|
Airman-wily Stage 2 Warp Glitch |
During the boss fight with Airman, use Item 1 so that the platform is created on the far left side. Jump on the platform, and you'll notice that it already becomes glitchy by not moving the Air attacks created by Airman. If you're in the correct position on the platform, as you go past the enterance to this room, it will act as though you just entered a door, and push you through the right hand side of the room. For some reason, this ends up being Stage 2 of Dr Wily's fortress, except that now all backgrounds/platforms are made up out of the backgrounds/platform textures of Airman's stage. IE they will be made up from clouds/skies. |
|
Best Way To Play |
The best and most logical way to play Megaman2 is to play it in this order:
- AIRMAN with Buster --> Item2 rocket + air tornado
- FLASHMAN with Buster --> Item3 platforms + time stopper
- QUICKMAN with Buster --> Boomerang
- METALMAN with Boomerang --> Metal blades
- BUBBLEMAN with Metal Blades --> Bubble lead
- HEATMAN with Bubble lead --> Item1 copter + fire
- CRASHMAN with Air Tornado --> Crash Bomber
- WOODMAN with Fire --> Leaf shield
WillyStage1 Dragon: Use Boomerang
WillyStage2 Pink bricks: Use Metal Blades
WillyStage3 Vehicle: Use Boomerang on his eyes
WillyStage4 Lamps: Use Item1 and Crash Bomber
WillyStage5 Bosses: Use weapons used above
Flying machine: First use Metal Blades, afterwards use Bubble Lead
WillyStage6 Alien Willy: Use Bubble Lead This information has been submitted by CLiCK |
|
The Birds |
On the stage select screen, move the cursor to any robot master's picture. Press and hold the A and B buttons, then press start. Note: DO NOT release A and B until the code takes effect. The stars in the background behind the robot master should be replaced by birds. This information has been submitted by QuickMan |
|
|
| |