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Achievements |
Complete the following achievements to unlock Microsoft Gamerscore points.
Achievement | How to unlock |
A Cut Above (15 points) | Defeat 5 enemies with the Knife.
| A Friend in Need (15 points) | Save partner 10 times when HELP is displayed.
| All Dressed Up (30 points) | Purchase all available alternative costumes in Bonus Features.
| Bad Blood (15 points) | Inflict a set amount of damage to your greatest enemy.
| Badge of Honor (30 points) | Find all the BSAA emblems.
| Baptism by Fire (15 points) | Defeat 3 Majini at once with a drum or gas tank explosion.
| Be the Knife (60 points) | Deflect a bow gun arrow with your knife.
| Bull's-eye (15 points) | Defeat 30 enemies with the Longbow.
| Cattle Prod (15 points) | Defeat 30 enemies with the Stun rod.
| Completed Chapter 1 - 1 (15 points) | Complete Chapter 1 - 1 on any difficulty setting.
| Completed Chapter 1 - 2 (15 points) | Complete Chapter 1 - 2 on any difficulty setting.
| Completed Chapter 2 - 1 (15 points) | Complete Chapter 2 - 1 on any difficulty setting.
| Completed Chapter 2 - 2 (15 points) | Complete Chapter 2 - 2 on any difficulty setting.
| Completed Chapter 2 - 3 (15 points) | Complete Chapter 2 - 3 on any difficulty setting.
| Completed Chapter 3 - 1 (15 points) | Complete Chapter 3 - 1 on any difficulty setting.
| Completed Chapter 3 - 2 (15 points) | Complete Chapter 3 - 2 on any difficulty setting.
| Completed Chapter 3 - 3 (15 points) | Complete Chapter 3 - 3 on any difficulty setting.
| Completed Chapter 4 - 1 (15 points) | Complete Chapter 4 - 1 on any difficulty setting.
| Completed Chapter 4 - 2 (15 points) | Complete Chapter 4 - 2 on any difficulty setting.
| Completed Chapter 5 - 1 (15 points) | Complete Chapter 5 - 1 on any difficulty setting.
| Completed Chapter 5 - 2 (15 points) | Complete Chapter 5 - 2 on any difficulty setting.
| Completed Chapter 5 - 3 (15 points) | Complete Chapter 5 - 3 on any difficulty setting.
| Completed Chapter 6 - 1 (15 points) | Complete Chapter 6 - 1 on any difficulty setting.
| Completed Chapter 6 - 2 (15 points) | Complete Chapter 6 - 2 on any difficulty setting.
| Completed Chapter 6 - 3 (15 points) | Complete Chapter 6 - 3 on any difficulty setting.
| Crowd Control (15 points) | Defeat 30 enemies with the Gatling gun.
| Drive By (30 points) | Stop an armored truck by taking out the driver.
| Egg Hunt (15 points) | Find all 4 types of eggs.
| Egg on Your Face (15 points) | Defeat a Majini with a rotten egg.
| Exploding Heads (15 points) | Pull off 20 headshots.
| Fireworks (15 points) | Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.
| Get Physical (15 points) | Defeat 20 enemies with physical attacks.
| Go into the Light (15 points) | Defeat 2 enemies with one flash grenade.
| Heart Stopper (15 points) | Defeat a Licker by stabbing it in the heart.
| Lead Aspirin (30 points) | Defeat a Majini with a headshot while it's jumping.
| Lifeguard (15 points) | Save partner 10 times when DYING is displayed.
| Masters of Removing (15 points) | Work together to save someone special.
| Meat Shower (15 points) | Defeat 3 Majini with one grenade or proximity bomb.
| Recruit (15 points) | Complete all chapters on Amateur.
| Ride the Lightning (15 points) | Defeat a Majini using the electric current from a transformer.
| Soldier (15 points) | Complete all chapters on Normal.
| Stockpile (30 points) | Obtain all available weapons.
| Stop, Drop, & Roll (15 points) | Defeat 3 Majini at once by setting oil canisters on fire.
| Take It to the Max (30 points) | Completely upgrade all weapons.
| The Works (15 points) | Chain the maximum number of combos together in one go.
| They Belong in a Museum (30 points) | Obtain all treasures in the game.
| They're ACTION Figures! (30 points) | Collect all the figurines.
| Veteran (30 points) | Complete all chapters on Veteran.
| War Hero (70 points) | Complete all chapters on the most difficult setting.
| Who Do You Trust? (30 points) | Build up a certain level of trust with your partner.
