I WILL NO LONGER ACCEPT E-MAILS REGARDING ZELDA 64!!! THIS FAQ WILL
NOT BE UPDATED AGAIN!!! FOR THE PAST THREE MONTHS OR SO I LET QUESTIONS
ABOUT THE CHANGES FAQ COME, BUT THIS IS IT, NO MORE!!! THE CHANGES FAQ
WILL BE UPDATED AGAIN, BUT DO NOT MAIL ME ABOUT IT! READ THE MESSAGE
BELOW.
Hello, everybody. It is February, 2000, and The Legend of Zelda:
Ocarina of Time has now been out for over one year!!!!! I have added
this message to inform you that I will no longer accept e-mails
about the game. This FAQ has been greatly criticized about all
the FAQ questions added; with other people telling me that some
of the questions don't belong here. Yet, week after week, month
after month, that same question appears in my mailbox five times
from five different people. So for those of you that ask questions
about the game, all I can tell you is to look harder in this FAQ. I
have completely re-designed it so it is easier to read and more
comprehensive. I understand that Zelda 64 is a huge, difficult
(for some people) game, and I can see where your questions are coming
from, but now it is too much. If you send me an e-mail about Zelda
64 in any way, shape, or form, your mail will_be_deleted. I'm sorry
if I sound mean, but if I don't get my point across, this entire
message will be a complete waste of my time.
I recently recieved 3 e-mails from people asking me how to defeat
the Phantom Ganon boss. I start to debate with myself if these people
have brains or not. The Phantom is a boss right? And there's a boss
section in this FAQ right? Then why don't you read the boss section?
It really pissed me off when I mailed these people back and told them
to read the FAQ. One of them even responded: Ok, I'll read the FAQ
AGAIN. I guess that poor individual does not know how to read, but I'm
being barraged for it.
As for people mailing me and asking me if they can use this FAQ on
their site - you also do not read the FAQ well enough. Since day one,
this FAQ has said that the only site that can use this FAQ on their
site is GameFAQs. I have recieved so many e-mails (probably as many
for this topic than the general game questions) asking if they can
use this on their site and HTMLize it. The answer now is no, the
answer has always been no, and the answer will always be no. Thank
you for understanding.
- Outkast -
T H E L E G E N D O F
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O C A R I N A O F T I M E
********************************************************
The Legend of Zelda: Ocarina of Time - FAQ / Walkthrough
********************************************************
| 2/09/00 | Version 3.0 |
FAQ/Walkthrough
By: Outkast
outkast325@hotmail.com
Copyright Information
This FAQ is for private use only, and may not be reproduced or
altered in anyway. This FAQ may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or offering to send it as a download on a website for
a certain amount of money. I am not associated nor affiliated with
the creators of this game and system, Nintendo of America. This
FAQ was written by Steve Dreyson with the help of many
contributors. I am not associated nor affiliated with any
copyrights not mentioned in this FAQ.
The Legend of Zelda: Ocarina of Time and the entire Zelda series
is copyright © 1986-1998, Nintendo of America Incorporated.
This FAQ is copyright © 1999-2000 by Outkast.
The latest edition of this FAQ can always and only be found at
GameFAQs (http://www.gamefaqs.com). All of my other work is also
located there. My special thanks goes out to GameFAQs for
publishing this FAQ for me.
What's in this FAQ:
- I covered almost everything about The Legend of Zelda: Ocarina
of Time (which I will now call Zelda 64 from now on for short). I
have a complete walkthrough as well as general gaming information
(item lists, boss strategies, etc.). I also have a FAQ section
(Frequently Asked Questions) toward the bottom of this FAQ to
help you get an answer you're looking for without having to e-mail
me.
- I also stuck a small FAQ inside this one. It is called a Changes
FAQ. I basically cover rumors about the game as well as stuff that
was originally held back from the game.
Remember, this FAQ you are reading should only be located at
GameFAQs (http://www.gamefaqs.com).
Internet Resources
Nintendo of America Inc. http://www.nintendo.com
Zelda Headquarters http://www.zhq.com
Zelda 64 http://www.zelda64.com
Game Sages http://www.gamesages.com
Nintendo 64 Underground http://www.nintendorks.com
GameFAQs http://www.gamefaqs.com
Please don't send me your URL. These are the 6 sites that are, in
some way, most associated with Zelda 64 and/or this FAQ.
