will be of interest to
you are: The Know-It-All Bird's Hut in the top left corner of the village where
you can learn about the basics of this game and Vasu Jewelers in the lower
right of the village where you can get the L-1 Ring Box and the Friendship
Ring. Anyway once your finished exit the village via the western exit. Now jump
down off the cliff from the gap below then head left, down around the wall & to
the right then enter the doorway with the roots on either side of it, this
leads to the Hero's Cave.
Hero's Cave
***********
1 2 3 Places of Interest
_ _ Entrance- B-1
A _|_|_| Small Key- A-3
B |_|_|_| Wooden Sword- B-3
C |_|_|
B-1 Avoid the Keese and head right, move the block to open the doors then
head up to A-2.
A-2 Move the block up out of the way an follow the path to the next set of
blocks. Move the left block down and the right block right then follow
the path to A-3.
A-3 Stand on the button in the far right then collect the Small Key from the
chest, then exit this room to A-2
A-2 Head back left follow the path to the blocks move the left one up and the
right one right then follow the path to the next block and move it out of
the way, the head down to B-2.
B-2 Move the block again to open the doors then head down, now use the key to
go through the door on the right to C-3.
C-3 Now step on the switch then go around the pit and up to the next room,
then open the chest to get the Wooden Sword.
Western Coast & Hero's Cave
````````````` ***********
Once you appear outside of the cave go left up around the wall & to the right,
slash the bush then drop down into a hole. You will find yourself inside the
Hero's Cave again, open the chest for 30 Rupees, now drop down move the block
then exit the cave. Now head back to Horon Village, that you passed through on
the way to get the Wooden Sword.
Horon Village
^^^^^^^^^^^^^
In the far eastern part of the village is a large wooden door, break it down
with your Sword to get to the Maku Tree. Hit the snot bubble coming from the
Maku Tree's nose to wake it up. After telling him about Din, he tells you that
he fells a dark presence in the Northern Peaks where the Temple of Seasons
once rested. He tells you to collect the Essences of Nature to break the dark
seal that Onox has cast on the Northern Peaks. He will now give you the Gnarled
Key.
Now go to the Shop and buy a Wooden Shield for 30 Rupees. Walk out through the
northern exit of Horon Village to where Impa is.
North Horon
```````````
Then head up, right and hit the bushes then head up more, hit the bushes to go
left over the bridge then use the Gnarled Key on the lock to make the Gnarled
Root Dungeon rise! Now enter it!
-------------------------------------------------------------------------------
Level 1 - Gnarled Root Dungeon
-------------------------------------------------------------------------------
1 2 3 4 5 6 7 Places of Interest
_ _ Entrance- F-4
A |_|_| Boss- C-6 Mini-Boss- A-4
B _ _ _|_|_ _ _ Small Key- E-5, C-5
C |_|_|_|_|_|_|_| Dungeon Map- E-3
D |_|_|_|_|_| Compass- C-3
E |_|_|_| Boss Key- D-2
F |_| Seed Satchel- A-3
Fertile Soil- C-7
F-4 Head up past the eye blocks to E-4.
E-4 Move the top right block to open the doors then go right.
E-5 Kill all the Stalfos then collect the Small key then go left two screens
to E-3 using a Small Key in the process.
E-3 Kill all the Stalfos then collect the Dungeon Map from the Chest, then go
up.
D-3 Kill the Zol (Blobs) then jump on the mine cart which takes you to C-2.
C-2 Kill the Moblins then move the middle block to open the door so you can
go left to C-1.
C-1 To get through this maze walk left till you hit the block, now push the
block below down, the block on your left to the left, walk up, left,
down and move the block below down, then the block on your left to the
left, now head up and collect the Gasha Seed from the Chest then jump
down and exit the room.
C-2 Head up the steps on the right then go right. Hit the switch then
collect the Compass from the chest on your right. Now go back left & down
the steps and jump in the mine cart it will take you to C-4.
C-5 Now go left and collect the Bombs from the chest. Go back right, up the
steps then go down the steps on the right and follow the path to a
switch, step on it to reveal a chest with a Small Key. Head back and go
up the steps now go left and Bomb the weak section of wall. Then head up
to B-4.