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Buying Ammunition |
If you have a lot of money, and have unlocked a particular gun, you can buy that gun and sell it for a very reduced price. However, when you sell the gun, whatever ammunition inside it when being sold is be transferred to your inventory, allowing you to "buy" ammo, albeit at a very high price Note: Buy the lowest cost type of gun because the ammunition is universal. For example, it does not matter which pistol to buy, as long as you are trying to get pistol ammunition. |
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Caves: Defeating The Boss |
When you face the flying bat/insect-like creature for the second time in Chapter 4-1, there is an easy way to defeat him which will allow you to still get the Soul Gem. In the southwest corner of the bottom floor, there is a small pillar of stone in the middle, with what looks to be a log with spikes coming out of it as well as a rib cage hanging from it. When Sheva tells you that it is too hard to fight and you should go upstairs, if done correctly you can just walk backwards without having to dodge around the pillar as the Boss tries to attack you. The "Dodge" button will appear, but it is not necessary. Just continue to walk backwards around the pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the back of its tail. When it dies you can collect the Soul Gem which is worth 10,000 gold when sold. |
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Caves: Easy Money |
The easiest and quickest way to make money is on Chapter 4-1. Play the level under the Amateur difficulty setting and look for all the treasures. Collecting all the treasures will result in about 40,000 gold. There are seven treasures in part one of the level, ten in part two, and another ten including the Soul Gem worth 10,000 gold in part 3. |
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Chris' S.T.A.R.S Costume |
Collect 25 B.S.A.A. emblems. |
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Civilian Checkpoint: Hidden Dialogue |
Remain idle at the start of Chapter 1-1 before reaching any checkpoints to see a conversation with Chris talking to Sheva about the American dream. |
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Defeating Lickers |
The Lickers are far more difficult than in previous Resident Evil games. However, they have a weakness. Notice they have a "heart" hanging down from their chest. The best way to target this is to use a rifle (for example, the PSG-1). Target the darker red bulge. If you cannot get a clear shot at it, score a head shot and they will recoil, making the chest more vulnerable and easier to target. With the PSG-1, this will allow for a two shot kill, or perhaps a one shot kill if you can hit the heart with the first shot. Hand grenades also work very well.Tthey will completely disappear when hit with a grenade. This is very useful in Chapter 5-3 when you have to face a large number of them. |
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Defeating The Final Uroburos Boss |
Upgrade the Lightning Hawk all the way and purchase unlimited ammunition for it (15,000 points). |
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Defeating Uroboros |
After you complete the game and obtain the unlimited rocket launcher, you will be able to kill all forms of Uroboros very quickly. |
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Defeating Wesker |
To quickly and safely defeat Wesker in his first form, run to all the levers around the map to turn the lights off. You do not need to go up the ladders because there are no levers up there. Do not worry about attacking him until you have turned off all the lights, otherwise you will not be able to hit him. After all the lights have been turned off, take the rocket launcher in the display case after breaking it open. Run to a dark corner far away from him. Wesker will look around to try and find you. When this happens, you will have a chance to shoot a rocket at him. As soon as you shoot it, he will grab it. Run up to him (or shoot the rocket in his hands), stun him, and initiate a button context. If you need more ammunition you can send Sheva to fetch it, or you can get it by climbing to the area above the ladders. The second form is nothing but a button context scene battle, and there is no specific strategy needed. In his final form, start by running to the high ground. Then when in the circular area, shoot the orange "heart" that alternates from his chest to his back while dodging his attacks. After he takes enough damage, he will go after Sheva. At this point, run down the ramp from the circular area you were just in. Make a left to arrive at a large boulder. Instead of interacting with the boulder just yet, shoot Wesker from afar, while Sheva hangs in the balance. Once she lifts herself up, start to move the boulder using the button contexts. Make your way back to the high ground and repeat the orange heart strategy until he has been defeated.
