_______ _________ _ _______ _
(____ __ __/(( /|(___)(
| ( / ) ( | (|| () || (
| (__ | | | | || (___) || |
| __) | | | () || ___ || |
| ( | | | | || () || |
|) ___) (___|) ||) (|| (____/
|/ _______/|/ )_)|/ |(_______/
_______ _______ _ _________ _______ _______
(____ (___)(( /|__ __/(___)(____ | /|
| ( /| () || (| ) ( | () || ( /( /)
| (__ | (___) || | | | | | (___) || (_____ (_) /
| __) | ___ || () | | | | ___ |(_____) /
| ( | () || | | | | | () | ) | ) (
|) |) (||) | | | |) (|/____) | | |
|/ |/ ||/ )_) )_( |/ |_______) _/
___________________________
| /|__ __/__ __/__ __/
|) (| ) ( ) ( ) (
| | | | | | | | | |
(()) | | | | | |
_/ / | | | | | |
/ ___) (______) (______) (___
_/ _______/_______/_______/
Welcome to Locke's Final Fantasy VIII Walkthrough
for Playstation!
Complete Walkthrough
Author: David Zabroski
For Questions or Help Contact me at
Locke1978@hotmail.com
Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com
I. Introduction
a. My Thoughts
b. Magic
c. GF
d. Junctioning
e. Limit Breaks
f. Weapons
g. Monsters
h. Seed
i. Triple Triad
II. Seed Training
a. Balamb Garden; Infirmary I
b. Balamb Garden; Class Room
c. Balamb Garden
d. Overworld
e. Fire Cavern
f. Balamb Garden II
III. Dollet Ranking Test
a. Balamb Garden III
b. Balamb City
c. Dollet City
d. Dollet Communication Tower
e. Balamb City II
IV. Seed Ranking
a. Balamb Garden IV
V. Quistis' Request
a. Balamb Garden; Ball Room
b. Balamb Garden; Training Center
c. Balamb Garden; Dorm Room
VI. Seed Mission I; Timber
a. Balamb Garden V
VII. Extra Stuff
a. Balamb Garden; Cid's Office
b. Balamb Garden; Cafeteria
c. Balamb Garden; Hallway
d. Overworld II
VIII. Seed Mission I; Timber II
a. Balamb City III
b. Train to Timber
IX. Laguna's Dream Sequence
a. Eastern Forest
b. Deling City; Hotel
X. Seed Mission; Timer III
a. Timber
b. Timber; Resistance Base
c. Train Hopping
d. Timber; Resistance Base II
e. President's Train
f. Timber; Resistance Base III
g. Timber II
h. East Academy Forest
XI. Laguna's Dream Sequence II
a. Lunatic Pandora
XII. Seifer's Fate
a. East Academy Forest
b. Galbadia Garden
XIII. Seed Mission; Assassinate Edea
a. Deling City II
XIV. Seed Mission; Assassinate Edea II
a. Overworld III
XV. Seed Mission; Recover Student ID#
a. Tomb of the Unknown King
XVI. Seed Mission; Assassinate Edea III
a. Deling City III
b. Deling City; Sewer
c. Deling City; Presidential Residence
d. Deling City; Sewers II
e. Deling City; Presidential Residence II
XVII. Laguna Dream Sequence III
a. Winhill
XVIII. Escape from D-District Prison
a. Level 7
b. Squall's Cell
c. Level 7 II
d. Interrogation Room
e. Level 7 II
f. Floor 8
XIX. Extra Stuff
a. Floor 6
b. Floor 5
c. Floor 4
d. Floor 3
e. Floor 2
f. Floor 1
g. Floor 8 II
h. Floor 9
i. Floor 10:
j. Floor 11
k. Floor 12
l. Floor 13
XX. Escape from D-District Prison II
a. Floor 13 II
b. Floor 1 II
c. Floor 13 III
d. Floor 14
e. Galbadian Desert
XXI. Stop the Missiles
a. Train Station
b. Missile Base
c. Missile Base; Blown Cover
d. Missile Base; Outside
XXII. Save Balamb Garden
a. Balamb City IV
b. Balamb Garden VI
c. Balamb Garden; Infirmary II
d. Balamb Garden; Class Room II
e. Balamb Garden; Cid's Office II
f. Balamb Garden; Basement
g. Balamb Garden; Bridge
XXIII. Drifting Along
a. Balamb Garden; Dorm II
b. Balamb Garden; Lower Level
c. Balamb Garden; Infirmary III
XXIV. Save FH
a. FH
XXV. Rescue the Garden Festival
a. Balamb Garden; Quad
b. Balamb Garden; Dorm III
c. FH II
XXVI. Balamb's Occupation
a. Balamb City V
XXVII. Trabia Garden Survey
a. Trabia Garden
XXVIII. Orphanage Flashback
a. Edea's House
XXIX. Extra Stuff
a. Balamb Garden VII
i. CC Cards Group
b. Deling City IV
c. Dollet City II
d. Chocobo Forests
e. Chocobo World
f. Shumi Village
g. Shumi Village II
h. FH III
i. Shumi Village III
j. Centra Ruins
k. Centra Ruins II
l. Winhill II
XXX. Defend the Garden
a. Balamb Garden; Bridge II
b. Balamb Garden; Quad II
c. Balamb Garden; Front Gate
d. Balamb Garden; Classroom
e. Balamb Garden; Bridge III
f. Balamb Garden; Classroom II
g. Balamb Garden; Outside
XXXI. Invade Galbadia Garden
a. Galbadia Garden; Outside
b. Galbadia Garden; Hallway
c. Galbadia Garden; Main Hallway
d. Galbadia Garden; Mezzanine
e. Galbadia Garden; Auditorium
XXXII. Edea's Story
a. Balamb Garden; Infirmary IV
b. Balamb Garden; Training Center II
c. Edea's House
d. Balamb Garden; Infirmary V
XXXIII. Laguna Dream Sequence IV
a. Trabia Canyon
b. Edea's House II; Past
XXXIV. Search for the White Seeds
a. Edea's House IV
b. White Seed Ship
XXXV. Road to Esthar
a. Fisherman's Horizon; Train Tracks
b. Old Esthar Train Station
c. Overworld IV
d. Great Salt Lake
e. Esthar City
XXXVI. Laguna Dream Sequence V
a. Esthar City; Lunatic Pandora
b. Esthar City; Odine Laboratory
XXXVII. Rinoa's Diagnosis
a. Esthar City; Presidential Palace II
XXXVIII. Extra Stuff II
a. Esthar Continent
XXXIX. Space Bound
a. Lunar Gate
XL. Enter Lunatic Pandora
a. Esthar City II
b. Lunatic Pandora II
XLI. Final Frontier
a. Lunar Base
b. Escape Pod
c. Space
XLII. Clearing the Ragnook
a. Ragnook
XLIII. Return of the Sorceress
a. Spacecraft Landing Area
XLIV. Return Rinoa
a. Sorceress Memorial
XLV. Extra Stuff III
a. Squall's Lion Heart
b. Ultimate Weapons
c. Island Closes to Hell
d. Cactar Island
e. DoomTrain GF
f. Queen of Cards Quest
g. Deep Sea Research Center
h. Cactar Island
i. Deep Sea Research Center II
j. Alien Encounters
k. Obel Lake
XLVI. Seifer's Last Stand
a. Edea's House V
b. Esthar; Presidential Palace II
c. Ragnook; Bridge
XLVII. Extra Stuff IV
a. Ragnook II
b. Island Closest to Hell/Heaven
XLVIII. Seifer's Last Stand
a. Tears Point; Lunatic Pandora
XLIX. Rescue Rinoa
a. Lunatic Pandora III
L. Time Compression Activation
a. Commencement Room
b. Edea's House VI
LI. Time-Compressed Extra Stuff
a. Ultemicia's Castle
b. Ragnook III
LII. Final Battle
a. Ultemicia's Castle
b. Boss I
c. Boss II
d. Boss III
e. Boss IV
f. Boss V
g. Boss VI
h. Extra Stuff
i. Boss VI, II
j. Boss VII
k. Omega Weapon
l. Ultemicia's Chamber
m. Final Boss Ultimecia
LIII. Game Summary
LIV. Extra Stuff V
a. Locating Omega Weapon
b. Boss
i. Omega Weapon
LV. Chocobo World Walkthrough
a. Introduction
b. How do I get a Pocketstation?
