T A C T I C A L E S P I O N A G E A C T I O N
_ _ ___ _____ _ _ ___ ___ _ ____ __ __ _ _ ___
| / || _|_ _|/ | | / _ | _| / | _ / / | | | ||
| / || | | | / _ | | | / _|| | / A | | | || |_|| / || | | || | |
| / || |_ | || |_| || | | | __ | |_ | /_ || |_| | | || || | | || || |
| |/| || _| | || _ || | | ||_ || _|| _ || _ < | || || | | || || |
| | | || | | || | | || | | | | || | | | | || | | | _ | || || | | || || |
| | | || |_ | || | | || |_| _/ || |_ | | | || | | || | || / || |_| || |/ |
|_| |_||___| |_||_| |_||___|__,_||___||_| |_||_| _ __/ __/ |___|_||___/
___ __ ___ _ _ __ _
| |_| |_ | / | | | (_` | | /_ |/ |_ (_`
| | | |__ | // | | | ._) | | / | |__ ._)
Tactical Espionage Action
~~~~~Metal Gear Solid: The Twin Snakes~~~~~
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
| ~~~~~~~FAQ/Walkthrough~~~~~~~ |
| o----------o |
| |by me frog| |
|----------------------+----------o----------o-------+------------+----------|
|cskull@frogdesign.com | Created on: March 19, 2004 |VersionFinal| GAMECUBE |
|----------------------+----------o----------o-------+------------+----------|
| RATED M (FOR MATURE) | Last update: April 19, 2004 | AIM: me frog 12345 |
+----------------------+----------o----------o-------+------------+----------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Table of Contents %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
***
You see those weird collecting of two letters and two numbers? Punch those in
when you bring up your comptuer's FIND ability to instantly skip to that
section. It's an easy way to get to one part of the FAQ without having to slow
down.
Complete 100%: The chapter has been completed and no changes will be made from here
on UNLESS there's an error in the section
Complete: The chapter has been completed, but changes can still be made
Near completion: The chapter is nearly done (90%+ complete)
Good progress: The chapter has a lot of information, but it is not yet complete (60-
89% complete)
Halfway: The chapter is or is a little over halfway (50-59% complete)
Not complete: The chapter enough solid info, but hasn't been fully completed yet
(15-49% complete)
Small progress: The chapter has been started, but very little info is inside (1-14%
complete)
Not started: The chapter has not yet begun (0% complete)
+--------------------------------------------------------------+---------------+
|(01)| VERSION HISTORY | VH01 | I'll describe the updates here | Version Final |
+--------------------------------------------------------------+---------------+
|(02)| INTRODUCTION | IN01 | My introduction to TTS | Complete 100% |
+--------------------------------------------------------------+---------------+
|(03)| GAME BASICS | GB01 | The game basics/overview of TTS| Complete 100% |
+--------------------------------------------------------------+---------------+
|(04)| WALKTHROUGH: D1 | WAD1 | Walkthrough for Disc 1 of TTS | Complete 100% |
+--------------------------------------------------------------+---------------+
|(05)| WALKTHROUGH: D2 | WAD2 | Walkthrough for Disc 2 of TTS | Complete 100% |
+--------------------------------------------------------------+---------------+
|(06)| WEAPONS | WEAP | Weapon discriptions for TSS | Complete 100% |
+--------------------------------------------------------------+---------------+
|(07)| ITEMS | ITEM | Item discriptions for TTS | Complete 100% |
+--------------------------------------------------------------+---------------+
|(08)| CODEC USE | CUSE | Description of the CODEC used | Complete 100% |
+--------------------------------------------------------------+---------------+
|(09)| DOG TAGS | DTAG | Dog tag locations for TTS | Complete 100% |
+--------------------------------------------------------------+---------------+
|(11)| SECRETS/CAMEOS | SECA | Secrets/cameos in the game | Complete 100% |
+--------------------------------------------------------------+---------------+
|(12)|PS/GC DIFFERENCES| PSGC | Differences of PS/GC versions | Complete 100% |
+--------------------------------------------------------------+---------------+
|(13)| LEGAL INFO | LIFO | Legal information on this guide| Complete 100% |
+--------------------------------------------------------------+---------------+
|(14)| CONTACT INFO | CIFO | Information on contacting me | Complete 100% |
+------------------------------------------------------------------------------+
|(15)| CREDITS/CLOSING | CRCL |Credits and end-of-FAQ statement| Complete 100% |
+--------------------------------------------------------------+---------------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Version History %%%%%| VH01 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+-----------+---------------+--------------------------------------------------
|Ver. Final | April 19, 2004| The reason there hasn't been an update in so long
+-----------+---------------| is because I spent time and time again locating
| the damn ghost pictures. But I can't freaking find
| them. So this has been marked the FINAL version
| of the FAQ is everything is complete and the
| popularity of the game has dropped.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.8| April 13, 2004| First of all, I decided to remove the maps, as
+-----------+---------------| well as the ones I've currenlty done. Reason is
| the difficulty in creating maps. As the areas get
| larger, it becomes more complicated. But anyway,
| I've marked the game basics as Final, as well as
| completed the Secrets/Cameos and the Dog Tags.
| All that is left is the Ghost Pictures, which will
| be soon. After that, don't expect that many more
| updates.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.8| April 13, 2004| First of all, I decided to remove the maps, as
+-----------+---------------| well as the ones I've currently done. Reason is
| the difficulty in creating maps. As the areas get
| larger, it becomes more complicated. But anyway,
| I've marked the game basics as Final, as well as
| completed the Secrets/Cameos and the Dog Tags.
| All that is left is the Ghost Pictures, which will
| be soon. After that, don't expect that many more
| updates.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.7| April 6, 2004 | Sorry, this update has been ready to be sent in
+-----------+---------------| since Friday... but I haven't found time to send
| it in. Anyway, lots of stuff added. Items and
| secrets mainly.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.6| April 1, 2004 | Finished EVERYTHING... April Fools! OMGWTFLOL!
