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NINJA GAIDEN
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Ninja Gaiden walkthrough (XBOX)
V.1 (March 9, 2004)
V.1.25 (March 9, 2004)
V. 1.50 (March 13, 2004)
V. 1.75 (March 20, 2004)
Author: Celsius (Me, the one typing this)
#########################
Table Of contents (CTRL + F if you need help finding)
#########################
I. Contact information
II. Disclaimer
III. Version history
IV. Game information
a. Staring information
b. Controls
c. Gameplay basics
V. Inventory
i. POWER-UP ITEMS
ii. RESTORATION ITEMS
iii. ARMLETS
iv. PROJECTILE WEAPONS
v. MELEE WEAPONS
vi. NINPO
vii. TECHNIQUE SCROLLS
VI. Karma
VII. Chapter Listing
VIII. Walkthrough
A. The Way Of The Ninja
B. The Hayabusa Village
C. Skies Of Vengeance
D. Imperial City Infiltration
E. City Of Fiends
F. The Monastary
G. Hidden Underground
H. Tairon Under Alert
I. Military Supply Base
J. The Aquaduct
K. The Path To Zarkhan
L. The Caverns
M. The Fiendish Awakening
N. Vengeful Spirit
O. The Core
Q. The Dark Dragon Blade
IX. Successive Play information
X. Bestiary
XI. Combat 101
i. Infinte enemy respawn
ii. Moving faster
iii. Dragon Sword/Plasma Saber
iv. Vigoorian Flails/Nunchaku
v. War Hammer
vi. Dabilahro
vii. Kitetsu
viii. Unlabored Flawlessness
ix. Dark Dragon Blade
x. Ninpo
XII. Credits
XIII. Affilates
============
I. Contact
============
Contact info:
AIM - Sin Serenity;
MSN: Subliminal_Celsius@hotmail.com;
Emails - Subliminal_Celsius@crapmail.com, Subliminal_celsius@hotmail.com
------ II. DISCLAIMER------
This FAQ is for personal use only.
You are not allowed to use it for profit.
(ie: selling this) Please DO NOT rip off any part of this guide,
and you arenot allowed to use it as a basis for making your own.
You are allowed however, to post this FAQ/Walkthrough on your
non-commercial/non-profit website.
provided that the entire content of this document remains as is.
And last, if you wish to post this guide on your site please inform me.
This document may be printed out for
personal use.
This FAQ is a copyright of (c) Celsius
If you would like to add any advice, another alternative, comment,
or otherwise, feel free to contact me.
------ II. DISCLAIMER------
<===================>
III. Version history
<===================>
v.1 MARCH 9, 2004 - I am forgetful, and will be updating this as I uncover
more, & remember more, please share the patience.
V. 1.25 MARCH 10 2004 - Fixed some typos, and added some things, including
full walkthrough of chapter 10 for those of you having trouble. I promise to
have at least a guide up to Chapter 13 by Friday.
V. 1.50, MARCH 13, 2004 - Well, I lied. Hopefully I made it worth your while,
though. This won't be the last update, though, but will most likely be, for
a while.
V. 1.75, MARCH 20, 2004- What I believe will be my last update for quite a
while. I've made little changes here and there and mostly completed this
guide but can't consider it a FINAL just yet. Thanks to everyone and sorry
if you feel I left you out in credits, but I got so many messages that not
only were some people late getting information to me, I could almost not
keep track.
ALSO keep in mind that this FAQ is written on my own experience and
preferences. So if I say a boss is hard, that is not only because I thought
it so, but others had problems with that certain boss, I'm going by the
majority. If it's easy for you, fine, but don't whine to me about it, please.
Also thanks for the e-mails and I have given credit to the whole lot of ya'
that I felt really deserved it.
<=====================>
IV. Game information
<=====================>
a. <-Starting information->
Platform: Xbox
Genre: Action
Release date: March 2, 2004
Publisher: Tecmo
Developer: Team Ninjas
ESRB: Mature - Blood & Gore, strong violence
Players: 1
Memory units: 8 blocks
Supports:
- HDTV 480p
- In-game Dolby(R) Digital
- Content Download
- Scoreboards
- Xbox LIVE enabled
b.<-Controls->
|Left trigger| Block
|Left thumbstick| Movement, attack command input,
precision aiming with bow and arrow
|Start button| Start game, pause game, display inventory screen
|Right trigger| Center camera behind player
|Y| Strong attack, (Hold to charge), special attacks, combo finishers, etc.
|X| Basic attack, action button (interact), confirm selections
|B| Use projectile weapon (secondary weapons, like shuriken, bow & arrow)
|A| Jump, move forward underwater
|Black button| Display map
|White button| Display karma (points)
|Right thumbstick| 1st person mode
<=================>
c. GAMEPLAY BASICS
<=================>
<-MOVEMENTS->
Walking & Running
-----------------
Use left thumbstick to run, lean it slightly to walk.
Jump
----
Use A button to jump
Melee weapon attack
-------------------
Both X and Y button are used for meel attacks;
Y button is capable of more intense, but slower attacks.
X is basic attack, use both in combinations accordingly.
Projecticle weapon attack
-------------------------
Use projecticle weapons with the B button, can also be used while jumping.
Ninpo
-----
Ninpo are powerful magic attacks. Press both Y and B buttons simultaneously
to activate the currently equipped Ninpo.
Blocking
--------
Use left trigger to block enemy attacks.
Interact
--------
Press the X button when you see the interact display on the screen to
interact with the objects in the enviornment.
Wall Running
------------
You can run on walls by jumping diagonally towards a wall,
and continuing to hold down the left thumbstick.
By jumping straight at walls, you can run right up them for a limited
distance and time.
Wall running jump
-----------------
You can also jump in the middle of a wall run. This will take some practice
but is crucial on later levels when you must use wall running jump
to wall running jump!
Flying Bird Flip
----------------
Jump while running straight up a wall to back flip off.
This technique may get you to new places.
Wall clinging
-------------
When jumping on a wall,
let go of the left thumbstick right after impact on the wall to
perform a wall cling for a short period of time.
You can also jump from a wall cling.
Hanging
-------
- If there is a handhold after running up a wall, you can hang on the edge.
- If there is a handhold such as a rail or bar, you can hang by
jumping and clinging onto it.
- When running near a ledge, you will often not fall off,
but be able to hang instead of running off.
Swinging
--------
Jumping foward strongly in front of poles and branches to swing on them.
Press A button to jump off, making use of your momentum.
Reverse Wind Technique
----------------------
Leaning the left thumbstick in the desired direction while blocking
performs the Reverse Wind Technique, a basic rolling maneuver.