c. How to Move
d. Screens
e. Linking
f. Weapons
g. Fighting
h. Levels
i. Monsters
j. Power Ups
k. Items
LVI. Weapon Upgrades
LVII. Magazine Locations
a. Weapons Monthly
b. Pet Pals
c. Combat King
d. Timber Manics
e. Occult Fans
f. Extra
LVIII. Triple Triad Rule Bending
LIX. Rare Card Locations
=============================Walkthrough============================
I. Introduction
a. My Thoughts
i. This is my favorite Final Fantasy game so
far. The game introduces a new magic
system that can seem complicated, but can
also be quite simple.
ii. The graphics and anime are astounding in
this game. The game does take a new turn
like FF VII in a real person type of format.
There isn't too much fantasy here, but a
great storyline.
iii. I recommend using this walkthrough as a
guide. It is indexed to make easy reference
to certain sections.
iv. I have explained the GF, Magic Draw, and
Junction in the introduction section of the
game so you have a full understanding of it.
v. I have left the final battle up to you. I am
sure after fighting the TON of Boss
monsters in the game you have figurged it
out.
b. Magic
i. Draw
1. To gain magic to use the Draw
Command. You can draw magic or a
GF from the monster.
2. If you have not has the spell yet the
name will show as ????
3. You can only get 100.
ii. Refine
1. You can refine magic from items or
upgrade magic to new levels.
iii. Cast
1. You generally can not cast one spell
on all them monsters. You can cast
double or triple spells to get most of
the enemies
2. Some spells will automatically cast
on all monsters like Ultima.
c. GF
i. GF, short for Guardian Forces, are a sort of
pet or animal that you can call upon them in
battle.
ii. Each GF can learn certain abilities. These
abilities are several types.
iii. Junction
1. These create spaces for you top
junction your magic to certain
statuses.
2. Junction to HP and your HP are
raised. Same with Strength and Hit
%.
3. Status Attacks can also be
junctioned. By Junctioning death to
your weapon you can cast Death
when you hit with your weapon.
iv. Abilities
1. These are abilities you are able to
use once your GF has learned them.
They can range from Refining
magic, to healing your party in
battle. See GFs for the list of their
available abilities as they grow.
2. You start off with 4 abilities
a. Draw
b. Magic
c. GF
d. Item
3. You can only have three in your
group.
4. Other abilities are created when you
get a GF.
5. You start off with 2, but it can go up
to 4. You can junction things like
a. STR +20%
b. Mug
c. Ect..
v. HP
1. The GFs have HP like the players.
When they are called upon they have
to wait for the bar to reach Zero
before they are called. In that time
any damage you receive will be
taken out of the GF's HP.
2. If a monster uses Demi it takes ¼ of
YOUR HPs and takes it off of your
GF, this can be deadly for a GF.
vi. Compatibility
1. If you want your GF's to arrive
quicker you must raise the
character's compatibility with the
GF. The higher the compatibility the
faster he will cast the summon spell
2. At100% it takes about 2 seconds to
call the GF,
3. How do you raise Compatibility?
a. Summoning the GF
i. The more you
summon him the
more compatible you
become.
b. Using certain Items
i. Certain Items will
raise the level
ii. Example
iii. Fin
1. Raises
Leviathan
vii. Experience & AP
1. Experience
a. Your GF's gain levels like
you do. When you defeat a
monster you gain EXP. The
GFs split that EXP with each
other.
b. 100 HP 2 GF's Equipped
i. 50 EXP Each.
2. AP
a. To get new abilities and
junctions you need AP.
b. If you want to get Mug you
need 200 AP.
c. You must select the ability
you want the GF to learn by
going into the GF section.
viii. Hidden GF's
1. There are several hidden GF. These
are not counting the optional.
2. Some GFs will only come to you if
you use certain items.
3. These are the GFs and the items you
need.
a. Phoenix
i. Phoenix Pinion
ii. Calls fourth Phoenix
and restores dead
allies.
iii. Once used Phoenix
will come randomly
after all the
characters die.
b. Moomba
i. Most people don't
know about him.
Moombas are sort of
like Moogles. They
are all over the game,
but most people don't
know you can call
them fourth!
ii. You need a
Pocketstation and get
an A level item. This
may be a Friendship
Stone!
iii. See Chocobo World
Walkthrough. LV. a.
c. Chocobo
i. Most people know
you can call your
Chocobo with Gysahl
Greens.
ii. He is relatively weak
until you play the
min-game with a
Pocketstation. He
can be powered up
and become stronger
then Eden!
d. Mog
i. He is another hidden
character. Again you
need the Pocketstation
to get him.
ii. Once you find him in
the Pocketstation
game you will receive
Mog's Amulet.
iii. It will teach a GF
MiniMog Ability.
iv. This will restore GF's
HP!
ix. GFs Info
1. There are several GFs that you can
choose to find. Some have to be
drawn out others need to be fought at
certain areas. Here is a list.
a. Ifrit
i. Fire Cave as part of
Seed Exam
ii. Special Abilities
1. Ammo Refine
2. Fire Refine
3. Strength Plus
b. Shiva
i. From Computer
Console
ii. Special Abilities
1. Ice Refine
c. Quezacotl
i. From Computer
Console
ii. Special Abilities
1. Thunder
Refine
2. Mid Magic
Refine
3. Card/Card Mod
d. Siren
i. Draw from Elevorette
in Com. Tower
ii. Special Abilities
1. Move Fine
2. Life Refine
e. Diablo
i. Magic Lamp from
Professor Cid
ii. Mug
iii. Space Time Refine
iv. Enc Half
v. Enc None
f. Brothers
i. Fight in the King's
tomb
ii. HP +
g. Carbuncle
i. Draw from Iguion
h. Leviathan
i. Draw from Norg,
without the pod
i. Cerberus
i. Galbadia Garden
main hall
j. Pandemona
i. Draw from Fujin
ii. Strength +
k. Alexander
i. Draw from Sorceress
Edea
1. Galbadia
Garden
ii. High Level Refine
iii. Med Level Up
l. Cactar
i. Fight Jumbo Cactar
m. Tonberry
i. Fight 15-20 Tonberry
and the defeat
Tonberry King.
ii. Special Abilities
1. Haggle
2. Familiar
3. Junk Shop
n. Bahamut
i. Take Ragnook to Sea
Research Facility
ii. Special Abilities
1. Rare Item
2. Mug
o. Eden
i. Draw from ultimate
Weapon
d. Junctioning
i. You can junction your magic to your stats to
increase strength, magic power, elemental
powers and even equipped spells to your
weapons.