+-----------+---------------| Sorry, couldn't resist. Anyway, I DID manage to
| totally complete the weapons section, and then I
| was able to start on the items. I'll try to finish
| the items and get a few more maps in tomorrow.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.5| March 31, 2004| Somewhat minor update, I got three of the weapons
+-----------+---------------| in, but I wrote a lot on them so it took a little
| while. I'll try to mainly work on the weapons and
| some more maps over the weekend, and then I'll
| start the items. I'm saving the Dog Tags for last,
| unless I get a lot of people who want me to do them
| sooner.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.4| March 30, 2004| Minor update, added only three maps. It's hard to
+-----------+---------------| do the maps when only a portion is showing up on
| the stupid radar screen. I'll try to implement
| items and rooms and paths in the maps later, but
| for now I'm just focusing on getting all of them
| done.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.3| March 26, 2004| It turns out I didn't get to work on the game
+-----------+---------------| basics today, but as promised, I did get to the
| room maps. Got six of them. As of now, they only
| contain just the basic map, but I may add item
| locations and security level doors later.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.2| March 25, 2004| I've been doing a little work on the guide each
+-----------+---------------| day, and now I have enough new information for a
| real update. Only a few more things have been
| added: the PS/GC Differences chapter has been
| completed (it's a pretty small chapter anyway),
| and two more sections of the Game Basics chapter
| has been finished, but these are HUGE sections.
| I'll have in-depth controls added, and I will also
| start on the room maps chapter tomorrow.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.0| March 21, 2004| The layout has been completed, the Game Basics
+-----------+---------------| chapter is nearly done, and the guide is ready to
| be sent in to GameFAQs! So you know what? I'll do
| that right now.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 0.9| March 20, 2004| Surprised? I worked all day today and finished
+-----------+---------------| the main FAQ. Early morning tomorrow I will finish
| the main layout, as well as the basic chapters.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 0.2| March 19, 2004| Well, bought the game and started the FAQ. I got
+-----------+---------------| up to the first battle with Raven, but nothing
| else has been added. Expect more tomorrow.
+--------------------------------------------------
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Introduction %%%%%| IN01 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
In September of 1998, Metal Gear Solid, a stealth and espionage game featuring Solid
Snake, was released on the PlayStation. Five and a half years later, Metal Gear
Solid is still one of the most popular games around. And now Konami has granted us
with another great game: Metal Gear Solid: The Twin Snakes. It is a remake of the
original Metal Gear Solid, but with upgraded EVERYTHING, just like Resident Evil was
when it came out for Gamecube. Metal Gear Solid: The Twin Snakes has improved
graphics, new gameplay features, and a new "dog tag" option for the experienced
players and people who like to go on sidequests. The Twin Snake is on two discs, but
truthfully, it isn't that long of a game. There are several HOURS (yes, hours) of
cut-scenes in this game, some of them being up to twenty minutes!
And they occur often too. So the game needed to be placed on two discs, just like
Enter the Matrix had to be placed on two discs due to the live action cinema scenes
in it. Now, about me. This is my twenty-second walkthrough for GameFAQs, and my
first Metal Gear game. I am truthfully somewhat new to the Metal Gear series; I
barely played the original Metal Gear Solid, and only a few parts of Metal Gear
Solid 2. I am a Nintendo fan, so I don't get to see those games that often. Now that
it's out on Gamecube, I can enjoy playing a Metal Gear Solid game all the way
through for the first time. The GAME BASICS will explain basic things: the story,
characters, controls, abilities, enemies, etc. The DISC ONE WALKTHROUGH does just
what it says: guides you through disc one.
Can you guess what the DISC TWO WALKTHROUGH does? The WEAPONS chapter will list the
name of a weapon, its description, and where to obtain it. The ITEMS chapter will
list the name of an item, its description, and where to obtain it. The CODEC USE
will list everyone's CODEC frequencies, as well as what they can do for you and some
tips for using the CODEC. The DOG TAGS chapter will tell you how to obtain all the
dog tags in the game, for they can sometimes be difficult to find. The ROOM MAPS
chapter is probably going to take me the longest period of time to finish; it'll have
a map of each room, as listed on your radar. The SECRETS/CAMEOS chapter describes
the many unlockable things in The Twin Snakes, and then there are TONS of cameos, so
they'll be described as well.
Finally, the PS/GC DIFFERENCES chapter stands for PLAYSTATION/GAMECUBE DIFFERENCES.