B-4 Make your way up through the maze hiding in the alcove to prevent getting
hit by the spikes. Then head up using a Small Key to unlock the door.
A-4 This has the Mini-Boss(es) they are the Twin-Minotaurs's (see the
Bestiary section for strategies. Once you defeat them go left.
A-3 Move the far left block up then go down the stairs. Collect the Seed
Satchel with some Ember Seeds, use Ember Seeds to light Torches.
Now go back up the stairs, move the block below the far left one down
then go right & jump on the warp to D-3.
D-3 Use the Ember Seeds on the torches on the left to open the door. Then
go through it.
D-2 Now kill all the Moblins then open the chest to get a Boss Key. Then go
right, down, right, push the top right block, then go right, light the
torches then go up to D-5.
D-5 Avoid the Wall Masters and open the chest in the room to get a
Magic Ring. Go right via the top path and use the Boss Key on the
Boss Door to get to C-6 and Aquamentus.
C-6 Now you will fight Aquamentus the Unicorn Dragon.
Once you kill him collect the Heart Container then head right to collect
the Fertile Soil.
-------------------------------------------------------------------------------
Quest for the Gift of Time
-------------------------------------------------------------------------------
North Horon
```````````
After exiting the Gnarled Root Dungeon a witch named Maple will fly around and
bump into Link causing some of your supplies and her hopefully some of her
supplies to fly everywhere, so quickly collect as much as you can, especially
anything she drops. She will randomly pop up every now and then. Now go south
to Horon Village.
Horon Village
^^^^^^^^^^^^^
Head to the far south-east where there are two saplings, Sokra the prophet
will awaken and will tell you that the four spirits of the seasons are calling
you. After he goes back asleep, use the Ember Seeds to burn down the saplings
and continue on to the Woods of Winter.
Eastern Suburbs
```````````````
Head up twice the go right and you will see Rosa who is from the mysterious
race of Subrosians, she wants to get to get back to the Subrosia Village
because a "temple" has fallen into her world nearby. But she cannot let anyone
follow her, so you will have to follow her while keeping out of sight (Watch
out she goes off screen for a second to trick you on the third screen). Anyhow
follow her through all three screens to the bushes then hack them down to
uncover a vortex to Subrosia where the mysterious race of Subrosians live.
Subrosian Volcanoes
```````````````````
Now go down the stairs on the left, then go left, down and down the stairs.
This is the "Subrosian Dance Hall" talk to the Red Subrosian and tell him you
will dance with them. Now this mini-game is basically just simon says, look at
the Red Subrosian he will do a sequence of three moves comprising of left
"dah", right "doo" & pose "dee" (Press A). After he does his three moves,
execute the sequence to the rhythm. After you do well enough he will award you
with the Boomerang.
Now head back up near the vortex and this time go down the stairs on the right
to the Subrosia Village.
Subrosia Village & The Temple of Seasons
^^^^^^^^^^^^^^^^ `````````````````````
Head east from the Village to get to The Temple of Seasons head up and
the spirits of the Four Seasons will tell you how they have waited for you
(and subtley fight over which season is better), keep heading up to enter the
temple. Walk through the water up on the podium and you will be given the
"Rod of Seasons", head out of the temple but walk south-east to the bluish
Tower of Winter, once inside hit the switch with your Boomerang and go across
the lava pit then follow the stairs up to the Winter Spirit and she will bless
The Rod of Seasons with the wintry chill of the Power of Winter. Exit the tower
now & go to the vortex to get back to the overworld.
Woods of Winter
```````````````
Once you walk to the right, Sokra will hop down and tell you to use the Rod
while standing on the Tree Stump. So do it and it will become Winter. Now head
roughly east until you get to an ice shaft with a Heart Piece then head north
until you get to a house in a Summer Area then go left, jump on the tree stump
& change the season to Winter. Go up the stairs on the right over the snow
build up and fall down the chimney. This is Holly's House and she is snowed in,
so talk to her and she'll give you the Shovel to clear the snow from the front
of her house.
Now exit & move the snow out of the way, go south now until you get to the
Heart Piece again then go left and change the season to Winter again. Now go
left, up and move the snow out of the way to go right. Hit the tree by the owl
statue to get Mystery Seeds, Mystery Seeds brings things to life. So anyway go
up, left & into the Snake's Remains.
