it PIdgeotPro speaking here... and its time to give charizard some suggested movesets on display!
physical charizard:
charizard @salac berry/leftovers/chesto berry
"bellyzard"
belly drum
overheat OR rest
earthquake
rock slide
charizard is one of the very few physical attackers that doesn't mortally fear skarmory and forretress. in GSC, it was probably the best user of belly drum (the others who learned the move were too slow to pull it off properly). now it is rivalled a little bit by linoone in that area, but its still cool. belly drum is sometimes even considered _safer_ than swords dance on charizard. swords dance takes up three turns to set up to the level that your attack stat would be if you used one belly drum. by that time, you would have lost quite a bit more than half of your health (i'm sorry to say it, but charizard's defenses are mediocre and there are a ton of water and rock pokemon/attacks out there:(). but if you want you can put swords dance over it. remember you need to breed with a male snorlax to get belly drum!
obviously if you choose rest over overheat (which was put there specifically to deal with skarm and forry), then give him chesto berry. only put rest on him *if* (and thats a big 'if') you know your opponent does not use skarm, forry etc. since those are the things that physical attackers/stat uppers have most problems with. neither skarm nor forry have any physical weaknesses, and in GSC skarm was one of the three pokemon that could survive marowak's swords danced + thick club's hit AND be able to roar it away; i think it would make short work of a charizard without a fire move. i suggested overheat because it is the only move that char has that uses the special attack; and you would only use it once (since it most likely one-hit-KOs skarm and forry, and your oponent usually wont have both/two of the same).
the last two moves are simple attack moves that make use of charizard's now over-swollen physical attack stat. nothing resists both except for flygon and claydol. feel free to replace one or the other with aerial ace for STAB, though a STABed aerial ace (which goes up to base 90) wont do as much as earthquake (base 100 w/o STAB), and does the same as rock slide.
(for those who dont know, STAB stands for Same Type Attack Bonus. if you are using an attack that is the same as your type, you get a 50% bonus.)
Special charizard:
Charizard@petaya berry
sunny day
substitute
flamethrower
dragon claw
i think i've already mentioned this one before... you sunny day. then you substitute until you are on 25% health or less; just enough to activate blaze and petaya berry. hopefully by that time the sun is still shining brightly. then flamthrower blasts everything away save for types that are pointedly resistant to it and/or have exceptional special defense (hi blissey). sunny day gives a 50% boost to your fire attacks (while at the same time giving you some protection from water attacks), and blaze gives you a 50% boost while your health is in the red, petaya gives a 50% boost to your special attack stat when your health is in the red too, and STAB will give a 50% boost no matter what your health is. Ok, lets add up. flamethrower is base 95. +50% = 142.5 with STAB. add to that another 50% for blaze (its now 213.75). add another 50% because of the weather (its now 320.625). finally, add another 50% because of the petaya berry raising your special attack. it ends up as 480.9375, which the game should round to 481. few pokemon can survive a 481 base power flamethrower coming from charizard's gigantic special attack - which (as some people keep forgetting i.e. my friend at school) is even higher than charizard's attack. dragon claw will land at least a normal-effective hit on anything that flamethrower is not-very-effective against.
special charizard2:
charizard@white herb
overheat
dragon claw
filler
filler
like almost any other fire pokemon, it can use the overheat + white herb combo. pretty safe; as long as you dont run into something with intimidate. you'll be able to fire off at least two full powered overheats before having to use one thats at a lower power yet still half-decent one. if that happens, switch out to reset your special attack to what it was before.
i keep seeing blast burn on charizard. IMHO, blast burn (and hydro cannon and frenzy plant) is overrated. we dont really need another hyper beam, since hyper beam itself isn't all that good anyways. plus, if you have blast burn on charizard you cant have egg moves or get charizard thoroughly-bred for decent IVs because you can only tutor the original char that you got from professor oak.
hmmm, i think i've missed out on a couple _working and intelligent_ charizard movests, so... that's your cue, chariZard! if you want to list some more movesets for charizard that arent mentioned here already, go ahead!
so long, everybody! |