Here, I'll tell the curious people what this new version of Metal Gear Solid
includes that wasn't included in the PlayStation version. So, those are the chapter
descriptions, and I probably won't have another chapter in unless I totally forgot
something. So now, here's the Game Basics!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Game Basics %%%%%| GB01 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Game Data |
+====---------------------------------------------------------------------====+
Metal Gear Solid: The Twin Snakes
Developed by Silicon Knights and Konami
3 blocks
Progressive Scan Compatible
1 player
Rated M (Mature; Blood and Gore, Suggestive Themes, Violence)
Licensed by Nintendo
+====---------------------------------------------------------------------====+
| The Story |
+====---------------------------------------------------------------------====+
You are Solid Snake, former member of FOXHOUND. The nuclear weapons disposal
facility on Shadow Moses Island in Alaska's Fox Archipelago was being used to train
the next generation special forces when the unit suddenly revolted and captured the
island. The terrorists have secured hundreds of nuclear warheads and are demanding
that the government turn over the remains of Big Boss (from Metal Gear, former
leader of FOXHOUND, who was killed by Solid Snake; the remains were collected by the
government). They warn that if their demands are not met within 24 hours, they'll
launch a nuclear weapon. Your first mission is to rescue the two hostages being held
inside the facility: the DARPA Chief Donald Anderson and the President of ArmsTech,
Kenneth Baker.
Your second objective is to find out if the terrorists really do have the ability to
launch a nuclear weapon, and if they do, you must stop it. Since this is a secret,
concealed mission, no official help will be given to you, except through CODEC, your
means of communication. Can you stop the nuclear weapon in only 24 hours?
NOTE: Story description is courtesy of The Twin Snakes instruction booklet.
+====---------------------------------------------------------------------====+
| The Characters |
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Solid Snake
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Snake was a former member of the FOXHOUND unit, until he decided to leave it. He now
works with Campbell. After two missions in the past with a run in on Big Boss, he is
being called in to stop a terrorist attack at Shadow Moses Island, Alaska.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Meryl Silverburgh
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
She is the niece to Colonel Campbell, Snake's commander. She has always dreamed of
becoming a soldier and joined FOXHOUND. She was later locked up because she refused
to take part in the rebellion, and then teamed up with Solid Snake in his quest to
stop the terrorist attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Colonel Roy Campbell
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Campbell used to be the commanding officer of the FOXHOUND unit, but later retired.
The only reason he is back for another mission is because he is the only commander
who actually knows Snake.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Naomi Hunter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Naomi is your medical person on this mission, and she is an expert on genes. She
seems to have little family, and there's something mysterious about her...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mei Ling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mei Ling is a new person who is helping Snake for the first time. She is in charge
of communications and data management. She created Snake's radar, as well as the
CODEC, the method of communication used by the people in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Liquid Snake
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Liquid Snake is responsible for the terrorist threat on the government, seeing as
how he is the combat leader of FOXHOUND. His appearance is near identical to Solid
Snake, although he has a different accent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ninja
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ninja is very mysterious, and he refuses to reveal any information about himself. He
seems to know Snake, although Snake has no idea who Ninja is. He is capable of using
stealth camelflouge and he has a Japanese sword with the ability to deflect all
bullets.
+====---------------------------------------------------------------------====+
| Game Screen |
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your health is in the upper-left hand corner of the screen. It can't be increased,
but you can use RATIONS to heal it. Whenever you're hit by an enemy by any type of
attack, you'll take damage. If you take enough damage, your health will drop to zero
and Snake will die. Once the gauge becomes orange (low health), Snake will begin to
bleed and he'll gradually lose health. However, bleeding and health loss can be
stopped with a Band-aid.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Radar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your radar is in the upper-right hand corner of the screen. It shows you where you
are, your enemies, and objects.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your item is in the bottom-left hand corner of the screen. It shows the current item
equipped; if no item is equipped, nothing will be shown.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weapon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your weapon is in the bottom-right hand corner of the screen. It shows the current
weapon equipped; if no weapon is equipped, nothing will be shown.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss Health
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are two types of boss health:
Life Gauge
**********
The life gauge is the bigger health meter, which decreases as you use damage with
guns (not tranquilizers).
Stun Gauge
**********
The stun gauge is the smaller health meter, which decreases as you use damage with
fists or tranquilizers.
If either one drops to zero, the battle ends.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grip Gauge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your grip gauge is shown when you're hanging onto a ledge. When it decreases to
zero, you'll drop off. You can either quickly grab onto another ledge or you risk
dieing.
+====---------------------------------------------------------------------====+
| Radar Modes |
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal Mode
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you're in normal mode, the radar is displayed fully. Your are the white dot and
your green light is you field of vision (first-person). Red dots represent enemies
and they have a wider field of vision that's blue, yellow, or red depending on the
situation.
Blue
****
Enemy is acting under normal behavior. They are not aware that you are there, and
they'll follow a certain route while watching out. Sometimes they'll be sleeping or
distracted, which is a good opportunity to take 'em out with a tranquilizer. Enemies
will leave their patrol route if they hear you or see blood.
Yellow
******
Enemy is under caution mode. You've been spotted, but they can't find you. The radar
remains in caution mode, but more soldiers will be in certain areas and soldiers
will follow a bigger attack route. When the caution gauge is empty, all extra guards
appear and guards return to their normal route.
Red
***
The player has been spotted by the enemy. At this time the radar disappears and an
attack team will be sent in. Alert mode can also occur if a guard spots a body of
another guard, so make sure to hide bodies that are in open sight. When the enemy
can't find you, evasion mode will start.