Use it to dodge enemy attacks.
Wind Run Technique
------------------
Pressing the X and A buttons simultaneously allows you to perform the
Wind Run, a jump that homes in on the nearest enemy.
Swimming
--------
Use left thumbstick to point yourself in deseired direction, press A to swim.
Running on water
---------------
When stepping off land onto water (you must step off, not jump),
press the A button rapidly to run across a surface of water.
Bow and Arrow (Precision aiming)
--------------------------------
Hold down the B button the draw the bow and then press the left thumbstick to
enter 1st person aiming. Use left thumbstick to aim,
release B to shoot, you can zoom up to two steps by pressing
the right trigger.
[Other techniques and information]
ESSENCE - There are three types
|Yellow| Most common, used to buy items or upgrade weapons.
|Blue| Restores some of Ryu's health
|Red| Restores some or Ryu's Ki power.
The affect of the essence can be determined by size. i.e.
A small blue essence will only restore a small portion of your health.
ULTIMATE TECHNIQUES
-------------------
After defeating enemies, essence is released.
If you press and hold the Y button, you will absorb nearby essence
and become charged with power until ready to explode.
This is when you should release the Y button.
You will release an ultimate attack,
according to what weapon you have at the time,
and what move you perform while charged, and attack a nearby enemy with this.
Enemies defeated by this release more essence than normal!
A good breeder for more essence.
Remember nearby essence you absorb with this only counts as 1/5 of the amount
you would normally recieve.
And do NOT forget, you are very vunerable while charging.
<=========================================>
V. INVENTORY
<=========================================>
i. POWER-UP ITEMS
|Life of the Gods| Increases Ryu's health gauge permanently for ever 9
you find and use.
|Spirit of the Devils| Increases Ryu's Ki power gauge by one.
|Jewel of the Demon Seal| Increases the level of one of the Ninpo attacks
|Lives of the Thousand Gods| Increases Ryu's health gauge instantly.
ii. RESTORATION ITEMS
|Elixir of Spiritual Life| A spiritual elixir that heals Ryu's
wounds slightly.
[Max: 10]
|Great Spirit Elixir| A spiritual elixir that completely heals Ryu's wounds.
[Max: 5]
|Elixir of the Devil Way| A spiritual elixir that replinishes
Ryu's Ki power slightly
[Max: 5]
|Great Devil Elixir| A spiritual elixir that replinishes
Ryu's Ki power greatly
[Max: 3]
|The Talisman Of Rebirth| A talisman that protects it's owner.
When Ryu's health is fully depleted, it will automatically revive him.
[Max: 3]
iii. ARMLETS
|The Armlet Of the Sun| An Armlet engraved with a picture of the sun.
When equipped, Ryu's attack power will increase.
(Purchase, 5,000, available after a certain amount of Golden Scarabs)
|The Armlet of the Moon| An armlet engraved with a picture of the moon.
When equipped, Ryu's defensive power will increase.
(Purchase, 5,000, available after a certain amount of Golden Scarabs)
|The Armlet of Benediction|
An armlet emblazoned with the figure of a goddess.
When equipped, increases Ryu's yellow essence absorbtion.
(Available after 15 Golden Scarabs)
|The Armlet of Fortune|
An armlet emblazoned with the figures of two elephants.
When equipped, increases Ki power buildup.
(Available after 30 Golden Scarabs)
|The Armlet of Tranquility| An armlet engraved with the picture of an angel.
When equipped, it gradually replinishes Ryu's health.
(Available after 40 Golden Scarabs)
iv. PROJECTILE WEAPONS
|Shuriken| A simple cross-shaped throwing star.
|Incendiary Shuriken|
A shuriken with a small timer-detonated explosive at the tip.
Can be found in chapter 6, archive room in Monastery)
[Max: 20]
|Windmill Shuriken|
A giant shuriken with four folding blades.
When thrown, it returns to the thrower like a boomerang.
(Can be found in chapter 4, wall jumps in the alley across from Han's bar)
|Bow and arrow|
As a projectile that makes no sound, it is of great use to Ninja during their
covert activities.
(Can be found in chapter 2, room with Murasama statue)
[Max: 10]
|Strongbow|
A composite bow made in Vigor in medieval times.
It cannot be pulled by people of average strength.
(Can be found in chapter 8, second floor of building where skull key allows
access to)
[Max: 15]
|APFSDS Cores| The core section of tank shells.
Made from a heavy tungsten material, they have superb penetration ability.
(Can be found in chapter 9)
[Max: 15]
|Explosive Arrows| Arrows wotj explosive tips. Very destructive.
(Can be found in chapter 9)
[Max: 15]
v. MELEE WEAPONS
|Dragon Sword| "A Japanese sword passed down through the generations
in the Hayabusa Ninja Clan.
It is said to have been carved out of the fang of a dragon."
Max level: ***
|True Dragon Sword| "The legendary ultimate form of the Dragon Sword,
achieved by fitting the Dragon's Eye into it."
/Location/
Found in chapter 13, at Hayabusa Village graveyard
--------------------------------------------------
Max level: N/A
|Nunchaku| A weapon made by joining two sticks together with a chain.
It is very suited to free-form combo attacks.
/Location/
(Found in chapter 4, on the corpse of the ninja near Pleasure street.)
Max level: N/A
|Vigoorian Flail| "A weapon used by Medieval Vigoorians.
It can be swung like Nunchakus in combat."
/Location/
Found in chapter 6, right before Ritual Room. Right near the entrance to
Tomb Of Eons
Max level: **
|War Hammer| "Rachel's War Hammer. A Fiend Hunter's weapon, it is suitable for
taking the heads off fiends."
/Location/
Can be found on Chapter 8. Go back to where you fought Alma, and it should be
on the left portion in the Altar Hall, lying amongst ruins.
Max level: **
|Dabilahro| "A two-handed sword used by ancient Vigoorian Berserkers.
Due to it's 100-pound heft, it is very powerful."
/Location/
Obtained by turning in 20 Golden Scarabs.
Max level: ***
|spear Gun| An auto-reloading spear gun. It is not of much use outside water.
/Location/
Can be found in Chapter 11, The Moat of Zarkhan, in the Island in the Moat.
Max level: N/A
|Kitetsu| "The weapon used by Doku, it is a cursed Japanese sword
that feeds on the souls of those it slays."
/Location/
At the very spot where Doku was defeated. VERY hard to miss, as you start
off next to it.
Max level: N/A
|Dark Dragon Blade| "An Evil blade that has been sealed away by the Hayabusa
Ninja Clan. Chaos brings out it's hellish power."
