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—> ASCII art by Sajith <—
—-—-—-—-—-—-—-—-—-—-—-—-—
==============================================================================
Disaster Report FAQ/Walkthrough
for the Playstation 2
Last Updated 03/25/03 (Version 1.20)
By "ATesta" (Email Address TestaALT [at] aol.com)
This file is Copyright (c) 2003 Andrew Testa [ATesta]. All rights reserved.
==============================================================================
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
T A B L E O F C O N T E N T S
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
i. What's New
I. Introduction and Dedication
II. Basics
2.1 - Story
2.2 - Controls
2.3 - Overview
III. Walkthrough
IV. Appendices
4.1 - Items
4.2 - People
4.3 - Letters
4.4 - Voice Data
4.5 - Compass
V. Frequently Asked Questions
VI. Closing
6.1 - Credits
6.2 - Legal Disclaimer
6.3 - Contact Information
==============================================================================
i. What's New
==============================================================================
Version 1.20 - (03/25/03) - Reformatted the Frequently Asked Questions section
and finished up the story section.
Version 1.10 - (03/24/03) - Did more of the walkthrough up to the Market and
the people list.
Version 1.00 - (03/16/03) - Walkthrough up to first saving Karen. Also
reformated guide.
==============================================================================
I. Introduction and Dedication
==============================================================================
Welcome all to my Disaster Report unofficial FAQ/Walkthrough. This guide will
cover the Playstation 2 version of the game. Some quick things to note,
Disaster Report is a very unique game. It combines everything in a survival
game with an earthquake simulator. Though the game might get boring after a
while it is still a fun play.
Other things to note, I wrote this guide for IGN. Therefore, I get a free
game in the process of writing for it. And what is even better? I get to
post the guide at GameFAQs.com. Even more great news, they have a bounty of
thirty dollars for this game. Awesome, isn't it? Well, even if I would of not
bought the game if I say it at a game store it is a still a pretty great game.
Now onto the dedication...
This guide is dedicated to Trace Jackson or Meowthnum1 for a number of reasons.
One, because he is one of the coolest people I have met. His personality always
raises your spirit. Second, his guides are astonishingly great. He has, one of
the best formats for a guide I have ever seen. I do not know how he will feel
for me dedicating him to a game that I wrote originally for IGN but this
dedication is what made me finish the guide. Without that, I would of most
likely not of been able to finish it. And lastly, he writes guides because he
likes to do it. He does not write then for prestige or any source of honor from
the gaming community. He writes them because he wants to help the person
playing the game. And tha shows so much about him. This guide is dedicated to
him because of this. Also because he is a great guy. And in the words of Colin
and CVX...
Onward... Whee!
==============================================================================
II. Basics
==============================================================================
==============================================================================
2.1 - Story
==============================================================================
[ As taken from the Instruction Manual ]
The year 2001:
After ten years of building in secret, the government
announces to the world the completion of a top-secret
project based in the Pacific Ocean.
It was construction of artificial isle known as
Stiver Island.
In a feat of revolutionary technology, the government
utilized its top engineering talent to transform a
minor spur of rock that barely stood above the ocean
waves to a thriving man-made island, complete with a
state-of-the-art metropolis. This endeavor was beyond
any previous architectural accomplishments in man's
history, dating back to the construction of the
pyramids in Egypt.
The revolutionary technology allowed the government
to build in a location that reached a depth in the
oncean floor that was believed unusable by modern
standards. The advanced construction methods were
also well below the cost and timetables associated
with current methods of construction. This techno-
logy, the Governemnt officials felt, would be an
incredible offering for other countries that are
suffering from over-crowded cities and population
explosiona. Because of this, a great deal of atten-
tion was given to this man-made island.
The Government officials knew with this technology
they had an incredible export item for the rest of
the world. To prove their faith in the strength and
durability of the technology and to gain credibility
from the rest of the world's scientists and leaders,
they decided to move part of the Government's admi-
nistrative functions to Stiver Island.
For this reason, the city on Stiver Island is called
"Capital City."
A few years have passed...
Capital City is still known as the City of the Future.
The year 2005:
Keith Helm is on his way to Capital City for what
he considers is a dream job - editor for the pre-
stigous Town Crier Newpaper. This is his first
trip to Capital City and he easily ships into a
daydream as his train makes its was across the
long bridge from C.C. Airport (which is located on
another island), to Capital City itself.
Keith saw the now-famous skyline of the city from
his train windowm still marveling at the beauty of
this city of the future. He briefly closed his eyes
as rays of sunshine warmed his face. he could also
smell the salty ocean breeze as he listened to the
noisy sea gulls squawking as they played above the
waves.
