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Shinyaku Seiken Densetsu
Sword of Mana
FAQ / Walkthrough
Version 2.8
January 19, 2004
by ShdwRlm3
____________-------------------------------------------------------____________
N E W ! /
/___________-------------------------------------------------------___________
V 2.8 - January 19, 2004 - Hero and Heroine's Walkthroughs complete.
Table of Contents
1. Intro
2. Story
3. Characters
4. Controls/Gameplay
a. Controls
b. Abilities
c. Ring Menu
d. Level Up Types
e. Classes
f. Skill Levels
g. NPC Grid
h. NPCs/Partners
i. Time
j. Status Effects
k. Traps
l. Combos
5. FAQs
6. Walkthrough
7. Bestiary
a. Numbered Monsters
b. Unnumbered Monsters
c. Event Monsters
d. Bosses
e. Rare Monster Locations
8. Items
9. Weapons/Armor
10. Magic
11. Quests
12. Secrets
13. Miscellaneous
14. Credits
15. Version History
16. Copyright Info
____________-------------------------------------------------------____________
- 0 1 - /
~ I N T R O D U C T I O N ~ /
/
/___________-------------------------------------------------------___________
There exists a legend... a legend of a sword of pure holiness. The
very essence of Mana flows through it, granting those who wield it unimaginable
power. With the power of this sword, gods have been vanquished, and empires
laid to waste. Yet, only those pure of heart can harness its full potential,
and few are of such caliber. And so the sword has been lost to the ages,
waiting for a time, a place, and a person that needs it most.
There exists a tome of pure knowledge. Written by a sage with way too
much free time, it grows as time passes, seeking to chronicle the adventures of
Heroes and Heroines as they quest to save the world of Mana. Thus it has been
given the unimaginative name, "The Chronicles of Mana".
The time has now come for the Sword of Mana to be put to use once more.
The goddess cries as the Tree of Mana struggles to maintain a balance
throughout the world. And now you, Hero and/or Heroine, have stepped up to the
task. Luckily for you, you have stumbled upon these chronicles, replete with
a full walkthrough, numerous item and monster lists, secrets and other
Completely Useless Info (TM). May your journey be safe, and above all else,
keep on happy!
____________-------------------------------------------------------____________
- 0 2 - /
~ S T O R Y ~ /
/
/___________-------------------------------------------------------___________
"Long ago, a man used the power of the Mana Tree to subjugate the world.
Then a youth wileding a holy sword appeared, a ray of light conquering the
darkness. Thus Mana resumed her peaceful slumber. Though few remain who
recall the old tale, the legend has been revived once more..."
____________-------------------------------------------------------____________
- 0 3 - /
~ C H A R A C T E R S ~ /
/
/___________-------------------------------------------------------___________
Warning!!! Spoilers abound! DO NOT read this chapter if you do not wish
to have the story spoiled!
~* Heroes *~
Many heroes have answered the cries of Mana. Together, perhaps they can
force back the powers of darkness and heal the damage done to the soul of Mana.
If you are not familiar with the Legend of the Holy Sword, avert your
innocent eyes, because the following details may spoil your enjoyment of the
story.
Hero - The hero of our story seeks to avenge the death of his parents.
Heroine - The female protagonist journeys to uncover her mysterious (and
really, what other kind is there?) past.
Amanda - Hero's fellow gladiator-slave and sister to Lester. She is outspoken,
and may have a crush on Hero.
Willy - A survivor of the Mana Clan and another gladiator-slave.
Bogard - Gemma Knight of lore, he vows to protect Heroine from harm.
Cibba - The great sage of Wendel, he led the Gemma Knights to victory.
Lester - A minstrel.
Marshall - A Warbot left over from the age of Vandole.
Watts - A Dwarf.
~* Villains *~
Just as heroes gather to save Mana, so do the forces of evil join together
to spread fear, sorrow, and rabites. What's that? Rabites aren't scary? Then
you haven't faced them all...
Dark Lord - He seeks to purge the world of the Mana Clan. What are his true
intentions?
Julius - A mysterious man who works for Dark Lord.
Count Lee - A Mavole who has been kidnapping women of the Mana Clan.
Ebony Butler - Count Lee's servant. He longs to return to Mavolia.
Ivory Butler - Count Lee's servant. He longs to return to Mavolia.
Isabella - Another Mavole with unknown motives.
Devius - Count of Devius Manor.
Goremand - A pact was made with this dealer of death.
____________-------------------------------------------------------____________
- 0 4 - /
~ C O N T R O L S / G A M E P L A Y ~ /
/
/___________-------------------------------------------------------___________
Controls/Gameplay Table of Contents
4a. Controls
4b. Abilities
4c. Ring Menu
4d. Level Up Types
4e. Classes
4f. Skill Levels
4g. NPC Grid
4h. NPCs/Partners
4i. Time
4j. Status Effects
4k. Traps
4l. Combos
*******************************************************************************
4a. * Controls *
*******************************************************************************
Battle
------
D-Pad - Move
A Button - Attack
B Button - Run
L Button - Ability
R Button - Magic
Select - Switch Characters
Start - Ring Menu
- (Press Start when in Ring Menu) Enemy Names
Town
----
D-Pad - Move
A Button - Speak
- Open Chest
B Button - Run
L Button - Ability
R Button - None
Select - None
Start - Ring Menu
Ring Menu
---------
D-Pad
Left - Move icons clockwise
Right - Move icons counter-clockwise
Up - Move to another set of icons
Down - Move to another set of icons
A Button - Select
B Button - Go up one level on Ring Menu
L Button - Weapons Ring Menu (Battle only)
R Button - Spirits Ring Menu (Battle only)
Select - None
Start - Exit Ring Menu completely
Menu
----
D-Pad - Move cursor
A Button - Confirm
B Button - Cancel
L Button - Switch Characters
R Button - Switch Characters
Select - Description
Start - None
*******************************************************************************
4b. * Abilities *
*******************************************************************************
Abilities made their debut in Legend of Mana, and appear in Sword of Mana
in an extremely limited form. You get a whopping total of two abilities, both
of which you'll receive early on your adventure.
Jump
~~~~~~
Command: L Button
Description: Umm... jump.
Acquire: Hero - Waterfall Cabin
Heroine - Waterfall Cabin
Squat
~~~~~~~
Command: L Button + A Button
Description: Sit down to collect your thoughts and regain your MP slowly.