1. Death on your weapon is the best
combo I found!
ii. You can have the game junction the magic
for you. Just choose auto.
iii. The more magic you have the more
powerful the staff. 100 of the spell is the
maximum.
e. Limit Breaks
i. Limit Breaks are the special attack that each
character has when they are close to death.
This is usually very strong and help you kill
the enemy faster before you die.
ii. Here is a list of what each person needs for
Limit Breaks
1. Squall
a. Weapons Monthly Magazines
i. Upgraded weapons
will raise his Limit
Break.
2. Rinoa
a. Pet Pal Magazines
3. Zell
a. Combat King Magazines
4. Selphie
a. Always the same
5. Quistis
a. Collect certain items
6. Irvine
a. Collect special Ammo
f. Weapons
i. In this game there are no armor or changing
weapons. In order to get stronger weapons
you must upgrade them. To do this you must
collect magazines that have the listing of
how to make these weapons.
ii. To find out what items you need and how to
get them refer to Junk Shop.
iii. Squall
1. Squall's & Seifer's Weapons are
Gunblades and have their own
special attack.
2. Press R1 just when he is about to
attack to fire a bullet to inflict
extra damage.
3. You need to do the same for their
Limit Breaks
g. Monsters
i. Unlike the previous FF games the monsters
are relatively the same throughout the game.
There is one catch, as Squall gains levels so
do the monsters.
h. Seed
i. Money
1. Monsters in FF VIII do not give
money. There are only two ways to
get money. Sell Items and your Seed
Ranking Salary.
ii. First Ranking
1. Depending on how well you do in the
Fire Cavern & Dolett Mission.
Attitude and conduct also play
a part of the test.
iii. Promotions
1. There are several ways to raise your
rank. Your rank depends on your
performance here are several ways to
raise your rank
a. Complete Mission in one try
b. Take Test, see Test
2. You will get a lower rank if you:
a. Use GFs too often
b. Are insolent to your boss
c. Run from a lot of fights
d. Quit missions easily
3. Note that Class A rank will only be
for one pay period. You must be
extraordinary to keep that rank.
iv. Test
1. Tests are the easiest ways to gain
rank. For each test you take and
complete 100% your rank will be
raised one rank.
2. You must be at the Level of the test.
If you are level 25 your can not take
26 Test.
3. Answers:
a. Test 1: Y N Y Y Y N N Y N N
b. Test 2: Y N Y Y Y N Y Y N N
c. Test 3: N N Y N Y Y Y N Y N
d. Test 4: N Y Y Y N N Y Y N N
e. Test 5: N N N Y Y N N Y Y Y
f. Test 6: Y N Y Y N N Y Y N Y
g. Test 7: Y Y Y Y Y Y N Y Y N
h. Test 8: N Y N N Y Y N N Y N
i. Test 9: N Y N N N N N N Y Y
j. Test 10: Y N N N N N N N Y N
k. Test 11: Y Y N Y Y N Y N N Y
l. Test 12: N Y N N Y N Y N Y N
m. Test 13: Y N N N Y N N N N N
n. Test 14: Y Y Y Y N Y Y N Y N
o. Test 15: Y Y N N N N N Y N Y
p. Test 16: Y N N Y N Y N N Y N
q. Test 17: Y N N N Y N N Y N N
r. Test 18: Y N N N Y N N N N N
s. Test 19: Y N N Y N N N N N Y
t. Test 20: Y Y N Y N Y Y Y N N
u. Test 21: Y Y Y Y N N Y Y Y N
v. Test 22: N N N Y N N N Y Y N
w. Test 23: Y N N N N Y Y Y Y Y
x. Test 24: Y Y N N Y Y N N N Y
y. Test 25: Y N Y Y Y N N Y N N
z. Test 26: Y Y N Y N Y N Y N N
aa. Test 27: N Y N N N N Y N Y N
bb. Test 28: Y N N Y Y Y N Y N N
cc. Test 29: N N N Y Y N N N Y N
dd. Test 30: N Y N N N N Y N N N
v. Ranking Pay
1. Rank 1: 500 Gil
2. Rank 2: 1,000 Gil
3. Rank 3: 1,500 Gil
4. Rank 4: 2,000 Gil
5. Rank 5: 3,000 Gil
6. Rank 6: 4,000 Gil
7. Rank 7: 5,000 Gil
8. Rank 8: 6,000 Gil
9. Rank 9: 7,000 Gil
10. Rank 10: 8,000 Gil
11. Rank 11: 9,000 Gil
12. Rank 12: 10,000 Gil
13. Rank 13: 11,000 Gil
14. Rank 14: 12,000 Gil
15. Rank 15: 12,500 Gil
16. Rank 16: 13,000 Gil
17. Rank 17: 13,500 Gil
18. Rank 18: 14,000 Gil
19. Rank 19: 14,500 Gil
20. Rank 20: 15,000 Gil
21. Rank 21: 15,500 Gil
22. Rank 22: 16,000 Gil
23. Rank 23: 16,500 Gil
24. Rank 24: 17,000 Gil
25. Rank 25: 17,500 Gil
26. Rank 26: 18,000 Gil
27. Rank 27: 18,500 Gil
28. Rank 28: 19,000 Gil
29. Rank 29: 19,500 Gil
30. Rank 30: 20,000 Gil
31. Rank A: 30,000 Gil
i. Triple Triad
i. This is one of the best and hardest
MiniGame of the game. The goal of Triple
Triad is like Othello. You must end up with
as many of your cards on the table as you
can to win.
ii. Basic Rules
1. Before I can explain the rules you
must understand the cards.
2. Each card has four numbers on each
side.
a. Example: Place a card on the
right edge of the board with 3
on the top of the card, 4 on
the left side, and 2 at the
bottom.
b. Your opponent can change
your card's color to his by
placing a higher number on
one of the sides.
c. Watch out that you don't put
a High card in out there with
a low number on a open side.
The opponent flip your card
to his and you may not be
able to beat it.
3. Don't be afraid to sacrifice a card to
block or open a door for yourself.
iii. Cards
1. There are several types of cards to
play with
a. Monster
b. Bosses
c. GF
d. Characters
2. The more valuable cards are hidden
all over the world. Most character
cards are held by friends or family
members of that character.
iv. Rule
1. There are several rules to play with.
Each town or area has their own.
Balamb Garden has the basic rules.
Open.
2. Here is a list of the other rules that
can be played.
a. Random
i. The computer chooses
the cards for you.
ii. This is the worst
rule, make sure
not to spread
it to other areas.
b. Open
i. Lets you see your
opponent's cards
c. Sudden Death
i. If it is a tie then
you continue playing,
but some of your
cards may be switched
with your opponents
d. Same
i. When a card is placed
adjacent to 2 or more
cards, and the values
on the sides of that
particular card facing
the rest are equal,
the attacking card
wins.
e. Plus
i. When a card is placed
adjacent to 2 or more
cards, and the values
on 2 or more of the
sides in contact add
up to the same figure,
the attacking card
wins.
f. SAME WALL: The vertical
and horizontal sides of the
playing field are taken as
having a value of 'A'. Same
Wall is extremely rare, and
occurs in conjunction with
the Same and Plus rule.
g. COMBO: When a card
changes color under the
Same, Plus or Same Wall
rules, its values now affect
the cards with the opposing
color. Thus, one can actually
set a card, flip the
opponent's, and the flipped
card will also act against
those around it, flipping
them as well within a
single turn. You can set up
multiple chains in this way.
h. Some cards such as Ifrit's
have an elemental to them
(in this case Fire). When
placed on a tile with the
'Fire' element symbol on it,
the values of the card
increase by 1 on all 4 sides.
