===============================================================================
MM MM EEEEEE GGGGGG AAAA MM MM AAAA NN NN
MM MMM EEE GGGGGGGG AAAAAA MM MMM AAAAAA NNNN NN
MM MMMM EEEEEE GGG AAA AAA MM MMMM AAA AAA NN NNNN
MM M MM EEE GGG GGG AAAAAAA MM M MM AAAAAAA NN NNN
MM MM EEEEEE GGGG GG AAA AAA MM MM AAA AAA NN NN
*** *** **** **** ** **** ** * **** **** * * ** *** * ** ==========
** * * ** ** ** ** ** ** * ** ** * ** **** * ** * * =||=||=||=
*** **** ** ** ** *** **** *** ** * ** * * *** ** || || ||
** * * ** ** ** ** ** **** ** ** **** **** **** * * =||=||=||=
*** * ** ** ** **** **** ** * **** ** ** ** ** * * ** ==========
[ M E G A M A N B A T T L E N E T W O R K III ]
[ P L A Y E R ' S G U I D E ]
Version 1.0
December 31th, 2002
JAPANESE VERSION COMPLETE
BY: Mimic (MimicMasterAx)
===============================================================================
=====================[ T A B L E O F C O N T E N T S ]=====================
===============================================================================
-------------------------------------------------------------------------------
01 INTRODUCTION
------------------------------------------------------------------------------
02 GAME
- Controls
- Game Menus
- Interface
-------------------------------------------------------------------------------
03 CHARACTERS
- Allies
- Ally NAVIs
- Foes
- Foe NAVIs
-------------------------------------------------------------------------------
04 ITEMS
- Items
- Upgrade Items
- Key Items
- Navi Customizer Blocks
- Navi Customizer Error Codes
-------------------------------------------------------------------------------
05 WALKTHROUGH
- Story
- Walkthrough
- Jobs
- Virus Breeder
-------------------------------------------------------------------------------
06 CHIPS
- Standard Chips
- Mega Class Chips
- Giga Class Chips
- Program Advanced
- Preset Decks
- Custom Decks
-------------------------------------------------------------------------------
07 OPPONENTS
- Viruses
- Navis
-------------------------------------------------------------------------------
08 MISCELLANEOUS
- FAQ
- Elemental Styles
- World and Internet Layout
- Shops
- Numberman Codes
- Hacking Addresses
-------------------------------------------------------------------------------
09 IMPORTANT INFORMATIONS
- Copyright Agreements
- History
- Contact
- Thanks To
- Author's Final Notes
-------------------------------------------------------------------------------
===============================================================================
==========================[ I N T R O D U C T I O N ]==========================
===============================================================================
Welcome to my ultimate guide to MegaMan Battle Network 3. This is an action
and roll playing and strategy and collectable game. You assume the position as
Lan, a normal citizen in ACDC town who happens to be a Net battler, meaning
that he controls a PET, or Personal Terminal; MegaMan.EXE and can use it to
examine the contents of any electric system. Of course, most of the time will
be spent on the Net, where most of baddie virus programs manifest. Lan is
determined to become the best Net Battler of all times and save the world, for
the 3rd time.
The battles occurs with MegaMan. Lan can customize MegaMan and send him
Chips, which are special one-time weapons or tools. The battle ends as soon as
all the enemies' HP are down to 0 or if MegaMan runs or if MegaMan runs out of
HP.
I wrote this guide because of the fact that this is the third game in the
series that I felt the need of writing a guide for, and of the NUMEROUS
frustrating events that most of the gamers do not understand as of now (because
only the Japanese version is out and most of us cannot understand Japanese).
Enough said. Let's "Jack It In!"
===============================================================================
==================================[ G A M E ]==================================
===============================================================================
-------------------------------------------------------------------------------
-----------------------------------[Controls]----------------------------------
-------------------------------------------------------------------------------
[A Button]
-> Confirm during selection
-> Use selected chips during battle
-> Select a chip during deck building
[B Button]
-> Decline during selection
-> Speed up the speed of display during conversations
-> Use normal attack during battle
-> Run in game
[L Button]
-> Talk to Lan / MegaMan
-> Scroll up during chip selection
-> Attempt to escape during battle
-> Rotate Navi Customizer Blocks
[R Button]
-> Jack inside a proximate system
-> Attempt to jack outside
-> Scroll down during chip selection
-> Explain in detail the selected chip
-> Rotate Navi Customizer Blocks
[START Button]
-> Pause during battle
-> Open up menu in game
[SELECT Button]
-> Toggle between selections
-> Input Password
[Control Pad]
-> Steer Lan / Megaman in game
-> Toggle between selections
-------------------------------------------------------------------------------
----------------------------------[Game Menus]---------------------------------
-------------------------------------------------------------------------------
[Starting Menu]
- New Game
- Continue
[In Game Menu]
- Chip Folder
- Select Deck
- Folder Edit (available to some)
- Equip selected Deck
- Sub Chip Folder (Items)
- Library
- Standard Chips
- Mega Class Chips
- Giga Class Chips
- Combinations
- MegaMan Status
- Modifier
- Style Change
- Capacities
- E-Mails
- Key Items
- Network
- Save
- Exit
-------------------------------------------------------------------------------
----------------------------------[Interface]----------------------------------
-------------------------------------------------------------------------------
In this game, Lan collect Zennies as cash and Bug Pieces as another source
of trading. He also collect Chips to enhance the battles MegaMan will be
fighting.
The battles occur in such a manner. It starts out by selecting Chips that
were drawn from your deck of 30 Chips. Chips can only be selected with the same
type or the same number (* are wild chips). After pressing OK, MegaMan will
engage in a battle. Press A Button to use the selected Chips or press B button
to use normal attack. After the gauge has filled at the top of the screen,
press L or R to bring up the Chip selection screen again. Continue until the
enemies' HP are down to 0, and they are destroyed. If one wish to run, during
the selection screen only, one may press L to attempt. But it does not always
end up successfully.
After every battle there will be a reward screen and different kinds of
awards will be given based on how fast and how efficiently the battle was. If
there is 1*, 2*, 3*, 4* after the award name, it means that MegaMan is also
being given 1 / 3 / 8 / 10 bug pieces. Bug Pieces are won whenever MegaMan
destroys the virus DURING their attack. One can tell this because the enemy
will dash back before dissapearing. There are however some story linked
battles where you do not receive rewards at the end.
===============================================================================
============================[ C H A R A C T E R S ]============================
===============================================================================
-------------------------------------------------------------------------------
------------------------------------[Allies]-----------------------------------
-------------------------------------------------------------------------------
Aragoma Torakichi
-> Punk looking high school kid from Akindo City.
-> Owner of KingMan
Chaud
-> Lan's competition, cool looking hair dude
-> Owner of ProtoMan
Chisao
-> Dex's younger brother
Dex
-> Lan's friend and competition, kinda little chubby
-> Owner of GutsMan
Doctor Cossack
-> Mysterious blond guy with a beard. Turns out to be Torakichi's uncle and
the creator of Forte.
Higsby
-> Runs a Chip store, tall guy
-> Owner of NumberMan
Lan
-> Protagonist
-> Owner of MegaMan
Lan's Dad
-> Works at the Research Lab
Lan's Mom
-> House Wife
Mamoru
-> Ill child in wheelchair
Mayl
-> Lan's friend, cute girl, next door neighbor
-> Owner of Roll
Ms. Mari
-> Lan's teacher at school
Network Assistant
-> Lan's Dad's Assistant
Obihiro Shun
-> A pale looking boy who is very friendly with Lan and his father. Was being
called the Gospel Kid before, now reformed and switched sides.
