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Easily Obtain The South Cape Fisherman's Red Jewel |
When you wish to begin a playthrough of this game, go to the file selection screen, then reset the console. Start a new file as normal and immediately find the two other Red Jewels in South Cape (one in the school belfry and one in a pot in the lower floor of Lance's house). From there immediately go to the Seaside Cave, and enter and exit seven times. What this does is ensure that a fisherman appears just outside the cave, on the pier. Examine his pot for a Red Jewel. These tasks done in this order circumvents what can otherwise be a very time consuming task of entering and leaving the cave sometimes dozens of times, and possibly missing the Jewel by accident. |
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Native Village Save Point |
The strategy guide states that when in the native village one must go back to Euro to save the game. A closer save point is located in the Native Village. It is in the upper right corner of the village in an alley beside a hut. |
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Tips |
When saving the slaves in the mine, go to the corner of the map, where the wind blows your hair. use young will's phyco dash to break the wall, the man inside will give you 3 gems for the effort. |
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