Other than that, if the
element symbol on the tile
does not correspond
to the card's elemental, the
values of the card on all 4
sides will decrease by 1
instead. However, the Same,
Plus and Same Wall rules
ignore the added or decreased
(if any) values of a card;
keep that in mind the next
time you want to activate
such rules.
v. Secrets
1. Check out my card secrets in the
Secret Section.
===========================DiskI================
II. Seed Training
a. Balamb Garden; Infirmary
i. NOTE:
1. All your actions affect your seed
ranking. Do exactly as I say to get
the best ranking possible.
ii. Squall wakes up in the infirmary. Dr.
Kadowaki will ask you how you feel.
iii. Ok, I guess.
iv. After the accident you will get a visit from a
strange woman. After that Quistis comes
over and takes you through the hall. After
that you go to class.
v. Squall
1. He has the Limit Break Renzokuken
a. Put the indicator on and hit
the trigger each time the
screen tells you.
R1 is the trigger.
b. Balamb Garden; Class Room
i. Go to the second floor class room and sit at
your computer console in the back of the
room.
ii. After the class Quistis reminds you that you
have not yet taken the Fire Cavern Test yet
and you must do this ASAP.
iii. Go back to your computer console and turn
it on to get your first two GFs.
iv. GF I&II
1. Quezacotl
a. Thunder
b. Has the ability to refine
Thunder from magic
c. Also has the ability to
upgrade low to mid level
magic
d. Card can turn a monster into a
card. You lose any experiance,
but still get AP.
i. Damaging the monsters
first increases the
chance.
2. Shiva
a. Ice
b. Can refine Ice magic from
items.
v. As you leave you bump into a girl.
1. Are You Okay?
vi. When she asks for a tour reply.
1. Sure
vii. Stop and talk to the kid by the elevator to
get your first set of cards.
c. Balamb Garden
i. Take her to the first floor via the elevator
and you will explain where and what
everything is in the garden.
ii. You can now take time to check out the
rooms and play some cards.
iii. Once you are ready head outside and meet
Quistis in the exit of the garden.
d. Overworld
i. Make sure to equip your GFs. Any
combination will do just give one to each of
your characters
1. Make sure to change the Ability
setting for each of the GF to learn
new abilities
2. My choices are:
a. Card
b. Boost
c. GF Summon +10%
ii. When you get into a fight Draw magic from
the monsters until you get 100 Fire,
Thunders, and Ice.
1. Fish have the ice. This is the most
important for the Fire Cavern.
iii. If you get into a fight with T-Rex run!
1. Hold L R1&R2 and R R1&R2
iv. The fire Cavern is to the south of the garden
past the woods.
e. Fire Cavern
i. Save your game outside.
ii. You will get another lecture from Quistis.
iii. Make sure you junctioned the magic you
collected.
iv. Talk to the staff and they will ask you what
time limit to take.
1. Take the shortest one, you'll have
plenty of time.
a. To get more seed points you
must kill Ifrit closest to 0
as you can get.
b. Take your time with Ifrit.
Don't get worried if you beat
him too soon.
v. Follow the cave it is really basic. Stop to
collect the Draw Points along the way.
vi. When you get to the end you will see a big
hole and Ifrit will pop out.
vii. Boss/GF
1. Ifrit
a. Fire elemental GF. This
means use Shiva and ice
magic.
b. When you use Shiva he will
say a little dialog.
c. He is generally easy.
d. Once you beat him he will
join and the clock will stop.
e. Exit the cave and head back
to the Garden.
viii. GF III
1. Ifrit
a. Strength + abilities are one
of the best
b. Can refine Fire magic from
item
c. Refine Ammo from item.
f. Balamb Garden II
i. Once you arrive at the Garden you are
instructed to change for the Dollet Mission.
ii. Go to the dorms and enter your room. Go to
the bed and change.
iii. Head back to the main hall to prepare for the
mission.
III. Dollet Ranking Test
a. Balamb Garden III
i. When you arrive at the directory you will
see Xu, Cid, and Quistis. They have a small
conversation and Zell will join your party.
ii. Zell
1. He has a combo Limit Break.
a. When he gets his limit break
hit the buttons in
combinations to create moves
and special attack
iii. After you meet Zell you find that Seifer is
the team leader.
iv. Go to the parking lot and get in the car.
Head for the City of Balamb.
b. Balamb City
i. From here head to the harbor. You can stop
off and get some items from the shop if you
want.
ii. Enter the schooner ship and you will be
debriefed.
iii. To get a high seed rank be nice to Seifer and
follow his orders.
iv. After awhile and some conversation you
arrive in Dollet.
c. Dollet
i. How to get a High Seed Rank
1. There are a few things you must
know in order to get a good rank.
The information will make more
sense when you get to the particular
area.
2. Do not talk to anybody, but your
team members.
a. This includes people stuck on
the paths
3. Do not head to towards the tower
before Seifer.
a. When you get to the center of
town stay away from the
upper left path until Seifer
goes over there.
4. Do not jump down the cliff.
5. Fight 75 monsters or enemies on the
mission
a. Monsters, not battles!
b. The best time for this is
right when Selphie joins
your party.
c. The outside of the tower has
soldiers and monsters, great
EXP and AP.
6. Try to fight X-ATM092 once!
7. When running from X-ATM092 save
the dog.
a. Talk to him and he will leave.
8. Do not run in any shops to avoid X-
ATM092.
ii. Save your game at the Save Point and make
sure you equip all the members with GFs.
1. If Quistis is still equipped go to
Switch and junction exchange.
iii. Follow the path ignore the shops and stores.
Just go to the center of the town.
1. You will fight some soldiers on the
way.
iv. Once you get to the center of town Seifer
will tell you to look for some soldiers in the
area.
1. Do not go to the upper left path.
v. Check the right path. After awhile of sitting
and talking to the dog Seifer will run up the
left path to the Communication Tower.
vi. Follow him and you will start to fight
monsters on the way.
vii. When you reach the tower Seifer will rush
into the tower looking for a fight.
viii. Selphie will appear looking for Seifer. She
has a message for him.
ix. Selphie
1. She uses the Nunchakuas her
weapon.
2. Her Limit Break is to cast any spell
in her inventory without losing it.
x. Selphie will join. Change Seifer's GF with
to hers.
xi. DO NOT JUMP DOWN THE CLIFF. This will take
points off of your score. Walk around
and agree with Zell.
d. Dollet Communication Tower
i. Stay in this area and try to keep track of the
# of monsters you have killed. You need 75.
ii. This gets you mad EXP and AP. Try getting
the Thunder Refine, then Mid Magic Refine
abilities
iii. Once you get enough head into the tower
and save your game.
iv. Go up the elevator and you will fight your
first SubBoss
v. SubBoss
1. Biggs & Wedge
a. These are regulars to the FF
series.
b. They are simple to defeat.