Tadashi
-> Lan's grandfather. Now resides in Proto to keep it from reacting.
Tamako
-> Japanese suit girl. She owns a souvenir shop outside of the Bath House.
-> Owner of MetalMan
Tousan
-> Chaud's father.
Yai
-> Lan's other friend; short, young girl.
-> Owner of Glyde
-------------------------------------------------------------------------------
----------------------------------[Ally NAVIs]---------------------------------
-------------------------------------------------------------------------------
Glyde
-> Tall and thin Navi.
-> Yai's Navi
GutsMan
-> Tough looking chubby Navi with hammer hands.
-> Dex's Navi
KingMan
-> Navi who looks like a King piece in a chess game.
-> Aragoma's Navi
MegaMan
-> Duh...
-> Lan's Navi
MetalMan
-> A tall Navi with blades on his shoulders.
-> Tamako's Navi
NumberMan
-> A robot-looking Navi with a huge, crystal head filled with circuits.
-> Higsby's Navi
Roll
-> Female Navi that hovers.
-> Mayl's Navi
ProtoMan
-> Navi weaving a huge blade.
-> Chaud's Navi
-------------------------------------------------------------------------------
-------------------------------------[Foes]------------------------------------
-------------------------------------------------------------------------------
Anetta
-> Brown skinned nurse.
-> Owner of PlantMan
Saiko Rei
-> Weird looking person with white froth and a red pompom hat.
-> Owner of FlashMan
Kenichi Hino aka Hinoken
-> Red hair man with long beard.
-> Owner of FlameMan
Inukai Takeo
-> Fat guy with a scar on his left eye.
-> Owner of BeastMan
Sayama Noburu
-> Cowboy hat dude aka freaky clown aka DNN Grand Prix organizer.
-> Owner of DesertMan
Wily
-> Boss of WWW Organization, main antagonist
-> Owner of Forte
-------------------------------------------------------------------------------
----------------------------------[Foe NAVIs]----------------------------------
-------------------------------------------------------------------------------
BeastMan
-> Wild beast with claws.
-> Inukai Takeo's Navi
BubbleMan
-> Chubby fish Navi.
DarkMan
-> This is a Dark Navi that can change elemental attack patterns.
DesertMan
-> Pile of sand from the ground, but also have hands and obstacles.
-> Sayama Noburu's Navi
DrillMan
-> A couple of drills put together.
FlameMan
-> A couple of sticks of flame.
-> Hinoken's Navi
FlashMan
-> Hi Tech looking Navi that moves very fast.
-> Saiko Rei's Navi
Forte
-> One of the strongest Navis there is. Too bad his on Wily's side.
-> Wily's Navi
MistMan
-> A genie in a lamp.
PlantMan
-> Poison ivy looking Navi.
-> Anetta's Navi
===============================================================================
=================================[ I T E M S ]=================================
===============================================================================
-------------------------------------------------------------------------------
------------------------------------[Items]------------------------------------
-------------------------------------------------------------------------------
[Untrap]
-> Remove traps on the data chips.
-> Beach Area Sub-Chip Merchant
Numberman Code
Yokayoka Village Scientist
[Bug Pieces]
-> A form of currency in the virtual world
-> Battle Rewards
[Enemy Search]
-> Increase random enemy encounter rate.
-> ACDC Scientist
Hospital TV Sub-Chip Merchant
Numberman Code
Wily's Isle Hidden Console Sub-Chip Merchant
[Full Energy]
-> Recover all HP.
-> ACDC Area Scientist
ACDC Square Sub-Chip Merchant
Beach Area Sub-Chip Merchant
Hospital Area 4
Hospital TV Sub-Chip Merchant
Science Centre Scientist
Wily's Isle Hidden Console Sub-Chip Merchant
Yokayoka Square Sub-Chip Merchant
Yokayoka Village Scientist
[Mini Energy]
-> Heal 50 HP.
-> ACDC Scientist
ACDC Square Sub-Chip Merchant
Hospital TV Sub-Chip Merchant
Numberman Code
Science Centre Scientist
Yokayoka Square Sub-Chip Merchant
[Open Lock]
-> Use this tool to open any purple mystery datas (PMD) MegaMan encounters.
-> Numberman Code
Science Centre Scientist
Wily's Isle Hidden Console Sub-Chip Merchant
Yokayoka Square Sub-Chip Merchant
Bath House TV
[Shinobi Dash]
-> No random weak enemy encounters for a while.
-> ACDC Scientist
ACDC Square Sub-Chip Merchant
Yokayoka Village Scientist
Beach Area Sub-Chip Merchant
[Zennies]
-> A form of currency in the real world.
-> Battle Reward
Some datas, anywhere
-------------------------------------------------------------------------------
--------------------------------[Upgrade Items]--------------------------------
-------------------------------------------------------------------------------
[HP Memory]
-> Increase maximum HP by 20. Total number
== ACDC Area 2 Merchant x2
ACDC Square Merchant x2
Science Square Merchant x3
Beach Square Merchant x3
Ura Square Merchant x3
Ura Internet 4 Merchant x3
Mayl's HP
School Network System
Numberman Poster
Jigoku Isle Boat Ramp Side
Hospital 3F Old Wood
TV Station System
Bath House Back Alley Quiz Man
Guardian Machine
Principal's PC Area 2
Zoo Computer Area 1
Yokayoka Area 2
Hospital Area 2
Hospital Area 5
Ura Internet 3
Ura Internet 5
Ura Internet 7
WWW Area 1
WWW Area 4
Secret Area 2
Virus Lab Scientist (Job 4)
Bath House Fat Guy (Job 6)
Yokayoka Area 1 (Job 11)
Ura Internet 2 (Job 22)
[Regu-Up 1]
-> Increase MegaMan's capacity by 1 MB
== 5-A Blackboard
Administer's Office
Principal's PC Area 1
Science Metro Station Garbage Can
Ticket Counter
Zoo Hidden Console
Dorm Area in Bath House
DNN Centre Pathway
DNN 2F Security Panel
Hospital Area 1
[Regu-Up 2]
-> Increase MegaMan's capacity by 2 MB
== Yai's HP
Vending Machine
Science Area 2
Zoo Computer Area 4
5-B Classroom Wall
DNN Centre 2F TV Room Graph Chart
Hospital Outside Air Vent
Patient Bed
Ura Internet 2
Guardian Machine
Wily's Castle
WWW Area 2
[Regu-Up 3]
-> Increase MegaMan's capacity by 3 MB
== Science Centre Metro Station (Job 2)
Beach Area 2
Quiz Kid in Bath House
ACDC Park (Job 10)
-------------------------------------------------------------------------------
----------------------------------[Key Items]----------------------------------
-------------------------------------------------------------------------------
[ACDC Area ticket]
-> This ticket allows MegaMan to travel to ACDC Area from any rail system.
== Science Centre
[Basement Key]
-> Use this to have access to the hospital's basement.
== Hospital 1F
[Beach Area Ticket]
-> This ticket allows MegaMan to travel to beach Area from any rail system.
== Yokayoka Area 1, E-Mail from DNN
[Break Needle]
-> With this item, MegaMan can pierce bubbles.
== Yokayoka Area 1
[Brown Doll]
-> Dolls for children.
== Old Man in Patient Room
[Cash Data]
-> No use for MegaMan. Just return it to Fatty.
== Yokayoka Area 2 (Job 6)
[Crane]
-> No use to MegaMan. Just deliver it to the Ghost Navi.
