A point of block will take in a single point of damage for you. Playing the "Defend" card grants you five block, which would soak up five points of damage. Extreme damage will overflow and start to harm your real health. It is very essential to constantly bear in mind that obstruct is VERY crucial in the long run. Enemies can swarm you approximately groups of five enemies, and you can get overloaded very quickly. You can take substantial pieces of damage if you are correctly all set. Develop block stacks as much as you can at the start of a battle to alleviate as much damage as possible. Block stacks last up until completion of the battle, so do not hesitate of playing block cards as quickly as you get them.
Whenever you see an enemy with an orange sword with a number beside it above their heads, that implies that enemy remains in the "offending" status. When an enemy remains in this state, it is going to assault on its next turn, dealing damage equivalent to the number beside the orange sword. You will see an orange line coming out of them that points towards their target if you tap on an enemy when they are in this state. You can inform precisely when one of your units is about to get hit if you inspect enemies typically. With this understanding, you can prepare ahead to reduce as much damage as possible. Use block cards on the unit being targeted, recover them up, or just get the enemy prior to they can even take their turn! Going off of this ...
Both your units and enemy units will normally have some sort of weird little icon beside them on the battle field. If you are ever curious regarding what these icons suggest, merely tap on the unit to see their existing enthusiasts and debuffs!There are all sorts of status results in Eternal Night, so it will be a while prior to you can remember them and inform what a status effect is merely from its icon. Do not attempt to think--constantly search for the status impacts, as they will help you prepare your next move.
Upon beginning a new level, you can bring one fan with you into battle. Fans are buddies who can help you battle, however most significantly absorb some damage for you. You can have up to three fans on the field at the same time, and much like you, their health does not regrow in between battles. There are a couple of fans that can make enemies assault them, however for one of the most part enemies will target whoever they want. While this suggests you can still in theory get hit, it is still great to have more fans on the field to lower your possibilities. Similar to you found out in the tutorial, you can also record particular enemies to turn them into your own fans. Do this frequently, as there is no limitation to the number of times you can record monsters in one run. Upon capture, a monster will transfer to your deck, so you can play them at the start of a battle much like your beginning fan.
On the world map, you will stumble upon panels marked with a yellow enigma. These panels are random events, and you will need to choose throughout an arbitrarily picked event. A few of the events can have favorable results, while some have unfavorable ones. You can constantly inspect to see if an option can have an status effect later on if there is a ? beside the option. Tap on the? to see the description. These events typically have some way of getting some great loot, whether it is a new treasure or some silver to hang onto. We advise attempting your luck, since you never ever know what you may come across!
Once you find them, treasures are special items that have an irreversible effect for the rest of the level. Cinderella begins each level with the Slipper treasure, which approves her bonus energy when she summons three fans. Treasures are very rare and you will just find a number of them per level, however they are exceptionally handy. Throughout battle, you can tap the leading left corner to see an introduction of your gathered treasures and what they do.
You might encounter potions throughout your journeys. Potions do distinct things in battle: they can recover an ally, poison an enemy, and more. You can bring approximately three at a time, so attempt to use them prior to you are complete so none go to squander.
Everlasting Night has a grand overall of seven heroes for you to play as. You start the journey out with Cinderella. You can invest gold, which is made by finishing levels, to completely upgrade heroes to enhance your stats and give them new capabilities. We suggest sticking to Cinderella and just powering her up prior to you work towards anything else. Considering you get gold at a rather sluggish rate and Hoodwinked, the second hero, costs a tremendous 12,000 gold to unlock, we believe you are much better off upgrading Cinderella.
You might encounter a blacksmith throughout the levels. Here, you can use the create to upgrade your cards. The silver expense begins low, however the more you upgrade, the more pricey it gets. Select the cards you wish to upgrade carefully, however also bear in mind that all of your silver is lost upon completion of the level anyways, so do not crowd it!
It may be handy to head out and attempt your hand at Challenge Mode if you get stuck later on in the Story Mode. In this mode, you will go through present levels with enemies at set strength. Upon finishing a challenge level for the very first time, you will earn a bonus chest which contains a great amount of gold, Wishing Stones to use in the summoning store, and more. These chests are quite worth it so attempt to do as lots of challenge levels as you can!