-------------------------------------------------------------------------------
Level 2 - Snake's Remains
-------------------------------------------------------------------------------
1 2 3 4 5 6
_ _ Places of Interest
A |_|_|_ _ _ Entrance- H-3
B |_|_|_|_| Boss- D-6 Mini-Boss- B-3
C |_|_|_| Small Key- G-2, F-5, F-1
D _ _ |_|_| Dungeon Map- E-3
E _|_|_|_ _|_| Compass- G-4
F |_|x|_|_|_|_| Boss Key- B-6
G |_|_|_|_|_| Power Bracelet- E-2
H |_|_| Gift of Time- E-6
H-3 Use Ember Seeds on the two torches to open up the doors then go left.
H-2 Open the chest in this room to get 5 Rupees then go up to G-2.
G-2 In this room kill all the Ropes (Snakes), collect the Small Key then go
back down, right, up and then right to G-4.
G-4 Kill the Ropes that fall down then move the middle right block right to
uncover a chest with the Compass inside. Head left then up to F-3.
F-3 Kill the Moblins and Ropes to open the door, then Bomb the left wall
where the arrow of blocks is pointing to uncover a room full of Rupees.
Then exit this room and use a key on the door above to go up.
E-3 Hit the both of the Bumper Beetles into the pit to open the door then
head left.
E-2 Throw bombs over the pit at the Pig Warriors to kill them. You can refill
on Bombs by slashing the Item Bushes. Once all killed, open the chest
that appears to get the Power Bracelet. With it you can lift rocks/pots
and do other actions using strength, now exit right.
E-3 Lift all the pots to get to the chest then open it to get the Dungeon
Map. Go down then right to F-4.
F-4 In this room kill all enemies then move the block in the far right to the
right to open the door to go right to F-5.
F-5 Quickly run past the giant spikes to the chest to get a Small Key then
head down through the exit on the right to G-5.
G-5 To Push the rollers out of the away, equip the Power Bracelet and hold
the button while your pushing it. Do that to the rollers to get to the
stairs in the bottom right corner of the room, you'll appear in the
overworld so collect the Gasha Seed then head left and down the stairs
and you will appear in G-1.
G-1 In this room there is a Deku Scrub on the right that you can buy 10 Bombs
off him for 30 Rupees. Head up to F-1.
F-1 You need to get to the chest really quick or it will disappear.
Run diagonally up-right and Bomb the Cracked Block above to destroy
it, then run diagonally up-left and Bomb the Cracked Block above, now
run to the left and Bomb the Cracked Block, walk right then down and
Bomb the Cracked Block below, now Bomb the Cracked Block just below the
last Cracked Blocks you destroyed, head right and Bomb the Cracked Block
on you right. Now quickly head to the chest and open it for a Small
Key.
Backtrack all the way to the room with spikes (F-5).
F-5 Head right to F-6.
F-6 Bomb the weak blocks & then go down the stairs on your right to a
basement. To get past the spikes walk up to the ledge so the Thwomp
pounds then run on top of it & then over to the other side of the pit,
to pass the Thwimps just go down the ladder then quickly run across past
them & now go up the ladders to A-2.
A-2 Move the roller to your right out of the way, collect the 10 Rupees from
the chest then go right.
A-3 Get the rollers out of the way without standing on the weak floors for
too long. Lift the pots out of the way then use a Small Key to get past
the locked door to go down.
B-3 This room has the mini-boss Facade from Link's Awakening. (See the
Bestiary for info on him). Once he's dead head right twice to B-5.
B-5 Use a Small Key on the locked block, head right & then down to C-6.
C-6 Make your way across the moving platforms anti-clockwise around the room
over to the right side, then go up.
B-6 Get the Boss Key from the chest then Jump down and go left twice to B-4.
B-4 Move a pot out of the way and bomb the weak wall below to go down.
C-4 To kill the Pols Voice (Rabbits) throw bombs into their cages, once they
are dead the door will open and you can go right, jump in the round-about
and go down to D-5.
D-5 Walk over the moving platforms, move the pots out of the way & then use
the Boss Key on the Boss Door to head right.