Within a few tragic moments, however, Keith's world
would be turned upside down forever.
==============================================================================
2.2 - Controls
==============================================================================
Directional Buttons
-------------------
- This function, located on the left side of your playstation 2 controller,
will allow one to control the main character in the game. This function will
be used throughout the game as the character will need to move from place to
place to find a way out of the city. Pressing the direction button located up
will make the character move ahead. Pressing the directional button on the
left or right will make the character move left or right. Finally, pressing
the directional button down will make the character do a 180 degree rotation
on the ground. This will allows the character to move back without having to
hold the left or right button until it is accomplished.
Left Analog Stick
-----------------
- When you are puting pressure to a direction the character will go in that
direction. Just like the directional buttons but the analog stick is smoother.
If I were to choose, it would be the analog stick. This command is not only
simpler to press but it will allow the character to move diagonal without
pressing two buttons. It will further allow the character to move to
rotations that are not to a 90 or 45 degreee angle. The character will be
allowed to move at any angle they desire. If the character wants to move a
little and to a 15 degree angle they will be able to here. This is also
better because you can move the stick as one and not press different
directional buttons when danger is close.
X Button
--------
- The reason why this button is called the "X" button is because on the
button lies a blue "X". This command is located on the right side of the
controller. It allows the character to do a number of things. First off, this
command will allow the character to confirm whatever they desire. You could
be in a menu and this is the button you would choose to go further in the
menu after highlighting what you want to do. Second off, this button will
allow you to select something. Whenever you want to select something, this
is the button that you want to choose. Third off, this button will allow you
to take something when you are controlling the character. This means that if
you see a bottle of water on the ground you can walk up to it and press A to
take it. Lastly, this button will allow one to speak to another person. Note
that the person must be conscious and that the person has to want to talk
back.
Circle Button
-------------
- This button is called the "Circle" button because of the button lies a
orange circle. This command is located on the right side of your playstation
2 controller and above the X button. This command will allow you to do one of
two things. The first thing is run. When you have control of your character
you can do this. Merely hold down the direction you want to go in on your
controller and hold the circle button. The character will start running. Note
that this command will lower your thirst gauge faster. Second off, this
command will allow you to cancel something that you have done. "Cancel"
usually means going out of menus and such.
Square Button
-------------
- The reason why this button is called the "Square" button is because there
is a pink colored square on the button. This button is located on the right
side of the controller and above the X button. It is also to the left of the
circle button. What this button will do is give you access to the menu. In
the menu you can do a number of things. An example is check out the map,
equip an item, or change a setting.
Triangle Button
---------------
- You are most likely tired now of me saying where the button is located and
why it is called that name. But for the people who do not know it is something
new for them. The "Triangle" button is called this because there lies a green
triangle on the button. This command is directly above the X button. This
command will allow you to go to the first person view in the game. This view
will not be a walk around view. It is just to see something on the ground and
such. You have to hold down the button to make the view last longer. When you
let go of the button it will change back to the regular third person view.
You can look around in the first person view by pressing or moving the
direction and analog stick.
L1 Button
---------
- This button is called the "L1" button because it has L1 engraved on it.
This button will allow one to call out for something. It is vital if you want
to talk to somebody. When you call for somebody the person will talk loudly.
If there is somebody nearby they will call back. This is a good command that
should be used throughout the game. This button is located on the left
shoulder of your playstation 2 controller. Notice that it is the first button
from the top. That is where the '1' comes in. The 'L' comes in because it is
on the left side.
L2 Button
---------
- This button is called the "L2" button because it has L2 engraved on it.
This command will allow one to rotate the view so that the angle is directly
behind the person. It is a vital button when the camera has screwed up and
you are in danger. This button is located on the left shoulder of your
playstation 2 controller. Notice that it is the second button from the top.
That is where the '2' comes in. The 'L' comes in because it is on the left
side.
R1 Button
---------
- This button is called the "R1" button because it has R1 engraved on it.
This is a very important command. When a earth quake after shock happens the
ground will shake. Most of the time the player will knock down and there
health will be lowered. What this button will do is allow the player to brace
themselves and therefore not get knocked down. This command will also put the
person that you are controlling hands on there head. This will allow the
person not to get hurt as badly when something falls on them. This button is
located on the right shoulder of your playstation 2 controller. Notice that
it is the first button from the top. That is where the '1' comes in. The 'R'
comes in because it is on the right side.
R2 Button
---------
- This button is called the "R2" button because it has R2 engraved on it.
