MegaMan Battle Network 2
License FAQ
Written by Xel23
Version 2.0-Thursday, November 28, 2002
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N N E T WW WW O O R R K K 2
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Table of Contents:
1) Introduction
2) Credits
3) Version History
4) The Licenses
a. Z License
b. B License
c. A License
d. S License
e. SS License
f. SSS License
5) FAQ
6) Note on Submitting
7) Legal Information
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1) INTRODUCTION:
This is an In-Depth FAQ for MegaMan Battle Network 2 about the
Licenses. Quite often in the game you'll have to get a higher-level
License in order to advance the storyline and get into more complex
areas, and this document is there to guide you in the exams you must
take. A big deal out of most of those tests is the Survival Battles,
which require a decent folder and skill, but I have some strategies to
help you. But remember, I started over my fully completed game to
write this, OK?
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2) CREDITS:
There are so many people to thank; I'll put the Credits section at
the top, since I couldn't of wrote this without the helping hand of the
people at GameFAQs.com.:)
Xel23, for doing 100% of this guide.
CJayC, for having such a wonderful site hosting this guide.
All the vets, for helping me out when I was stuck.
All the VPL members, for helping others out with questions and folders.
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3) VERSION HISTORY:
Version 0.5-Tuesday, November 12, 2002: Started this guide, and
restarted this game. It's going to take awhile, so have patience.
Version 1.0-Saturday, November 16, 2002: Finished up to Knightman's
scenario. I've rushing this guide out the door a little early, but I
plan to get a little more in-depth later on. Hang in there!
Version 1.5-Sunday, November 24, 2002: So...suddenly this FAQ isn't good
enough for CJayC. Well here is the new improved version.
Version 2.0-Thursday, November 28, 2002: Added the SS License.
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4) THE LICENSES:
Z License-
Comments: Being the first license in the game, it is, of course,
incredibly easy and a complete joke.
Recommended Chips: Anything will work here!
Objective 1: Find HeroData and HopeData. (The look like floating,
spinning squares)
-HeroData is in Den Area 3. Once there, just keep walking forward, you
can't miss it.
-HopeData is in Den Area 1. Once there, go along the path, past the
NetDealer warp, past the WarpCentral blockade, until you see it.
Reward: 4 MB so you can preset chips with the Select button, Z License.
B License-
Comments: First series of tests containing "survival battles". Also,
the field-tracking test is a little harder than the first.
Recommended Chips: Airman, DashAttack, Spreader
Objective 1: Delete the Viruses that appear 5x in a row without
recovering your HP.
-2 Mettuar (You should of done this before; just don't stand in one
place too long)
-2 Canodumb (Easy target-picking)
-3 Mettuar (Do the same thing as the first batch)
-3 Canodumb (Do the same thing as the first batch)
-3 Bunny (This can get intense if you're mediocre. All I can say is
when they stand in one place to shoot you, hit them with something that
is fast like a DashAttack or Airman)
Objective 2: Find the Navi that needs help in the Den Area.
-The Navi is in the upper-level of Den Area 3; you get there by exiting
the Square and going on the connecter on the lower right. Now follow
the path until you see him. He'll ask you to find his WalkProg.
-The Navi with the WalkProg is in the first part of Den Area 2, really
close to Den Area 1. Beat his 3 Beetanks and return the WalkProg.
Objective 3: Delete the Viruses that appear 5x in a row without
recovering your HP.
-Mettuar2/Flappy/Canodumb (Take care of the Flappy first, while
avoiding the others. Be constantly moving.)
-3 Mettuar2(Same as regular Mettuar)
-Bunny/Canodumb2/Beetank (Stay out of the Canodumb2's row, and delete
the Beetank, then finally the Bunny)
-3 Canodumb2 (Same as regular Canodumb)
-2 Hardhead/Beetank (Delete Beetank first, and attack Hardheads only
when they're red)
Reward: 1 MB, B License
A License-
YOU MUST HAVE COMPLETED THE MISSIONS ON THE REQUEST BOARD FIRST!
Comments: I actually think this one is kind of fun! The survival
battles have higher-level viruses now, but Airman v3 or DaskAttack can
still take them out easily.
Recommended Chips: Airman, DashAttack, WideSword, LongSword
Objective 1: Delete the Viruses that appear 5x in a row without
recovering your HP.