*****************
Table of Contents
*****************
1) Introduction
2) Update History
3) Story
4) Controls
5) Walkthrough
a) Kokiri Emerald
b) Goron's Ruby
c) Zora's Saphire
d) Light Medallion
e) Forest Medallion
f) Fire Medallion
g) Water Medallion
h) Shadow Medallion
i) Spirit Medallion
j) Ganon's Castle
k) Gerudo Training Grounds (Ice Arrows Guide)
6) Boss Guide
7) Equipment
a) Link's Equipment
b) Upgrades
8) Heart Piece Locations
9) Gold Skulltula List
10) Side Quests
a) Great Fairy Fountains
b) Four Bottles
c) Getting Epona
d) Fishing Guide
e) Soil Locations
f) Happy Mask Shop
g) Getting the Biggoron's Sword
h) Getting the Lens of Truth
i) Fairy Fountain Locations
j) Gossip Stones
k) Sub Bosses
11) Secrets
a) Secret Areas
b) Cheats/Tricks
c) Oddities
d) Rupees
e) Game Shark
12) The Ocarina
13) Characters
a) Friends
b) Enemies
14) Frequently Asked Questions
15) Rumor Killers
16) Mini Games
17) Submitted Stuff
18) Changes FAQ [UPDATED]
19) Credits
20) Author's Note
---------------------------------
1) Introduction
---------------------------------
Welcome to this FAQ/Walkthrough for The Legend of Zelda: Ocarina
of Time. Zelda 64 is probably the biggest game I've ever seen,
ranging from 9 difficult dungeons to exploring the world of
Hyrule.
The purpose of this FAQ is not only to distribute a complete
walkthrough for the entire game, but to also help with side
quests, secrets, and to kill rumors (this game has recieved the
most speculation I've ever seen).
Now for one thing..... If you own a Zelda gold cartridge (that
was sold at a limited amount) this FAQ will work for you. There
is no difference in game play between the gold cartridge and the
regular cartridge.
Oh yes, here's 2 reviews sent in by some buddies of mine,
Stinger2307@yahoo.com, and horsemen_4_99@hotmail.com.....
The Legend of Zelda: Ocarina of Time is the best game ever made for any
console without a doubt. Here's Why:
1) Graphics - The amazing graphics in this game will be enough to capture
the attention of any game player of any console. Incredible effects with
cinemas and other visual screens such as buildings collapsing, a storm
occuring with total destruction of a village right in front of you, and Link
a small boy pulling a huge sword out of a stone. This and much more add to
this 3-D thriller.
2) Sound - The sound in this game is unlike any other...... You won't hear
the same tune repeat over and over, as the game is packed with many MIDI
formatted sequences. Whether you're listening to a song on your ocarina, or
get bored in a dungeon, the music will always sound impressing.
3) The Storyline - The story is stunning the way it all fits together and
works out at the end. As a kid you will see places and say, "That passage
must be an oddity to the game," but then later it wiill be the entrance to a
major dungeon. Or getting clues from people like, "Go to the house of the
dead," and then ending up in the correct place; the Graveyard. Anyhow, it
fits in and there isn't one misfit in the storyline.
I rate this game a 9 out of 10. It almost hit perfection, but the end is
where I think it all went south.
GRAPHICS Extremely great graphics, including the faces of all the
characters, including young and old link. Also, the places are absolutely
perfect, like the forest and fire temple, etc. And Ganondorf....... This
guy's face is so scary he gives me nightmares still!
SOUND The only thing that I didn't like about the sound is that the
original 8-Bit NES Zelda theme wasn't in the game. But the music when you
see Ganondorf, and the way it stays smooth during loud parts is great.
WHAT WENT WRONG? The game was an inch away from being perfect. The thing I
didn't like was the ending. You beat the game, then turn the system back on
and you're in Ganon's Castle again! Couldn't we let Link marry one of his
many girlfriends, or at least let the Princess have her castle back? Oh,
Mido, I thought for sure we would get the last laugh on him, but I guess
not.
THE BEST PART ABOUT IT - The game's story goes along perfectly. Every
character has a role, and it's amazing that Miyamoto could keep the same
story line of a game, yet improve it so much.
Overall: 9/10..... Almost.
PLEASE NOTE those weren't my reviews. I rated this game a 10/10 but
another review would be unnecassary.... This is a FAQ.
Here's an e-mail I have received (no where else to put it):
>>
Hey crippler, I've been playing Zelda 64 alot and found some stuff that you
dont have in this huge faq. These two things are done at the lake hylia
fishing pond. Put on your hover boots and walk into the just till the yellow
light appears and then cast off into the pond, and while you are fishing,
any
button you press will make Link perform his regular battle
functions.(Example:Holding R link will use his sheild, forward and A Link
will roll. Idont know if that helps link fish, but i will say that while I
was doing this I caught the Hylian Loach.(in case you dont know the hylian
loach is a rare fish that ways ALOT for its size). The second one is a way
to reel in and catch a fish every time if done right. When you cast out, get
a fish to look at your lure, then rapidly press A and the fish should go
after your lure. These two MAY already be in your faq somewhere but I
didnt see them.
<<
Thanks!