Sometimes, in certain areas, the radar will be jammed. This prevents all use of
radar, but cameras and radios won't work either, so it hurts your enemies as well.
+====---------------------------------------------------------------------====+
| Dog Tags |
+====---------------------------------------------------------------------====+
Dog Tags are new to Metal Gear Solid, and there is no reward for them; just personal
satisfaction. For every difficulty, there is a different set of dog tags. To get a
dog tag, you have to sneak up behind a soldier and get into first-person mode. Snake
will yell "Freeze!" Now quickly sneak around to the front. The soldier will be
shaking and may drop dog tag. They'll try to shoot you when they get the chance, so
kill 'em after they drop the tag:)
+====---------------------------------------------------------------------====+
| Stealth Tactics |
+====---------------------------------------------------------------------====+
Stealth is a very important part in the game, and you'll always want to know how to
avoid an enemy so you don't find yourself facing ten more. The AI in this game is
VERY intelligent, much more than you'd usually find in a game. Here are some ways to
avoid being caught by the enemy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Big Obstacles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are many obstacles that are placed in different areas of the game, some being
bigger than others. If an enemy hears something and walks toward you, a good think
would be for you to quickly equip your M9 and then back yourself against the wall.
Slowly creep toward the side where the guard is and look around the corner using
L/R. Then press A to step out and shoot a tranquilizer dart at the guard. This is an
easy way to ambush a guard that is suspicious. A good place to practice this would be
in the Armory, on the southwest wall. A guard patrols the far left hallway, so you
can sneak up on him by means of the wall and then turn and shoot. There are many
other places where this can be used and if you learn them, things will get a lot
easier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Small Obstacles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Small obstacles, like desks and crates, aren't that good for using to sneak up on
enemies, but they're a good hiding place. For example, in the Tank Hangar, one of
the rooms on the upper floor has a desk with two computers. If you go to the back
side of the desk and CROUCH (make sure to do that for all small obstacles), the
guards might not notice you. If they do, you can always jump out and start shooting
at them, and an ambush is always a good thing to do. If there are multiple small
boxes or desks in a room, always hide behind the one that's closest to a corner,
since guards are less likely to look there. Never stand up behind a small object,
because the upper part of your body will be showing and guards can shoot you in the
head.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lockers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are lockers spread all over the facility, and they are one of the best objects
you can use while being stealthy. If you find a locker, press Y to open it. Some
lockers are locked, and they'll stay locked for the whole game, but most are always
open. Sometimes you'll find items in them, which you should always grab. But if
you're in trouble and need a place to hide, and there's no place to go, then all you
need to do is open a locker then run up to the back and turn around. You'll
automatically close it. You won't be able to fire or aim a weapon unfortunately, but
you'll be able to see through the cracks of the locker. Like I said before the AI is
very intelligent, so they won't ignore lockers. If you're hiding in one, and the
camera switches to a third-person view, you're in trouble.
That means that the guards are about to open a locker, and since you can't use a
weapon instantly, they'll have the advantage. So that means that there's always a
risk to using lockers, but most of the time it's the best way to go. Seriously,
lockers are EVERYWHERE, so you'll never have much trouble finding them. The majority
of them are in small rooms; only a few end up in rooms that are really big and link
to a bunch of smaller rooms.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bodies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is another thing you can do with lockers, and that also involves stealth.
Whenever you kill or knock out a guard, you'll never want to leave it out in the
open if there's a bunch of other guards in the area. Unequip your weapon (tap R) and
then press A near the body of the guard and you'll pick the body up. If you hold A,
you can drag the body around. Dropping it may release an item, so do that once. You
can drag a body into an open locker and place it in, then the locker will close
automatically and the body will be in. If you want to be rid of the body completely,
you can open it and the body will fall out, flash a couple of times, then disappear.
Very unrealistic, but oh well. Besides hiding bodies in lockers, you can put them in
small corners or places where guards are less likely to spot.
If no lockers are in sight (because that should always be the first place you hide a
body in), then try to drag the body to the nearest corner. If the guards spot a body
on the ground, they'll know you were there and call security. NEVER go out in the
open when dragging a body (such as walking straight across the room... really
defeats the purpose of stealth), but try to stay in dark corners. Drop the body and
take out another guard if needed, but do that only if all else fails, because then
you'll have to worry about ANOTHER guard's body:( You don't have to worry about
hiding bodies if all guards have been shot down, because then there's no one to
notice anything suspicious:)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Watch your steps
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you get to the orange section of your health, Snake will start to drip blood.
This will leave marks on the floor, and if the guards see them, they'll follow the
marks until they stop. This could lead them to discover you. You'll always want to
take a route that's out of the guard's sight if you're dripping blood. Remember,
there is an item called the Bandage that you can use, and it'll make you stop
dripping blood. A guard will return to his normal route if the bloody tracks
suddenly stop, so using a Bandage when you start to drip is a great idea. Besides,
it'll stop making your health slowly decrease. Another way to stop the blood is to
use a Ration, which you'll probably have, but you'll want to just use a Bandage if
you have one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Slipping under obstacles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Guards don't usually look under obstacles, so if you find one (for example, at the
very beginning of the game, you have to crawl under a big block) and guards think
you're around (or if you're in Evasion mode), best thing to do (if there are no
lockers around) is to crawl under something. Remember, press X and then move forward
to start to crawl. A great plus of crawling under obstacles is that you can get good
aim at the guards without them noticing. However, you can only aim at their feet,
but that shouldn't be a problem. Just use your M9 to knock them out, then emerge and
drag their body away. If the guards spot you under the structure, then they'll start
firing and you won't have a chance to escape, so the only thing you can do is either
fire back or get out fast.