D-6 You get to fight yet another boss from the first Zelda, Dodongo (See the
Bestiary section for info). After he's dead collect the Heart Container &
head down to collect the Gift of Time.
-------------------------------------------------------------------------------
Quest for the Bright Sun
-------------------------------------------------------------------------------
Woods of Winter
```````````````
Head left by picking the rock up that's in your way, head up & change the
season to Winter & then make your way to Horon Village.
Horon Village & North Horon
^^^^^^^^^^^^^ ```````````
From the Horon Village head up until you get to the place one screen left of
were you met Din. Move the rocks out of the way, Now please NOTE: If you want
Dimitri or Moosh make sure you have their respective Flutes before you walk up
to the next section, as this is the time when the game permanently allocates
which Animal Friend you will get. So if you want Dimitri get the Strange Flute
from the Subrosian Dancing Game before heading up or if you want Moosh buy the
Strange Flute from the Horon Village Store before heading up. Anyway, head up
until you get to another tree bearing strange seeds, so hit it to acquire the
Scent Seeds. Scent Seeds are basically like the bait in the original Zelda
(i.e They lure enemies away from you like a diversion).
Head right and down then enter the Blaino Gym. Inside is Blaino talk to him
to fight him in a Boxing match (It costs 10 Rupees). The first person to step
out of the ring wins. Anyway just punch him when his guard is up so he goes out
of the ring, once he steps over the line he loses and you will be awarded
Ricky's Gloves. Now exit the Gym and go up, left, down, left, up & then left.
Holodrum Plain
``````````````
Go left then up & talk to the Kangaroo. Since you have his gloves he will let
you ride in his pouch and if you didn't acquire the Strange Flute he'll give
you his Flute so you can call him any time, his name is Ricky. Head south over
the holes until you can't any more then go left, up, up & over the ledge & then
up. If he didn't give you the Ricky Flute he will leave you now. Head up
then left to another tree bearing seeds.
Spool Swamp
````````````
Hit the tree to obtain the Pegasus Seeds, Pegasus Seeds let you run fast like
the Pegasus Boots did in Link's Awakening. Now go down, left, up, up, right and
enter the Floodgate Keeper's House, he has lost his key to work the Floodgates.
Hit the switch inside to drain the water from his pond, this uncovers the
Floodgate Key so collect it. Exit the house then go down the stairs on the
right in the drained pond.
In this cave use the Pegasus Seeds, stand on the switch then quickly run over
the bridge before it dismantles. Move the rock closest to Link up, then move
the one next to it down, pick up the stone ahead then move the bottom rock
left and the middle rock up & now you can go down the stairs. Head left pick up
the rocks and walk over the shallow water and then head right, lift the rocks
the go up the stairs. Now head up and exit via the stairs.
Now go down all the way then right and use the Floodgate Key on the lock, this
drains the water of the Spool Swamp. Now head left up and right, there is
Sokra he tells you need another Power of the Seasons. Anyway jump down off the
ledge into the shallow water then go down three times.
------------------------------------------------------------------------------
Now the walkthrough splits in three ways:
If you have Ricky's Flute
*************************
Go left then call Ricky and use him to jump up on the ledge, then go around
and down. Now use Ricky's Hurricane Punch to remove the bushes then continue
down over the holes, go up the right path, move the rock and enter the vortex.
If you acquired the Strange Flute via the Subrosia Dancing Game
***************************************************************
Go right then up, you will find Dimitri being attacked by the Great Moblin's
Henchmen. Talk to the green one and give him 50 Rupees then 30 Rupees and they
will bugger off. Now talk to Dimitri and and your Strange Flute will become
Dimitri's Flute. With him head down twice and then you will dismount off him
because he want's you to try and pick him up. But anyway head left via the
lower path, left, go up the right path, move the rock and enter the vortex.
If you bought the Strange Flute from the Horon Village Shop
***********************************************************
Go left then up and you will find Moosh being attacked by Pig Warriors because
they fed him their Spring Bananas and he still wouldn't move, when they see you
they scurry. So go up and talk to him, but.. the Pig Warriors suddenly come
back so kill them all and then talk to Moosh again. Now your Strange Flute will
become Moosh's Flute, use it to call him whenever you want. Head down, right,
fly over the gap and head down, Fly over the next gap and head down, right,
left via the lower path, left, go up the right path, move the rock and enter
the vortex.