/Location/
This can only be obtained on a successive save play through. On Chapter 13,
upon using the teleporter and arriving in Hayabusa village, remember the room
you had to go through where you first get the bow and arrow? Well, before you
drop down in that room, the Dark Dragon Blade rests on the 2nd floor.
Max level: N/A
|Plasma Saber| "A state-of-the art weapon that uses a magnetic field
to contain a stream of superheated plasma."
/Location/
Obtained by holding down left trigger when starting new game, after beating
Ninja Gaiden. It must be a brand new game and not successive save.
Max level: ***
|Plasma Saber Mk. II| "A upgraded version of the Plasma Saber, in which the
plasma oscilliator has been tuned to the maximum."
/Location/
Obtained in Chapter 13 while playing with Plasma Saber. You get it in the
same way you got the True Dragon Sword.
|Wooden Sword| "A sword made from wood. It is used
mainly to practice sword fighting and it is incapable of cutting attacks."
/Location/
Can be bought from Murasama on any chapter after Chapter 1, for 500.
Max level: *******
|Unlabored Flawlessness| The true form of the Wooden Sword. Containing an
ethereal sense of weight, it's impacts are incredibly powerful."
/Location/
This is what the Wooden Sword turns into after being upgraded seven times.
Max level: N/A
vi. NINPO
|The Art of the Fire Wheels| "Allows Ryu to control the spiritual waveforms
around himself and create fire wheels that circle him."
/Location/
Impossible to miss, you get it at the Altar.
Max level: N/A
|The Art of the Inferno| "Allows Ryu to control fire at will,
first enveloping him in flame and then shooting a fireball in front of him."
/Location/
Can be bought from Murasama for 1000, in Chapter 2 and any after.
Max level: ***
|The Art of the Ice Storm| "Allows Ryu to quickly change the atmosphere
around him, creating a whirlwind containing shards of ice."
/Location/
On the corpse of a Ninja in the Hidden Underground, Chapter 7
Max level: ***
|The Art of the Inazuma| "Allows Ryu to amplify his internal bioelectric
current and blast it out to the surrounding area."
/Location/
After defeating the first Eel in Chapter 10, it is an obvious pick-up on the
ground where the Eel was.
Max level: ***
VI. <====================>
Karma
<====================>
- Karma are total points to show your overall performance.
Karma is the factor of your level score, the rankings go in A to F status,
like this:
[Master Ninja] A
[Head Ninja] B
[Greater Ninja] C
[Lesser Ninja] D
[Ninja Dog] F
The factors of your ranking are:
TIME
KILLS
ESSENCE
NINPO
To get a good score:
Time - Try to have it low. Really helps the score. TIME IS STILL COUNTED WHEN
GAME IS PAUSED!!!
Kills - Probably the least biggest factor, but still it helps to kill
everyone you come across ONCE as quick as possible.
Essence - The overall amount of essence you got.
Ultimate techniques and multi-hit combos will really help this.
Ninpo - This doesn't matter until the end of the level.
Make sure you have your entire ki meter full to get the points.
Easiest factor.
Extra: I once got 0 points for my time, but got everything else very high
in score. Apparently it is not essential to get top score in EVERY category
as I got Master Ninja on that leve, just shoot for it, though.
vii. <===========================>
TECHNIQUE SCROLLS
<===========================>
There are only three technique scrolls in the game. Because you can get 2
of them at anytime, you may miss them. Don't, and save yourself the trouble.
|Counter Attacks| [Can be obtained after beating Chapter 2 boss]
Gleaiming Cross - While blocking, X
Fiend's Bane Kick - While blocking, Y
|Gullotine Throw| (Can be obtained on Ninja's body in Military Gate area.)
Gullotine Throw - While jumping foward, at an enemy, press Y
(Make sure your sword is not drawn or you do this right on time, otherwise
you'll end up doing another arial attack, like Flying Swallow)
|Izuna Drop| [Can be purchased in Chapter 2 and so on for 1000]
Izuna Drop - A throw attack; X, Y, X, X, X, Y
VII. <======================>
Chapter Listing
<======================>
1. The Way of the Ninja
2. The Hayabusa Ninja Village
3. Skies Of Vengeance
4. Imperial City Infiltration
5. The City of Fiends
6. The Monastery
7. Hidden Underground
8. Tairon Under Alert
9. The Military Supply Base
10. The Aquaduct
11. The Path To Zarkhan
12. The Caverns
13. The Fiendish Awakening
14. Vengeful Spirit
15. The Core
16. The Dark Dragon Blade
VIII.
|===========================================================================|
A. {Chapter 1}
The Way of the Ninja
"In the mountains of Autumn, there is one who walks the path of the Ninja..."
|===========================================================================|
Start off by running foawrd and jumping on the ledges,
wall running up the wall, hoisting yourself u[, and then running up the tree.
Get ready to fight. Just two brown ninjas. VERY weak.
Just be mindful there is one behind you.
It should only take you a few seconds to kill them each.
There are two elixirs in this area,
so make sure you grab them before heading in the cave.
Wall jump to the ledge, and make quick work of the ninjas in the hallway.
Once you go up the mine shaft, you will be at the Ninja Fortress,
greeted by two ninjas again. I
Once you reach a room with a Samurai suit of armor in the background,
in a hallway this ninjas, take notice of this armor. Grab the elixirs by it.
You will need something to get the key in it's hand!
Continue onward, and grab the item from the box, again,
you have ninjas to contend with.
This item will permanently increase your health.
Now slash the wallboard, and run through.
Do not fight the ninjas, they're an annoyance and waste of time.
Just go over to the obvious trap door at the end of the room.
There are two items you need down here, so grab them.
Make your way out of the cave, and up, but watch out for the ninjas on
the ramp, the camera can be a hinderance here.
Grab the talisman from the box before dropping down.
Now go back to where you saw the samurai armor, insert the face, grab key.
Continue to the room with the trap door, only this time, avoid it,
and cut down the wallboard. The statue with a floating dragon
is a save point. I recommend you save! Go up the stairs and over the bridge.
White ninjas here. Better than the ninja you have fought so far,
but still weak. Go through the door and prepare for a fight with more
white ninjas. Make sure to come out of this relatively in good health
if you're low on health items. Now press on, through the door.
It's time for the boss fight, and the end of chapter 1!
____________________________________________________________________________
|Murai| - Boss
Murai is a very big, powerful guy. He is suprisingly fast with his attacks,
but his range is limited and he is predictable. There is a potion in the vase
to the left. His attacks to watch out for are his basic three hit combo, his
throw, and charge. Shurikens are useless here. If you want to be cheap, or
safer, do wall attacks on him. You may also damage him right after he charges or
does a combo.