Guards might come to your spot if you fire a loud shot and miss, so make sure you
either have a silencer screwed on (or if you have a gun that makes a small sound) or
make sure that you're very accurate:)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Avoiding infrared lasers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easily the most annoying security trap in the game is the infrared laser. These are
invisible lasers placed in certain rooms throughout the game, and tripping one will
sound an alarm causing many guards to fill the room, or it'll do something worse:
fill the room with poisonous gas. There is a way to see infrared lasers, and that is
by using your Thermal Goggles. Once you see them, avoiding them becomes a lot easier
(duh). There are two ways to avoid infrared lasers, and they work ONLY depending on
the situation. If the lasers are still, then you can crawl under them (X and move
forward). Just make sure you don't trip the laser when you're crouching down to
crawl! If the lasers move up and down, then you have to use strategic timing to get
past them.
Since it can be hard to see where to stop running with the Thermal Goggles, it's
best that you watch the FLOOR. For example, in the Tank Hangar, there's one area
with a bunch of infrared lasers that move up and down. The way to avoid them is by
waiting until one moves up, then quickly head past it and stopping in between the
lines on the floor. Otherwise you may accidentally run too far and trip another
laser. There's one point in the game where you HAVE to trip a laser to continue
(although in real life, you could just jump over it), but that should hopefully be
the only point in the game where you trip one. Here are some places with lasers,
from my memory:
The Armory (the southeast room has two lasers guarding the gun)
The Tank Hangar (the big room in the north of the first floor has lasers moving up
and down)
Communications Tower "A" (this is the unavoidable laser)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Avoiding cameras
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are two types of cameras: the security camera, which sets off an alarm if
you're spotted, and then the Sentry Gun, which doesn't set off an alarm, but rather
takes you out on its own. The cameras also have a line of sight which can be seen on
the radar, and they like to move to the left and right as you move through the area.
If a regular camera spots you, an alarm will trigger many guards, just as if a guard
radios for some. If a Sentry Gun spots you, it'll fire FAMAS ammo (it has infinite
ammunition) until you leave the line of sight. The best way to take out the cameras
are by using your SOCOM. Enter First-Person mode and aim up at the main body of the
camera and fire a single shot. Sparks will fly a little and the camera will turn,
then stop moving.
Once you've taken a camera out, it's out until you leave the area, so you can walk
around freely. When you re-enter the area, you'll have to take out the camera again.
Cameras can be in many places, some right at the start of the room (where one step
sets them off) and others in corners of the room, usually guarding certain doors,
exits, or items. Keep an eye on your radar to find the cameras!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Escaping guards
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sometimes, even though you do all the tactics above, guards still find you, and
they'll give chase. There are many ways to escape guards, and again, they all depend
on the situation that you're in. Don't try to hide in lockers or crouch under small
obstacles if the guards already know that you're around, or they'll find where
you're hiding easily. You can try to fight back if you have a good gun ready, but
make sure it's not in the area in Communications Tower "A" where you trip the laser,
since the guards won't stop coming. If you try to fight back, don't take time to aim
your gun, since you'll just be shot many times before you can get one shot in. Using
your FAMAS (if you have it) is a very easy way to dispose of guards chasing after
you quickly, since it's a machine gun.
If you have no machine gun or the guards are too many, then the best thing for you
to do is run. You can head into water; the guards don't follow you there, but
remember that you'll lose oxygen and eventually health if you stay in water for too
long. If you get away from the guards and enter Evasion mode, quickly head into a
small corner or under an obstacle, or into a small room or locker. Small rooms, and
maybe even lockers, will be searched so make sure you have a secure hiding place.
Once you enter Caution mode, it might be a good idea to remain in your hiding place
until the Caution meter goes down to zero, so you can head out without any extra
guards in the area. If you are found out again in a small room, you'll be cornered
so be prepared to fight.
Another good idea is to always equip a Ration when running from guards, just in case
you lose all your health while trying to escape.
+====---------------------------------------------------------------------====+
| Controls |
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Control Stick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Moves Character~~~
The control stick does what it pretty much always does in a game: moves the
character. The character can be moved in all directions, as long as it's within 360
degrees (duh). If you want to walk silently, so you don't attract attention, then
push the control stick slightly in any direction. If you want to run (which you'll
be doing most of the time), then push the control stick all the way in one direction
and hold it. Snake, due to his aerobic body (or the fact that the developers
overlooked this little part of reality), never gets tired of running, so as long as
you hold the control stick in a certain direction, Snake will continue to run that
way. You cannot back up/walk backwards in this game; you just have to turn around
and run.
If you enter First-Person mode, then you can use the control stick to aim your gun.
You can't move while in First-Person mode, but you really don't need to. By aiming
your gun, you can get head shots or hit a small target, which may make things easier
for you. If you enter water, then you'll always walk slowly in it, no matter how
hard you push the control stick. Another use for the control stick is getting up
against a wall. If you run up to any wall, you'll place your back to it. You can
then inch left or right. If you reach the edge of the wall, don't inch any closer or
you'll leave the wall. Releasing the control stick and returning it to its default
position also causes you to be released from the wall. There's one more use for the
control stick.