-------------------------------------------------------------------------------
Subrosia Village & Subrosia Seaside
^^^^^^^^^^^^^^^^ ````````````````
Go left, down and start digging in the beach using your Shovel dig everywhere
until you find the Star-Shaped Ore . Once you find it head roughly north to the
Subrosia Market, walk up to the Ribbon and select it to swap it for the Iron
Star. Now head down to the beach again but this time head right, then down and
talk to Rosa, you will give her Ribbon back and in return she will open the
locked doors in Subrosia.
From the beach head north past the Market, she will open up the locked doors in
the passage so you can get to the northern part of Subrosia. Now head east to
The Temple of Seasons.
The Temple of Seasons
`````````````````````
Get her to open the north-west Summer Tower. Move the rocks out of the way and
climb up to get the Rod of Seasons charged with the warm Power of Summer which
has the warmth of a summers day by the Summer Spirit. Now head back to the
Overworld via either one of the vortexs.
Spool Swamp
````````````
Head to the Tree Stump in north Spool Swamp, use the Rod of Seasons on it
to change the season to Summer then head up and climb the vines to get into the
Poison Moth's Lair.
-------------------------------------------------------------------------------
Level 3 - Poison Moth's Lair
-------------------------------------------------------------------------------
1F
1 2 3 4 5 Places of Interest
_ _ _ Entrance- B1F E-2
A _|_|_|_|_ Boss- B1F C-3 Mini-Boss- B1F D-3
B |_| _ |_| Small Key- 1F: E-4
C |_|_|_|_|_| B1F: A-4
D |_|_|_|_|_| Dungeon Map- 1F B-5
E Compass- 1F A-2
Boss Key- B1F D-1
B1F Roc's Feather- 1F B-1
1 2 3 4 5 Bright Sun- B1F B-3
_ _
A |_|_|_|
B _ _|_|_ _
C |_|_|_|_|_|
D |_|_|_|_|_|
E |_| |_|
B1F
E-2 Go up.
D-2 Use your shield to flip the Spiny Beetles then slash their underbelly's
to kill them, once they are all dead the top door will open and you may
proceed up.
C-2 Now head right until you get to a room with Wall Masters (C-5).
C-5 Kill all of the Wall Masters then push a pot from the far right corner of
the room over on top of the switch to open the door, then proceed down.
D-5 Head left then down to E-4.
E-4 Use your Power Bracelet to move the rollers to get to the chest with the
Small Key then exit the room, go right and up the stairs to 1F, D-5.
1F
D-5 Ignore the Pols Voice and move the far right block up then head up.
C-5 Kill the Moldorms and a chest will appear with Bombs inside, use them to
Bomb the wall above with the pattern. Head up.
B-5 Get the Dungeon Map from the chest, then exit the room and head down.
D-5 Move the block next to the one you moved before down, move the third
block from the bottom to the left the second block from the bottom down
to go left.
D-4 This room has a puzzle in which you must push a group of statues
around in the bottom of the room around so they much the statues in
the top of the room. To solve it follow these 3 steps:
1. Move the two far right Red Statues and the two far left Grey
Statues down, the statues should look like this now:
_ _
_ _|R|_|G|_
|G|G|¯|R|¯|R|
¯ ¯ ¯ ¯
2. Move the far left Red Statue right, move the Red Statue which
is now below one you just moved right, they should now look
like this:
_ _
_ _ |R|G|_
|G|G| ¯|R|R|
¯ ¯ ¯ ¯
3. Now move the far left Red Statue down. And then move the far
right Grey Statue left two spaces then down, the statues now
should look like this:
_ _ _ _ _ _
|G|G|G|R|R|R|
¯ ¯ ¯ ¯ ¯ ¯
Now head left through the newly opened door, then two screens left and
one screen up to room C-1.
C-1 Drop down and collect the 30 Rupees from the chest then go up the stairs
and use the Small Key on the locked door to head up.
B-1 Kill all the Mimics the open the chest to get Roc's Feather. Exit the
room.
C-1 Jump on the moving platform then down the hole near the far left wall to
B1F, C-1.
