Charisma |
Unlike in Fallout 2, a charismatic toon doesn't get that far so easily. This sequel is a lot more action oriented so talking your way through the game isn't a good idea. Otherwise charisma still has its benefits, but not as game changing as they were in Fallout 2.
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Demo Version: Unlimited Action Points |
Get down to 1 Action Point in turn-based mode. Qucksave, then quickload the game. All Action Points will be restored for that character. |
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Development Team Messages |
In the third BoS Bunker (Gamma) the locker right next to the mechanic is locked. If you can unlock it, you will find strange papers. These are what appears to be logs of instant meassages from the development team to each other. |
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Extra Strength And HP |
If you have any Bullhorn Traps, put one in each character's weapon slot. Each character will have a strength of 12, greater carry weight, and an enormous amount of HP. At first, your character will start to bleed and appear almost dead. However, this is because the character's original HP level is much lower than the maximum. Also, in the character screen, the character will appear to have a Buffout addiction. This does not seem to have any affect, and it disappears as soon as you remove the Bullhorn Trap. |
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Free Bartering |
When you are going to barter with someone you can get their item for free. Note: This works best with someone with high Bartering skills. When you get a character at the bartering screen, select something of his but do not put in anything belonging to you. Click the "Barter" button repeatedly until he gives it to you. Note: Also if the object has a very high worth you'll have to click many many times) |
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Increase Weapon Skills While Driving |
To avoid getting a penalty to your Weapons skills and upgrading it instead while driving, set all your squad members to the prone position and make them crawl into the vehicle. |
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Peoria: Free Fusion Cell Ammunition |
In Peoria, set the game to "Easy" mode, and fight the insects in what manner you see fit. When your squad reaches the first room with laser turrets, arm them with only melee weapons (preferably monkey wrenches, diamond tipped spears, microsledges, or whatever else is available). Have half your squad surround each turret. You should definitely have Stoma in your group. Also make sure that everyone has a relatively decent melee weapon skill. It is not necessary but is helpful. If everyone surrounds the turrets correctly (in the first room with them; for the other individual turrets at the ends of halls, etc., use all squadmates), and they all attack on targeted mode, set to either CPU or sensor, you can destroy the turrets in about ten minutes with no loss of life or heavy damage. If done correctly, the turrets will explode after awhile. Each contains roughly 600 to 630 Fusion Cells. By the end of the mission, if such maneuvers are carried out, you will have several thousand Energy Cells for later missions. Note: Do not try this in the Brahmin Armor Special encounter. |
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PIP-boy Random Encounter |
The location of the PIP-boy random encounter is three squares north of Bunker Beta and then seventeen or eighteen squares west. |
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Ring Pulls |
When you get the random encounter "Brahmin Poker", sneak up on them with your best two men. Right Click them until you have killed them all. Then, Click on the table to find about 30,000 Ring Pulls. |
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Run While Encumbered |
When your character is encumbered, point him to walk to a destination and quicksave. Quickload the game and he will be running to that location. |
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Stacking |
Use this to open doors when you don't know what may be lurking behind them. Make sure you pick the lock or use a key on the door first if you have to. Lay one guy down, and move him right up to the door. Put another guy in the kneeling position, and move him behind the guy laying down. Stand a guy up and move him behind the guy kneeling down. Now you have three guys ready to fire through the doorway once you open it. Put everybody on "agressive" mode, your guns on burst, and use the guy laying down to open the door. anything in the immediate line of sight turns into a bloody mess. Raider bosses die quick this way. |
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Strength |
A high strength score can make you an unstoppable juggernaut. It enables you to pick perks and traits that make you extremely resilient. Go "Jason Voorhees" on almost any hostile with brutal close quarters combat. Besides, you can carry a lot more stuff.
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Unlimited Action Points In Demo Version |
Get down to 1 Action Point in turn-based mode. Quicksave and then quickload the game. All Action Points will be restored for that certain character. |
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