== Hospital 2F Patient Bed
[Dad's Letter]
-> Dad left this for Lan as a clue of his location.
== Hospital 2F Patient Room Bed
[Data Disk]
-> Mom gave it to Lan, and Lan must deliver it to Dad.
== Lan's Mom at Home
[Dex's P-Code]
-> This will enable MegaMan to open the cube blocking to Dex's HP.
== ACDC Park
[Family Photo]
-> A photo for a orphan girl in the school.
== Ura Internet 4
[Fire Data]
-> Bring this to a Navi in Science Area 1.
== Hinoken in Virus Research Lab
[Flame Data]
-> Bring this to a Navi in Dad's Lab Console.
== Hinoken in Dad's Lab
[Gate Key]
-> A key to Dad's Office through Dad's Lab.
== Hospital 2F Patient Room Bed
[Great Hammer]
->
== Ura Internet 7
[Heat Data]
-> Bring this to a Navi in Vending Machine.
== Hinoken outside of Science Centre
[Heritage Volume]
-> The treasure book that the girl's father left her.
== Girl in ACDC School 2F (Job 25)
[Hoken Deck]
-> Return this to the man in the administrator's office
== ACDC Area 2 (Job 13)
[ID Data A]
-> Allows MegaMan to open the lock in WWW Area 1.
== WWW Area 1
[ID Data B]
-> Allows MegaMan to open the lock in WWW Area 2.
== WWW Area 2
[ID Data C]
-> Allows MegaMan to open the lock in WWW Area 3.
== WWW Area 3
[ID Data D]
-> Allows MegaMan to open the lock in WWW Area 4.
== WWW Area 4
[Idle System]
-> Floppy disc that Lan must deliver to Higsby.
== Man in ACDC Metro System
[Jigoku Password]
-> Unlock ? door in the N1 Grand Prix round 1.
== Jigoku Area
[Juice]
-> Give this to Yai.
== Hospital Vending Machine
[Kakuchyo Memory]
-> Increase program Area by 1 row or column.
== Beach Street
Yokayoka Square (Job 18)
[Key Disc 1]
-> One of the keys for gates in the principal's office.
== Principal's PC Area 1
[Key Disc 2]
-> One of the keys for gates in the principal's office.
== Principal's PC Area 1
[Key Disc 3]
-> One of the keys for gates in the principal's office.
== Principal's PC Area 1
[Kigafurizu]
-> An item that will allow MegaMan to obtain the Proto object.
== Ura Square
[Kumo's Prophesy]
-> An ancient prophesy that foretell the legend of Kumo.
== Ura Internet 3
[Mayl's P-Code]
-> This will enable MegaMan to open the cube blocking to Mayl's HP.
== Mayl's house
[Metro Ticket]
-> Whenever Lan want to somewhere, he will ask for a metro ticket to that
destination.
== Metro Stations
[Official Pass]
-> This will allow Lan to have VIP access throughout the city.
== Science Square
[Okiaku's Cabin]
-> A bag belong to a man in the ACDC Metro Station, Okiaku.
== desk in the Lower Dorm Area in the Bath House
[Password A]
-> Important item to unlock one of the principal's PC gates.
== Principal's PC Area 2
[Password B]
-> Important item to unlock one of the principal's PC gates.
== Principal's PC Area 2
[Password C]
-> Important item to unlock one of the principal's PC gates.
== Principal's PC Area 2
[Password Tool]
-> Whenever the block configuration in the customizer gives an error, Lan
can now override the error with a password by pressing SELECT.
== Blond Man in Beach Street
[PET]
-> This is the MegaMan.EXE file.
== Start
[Pet Case]
-> Contains Lan's PET whenever it is necessary.
== Dad in Science Centre
[Pill]
-> A medication for an escaped Dad.
== Mom in Hospital 2F
[Press Data]
-> An item that will enable people to press add-on data onto MegaMan.
== Dad's Lab System
[Safe PET]
-> Safe PET will prevent MegaMan from being affected by virus diseases.
== Dad's Lab
[Science Area Ticket]
-> This item allows MegaMan to use the virtual subway and have access to the
Science Areas.
== Science Centre
[Sofu's Letter]
-> A letter from the creator of Proto?
== Proto
[Spin Blue]
-> Now Lan can spin blue Navi Customizer Blocks with L and R.
== Numberman Code
[Spin Dark]
-> Now Lan can spin dark Navi Customizer Blocks with L and R.
== Ura Internet 4
[Spin Green]
-> Now Lan can spin green Navi Customizer Blocks with L and R.
== Numberman Code
[Spin Orange]
-> Now Lan can spin orange Navi Customizer Blocks with L and R.
== Girl in Hospital Area
[Spin Pink]
-> Now Lan can spin pink Navi Customizer Blocks with L and R.
== Beach Area 1
[Spin Purple]
-> Now Lan can spin purple Navi Customizer Blocks with L and R.
== Beach Street (Job 17)
[Spin Red]
-> Now Lan can spin red Navi Customizer Blocks with L and R.
== Numberman Code
[Spin White]
-> Now Lan can spin white Navi Customizer Blocks with L and R.
== Numberman Code
[Spin Yellow]
-> Now Lan can spin yellow Navi Customizer Blocks with L and R.
== Fat Lady in Yokayoka Village Metro Station (Job 3)
[Stamp Card]
-> Stamp on this card when completed various tasks.
== ACDC Area 1 (Job 24)
[Sub Memory]
-> This cannot be found in the Key Items screen. It's in the Sub Chips screen.
Basically this increases the Sub Chip carrying capacity.
== Hospital Area 3
Zoo Area 1 (Job 15)
Ura Internet 6
Samurai Armor in Bath House
[Tamako's P-Code]
-> This will enable MegaMan to open the cube blocking to Tamako's HP.
== DNN Centre
[Teared Paper]
-> What to do with this piece of junk?
== ACDC Park (Job 10)
[Ura's Password]
-> Password permitting entrance to Jigoku Area from Beach Area 1.
== DNN Centre (Job 12)
[Ura Rank 1]
-> The highest Ura Rank ever!
== Secret Area 3
[Ura Rank 2]
-> One of the ranks of the Ura NetBattlers League.
== DNN Centre Battle Console
[Ura Rank 3]
-> One of the ranks of the Ura NetBattlers League.
== Ura Internet 4
[Ura Rank 7]
-> One of the ranks of the Ura NetBattlers League.
== Principal's Computer Area 2
[Ura Rank 8]
-> One of the ranks of the Ura NetBattlers League.
== Ura Internet 3
[Ura Rank 9]
-> One of the ranks of the Ura NetBattlers League.
== Hospital Area 2
[Ura Rank 10]
-> One of the ranks of the Ura NetBattlers League.
== Jigoku Area
[Umbrella]
-> Used to block FlashMan's attack for Lan.
== 5-B Classroom
[Umi's Prophesy]
-> An ancient prophesy that foretell the legend of Umi.
== Ura Internet 6
[Victory Data]
-> Proof that MegaMan have passed the N1 Grand Prix round 1.
== Jigoku Area
[WH P-Code]
-> This will enable MegaMan to open the cube that leads to Hospital Area 2.
== Mamoru
[Wrench]
-> No use to MegaMan or Lan.
== ACDC Area 1
[WWW-ID]
-> Now MegaMan can open those WWW gates on the net.
== Hospital TV (Job 16)
[Yai's P-Code]
-> This will enable MegaMan to open the cube blocking to Yai's HP.
== ACDC Square
[Yama's Prophesy]
-> An ancient prophesy that foretell the legend of Yama.