Ah, and a few weeks ago, I received a "faster way" to retrieve the
Biggoron's Sword..... The rumor has been put to rest:
>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<
And the rumor has been shot down:
>>
that does not work!
<<
Special thanks to Pokemon583@aol.com for shooting it down for me.
Here's one more that had no better place to go:
>>
i don't want to waste your time so i'll make this quick.
first, if it helps any, i've found that the wolfos can be killed with one
quick strike. simply sucker it into swinging its paws at you. when it
does, do a backflip to dodge, and then use your jump attack. it's very
effective and is more fun and looks much cooler and more skillful than just
blocking with your shield and wailing away with the sword.
second, there are a couple places, namely a room in the shadow temple and
another room in the ice cavern, where there are hearts and rupees floating
in the air. as you approach these particular spots in each room, navi
turns green, as if to signal there's a secret there. now i've tried
everything i could think of; i've played all the songs, including my
scarecrow song and the warp songs, and i've used every weapon and magic
spell attainable in the game, but nothing seems to work. how do i get
these hearts and rupees and what is the clue that navi is trying to point
out?
finally, is there any easy way of knowing where to make dampe dig for the
heart container, or do you just need to try every single spot?
thanks
<<
Thanks for the info, and as for the question, read the walkthrough...
The latest version of this FAQ can only and always be found at:
GameFAQs
http://www.gamefaqs.com
---------------------------------
2) Update History
---------------------------------
Version 3.0 (2/9/00)
Changes FAQ Update.
Version 2.9 (1/7/00)
No actual update or changes to the FAQ... I just changed my alias and
e-mail address and replaced it everywhere in this FAQ. Please note that
cripplerx@hotmail.com is no longer my e-mail address!
Outkast
outkast325@hotmail.com
Version 2.8 (12/14/99)
I updated the changes like I said I would do... I've been going Zelda
e-mail free for almost a month now, deleting everything I receive related
to the game. Sadly, it feels great.
Version 2.7 (11/22/99)
I added a new message at the top of this FAQ; I will not update this FAQ
again, only the Changes one. I will no longer respond to Zelda 64 mail
either. I already receive lots of mail from other FAQs I've written and
cannot contend with this anymore. The Changes FAQ has been updated.
One last quick Q from a reader:
>>
I'm sorry, I know that you did not want any e-mails on Zelda but I have just
one query which, if not answered will cause me to lose faith in Nintendo and
in particular miyamoto designing skills
It is is the water medaillion search in the water temple. I have obtained
just obtained the compass and I used my ocarina to raise the water temple to
allow me to access the 3rd floor again. But you mention in your FAQ that you
must go to one of the tunnels on the 3rd floor and pull the block as far as
you can. The problem is that the block won't budge for me. I think it is
because I moved it when I was doing a littble bit of discovering but surely
there should be a way to correct it if Miyamoto is such a great designer.
To reach the block I have to go into the tunnel and sink to the bottom.
Then in front of me is the block - is this where it should be?
<<
There is probably a way out of it, but I wouldn't know because it didn't
happen to me and I don't feel like starting a new file to test it out.
But keep trying things, and hopefully something will just click all of a
sudden.
Version 2.6 (10/15/99)
I updated the FAQ section with some FAQs I have been asked from people
in school and other places... A lot of people still think the Triforce
is still out there. I also updated the Changes as well as added a nice
new batch of rumor killers.
Version 2.5 (9/15/99)
I added an e-mail to the intro, more rumors, a changes update, and that's
it; almost identical to the last update.
Version 2.4 (9/06/99)
I added an e-mail to the intro, more rumors, a changes update, and two
more gossip stones. I also updated the credits sections with my thank
you's being handed out.
Version 2.3 (7/31/99)
I updated the sub boss section because I found out why I was killing
Dark Link so easily. I also updated the Changes FAQ and Rumor Killers
with some more stuff.
Ah, and believe it or not, I received an e-mail regarding Zelda... And I
didn't smash my computer to the ground because it was actually intelligent
and possibly true. I was informed that there is a way to obtain the
Biggoron's Sword without the trading sequence, though it'll cost $200.
I don't know if this is true, but I have currently started a new file in
Zelda and when I get there, I'll confirm it. To anyone else, if you want
to save me some time, try this, and see if it works:
>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<
Is it true? I don't know, but please, someone play it an confirm it for me.
A very special thanks goes out to Drew Brewer (drewgoku@yahoo.com) for
informaing me of this.
Now, I know I said that I will be deleting all e-mail that is Zelda
releated (if you missed that, you're blind; top of the FAQ). However,
I am nice eneough to read them. If I see in my mailbox a new mail with the
subject "Zelda FAQ," I'll read it, and being that it is telling me how
much they either hate me or like me, I delete it. But if it's intelligent,
what the hell, right? Besides, this is a huge Zelda breakthrough, *if* it
really can happen.