Do not get into a battle of attrition(rage) against him, do not jump over
him, and don't try and be a show off. After his health is down to 3/4, the
battle ends.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
********Golden Scarabs*********
- None
|===========================================================================|
B. {Chapter 2}
The Hayabusa Ninja Village
"The village is burning. Before long, Ryu hears the screams of his
brethren..."
|===========================================================================|
Go back to where you started the level, and then go towards the screen.
The doors will be open. Grab the ninpo scroll, and go down the lift.
You'll have a few samurais to deal with here.
They're not too smart or strong vitality wise. Continue through the forest.
Run across the wall and grab the item from the box.
In the next area, you encounter a samurai mage. Focus on him first.
Pretty easy to kill, just quick and he can cast a mean fireball.
Grab the map of Hayabusa village up the tree,
then jump across the broken bridge. Pull yourself up on the ledge and then
turn to see an alcove. Here you must step off the ledge and run across
the water. Your reward? A Life of the Gods.
Go save your game and head into the village. In the village, you will find a
ninja with an elixir on his body. Beware the samurai here, also.
here will be a statue head, put it back on the statue near the entrance to
recieve a life of the gods. Now where you see the open window,
wall run up these, and drop down inside. You can buy some elixirs here,
or whatever else you feel, I'd recommend buying an elixir or two if you need
it, and saving the rest of your money. Pick up the bow,
go outside and be prepared to fight some samurais.
The least of your worries, as once you jump over some wreckage, you will be
fighting some samurai on horses. Grab arrows as needbe of the ninja's corpse.
Get out of their way while they're coming towards you and fire two areas to
knock them off. You will have to fight a total of four. Two, then two. Go on,
and get ready for the next boss fight.
____________________________________________________________________________
|Samurai on horse|
This can be very hard/annoying or easy. What will make it hard,
are his minions, the samurai mages. They have an unblockable fireball,
teleport, and are very quick at striking. They are useful for giving you
health, or other essence, if you want to hit the boss with an ult.attack
Now, you can kill them off eventually, so if you don't mind taking your time,
do this. Then all you have to do is hit him with arrows, and use your ninpo,
which will really mess him up. Overall, use your ninpo when he is close and
use hit and run attacks on his horse, because if you leave his minions alone,
you probably won't be able to get a good shot with arrows.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Grab the scroll for the counter technique (you'll be needing it),
then sit back and watch the pretty movie...
**********Golden Scarabs***********
- None
|===========================================================================|
C. {Chapter 3}
Skies Of Vengeance
"The Hayabusa Village has burned, and The Dark Dragon Blade is gone.
Ryu has stowed aboard an Airship headed for the Vigoor Empire.
His goal: vengeance..."
|===========================================================================|
Check every room in this portion of this ship, to get items.
You will run into MSATs here, they come in two forms.
One uses a gun and has a shield, along with being able to punch and kick,
and the other has a stun rod. Don't let em' grab you.
You must kill all of them at the end of the corridor and get the key.
Take note of the door behind you. When you get the ID card, you will want to
come back to that door and go into that room for 3 items you must have.
In here, you will see two staircases. The one on your left leads you to
Murasama's shop. IMMEDIATELY buy the upgrade for your blade overall else.
(3000) If you still have 1000 left, I recommend Izuna drop afterwards.
At least start saving up for this anyways.
Don't bother with the other stairway, instead head to the other doors. Go to
the first door on the left. In the kitchen, the box has a Life of the Gods.
Go to the other door on the right side. Be prepared for a fight in the
Crews Quarters. Go through the white door, then in the hallway, the door
across from you. Pick up the scarab, then down the elevator.
Go through the other door, and in the Helm, be prepare for another fight.
After that, grab the ID card, and enter the fore cabin for an item. Go back
the way you came. Now that you have an ID card, you can access that door I
was talking about earlier. Remember it? Near the beginning of the level,
go back there. You need to get on the top crates in here and get to the back
of the room. Now go back down that stair case and through
the door left of the save point. Once you start the crank,
you'll be interupted by more enemies. When they're done, finish.
Before you jump on the wire on the right to shimmy across, take care of the
guards with your arrows. Once over there, take out the guy hiding by the
otherside, and break the window. Jump through, smash all the machinery,
then go back to the area near the captains quarters.
You'll have to take out guards along the way.
Continue through this room until you reach a ladder that you can climb up.
Instead of climbing up it, wall jump several times between the walls until
you reach an opening near the top. Go to the back and flip the switch.
Go back, drop down and climb up the ladder. Now it's time for the captain to
go down with his... zepplin.
_____________________________________________________________________________
|Cyborg Captain|
He looks very imposing, I know, but he's really somewhat of a pushover.
His attacks do pack power. Make sure your Dragon Sword is at level two before
this. Why? You can totally own this guy with Flying Swallow attacks
(jump towards him and press Y in mid-air). If you're at a distance, he will
use his gun, but it can be dodged. At mid-range, he will try to swipe at you,
and if you stay behind him and attack, you will be sorry unless you are quick
and know his pattern. Hit and run attacks are good here. His pattern is easy
to follow, so once you get the hang of it...
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
************Golden Scarabs***************
1. By window in Captain's quarters
2. In back of room over the crates in the large room by the Living Quarters.
3. In Gas Compartment Passageway, run up large metal box, then run up wall
and do a flip off, and land on the catwalk.
|===========================================================================|
D. {Chapter 4}
Imperial City Infiltration
"Ryu has escaped from the crash of the Airship.
Spread out before him is the city of Tairon, capital of the Vigoor Empire..."
|===========================================================================|
You probably want to save. Jump down and take care of the MSATs.
In the Twin Serphents Plaza, be on the lookout for the opening in the fenced
in area, and get the item in the box. You can only go one way here, so go
that way and kill more MSATS. At the military gate, grab the technique scroll
off of the ninja's body. The Gulliontine throw! Very, very useful and easy to
use. Will kill the white guards instantly. Now head through the other door,
after the fight (take out the dude with the grenade launcher first),
kill more guards. Go through the alley before going down the stairs, pick up
the first of three stone tablets and unlock the gate for a shortcut to be use
d later. Now go back down those stairs. At the area with stairs, take out the
two guards with your arrows. Jump up to the area of the wall with blue lining
and you will be able to shimmy over this somewhat disguised part.
When you are on the ledge where the guard was, stop, there will be two guards
on the balcony, take them out with arrows, then shimmy across on the wire.
Pick up the Lives of the Thousand Gods to get a health increase.
Jump down and go through the door on your far right.
In the Clock Tower Plaza, head to your left, pick up the nunchakus off of
the dead ninja. Then head to your right. However, if you decide to go up the
stairs, beware to fight the toughest of enemies at this point in the game!