== Ura Square
[Yokayoka Area Ticket]
-> This item allows MegaMan to use the virtual subway and have access to the
Yokayoka Village and Zoo Areas.
== Science Square
-------------------------------------------------------------------------------
----------------------------[Navi Customizer Blocks]---------------------------
-------------------------------------------------------------------------------
-> This is a new feature in MMBN3. In Chapter 3, Lan's Dad will introduce the
device to Lan. Lan can now upgrade MegaMan with a tetris-style board called
the customizer.
-> The grid Area (called the Memory Map) is where Lan may place Program Blocks
on. The line-arrow is called the Command Line.
-> The tetris pieces are Program Blocks and are characterized by shape, texture
and color. Smooth or solid shapes are tools/weapons that must touch the
command line in order for them to function. The texture blocks are a form of
temporary upgrade, which will add HP, strength or other add-ons to MegaMan's
structural integrity. They may not be put on the command lines. The
pieces also come in colors. White, Yellow and Pink pieces may be placed at
anytime, but other colors may only be placed if MegaMan is in one of his
Elemental Styles (for example, blue blocks may be placed when MegaMan is in
his aqua Form).
-> Two blocks of the same color MAY NOT touch each other or else glitches will
occur. Sometimes it will drive MegaMan to one side or another, or MegaMan's
buster gun will lost accuracy, or MegaMan's energy will be drained. Do not
work under these conditions.
-> On top of the Memory Map, it tells Lan the current Style MegaMan is in and
shows the colors of blocks that Lan can use.
-> After placing the blocks, select RUN. If some major errors occur, Lan
must reposition the blocks in another way.
-> There are some spin key items that will enable Lan to spin certain blocks.
-> After obtaining the Password Tool from the guy in the Beach Street Area,
whenever there is an error occurrence, Lan can press SELECT and override the
error with a password.
[Air Shoes]
_ _
|_| |_|
|_|_|_|
|_|_|_|
-> white, solid
-> MegaMan will hover over holes during battle.
-> Numberman Code
[Attack +1]
_ _
|_|_|
|_|
-> pink, textured
-> Increase Buster shot by 1.
-> Start
DNN 2F Security Panel
[Attack +1]
_ _
|_|_|
|_|
-> white, textured
-> Increase Buster shot by 1.
-> Beach Square Customizer Block Merchant
[Attack +1]
_ _
|_|_|
|_|
-> yellow, textured
-> Increase Buster shot by 1.
-> Hospital Area 2
[Battery Mode]
_ _
_|_|_|
|_|_|_|
-> yellow, solid
-> Attract electric-type enemies.
-> Ura Square Customizer Block Merchant
[Beat Support]
_ _
|_|_|_
|_|_|_|
|_|_|_|
-> white, solid
-> Only works in major battles (IE against Navis and story-based). Chips
that are Mega Class or Giga Class now perform more damage against enemies.
-> Ura Square Customizer Block Merchant
[Black Mind]
_ _ _
|_|_|_|
-> white, solid
-> Allow MegaMan to see the Ura Square.
-> Chaud at Virus Research Lab
[Block]
_
|_|
|_|
-> blue, solid
-> Pressing B and Left and MegaMan will block attacks, reducing 1/2 the
damage.
-> Shield Style Lv 2 Upgrade
[Break Buster]
_ _ _ _
|_|_|_|_|
|_|_|_|
|_|
-> red, solid
-> Adds minor shield penetration effect to normal buster shots.
-> Guts Style LV 4 Upgrade
[Break Charge]
_
_ _|_|
|_|_|_|
|_|
-> orange, solid
-> Adds minor shield penetration effect to charged buster shots.
-> Black Man in DNN Centre
[Break Charge]
_
_ _|_|
|_|_|_|
|_|
-> purple, solid
-> Adds minor shield penetration effect to charged buster shots.
-> Guts Style LV 3 Upgrade
[Buster MAX]
_
_|_|_
|_|_|_|
|_|_|
-> pink, solid
-> Upgrade Buster Attack, Speed and Charge to 5. Automatical glitching.
-> Ura Internet 6 Customizer Block Merchant
[Charge +1]
_
|_|
-> pink, textured
-> Increase Buster charge speed by 1.
-> Zoo Computer Area 2
Beach Area 1
[Charge +1]
_
|_|
-> white, textured
-> Increase Buster charge speed by 1.
-> Beach Square Customizer Block Merchant
[Charge +1]
_
|_|
-> yellow, textured
-> Increase Buster charge speed by 1.
-> Hospital Area 5
[Collector's Eye]
_ _
|_|_|_
|_|_|_|
|_|_|
-> pink, solid
-> Always let the battle reward be a chip or nothing, never zennies.
-> Wily's Isle Hidden Console
[Custom +1]
_ _
|_|_|_|
|_|_|_|
-> blue, solid
-> Increase initial custom chip amount by 1 in all battles.
-> Custom Style LV 2 Upgrade
[Custom +1]
_ _
|_|_|_|
|_|_|_|
-> yellow, solid
-> Increase initial custom chip amount by 1 in all battles.
-> Custom Style LV 3 Upgrade
[Custom +2]
_
_ _|_|
|_|_|_|
|_|_|_|
-> blue, solid
-> Increase initial custom chip amount by 2 in all battles.
-> Custom Style LV 4 Upgrade
[Energy Change]
_
_|_|
|_|_|
|_|
-> white, solid
-> MegaMan can transform fire and aqua elemental chips into real elements and
use them to burn wood / put out fire.
-> Hospital Area 1
[Giga Folder 1]
_ _ _
|_|_|_|
_|_|_ _
|_|_|_|_|
-> purple, solid
-> Increase maximum giga chip amount in each folder by 1.
-> Ura Internet 7
[HP +100]
_ _
_|_|_|
|_|_|
-> yellow, textured
-> Increase MegaMan's maximum HP by 100.
-> Zoo Computer Area 4
[HP +100]
_ _
_|_|_|
|_|_|
-> white, textured
-> Increase MegaMan's maximum HP by 100.
-> DNN Van
Ura Internet 6 Customizer Block Merchant
[HP +200]
_ _ _
|_|_|_|
|_|_|
-> pink, textured
-> Increase MegaMan's maximum HP by 200.
-> Ura Internet 1
[HP +200]
_ _ _
|_|_|_|
|_|_|
-> yellow, textured
-> Increase MegaMan's maximum HP by 200.
-> Ura Internet 6 Customizer Block Merchant
[HP +300]
_ _ _
|_|_|_|
|_|_|_|
-> pink, textured
-> Increase MegaMan's maximum HP by 300.
-> Ura Square Customizer Block Merchant
[HP +500]
_ _ _ _ _
|_|_|_|_|_|
|_| |_|_|_|
-> yellow, textured
-> Increase MegaMan's maximum HP by 500.
-> Secret Area 2
[Humour Sense]
_
|_|
|_|
-> pink, solid
-> Lan / MegaMan will joke around when L is pressed.
-> Hospital TV (Job 16)
[I'm Fish]
_ _
_|_|_|
|_|_|_|
-> pink, solid
-> Attracts Aqua-type enemies.
-> Beach Square Customizer Block Merchant
[Jungle Rando]
_ _
_|_|_|
|_|_|_|
-> white, solid
-> Attracts Wood-type enemies.
-> WWW Area 3
[Oil Body]
_ _
_|_|_|
|_|_|_|
-> yellow, solid
-> Attracts Fire-type enemies.
-> Hospital Area 1
[Press Program]
_ _
|_|_|
|_|
-> white, solid
-> Allow MegaMan to shrink and walk on blue-red wires.