Use GFs, Weapons or magic.
c. After awhile Elevorette will
arrive.
vi. Boss
1. Elevorette
a. Weak: Wind Element
b. First thing check her spells
by choosing Draw.
i. Notice anything odd,
Siren!
ii. Draw it to collect
your first Drawn GF!
c. Take some time to get
Double if you can. This is a
great junction spell.
d. Elevorette is a tough boss,
just use your GFs and heal
when you can.
e. If some one dies and you do
not have the item command,
just go on without them.
vii. When you bear her you will get your first
Weapons Monthly March edition. This is the
base for your weapons upgrade.
viii. GF IV
1. Siren
a. She is great for her Magic
and Life Item Refine.
b. Equip her and have her learn
Move-Find first.
ix. Once Elevorette is dead Selphie finds Seifer
and tells him that they are scheduled to leave
at 19:00 hours! 30 minutes!
x. Take the elevator down, and heal up and
members that need it.
xi. If you can recharge your GFs. Make sure to
save your game.
xii. This next part has a section of it's own.
xiii. Boss:
1. X-ATM092
a. Weak: Thunder
b. See xiv. For Strategy
xiv. X-ATM092 Strategy
1. This is one of the hardest parts of
the mission. X-ATM092 is a tough metal
boss. He is vulnerable to thunder, but
he can repair himself.
2. When you run he will follow you
and fight you again until you reach
the beach!
3. Some people don't know, but you
only need to fight him once! Here is
how to do it.
4. Once he shuts down run from the
battle. Go around the corner and past
the cliff.
5. Now on this section you must hold
the Triangle Button as you walk.
a. By not holding it you will run
and stumble allowing X-
ATM092 to fight you.
6. Now let go of the Triangle and keep
going.
7. Now when you get to the bridge do
the following.
a. Run down about halfway
across the bridge, then turn
left and keep going left for
a half a second then go
right again and keep running.
i. Some people think
you have to run for a
few seconds for X-
ATM092 to jump
over you again, but
this is wrong. It only
takes laa second.
8. What you did was send X-ATM092
jumping over you. He plans on
stopping you at the pass, but when
you turn left he jumps back to stop
you again.
9. When you turned right Again he
gave up trying to jump over you and
chase you again.
10. When you get to the square where
the dog is talk to the dog and he will
run away.
11. Keep running down the street, do not
enter the shops to avoid X-ATM092.
12. When you reach the beach Quistis
will save your ass and the mission is
complete.
13. Note:
a. If you fought X-ATM092 on
the bridge and killed him you
would have received a 100
point bonus, but it wasn't
worth it trust me.
e. Balamb City II
i. When you arrive at the town Seifer left you
hanging and took the last car away.
ii. Walk back to Balamb Garden
IV. Seed Ranking
a. Balamb Garden IV
i. Once you enter the group is back at the
directory. They praise you for your work.
ii. Go right and talk to Seifer. He gets mad at
you and walks away.
iii. At this point you are called to the Seconds
Floor for the Seed Acceptance List.
iv. Talk to all of the people several times until
a staff member announces the results.
1. The Winners are
a. Squall
b. Selphie
c. Zell
d. Nina, not important
v. In Cid's Office he will give you some advice
and some ranking information.
vi. After you leave you will get your results. A
good score is 8-9, but you can always take
the test to raise your score.
1. I recommend taking the test now and
start getting some mega moula.
vii. When you get back to the Second Floor you
will get a round of applause for your hard
work.
V. Quistis' Request
a. Balamb Garden; Ball Room
i. You are now in a Ball Room for the Seed
party.
ii. When Selphie asks you to be on the Festival
Committee say sure.
iii. A girl in blue will ask you to dance with her,
you don't have a lot of choice.
iv. After the dance Quistis will ask you to join
her at the balcony.
v. After a conversation she will ask you to
meet her at the Training Center.
b. Balamb Garden; Training Center
i. Quistis will teach you more about
Junctioning and you will go with her to the
secret hiding spot for the students.
ii. Go to the back of the center and enter the
space next to the save point.
iii. After awhile she tries to get you to show
some feeling for her, the ones she has for
him, but it is no use.
iv. You find out the Quistis is going to be fires
as an instructor.
v. After your talk you exit and as you reach the
entrance to the Training Center you find a
woman in white and blue in trouble.
vi. Boss
1. Granaldo
a. Weak: Wind Element
b. A flying monster. It's main
attack it to pick up it's
helper, Raldo, and throw
it at you.
c. GF and physical attacks can
take care of him.
2. Raldo
a. The counter part to Granaldo.
They attack in physical
waves.
b. They can easily be defeated.
vii. After you help the girl her attendants will
take her away.
viii. Head back to your Dorm Room.
c. Balamb Garden; Dorm Room
i. You now have a new private room. Make
sure to take the Weapons Monthly April
Magazine off the table.
ii. Save and sleep.
VI. Seed Mission I; Timber
a. Balamb Garden V
i. Head to the entrance of the Garden and you
will see Cid an the attendants.
ii. Zell will come riding in on a hover board
and loses it to the attendants.
iii. After the mission briefing you learn you are
heading to Timber.
iv. Talk to Cid and get the Magic Lamp.
VII. Extra Stuff
a. Balamb Garden; Cid's Office
i. Exit the garden and save your game
ii. Now go back in and head to the 3rd Floor, to
Cid's Office.
iii. Challenge him to a card game.
1. He holds the Rare Seifer Card.
a. It will be a long time before
you will have a chance to do
play him again, so try to get
it now.
b. Balamb Garden; Cafeteria
i. You should see two of Quistis Groupies!
ii. Challenge the one in the back to a card
game.
1. He has the Quistis Card!
c. Balamb Garden; Hallway
i. Go to the main hallway in the Garden and
challenge the kid who is running around the
halls.
1. He has the MiniMog Card!
d. Overworld II
i. Save your game and make sure you have
some Cure Spells or Curea spells.
ii. Change your GF with Item.
iii. Use the Cursed Lamp!
iv. Boss/GF
1. Diablo
a. Try to Junction your magic to
Magic. It will allow you to
draw more easily.
b. He is really hard to beat if
you don't know the stradegy
c. His Gravija Spell really
knocks you out, but does not
kill you. it takes about 3/4
of your HP.
d. First Don't Summon your
GFs they will get killed
almost instantly. It takes
3/4 of your HP and puts it
to your GF, this could kill
it!
e. The best way is to have all
your character with no GF,
but with item commands.
f. Keep drawing Demi and
casting it on Diablo.
g. Heal when needed and when
Demi starts to take 100-150
Hp off him start the physical
attacks. He should go down.
v. GF V
1. Diablo
a. Mug is great, but star it now
it takes 200AP!
b. Next should be EncHalf
c. Then EncNone
VIII. Seed Mission I; Timber II
a. Balamb City III
i. Go to the train station and purchase a ticket
for Timber.
b. Train to Timber
i. Once you are inside open the door for
Selphie.
ii. Take the magazine in the car and listen to
Zell's info.
iii. All of the sudden you pass out!
IX. Laguna's Dream Sequence
a. Eastern Forest
i. You awake as some one else. Three men,
Galbadia Soldiers.
ii. Laguna, Kiros, Ward
iii. You goal is simple here, just follow the trail
to their car.
iv. You then will exit to Deling City.
b. Deling; Hotel
i. Enter the hotel and go to the Piano Bar.