B1F
C-1 Head down the stairs above. Jump across a the really high blocks to the
next screen. Then jump down to the platform below, jump to the right and
climb the ladder, jump to the platform on your left, and climb the
ladders across through the small gap and then head up the ladder and out
of the basement.
A-2 Jump on the blue trampoline, open the chest for the Compass then drop
back down. Move the trampoline down to the other purple square in the
bottom-right corner then jump on it to get to the other side of the
higher level.
1F
A-2 Go right.
A-3 Use a combination of the Power Bracelet to move the rollers and Roc's
Feather to jump the spikes to go right to the next room.
A-4 Go down the stairs.
B1F
A-4 Move the trampoline left, down & then over to the brown square. Jump on
it to get to a small room with a chest containing a Small Key, then drop
back down and go down the stairs to another basement. Make your way
across to the other side of the basement using Roc's Feather to cross the
platforms then go up the ladder to C-4.
C-4 Jump onto the moving platform then to the other side when it gets close
to it. Then go right, down, left to D-4.
D-4 Jump the button to prevent the bridge from falling. Before going through
the locked door, go up the steps and head around the path (jump over the
Trap) to the chest with a Gasha Seed, then use a Small Key on the locked
door and head left.
D-3 Now you will fight the mini-bosses which are Calamareye (see the Bestiary
for info). Once they are dead head go up the stairs that have appeared
in the bottom right corner.
1F
D-3 Head left to screens then flip over the gap (you will jump automatically
jump over it when you hold up). Then go and fall down the big hole.
B1F
D-1 Now in this room quickly run anti-clockwise to avoid the big-spike, push
the fourth block down on the right side into the abyss then jump across
and collect the Boss Key. Now move blocks out of the way to exit right,
go down & jump on the warp to B1F, D-3.
D-3 Go up the stairs.
1F
D-3 Walk left till you see a ledge then flip over it and go right, open up
the Boss Door and head up.
C-3 Now you will fight the boss Mothula (see the Bestiary for info). After
it is dead collect the Heart Container, go down the stairs and go up to
collect the Bright Sun.
-------------------------------------------------------------------------------
Quest for the Soothing Rain
-------------------------------------------------------------------------------
Spool Swamp & Holodrum Plain
```````````` ``````````````
Head right, then go up the stairs. Now head to the screen below Ricky's Pen via
over the gaps with Ricky & Moosh and via sea with Dimitri. Go right two
screens, jump over the hole and up through the hollow tree.
Natzu Prairie/River/Wasteland
`````````````````````````````
If your Animal is Ricky or Moosh hit the red switch to make the bridge go out.
-------------------------------------------------------------------------------
Now using your Animal make your way over to Sunken City, here is how for each
animal:
Ricky
*****
Now go up one screen and call Ricky if you already aren't already on him, then
jump up on the ledge, go right, right, right, down, down, Hurricane Punch the
bushes then jump across the gaps and down, jump up on the ledge and go up,
right, up, around and down, down, jump off the ledge, then go up, up, up,
right, right, right, down and then right to enter Sunken City, Ricky
hates water so you can't use him in here.
Dimitri
******
Head right & into the water. Now swim right three screens, up, right, right,
dismount off Dimitri & throw him over the gap. Now jump back on him and head
down then right into Sunken City.
Moosh
*****
Head right, fly over the gap and head right, fly over the gap on your right
then fly up over the gap above you then head up, right, down, right, up,
right, right, fly over the gap then head down & then right to enter Sunken
City, Moosh hates water so you can't use him in here.
-------------------------------------------------------------------------------
Sunken City
^^^^^^^^^^^
Jump over the deep water then go, down, right, right & then up to get to a Tree
bearing Gale Seeds. Gale Seeds carry Link to any trees bearing one of the five
types of Seeds. Now head back in the direction you came from and if you got
Ricky's or Moosh's Flute you will come to see Dimitri being attacked by some
kids, talk to the middle kid he will let Dimitri go if you give him all your
Bombs, so do so and Dimitri will help you! If you have Dimitri's Flute your
should be riding on him at this moment anyway.