-Swordy/Hardhead (Stand in the back row, and win the Hardhead opens,
DashAttack)
-Spooky/2 Spooky2 (Just peck them off 1 at a time)
-3 Handy (WideSword works well here)
-2 Fishy/Beetank (Delete the Beetank, and use swords or something on
the Fishy's)
-3 Flappy (Really annoying, when they pound you, go 1 square back and
use a sword)
Objective 2: Punish 2 bad Navis on the Net.
-The first one is in Den Area 2. Exit the square, and from the bottom-
left connecter, go left and down along the walkway. You'll get
BadDataA once you beat the Navi.
-Go to the Koto Area. Head to KotoSquare, and on the way, you'll see
the fiend with BadDataB.
Objective 3: Delete the Viruses that appear 5x in a row without
recovering your HP.
-Sparky (It is slow, so anything will work here)
-Spikey2/Spikey/Windbox (Use the rock as protection; stay in the top or
bottom row, and when the Spikey's line up, hit them, then move up
again)
-2 Shrimpy (Very basic battle)
-3 TuffBunny (It's just like regular Bunny's, only faster)
-Sparky/Swordy/MettFire (LifeSword advance works wonders)
Reward: 2 MB, A License
S License-
Comments: First of the 'optional' tests. This one is incredibly short,
but the survival battles are now beefed up.
Recommended Chips: Quake1-3, Bombs, AquaBlade, Jealousy, Repair
Objective 1: Delete the Viruses that appear 10x in a row without
recovering your HP.
-2 Beetank/Windbox (Overhead attacks, such as Quakes and bombs, work
well here)
-Swordy2/Flamey/Mettfire (Watch out for the bomb! It is critical you
eliminate the MettFire early so his meteors don't set the bomb off.
Until you get rid of him, though, don't stand in the same row as the
bomb so the Swordy2 doesn't activate it himself. Aqua rules here!)
-Mettuar2/Sparky/Spooky (The Sparky is annoying, and it's best to just
get it out of the way with a swipe of a sword)
-Puffball/Shellgeek/Mushy (Jealousy or any poison attack screws over
these guys pretty easily)
-Candevil/Dominerd/Shadow (Hopefully you'll have sword and piercing
attacks at your diposal. Don't stand in the back coloumn. Ultrabomb is
great here.)
-2 Handy2/Flappy2 (Swords and Repairs are your friend)
-Shrimpy3/Cloudy2/Null (Dodge!)
-2 Yort/Beetank3 (Don't stand in the middle column until after you
defeat the Beetank3. Don't use projectiles on the Yorts.)
-Fishy/Fishy3/Fishy2 (Don't stand in the middle row, and fast attacks
work well here and so does Aqua attacks)
-Goofball/2 HardHead3 (Jealousy, or UltraBomb)
Reward: 1 MB, S License
SS License-
CHECK THE FAQ SECTION TO FIND OUT WHERE ARMYDATA IS!
Comments: These tests are more of a nuisance really...the field-tracking
test is tedious and annoying, but the Survival Battles actually have
changing battlefields, which is pretty cool.
Recommended Chips: Swords, overhead attacks, Jealousy, Fire & Electric
attacks
Objective 1: Defeat all 4 Black Navis hidden across the Net.
-The first Black Navi is in the northern part of Yumland 2. He has 2
Sparkanoids and a Twisty3 on an icy stage. Don't use an AquaStyle, and
stand in the back column and use a Navi.
-The second Black Navi is in Netopia 3. If you remember where you
fought for your passport, he is right there. He has 2 Flamey3's and a
DeathFire on an icy stage with an ice cube on the virus side. My
advice here is to stand in the top row, and use a Quake3 or something
to take out the DeathFire when he sits down to launch meteors. Use
swords on the Flamey3's. Ultrabomb works well here. Move constantly!
-The third Black Navi is in Undernet 6. Once you enter Undernet 6,
take the last ramp leading up and you will see him in a dead end. He
has 2 Goofballs and a Snapper on the same stage as always. Jealousy
works well here.
-The fourth Black Navi is in UnderKoto. Just follow the path to the
Netdealer; you can't miss him. He has a Null&Void, a Poofy, and a
Puffy. I have no real advice here.
Objective 2: Delete the Viruses that appear 20x in a row without
recovering your HP.
-2 Mettuar3 (Quite simple, you should of faced this before!)