1. When you see the Grey looking
response choose it for some funny
responses.
a. This also allows them to
figure what is going on with
this dream.
ii. Talk to the attendant and take your seat.
iii. After a conversation you try to talk to Julia
who plays the Piano.
iv. You make it as far as the stage and then you
turn back.
v. After the conversation Julia comes to your
table and you talk privately. She invites you
to her room.
vi. Go to the Front Desk and ask for Julia's
Room.
vii. You now will go through this scene with
Lagua and Julia. After it is done you return
to the real world.
X. Seed Mission; Timer III
a. Timber
i. You awake on the train and get off at your
stop.
ii. As you exit there is a man, Watts, waiting
for you.
iii. He will ask you a question and respond:
1. But the owls are still around.
b. Timber; Resistance Base
i. You will be put in a train and your first
mission begins.
ii. Watts and Zone introduce themselves.
1. Battle Watts for the Angelo Card.
This is one of the only times you can
get it.
iii. After you get the card Watts asks you to get
the Princess for him. Squall complies,
unhappily
iv. You enter the room and Riona on her bed.
v. She introduces herself and Angelo her Limit
Break Dog.
1. Angelo can learn new tricks from Pet
Pals Magazine.
vi. You now will be briefed on how to complete
the mission.
vii. Timber Mission
1. You will be going to get the
Galbadian President from his train.
2. The Timber Resistance is planning to
unhook the President's train and
hook it up to theirs.
3. In the meantime they are hooking up
a fake train with a waxed talking
model of the President so no one
knows.
4. Your goal is to punch in the security
codes between the train.
a. To enter the codes press the #
corresponding to the Shape
Pad.
5. The first one has 3 codes and second
has 5 codes to decipher
a. You have to repel to the
bottom and enter the codes.
6. There are two types of Guards on the
trains.
a. Blue
i. Tests for Sound
b. Red
i. Test for Tempter.
7. While you are entering the codes and
find a Blue Soldier coming at you
just stay still.
8. If a red one is coming then move up
to the top of the train.
viii. Talk to Watts when you are ready.
c. Train Hopping
i. Run across the train and jump over to the
Galbadian train.
ii. The first two guard's sensors are broken so
keep moving to the next area.
iii. When you enter the next area you have to
watch for the guards.
1. Zell & Selphie will let you know
when they are coming.
2. Use R1 to see the guards.
iv. Just enter the 3 codes with out fail and go
back up. If you did it right then you will
make it.
1. If you fail do one more and then go
back up and go back down when it is
clear.
v. In the next area you have to enter 5 codes
and Zell & Selphie are busy so you are own
your own.
vi. Just enter 2 codes and go back up, when
they are gone enter two more and go back
up again.
vii. When they are gone enter the final one and
go back up.
1. If you did this in one try you will
get a raise in rank!
d. Timber; Resistance Base II
i. Save your game, go back to Rinoa's Room
and get the magazine on her bed.
ii. Make one of your characters have the item
command.
iii. Try to find the Anarchist Monthly in the
rooms
iv. Talk to Rinoa when you are ready and enter
the train.
e. President's Train
i. Talk to the President and find he is a false
President.
ii. You now have to fight him.
iii. Boss
1. False President
a. He is relatively easy. Just
keep giving him Physical
attacks until he changes.
2. Gerogero
a. Give him one Phoenix Down
and he is dead.
f. Timber; Resistance Base III
i. After you defeat the fake President you have
to go through a seen with Rinoa.
ii. Squall is pissed with the lack of organization
of the group. Rinoa, Zone, and Watts sit in a
huddle talking about what they should do.
iii. Walk over to Rinoa and he requests to see
the contract with Seed & Timber.
iv. After he reads the contract they talk about
the TV station.
v. They now find the president will be in
Timber's TV Station making an
announcement. This is their chance to get
Timber's Resistance heard.
vi. They head back to Timber.
g. Timber II
i. You can not leave the town and the inn is
full of Soldiers.
ii. First thing is to head into the Pet Shop and
pick up the Pet Magazines.
iii. Now head into Timber Manics Shop.
1. In one of the piles in the first room
is a Girl Next Door Porn Mag. Hold
onto it. It sells you $12,500, but
it is needed later for cards.
iv. Now head left down the stairs into the
platform. You will hear two Soldiers talking.
Fight them and you will find a card.
v. Enter the bar and talk to the drunk who is
blocking the door.
vi. Ask him if this is his card? He will let you
keep the card, give you another and get out
of the way.
vii. Go through the alley and up the stairs.
viii. Here you will get in a argument, tell her
what's on her mind, but do not go on after
that.
ix. After that Rinoa runs off and the program
starts.
x. The President was about to talk when Seifer
Appears holding his GunBlade to the
President's neck.
xi. Quistis calls you to help.
xii. You run in and Zell opens his big mouth and
let's them know they are from Balamb
Garden.
xiii. Seifer goes into the next room follow him
xiv. When Seifer gets onto the platform
Sorceress Edea appears and frees the
President and then takes Seifer away.
xv. After this happens they go to the Timber
Resistance Supporter's house.
xvi. Talk to everyone and then you will go down
the stairs. Talk to everyone again and you
decide to head out.
xvii. Watts & Zone have taken care of some
tickets for the last train out of Timber. Zone
gives up his ticket for Quistis.
xviii. Go to the train and get off at East Academy
Stop.
h. East Academy Forest
i. As you enter the forest Rinoa butts heads
with Squall again. In the middle of the story
Squall, Quistis, and Selphie pass out and
enter Laguna's Dream Sequence again.
XI. Laguna's Dream Sequence II
a. Lunatic Pandora
i. This part of the game has what is called the
Laguna Effect. The things you do here will
affect the game later on when Squall comes
here.
ii. Make sure to fight a Geesper for his black
hole. This will teach Quistis a power Limit
Break called Degenerator.
iii. You start off running from some Esthar
Soldiers. You will fight them right away.
iv. Go back into the Lunatic Pandora down the
stairs strait behind you.
v. In the first section your should find an "Old
Key" near the left wall.
1. Laguna Drops it, but no worry,
Laguna Effect!
vi. In another room along this path you should
see a series of metal doors in the ground.
vii. The middle one can be triggered to open
when some one walks on it. Walk over the
latch until Laguna will realize the trick and
do it.
1. Say yes!
viii. After you leave a soldier will fall through
the pit, now you can't go back!
ix. In this next room you should see a big circle
steel frame. There is another "Old Key"
here, Laguna will find it and drop it again.
x. Go north and north again. You should now
be in a room with two switches. These are
explosive charges and can stop some
soldiers
1. Choose the far boulder first!
2. Now do the close one.
xi. Keep going north until you find yourself on
a cliff outside.
xii. You now have a fight the sub-sub-bosses
here. If you triggered all of the traps you
only have to fight one set.
xiii. The last one has Soul Crush and will knock
Kiros & Ward's HP down to 1 so heal
Selphie & Quistis when you wake up.
xiv. Laguna pushes Ward & Kiros over the edge
and then jumps himself.