So now take Dimitri up and climb up the waterfall ahead, then climb the
waterfall on your left and into the Cave. Inside the cave are statues, move the
2nd Statue from the right to the right once, the 2nd Statue from the left up
and then right & the far left Statue right twice and then up, now stand in the
middle of them, charge up your sword and let go. Now jump over the deep water
and up the newly made steps and collect the Master's Plaque, then exit the
cave and go up the right waterfall, open the chest inside to get 50 Rupees then
talk to the man on the other side of the cave, you will swap the Master's
Plaque for Zora's Flippers.
Now you can swim without Dimitri and dive, so exit the cave and dive on the
right side of Ingo's House (in the NW corner of town) to find a secret
underground grotto, follow it killing Cheep-Cheeps on the way and you will end
up immerging on Mt. Cucco.
Mt. Cucco
`````````
Climb up the vines and then go up, right, up, up & then fall down the gap
closer to you and you will land on a vortex and will be taken to Subrosia.
Subrosia Village & Treasure Grove
^^^^^^^^^^^^^^^^ ``````````````
As you jump over the lava some Subrosians will bump into you, steal your Roc's
Feather and then they will put a Fool's Ore in your hands instead. Head left
and enter the house, after the thieves scurry off go left and then exit the
house. This is much like the Hide & Seek game you played with Rosa except it
goes for 5 screens and there are two Subrosian to hide from. So follow them
until they bury your Roc's feather in a red square, then dig it up with your
Shovel and you will bury the Fool's Ore in it's place.
Now backtrack until you leave the thieves house. Head right two screens, jump
over the lava and go down the stairs. Make your way across the lava in the cave
by jumping across the platforms before heading up the ladder collect the Gasha
Seed below.
The Temple of Seasons
`````````````````````
Enter the Spring Tower and make your way up to the Spring Spirit to get the
Power of Spring which is spring dew for the Rod of Seasons. Back track and
enter the vortex you came from to go back to the Overworld.
Mt. Cucco & Goron Mountain
````````` ``````````````
Hop down and change the season to Spring, head right & there is Moosh the Bear
but he wants Spring Bananas. So slash the flowers and head up, pick up the
"Flying Blue Cucco" with the Power Bracelet then press the A button
repetitively until you end up on the higher ledge, then head up into the cave.
Jump across the gaps to get to the stairs to go up them & then hit the Palm
Tree to get the Spring Bananas.
Drop down off two ledges then enter the cave. This can get tricky, use the fast
moving platform to get to the button to press it down & then to the
Magic Ring that falls down. Exit, drop down & give Moosh the Spring
Bananas so you can ride on his back. Head left until you get to the snowy Goron
Mountain. Head up and fly Moosh over the crevices to get to the Dragon Key.
Now go back to Mt. Cucco and change the season to Spring, then head left
three screens and jump in the flower to spring up to the higher platform. Now
go up, right, change the season to Winter then go left, left, up the stairs,
right and then into the cave. Make your way through the various rooms of the
cave until you get to the top. Then use the "Flying Blue Cucco" to get over the
large chasm & use the Dragon Key on the lock. Now go left & drop down, right,
change the season to Summer and then enter the Dancing Dragon Dungeon.
-------------------------------------------------------------------------------
Level 4 - Dancing Dragon Dungeon
-------------------------------------------------------------------------------
2F
1 2 3 4 5 6 Places of Interest
_ _ _ _ Entrance- 2F D-3
A _ _|_|_|_|_| Boss- B1F A-4 Mini-Boss- 1F C-3
B |_|_|_|_| Small Key- 2F: B-3, A-3
C |_|_|_|_|_ 1F: C-6, A-3, A-4
D |_|_|_| Dungeon Map- 1F C-2
E Compass- 2F D-5
F Boss Key- 1F C-5
Slingshot- 1F F-3
1F Soothing Rain- B1F A-5
1 2 3 4 5 6
_ _ _
A _ |_|_|_|
B |_|_|_|_ _ _
C |_|_|_|_|_|_|
D |_|_|_|_|
E _|_|
F |_|_|
B1F
1 2 3 4 5 6
_ _ _
A _|_|_|_|
B |_|_|
C
E
E
F
2F
D-3 Head up.