-> Dr. Cossack outside of Mayl's House
[Proto Scope]
_ _
|_|_|
|_|
|_|
|_|
-> pink, solid
-> Allow MegaMan to see Proto signs.
-> Dad's E-Mail
[Quick Gauge]
_ _ _
|_|_|_|
|_|
|_|
|_|
|_|
-> pink, solid
-> The battle gauge will fill up faster.
-> Numberman Code
[Rapid +1]
_
|_|
-> white, textured
-> Increase speed by 1.
-> Start
[Rapid +1]
_
|_|
-> pink, textured
-> Increase speed by 1.
-> Ura Internet 4
Ura Internet 6 Customizer Block Merchant
[Rapid +1]
_
|_|
-> yellow, textured
-> Increase speed by 1.
-> Yokayoka Area 1
[Rush Support]
_ _
|_|_|
-> yellow, solid
-> Effective only in Major Fights (IE against Navis or Story based).
All chips now does 1.5 the damage.
-> Ura Internet 6 Customizer Block Merchant
[Reflect]
_
|_|
|_|_ _ _
|_|_|_|_|
-> blue, solid
-> Press B + Left to reflect damage dealt back to the enemy, no matter
where it is.
-> Shield Style LV 4 Upgrade
[Regular +5]
_ _ _
|_|_|_|
-> white, textured
-> Increase MB capacity by 5.
-> Beach Square Customizer Block Merchant
[Regular +5]
_ _ _
|_|_|_|
-> yellow, textured
-> Increase MB capacity by 5.
-> Ura Internet 6 Customizer Block Merchant
[Saito Batch]
-> orange, solid
-> Enable Navi Operators to ???
-> Secret Area 3
[Set Grass]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into grass panels.
-> Team LV Upgrade, Ground LV Upgrade
[Set Ice]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into ice panels.
-> Team LV Upgrade, Ground LV Upgrade
[Set Magma]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into magma panels.
-> Team LV Upgrade, Ground LV Upgrade
[Set Metal]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into metal panels.
-> Ura Square Customizer Block Merchant, Team LV Upgrade,
Ground LV Upgrade
[Set Sand]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into sand panels.
-> Numberman Code, Team LV Upgrade, Ground LV Upgrade
[Shield]
_
_|_|_
|_|_|_|
-> blue, solid
-> Press B + Left and MegaMan will activate a shield that will expel any
attack.
-> Shield Style LV 3 Upgrade
[Shinobi Dash]
_ _ _
|_|_|_|
|_|_|
-> yellow, solid
-> No random weak enemy encounters. By glitching this program (IE putting
it on squares not touching the command line), more enemy encounters will
occur.
-> Zoo Computer Area 3
[Super Armor]
_
|_|_
|_|_|
|_|_|
-> red, solid
-> MegaMan will not become pause after attacked.
-> Guts Style LV 2 Upgrade
[Tango Support]
_ _
|_|_|
_|_|
|_|_|
|_|_|
-> pink, solid
-> Only effective during Major Battles (IE against Navi or story-based).
MegaMan will be randomly healed from time to time.
-> Ura Square Customizer Block Merchant
[Under Shirt]
_ _
|_|_|
|_|
-> white, solid
-> Whenever an attack should be able to kill MegaMan, this block enables
1 HP left for MegaMan (works once every battle).
-> Start
[Weapon LV +1]
_ _ _
|_|_|_|
-> white, textured
-> Upgrade the weapon level by 1.
-> Numberman Code
[Weapon LV +1]
_ _ _
|_|_|_|
-> pink, textured
-> Upgrade the weapon level by 1.
-> Jigoku Isle Southern Gargoyle
[Weapon LV +1]
_ _ _
|_|_|_|
-> yellow, textured
-> Upgrade the weapon level by 1.
-> Ura Internet 6
-------------------------------------------------------------------------------
--------------------------[Navi Customizer Error Codes]------------------------
-------------------------------------------------------------------------------
Whenever an error occurs in the customizer block combination, if Lan have
the Password Tool, he can override the error. Here is a list of errors and
corrections.
Note that errors that end with C and G are related since the Normal style
would report xxG while elemental styles will report xxC.
The input grid looks like this:
/--------------------------------------------
|A B C D E F G H I J K L M N O |
|P Q R S T U V W X Y Z 1 2 3 ok|
--------------------------------------------/
Error Code: A1
Password: G Y U 2 O P Z Q
Found:
Error Code: A3
Password: L O 1 3 Z X M E
Found: Black Guy in DNN Centre
Error Code: B1
Password: J H G I U T O P
Found:
Error Code: B2
Password: A L S K 3 W 2 R
Found: Science Square Message Board
Error Code: B3
Password: Y 2 U O M N C B
Found: Science Square Message Board
Error Code: B4
Password: 1 L S K U T O B
Found:
Error Code: B5
Password: B M 2 K W I R A
Found: ACDC Square Message Board
Error Code: C2
Password: U T I X M 1 L A
Found:
Error Code: D2C
Password: W S 1 F S 1 A Q
Found:
Error Code: D2G
Password: O I 1 U W M A N
Found:
Error Code: E1
Password: P 2 I 3 M S J L
Found: ACDC Square Message Board
Error Code: F3
Password: I T A 2 C R W Q
Found: ACDC Square Message Board
Error Code: G2C
Password: T I S 3 L A E J
Found: Ura Square Message Board
Error Code: G2G
Password: C V V D S 2 W R
Found: Ura Square Message Board
Error Code: H2
Password: U T I W 2 S M F
Found: Ura Square Message Board
Error Code: H3
Password: S K 3 L R O T 1
Found: Hospital 1F Drawer next to the TV
Error Code: S2C
Password: T U 1 A W 2 L L
Found:
Error Code: S2G
Password: A X 1 R T D S 3
Found: Black Guy behind the Zoo Caretaker Office
Error Code: S2S
Password: F 2 A A F E T G
Found: Navi hidden behind Pillar on Blue Panel in Ura Internet 4
===============================================================================
===========================[ W A L K T H R O U G H ]===========================
===============================================================================
-------------------------------------------------------------------------------
------------------------------------[Story]------------------------------------
-------------------------------------------------------------------------------
NOTE: This version of the story is completely written by MarshMallow Man. Under
no circomstances may this be borrowed from this guide, since it is not
mine...
20 years before the setting of the game, Tadashi Hikari, grandfather of
Netto and Saito, was the top scientist in all of Japan, and probably the world.
After inventing networks and PETs, he embarked on his largest project to date,
a prototype internet society that would link every network together, the basis
of the future net society in which they all live. This prototype, called Proto,
had to be thoroughly tested and refined before it would be ready for the world
to use. And so for 10 years, it was studied and worked on and put through all
sorts of the most rigorous testing. Then, one day, all of the networks
connected to Proto for testing were suddenly went haywire. After careful study,
the scientists on the project concluded that it was not Proto which was
glitched, but another project that the science labs were working on, the auto
program navi project led by a brilliant young programmer named Cossack. The
project had designed the world's first automatic navi, one that could carry all
its own chips, access networks without human help, and even included a special
Get Ability program Cossack had designed that let the navi copy any chip or
program and adapt it to himself. That navi was called Forte. However, because
the timing of the testing of Forte coincided with the strange occurrence with
Proto, the scientists blamed Forte. The project was deemed a failure and Forte
found to be too dangerous, so sent the strongest Navis designed by the
Officials, the Navi Elite Unit, to delete him. Just in time, Forte was able to
save himself and escape, but he was horribly scarred from the battle (hence the
cloak he wears to cover the wound). Ever since that day he had been wandering
the net, fighting off viruses in daily battles for survival. Over time he
collected teh strongest powers he could find, challenging the most powerful
navis on the net, determined that he'd one day gain the ultimate power, and sit
in judgement of those pathetic humans who turned on him and cast him into the
dark recesses of the net.