XII. Seifer's Fate
a. East Academy Forest
i. You wake up from the Laguna Dream and
head out.
b. Galbadia Garden
i. Head into the Garden and go to the second
floor waiting room.
ii. Talk to each other for awhile and Quistis
learns of Seifer's fate, he was killed.
iii. After awhile of talking Squall loses it and
leaves.
iv. You can walk around the Garden if you
want, and see Zell doing pushups for
running in the hall.
v. When you are ready to leave go to the gates
and talk to Quistis.
vi. Follow her to the front. The Garden Master
will give you your next order.
vii. You are to assassinate the Sorceress Edea.
viii. Irvine joins your party, he will be the sniper
shooter for the mission.
ix. Irvine wants to create the party.
x. Do not let Irvine take authority of the party
it can lower your Seed Rank. Say that's no
good and change it around.
xi. Exit and head to Dealing City
XIII. Seed Mission; Assassinate Edea
a. Deling City II
i. Go to the train station and get a ticket for
Dealing City.
ii. Go through the train scene and get off at
Dealing City.
iii. You can upgrade your weapons
1. See Upgrade Weapons at LI.
iv. When you enter you can get a potion from
the man on the balcony if Rinoa or Quistis
are in your party
1. Sorry Selphie!
v. Go to the Caraway Mansion by walking or
by bus.
vi. Talk to the man in front of the Mansion and
you find you must complete a test before
you will be allowed entrance to the
Mansion.
vii. You must go to the Tomb of the Unknown
King and get the student ID# and give it to
him.
1. It's Random, sorry
viii. Buy a locater from him and ask him to
escort you out of town.
ix. You can get a car and ride into the peninsula
to get to the tomb, but it would be better to
walk.
XIV. Seed Mission; Assassinate Edea II
a. Overworld III
i. Take the time to get some magic from
Thrustaevis.
1. Draw Float from them, take as much
as you can.
2. Also take Aero or Tornado from
them. It's a great HP junction.
ii. When you are ready head into the tomb.
XV. Seed Mission; Recover Student ID#
a. Tomb of the Unknown King
i. This part of the game is actually quite easy
once you understand the way things work.
ii. As you enter the area you see some students
run out yelling "Float"!
iii. Save your game and then enter the tomb.
iv. Here is a map on how to get through the
tomb.
1. If you use the quick exit you will
lose a rank!
v. In the first room you enter take a look at the
sword on the ground. Write down the Id#, it
is random for every game.
vi. The three sides of the map have alcoves in
them each one has an important piece to a
puzzle that you should solve.
1. Left Side
a. Once you enter this area you
see a huge Minatour beast
standing on a alter.
b. Talk to him and you find he
is not a statue, but a
monster!
vii. Boss/GF
1. Sacred
a. First cast float on him and
then your party.
i. His attacks are mostly
earth ones so this
protects you from
most of his lethal
blows.
ii. He also gets energy
from the floor so this
will stop the flow.
b. Just keep casting Aero and
summoning your GF's
c. Take some Life Spells unless
you already have some.
d. Summon GFs at will.
viii. After you defeat him he will run away. This
will trigger the platform to rise.
ix. Now go to the north alcove and open the
dam.
1. If may seem a little hard to get the
lever, just keep trying and you
should get it.
x. Now go to the west alcove and pull the
chain for the water wheel. It should change
directions.
xi. Now look in the middle of the map see that
square, that's your destination, but you must
enter the inner square from the south side.
xii. A bridge should appear there now. Enter it.
1. There is a save point on the bridge if
you have Move-Find from Siren.
xiii. Enter the tomb and you'll find Minotaur, but
he is not alone. There is another huge
Minotaur with him, wait he's a dwarf
Minotaur!
xiv. Boss
1. Minotaur & Sacred
a. Just like before. Cast Float
on both of them.
b. Cast it on your party also.
c. Summon GFs at will.
d. Cast Protect because the
brunt of their attacks are
physical and they can wear
you down.
xv. Once they are beaten you get the GF
Brothers
xvi. GF VI
1. Brothers
a. HP +
xvii. One you defeat them a ghost will rise out of
the coffin and give you the Sacred Card.
xviii. Exit the tomb and go back to Deling City
XVI. Seed Mission; Assassinate Edea III
a. Deling City III
i. Upgrade your weapons now if you can.
1. See Upgrade Weapons Section
ii. Go back to the guard and give him the
answer.
1. Don't guess or you will open the
door to lose rank!
iii. Once you are all set enter the mansion.
iv. Save at the entrance.
v. Once you are in the mansion you find that
the General is Rinoa's father!
vi. When he comes in he debriefs you on the
mission.
vii. Mission
1. You are to split into two teams.
2. The first will take place in front of
the palace.
3. At the appropriate time you will
climb the side and enter the tower.
There is a hatch in the hall that will
lead you into the clock tower.
4. In the meantime team two will take
place at the gate of the town.
5. When the float is inside the gate the
team will drop the gates down on
both sides blocking the float in
between the gates.
6. Irvine will fire a shot at the
Sorceress Edea.
7. If it fails to hit then it will be
Squall's job to take out the Queen
herself.
viii. After the briefing the General will separate
you into team.
1. Team I
a. Squall
b. Irvine
2. Team II
a. Quistis
b. Selphie
c. Zell
ix. Make sure to use Junction Exchange to pass
all the Magic and GFs to each team.
x. Now you will go on a walk around tour of
the city to explain how it will take place.
xi. After that you go back to the mansion until
the parade starts.
xii. During the wait Rinoa shows Team II a
bracelet made to stop a Sorceress form using
magic and decides to put it on Edea.
xiii. Just before Team II leaves Quistis has a
small argument with Rinoa saying this is no
game.
xiv. The leave angry at each other.
xv. The General will take both teams to their
appropriate spots.
xvi. Quistis feels guilty about what she said to
Rinoa and Team II goes back to the
Mansion.
xvii. At the same time Rinoa talks to her father
and decodes to go out and put the bracelet
on Edea.
xviii. As she leaves she realizes her father is
trying to lock her in the room She gets
out just in time.
xix. As Quistis enter the room wither her team
the door locks and they can't get out.
xx. How do you get out
1. Hint:
a. What's in the picture that
isn't in the statue?
2. Solution:
a. Take a goblet and put it in
the Statues' hand to open a
hidden stairway.
b. Deling City; Sewer
i. Enter the sewers, then ride the waterwheel
on the left of the screen, and keep heading
upwards.
c. Deling City; Presidential Residence
i. Rinoa enters the Presidential Residence
from the side.
ii. Before you rush over the crates enter the
man hole and grab the magazine at the end
of the sewer.
1. Rinoa or Squall must get it or it is
gone forever!
iii. Climb the crates, ladders, and roofs until
you enter Edea's Chamber.
iv. A short Anime scene goes through with
Rinoa getting captured.
v. Edea gives her speech and mocks the people
calling them stupid.
vi. She kills the president and lets the Iguions
loose on Rinoa.
1. She is under a spell and stuck there.
vii. Squall and Irvine rush over to the same
entrance that Rinoa used.
1. Be sure you switches Magic & GFs
viii. Follow the same path and you will find
Rinoa and the Iguions
ix. Boss
1. Iguion
a. Draw Carbuncle from the left
Iguion.
b. Brothers works well on him.
c. If they caste Magma Breath
on you just Draw Esuna and
cast in on yourself.
x. GF VII
1. Carbuncle
a. Casts reflect on party when
called.
b. Also can junction Status
Effect magic like death to
your weapons.
xi. Rinoa snaps out of her coma and joins your
party.
xii. Go to the hall and you should see a hatch on
the right side. Open it and enter the clock
tower.
xiii. Wait is that Seifer on the float!!!!!
d. Deling City; Sewers II
i. The sewers seem confusing, but they aren't
that bad. There are a few thing to remember
while going through the are.