This is a simple command and does not need a lot of explaining. In short,
this command will allow the character to view the map of where they are. On
the map there are the controls for it. The map is a vital piece of paper in
this game. It will allow one to know where they are going. During the game
marks will appear for water and such. There will also be marks on the map
for important events that happened in that place.This button is located on
the right shoulder of your playstation 2 controller. Notice that it is the
second button from the top. That is where the '2' comes in. The 'R' comes in
because it is on the right side.
Reset Command
-------------
- Just a special note. If you press L1, L2, R1, R2, Start, and select at the
same time you will restart the game. The beginning will come up as if you
just turned on the game. This is a cool command that allows one not to have
to go over to there playstation 2 to reset the game.
Quick List
----------
So, you don't want to go through all of the detail above for the controls.
That is what this list is for.
------------------------------------------
| Button | Action |
--------------------------------------------
| Directional Pad | Moves Character |
--------------------------------------------
| Analog Stick | Moves Character |
--------------------------------------------
| X Button | Confirm/Talk/Check/Take|
--------------------------------------------
| Square Button | Access Menu |
--------------------------------------------
| Circle Button | Run and Cancel |
--------------------------------------------
| Triangle Button | 1st Person View (hold) |
--------------------------------------------
| L1 Button | Yell Out |
--------------------------------------------
| L2 Button | Rotates Camera |
--------------------------------------------
| R1 Button | Chg. to Safe Position |
--------------------------------------------
| R2 Button | View Map |
------------------------------------------
==============================================================================
2.3 - Overview
==============================================================================
Field Screen
============
Health Gauge
============
The green gauge on the upper left hand corner of the screen is the health
gauge. This gauge will tell you what your health is throughout the game.
Health will be lowered when something damages you. An example is a rock falls
on you or whatnot. At any rate, this gauge will tell you what your health is
at the time. When the gauge is not full at all that means you are dead. You
will get a game over.:P
Restore Health
--------------
Drink something that puts health back up or drink a lot of water. Enough said!
Thirst Gauge
============
Below the health gauge on the upper left corner of the screen is the thirst
gauge. This is a unique part in this game. As the character walks or runs
around he will exert energy (Walkings exerts less energy [obviously]). And if
you run to much, your energy will reach zero and you will be dead tired,
right? Well, this gauge will tell you how thirsty you are. And, when the
gauge reaches zero instead of the gauge running out when exerting energy you
will lose health. So, you can get a game over if you do not play this game
correctly.
Restore Thirst
--------------
Water, baby! There are water fountains throughout the game. Walk up to them
and you will be able to:
Drink
-----
Drink the water, dude!
Don't Drink
-----------
Don't drink the water.
Fill
----
Fill a container you might have.
Save
----
Save the game in progress.
Compass
-------
Throughout this game I will tell you to move "west" or "north". This means
that you have to move in that direction. But you do not know where that
direction is, right? Well, on the botton right hand corner of the screen lies
a compass. This handy-dandy thing will allow one to see what direction they
are going in. So, when I say to move "West" you look on the compass and see
where west is. Clear? Good.
Actions
=======
Movement
--------
The directional pad or analog stick will allow you to move in this game. If
you press or hold left the character will move left. And vice-versa. To run,
while you are holding the direction you want to go in hold circle. This will
allow the character to run. This might lower thirst but... you will be going
faster!
Jumping
-------
Simple command. If you are dashing up to a ledge once you reach the end you
jump it and [hopefully] make it to another ledge.
Bracing
-------
This command will allow the character to assume the 'brace' position. What
this does is allow the character to hold the ground or hide under a desk when
an earthquake or anything else nature can throw at you happens. Something I
said from the walkthrough states this perfectly:
"After a couple steps another earthquake will start. Go in the brace
position. To do this, hold R1. Keith will then drop to his knees and hold the
ground. After a couple seconds the quake will stop and you will be back on
your quest to get the white bag."
Shout
-----
Always usefull when you are walking around. This command is the name. It will
allow the character to shout. What this will do is get the attention of
something in that area. It can be good or bad. At any rate, I would do this in
every area to find every person you can in this game.
Transportation
--------------
Found something to ride or whatnot? Use it and you will exert less energy and
get to where you want to go to faster.
Balancing
---------
On a high beam? The character will try to balance themselves when this
happens. It will happen on its own as you go to narrow positions on this game.
Item Pick-Ups
-------------
Walk up to a item and you will
Menu
====
Press square and you will go to the menu. From here, there will be a number
of options to do. They will be listed with descriptions here.
Use/Discard
-----------
When to go to this menu you will be able to use an item selected or discard
an item selected. Press X when the Use/Discard menu is highlighted to go to a
list with all of your items. From here, scroll down the list to see what items
you have. If you want, you can use or discard whatever item you desire by
pressing the button.