When you enter crouch mode, you can press forward on the stick and you'll start to
crawl. You can move around while crawling, but you'll be moving very slowly.
However, you can back up while you're lying down (this is the only way you can back
up in the game). Don't try to escape guards in crouch mode, because that's a sure
way you'll get killed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Fires weapon/chokes guard/moves body~~~
The main purpose of the A button is to fire your weapon, since you'll almost always
have one equipped. Tap the A button to fire a single shot. If you press the A button
rapidly, then you can fire many shots at once. For certain weapons, like the
grenades, you can hold the A button before releasing it, and that'll determine how
far you throw the weapon (throwing weapons pretty much only applies to grenades). If
you have the FAMAS, don't try to tap A rapidly to fire; instead, just hold down the
button and you'll fire many shots rapidly (it's a machine gun, after all). If you
don't have a weapon equipped, then you can do some basic combat maneuvers. For
example, walking up to a guard and pressing A without a weapon will cause you to
start choking the guard.
If you rapidly press A, you can break the guard's neck and kill him. If you use the
A button in conjunction with the control stick while choking a guard, you can move
him around. Releasing the A button at this time causes you to throw the guard. You
can also use the A button on a guard when he is dead or asleep. If you have no
weapon equipped, walk up to the body of the guard and press and hold A. You'll pick
up the body. If you drop it, the guard may release an item. While holding the body,
you can drag it around, and hide it in certain places. Remember that you'll always
be in a walking pace while dragging a guard. Firing a weapon while in First-Person
mode is the same as firing a weapon in third person mode; just tap it/hold it and
you'll fire.
The A button will have no effect if you try to fire a weapon that's out of
ammunition; always keep an eye on your ammo so you don't get in a bad situation!
Finally, you can use the A button to use an item. If the items screen is brought up,
you can press the A button and you'll use the item that's highlighted.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Melee techniques~~~
The B Button is if all else fails. Basically, if you are in a VERY tight situation,
or have no ammunition left, OR are in one of the two battles where you can't use
guns, you'll have to use the B button. This is used for melee techniques. In other
words, punches and kicks. Snake, sadly, only has one combo, and that's a punch-
punch-kick combo. If you tap the B button three times, you'll perform the combo. If
you tap in just once, you'll do a punch. When you're fighting the Ninja or [final
boss], it'll be Tekken style action, so you'll have to stick to using your combo.
Luckily, the melee techniques are something that you can master easily, since
they're very limited. There's a second thing the B button is used for, but I haven't
found much use for it.
To use it, get up against a wall and press B once. You'll tap the wall and make a
sound. This will attract guards, and they'll start moving towards the sound. You can
use that opportunity where they move away from their position to run wherever you
need to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Crouch down to a low stance/do a dive roll/drop off a ledge~~~
The X Button is very useful because crouching down can lead to lying down on the
floor, and both can be used to evade enemies or get under low obstacles. While
standing still, press X once and you'll crouch down low. When you're crouching, you
can use small objects for protection because your head won't be showing. To get back
out of crouch mode, tap X again. While you're crouching, you can move forward on the
control stick to lie down on the floor. You can go under small obstacles this way
(for more info on lying down, refer to the control stick section). You can also
crouch while moving against a wall. If you are crouching when you're against a wall,
moving will not cause you to lie down on the floor (you'll simply continue moving on
the wall).
When you're crouching on a wall, you may be able to avoid some bullet fire if guards
have spotted you (although there are better ways to avoid fire; this is just one of
the alternatives), or you can avoid low objects that can hurt you. The second use
for the X button is the dive roll. For the most part, it's useless but in some
situations, it can save your life. While running at full speed, press X and you'll
roll on the floor and get up again (still running at full speed). If enemies are
firing at you, you can use the dive roll to avoid some fire. You also go a little
faster when rolling, so keep that in mind just in case you ever need to reach your
destination quickly. Finally, the X button can be used to drop off of a rail you're
hanging onto.
If you ever need to get off a rail and onto a lower area, just press X and you'll
drop down. Remember though, that if you fall down from a high area, you'll instantly
die. You'll lose health if you fall from an area that's slightly high up, and you
won't lose any health if the ledge is near the ground. While falling, you can also
grab onto another ledge (explained in the Y button section).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Y Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Hang or get up from ledges/grab ledges/open or close lockers/climb ladders~~~
As you can see, the Y button has a LOT of functions, but most of the functions are
things that you don't need to use constantly throughout the game. The first three
functions involve ledges. If you're on a certain part of a rail (there has to be a
square hole in the middle of the rail), you can stand next to it and press Y. You'll
flip over and hang onto the side of the rail. This is useful for avoiding the evil
guards that come and try to find you during Evasion mode. While hanging from a
ledge, you can inch left and right while using the control stick. If you drop down
from a ledge (described in the X button section), you can grab onto another ledge by
pressing Y (more on that later). To pull yourself up from a ledge press Y a second
time.
When you're near a locker, press Y to open it. If Snake tries to open a locker and
can't open the door, that means that it is locked, and will remain locked throughout
the whole game (no keys for lockers, sorry!). Most lockers can be opened though, and
some hold good items. If you run into the locker and then press Y again, Snake will
close it and you'll be able to hide from guards. You can't move around at all in a
locker, or aim a weapon or use your melee techniques, so if the guards find you in a
locker, you're in trouble. The final technique that you can use the Y button with is
for climbing ladders. Ladders are sometimes hard to spot, since they really blend in
with the surroundings, but you can recognize them by the metal bars that area on the
wall.