!!!!!!!!!!!!Black Spider Clan Ninjas!!!!!!!!!!!!!!!!!!!!
They are strong, they are quick, and they are very cheap with those
incenidary kunai! Usually they show in groups of 3 to 4. Never focus on just
one. Some people suggest using nunchakus for multi-string combos, but I
prefer just skill and use nothing but my dragon sword. Their kunai can be
blocked. It will do minimal damage if you're blocking while one is stuck to
you. Also move towards them when one is stuck to you, the explosion will harm
one of them at least. Concentrate on brief slashes, lots of reverse winds
(rolling), and Flying Swallow attacks. Wall attacks will also help. Izuna
drop is perfect, too. Best of luck.
Tip I heard: When you wall jump onto the platform,
instead of just jumping right down, just jump to the left and get the chest,
this will void the ninja battle! jump to the left, got the chest, and
jumped straight to the door though, so you might need to jump straight to
the door
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Use at own risk:P)
Now, go back near the shop, and at the door with the green orbs, press the
switch to unlock it then go through. Be prepared for some battles with the
Black Spider Clan Ninjas here. For some currency help, go through the area
behind the fenced in area, take care of the ninjas, and in the chest will be
health and yellow essence. Now go back near the Great Bridge Square, but
instead go to the stairs on the left. You will wall jump in the alley, and go
along the rooftops, until you hit the switch to unlock the door with the
jewels on it. Go through that door, and once you approach Han's bar, the man
will tell you, that you need a ticket to get in. Save nearby, and go towards
the alley across from the bar. You'll get a kunai scroll telling you of a
legendary weapon...
It's not that easy to get. You will want to jump at a high diagonal angle on
the first wall for your first wall run, then jump to the other,
and the other. It's tricky, as you need to jump off the third just right to
land on the ledge over there where the weapon is. Ryu will not grab on the
ledge even though you get close to it.. The weapon is worth it. It is the
windmill shuriken! Also the Xbox looking machine in the corner will replenish
all your health and ki. Go back to the old mans shop and talk to him, and
exit out of that menu, then he will give you a ticket. Go back to the bar,
and you will be treated to another movie, then that is the end of the chapter
***************Golden Scarabs************
4. In fountain before Great Bridge Square
5. On balcony near dead ninja's corpse in same area
(Golden Bridge Square area)
6. In alley where you get the Windmill shuriken
7. In the Drawbridge area, walk through Blue Gem door, walk halfway, until
you see opening on both sides of you. On the right, is a scarab, do a wall
run to the right and then jump to get it.
|===========================================================================|
E. {Chapter 5}
City Of Fiends
"Tairon is full of mysteries: strange creatures called Fiends and Rachel the
Fiend Hunter. However, Ryu still has no clues to the whereabouts of Doku..."
|===========================================================================|
Grab items as you make your way back through Han's Bar, and you will have
gotten a key. Go back to the area with the stairs and the guards on top that
you shot with the bow, and the door on the left can be unlocked with the Lily
key. Mop up your old MSAT friends in the alley here. Prepare to fight 3
black ninjas, then go through the hallways and up the stairs. Clear out more
MSATS, grab the Pegasus key from the box. Go back to the hallways before the
save point, use the pegasus key on the caged door and pull the switch for the
drawbridge. Go across the bridge, up Drawbridge Hill, take care of 3 more
black ninjas, and save. WARNING! Be prepared, as after this save point, you
have quite a few fights coming up (including, of course, a boss), so make
sure your ready. Head on near the Dworku monastery where you will have to
fight some MSATS. After that, head right past the monastery, as the door is
locked. Prepare for a fight against four black ninjas. Then be prepared to
fight 3 more. Use your ninpo here to get past relatively unscathed, unless
you want to gamble that you'll get some blue essence. After a brief MSAT
fight, in the Monsatery Inner Clearing, get prepared for a little mini boss
fight...
____________________________________________________________________________
|Three Red Dragons|
At this point in the game, these dragons can tear you to shreds very easily.
You want to be both cautious and cheap.
Wall attacks are best for them. Even better, lure them to a wall, and
when they run at you, dodge, they'll hit the wall and be stunned. So do a
wall attack, then get in a combo and break away. Also, one ninpo attack to
each does major damage. I have also found your strong attacks stop them
completely in their tracks!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Right after this, you get no break. Rachel is capture by a fiend who
confronts you. Time to save the girl... no sweat.
_____________________________________________________________________________
|Tentacle Fiend|
Easiest boss in the game! His only real attacks are his tentacles. They can
be blocked. Flying Swallow and Air Destruction Slash are your friend here.
You can use ninpo, but I see it as a waste of time. You can get in three
combos before he grows back his tentacles, I prefer X, X, Y.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Another movie, end of chapter 5.
**************Golden Scarabs**************
8. After you cross the drawbridge, you climb Drawbridge Hill and fight three
ninjas at the summit, right in front of a save point.
Turn right at the save point, and go down the hill. Keep an eye on the left
wall. At the base of the hill, there are two very short alleys on the left.
The first has a Scarab lying on the ground, the second has an
Elixir of Spiritual Life.
9. In Draw Bridge Hill, there is a scarab in the same alcove as the save
point
|===========================================================================|
F. {Chapter 6}
The Monastery
"It is said that there is a secret path leading to the Palace of Zarkhan
underneath the Dworku Monastery..."
|===========================================================================|
Head up, grabbing what you need along the way. In the courtyard, before the
entrance to the monastery, you will face a new enemy. They are actually weak
but attack very fast and respawn via teleports. They'll be a bigger annoyance
later. Head in the Monastery... In the Altar Hall, you will be greeted by
your yellow Fiend friends and a new one, I like to call them "Reapers", they
teleport around, hover, and carry scythes. They can also cast a mean spell on
you if you stand in one place for too long. Take care of these guys ASAP.
When all is said and done, head through the only door, the one on the left,
go through the hallway, and the other door. Your goal in this room, after you
take out the enemies, is the top floor. There are some books for you to grab,
and halfway there are some items in glass that you may find useful. Available
only after defeating all Fiends, though. Wall jump up until you reach a
cracked wall. You should have the Incendiary Shuriken now
(it was in the glass in the Archive below), throw it on the wall, and step
through to the balcony after taking care of Fiends in the hallway. Take note
of the items, then go through to the Monk's room on the otherside. Grab the
Raptor, Deity of Sentiment, off the pedastal near the desk. Then read the
diary: "It is the 27th day of the 12 month" I have received the Book of Eons
as a birthday gift from His Majesty the Emperor. It is a great honor. I shall
place it in the so that no one will take it." At the end of entry, there are
notes reading, left, right, right, left
Now the numbers may be different for you, I am not sure, but the two numbers
in the dates of the journal mentioned are the four numbers you will be using.