Assemble/Seperate
-----------------
This command will allow one to use whatever items they have and make another.
What you do is they will have a list of items that one can make. If you have
all of the proper items you can make this item. It is pretty good to make
things usefull like flashlights and hard-hats. Though the game might not be
big on this function it is still very usefull.
Read/Listen
-----------
Did you pick up a letter from the ground? Did you see a tape in a office?
Whatever you want to read or listen to you can in this menu. Choose what item
you want and press A. Somebody or something will start talking if it is a
tape. For the letters, it will show the text on the screen. This function is
vital to know what to do in this game and you should use it throughout the
game.
Settings
--------
Cannot delve on this. Change the settings when you are in this menu.
Map
---
Cannot delve much on this either. When you highlight this menu and press X it
will bring up a map of the area. From here, you can see the map and move the
map to different views on this screen. This is not the only way to go to the
menu. Other ways can be found in the controls section.
==============================================================================
III. Walkthrough
==============================================================================
SPECIAL NOTE: This walkthrough is based upon what the author did at certain
points in the game. It might be possible to go to a different area if choosing
different choices from the walkthrough. If you do so part of this walkthrough
will be useless. Don't worry, though. After you do a certain part you will meet
back up and you can follow the walkthrough again.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
[ The Bridge ] ------------------------------------------------------------
After a pretty good beginnign sequence we find ourselves on a train. You will
now have control of the mnain character; Keith. What you need to do is get
used to the controls. Walk straight and to the end of the train car. You will
come up to the side of the train's door. The ground will start shaking but you
will be in no danger. Hold up and you will jump over it and onto the ground.
Once on the ground, walk north a couple steps. Keith will ask why nobody is
around. You will then have control of Keith again. Walk north a little further
and you will see another train car in front of you. This train car has its
door on the ground making a ramp for you to go up. Do as the game wanted you
to and walk north. You will then go up the ramp and be on the train car. After
walking up one step you will see a car fall of the ledge and north of the
train car. Walk up the train and you will see it on the ground.
Walking up the train car might be weird sense it is in a angle that is pretty
steeo. No worries though as you will not slide down. After you are all the way
you will see another opening where the door was. Hold triangle and look down
to see the car that fell from the ledge. If you go up slowly you will see that
it makes a path for you to the higher bridge. Jump down onto the car's white
roof. You will here your footsteps make a crunch sound as you walk across the
roof of the car. Once you are at the end, you will see part of the highway
that was crumbled in the earthquake. Hold up while you are next to it for
Keith to climb from the car roof to the highway road.
Once you are on the road, walk north some more. Once you have walked a far
distance the screen will go black. Then, they will show the first person view
of Keith. It seems that the helicopter flew out without him. What happens is
people run to a helicopter. Keith yells and he thinks they are not listening.
The people go inside the 'copter and it flies off. Before it is out of the
area, though, somebody drops a white bag from the helicopter. It falls safely
on a green car's hood. It is now your job to get that bag.
Walk down the cracked bridge. After a couple steps another earthquake will
start. Go in the brace position. To do this, hold R1. Keith will then drop to
his knees and hold the ground. After a couple seconds the quake will stop and
you will be back on your quest to get the white bag.
Walk down the cracked bridge that is going to an angle down some more. Once
you have reached bottom Keith will jump on another piece of bridge. In the
center you will see a beam that goes across the other side. It is your only
option as it is the only way to get to the other bridge. Walk to the center.
Then, go up on the higher cement block. Finally, walk north and you will see
the pink beam that I am talking about.
Walk slowly across it. You will see Keith try to balance himself as you go
along. You will reach a middle cement platform. Take a small break and rest.
Then, walk the beam a little furthers. The ground will start to shake again.
Go in the brace position by pressing R1. After the shake walk to the end of
the beam and onto the other side safely. On another note, if you made a false
step in air Keith would of almost fallen off. I say almost because if you try
it he will start to fall. He will then grab ahold of the beam and climb
himself back up. Don't try this for kicks though, as it will put down his
Thirst gauge.
Now that we are over on the other side let us have a check of ourselved. We
should only have two or three thirst gauge bars gone. If you have more gone
then walk until we get to a water source. You should not have any energy gone,
also. At any rate, once you reach the other side turn to the west. Then, walk
straight and onto a lower platform. Walk west more and you will climb from
that platform and to another. If you keep walking west you should run into a
bar fence. Walk north from here a couple steps until you reach where the floor
is gone. From here, go west again then north to reach a bar door.