-RedDevil/Shellman/Twisty2 (The Twisty is behind the Shellman, so
hopefully you have something to hit both at once; use swords on the
RedDevil)
-Yurt/FullFire/Spooky2 (There is a rock for the FullFire, so use the
above strategy for hitting both at once)
-Fishy3/Fishy2/Fishy3 (Don't stand in the middle row, and use fast
attacks!)
-Goofball/2 Shellnerd (Jealousy, or overhead attacks)
-2 Sparkler (It's best to delete these guys fast, just use a sword when
they're right in front of you)
-Dominerd3/Stormbox (The Stormbox will mess-up your defensive
maneuvering, so get rid of it first, and don't stay in the back row.
Since you really don't have to move, just stay out ogf the cracked
panels.)
-3 Flappy2 (This is a hit-and-run battle, but swords are still good
here. If you stand on a cracked panel and move back, the Flappy2 will
fall through the hole!)
-2 Swordy3/KillPlant (Jealousy)
-Mettuar3/Cloudy2 (Pathetically easy!)
-Spooky3/2 Spooky2 (When one of them disappears, start sliding across
the icy stage to avoid him)
-3 Dominerd (Go the top-right panel on your side, and when a Dominerd
attacks, move 1 square back and use a sword, but it's easier to use
Ultrabomb at the start of the battle)
-2 Megabunny/Ratty3 (The Ratty3's attack should be easy to dodge if
you're constantly moving)
-2 Ratty3/Deathfire (The icy stage works to your advantage here, so you
can continually pluck off the Ratty3's with your Buster or something)
-2 Shrimpy3/Beetank2 (Electric attacks will work 4x better here)
-2 Canodumb3/Beetank3 (Don't stay in the middle column)
-Dominerd2/2 Flappy2 (You'll be doing a lot of backing-up here)
-2 Spikey3/Flamey3 (Don't stay in your middle panel or your top row for
more than a second or suffer the terrible consequences of the bomb in
the upper-right-hand corner any one of these viruses can set off)
-Sparkanoid/Shrimpy3/Popper (No real advice here)
-Spooky3/Bluegon/Hardhead3 (Take out the Spooky3 first, then the
Hardhead3, and finally the Bluegon whose attack you can easily dodge if
you pay attention, or just use Jealousy)
Reward: SS License, 1 MB
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5) FAQ:
Q: How can I make the survival battles easier?
A: In the early part of the game, Airman v3 or ProtoMan v3 owns all of
these guys. LifeSword also works wonders.
Q: Where is ArmyData?
A: Enter WWW Area 1 through Undernet 4. Go through the place until you
find another Wormhole like the one you entered from. Go in it, and you
will find a Purple Mystery Data containing ArmyData.
Q: How do I perform Program Advances?
A: Select the chips necessary in a Program Advance on the chip
selection screen in battle in the correct order. Example: Wind G, Fan
G, and Gateman make Gater.
Q: How do I defeat Protectos?
A: You must use a single attack that does more damage then their HP on
all of them at the same time. The Ultrabomb Program Advance works
most of the time, but I prefer using IceStage, then ElecBall right
before the Protectos explode, then beefing it up immensely.
Q: Where are Sattelite1 G's?
A: S-rank Sparkys, which are found in the Den Airport Flight Board.
Q: Where are ZapRing2 B's?
A: S-rank TuffBunnys, which are found in the Netopian Castle Goddess
Statue.
Q: What is Warp Central?
A: Warp Central is that area in Den Area 1 with 4 warps.
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6) NOTE ON SUBMITTING:
I CANNOT GET EMAIL! My parents have this stupid Parental Controls
thing on my America Online account to only accept emails from certain
people. Instead, post on the "**VPL Help/Folder Rating Topic!**"
topic. I'll be sure to bump it up and check it every now and then.
Just address me in your post with the contribution, criticism or
suggestions you may have, and you'll get Credit. However, I don't have
any idea why you will ever have to contact me.
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7) LEGAL INFORMATION
This document, and all the strategies within, is copyright of
Caleb Perkins. Feel free to distribute this document, as long as it
remains unaltered and intact and you do not claim it as your own or
gain any profit from it. Proper credit must also be given. MegaMan,
Shadowman, Lan, etc. and all other related characters and ideas are
copyright of Capcom. All rights reserved.
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