Version 2.2 (7/16/99)
No actual update, I just stuck my new nickname and e-mail address
to the top of the FAQ.
Version 2.1 (6/28/99)
I have done quite a lot with this FAQ, as you can probably see. It is
completely re-designed and more comprehensible. The only section I have
deleted is the Zelda64.com section (the one with the letters to the
editor). I have deleted it because I will no longer be accepting
e-mails about the game (see the top of this FAQ). The letters were there
to help me answer some questions, but after about 3 months, of having
them, the mail kept coming. And here are the updates:
- I updated the intro with a review.
- I updated the story when I used the story from the booklet as well as
my own little version that was previously here.
- I updated the controls because people mailed me and told me that I
should be more descriptive.
- I updated the secrets. I added more secrets, more Game Shark codes, more
oddities, and more rupee locations. It's better now.
- I updated the characters section with new enemy information.
- I updated the rumor killers section with more stuff.
- The Changes FAQ gets boosted by about 40 K with more rumors, more rumor
killing, more changes, and more content.
Version 2.0 (6/16/99) After two and a half months, this FAQ has finally
been updated again. Though the speculation and rumors about the
game are now beginning to settle down, the Frequently Asked
Questions continue to pour right in. So this update is strictly
being done in the FAQ section.
The only way I can see updating this FAQ again is if I get more
questions. Basically, in the 2 month hiatus of this FAQ, I just let
questions barge into my mailbox, and then fired off all my answers
in this version of the FAQ.
Well don't feel sad....
Version 1.9 (4/3/99) - Apparently, even the people at Nintendo.com
have a sense of humor...... They made an April Fool's JOke saying
you can get the Triforce. For the people that just don't get it,
check out the Changes FAQ.
Version 1.8 (4/2/99)
Version 1.8 is released...... I know I said most likely no
more updates, but....... I received a new rumor so the killing
off it and the information of it have been added to its
appropriate sections, the Rumor Killers and Changes FAQ. I also
received some more fan submitted content and I put it into that
section. Finally, I added two parts to the legal information, a
note from myself and an E-Mail FAQ....... I suggest reading the
E-Mail FAQ before asking me something, because if it's listed there and
you ask anyway, I'll delete the mail before reading it.
Version 1.7 (3/30/99) - No actual update for now, I just have a
few things I would like to get off my back. First off, you should
realize that this is more than just a FAQ and Walkthrough. Zelda
64 is probably the biggest game out there, and has been hyped for
years. I try to provide everyone with news and game information for
the help of those people who fill my e-mail box with dumb e-mails
that people with half a brain should be able to realize instantly.
Secondly, I add nothing to this FAQ to make the size larger....
Whether this thing turns out to be 2K or 2MB, it doesn't really
make a damn to me, as long as everyone understands every angle of
the game (but that obviously hasn't occured yet as I continue to
get too much mail each day with questions that are listed 3 or 4
times in this FAQ). Third, I give credit where credit is due. I
don't steal or take, because a thank you note is listed (section
#25) along with a URL if possible. If the owner or creator of the
item I use asks me to take it down, I will do so. And finally, I
prefer to put my own comments in an editorial section. Instead
of making pointless and useless comments and scattering them in the FAQ,
walkthrough, and other sections, I put my rants into one section so
everything is more comprehensible and you know what sections to go to and
which sections to avoid. I hope that this clears up any e-mails I have
recieved in the past few days and also clears up what other people
may think of this FAQ. Thank you.
This may be all for this FAQ, as I don't really know what
else could possibly be put here, but I will continue to accept
e-mails from people that have questions or comments.
(Austin2794@hotmail.com).
Version 1.6 (3/20/99)
How do you like that ASCII Art up there? Yeah, I did it
myself if you're wondering why it sucks. (I also used an ASCII
Art Editor). I have a major FAQ update this time, as well as
a new editorial section, and a new section that I am highly proud
of, my FAQ within a FAQ, the Changes FAQ, now at the bottom of
this page! Check it out, as it's very useful.
Version 1.5 (3/16/99)
First off, a sub boss section for minor bosses you meet along your
way. And second, some great news, a Zelda64.com section to help me
PROVE my rumor killers section as well as give other news and
interesting Zelda things. Oh, and finally, some nice mail I
received...... A new ocarina tunes song! This time it's the Mario
theme! You can find it in the ocarina section as well as the fan
submitted section.
Version 1.4 (3/11/99)
Within the last few days, I have receieved
a few e-mails about my important question from last update. Here are
the people I would like to thank for that: Farari316@aol.com,
bs_64@hotmail.com, russelld24@hotmail.com, and daf@livingston.net.
Apparently I was going in there during day, where if I went in
there as night I would find a gold skulltula. Alright, and for the
update, I have edited some of the heart piece locations, as well as
updated the fan submitted stuff. I hope to get a bigger and better
update in late next week, say maybe Friday the 19th. We'll see. I'm
looking to make new sections and up this FAQ.