Meanwhile, believing Forte to be gone, the scientists expected that the
problem with Proto would be solved. Really, it was on the beginning. For years,
a bug had been growing and multiplying inside Proto undetected, increasing in
power and even developing a sort of intelligence, a basic instinct. Like an
amoeba, it started absorbing and feeding off programs and navis, growing larger
and stronger. One day it showed itself, by devouring all the networks connected
to it. The scientists scrambled to find a way to destroy the bug anomaly, but it
was too powerful for the current technology, all attempts only made the
situation worse. Another scientist, Dr. Urakawa, developed a powerful hindrance
program, Giga Freeze, that could potentially freeze Proto, but this cure turned
out to be potentially worse than the disease, since only the most powerful Navis
could handle it, and one mistake in using it could freeze the entire net
forever. With his dream of networks becoming like a nightmare, Tadashi developed
the "Guardian", a barrier which would contain Proto until a solution could be
found. Feeling responsible, he attempted a daring operation that would place his
mind and even his soul into the Guardian, to watch over Proto personally and
ensure his monster would never harm the world. Finaly, after about a week of
devouring everything in sight, Proto's activity began to slow. Tadashi used the
time to put his plan into action. It was a success, and Proto was contained.
After the incident, which was later called the Proto Rebellon, Proto was sealed
away into the highest level top secret in the science network, protected by the
tetra code, sealed away, they hoped, forever. Cossack, saddened by the failure of
Forte, left the science labs and started an independant navi development company,
which would later become one of the most successful in the world. The dangerous
Giga Freeze was sealed far away from the mainstream society by Dr. Urakawa into
the enormous, shady network area known as the Ura Internet. Its obscurity would
later make it a popular hangout for the criminal population of the net, for whom
the original purpose of the area was unknown. The Giga Freeze would be protected
by the Ura Rank navis, some of the strongest in the net. If ever a day came when
the program would be used, only a navi who could climb the Ura ranks would be
strong enough to use the program.
Fast forward 10 years, to NetMafia Gospel. After failing in his attempt at
creating a Dream Virus to destroy his old rival's network society, Dr. Wily hid
out for a while to rebuild his ranks. One day in the net he came across a lonely
boy who had lost his parents. The boy, Shun Obihiro, had become quite wealthy
from his parents' death, but was angry at the world and lost in remorse. Wily
saw an opportunity, and began manipulating the boy into doing his dirty work for
him. he convinced the boy that the world was corrupt, and that he should take
control of the net, wipe out the old ways and create a new order. At first Wily's
plan was to use the boy to create chaos, but then Wily discovered information on
Proto, and developed a new plan to use Proto to destroy the Net for him. But to
break the Guardian program, it would require the assistance of an enormously
powerful navi. He decided the legendary navi Forte, who could copy any power, was
the perfect one for the job. Wily attempted to make his own Forte by fusing bugs
with special programs he had the boy gather for him. In fact, he sould be able
to make as many Fortes as he wanted. However, this ended in failure as well, as
bug fusion could not create a true Forte, but instead a multibug organism with
great but uncontrollable power. However, the attempt did catch the attention of
the real Forte, who took it upon himself to destroy the remaining copies of
himself running around. Wily struck a deal with Forte to help him destroy the
Guardian, convincing him that absorbing the Guardian's power would make him the
strongest in the world. Although he cared little for Wily or his plots, the
thought of such power was too tempting, and the two formed a wary alliance.
Also around this time, the rumors circulating of the mysterious black navi
caught the attention of Dr. Cossack, who took it upon himself to find Forte and
stop him if he was really still out there.
*SPOILER*
Skip a bunch and fast forward to the end of the game, Proto is stolen by
Wily and Proto Bugs have begun leaking out all over the net, creating paths to
blocked off systems, even into military computers around the world. However,
the core of Proto was still sealed. As Netto and his friends invade the WWW
base, Wily and Forte prepare to destroy the final Guardian and set Proto free.
Wily uses the Pulse Transmission System to plug himself into the net, and Netto
and Rockman come in after him. As they arrive, Forte shatters the Guardian with
his powerful Earth Breaker, and absorbs its power. Rockman and Forte do battle,
which Rockman wins. Forte is awestuck, but Wily is indifferent, remarking that
he was hoping the two would destroy each other, but no matter. He reaveals that
now that the Guardian was destroyed, Proto would flood the net, destroying the
network society and plunging the world into anarchy. He laughs as Proto absorbs
the battle-weakened Forte, but his joy is short lived when Proto swallows Wily
as well. Rockman and Netto use all their power to delete Proto, and to their
surprise, find a doorway where Proto stood. Inside, they meet the ghost of their
grandfather, who had met them only when they were babies. After a heartfelt
reunion, Tadashi gives them a letter to give to their dad before Proto begins
to collapse. Confident that the future of the world is in good hands, Tadashi
is finally ready to leave the mortal coil. He stays in the collapsing Proto
while Lan and MegaMan make their way out. While pausing for only a moment, the
two are swallowed by Proto, and Rockman decides to use the last of his power to
blow Lan free and back to his body. He bids his brother goodbye, and Lan is
expelled from the network. The others find him and the group returns for a
reunion with family and friends. Meanwhile, Forte barely managed to escape
death yet again, but this time he's extremely weak. To his surprise, he is
found by Gospel, the wolf-like partial clone of himself, who had regenerated
from bugs which were spread across the net after his initial destruction. More
surprising, Forte realizes that the creature wants to help him, and the two are
joined and begin to regenerate using bug power, forming the more powerful
Forte GS.
Weeks go by, and Lan is about to start the 6th grade. After going to sleep
on the day before beginning the new semester, his father arrives home with
Lan's new navi, which he installs into Lan's PET. When awakened the next
morning by a familiar voice, Lan is overwhelmed to see MegaMan alive and well
again, on a bright day of new beginnings.
-------------------------------------------------------------------------------
-----------------------------[Chapter 0: Tutorial]-----------------------------
-------------------------------------------------------------------------------
It's year 200x, and the world has developed advanced technology. Lan, a
ACDC town citizen/kid/student/Net Battler is at a Net Battler tutorial class at
the infamous virus research lab.
[Virus Research Lab]
-> Talk to the orange shirt kid.
-> Receive e-mail from BattleML.
-> Talk to every classmate.
-> Talk to Ms. Mari.
-> Enter the Virtual World.
-> Tutorial 1: Select 2 Cannon A, press OK, and use them to destroy the two
Mettool enemies.
-> Tutorial 2: Select Area Steal L, Wide Swipe L and use them to defeat two
Mettool enemies. Destroy the third Mettool in any way.
-> Tutorial 3: Select Recover-10 L X2 / A and press Add. Wait until the next
filled gauge and select any chip (Cannon A X2/ B to destroy the Mettools).
-------------------------------------------------------------------------------
---------------------------[Chapter 1: School in Vain]-------------------------
-------------------------------------------------------------------------------
Now that Lan regained his knowledge on Net Battling, he is set out once
more to train his MegaMan.EXE and become the N1 (Number 1) Net Battler of all
times. Starting out in his classroom and in his hometown.
[Classroom 5-A]
-> Jack Inside the front blackboard and examine the top left side for a
Regu-Up 1.
-> Go to park.