Acquire: Hero - Binkett's Mansion
Heroine - Waterfall Cabin
*******************************************************************************
4c. * Ring Menu *
*******************************************************************************
1
8 2
7 3
6 4
5
1. Status
a
d b
c
a. Status (Character Status)
b. NPC
c. Weapon Status
d. Armor Status
2. Level Up
- Appears when you gain enough EXP to reach the next Level
3. Item
a
g b
f c
e d
a. Restorative Item
b. Mysterious Item
c. Attribute Coin (Battle Only)
d. Spirit Statue (Battle Only)
e. Meat Item
f. Summon Item (Battle Only)
g. Other Item
4. Weapon Equipment
5. Accessory Equipment
6. Magic Rope
7. Spirit
8. Popoi's Scribble Book
*******************************************************************************
4d. * Level Up Types *
*******************************************************************************
Whenever you level up, 12 points are distributed among different
attributes. Depending on the Level Up Type, the points will be spread
differently. The following chart shows the point spread. Note that if you
choose Random the 12 points will be distributed randomly, with 8 of those
points devoted to HP/MP and 4 given to the other statistics (Thanks to Terence
for clarification).
HP MP Pow Def Int Mnd Agi
---------------------------------
Warrior Type | +7 +1 +1 +2 +1 |
Monk Type | +8 +2 +1 +1 |
Magician Type | +3 +5 +2 +1 +1 |
Sage Type | +2 +6 +1 +2 +1 |
Thief Type | +5 +3 +1 +1 +2 |
Random | +? +? +? +? +? +? +? |
---------------------------------
*******************************************************************************
4e. * Special Classes *
*******************************************************************************
Depending on which Level Up Types you choose, you may earn a special
Class, and special bonus effects to go along with it. These effects range from
added ttack with certain weapons to increased defense against certain elemental
magic. All Classes are taken from the different classes in Seiken Densetsu 3
(although some translations are different).
Do your best to plan your Level Up Types in advance, since the high-level
Classes take 35 total Level Ups. For the more interesting Classes, you'll have
to decide if you want to give up a balanced character for a powerhouse in the
attributes that you choose.
There are three types of Classes: Yellow (Base), Blue (Secondary), and Red
(Final). Before you can receive a Red Class, you must have a Blue one, and
before you can get a Blue one, you must already have a Yellow Class. Long
story short- you can't go directly to Red Classes. Yellow Classes take 5 Level
Ups in certain types, while Blue takes 15 and Red takes 35.
Note that the Classes are categorized by the Level Up Types (Warrior,
Monk, Sage, Magician, Thief, Random (Mix)). Once you get a Yellow Class in one
category, you CANNOT switch to another one! The same goes for Blue Classes.
Keep this in mind before you Level Up the wrong type. However, you CAN level
up other types in the process.
You may also get Bonus Accessories by choosing one Level Up Type and
leveling it up 40 straight times. Of course, this means you will have to
forego Classes for a majority of the quest.
SUPER MEGA THANKS to Surpara for *most* Special Class conditions:
http://game.surpara.com/db/db.cgi?room=sseiken&dat=sseiken_title
Shdw took the conditions, but (unfortunately) tried them all out to get Class
names and effects. Some of their requirements were a bit off, and they were
missing some Classes, but super mega thanks to them anyway!
Warrior Classes
-------------------------------------------------------------------------------
These special Classes focus on your power and defense, as well as how well you
handle your Sword/Staff. Recommended Class is Weapon Master, but after you
reach it, make sure to boost your Magic so you can make use of the Magic Attack
bonus. Also recommended is Warlord/Warmaiden for its huge Healing Light bonus.
Warlord
/
Knight
/
/ Paladin
Fighter
Duelist
/
Gladiator
Weapon Master
Fighter
~~~~~~~~~
Type: Yellow
Requirements: Warrior Lv 5
Effects: Sword/Staff Attack +5
Knight
~~~~~~~~
Type: Blue
Requirements: Warrior Lv 10 + Sage Lv 5
Effects: Sword/Staff Attack +10
Healing Light +10
Warlord / Warmaiden
~~~~~~~~~~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 20 + Sage Lv 15
Effects: Sword/Staff Attack +20
Healing Light +40
Paladin
~~~~~~~~~
Type: Red
Requirements: Warrior Lv 15 + Magician Lv 10 + Sage Lv 10
Effects: Sword/Staff Attack +20
Healing Light +20
Light Magic Attack +10
Gladiator / Gladiatrix
~~~~~~~~~~~~~~~~~~~~~~~~
Type: Blue
Requirements: Warrior Lv 10 + Random Lv 5
Effects: Sword/Staff Atack +15
Duelist
~~~~~~~~~
Type: Red
Requirements: Warrior Lv 25 + Random Lv 10
Effects: Sword/Staff Attack +30
Dark Magic Attack +10
Weapon Master
~~~~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 20 + Magician Lv 5 + Random Lv 10
Effects: Sword/Staff Attack +25
Fire, Water, Wind, Earth Magic Attack +15
Monk Classes
-------------------------------------------------------------------------------
This ain't your everyday monk. These Fighting Monk Classes boost your ability
with the Knucks. Recommended are God Hand for its Healing Light bonus, or
Death Hand for it's huge Knuckle Attack bonus.
Warrior Monk
/
Monk
/
/ Godhand
Grappler
Death Hand
/
Bashkar
Dervish
Grappler
~~~~~~~~~~
Type: Yellow
Requirements: Monk Lv 5
Effects: Knucks Attack +5
Monk
~~~~~~
Type: Blue
Requirements: Monk Lv 10 + Sage Lv 5
Effects: Knucks Attack +10
Healing Light +10
Warrior Monk
~~~~~~~~~~~~~~
Type: Red
Requirements: Monk Lv 20 + Sage Lv 15
Effects: Knucks Attack +20
Healing Light +40
Godhand
~~~~~~~~~
Type: Red
Requirements: Monk Lv 15 + Magician Lv 10 + Sage Lv 10
Effects: Knucks Attack +20
Healing Light +20
Light Magic Attack +10
Bashkar
~~~~~~~~~
Type: Blue
Requirements: Monk Lv 10 + Random Lv 5
Effects: Knucks Attack +15
Death Hand
~~~~~~~~~~~~
Type: Red
Requirements: Monk Lv 25 + Random Lv 10
Effects: Knucks Attack +40
Dervish
~~~~~~~~~
Type: Red
Requirements: Monk Lv 20 + Magician Lv 5 + Random Lv 10
Effects: Knucks Attack +30
Moon Magic Attack +10
Magician Classes
-------------------------------------------------------------------------------
Magician Classes are better suited for Heroine since she starts off strong with
magic, but giving them to Hero isn't a bad idea if you really like those attack
spells. Just don't expect to do much damage with your weapons.