Version 1.3 (3/7/99)
Is here only one day after I let out 1.2! Some
quicker stuff this time, I added a quotes section to the gossip
stones, so you don't have to talk to every gossip stone on your own.
I also updated the locations of the gossip stones, because I believe
I've found all of them at 32. I also updated the friends section with
a sentence or two for each friend you have describing them.
Finally, I added a new section called Fan Submitted Stuff, and it's
all the stuff that people send to me. So if you have something, I'll
take a look and put it on there. Next update may be pretty big
because I'm thinking of new sections. Maybe a mask quote section
for the other masks, who knows? Oh yeah, and please check out my
message under the title of this FAQ / Walkthrough....... Have I
discovered another oddity or is there something I can do from here?
Version 1.2 (3/6/99)
Is here with a huge update. I changed the layout
of this page so it is more comprehensible. I added 3 new sections,
a rumor killers section, a mini games section, and a walkthrough
with an ice arrows guide for the Gerudo Training Grounds. I updated
the enemies, and it now has strategies on how to defeat over 50
enemies in the game, I updated the FAQ with more questions, I
found another gold rupee and threw that in there, I updated the
equipment guide now with every item listed, and an upgrade for
every weapon, and I added some new information with the strategy
for Ganon in the boss section. Next update will be a bit lighter.
I'm going to add a new section called fan submittied stuff and
put everything I've gotten so far in there, I'm going to spell
check the entire document, and I'll throw in some nice ASCII Art
at the top that my friend is making me.
Version 1.1 (3/1/99)
Added the complete walkthrough for
every spiritual stone and medallion. Also fixed spelling
errors, the friends section and credits have some changes, and
I have revised the story. I also added new sections like the
gossip stone locations and an enemies list. In the next update, the
enemies section will be redone and better! Yeah! I'll also throw in some
other miscellaneous stuff like 3 or 4 new sections! It will come soon!
Version 1.0 (2/14/99)
I have tons of sections up. Everything will be heavily worked
on until finished, including the walkthrough, and new sections
are to frequently come. I originally had a huge FAQ section but
I terminated it and added appropriate sections to answer them.
---------------------------------
3) Story
---------------------------------
Here's the actual story from the Zelda instruction booklet
(contains tiny little spoilers about bits and pieces of the
game):
A LONG TIME AGO...
Before life began, before the world had form, three golden
goddesses descended upon the chaotic land of Hyrule, they were
Din, the goddess of power, Nayru, the goddess of wisdom and
Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to
create the earth. Nayru poured her wisdom onto the earth to
give the spirit of law to the world. Farore's rich soul
created all life forms who would uphold the law.
These three great goddesses returned to the Heavens, leaving
behind the Golden Sacred Triforce. Since then, the Triforce
has become the basis for Hyrule's providence, where the Triforce
stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served
as the guardian spirit. The children of the forest, the Kokiri,
lived with the Great Deku Tree. Each Kokiri had his or her own
guardian fairy, except one. His name was Link.
Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find
himself standing in front of a mysterious castle. A rider on
horseback, carrying a girl, would race by. The girl would look
at Link as if to say something. Then, another rider would appear.
This big man clad in black would look down menacingly at Link.
Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to
you!"
As Link opened his eyes, he saw a fairy floating in front of
him. This fairy's name was Navi. Navi was sent to summon Link to
the Great Deku Tree.
"Oh Navi, thou hast returned!" said the Deku Tree. "Thank
you, Link, for coming. Thy slumber these past moons must have
been restless, and full of nightmares. A vile climate pervades
this world. Verily, ye have felt it. The time has come to test
thine courage. I have been cursed. I need you to dispel the
curse with your wisdom and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my
wishes. A wicked man of the desert cast this dreadful curse on
me. Employing his vile, sorcerous energies, the evil one is
searching for the Sacred Realm connected to Hyrule. For it is there
that one will find the divine relic. The Triforce, that contains
the essence of the gods. Whoever holds the Triforce can make their
wishes come true. Thou must never allow the desert man to lay
his hands on the Sacred Triforce. Thou must never suffer that man
to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle.
There, ye will surely meet the Princess of Destiny. Present this
stone to the Princess. I have foreseen that she will understand
everything."
The Great Deku Tree gave Link the Spiritual Stone of the Forest.
Before dying, the Deku Tree's last words were, "The future
depends on thee, Link. Thou art courageous."
Here is a story that kind of summarizes the entire game, typed
up by myself. It includes spoilers and I don't recommend it if
you haven't beaten the game:
In the land of Kokiri Forest lives a young boy named Link, where all other
Kokiri children live with their faries to guide them. For some mysterious
reason, Link does not have a fairy, and feels different from all the other
Kokiri.