Simply stand next to a ladder and Snake will automatically climb the whole thing.
Ladders always lead to a new area, and there are very few ladders in the game, so
you don't have to worry about this much.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Z Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Enter or exit First-Person mode~~~
First-Person mode is one of the new things that was added to the game, and cannot be
used in the original Metal Gear Solid. There are two ways to enter First-Person
mode, and they can be changed in the OPTIONS menu of the game. The first, default
way is this: press and hold Z and you'll enter First-Person mode. Continue to hold Z
as you aim and shoot at [insert shootable person/object here]. Release Z and you'll
enter Third-Person mode once more. The second way is a little easier, and is
recommended for novice players. If you tap the Z button, you'll enter First-Person
mode. After doing whatever needs to be done, tap the Z button once more and you'll
return to Third-Person mode. Pick whatever one you want (they both are really easy
to use).
While in First-Person mode, you can do many things. You will stay in one place, so
that means no running, crouching, etc. Use the control stick to aim in any direction
and then press the A button to fire your weapon. Basic A button rules apply here, so
hold the button with a machine gun and tap it once to fire a shot from any type of
pistol. You cannot use melee techniques when you're in First-Person mode (trust me,
it wouldn't do you that much good anyway). First-Person mode is great for getting in
head shots, which deal more damage than regular shots.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
L Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Show items~~~
The L Button will be used a lot throughout gameplay because you'll constantly be
switching items. You have to hold the L Button and the game will pause, and then you
can use the control stick and move up or down to highlight items. Items are
classified into certain categories. For example, Thermal Goggles and the Gas Mask
would both be on the same row because they're facewear. If you want to select
something in a particular row, then you use left and right on the control stick to
scroll. If you release the L button, the game unpauses, so be careful (you can't
change it to a tap like you could with the Z button). Once you select an item you
like, you can either use it by pressing the A button or equip it by simply releasing
the L button.
Make sure the item you want to equip is highlighted when you release the button! And
yes, using and equipping items are two different things. For example, if you use a
Ration, you'll automatically restore health right then and there. But if you equip a
Ration, your health will automatically be restored when it hits zero. Some items
can't be used (like the Body Armor), but all items can be equipped. However, only a
handful of items have uses when they're equipped, so make sure that you don't equip
something useless! To quickly un-equip a weapon, do a slight tap with L. In the
bottom left-hand corner of the screen (where the equipped item is shown), you'll
notice there's nothing there. To re-equip the item, simply do a quick tap of the L
button again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
R Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Show weapons~~~
The R Button is one of them most common buttons that will be used throughout
gameplay because you'll always be equipping or changing weapons. To bring up the
weapons screen, hold the R button and the game will automatically pause. You can now
use the control stick to move up or down to highlight weapons. Weapons are
classified into certain categories. For example, the SOCOM and the M9 would both be
on the same row because they're both manual and require reloading. If you want to
select something in a particular row, then you use left and right on the control
stick to scroll. If you release the R button, the game unpauses, so be careful (you
can't change it to a tap like you could with teh Z button). Once you select a weapon
you like, release the Z button.
You can't "use" weapons like you can with items; you can only equip them. When a
weapon is equipped, press the A button to use it (more information on that in the A
button section). To change weapons, you have to go back to the weapons screen and
cycle through again. If a weapon runs out of ammunition, it'll become useless, so
make sure to quickly switch to a different weapon. For some weapons (like sniper
weapons), you automatically enter First-Person mode and you can't leave First-Person
mode until you un-equip the weapon. To quickly un-equip a weapon, do a slight tap
with R. In the bottom right-hand corner of the screen (where the equipped weapon is
shown), you'll notice there's nothing there. To re-equip the weapon, simply do a
quick tap of the R button again.
This can be useful if you're using a weapon that puts you into First-Person mode and
you want to get out of it quickly so you don't get hit (you still can't move with a
weapon that automatically takes you into First-Person mode).
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Walkthrough: Disc 1 %%%%%| WAD1 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Cargo Dock |
+====---------------------------------------------------------------------====+
After watching the story sequence and opening credits, you'll be in control. Head to
the left and grab an M9. Now wander into the water and look left. There's a yellow
box. Grab it; it's a RATION, which restores your health. Equip it and it'll take
effect automatically when your run out of health, or you can just use it manually.
Now head east all the way. You'll see a small floating object. Grab it to get the AP
SENSOR. This makes your controller rumble if you're near enemies (you have to equip
it first). Now head back out of the water and near your starting point. Crawl under
the structure here. When you emerge on the other side, go slowly forward. A guard be
there, so shoot it. There are a few more guards depending on the difficulty you're
playing. Once they're all gone, head forward and take the elevator up.
+====---------------------------------------------------------------------====+
| Helipad |
+====---------------------------------------------------------------------====+
More opening credits play, as well as a cinema scene. Pay attention, because your
radar system is important. Okay, once you have control, save your game. Now head
east, past the snow. Behind one of the boxes you'll find RATION. Cross to the other
side and you should find a truck. Climb inside and head past the box to get a SOCOM.