Arch Mage
/
Sorceror
/
/ Grand Diviner
Magician
Magus
/
Delphi
Rune Master
Magician
~~~~~~~~~~
Type: Yellow
Requirements: Magician Lv 5
Effects: Fire, Water, Wind, Earth Magic Attack +5
Sorceror / Sorceress
~~~~~~~~~~~~~~~~~~~~~~
Type: Blue
Requirements: Magician Lv 10 + Sage Lv 5
Effects: Fire, Water, Wind, Earth Magic Attack +10
Light Magic Attack +5
Arch Mage
~~~~~~~~~~~
Type: Red
Requirements: Magician Lv 20 + Sage Lv 15
Effects: Fire, Water, Wind, Earth Magic Attack +10
Light Magic Attack +10
Fire, Water, Wind, Earth Magic Defense +20
8 Wind Spirits Hit
Grand Diviner / Grand Divina
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 1 + Monk Lv 1 + Magician Lv 20 + Sage Lv 10 +
Thief Lv 3
Effects: Fire, Water, Wind, Earth Magic Attack +15
Light Magic Attack +10
Fire, Water, Wind, Earth Magic Defense +15
8 Water Spirits Hit
Delphi
~~~~~~~~
Type: Blue
Requirements: Magician Lv 10 + Random Lv 5
Effects: Fire, Water, Wind, Earth Magic Attack +10
Dark Magic Attack +5
Magus
~~~~~~~
Type: Red
Requirements: Magician Lv 25 + Random Lv 10
Effects: Fire, Water, Wind, Earth Magic Attack +30
Dark Magic Attack +10
8 Fire Spirits Hit
Rune Master / Runeseer
~~~~~~~~~~~~~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 1 + Monk Lv 1 + Magician Lv 20 + Thief Lv 3 +
Random Lv 10
Effects: Fire, Water, Wind, Earth Magic Attack +20
Dark Magic Attack +10
Fire, WAter, Wind, Earth Magic Defense +10
8 Earth Spirits Hit
Sage Classes
-------------------------------------------------------------------------------
Sage Classes focus more on support and defense than Magician Classes. It's
right for you if you depend on Healing Light for healing or use the "odd"
elements more than the traditional ones. Recommended are Sage or Bishop,
because of the hefty Healing Light bonuses.
Bishop
/
Priest
/
/ Sage
Cleric
Dark Shaman
/
Enchanter
Necromancer
Cleric
~~~~~~~~
Type: Yellow
Requirements: Sage Lv 5
Effects: Healing Light +10
Priest / Priestess
~~~~~~~~~~~~~~~~~~~~
Type: Blue
Requirements: Magician Lv 5 + Sage Lv 10
Effects: Moon, Fire, Water, Wood, Wind, Earth Magic Defense +5
Healing Light +20
Bishop
~~~~~~~~
Type: Red
Requirements: Magician Lv 10 + Sage Lv 25
Effects: Light, Moon, Fire, Water, Wood, Wind, Earth Magic Defense +10
Healing Light +20
Light Magic Attack +20
8 Light Spirits Hit
Sage
~~~~~~
Type: Red
Requirements: Magician Lv 10 + Sage Lv 15 + Thief Lv 10
Effects: Light, Moon, Fire, Water, Wood, Wind, Earth Magic Defense +10
Healing Light +40
Wood Magic Attack +20
8 Wood Spirits Hit
Enchanter / Enchanteress
~~~~~~~~~~~~~~~~~~~~~~~~~~
Type: Blue
Requirements: Sage Lv 10 + Random Lv 5
Effects: Moon, Fire, Water, Wood, Wind, Earth Magic Defense +10
Healing Light +10
Dark Shaman / Dark Shamaness
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Type: Red
Requirements: Magician Lv 10 + Sage Lv 15 + Random Lv 10
Effects: Dark, Moon, Fire, Water, Wood, Wind, Earth Magic Defense +10
Healing Light +10
Dark Magic Attack +25
8 Dark Spirits Hit
Necromancer
~~~~~~~~~~~~~
Type: Red
Requirements: Magician Lv 5 + Sage Lv 15 + Thief Lv 5 + Random Lv 10
Effects: Dark, Moon, Fire, Water, Wood, Wind, Earth Magic Defense +20
Healing Light +10
Moon Magic Attack +15
8 Moon Spirits Hit
Thief Classes
-------------------------------------------------------------------------------
The Thief Level Up Type probably won't be most people's cup of tea, but
critical hits and accuracy can be pretty important. These are the only
Classes that increase your proficiency in the long-range weapons, too. Ninja
Master is recommended for its huge boosts is critical hits and evade.
Thief Classes have an added benefit that the others don't. A Yellow Thief
Class adds one OK to any Trap Roulette, while a Blue Class adds two OKs and a
Red Class adds 3 OKs. Extremely useful for item-hunters.
Rogue
/
Ranger
/
/ Wanderer
Thief
Night Blade
/
Ninja
Ninja Master
Thief
~~~~~~~
Type: Yellow
Requirements: Thief Lv 5
Effects: Accuracy +5
Critical Hit +5
Ranger
~~~~~~~~
Type: Blue
Requirements: Sage Lv 5 + Thief Lv 10
Effects: Accuracy +10
Critical Hit +10
Bow Attack +5
Rogue
~~~~~~~
Type: Red
Requirements: Sage Lv 15 + Thief Lv 20
Effects: Accuracy +20
Critical Hit +15
Bow Attack +10
Flail Attack +10
Wanderer
~~~~~~~~~~
Type: Red
Requirements: Magician +10 + Sage Lv 10 + Thief Lv 15
Effects: Accuracy +10
Critical Hit +15
Bow Attack +20
Moon, Wood Magic Attack +10
Ninja
~~~~~~~
Type: Blue
Requirements: Thief Lv 10 + Random Lv 5
Effects: Accuracy +5
Critical Hit +10
Evasion +10
Night Blade
~~~~~~~~~~~~~
Type: Red
Requirements: Thief Lv 25 + Random Lv 10
Effects: Accuracy +10
Critical Hit +20
Evasion +10
Sickle Attack +20
Ninja Master
~~~~~~~~~~~~~~
Type: Red
Requirements: Magician Lv 5 + Thief Lv 20 + Random Lv 10
Effects: Accuracy +10
Critical Hit +20
Evasion +20
Fire, Water, Wind, Earth Magic Attack +10
Random Classes
-------------------------------------------------------------------------------
These Classes require more of a variety of Levep Up Types than the other
Classes, and are likely the ones that most people will receive. Best for
people who want to stay well-balanced throughout the game, but the bonuses
offered are not the best. Odin/Vanadis or Fenrir Knight are recommended.
Odin
/
Aesir
/
/ Star Lancer
Barbarian
Fenrir Knight
/
Rune Knight
Dragon Master
Barbarian / Amazoness
~~~~~~~~~~~~~~~~~~~~~~~
Type: Yellow
Requirements: Warrior Lv 2 + Monk Lv 2 + Thief Lv 1
Effects: Lance Attack +5
Notes: Although the it says Amazon on the Status screen, when you receive the
the Class it says Amazoness.