From here, press X while you are near the door to open it. The game will take
over and Keith will walk in without your control. You will then have control
of Keith again. Walk south and down the stairs. Then, once you are down the
stairs, look east and you will see a ladder. Walk up to it and press X to
grasp onto it. Then hold up and Keith will start climbing up the ladder.
Once you are up, head north a couple steps. Another quake will start. You will
here something give-way but it won't come down quite yet. Walk a couple more
steps and you will start to feel the quake again. Go into brace position by
pressing R1. You will then see a big bus come down. Walk north and around the
bus. Then look west and you will see another ladder. Walk up to it and press X
to grasp onto it. After you hold up and climb one ladder bar the floor under
you will collaspe and go into the water. Lucky you where not on that when it
happened!
Climb up the ladder and onto another area. From here, you will see a blue
arrow pointing at something. Walk over to it, going west around the rubble.
Then go north a couple steps and you will walk up to a water fountain. This is
the thing with the arrow pointing at it. Why is this of any use? During the
game the buttom gauge on the upper left hand corner will go down as you exert
yourself by walking. When this gauge reaches its end every couple of steps you
take your health will go down. This is because you are tired. To restore the
thirst gauge you must drink water. This is what the water fountains are for.
Walk up to it and drink some water. You should also save the game. And don't
think the game is being very hard on you. Throughout the game you will find
plenty of water bottles to hold water. So, save the game and you will be back
to your quest to find the white bag.
Walk south until you are at a white van that is smashed. Walk around the van
until you are at the east position. From here, head east straight and jump the
curve. Then, jump off the curve and run to the middle section divider. Jump
over it. Then loop around the smashed white van to the south. See the green
car? Doesn't that car look familar? Well, the helicopter through something on
that green car. Walk up to it and hold up to jump on it. Then, go over the car
and to the white bag. You will hear a sound that seems like the car is giving
way and is going to fall. Press X quickly once you reach the bag. The screen
will go black. The next time you see Keith he will have the bag on. It is not
a bag at it. It is a backpack! Groovy! At any rate, the green car is starting
to give way and slide off the bridge. Run like the wind back to the cars trunk
and hold up to jump off. The car will then fall off the bridge. Lucky you were
not there...
It seems there was a note inside the packback. The game will automatically
bring you to the menu. From here, highlight "view" and press X. This will
bring you to all of the letters you have recieved. The first letter is
called "rescue team note." It basically tells you to go to the restaurant. The
restaurant should be locked but there will be a key under one of the flower
pots. It then tells you evacuate to the north hence the rescue team is still
working on that area. Though it does not tell you why the hell they left you
it seems they told you where to go; north. So, go back to the water fountain.
Save the game and drink some nice water.
After this, Walk south until you hit a white van. Make a U turn around this
and go up the stairs. Walk until you reach the ledge. The game will take over
from here and tell you how to jump. How do you jump, you might ask? Well, what
you need to do is run up to the ledge. Keith will do the ledge. So, walk back
down the first row of steps and to the small level cement in between the
stairs going up and the stairs to the top. From there, face north as this is
the ledge you need to jump. Then, press up and hold the circle button. Keith
will start sprinting up the stairs. Keep ahold of those two buttons while
Keith jumps and hangs onto the ledge. Thereafter, he will climb himself up.
That was pretty cool, huh? At any rate, walk over east and to a flower pot
that is knocked over on the ground. Press X at it. It seems that this is not
the flower pot that has the key in it. Walk north and you will see the glass
door to the restaurant. You cannot get in without a key, though. Go over to
the north west side of the patio. You should see a pillar. What is next to it?
Another flower pot! Walk over to it and the screen will change. Then, check it
by pressing the X button. Keith will say that there is a key under the flower
pot. Then, there will be a green arrow pointing at the item. Press X again and
Keith will pick it up.
From here, you will see another water fountain. You can drink if you want but
there will be another one coming up in a couple minutes. Walk back over to the
restaurant doors. Read the poster that states that they are closed. Then,
press square to go to the item menu. Scroll down to the key and press X. Then
press X again at the restaurant. Keith will then use the key to open the door.
After this, walk inside. Right after Keith steps inside the patio that he was
at just a couple seconds ago will crumple and drop to the water. Lucky you
were not there!
You will find yourself in a restaurant. From here, walk up the stairs. After
you are up the glass with water will break and an earthquake will start. Get
into the brace position by pressing R1. It seems that there is no damage to
you. Walk past the broken glass to the most left. From here, you will see two
tables on the far end. Go past the first one just a little. The ground will go
down from under you and the tables will fall. Keith will grab ahold of the
ledge and pull himself back up. Here is a diagram of where you should stop
walking:
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