You turn it to the left to the 2, press X, to the right to the 7, press X, to
the right to the 1, press X, and finally, to the left to the 2, press X.
Take the Book Of Eons, and get ready to fight. Now after this, back in the
Altar Hall, after finishing off these fiends, place the Book of Eons on the
Altar, and drop down in the new entrance. Grab the map of the Underground
Cemetery out of the box. In the Corridor of Doom (friendly name, hm?), before
you go up, blow up the cracked wall. Then get ready to run! Once you make it
out, you are in Econtra Babel Specus. (whatever that means...) Save. Take
care of the bats, and go down... carefully. It's usually death if you fall,
unless you get lucky and make it to a lower ledge. More bats down the shaft,
then some fiends. Be careful not to fall off while fighting. Go through the
gate to meet a new kind of Fiends. Nothing to worry about. Just horribly
mutated wasps. Use your windmill shuriken, makes sushi out of them. If you
make your jumps, there is a Life of the Gods in the chest. Golden Scarab on a
ledge in here too. Go down the path then through the hallways until you reach
a room with a switch. Jump up and press Y to activate it. On your way down,
you'll have some fiends to keep you company... in the room at the bottom, you
will find the Vigoorian Flail in a box. In the Ritual Room, slaughter all the
insects mercilessly, and once you do, you're treated to a nice movie, and it
is time for the awakening of the living dead...
Zombies! And you're surrounded. Grab the chalice, you'll be needing it, and
take care of the zombies. Best method is to do a Flying Swallow to take off
their heads (and maybe one of their arms), and then use either your flails or
dragon sword to beat down on them. Getting combos on zombies is really easy,
they just take so much damage and are slow. But first things you want to take
care of are the archers. They are very accurate and blocking arrows is a pain
because it knocks you back so much. Kill them swiftly. Continue back the way
you came. Your goal? Return to the first area with the fossil. The hardest
part is that room with the chains at the bottom. There are zombie archers on
the platforms. I would recommend using your fireball Ninpo to take out the
first, then jumping to the next platform and blocking quickly. If possible,
use fireballs on each so you won't get knocked down. Once done with this, you
have some platforming to do to get back to where you have to. Put the chalice
on the altar. Now it's time to put sleeping beauty to sleep, permanently...
_____________________________________________________________________________
|Skeleton Dinosaur|
The goal here is to disable each of his feet. The Dragon has four attacks,
but one you will be hit by so rarely, there are really only three. The most
dangerous is his lunging attack. It is easy to dodge, but it may catch you
off guard unless you are a vigilant warrior. When attacking his feet, he will
shoot out bones at you that can be blocked. So, get in a few slashes, block,
then slashes again until he does something else. When he puts his foot down
on the ledge, this can be considered an attack, because you can (rarely) get
hit by this. I have only heard this, though, it never happened to me. Now,
the last attack to watch out for is when he moves. You will have to jump over
his tail twice. You cannot block this, just jump at the right time.
Now that he is done, be VERY careful not to fall, or you will have to fight
him over, seeing as you have not saved in a while. So go back to the area
where the chains in the ground were, and proceed down...
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
End of chapter 6.
***************Golden Scarabs***************
Chapter 6
10. In archive glass
11. In archive, room, just before the door to the balcony
12. In balcony area, left side as you are exiting from archive
13. After dropping down into the Underground Cemetary, it is right across
14. In the room where you first encounter the Wasp fiends, to the far left
(if you are standing at top of the room) or to the far right alcove (if you
come from the other entrance to room), run up the wall and there will be a
golden scarab. You can get this scarab on your way up the room before
fighting the Skeleton Dinosaur boss.
15. In the Tomb Of Eons, in a hole in the wall
|=========================================================================|
G. {Chapter 7}
Hidden Underground
"A dark underground world leading deeper and deeper. Does the path to Zarkhan
truly exist?"
|===========================================================================|
**************************60 FIEND CHALLENGE!***********************
Go back to the ritual room after defeating the skeleton boss and you will
face Zombie Fiends About the usual 60
PRIZE = Lives of the Thousand Gods
********************************************************************
Go back to the room where the huge chains hoist the metal floor plate up, and
this is where the boss dropped, if you paid attention. Go through the hole
he made, just drop down. Go through the door and be prepared for some zombie
fiend archers. There are four and the hallway is narrow, giving them a slight
advtange, so be quick to block. After this, you will run into one of the shop
statues. You may (should) strengthen your Dragon Sword and/or Flails.
Dragon Sword is a priority over Flails. Don't worry, you will get more cash
throughout the level, and since zombies always respawn, in one particular
place, if you have been turning in Golden Scarabs (about 15), this will
greatly help. If you are missing one or two from this count, don't worry,
there are two to be found soon, and more still in this chapter. You should
save, then grab the items before heading on.
IT IS POSSIBLE to not have the bridge destroyed. Easy thing, really. Just
roll off/fall off the ledge instead of crossing the bridge. Once you are done
with the Blue/Red Eye Chambers and beat the Tentacle Fiend, you may run
across the bridge freely once up there without it being cut down.
You've got a set of fights ahead of you. Unless you are confident to defeat
all the fiends without using your items (assuming you have a precious amount),
head through one of the doors.
- The Chamber of the Red Eye
One of the two chambers you must go through to progress. You have to press
the red eye at the other end. The problems? Archers and pendulums. In this
room, drop down and shoot arrows from them at the bottom to reduce your
chances of being hit. Out of arrows or need more? Go to the Blue Eye chamber
and grab arrows of the Ninja's corpse. After you take out the archers in the
room, proceed across, remember getting hit by the pendulums will knock you
off. The last part is hardest. Try to stay in the spiked area to avoid
getting hit and try to go past the last pendulum ASAP. After you have pressed
the button, back to the Blue Eye chamber
- The Chamber of the Blue Eye
Once you have taken out the archers here, to press they eye, you have to
shoot the red panel with an arrow to your right. This creates a path to the
button, for a limited time. You can also shoot the red panels above the
pendulums to momentarily slow them. Watch out for the two breaks in the path
near the end. You will want to wall run and then jump towards the button.
After it's pressed, go back and through the new door. Here you have an little
interruption. Remember him?
_____________________________________________________________________________
|Tentacle Fiend, return|
Same guy, nothing new, refer to my above strategy.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
After that, grab the item, and wall jump back up, thanks to the new wall.