Aesir / Valkyrie
~~~~~~~~~~~~~~~~~~
Type: Blue
Requirements: Warrior Lv 4 + Monk Lv 4 + Magician Lv 2 + Sage Lv 2 + Thief Lv 3
Effects: Lance Attack +10
Fire, Water, Wind, Earth Magic Defense +5
Odin / Vanadis
~~~~~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 8 + Monk Lv 8 + Magician Lv 7 + Sage Lv 5 + Thief Lv 7
Effects: Lance Attack +20
Fire, Water, Wind, Earth Magic Defense +10
Light Magic Attack +10
Starlancer
~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 10 + Monk Lv 8 + Magician Lv 5 + Sage Lv 7 +
Thief Lv 5
Effects: Lance Attack +25
Fire, Water, Wind, Earth Magic Defense +15
Rune Knight / Rune Maiden
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Type: Blue
Requirements: Warrior Lv 4 + Monk Lv 4 + Thief Lv 2 + Random Lv 5
Effects: Lance Attack +15
Fenrir Knight
~~~~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 10 + Monk Lv 10 + Thief Lv 5 + Random Lv 10
Effects: Lance Attack +30
Dark Magic Attack +10
Dragon Master
~~~~~~~~~~~~~~~
Type: Red
Requirements: Warrior Lv 8 + Monk Lv 8 + Magician Lv 5 + Thief Lv 4 +
Random Lv 10
Effects: Lance Attack +25
Fire, Water, Wind, Earth Attack +15
Bonus Accessories
-------------------------------------------------------------------------------
Instead of choosing a Class, you may instead go for a Bonus Accessory. These
special Accessories are not available through any other means, and boost your
stats considerably. To acquire them, you MUST level up ONLY ONE Level Up Type
for 40 levels (that is, until you reach Level 41). If done correctly, you'll
receive a message telling you that you've received the accessory. Obviously,
this will lead your character to be strong in only one category and weak in the
others for quite a bit of the quest, so consider the pros and cons of Classes
and Accessories and decide for yourself which one is right for you.
To clarify, you MUST start from Level 1. If you first choose a Warrior type,
then level up Monk 40 times, you will not receive the accessory.
Also, it is still possible to receive a Class even after you've received a
Bonus Accessory. However, you'll be forced into certain class types. For
example, if you go for the General Crest, you'll be forced to choose from the
Warrior Classes. Keep in mind that if you want a Bonus Accessory and a Red
Class, then the minimum level you'd need to reach before you could get both
would be Level 51. Thanks to xien for first pointing out my major math
mistake. Whatever levels you get while getting the accessory do count towards
Class requirements, so if you get the Rune Earrings want to be a Magus you
already have the 25 Magician Levels required for the Class change. All you
need is the additional 10 Random Levels. Happy now? ^_^
The following is a list of the Accessories you can get:
Level Up Type | Accessory Name | Pow | Def | Int | Mnd | Agi
---------------- ---------------- ----- ----- ----- ----- -----
Warrior Lv 40 | General Crest | +50
Monk Lv 40 | Dragon Ring | +50
Magician Lv 40 | Rune Earrings | +50
Sage Lv 40 | Code Bead | +50
Thief Lv 40 | Wishbone | +50
Random Lv 40 | Crystal Ring | +20 +20 +20 +20 +20
---------------- ---------------- ----- ----- ----- ----- -----
*******************************************************************************
4f. * Skill Levels *
*******************************************************************************
All of the Weapons and Spirits in Sword of Mana have "Skill Levels" Skill
Levels have a few purposes.
First of all, for each Level your Weapon or Magic Attack Power for that
particular Weapon or Spirit will increase by 1. It may not sound like a lot,
but if you manage to reach Level 99 (the maximum), you'll be dealing an extra
99 points of damage. Also, for every Wisp Level, HealingLight will heal an
additional 1 HP.
Weapon Levels determine how fast your Deathblow Gauge increases. There
are 30 bars (or points) in the Deathblow Gauge. The following table shows how
many points your gauge will increase by based on your Level with that
particular weapon only:
Skill | Point
Level |
------- -------
1-9 | 1
10-19 | 2
20-29 | 3
30-39 | 4
40-49 | 5
50-59 | 6
60-69 | 7
70-79 | 8
80-89 | 9
90-99 | 10
The final use for Skill Levels involves a certain Quest which requires you
to reach Level 30 for the Spirits. You can find more info in the Quests
Chapter.
Skill Experience
----------------
To determine how much Skill EXP you need to Level Up a particular Weapon
or Spirit, use the following formula:
(Current Skill Level + 1) * 20 = Skill Level Up
For instance, if your Sword is Level 1, you'll need (1+1)*20 = 40 Skill
EXP to level it up to Level 2. If it's Level 98, you'll need (98+1)*20 = 1980
Skill EXP to level it up to the maximum Level 99.
Skill EXP is gained just from hitting enemies with a Weapon or with a
Spirit's attack spell (support spells do not get you experience). Even if you
do 0 damage, you'll still get the EXP, although if you Miss you won't get
anything.
How much Skill EXP you receive from hitting an enemy depends solely on
how much regular EXP the Monster gives. Use the following formulas to
determine how much Skill EXP you get:
Weapon Skill EXP: EXP / 5
Magic Skill EXP: EXP / 3
Enemies give a minimum of 1 Skill EXP.
For those of you wondering, Metaballs and Stone Seals give 1 Skill EXP for
each hit, so it's not recommended that you use them for leveling up later on.
*Skill EXP formulas from the Shinyaku Seiken Densetsu Kaitaishinsho!!!
*******************************************************************************
4g. * NPC Grid *
*******************************************************************************
Offensive
|-----------------|
| | | | | | |
|-----------------|
| | | | | | | W
M |-----------------| e
a | | | | | | | a
g |-----------------| p
i | | | | | | | o
c |-----------------| n
| | | | | | |
|-----------------|
| | | | | | |
|-----------------|
Defensive
*******************************************************************************
4h. * NPCs / Partners *
*******************************************************************************
*******************************************************************************
4i. * Time *
*******************************************************************************
As in Seiken Densetsu 3, there are different times of day. The time of
day affects what enemies appear in battle and may also have bearing on certain
events. Unlike Seiken Densetsu 3, time only passes when you "scroll" from one
screen to another (in other words, when the screen blacks out and you enter a
new area).
There are a few things that you should note when it comes to time. Time
does not pass in towns and some areas next to towns. However, whenever you
sleep at an Inn, you'll wake up in the Morning. Time does pass in most
dungeons (the only known exception being Binkett's Mansion). Unfortunately,
in many internal dungeons it's hard to tell what time of day it is, other than
by seeing what enemies are appearing.