One day, a fairy without a kid, is asked by the Great Deku Tree, ruler of
Kokiri Forest to get Link and bring him to him. So, Navi the Fairy wakes
him up, and tells him to come and talk to the Deku Tree.
However, while on your way, the little Kokiri boss, Mido, won't let you
through. It is your responsibility to equip yourself with a proper sword
and shield. After doing so, the Deku Tree asks you to enter his body,
and save it from the enemies inside. After you do so, he will tell you
a story about the most prestigous treasure in the land of Hyrule, the
Triforce. It is your job to collect all three spiritual stones, and
get to the Sacred Realm. The Deku Tree will then tell you that he was
cursed by an evil man from the west, where if he gets his hands on the
triforce first, Hyrule will go through a period of evilness. The Deku
Tree will reward you with the first spiritual stone, and tell you to
move on with your journey.
You will now meet people and go places in order to save the land of Hyrule.
You will even meet the princess herself, Zelda. She asks you to get the
other two stones, and she will protect the ocarina of time from the evil
Ganondorf, King of the Gerudos.
Along your way to the gorons ruby and zoras sapphire, you will meet some
important people that tell you, if you save them and their people, you will
be rewarded the stones. This includes saving the Gorons from King Dodongo
and becoming a sworn brother of Darunia, king of the gorons.
Next, you will have to enter a whales mouth and save Princess Ruto,
princess of the zoras, for King Zora himself. After achieving this,
you will complete your mission of collecting all three spiritual stones.
As you head to the castle to once again meet the Princess and obtain
the Triforce, you spot Zelda being taken away into safety from
Ganondorf who chases her out. He intimidates you as a little kid, and
confronts you. Then he leaves.
You noticed that when you saw Zelda escaping, she threw an object into the
moat for you to retrieve. It is indeed, the ocarina of time! You are told
to play the Song of Time she teaches you in the Temple Of Time to open the
doors that lead to the Triforce. When you do, the door indeeds opens, but
when you enter, you are surprised to find that Ganondorf has followed you
and entered the Sacred Realm, and taken the Triforce before you have. You
then notice in the middle of the room, a sword in a stone. You pull it out,
and it turns out to be the other object of time, the Master Sword. But when
you tug it out, you are in a place called the Chamber of Sages with a man
named Rauru that you have never seen before, on the opposite side of you.
He tells you that seven years have gone by, and that you should not be
scared when you see yourself. As you glance at your body, you notice a
matured face, and a grown up body. Seven years have passed as you
grabbed the Master Sword, and as the Great Deku Tree told you, Hyrule
has gone into a time of evil due to Ganondorf owning the Triforce.
Rauru tells you that as the chosen one, it is still your job to obtain
the triforce from Ganondorf.
He says that in order to open the doors to Ganon's Castle, where you fight
him for the Triforce, you must awaken six sages from their temples and
collect their medallion. Being the Light Sage, Rauru starts you off by
giving you the Light Medallion. Now it is you job to continue your journey
and awaken the six sages from their hidden temple: One in a deep forest,
one on a high mountain, one in a vast lake, one in the home of the dead,
and one far in the west.
As you are on your journey to awake the six sages, you will meet new
people, and learn your destiny and what happened in your past. After
collecting all medallions, you are now skilled enough to enter Ganon's
Castle, destroy the barriers feeding the room where he lurks, defeat
Ganon himself who made you look like nothing seven years ago, save the
Princess and everyone in the land of Hyrule, and finally, obtain the
third and final object of your quest, the Triforce itself.
---------------------------------
4) Controls
---------------------------------
Believe me when I tell you that Zelda 64's controls are extremely
unique. This section will help you because sometimes adjusting
to these controller settings can be difficult. One thing you should
know before I start this section is that there is no button that
allows you to jump! If you walk up to a ledge, or a pit, or some
gap of any sort, you will automatically jump!
A Button - On the top of your screen at all times, you will notice a
Blue Button that looks a lot like the A Button. This, in the game, is
referred to as the 'Action Icon.' Basically, whatever this blue button
says during the game is what the A Button will do. For instance, if
you walk up to a small passageway that you can't walk in, the Action
Icon will say "Crawl." So if you press the A Button, you will make Link
crawl. Other things that the A Button does is open treasure chests (that
will become a frequent thing in this game), roll (although it will
read 'Attack' in the Action Icon), push or pull boxes or other
objects that may stand in your way, and make Navi go away or come
out.
B Button - The B Button is used for your sword only. Pressing B pulls
it out if you were storing it on your back, and the B Button puts
the sword away if you are not moving. The B Button swings your sword
for you, which is probably the easiest control in the game. Also, holding
down the B Button when your sword is out makes you go down to one knee,
and do a spin attack with the sword if it is out (and you get a fire
attack if you have already recieved the spin attack spell).