Use the following trick to defeating Wesker's Final Form. Once you have saved Sheva from Wesker and have pushed the boulder over to allow her to join you, you will once again be attacked by Wesker, when you run to the higher ground where you faced him earlier. Like before, dodge his attacks as you shoot his heart, which alternates between his chest and back. Once you do enough damage to his heart, he will kneel down and push his arm into the ground. It then comes up around him as many swirling tentacles, protecting him from fire. If you wait and do nothing after he gets back up, you will see a cinematic of tentacles recovering his heart, which you do not want to happen. To prevent this, as soon after the swirling tentacles recede, run up to him and there should be a button event will begin, allowing you to hold him while Sheva stabs him (and later you), which is how you can finally kill him. |
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Devil May Cry 2 Reference |
The name for the virus in Resident Evil 5, Uroboros, is also used as a name for the corporation in Devil May Cry 2, another Capcom game. |
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Dodging |
Picking up an item allows you to dodge an attack. This works best when surrounded by enemies. Stand above an item on the floor while shooting. If you miss someone who runs up to you, just pick up the item. Your character will duck the attack and the enemy will be open for a counter-attack. Kill him, stand over the item that he drops, and continue. |
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Easy "S" Ranks In Campaign Mode |
Use the RPG with infinite ammo enabled, then just rush through the level. Kill every enemy you encounter. Because you are using the RPG, enemies are killed easily from direct hits and splash damage. Your accuracy will be rather high. Because you are killing all the enemies your kill count will be high. Because you are rushing through the level your clear time will be low. This is especially useful when trying to unlock the final figure of Wesker for the "They're ACTION Figures!" achievement or trophy. |
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Easy Money |
This trick will help you gain money to max out and buy all the weapons. In any chapter, collect as much gold, items, ammunition, and treasure you can find. When you are satisfied, pause game play and quit the game. Save the game when prompted. Restart any desired chapter. The "Shop" menu will appear before the start of any chapter. Notice that all the gold, treasure, weapons, and ammunition from your previous saved game are still in your inventory. From there, you can sell anything you want to gain some fast cash. This glitch can be done repeatedly, on any chapter.
Go through a chapter, collecting as many hand grenades as possible. Then, start Co-op mode with a friend, system link, or over the Internet. Give your partner all of your grenades and have them exit the game. After they leave, your AI partner will still have all of the grenades. Make sure you request them back. While you do this, your friend that left can sell the ones he took with him. You can have up to five in each slot, and they sell for 250 gold each. You will gain 11,322 gold each time you do this (if you have all your slots full). This is also a good way to stock up on ammunition.