Time cycles (clockwise) as follows:
Morning
/
Night Day
/
Night Day
/
Night Day
/
Evening
As in Seiken Densetsu 3 and Legend of Mana, each day of the week is also
assigned a special attribute. Depending on the Day, special rare monsters may
appear, or certain events may occur. Also, a Spirit's Attack Magic Power will
be increased if it is that Spirit's day. On Mana Holy Day, all magic is
powered up.
The days cycle (clockwise) as follows:
Mana Holy Day
/
Gnome Day Luna Day
| |
Jinn Day Salamander Day
/
Dryad Day - Undine Day
*******************************************************************************
4j. * Status Effects *
*******************************************************************************
There are various status effects that you may receive during the course of
the game- some good, some bad.
Positive Effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Status Name
-----------
Duration : Approximate duration of effect
Effect : Description of status effect
Magic : Spirit and/or Coin that causes status effect
Continuous: Whether or not the effect will carry on if you leave the screen
PowerUp (Pow Up)
----------------
Duration : ~10 seconds
Effect : Attack increased
Magic : Fire
Continuous: Yes
D-Fence (Def Up)
----------------
Duration : ~10 seconds
Effect : Defense increased
Magic : Earth
Continuous: Yes
SpeedUp (Spd Up)
----------------
Duration : ~10 seconds
Effect : Speed increased
Magic : Wind
Continuous: No
PsychicShield (Mdf Up)
----------------------
Duration : ~10 seconds
Effect : Magic Defense increased
Magic : Fire
Continuous: Yes
BubbleBoat
----------
Duration : ~5 seconds
Effect : Float in a bubble that can only be detected by Sight.
Magic : Water
Continuous: No
Mooglemorphosis
---------------
Duration : ~10 seconds
Effect : Turn into a Moogle that can only be detected by Smell.
Magic : Moon
Continuous: No
Silhouette
----------
Duration : ~10 seconds
Effect : Turn invisible so that only Hearing can detect you.
Magic : Dark
Continuous: No
Best
----
Duration : 6 screens
Effect : PowerUp and D-Fence
Magic : None
Continuous: Yes
Negative Effects
~~~~~~~~~~~~~~~~~~
Status Name
-----------
Duration : Approximate duration of effect
Effect : Description of status effect
Cure Item : Item that cures status effect
Continuous: Whether or not the effect will carry on if you leave the screen
Death
-----
Duration : Infinite
Effect : Character is unable to participate in battle and does not gain EXP
Cure Item : Angel's Grail
Continuous: Yes
FireMan
-------
Duration : ~5 seconds
Effect : 1/10 total HP depleted every few seconds as the flames eat away at
you.
Cure Item : Stardust Herb
Continuous: No
Petrify
-------
Duration : N/A
Effect : 1/2 total HP depleted. You cannot be hurt while you're petrified.
Cure Item : Stardust Herb
Continuous: No
Numb
----
Duration : ~5 seconds
Effect : Weapons and magic cannot be used.
Cure Item : Stardust Herb
Continuous: No
SnowMan
-------
Duration : ~5 seconds
Effect : Turn into a Snowman that cannot move.
Cure Item : Stardust Herb
Continuous: No
Sleep
-----
Duration : ~5 seconds
Effect : Fall asleep. Can be damaged while sleeping.
Cure Item : Stardust Herb
Continuous: No
Wimp
----
Duration : ~10 seconds
Effect : Get miniaturized, decreasing your attack and defense as well as
disabling the use of magic.
Cure Item : Stardust Herb, Tiny Tapper
Continuous: No
Darkness
--------
Duration : ~10 seconds
Effect : Decreases hit percentage (accuracy)
Cure Item : Stardust Herb
Continuous: Yes
Silence
-------
Duration : ~10 seconds
Effect : Disables use of magic
Cure Item : Stardust Herb
Continuous: Yes
Poison
------
Duration : ~10 seconds
Effect : 1/20 total HP depleted every few seconds as the poison eats away
at you.
Cure Item : Prestoveggie
Continuous: Yes
Toxin
-----
Duration : ~10 seconds
Effect : 1/10 total HP depleted every few seconds as the poison eats away
at you.
Cure Item : Prestoveggie
Continuous: Yes
Confusion
---------
Duration : ~10 seconds
Effect : Controls reversed
Cure Item : Stardust Herb
Continuous: Yes
PowerDown (Pow Down)
--------------------
Duration : ~10 seconds
Effect : Attack decreased
Cure Item : Prestoveggie
Continuous: Yes
Bedraggled (Def Down)
---------------------
Duration : ~10 seconds
Effect : Physical Defense decreased
Cure Item : Prestoveggie
Continuous: Yes
SpeedDown (Spd Down)
--------------------
Duration : ~10 seconds
Effect : Speed decreased
Cure Item : Prestoveggie
Continuous: No
Bewitched (Mdf Down)
--------------------
Duration : ~10 seconds
Effect : Magical Defense decreased
Cure Item : Prestoveggie
Continuous: Yes
Pose (Stop)
-----------
Duration : ~5 seconds
Effect : Complete immobilization
Cure Item : Stardust Herb
Continuous: No
*******************************************************************************
4k. * Traps *
*******************************************************************************
When you open a Chest, a Trap Roulette may show up. If you stop the
Roulette on an OK, you get the Item as usual, and nothing else happens.
However, if you stop it on one of the other icons you'll set off a trap. There
are 7 such traps, each with different effects.
Each enemy in the game is assigned a Trap Type which determines what shows
up on the Trap Roulette. For information on an enemy's Trap Type, please refer
to the Bestiary.
Traps can make hunting for Items a chore, especially for enemies with an
H Type. To combat this, choose a Thief Class. By becoming a Thief, you'll
replace one of the Trap icons with an OK. Being a Ranger or Ninja adds two
OKs, while any of the final four Thief Classes (Rogue, Wanderer, Night Blade,
Ninja Master) will replace three Traps with OKs.
Trap
Type | #OK | Spi | Arr | Sto | Bom | Smo | Pol | Kai
------- ----- ----- ----- ----- ----- ----- ----- -----
A | 4 | o | o | x | x | x | x | x
B | 3 | o | o | o | x | x | x | x
C | 3 | o | o | o | x | x | o | x
D | 3 | x | x | o | o | o | o | x
E | 3 | x | x | o | o | o | o | x
F | 3 | x | x | x | o | o | x | o
G | 2 | x | x | o | o | o | o | o
H | 1 | o | o | o | o | o | o | o
Spi - Spike - 1/10 maximum HP.
Arr - Arrow - 1/7 max HP.