Z Button - The Z Button is the basic attack guide button in this
game called 'Z-Targetting.' When you press Z near an enemy, a small
yellow box appears around him, allowing you to get your hits in on
him whether it be with your sword or another button. Also, the Z
Button can change your view, and when Z-Targetting an enemy, you
can press C-Up and Navi will give you a description and the name
of the enemy you are facing.
Analog Stick - Naturally, the Analog Stick in this game allows you
to move. It may sound hard to do with the 3D character, but it's
actually very easy. Play Super Mario 64 for great practice using the
Analog Stick in a 3D game.
R Button - The R Button makes you put up your shield and defend
yourself. Depending on where the enemy is and where he's coming from,
Link may crouch down.
Left C, Right C, Down C - These are your buttons to use your other
weapons and items. For instance, if you set your deku nuts to C-Left,
you will press C-Left to throw them. You'll understand it better
once you start playing the game.
Up C - Lets you talk to your fairy, Navi, when she wishes to speak to you,
and allows you to look around with an inside the character view.
Start - Pauses the game, and lets you set your items to C, save, and
look at some of the items you have collected.
Z + A - Lunges at your opponent during a battle.
---------------------------------
5) Walkthrough
---------------------------------
****************************************************
a) Kokiri Emerald
****************************************************
***Kokiri Forest***
Exit your home and talk to Saria, the green hair girl. The follow the dirt
path. Take a left at the fork, and continue on until you reach the big hill.
Go on up and op over the fences, and go up against the wall and enter the
small passage. When in here, watch for boulders. Walk around until you find
a big treasure chest and open it up. You now have the Kokiri Sword!
Backtrack your way out.
Don't forget to equip your sword. Now you'll get the opportunity to explore
Kokiri Forest, but your main goal for now is to collect 40 rupees. Good
sources are jumping from platform to platform in the water, open the chests
in the house that has rocks outside of it, and on the bridge that goes
across the forest. Once you have collected 40 rupees, go into the building
in the west that's near the water and looks like a volcano.
Use your cash to buy the deku sword, and equip it. Now exit, and head over
to the exit on the very west of the forest that the kid is blocking. When he
sees your sword and shield, he'll let you go. Avoid the plants or chop them
with your sword, then run on to meet the Great Deku Tree. Talk to him, and
he'll tell you that you are the chosen one. He pens his mouth for you to
enter. Walk on in, and now you're inside the Great Deku Tree.
***Inside The Deku Tree***
Find the ladder on the left and climb up to the second floor. Follow the
path around and you'll see some vines, spiders, and a treasure chest. Open
the chest to get the map. Don't go up the wall now; just keep running until
you find a door. Go through it. Z-target the Deku scrub and deflect the nut
off your shield and back at him. Then go talk to him, and go through the
next
door. In the next room, jump onto the platform and let it break. Then climb
up the vines to the platform you see. Open the treasure chest to get the
Fairy Slingshot. Shoot the ladder above the door so it drops and you can
exit the room.
Go to the main room with the spiders and vines where you got the map. Pull
out your new slingshot and Z-Target the skulltulas on the wall. Shoot them
all down and then climb up to the third floor. Climb up the vines to get to
the third floor. Run around the path to find a door. Enter it. Inthis room,
Hit the switch so the platforms raise, and hop across to the opposite side
and pick up the compass from the chest. Now climb up the vines to the
entrance, and light the unlit torch with a deku stick. The door will open
and you can exit. Return to the third floor of the main room.
Jump from one of the edges and land on the web on the first floor to break
through. Step on the switch to light the torch, and use the torch to
light one of your Deku sticks. Run with the burning stick to the other side
of the room and light the web on the wall with your lighted stick. When in
the water, you'll have to run across the shallow part. Defeat the next deku
scrub and grab his advice. The use your slingshot and hit the gray eye above
the locked door to open it up.
Jump into the water and find the underwater switch. Hold A to dive then
quickly hit the switch, and retrieve to the entrance. Now that the water is
drained some more, jump onto the platform and take it across to the other
side. Kill the skulltula and push the block over and hop on, then use the
door to enter the next room. Light a deku stick in this room and light the
torches. Then go into the next room.
Light a deku stick with the torch, and burn the web covering the small
passage. Crawl through, and you're on the other side of the first basement
room. Push the block into the water as far as it goes, then light a deku
stick with the torch, and quickly bring it over. Step on the web, and swing
the stick to burn a hole in the web so you can fall through. Now you see
three deku scrubs. As their brother told you, you must beat them in
order..... 3,2,1. They go in order from left to right, so kill them 2,3,1
and talk to them. Now hop back into the water and chop up the plants to
stack up on hearts and items. Then go through the door, and you're ready to
face the boss, Gohma.
Check out the boss section on how to defeat this boss.