As soon as you defeat the Uruoburos for the second time you can repeat the beginning of that chapter and collect lots of money and ammunition (especially for the machine gun). Repeat this several times and you will be able to upgrade every weapon in your arsenal. |
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Easy Quick Game |
Use the following trick to get a combined clear time for the entire game of under five hours (to unlock unlimited RPG ammunition). A really easy way of doing this is to play under the Amateur difficulty setting and just run pass all enemies. Only kill story-driven enemies (ones that hold key cards or those that must be defeated to advance the game). Also, avoid any crates, barrels, or treasures. Attempting this with a friend instead of the CPU-controlled Sheva is recommended. Note: You do not need to purchase the infinite ammo in "Bonus Features" as you would do for normal guns. |
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Efficient Healing |
If both players stand in front each other and one of them heals themselves, both persons will get healed. |
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Experimental Facility: Easy Gold |
Select the Amateur difficulty for easier kills if desired. Play up until you get to the part where you are in the hallway with all of the Lickers on patrol. Go through it and kill all of them, picking up their Lion Hearts as you go. This is easier when you use a fully upgraded Magnum or rifle because it usually results in one to two shots to kill. When you get to the other end of the corridor, do not open the door. Instead just pause the game and go to quit, saving and overwriting when prompted. When you reach the main menu, go to "Item Management" and sell the Lion Hearts. This usually results in about 12,500 gold each run. Go to "Continue" and restart at the beginning. |
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Marshlands: Easy Gold And RPG |
You can get free treasures worth 11,000 gold and a RPG at the beginning of Chapter 3-1, "Marshlands". There is no need for any use of ammunition or trouble killing zombies. Go to the "Chapter Select" menu. Start Chapter 3-1 "Marshlands". Skip the cinematic if you do not want to waste time. Straight at the first dock, go to the vases. There should be a Ruby (Pear) on the mask (1,000 gold). Go straight to the center of the lake. There should be a Silver Chalice/Idol in the box of the hut (2,000 gold). Go northwest. There should be a half-sunken boat on your way there, with a RPG in the silver box on the deck. Go to the platform at the northwest. Along your way in, there should be a Beetle (Brown) on the fishing fence. At the platform, there should be a Silver Chalice/Idol in the box of the hut. Jump down into the pool. There should be another Beetle (Brown) at left ladder up. (all totaling 4,000 gold). Go up north of map. Go to the end of the village. Help your partner up the left tower to collect the Silver Chalice/Idol in the box (2,000 gold). Note: Do not take the key piece in the box on the left tower, it will trigger enemies to appear. finally, go the southwest village with a long stream leading in. At the village, go straight to the center platform to open the box. You should get another Silver Chalice/Idol (2,000 gold). Note: Do not head elsewhere. Go directly to the box at the center platform. If you go towards to the other huts, it will trigger the zombies to appear. Save and quit the game. Sell the treasures worth 11,000 gold in your inventory. Sell the RPG for another 1,000 gold if you do not wish to keep it. Note: The trick is not to pick up any of the puzzle (key) pieces as this will trigger the enemies to appear. You can break as many vases and pots as desired and collect ammunition and gold bags, but do not pick up the key items. Do not bother to go to the east village to get the other Ruby (Pear), as you might be killed by the Crocs. If everything is done correctly, you will not encounter any enemies but get 11,000 gold worth of treasures and a free RPG.
In addition to the above mentioned information, there are more hidden treasures throughout the area. On the first area with the vases, there is a Brown Beetle on the tree to the left of the key piece. At the area in the center of the lake, there is a Brown Beetle on a post just left of the dock. Also, collect the eggs from the back right corner; they sell for 250 gold each. Also wait to see if any of the chickens lay eggs. On occasion they will lay a golden egg worth 1,000 gold. At the sunken ship to the northwest, there is also a beetle where the ship meets the water. In the area to the very north of the map, there is a ruby on a cow skull on a post near the first hut on the right. In the area following the long stream to the southwest of the map, there is ammunition skewered amongst the posts surrounding it. In addition, there is another beetle on the tree to the right on the way around to the back. If you have trouble finding the beetles, look for purple flowers growing on posts and trees. Also in the north area, there is an Emerald atop the cow skull perched above the sacrificial altar. You must shoot it down. With these additional treasures, it brings the total to between 20,000 to 23,000 gold per run and you will still not encounter any enemies as long as you follow the instructions mentioned in the previous tip. |
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Mercaniers Mode: Easy Completion |
Have two players so that one can rack up kills. Have one of the players immediately go for the time bonuses instead of getting too caught up with enemies. Get about five minutes worth of time. If you can, collect the combo time to rack up some serious points. Then, meet up with your partner and find a good place to hold out and accumulate points. Every level plays out differently and can be more difficult than others with this strategy. Try making a route for each time bonus. Note: If you are playing on "Public Assembly" or "Ship Deck" do not find a hiding location. Instead, move and kill or the chainswaw Manjinis or executioner will catch up to you and kill you. |
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Mercaniers Mode: Getting Better Ammunition |
The ammunition that drops is based on the type of weapons you have. Drop weapons that you will not use to increase the chance of getting ammunition that is more useful. |
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Mercaniers Mode: Quick Reload |
Display the inventory screen and combine ammunition manually with your weapon. This causes weapons such as the shotgun to reload much faster than the normal method. You can also use this trick while climbing ladders or jumping.