Sto - Stone - 1/5 max HP.
Bom - Bomb - 1/3 max HP.
Smo - Smoke - 1/3 max MP.
Pol - Polter Box - Fight a Polter Box.
Kai - Kaiser Mimic - Fight a Kaiser Mimic.
Stopping the Trap Roulette on Polter Box or Kaiser Mimic can be
particularly bad, as you lose whatever Item was in the Chest.
*******************************************************************************
4l. * Combos *
*******************************************************************************
Certain weapons allow for comboable hits. Time your button presses right
to perform a combo!
Weapon | Hit 1 | Hit 2 | Hit 3
--------- ----------------------------------------
Sword | Slash | Return Slash | Jump Slash
Rod | Strike | Return Strike | Jump Strike
Knuckle | Punch | Kick | Jumping Upper
Lance | Thrust | Throw | Swing
Axe | Slash | Return Slash | Jump Slash
So what's the point of combos? Well, the first hit does normal damage,
but the second hit does 150% and the third hit does 200%!!!
____________-------------------------------------------------------____________
- 0 5 - /
~ F A Q s ~ /
/
/___________-------------------------------------------------------___________
The stars foretell that you are of a curious nature. Beware, however, because
curiosity killed the cougar, or something like that. Please review these
questions that previous adventurers have asked and the accompanying answers
before submitting your own. Should these Q&As not satiate your thirst for
knowledge, you may reach me by telepathically sending me a message, but if
you cant do that... er... just send me an e-mail at the following addresses:
ShdwRlm3: shdwrlm3 (at) wariocompany (dot) com
Note that I am not obliged in any way to answer your e-mails. My life does not
revolve around the world of Mana, as I must also fight off the evils of
Differential Equations and Big-Oh Notation in my scholarly studies. In fact,
I'm particularly delete button-friendly. If your question has already been
answered somewhere within these texts, then you have wasted time and made the
Maku, err.. Mana Tree weep.
1) Q. What is Shinyaku Seiken Densetsu/Sword of Mana?
A. Shinyaku Seiken Densetsu (which roughly translates into New Testament
Legend of Holy Sword), or Sword of Mana outside of Japan, is a remake of the
first game in the Seiken Densetsu series, known as Seiken Densetsu (Legend
of Holy Sword), or Final Fantasy Adventure in the US. The original SD/FFA
was released on the original Game Boy, so it's only fitting that a remake
appears on the Game Boy Advance. Rather than just update the graphics,
Square have chosen to completely overhaul the game, giving it a deeper
story, deeper gameplay, and multiplayer compatibility.
2) Q. What games are in the Seiken Densetsu series?
The games were released as follows:
Japan United States of America
----- ------------------------
1991 Seiken Densetsu: Final Fantasy Adventure
Final Fantasy Gaiden (GB)
1993 Seiken Densetsu 2 (SFC) Secret of Mana
1995 Seiken Densetsu 3 (SFC) Unreleased
1999 Seiken Densetsu: Legend of Mana (PSX) Legend of Mana
2003 Shinyaku Seiken Densetsu (GBA) Sword of Mana
Final Fantasy Adventure was known as Mystic Quest in the strange lands
of PAL territories.
Uninterestingly enough, while most people don't consider the original
Seiken Densetsu/Final Fantasy Adventure to be a Final Fantasy game, Seiken
Densetsu was officially a Final Fantasy Gaiden game. The katakana and kanji
for Final Fantasy Gaiden appears on most, if not all, Seiken Densetsu
merchandise. So, if you're a stupid inferior gaijin or a nise-nihon-jin, you
may not know that "gaiden" means side-story. Theoretically, Square
decided that the SD series could stand on its own feet, which explains why
later SDs do not have the FFG subtitle, and why so many aspects of SD do not
appear in later games (in particular, Final Fantasy-inspired elements like
the Chocobo as well as the Black Mage enemies). So why do Moogles appear in
SD2? Umm.. shut up.
Also, technically there are two versions of Final Fantasy Adventure.
After RPGs became the "in" thing, Sunsoft did the smart thing and bought
the U.S. rights to the Game Boy FF games (including Legends 1-3), then
re-released them.
3) Q. Why are a lot of the names different than the ones in Final Fantasy
Adventure?
A. Surprisingly enough, most of Final Fantasy Adventure was translated
pretty accurately. Most of the changes they made were simply due to space
constraints. For example, the Shadow Knight is known as the Dark Lord or
"Darknight" in FFA simply because Shadow Knight would take up too much
space on the screen. Then again, Glaive is a blatant mistranslation, and
the original Japanese Seiken Densetsu had it as Guransu, which could be
translated as Grans (although Nintendo mentions both Grantz and Grants in
their press release).
4) Q. What is the secret of Mana?
A. .....You think you're real funny, don't you? The goddess is not pleased.
Although likely not the secret it refers to, a "fun" (if your definition of
fun is unbelievably useless) fact is that while the "Holy Sword" is referred
to as the Sword of Mana in the other games, the original Seiken Densetsu
called it Excalibur.
5) Q. Where does Sword of Mana fit on the timeline of the Mana series?
A. It's possible that like the Final Fantasy series, the games in the Mana
series are not connected, but have reoccurring themes and names. However,
quite a few people on the GameFAQs message boards maintain that SD1 and 2
are connected, while the other two games stand on their own. Others, still,
say that the first three are connected. If there is a connection between
SD1 and 2 (or any of the other games), expect Sword of Mana to confirm it or
completely ignore it to confuse fans even more.
Note: I am in no way interested in your theory on how the games are
connected. Please do not send them in.
6) Q. What's an Anaguma?
A. Anagumas are better known as Dudbears to the English-speaking audience.
According to eDict, Anaguma translates into "badger," which is obviously not
a bear, so who knows how they derived Dudbear from Anaguma. Anyhow,
Anagumas play a very... strange role in Sword of Mana. In addition to being
cheap slave labor for the Dwarven Miners, they're also fierce enemies
in one sidequest... Their image is also imprinted on the rarest of Grans
currencies, the Dudbear Gold.
7) Q. Why am I flashing?
A. Because you're a pervert? Oooh, you mean in the game? If your character
is flashing green, it means that his Deathblow Gauge is full and you can
perform a Special Attack. Hold the A Button, then release to perform a
super special attack that does double the normal damage and also stuns
enemies. Each weapon has a different special attack.
8) Q. Does Hero ever get to use magic? (Note: Other variations of this question
include "Does Hero ever get Wisp?")
A. Yes, Hero does get magic. His first Spirit is Salamander in Vinquette
Hall. He will also get Wisp later on in Wendel.
9) Q. Can I choose how my NPC levels up?
