Legendary weapon effects are bonuses obtained by defeating certain Legendary enemies.
Weapon | How to unlock
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Assassin's | Deal 50% increased damage against humans.
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Automatic | Automatic fire mode.
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Berserker's | Deal increased damage depending upon your damage resistance.
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Bloodied | Deal increased damage depending upon your health.
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Cavalier's | Take 15% decreased damage while blocking or sprinting.
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Crippling | Deal 50% more limb damage.
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Enraging | Your targets frenzy with critical hits.
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Explosive | Your bullets to explode on impact dealing 15 area of effect damage.
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Exterminator's | Deal 50% increased damage against Mirelurks and bugs.
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Freezing | Deal +10 cryo-damage and freeze targets with critical hits.
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Furious | Deal increased damage with each consecutive hit on the same target.
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Ghoul Slayer's | Deal 50% increased damage against Ghouls.
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Hunter's | Deal 50% increased damage against animals.
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Incendiary | Set targets on fire for +15 damage.
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Instigating | Deal double damage to full health targets.
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Irradiated | Deal +50 radiation damage.
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Junkie's | Deal increased damage depending upon the withdrawal effects.
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Kneecapper | 20% chance to cripple targets' legs.
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Lucky Weapon | Deal double damage with critical shots with critical meters refilling 15% faster.
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Medic's | Heals targets instead of dealing damage to them.
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Mutant Slayer's | Deal 50% increased damage against Super Mutants.
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Never Ending | Unlimited ammo capacity.
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Nimble | 75% faster movement speed while ADS.
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Nocturnal | Deal increased damage at night and decreased damage during the day.
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Penetrating | Negate 30% of the target's damage resistance and energy resistance.
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Plasma Infused | Turn enemies into goo and add +10 points of energy damage.
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Poisoner's | Poison targets for 10 seconds.
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Powerful | +25 extra damage.
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Quickdraw | Decrease Action Points cost by 25%.
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Rapid | 25% increased rate-of-fire and 15% increased reload speed.
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Relentless | Refill Action Points with critical hits.
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Sentinel's | 15% decreased damage while static.
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Staggering | Stagger enemies with each hit.
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Stalker's | When not in combat, increases VATS accuracy at the cost of increased Action Points.
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Troubleshooter's | Deal 50% increased damage against robots.
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Two Shot | Shoot additional projectiles.
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VATS Enhanced | Increases VATS hit chances, decreases Action Points cost by 25% and 40%.
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Violent | Deal 25% damage and limb damage with increasing recoil.
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Wounding | Bleed target for +25 additional damage.
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