Reload your weapon when the melee option appears. Then, start the melee sequence. Your weapon will be reloaded instantly. |
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Mercenaries Mode: Characters |
Earn an "A" or higher rank in the indicated Mercenaries mode mission to unlock the corresponding character.
Chris (Safari): "The Village" mission.
Chris (S.T.A.R.S.): "Experimental Facility" mission.
Jill (Battle Suit): "Ship Deck" mission.
Jill (B.S.A.A.): "Public Assembly" mission.
Sheva (Clubin): "Ancient Ruins" mission.
Sheva (Tribal): "Missile Area" mission.
Wesker (Midnight): "The Mines" mission.
Wesker (S.T.A.R.S.): "The Prison" mission. |
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Public Assembly: VZ61 Machine Gun |
After the gate has broken open, you can enter the market. Go all the way down the street until you see big red doors and gas cans next to them. Turn right just before the gas cans. There will be a brief case you can open with a VZ61 Machine gun in it. If you look closely, the gun looks similar to the "Scorpion" sub machine gun from Call Of Duty 4. This gun will make this level much easier. |
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Shanty Town: Staying Together |
Go up to the building that has two frag grenades. You can go off of the edge and bounce them off of the sign named "KENNYS". If done correctly, this will blow off the lock, eliminating the need for Sheva and yourself to be separated. |
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Sheva's Tribal Costume |
Collect 30 B.S.A.A. emblems. |
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Ship Deck: Avoid Getting Trapped |
Use this trick to prevent Sheva from getting stuck in the cage in Chapter 6-1. When you go up the first set of stairs on the little walkway, equip a rifle with the scope enhancement (for better zoom capabilities). Look up at the crane. You will see a Manjini getting ready to pull the lever to trap Sheva in the cage and setting off the ambush. Kill it the prevent the ambush. However, if you do this trick you will not be able to access the crane area without the keycard, and thus not able to move the cage to access a gold bar worth 3,000 gold across a few containers in a safe. |
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Special Jewelry |
In the first chapter, Civilian Checkpoint, once you get to the back alley after your first contact with your enemy (where there are almost unlimited enemies spawning) that force you retreat to a shack. Instead of running, stay and fight to the last enemy, the horde is not unlimited, they will stop spawning after a short amount of time. The last enemy, always an explosive expert, will drop a special jewelry that cannot be found anywhere. This is only recommended in your second playthrough as you will have enough firepower to effectively deal with the horde.