[ACDC Town]
-> Jack in Lan's dog house and find Barrier L (top-left).
-> Jack in Mayl's laptop and find 500z (bottom).
-> Jack in Yai's laptop and find Side Gun S (top-right) and Regu-Up 2
(bottom-right).
-> Jack in Yai's phone and find Panel Return A (top-left).
-> Jack in Dex's computer and find 200z (top-right) and Guts Punch B (bottom-
left).
-> Go to Lan's room.
-> Receive e-mail from Dex.
-> Jack in Lan's computer.
[Net]
-> Receive a Mini Energy in ACDC Area 1 (bottom-left).
-> Receive 800z in ACDC Area 2 (center).
-> Receive Copy Damage * in ACDC Area 2 (top).
-> Talk to GutsMan in ACDC Area 2 (right).
-> Receive Long Sword E in ACDC Area 3 (bottom-left).
-> Talk to Roll in ACDC Area 3 (center).
-> Receive a Wide Sword in ACDC Area 1 (top-right).
-> Go to ACDC square through ACDC Area 3.
-> Read all posts in the two ACDC square message boards.
-> Talk to Glyde.
-> Talk to Navi North of Glyde and accept the O X challenge.
-> Take the O card in ACDC Area 3 (top-right).
-> Talk to the Navi and accept the second O X challenge.
-> Take the X card in ACDC Area 2 (top-right).
-> Talk to the Navi and accept the third O X challenge.
-> Take the X card from ACDC Area 1, near Lan's HP (center).
-> NOTE: if one fail to return with the right card, one will be penalized with
a button challenge, in which buttons are shown on the screen and the player
must press the correct buttons for a number of times in a given time limit.
-> Receive Yai's P-Code.
[ACDC Town]
-> Talk to Lan's mom.
-> Go to Yai's HP through ACDC Area 2.
-> Talk to all three Navis.
-> Go to the school gate and talk to Dex.
-> Go to ACDC Area 2 and take the Gate Key near ACDC Area 3 entrance (top-
right).
[ACDC School]
-> Enter the school and go to classroom 5-A.
-> Dex lost his floppy either in one of the left drawers or the blackboard.
Search the lower-left container, on the left-side drawers.
-> Head to the principal's office on the first floor (right).
-> Jack in the administrator office's network system and take the Stone Cube *
(top-right) and the HP Memory (lower-left).
-> Talk to Mayl in the main hallway and receive Roll R.
-> Talk to Yai on second floor, hallway.
-> Talk to Dex in classroom 5-A.
-> Take the umbrella in classroom 5-B.
-> Return back to the principal's office.
-> There is a Regu-Up 1 in the lower row, middle system.
[Principal's PC]
-> Talk to the Navi in the crossroad in Area 1 (center).
-> As Lan, go to classroom 5-B and turn on the light switch next to the door.
-> Take 600z next in the square MegaMan and the Navi is standing in.
-> Walk down one square, and left one square, take Key Disc 1.
-> Walk down one square and take Regu-Up 1.
-> Walk back to the 3 gates and open the lower gate using Key Disc 1.
-> The first chip is fake and contain a group of enemies.
-> At the end, take Key Disc 2.
-> Open the north gate using Key disc 2 and encounter another fake chip.
-> Take the Recover-10 * and Key Disc 3.
-> Open the east gate with Key Disc 3 and go to Area 2.
-> Talk to the Navi.
-> As Lan, head to the administrator office and open the lights.
-> On the square MegaMan is, there is a 1200z chip.
-> Go to north-west Area and take the Password C.
-> Go to south-west Area and take Spread Gun P.
-> The lower chip is fake but the other chip contains Password B.
-> Go back, but navigate south onto the pencil tiles, and head south to find a
HP memory.
-> The north part of the pencil tiles have Password A. Take it.
-> Return back to the Navi and head north to find FlashMan.
BOSS: FlashMan (elec 300 HP)
-> A high tech looking Navi.
-> Move fast, and hope that FlashMan do not break out his light bulb attack.
Staying on the second and third column will make sure FlashMan will never
use Area Steal. A bamboo sword could be what the Doctor's ordered for.
-> Specialty: flash ground pound (15 HP), homing ball energy (15 HP), light
bulb (stun), Area Steal
-> Weakness: wood type
[ACDC Town]
-> Receive e-mail from Mayl and Dex.
-> Meet Dex in the park and participate in a friendly match against GutsMan
(300 HP). If MegaMan beat GutsMan really fast, he will give you GutsMan G.
Receive Dex's P-Code.
-> Return home and go to bed.
-------------------------------------------------------------------------------
------------------------[Chapter 2: Trouble in the zoo]------------------------
-------------------------------------------------------------------------------
Dr Wily is back, and so is the WWW, a crime organization. This time Wily is
planning something big... Hey look, that kid looks like Dex... Why it's Dex's
little brother, Chisao! But he cannot seem to find his brother...
[ACDC Town]
-> Talk to Yai, Mayl, then the little kid, Chisao.
-> Go to classroom 5-A and talk to Dex.
-> Talk to Dex to battle against GutsMan v2 (700 HP). MegaMan should receive
GutsMan V2 no matter the ranking.
-> Take the metro to the Science Centre.
[Science Centre]
-> Examine the garbage can in the Science Metro Station for a Regu-Up 1.
-> If there is sufficient cash, purchase some Open Lock from the scientist.
-> Go back to Mayl's HP and open the purple data chip for a HP Memory.
-> Walk to the open door (Virus Research Lab), and try to jack in the right
side of the door. Take Air Shoes * (top-left) and 700z (right).
-> Jack inside the Vending Machine (bottom-right corner) and obtain
Regu-Up 2 (top-right).
-> Talk to the Navi in Vending Machine and play the guess-which game. Each
time MegaMan guess the right answer, the Navi will double the bet Navi. The
maximum win is 6400z. It will also give you Prism H.
-> Take the stairs to Lan's Dad's research lab. Talk to the tech assistant next
to the machines (top-right) and receive the Safe PET.
-> Receive an e-mail from Dex.
-> Jack in lab computer, take 1000z (right-bottom) and a Bamboo Sword N (PMD).
-> Exit downstairs. Receive the Science Area ticket.
[Net]
-> Take the subway to the Science Area.
-> Take Invisibility * in Science Area 1.
-> Talk to Glyde in Science Area 1.
-> In Science Area 2, head up the stairs. Head left, talk to GutsMan and take
the Regu-Up 2.
-> Take 1500z in Science Area 2 (center).
-> Take 1500z in Science Area 2 near Science square entrance (top-left).
-> Talk to all Navis near Science square entrance.
-> Read all the posts on the Science square message board.
-> Talk to the purple Navi on the right-hand side of the square and accept the
3 battles challenge.
1st battle: two Mettool 2
2nd battle: two Rabili and one Cashdam
3rd battle: two Mettool 2 and one Runda
-> Talk to the Navi again and accept it's request.
-> Talk to Roll, GutsMan and Glyde in Science Area 2, near Science square.
-> Take Small Panel A in Science Area 2 (bottom-right).
-> Take 300z in Science Area 1(top).
-> Find purple battle Navi in Science Area 1 (center) and talk to it.
-> Go to Science Area 2 (center) and find a purple battle Navi. Talk to it and
battle 3 Kyerushin.
-> Return to the Science square Navi and receive the ACDC subway ticket.
-> (Optional) Perform Science Centre Job 1 and 2.