A. No, you cannot choose your partner's level ups, which in turn means you
cannot choose a Class for them (NPCs cannnot receive Classes). The stat
increases are pre-determined for each NPC.
10) Q. I *love* Sword of Mana's music! Is there a Soundtrack available?
A. Yes, but in Japan only. Digicube published an OST to coincide with the
game's Japanese release. It's a 2-disc set, with Disc 1 being the OSV
(original sound version). Disc 2, however, features piano arrangements of
some of the tracks. If you love the compositions but dislike the synths
(like I do), the piano arrange is for you. If you snag the first printings,
you may also get a Bonus Disc with a piano arrange of the familiar opening
theme and battle music, although at 1:59, the third disc is really a waste.
The Shinyaku Seiken Densetsu Premium Soundtrack costs 3,000 yen (w/ tax) and
is available at a variety of online retailers. I got mine from
www.cdjapan.co.jp Its catalogue number is SSCX-10097*8 (just search for
SSCX-10097). It's unknown what effects Digicube's recent bankruptcy will
have on the soundtrack's distribution, but I assume they produced plenty of
copies and you really shouldn't have a hard time finding it. There have
also been rumors that they'll release the Piano Arrange Disc by itself, but
the bankruptcy may disrupt those plans.
____________-------------------------------------------------------____________
- 0 6 - /
~ W A L K T H R O U G H ~ /
/
/___________-------------------------------------------------------___________
The bulk of this text focuses on your journey to save Mana. While following
these steps will certainly ensure your success, remember that exploration is
half the fun, so it's recommended that you only peek when you get stuck. Of
course, if you wish to sap all of the fun out of the game, feel free to follow
this guide from start to finish.
NOTE: Hero's Quest and Heroine's Quest vary greatly at times. For now, only
Hero's Quest is covered.
NOTE: Since Hero and Heroine don't have official names, they will be referred
to as Hero and Heroine.
Area Info Explained
-------------------------------------------------------------------------------
In an effort to make this guide easier to navigate, you'll find lots of
different formatting that will (hopefully) get you the information you need,
fast. The following Area Info will appear whenever you enter a new area. Note
that areas will often be close together and will share enemies. In such cases
the area info will be combined.
_(Area Name)________________________ ________________________________________
|
Monster Data: | Items:
Name HP: Day/Night | Gumdrop x1
+ Staff, Knucks, Mace, Wind |________________________________________
x Earth |
______________________________________|
For the Area Name, () denote a Field
[] denote a Town
<> denote a Dungeon
For Monster Data, the Monsters that appear are listed with:
Name: Enemy Name
HP : Amount of HP Enemy has
Time: Time of Day Enemy appears
+ : Enemy weaknesses (Weapons and Magic that Monster is weakest against)
x : Enemy immunities (Weapons and Magic that Monster cannot be hurt by)
Due to space constraints, only limited Monster Data is listed in the
Walkthrough itself. For complete Monster information, please refer to the
Bestiary.
The Items field shows which Items may be found in Chests in the area.
-------------------------------------------------------------------------------
____________ ______________________________________________________________
| 6a | / * Getting Started *
| Chapter 0 | /
ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Insert your gamepak into your GBA... oh, you already know this part? Then
beat the game on your own, smartypants! Stupid know-it-all, I oughta... Okay,
okay, serenity now, serenity now... Okay, calm again.
After savouring the nostalgia of the newly arranged intro music, begin
your quest by pressing Start on the title screen. Choose the first option
(New Game). Now it's time to choose your gender. Choosing to be the Hero or
the Heroine WILL have a bearing on the story, and affects certain portions of
the gamplay. Hero and Heroine will encounter a few unique bosses and traverse
a few unique areas. Next, name yourself. There are NO default names, so
you'll have to use your imagination.
The game will now begin as so many tales do... with a dream.
____________ ______________________________________________________________
| 6b | / * Awakening Legend *
| Chapter 1 |
ŻŻŻŻŻŻŻŻŻŻŻŻ ~ Granz Castle ~ Path to Topple ~ Topple Village ~
~ Topple Outskirts ~ Path to Cave ~ /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The story begins differently for each of our adventurers. If you're
playing as Hero, follow whatever is in between the Hero Path BEGIN and END
headers. If you're playing as Heroine, follow the Heroine Path BEGIN and END.
If you don't see any such headers, then the path is basically the same for
both of them.
Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_< Granz Castle >_____________________ ________________________________________
|
Jackal (Boss) | None
______________________________________|________________________________________
Years later, Hero, all grown-up at the tender age of 17, wakes up in the
dungeon where he's been a "gladiator-slave" since he was captured. Willy is
awakened by Hero's screaming, and asks if he had the dream again. Answer "Yes"
(the top option), otherwise Willy will keep asking the question until you do
say Yes. Willy then asks about the girl Hero escaped with, and it's time to
name her. After the rest of the lengthy conversation, run to the right and
press A near the Goddess Statue (or whatever remains of it), then choose the
first option to reach the save screen. Save your game.
Talk to Amanda, who is the girl near the Goddess Statue. Speak with the
Slave standing near the gate, then talk to Amanda (the girl standing near the
Goddess Statue) twice. You'll get Popoi's Note #1 (you'll get the Popoi's
Notebook later). Speak with the Slave once more.
_____ ________________________ __________________________________ ______
| | Jackal | Jap: Jackal |Boss|S: o |____
|----------------- ------------ ----------------------------------|R: o W: -|
| Type: Fauna | Hero [x] Heroine [ ] |K: o S: o|
| Prime: Smell | Location: Granz Castle |F: o L: -|
| Sub: DayViz | |S: o S: -|
|----------------- ------------ ----------------------------------|B: o U: o|
| HP: 55 L: 7 | BLACK: N/A |L: o D: o|
| Pow: 8 Def: 5 Agi: 1 | |A: o J: +|
| Int: 2 Mnd: 5 Exp: 5 | |M: o G: x|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
Willy and Hero are dragged into the Arena. Now it's time for battle!
Willy is with you, but he's not actually an NPC, and his idea of battle is
running for cover. If you played Final Fantasy Adventure, or even if you
didn't this should be an easy battle. The Jackal follows you around slowly,
but holding B to run lets you outrun him. When he gets ready to slash you, run
behind him and strike him with your sword repeatedly. The only time you should
be worried is when the Jackal heads to the top of the screen. This signals his
most damaging attack in which he charges straight down, so make sure you're not
in the way. After beating him, enjoy the super cool boss explosion graphics
(better than any of the effects in FFA, that's for sure) and head up through
the entryway.
Hero and Willy try to escape, but for some reason stop at a bridge to
chat. Willy tells Hero to visit the village of Topple, then Shadow Knight and
his minions appear. Hero tries to attack Shadow Knight, but Shadow Knight
fends off the attack and Hero ends up falling off the bridge and down the
waterfall.