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Storage Facility: Easy Gold |
Start Chapter 2-1 under any difficulty setting with a friend via the Internet. Note: You must have eggs to do this trick. Begin your game with your partner. Have whoever has the eggs drops out of the game, leaving all the eggs to the AI character. Have the other person then request all of the eggs from the AI character and complete the level, making sure that the game saves. Then, go back into the game with your partner at the same level, making sure that you have the eggs in every inventory slot. Then, drop out, leaving all the eggs to the AI. Have your partner request all the eggs, then complete the level. You can repeat this as many times as desired. The eggs will multiply each time you do this and you can sell them for 2,000 gold. This is a way to receive unlimited amounts of money to buy whatever you need. |
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Storage Facility: Skip Locked Gate |
You will go up a building before fighting the chainsaw enemy at the end of Chapter 2-1. At the top you usually have to split up and have Sheva go to the other side of the locked door down below. Use the following trick to skip this requirement. Get the grenade from the first balcony up the stairs in the building with the locked door. Go to the very first balcony of the building, and move directly across from the "Animal Health" sign. Throw the grenade at the sign, aiming slightly lower than needed. You need to bounce the grenade off the sign to have it land next to the locked door which is below it. If done correctly, this will destroy the lock. You can now simply go downstairs and exit through the now open door. Note: If you have the Gatling gun, simply push it through the door and it will shoot off the lock from the other side. |
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Train Station: Easy Money |
In Chapter 2-2 in the mining area, after the cinematic where the masked person takes the man in the suit away, you will have a great opportunity for easy treasure. Immediately in the area that follows is a brilliant diamond worth 4,000 gold and smaller diamond worth 2,000 gold. While you are upstairs, next to the windows will be a locker that you can open. Inside is a sniper rifle in case you need it. Downstairs are two enemies that you should get rid of to make things easier. Then from upstairs, you can pick off the half-dozen or so enemies that are waiting for you outside with the sniper rifle. After you take care of all or most of them, run out. To your left behind all the equipment is a small red ladder. Climb it, and to side farthest from you will be a chest. Inside will be the big brilliant diamond. Go back and walk past the truck with the turret. Look up towards the end of the first long red ladder. You will see a shining spot. Shoot it, and the smaller diamond will drop for you to pick up. In about five minutes or less you will make an easy 6,000 gold. Quit the game and select "Yes" when prompted. This will save your equipment and treasures. Reload, continue the game, and repeat the process. You will soon accumulate enough money to upgrade your weapons. To make even more money, only equip the new sniper and keep picking it up or giving it to Sheva. Also keep selling it to get extra money.
Fight through the first two packs of dogs, After the second pack of dogs you should see a stack of lumber. Climb up the stack all the way. On the top stack, turn right and you can collect a Jewel Beetle (worth 2,000 gold). Climb down the stack and continue forward past the train car. Turn right, keeping the train car on the right-hand side. When you are almost to the end of that wall, you can collect another Jewel Beetle on the right-hand wall. After you collect both Jewel Beetles, quit the game and save your inventory. Load the level again. Sell the Jewel Beetles for a total of 4,000 gold and play through the level again. The Beetles will respawn. The only ammo you should expend is on the two packs of dogs and two shots to destroy the explosive trip wire. Other than that you should not have to shoot anything else. |
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Train Station: Hidden Majini |
In the third part of the level, find the green portable toilet past the truck with a Gatling gun. Knock on it to find a hidden Majini. |
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Uroboros Research Facility: Easy Ammunition |
In Chapter 5-2, "Uroboros Research Facility", after the conveyor belt area and you start a new checkpoint, you reach a point where you drop down. There are a number of crates with flame rounds, rifle rounds, handgun ammo, and an incendiary grenade. Collect everything, then save the game and quit. When you start again, remove the collected items from the item management screen and collect them all again. You can get 300 handgun bullets in a matter of ten minutes. |
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Uroboros Research Facility: Easy Gold |
At the start of level 5-3, go to the place where Excella talks to you at the end of level 5-2. Just beside the door you will see a safe containing a Treasure, worth 3,000 gold. Quit and save, then sell it during item management. Repeat this as many times as possible until you max out your weapons. |
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Weapon Upgrades |
Upgrade the indicated weapon fully to unlock the corresponding bonus weapon for purchase from the shop.
Gatling gun for Chris: Fully upgrade the VZ61 machine gun.
Hydra triple barrel shotgun: Fully upgrade the Ithaca M37 shotgun.
Longbow for Sheva: Fully upgrade the S75 rifle.
M93R pistol (Samurai Edge Custom): Fully upgrade the M92F pistol.
Smith and Wesson M500 Magnum (Handcannon): Fully upgrade the Smith and Wesson M29 Magnum. |
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