[Net]
-> Find the green Navi in ACDC Area 2 (near ACDC Area 3 entrance) and accept to
fight:
1st battle: two Fueika, one Cashdam
2nd battle: one Keirushin, two Cashdam
3rd battle: two Mettool 2, one Harudeburuzu
-> After the battle, Lan will no longer have control on MegaMan. MegaMan must
jack out from where ever it came from (depends on each person's case). After
MegaMan exits, Lan's Dad will arrive home. Lan must now go to bed.
-> Go to the school, as class 5-A is going on a field trip.
[Yokayoka Village]
-> Go to the Bath House (south) and talk to Dex in the hallway.
-> Talk to Mayl in the dorm Area.
-> Talk to Yai in the back alley Area.
-> Read the sign on the fence in the back alley Area.
-> Have fun playing.
-> MegaMan.EXE is now online and ready to go.
-> Receive E-mail from Dad about the Navi Customizer.
-> Navi Customizer Tutorial: Lan's Dad will explain the basics, so just follow
his lead, put the white solid piece on the 2 lines, then place the pink
textured piece on the top-right corner, then place the last piece anywhere
not on the three lines, but not touching the white pieces.
-> Exit out of the dorm and receive e-mail from Dad.
-> Outside of the Bath House is Tamako. Talk to her to battle MetalMan (500
HP).
-> Jack in Tamako's stand and take 900z from Tamako's HP (center).
-> Take the Come On Snake D (PMD) (top-right).
-> Go to the Zoo Area (north of Metro Station).
-> Jack in the ticket counter and take Regu-Up 1 (top-right).
-> In Zoo Area 1, head north to the 3 animal picture wall. Examine the orange
system on the left side to find a Panel Return *.
-> Read the lions picture.
-> In Zoo Area 2, behind the lion's cage is a hidden system. Jack in it, take
to the Navis and take Regu-Up 1 (top-right) and unlock a PMD, Geyser B.
-> Talk to EVERYONE, then examine all the animal cages (including snakes and
others) and examine their respective descriptions in systems next to the
cages.
-> In Zoo Area 1, examine the bottom-left gate leading to the back alley of the
Bath House.
-> Return to the lions cage and something will happen.
-> Go through the Area between the lions cage and the panda cage, back to Area
1.
-> Stick to the right side of the screen, get to Dex, then walk left past the
now broken gate.
-> Navigate back to the Metro Station, then go to the top-right side, where the
electrical tower is.
-> Go back to the Zoo Area 2 and plug into the Panda's Console.
[Zoo Computer Areas]
-> Take 1000z (right).
-> Take Deathmatch D (center).
-> Examine the Mettool blocking the road (center).
-> Backup to the first Navi and ask it to tag along. Examine the Mettool and it
will be destroyed.
-> Take the HP Memory (top, lower than the crossroad near second Mettool).
-> Examine the second Mettool, then ask the top-left Navi to destroy it.
-> Second Area, Mettool, center Navi, destroyed...
-> Take 600z and Charge +1 (center).
-> Another Mettool. This time, it's the second Navi from the left who will do the
job.
-> Take Copy Damage * (bottom-left).
-> First of the two Mettools, go ask the right-most Navi. Second Mettool, go ask
the central Navi.
-> Area 3, take Recover-30 * (left).
-> The Mettool here needs the central Navi to do the kill.
-> Take Cannon C (top-left) and 600z (center).
-> Retrieve the Shinobi Dash customizer piece (top-left).
-> For the twin Mettools, ask the top two Navis for help.
-> Afterwards, another Mettool. Go negotiate with the top-left Navi. For the
other Mettool, ask the top-right Navi.
-> Area 4, Regu-Up 2 (bottom-left) and the HP +100 (right).
-> For the Mettool near HP +100, ask the bottom-left Navi.
-> After the Navi have destroyed the lone Mettool, examine the pair of Mettools
then ask the left and top Navi on the square to go defeat them.
-> Take the Break Hammer T (top-left).
-> For the Mettool Trio, ask the left-most Navi, the right Navi on the square,
and the second-to-right-most Navi.
-> Face BeastMan at the dead-end.
BOSS: BeastMan (500 HP)
-> A wild beast with claws. It's mad charge attack features two side dashes
then a front dash. Only the front dash is vulnerable to attacks.
-> BeastMan has no weaknesses, so having a strong deck is everything. Try to
lure it to either to do fast dash or swipe by constantly staying at a
same place, and after it has done it's attack, there is a brief moment
where BeastMan is "stunned". Break it out then to ensure accuracy.
-> Specialty: fast dash (20 HP), Swipe (20 HP), mad charge (20 HP), back
swipe (20 HP)
-> Weakness: ...
-------------------------------------------------------------------------------
-------------------------[Chapter 3: Visit Mayl's House]-----------------------
-------------------------------------------------------------------------------
Two of Wily's plans are destroyed. Man is he mad... One month later...
[ACDC Town]
-> Talk to Mayl, Dex and Yai.
-> Receive e-mail from Higsby, saying that his chip store is now open.
-> There is a kid in classroom 5-B who is willing to trade Baburushyote C for a
Wide Sword C...
-> Examine the top-left device on the wall of classroom 5-B for Regu-Up 2.
-> There is a girl near the Administrator's Office on the first floor who will
trade a Sonic Wave W for a Elec Sword P.
-> If it's not to hard, go find BeastMan V2 in Science Area 1 (lower, dead-end
that's right next to the entrance from lower Science Area 2.
-> Go to Higsby's chip shop and talk to Higsby
-> Receive an e-mail from Yai.
-> Plug into the Numberman Poster and take the HP Memory (top).
-> Now there are two optional things: one is the NumberMan Codes, the other is
the 3-chips machine. The numberman code asks for 8 digit codes. Specific
ones will be rewarded with items. The 3-chips machine asks Lan to insert
any 3 chips and it will return with one random chip (sometimes good, other
times bad). For more on the Numberman Codes, please refer to the Numberman
Codes section under Miscellaneous.
-> Go to ACDC Metro Station and talk to man near entrance
-> Go the dorm place in the Bath House, and examine the lower table for
Okiaku's Cabin.
-> Return the bag to the man and receive Idle System.
-> Go to ACDC Area 1, near Lan's HP, and fight the purple enemy Navi.
-> Return to Higsby with the 1000z and give it to him. Receive Ratton 1 C.
-> Go to the Science square ENTRACE Area (Science Area 2) and talk to the
purple Navi. Give it the Ratton 1 C and jack out.
-> Return to Higsby and receive Come On Snake R.
[Science Centre]
-> Receive an e-mail from DNN. Now the Virus Research Lab is open. Go there.
-> Log into the Science Square. Go to the south-east Area and talk to Bunny
Navi. Give her a Long Sword E and receive the Yokayoka Area subway ticket.
Cannot find the chip? Either battle against some Swordin enemies or go to
the 3CM for best results.
-> The subway system in ACDC or Science Areas can now take MegaMan into the
Yokayoka Areas. When MegaMan take the subway there, he will be dropped off
in Yokayoka Square. Talk to the purple and orange Navi in the South-East
corner. Accept the 5 Navi Challenge. Note that Lan can only use the preset
deck to help MegaMan.
-> In the Science Centre outside Area near Vending Machine, there is one of
the five Navis MegaMan is suppose to search for. Fight three Ebi Long.
-> In Yokayoka Area 2, take the Guts Punch C.
-> In Yokayoka Area 1 center, notice the ringbell shaped object. I will refer
it as the Generator.
-> Take Rapid +1 in Yokayoka Area 1 (top).
-> In ACDC Town, top-left corner, there is another Navi. Fight three Jelaimu.
-> The other Navi in the ACDC Town Area is in the Administrator's Office, in
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