1. Drop the ladders along the way by
climbing them. They will create a
path over the water.
ii. Use only waterwheels that spin clockwise to
make your way through.
iii. Some gates you'll have to open with the X
iv. Here is the route I take.
1. Follow the trail until you reach a
ladder which you can collapse.
2. You can cross it to reach a Esuna
Draw Point, but you'll have to
retrace your steps back to the
collapsed ladder, so ignore it
3. The party will pass an unusable
waterwheel, followed by a rideable
one take it and it will carry you over
to the other side, to yet another
wheel.
4. Jump onto this one.
5. Follow the path south and cross the
upcoming 2 waterwheels.
6. Collapse the next ladder you see and
you're back where you started from.
7. Head right from where you dropped
the ladder to another wheel.
8. Take it and follow the trail and loop
around at the end.
9. Save your game and climb up and
out. You now will be at the gate!
v. There are some things you can get while you
are down here.
1. Creeps
a. Try to get a Cursed Spike it
will teach Quistis a new spell
b. Also try to get a Creeps Card.
Another spell can be learned
if card modded.
vi. When Zell tells you hit the switch to drop
the gate.
e. Deling City; Presidential Residence II
i. First junction Switch from the Sewer team
to yours.
1. Including Irvine & Rinoa!
ii. Irvine has second thoughts about killing
Edea and it takes some encouragement.
1. His real reason can be figured out
later in the game.
iii. Squall will tell him it is just a signal for
him to attack Edea.
iv. Irvine fire the shot and it goes straight for
her head. Edea stops the bullet with magic.
v. Squall jumps down and gets into a car.
vi. He runs up to the float and has to fight his
way to Edea.
vii. Boss
1. Seifer
a. He isn't too tough, but it is
going to be a small challenge.
b. He hasn't really studies his
GunBlade. He doesn't use it
often.
c. Just keep giving physical
attacks and he will fall
shortly.
d. Now you must fight Edea.
2. Edea
a. Rinoa & Irvine join the fight
now.
b. She has a lot of spells she
uses being a sorceress.
c. Cast Shell if you have it.
d. She is weak to physical
attacks so those work best.
e. She stocks Cura and Life
spells which can come in
handy.
viii. Once she is defeated she will use her Limit
Break in a anime scene.
ix. Ice Blades cut through Squall's shoulder and
he and the rest of the teams are taken
prisoners.
====================Disk II======================
XVII. Laguna Dream Sequence III
a. Winhill
i. After the fight in the Lunatic Pandora the
group split up.
ii. Laguna was saved by Raine and has been
living with her and her daughter Ellone.
iii. Kiros find Laguna and decides to stay with
him for awhile.
iv. They have talk for awhile and you get to
make some choices.
1. Choose the "Grey" Choice and you
learn that you are called the
"Fairies"
v. Kiros and Laguna go on patrol for the town.
vi. Stop near the docks and pick up Dispel from
the Draw Point.
1. Go down the path all of the way to
the item store.
2. You have $3000 in your inventory to
spend, but it and use it in the real
world!
vii. After the patrol you head back and learn
about the feeling Raine has for Laguna.
viii. Go back to your room and get some rest.
XVIII. Escape from D-District Prison
a. Level 7
i. When you get to move freely between the
levels and cells you might want to make a
few stops along the way!
ii. You start out on the 7th floor of the D-
District Prison.
iii. You are now Zell, talk to Rinoa, Selphie,
Quistis.
b. Squall's Room
i. After that a scene with Squall will appear.
His wound is gone and he gets beat up by
Seifer.
c. Level 7 III
i. When it goes back to Zell again you see a
guard beating on a Moomba.
1. Moomba
a. A secret GF that can be
called with a Friendship
stone.
b. They help those who show
courage, defend the weak,
and help others.
They are MOOMBAS!!!
ii. You have to decide whether to help or leave
him alone.
1. Help him, it will come back to you
later.
d. Level 14; Interrogation Room
i. You wake up on a sort wall made cross.
ii. Seifer is trying to get information from you
about the true meaning of Seed.
iii. When the you decide to die or lie, say die.
1. You are willing to die in order to
keep the secrets of Seed.
e. Level 7 II
i. You are back again to Zell.
ii. Zell realized that he is the only one with a
weapon, his hands!
f. Floor 8
i. He will break out. Now go up one level.
ii. You will have to fight two guards, but you
will get your weapons back!
iii. Head back down to the 7th Floor.
1. You will get a small scene of people
with their weapons, even the
Moomba joins in!
iv. You now will meet up with some friend of
yours. Biggs & Wedge.
v. They figure they can pick on you while you
don't have any weapons, they were wrong.
vi. SubBoss
1. Biggs & Wedge
a. Take some time to Draw
Haste, and Protect from them.
It always comes in handy.
b. Just caste a few GFs and they
are toast.
vii. You now have a few options, run upstairs to
save Squall or take some time for extra
stuff!
XIX. Extra Stuff
a. Floor 6
i. Save Point
b. Floor 5
i. Cards
c. Floor 4
i. None
d. Floor 3
i. Pet House
e. Floor 2
i. Pet Name Tag & Str Up
f. Floor 1
i. Save point & Combat King 001
1. 2 Cells
ii. Now go back up
g. Floor 8 II
i. Items Dealer & Cards
h. Floor 9
i. Berserk Draw Point
i. Floor 10:
i. Save & Card Battle
1. By winning a game of cards he will
upgrade your Battle Meter!
j. Floor 11
i. Thundaga Draw Point
k. Floor 12
i. None
l. Floor 13
i. Squall's Location.
XX. Escape from D-District Prison II
a. Floor 13 II
i. Once you get close you will see another
scene of Squall. When you arrive you get
Squall down from the device.
ii. If you were good and refused to surrender,
and helped the Moomba you will get a
shortcut for one of the floors.
iii. If you are really lucky a Moomba will create
a shortcut on the way or give you a item.
b. Floor 1 II
i. The party figures out a way to get out.
1. Zell will control the arm to take the
cell to the bottom floor where the
exit is.
c. Floor 13 III
i. Zell must now go down by himself. Run
down the stairs, but Zell gets caught!
ii. A guard is about to execute Zell, when
Squall comes and saves his life.
1. The scene after what I like to call
the "Chicken Wuss Scene", but I would
have been the same in that situation
iii. Rinoa & Irvine will come back and join the
group.
iv. You have to make a decision on who is
coming with you in your party.
v. Once you do head to the 14th Floor
vi. Irvine's Party will head to the 1st.
d. Floor 14
i. Once you make it to the top you can save at
the hidden Save Point.
ii. Go to the roof and you have a SubBoss to
fight.
iii. Elite Soldier & Two GIM52A
1. The soldier will cast Haste, Shell,
and Protect on both the GIM52A.
2. Just summon your GFs they should
take care of them.
iv. Go back down one floor and hit the switch
in the control room for the other party.
v. Now go back to the roof and go across the
walkway.
vi. About half way through Squall gets stuck as
the pathway is closing.
vii. When he is climbing across just hold the
right button and do not let go. If you are too
slow you die!
e. Galbadian Desert
i. You meet up at the bottom and take the two
cars to the Galbadian Desert and stop.
ii. You heard about the Missiles aimed at the
other Gardens from the assassination
attempt on Edea.
iii. The ones for Trabia have already been fired
already.
iv. Selphie is very upset about this. Selphie
decides that she is going to go to the Missile
Base to keep the missiles from targeting
anyone else.
v. Squall takes a team to Balamb Garden to
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