_(Path to Topple)___________________ ________________________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x1
+ Rod, Knucks, Mace, Wind | Angel Grail x1
x Earth | Earth Geode x1 (See Magic Chapter)
Chobin Hood HP: 40 Event | Wood Geode x1 (See Magic Chapter)
+ Earth |________________________________________
x Wind |
______________________________________|
(Path to Topple)
Nikita goes out fishing one day, and it looks like he has a big catch! He
reels in Hero, and kicks him awake- how nice of him. After a short
conversation, Nikita runs off, and you're in control again. Head to the golden
Goddess Statue to replenish your HP/MP and to save your game, then exit south
to then next area. Hero hears a scream, and rushes to find out what's going
on.
Hero finds a Chobin Hood attacking a strangely familiar girl, and it's up
for him to save her. Be careful, the Chobin Hood can take off as much as 7
poins of damage, so get in quickly and defeat him. After taking care of the
Chobin Hood, the girl mentions that she's heading to Topple as well, and Hero
and Heroine decide to go together. Next, she surprisingly introduces herself
as Heroine, and Hero instanstly recognizes the name (although she doesn't seem
to remember Hero). Heroine asks a question, and you must answer "Yes" to
proceed. Next, you have to find Heroine's weapon, which she dropped in the
grass. Use your Sword to slash the grass until you find her weapon (which is
usually found to the lower left). Slash the rest of the grass to get some
items too. Heroine will now officially join you, and you can press Select to
switch to her.
Head back up to the Goddess Statue to heal if necessary. Go back down to
find 3 Rabites. It's suggested that you spend some time here leveling up
as Hero, since Heroine is already Level 5 while Hero is Level 1. Enemies
reappear on the same screen after a while, so you don't have to leave and come
back over and over again. Once you're all done, head down to the next screen.
Make your way right, then exit up.
A rather open field here, with more enemies to practice on. Go up the
steps on the right for a Chest with an Angel's Grail. Go back down a bit, then
head all the way left and go up the steps there. Exit up the steps.
(Topple Armory)
Here you'll find the Topple Armory (Cannon). You won't be able to use
Cannon Travel until much later in the game, so don't worry about it for now.
You should see something sparkling on the ground to the left. Walk into it to
pick up a Wood Geode (for information on Geodes, please refer to the Magic or
Quests Chapters). Exit back down.
(Path to Topple)
Exit left.
Open the Chest for a Gumdrop, then exit back right.
Go down the steps and head right. Go up and read the sign nearby, which
says "Topple Village ahead." Looks like you're going up.
_[ Topple Village ]____________________________________________________________
Items:
Round Drop x1
_______________________________________________________________________________
[ Topple Village ]
After you enter the village, immediately head left to try to exit the
screen. The rabbit-like creature near the statue will catch up to you and
introduce himself as Niccolo, the traveling merchant. The snoopy little guy
will ask where you're going. Answer with the first option or else he won't
stop asking until you do. He'll then offer you a Popoi's Notebook for 10
Lucre. Buy it (not like you have much of a choice). If you don't happen to
have 10 Lucre, he'll sell it to you for whatever you have. You'll now have
the Popoi's Notebook added to your Ring Menu. You can use it to look at the
Map, check what Monsters you've defeated, read up on gameplay-related notes
that you've collected, or see your Amigo info. Now it's time to explore town!
Save and heal at the Gold Goddess Statue in the middle of town. Speak
with the Topple Girl walking outside (during the Day) for Popoi's Note #13. If
you come to town at Night, a Topple Grandfather will be walking around. Speak
to him for Popoi's Note #21 (make sure you tell him "no" when he asks if you
know about the Orchard).
In the northwestern Residence you can find out more about the Granz Realm.
In the northeast is the Inn. A Topple Gentleman will give you Popoi's
Note #2. Stay for the Night and you'll wake up with BEST status, which gives
you D-Fence and PowerUp. Go to the second floor room to find a Chest with a
Gumdrop. If you come here at Night, you'll meet Blassie the Third, who'll
request Blood Pouches. Please refer to the Quests Chapter for more
information on this and other Quests.
The southwestern house is the General Store. Buy any Items or Accessories
you want. Come here during the Day and speak with the Topple Grandfather for
Popoi's Note #15. Also here during the Day is Clive, who will make you a
Honey Elixir (heals all HP) if you bring him certain ingredients. Bebes will
drop the necessary Honey, but it will be a while before you can get the other
ingredients, so don't worry about it for now. Also here during the Day is
Luke. Speak to him and tell him you'll help find his father to start a Quest.
Once again, please refer to the Quests Chapter for more info.
Once you're done exploring and shopping, talk to the child in the middle
of the village. Once you've done that, go into the elder man's house and
speak with him. Leave his house and the kid will be there. After a short
conversation, the elderly man will come out and the kid will kick you (what's
with everyone kicking you, anyway?). Everyone goes back into the house and
the elderly man speaks about Shadow Knight or something or other and mentions
the Holy Sword and the town of Wendel. After the long conversation, he gives
you the Magic Rope, which lets you return to the last Goddess Statue that you
saved at.
Before you leave Topple, though, make sure you speak to the old lady
walking around the streets AND the man living inside the house in the northwest
Residence.
_(Topple Outskirts) + (Path to Cave)_______________________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x1
+ Rod, Knuckle, Morning, Wind |________________________________________
x Earth |
BeBe HP: 17 Day/Night |
+ Rod, Knucks, Mace, Wind |
x Earth |
Batmo HP: 23 Night |
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
______________________________________|
(Topple Outskirts)
Here you'll meet a new enemy- the Batmo or the Bebe, depending on the
time of day (Batmo at Night, Bebe at Day). Be careful of the Batmo's sonar,
because it can confuse you (which reverses your controls). Bebes, on the
other hand, can poison you. Exit to the upper-right.
(Path to Cave)
Exit north.
The sign here says "Cave Off-limits." Of course, that can only mean
that you must enter the cave. For now, the entrance is nowhere in sight so
continue left and go to the next screen.
[Topple Outskirts]
Fight your way to the west and exit left.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Hero Path END
Heroine Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Heroine's journey starts off a bit different than Hero's.
_(Topple Outskirts) + (Path to Cave) ______________________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x1
+ Rod, Knucks, Mace, Wind | Angel Grail x1
x Earth | Earth Geode x1 (See Magic Chapter)
Bebe | Wood Geode x1 (See Magic Chapter)
+ Rod, Knucks, Mace, Wind |________________________________________
x Earth |
Batmo |
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
______________________________________|
(Topple Outskirts)
Heroine wakes up in Bogard's Cascade Cottage. Give the Hero a name, then
Bogard will t
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