Grab the item off the chair and head through the passage. You can save right
here, no reason not too. Archers will greet you in the next hallway. It is
very narrow, so time your movement with blocking. If you go past them a
little, you will see a dead Ninja corpse. Examine him and get a new ninpo.
This is useful when you are in closed areas with enemies. So use it here.
Continue on. In the Chamber of Everlasting Sleep, you will have a puzzle to
solve. When you are on the bottom, the sarcophagus raises up. Stand on the
switch to press it down, and go to the other balcony, do not go down on the
floor, stay up there. Now wall run to the other platform, which will go down,
and the sarcophagus stays. Grab the Wolf, Deity of Wisdom, and Skull key,
which you use to unlock the gate. Now things get very wet, but it's brief.
!!!!!!!!IMPORTANT!!!!!!!!
Before you go up in the elevator, go swim through the Great Corridor and you
will find a save point here. Now you should take the elevator up. You'll have
black ninjas to deal with. After they're dead, another safe puzzle. Remember
my advice from before, just read the book twice to get the information you
need. Grab the item, and head on out. You have two options, you can get a
special item right now, if you go through the Archive:
*************60 FIEND CHALLENGE!**************
In the archive, you will have to fight the Reapers and and smaller yellow
quick fiends (let's call them Wolverine Alpha or Wolverine A.'s).
You will have to fight a total of sixty in waves.
PRIZE = Spirit Of Devils
**********************************************
Now you should go back and save if you attempted this.
Approach the Altar when you're ready....
_____________________________________________________________________________
|Alma|
Now here is a boss everyone seems to have trouble on. Perhaps I can make your
life easier?
Alma is very pattern based. She packs a punch in everything, but that's all.
No suprises. Her attacks are as follows, and I will tell you how to
avoid them:
Pillar throw: She throws two pillars from in the room. You cannot block these
without taking damage, and a single roll or jump does not totally avoid them,
because it avoids one, usually. How do you avoid this unscathed? Well, there
are two ways; Immediately jump to the side and roll upon landing, or roll to
the side, and jump. It's that easy!
Fireballs: You cannot block these without taking damage, but they are easy
to dodge. What you do is
just run away. Run to the side or somewhere, they don't home in on you,
though it seems that way.
Head-diving attack: Fast, but easy to see coming. Just jump over this, or
roll. She often does an attack after this, so get away, fast.
Diving attack: When she does this, it's your que to move out of the way AND
you can do some damage to her. Be quick, try to either run over to her and
slash, hit her with a fireball (Ninpo), or my personal favorite, try and nail
her with a Flying Swallow attack. Your first attack usually stuns her, so
then you can get in about 4 slashes, I think. Then move away.
Ultimate attack: When Alma is hovering, do not stay close to her long. If you
do, she will scream (when you hear the scream, run and roll for your life,
it's your only chance), the ground will glow underneath you. If you are not
quick to get away, you cannot avoid what she does. You are sent into the air
by some sort of magic and then she knocks you back into the ground for major
damage. I may have made it sound hard to dodge, but again, if you're
vigilant, it will be no trouble. If you are in trouble, activate Ninpo right
away if you cannot get away and you will remain untouched. But this will not
always work.
You should also try hitting her in the air with Flying Swallow. She'll
probably dodge it, but eventually you will hit her. Just remember how to
dodge her attacks and be patient. Don't panic if you don't
have healing items. If you are low on health, you can go to the other room
before fighting her and fight the enemies! They will usually eventually
cough up some blue essence. What helps is when you first fight her,
try to get used to her attacks as I have labeled them, and when you get the
hang of them, die on purpose and try her again.
When Alma is on her own two legs, don't underestimate her. She can still do
all of her attacks and her own melee attacks. But she just happens to be
more vunerable to your attacks.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Watch movie, end of Chapter 7.
*****************Golden Scarabs***********************
16. In one of the wall holes where the skeleton boss lays. Back of the room.
17. Right before bridge, on the left ledge
18. At the bottom area in the Blue Eye Chamber, right below the Blue Eye.
19. Junction Chamber, below surface of water, near elevator.
|===========================================================================|
H. {Chapter 8}
Tairon Under Alert
"The battle with Rachel's sister, the Greater Friend, Alma, ended without a
victor. However, the aftermath of the battle has caused the Vigoor Army to be
deployed..."
|===========================================================================|
Before you do anything, go back into the Monastary. You might want to check
out the Archive for some healing items. Now go back to where you fought Alma.
If you watched the movie, you will have noticed Rachel dropped her
War Hammer. It's yours for the taking now.
In any case you must look for it. You will be needing this later, but you
really don't need to spend money upgrading it unless you don't like to use
the Dabilharo (which in my opinion is much better). Now your ultimate goal is
the Military Supply Base. Remember the Military Gate not too far from
Twin Serphents Plaza? That's your destination. Throughout this level, are the
Vigoor soldiers. They are suspectible to Flails more than anything.
They shoot grenades that explode slowly from a distance, can slash you with
their Bayonett, their gun fires fast rounds, and they have a killer throw
move that can be blocked. They're totally easy but there are lots here. Use
this to your advantage if you need money! You will need to lower the
drawbridge. Now watch out, here. There are two APC's
(Armored Personel Carrier), and they have machine guns at the top that can
be destroyed by arrows, I think. Also you will be greeted by an RPG-carrying
soldier. It cannot be blocked and does good damage to you. Kill him ASAP,
and get at the back of the APC and stand at the ramp, taking out any enemies
that comeout.
The RPG Vigoor soldiers are the ones you want to take out first in a
group always. There are not that many, but you will know them when you see
them. Before you go to the Military Gate, go to the area with the fences
and use your Skull key on the door, in this area you can buy items or
whatever, and make sure to get the items.Now run up the wall, jump off,
and go through the building. Exchange your bow for the Strongbow. Now
you can carry 15 MAX arrows and can get two other types of arrows.
Head down to the Military Gate. There are gunners to take care off.
Wait until they stop firing and then fire off arrows at them. Once
they are done, you have to survive the Helicopter! He is not really a
boss, just here to try and kill you until he runs out of ammo or
something, as he goes away eventually. Stay on the move always or
just block his machine gun fire. You must pay attention closely,
because if you get caught by his missles he will fire very many more.
After the missles he goes away, and if you were evasive enough he might not
have even done them. Keep mind of the window where you got the Strongbow, it
overlooks this area and there is a soldier with an RPG up there.
Go back there and precision aim through the window, shoot one arrow through
the glass and then shoot another to hit the switch.
Now go back and you will be going through the gate, time for the
Military Supply base...