If you want CHAFF GRENADES, they're on the Helipad, but there's searchlights there,
which will call in enemies. Dispose of them with your SOCOM. Now go to the northwest
side and crawl through the air went to end up in the Tank Hangar.
+====---------------------------------------------------------------------====+
| Tank Hangar |
+====---------------------------------------------------------------------====+
Call the colonel and he'll tell you about the view you're in. You'll get a call from
the Master, and he'll tell you to follow the rats. Do so, through the water, and
you'll be led up to the main part of the Tank Hangar. There's guards all over the
place, so be really careful. Equip your Ration just in case, as well as your SOCOM.
Climb up to the second floor. There's a room in here that has a BOOK and THERMAL
GOGGLES. However, a security camera guards it. Use some Chaff Grenades to disable
the camera, or you can shoot it. Downstairs, there's an elevator that you need to
enter. Head over to the elevator and press Y below the yellow light. Wait a couple
of seconds and the elevator door will open. Enter the elevator and head over to the
switch on the southwest side. Press down once and A to select BI.
+====---------------------------------------------------------------------====+
| Holding Cells |
+====---------------------------------------------------------------------====+
The DARPA Chief is here, and he's one of the hostages you need to rescue. Head south
and then west to get a call from Campbell. He'll tell you to press Y near a ladder
to climb it. Hey, we're near a ladder, so why not go up? Here, you're up in the
vents. Follow it east, up, and west to trigger a cutscene with a woman working out.
Continue in the vents and you'll trigger a second cutscene. Bingo, you've found
Donald Anderson, the DARPA Chief. Watch the cut-scene, where you'll receive PAN CARD
LV. 1 and learn that the terrorists do have the ability to launch a nuclear weapon,
the Metal Gear. After he tells you some valuable information and gives you the card,
something will happen to him. After that, head outside of the cell and you'll meet
the other hostage.
After a little lovely conversation, you'll have to face fifteen soldiers. Pick up
the SOCOM bullet pack from the floor, and shoot the three guards. After that, the
girl will also start shooting. She does most of the work, but you should also help
up. Pick up the items that some of the soldiers drop, like SOCOM bullets and the
Rations. After a cinema scene with Liquid Snake and then some Matrix-style action
from Solid, you'll gain control once more. Save your game first. To the right of you
is a LV. 1 door. Go through (thanks to the PAN card Lv. 1 you can now go through
level one doors). Pick up the SOCOM bullets here and then head south. Go through the
door on your right and get the BOOK and the M9 bullets. You can also open the locker
for SOCOM bullets.
Now head back through the level one door and go north. Take the elevator up to floor
one.
+====---------------------------------------------------------------------====+
| Tank Hangar |
+====---------------------------------------------------------------------====+
Here, exit the elevator and head east, through the door. Shoot the lone guard here
and then grab the SOCOM SURPRESSOR in the southeast corner. This suppresses the noise
of your SOCOM, so it doesn't attract as much attention. Now head back out (the
killing of the guard should've attracted some attention, so be ready for some
action) and climb the stairs. Take out the guard here and head through the left
door. Get the CHAFF GRENADES and BOX 1. Now go back down the stairs (taking out any
guards that might've shown up) and go into the elevator once more. Take the elevator
down to B2.
+====---------------------------------------------------------------------====+
| Armory |
+====---------------------------------------------------------------------====+
No guards here, yay! However, there are a few trap doors here (three, I think).
Falling through one ends your game, Ration or not, so be careful. Head west then
south when you can and enter the room on your right. Take the four C4s here, then
open the left and right lockers (the middle one is locked) to find two more C4S.
These plastic explosives have a remote detonator (lay with A, detonate with B). Now
head south all the way and enter the center room on the south side. There are a
bunch of SOCOM bullets here (one pack is in the locker, which you have to open). Now
exit that room and head into the room on your left. There's a bunch of nice grenades
here for you to grab (four to be exact). The rest of the rooms have higher level
doors, so you can't enter them yet.
Now talk to Campbell and he'll tell you to look for a part of the wall with a
different pattern than the rest of the wall. If you want more SOCOM bullets, then
head right of the elevator to find a part of the wall with cement over it [look at
it in first-person view (Z) to find the exact spot]. Lay a C4 down and detonate it
to find a bunch of SOCOM bullet packs. Be careful, two parts of the room here are
trap doors. Once you have those, head to the left of the elevator. Look to find
another cement wall. Blow it open and grab the M9 bullets, STUN GRENADE, and CHAFF
GRENADE inside, then head to the southwest part of the room. There's another cement
area here, and you need to blow this one up. So do so (it might be a good idea to
save here) and go through the hole.
+====---------------------------------------------------------------------====+
| Armory South |
+====---------------------------------------------------------------------====+
I have no clue why they had to separate the armory into two parts, but ah well. Head
to the very south of this hallway and look right to find a part of the wall painted
white. Blow it up with a C4 and head through. Now head all the way east in this
hallway and blow up the white area there (not the white wall on the side). Be VERY
careful here, because there's a sentry gun on both the north and south sides. Take
out the one on the south side before it spots you and grab the Ration. Then head
back out into the hall and blow up the other white wall. Head through to find the
president of ArmsTech, Baker. After you trigger a cut-scene with Baker, where he's
caught in a torture area. After some more Matrix action, you'll meet your first boss,
Revolver Ocelot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Revolver Ocelot
|