C-3 Kill all the Skull Knights in the room, then move the second block from
the right down to get to the Chest (which has some Bombs inside), now
jump into the mine cart which will take you to B-2.
B-2 Kill any Keese or Skull Knights that get in your way and Bomb the crack
in the right wall. And then head through the hole.
B-3 This room is a puzzle. Just pick up the middle-top and the middle-bottom
pots then you should have no trouble moving the 7 pots that are left on
the buttons. Once you've done that get Link to stand on the last button
so a Small Key falls down, collect it then head left and jump on the
mine cart, make sure you hit the switch with your sword to change the
tracks so the mine cart head left to C-1.
C-1 Move the blue statue on the button in the top-left corner of the room
& then head up.
B-1 To get to the stairs move the far right block up, the 3rd block from the
left up & then the 2nd block from the left to the right, then head down
the stairs.
1F
B-1 Make your way through the maze (avoiding the Wizrobes) and go down one
room then right to get to the Chest with the Dungeon Map. Then go back to
the left and go down the stairs in the bottom-left corner of the room.
This basement is slightly tricky, the first screen is pretty simple just
jump across the platforms and avoid falling or link will become a shish
kebab. But the second screen is hard, the only way to get over the
dissolving blocks is to hold right and jump like crazy when the block
right on the edge of the ledge materialises. Anyway, once you do it head
up the ladder.
C-6 Light the torch to be able to follow the path. Just make your way over
to the chest with the Small Key inside then head back and go down the
stairs. Now backtrack all the way to the first room of the dungeon.
2F
D-3 Then use a Small Key to go through the door on the right.
D-4 Bomb the right wall and go right again.
D-5 Kill all the Stalfos and Keese in the room then move the block on the
right side of the room to uncover a chest. The chest has the Compass
inside. Exit this room and then head up to C-4.
C-4 Submerge under the spiked rollers to be able to head up to the next
room unharmed.
B-4 Avoid the enemies and jump across the platforms to get to the mine
cart, jump in it and hit the switch only once. Then jump back on it so
it takes you to room A-3.
A-3 Kill all the enemies and a Small Key will, fall into the water so dive
where it landed to collect it. Jump in the mine cart to head back right
to A-5.
A-5 Kill the Stalfos and then use a key to dissolve the lock so you can go
right.
A-6 Kill all the Skull Knights in the next room and some steps will appear.
Go up them then use a Pegasus Seeds so you can gain enough speed to jump
all the gaps to your left with the Roc's Feather, then go down the
stairs.
F1
A-5 Head down the steps and move the bottom block down so you can get to the
mine cart, jump in it so you are taken to the room A-3.
A-3 Open the chest in the top-left corner of the room to get a Small Key,
also the Deku Scrub in this room is selling 10 Ember Seeds for 20
Rupees. Anyway, head down to the room.
B-3 Jump over the spikes to head down again.
C-3 This room has the mini-boss Agahnim (see Bestiary for info). Once he is
dead go down.
D-3 Jump in the mine cart, it will take you to E-4
E-4 Go down and then use a Small Key to go left through the locked door.
F-3 Use a Pegasus Seeds then move the statue out of your way and bolt around
the maze to the chest. In the chest is the Slingshot. Now hop down, head
right, up and jump in the mine cart.
D-3 Jump in the mine cart again but hit both of the switches to your right
so you end up on the far right intersection. Thus the other side of E-4.
E-4 Now go up and then right.
D-5 Head to the right side of the room, use a Pegasus Seeds then jump across
to the Locked Block with Roc's Feather. Use the Small Key on the
block then head up.
C-5 Dive in the small pool of water on the right to get the Boss Key.
Now backtrack all the way to the room A-3 (the room with the Deku Scrub).
A-3 Jump in the mine cart. After you have finished your ride equip the
Slingshot with Ember Seeds, jump back on the mine cart and light all
of the torches. Then head down.
B-3 Jump down past the spikes to the right then go and up, right and collect
the Small Key from the chest. Now head to the room to D-3 (The room just
below the room you fought Agahnim).
D-3 Move the block third from the left down to block the spike then head down
and shoot the switch with your Slingshot. Now climb aboard the mine
cart again and it will take you to D-2.
D-2 Kill all the Wizrobes then head up.
C-2 While avoidin
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