********Golden Scarabs**********
20. Behind the gate unlocked with Skull key
21. In that gate area unlocked with the Skull key, bird-flip up to the third
story. Wall run along the wall opposite of the third floor, to the left, to
find an alcove with the scarab in it.
|===========================================================================|
I. {Chapter 9}
Military Supply Base
"The Vigoor Army is after a renegade element, Ryu. The Military Radio Tower
is key to the Army's organization..."
|===========================================================================|
Save and start going the only way you can. You'll run into a group of Vigoor
soldiers in and after them, you will have two APC's and more Vigoor soldiers
, along with two in turrets. The APC turrets will not fire at you from this
distance. Take out the two turrets, proceed and eliminate the soldiers.
Head into the warehouse. You will notice it is quiet and dark, yes? Pick up
what items you need and then head to one of the switches. Upon doing so, you
switch on the power and also activate minuature security helicopters. These
are annoying with their blue laser, just take them out with your windmill
shuriken as they get close. I recommend you keep killing them until they stop
respawning so you can proceed interrupted through this room. To activate the
other moving lift, go down to the first level and hit the switch closest to
shutters. Go back up and proceed across, then up the stairs and into the room
After getting that card, go out of the shutters. You're at the Turntable now.
Vigoor soldiers to deal with, but head into one of the nearby warehouses and
save. After killing the soldiers, go on some more. You'll see a cutscene.
Get your bow out, and get ready...
_____________________________________________________________________________
|Tanks|
Core arrows are your best friend. While the main gun is easy to dodge,
the gunner will make this a pain in the ass for you. Don't dawdle around
and get ran over. Just be quick. You will be fighting two tanks,
one after the other, so take mind of that.
Start by using an explosive arrow. Shoot it at the tank. This will cause the
gunner to hop back inside the tank. Switch back to the Core arrows and shoot
as much as you can until the gunner comes back up. When this happens, switch
back to the explosive arrows and repeat. This is useful because the tank can
only shoot a shell every few seconds and if it shoots a shell at you and you
hit it with an explosive arrow, it will usually drive towards you and stop
long enough for you to shoot 3 Core arrows at it or take out about 60% of
it's health.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
After you are victorious, go up the stairs.
(You might want to go back and save.) Guess what, remember the 'copter
earlier? Here is the chance to avenge yourself...
_____________________________________________________________________________
|Helicopter|
For this, the core arrows and explosive are your friends.
The core do more damage, naturally, so you will want to use them.
Don't worry about ammo. He does about two sets of missiles and then breaks
off, just roll away from these, he fires a cluster in a general direction,
they can't home. In fact, the only thing that may damage you, is his machine
gun, and you can block all of the bullets, but you may want to try hitting
him with arrows during this time, too. He is suspectible to arrows after
shooting missles and when he is flying by or hovering.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
As you proceed, and once you see the tower in the distance, you will see a
problem. Vigoor soldiers with RPG's. Do not bother with them. Just take note
of their positions and dodge their rockets. They can be shot out of the air
but you expose yourself to another rocket because the bow is not a gun and is
slow! Now you want to ignore them because they never stop coming. Just shoot
ALL the radar dishes with an arrow. One to each, you will know when you get
them. The doors unlock. Go through the other. Wall run here, watching out for
the minuature secrurity helicopters, and make your way to the room. After
killing the Vigoor RPG soldiers, you should get a key, if not, try again.
Continue until you reach another room and use the key to go inside.
After this, go back to the Locomotive Turntable.
End of chapter 9.
**********Golden Scarabs***********
22. Just after you exit the tunnel, look to the left to find one outside the
exit.
23. In Warehouse on top of one train. Get on the train across from it.
Then jump towards it, and press X in mid-air to go farther. You need to use
your dragon sword with this jump for it to work.
24. At the top of the shed in the warehouse. It's at the other side of the
warehouse,that you get the shutter card in. Wall run up to the top of the
room and it will be on the top
25. Before rooftop, on ledge, bird flip all the way to the top of building
|===========================================================================|
J. {Chapter 10}
The Aquaducts
"The Army's organization has crumbled; there is no need for Ryu to stay in
the now-silent capital..."
|===========================================================================|
After the movie, get the item nearby and go through the gate. You're back
in Tairon. You can't technically go anywhere, YET. Walk around a bit until
the manhole opens. Here you will deal with the purple Wolverine fiends, or
as I like to call them, "Wolverine Beta". They are very sneaky and quick.
I cannot give you a particular strategy to defeating them, just experiment
on what suits you best. And it is in your best interest to master killing
them. As this whole level, you will be dealing with them! Go down the manhole
you can save again, and once you go through the brown door, you can prepare
for some fighting to be done. Check the Ninja's body in the hall for the
Aquaduct map. If you go north of his body, you will reach a door. You can't
go through there yet... instead go through another brown door. In here, more
wolverines. Take note of the door that says it has an Insect symbol and is
locked. You'll be coming back here sort of soon. Should you need items...
Go north of here and to the left. You should be near the Blue Water Resevoir
(on map).
You can buy items here, but you can get items from the old man.
Go back to Aquaduct B2 (place with dead Ninja) and drop down to Aquaduct B1
which is a hole hidden to the right of the door leading to Hall of Balance.
(Towards the hill) If you need to get backup for whatever reason, just use
your wall runs/jumps to get back up.
In B3, you have more Wolverines. Fun thing about these is that after they're
dead, they will not respawn here anymore. In this room, you have three places
to go. To the north, The Hall Of Balance, to the left, Underground Waterway
, and further down, the Red Water Resevoir, and to the right, a nameless room
Go north and then before going in the Hall of Balance, check to the right,
there will be a chest and a save point. Please save to save yourself some
trouble. Cause this level is going to get tough. Go into the doors now.
When you enter, a brief cutscene shows you the chest with the Insect key.
To get it, go to your left, run up the wall near where the rats are, and you
will automatically start hanging, just go to the right and get it.
*************OPTIONAL************
Now head back to the 'nameless' room. Prepare for a fight before you check
that chest. I recommend the War Hammer and your Ice Storm Ninpo.
When you open the chest, and get the item, little armored-like slugs crawl
out of the ground! Do not judge them by size. They have thick armor and their
attacks are powerful. Once that particularly annoys me is their 'face hug'
where they jump on you for some decent damage and continue to gnaw. Use
your ice storm only when you are surrounded or about to, but otherwise jump
off of the walls and do either Raging Thunder or the Avalance Drop.
These moves kill them instantly, but leave you kinda vunerable. Time your
attacks, because they love jumping at you, and if you get jumped on while
a lot are around you (more than 3-4), you're probably screwed because once
you get up you'll probably be jumped on again. They can also knock you out of
the air!
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