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| Beach Advisor |
| Reach level 15 to unlock the beach advisor. Find the anchor icon on your beach and select it to access your beach advisor. Select the anchor again to list how many special beach-themed items you must collect to be able to place beach buildings. The number of Lifesavers, Scuba Masks, and Ships Wheels required is different each time. There are three ways the items can be collected. Purchase the items with SimCash, the game's premium currency. Your citizens will randomly give the items through their thought bubbles. Purchase the items from other players on the Global Trading HQ after reaching 10,000 population. |
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| Beach Buildings |
The following buildings will become available once you meet the listed requirements after reaching level fifteen.
| Building | Requirement | Effect
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| Aquarium | 25 Golden Keys | 20% population boost.
| | Astro-Twirl Rocket Ride | 32 Golden Keys | 30% population boost.
| | Bluebeard’s Pirate Ship | 13 Golden Keys | 20% population boost.
| | Carousel | 7 Golden Keys | 10% population boost.
| | Crescent Shopping Mall | 16 Golden Keys | 20% population boost.
| | Lifeguard Tower | 10 Golden Keys | 10% population boost.
| | Lighthouse | 15 Golden Keys | 20% population boost.
| | Luxury Boat Marina | 50 Golden Keys | 30% population boost.
| | Merman Statue | 20 Golden Keys | 20% population boost.
| | Relaxing Beach | 12 Golden Keys | 20% population boost.
| | Sailorman’s Pier | 22 Golden Keys | 30% population boost.
| | Surfer Beach | 20,000 Simoleons | 10% population boost.
| | Volleyball Courts | 5 Golden Keys | 10% population boost.
| | Water Park | 18 Golden Keys | 20% population boost.
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| Golden Keys |
| Some beach buildings can only be unlocked in order, while others require Golden Keys. Golden Keys can be obtained by through Shipment or Disaster Challenges. Shipment Challenges become available when your population reaches 20,000 Sims and you have the Cargo Ship Dock. You must fill specific orders for Sims and produce goods for them, which earns you a Golden Key per filled set. Disaster Challenges require Dr. Vu's tower, which becomes available when your population reaches 90,000 Sims and you have 60,000 Simoleons. Bring Dr. Vu certain items so that he can unleash disasters. You must then repair the damage he causes. You will earn two or three Golden Keys for each building repaired. |
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| Layout |
| Each time you position a residential zone make sure it is covered by the required city services. Otherwise, the building will eventually be abandoned and will not generate any taxes. When placing fire stations, police stations, and other services, take note of their range. Try to get the most coverage by not having any of it extending into areas that cannot use their services, such as corners. Factories and service buildings do not need to be covered by firefighter or police protection. Keep smelly buildings such as factories or sewage plants as far away from residential areas as possible. As long as they are attached to a road of any length, they will still service your city. |
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| Paving And Relocation |
| You do not have to spend anything to take a residential area and set it back down at another location. The same thing can be done with factories and city service locations such as government buildings and power plants. Paving roads is also free. Because of the free aspect of those action, you can use them to fix areas that were poorly planned. Extend a road and loop it around or drag it into a dead-end. Next, move the buildings that must be taken out of the way to the freshly-paved road, then rotate the buildings in and out as desired. When done, you can remove the new road if desired. |
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| Resources |
| Keep your factories working all the time. Line up some of the resources with faster turn-around times when actively playing. Before leaving the game, you leave the game to go do something else, queue resources that require longer amounts of time to create. When thought bubbles appear with a gold coin in them, pop them to be offered a deal to sell your resources for coins. Unless the deal is poor, always sell your lower-tier resources because they are easily replaceable. |
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| Sim Cash Investments |
| Purchase an extra spot for the Building Supplies Store for 4 Sim Cash. Do not spend Sim Cash to quicken production. Store capacity is more important, because the items produced there take the longest amount of time to make and are very valuable. |
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| Simoleons |
| Each time you build a new residence or upgrade it, you receive a Simoleons. This will be a main part of your earning strategy early in the game, when you can build a lot of structures cheaply. Build City Hall when you reach level 5. You can now collect tax from your Sims. The amount of money that can be collected depends on the happiness of your population. Keep your Sims happy by building parks and other recreational locations, as well making sure that services cover all the residential areas. This will eventually become your main source of money. When your population reaches 8,000, you begin selling your items to other players. Set a price and wait for a deal to be made. The rarer the materials, the more money you can get for them. For example, materials needed for Storage upgrades can be sold at a premium price.
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