Grab your heart and step into the blue light to bring you back to the deku
tree. He tells you that the evil man of the west has cursed him, and that
he will die soon. He gives you permission to leave the forest. You are to go
to Hyrule and meet the Princess herself. The fate of Hyrule depends on you.
Then he rewards you with the first spiritual stone and dies.
****************************************************
b) Gorons Ruby
****************************************************
***Kokiri Forest***
Go back to the forest and exit by going to the very west of the forest. On
the bridge, Saria will give you her ocarina. Leave, and enter Hyrule Field.
***Hyrule Field***
Be careful in this place.... At night, stalchilds will come out and attack
you! Run forward and you'll spot the castle. Enter into the market.
***The Market***
This place is cool. There are lots of games to play, and stores to shop in.
For now, just buy the Hylian Shield, but don't equip it! You'll need it when
you're an adult. Then notice the building on the left. You don't have to
enter it, just make note of it. This is the Temple Of Time. It will be the
most important place in the game a bit later. Talk to the red headed girl
that is singing, and she'll tell you about her father. When she's done, walk
past her and head toward the castle.
***Hyrule Castle***
Climb the vines you see, and go past the gates. Then purposely get caught by
a guard. When you get thrown out, head back to the vines you climbed, and
talk to Malon. She'll give you an egg. Climb back up the vines. Now you'll
have to sneak by all the guards. It takes practice, but you'll get it. Jump
into the stream, and exit at the end. There should be a guy sleeping there.
This is Talon, owner of Lon Lon Ranch, and Malon's father. Wake him up by
pulling out the chicken, If it hasn't hatched yet, you've got to wait. When
he leaves, push the boxes over and use them to jump into the castle
courtyard
with morw guards.
Once again, you have to sneak by the guards. When you get to the end, you'll
meet Princess Zelda! She'll tell you her story and ask you to save Hyrule
from the evil Ganondorf. The she'll lead you over to her guardian, Impa, who
will teach you Zelda's Lullaby on the ocarina. This is the royal family's
song that you will need many times later in the game. Impa will lead you out
of the castle and direct you to Kakariko Village and Death Mountain. When
talking to Zelda, you should have also received Zelda's letter. Hang on to
that for now, and go to the center of Hyrule Field, and enter Lon Lon Ranch.
***Lon Lon Ranch***
To get the most important thing out of the way first, go inside the fenced
area and talk to Malon. She'll tell you about her mother's song. When she
tells you, pull out your ocarina and she'll teach you Epona's song, which
will make her horse, Epona, grow fond of you. Now go back and enter the
first
house to once again find Talon sleeping. This time, you can wake him up by
talking to him. Play his game, and find the three chickens. One goes by the
door, one in the back, and one against the wall mid way to the back. If you
win, he'll give you a bottle of lon lon milk, which is two doses that will
refill five hearts. Exit Lon Lon Ranch, and head all the way back to Kokiri
Forest. Go to the upper level and enter the lost woods.
***Lost Woods***
When you enter, go right, left, right, left, forward, left, right. You'll
now
be in the sacred forest meadow. Kill the wolfo to open the gate. You'll have
to kill some enemies to get to the back of this place. If you get low on
energy, drink some lon lon milk. When you get to the very back of the
meadow,
you'll see Saria sitting on a stump. Talk to her, and she'll teach you
Saria's song. She'll also tell you that she believes this will be a very
important place for the both of you in the future....... And she's right.
Now
I would recommend drinking all your lon lon milk so you have an empty
bottle.
Go to the top level of the meadow, and jump in the hole to the fairy's
fountain. Run up to a fairy and swing your bottle at one to catch it in a
bottle. This is better then lon lon milk because it heals you completely and
you don't have to pull it out...... When you die, it will automatically come
out and heal you! Exit the sacred forest meadow and the lost woods, and go
back to Hyrule Field.
***Hyrule Field***
Now it's time to head over to Death Mountain which Impa pointed out to you.
Enter the town of Kakariko Village.
***Kakariko Village***
Find the lady who is missing her chickens. Her reward for you if you find
her
chickens and put them all in the pen is a bottle! See section number 12 on
information on how to get all 7 chickens. Then farther than that, follow the
path that leads you to the graveyard. Go to the back and find the triforce
symbol. While standing on the triforce symbol, play Zelda's Lullaby to
reveal
a passage under the tombstone. Enter it.
Kill all the bats in the first room to open the door. In the next room are
enemies called re-deads..... Watch out, they'll choke you! The best approach
is to just run by them into the next room. Read the wall and play the sun's
song that is taught to you. This allows you to change the setting from day
to
night and night to day. Backtrack your way out. Now head up to where the
mountain is and show the guard Zelda's Letter. He'll open the gate for you.
Go past.
***Death Mountain Trail***
Walk up the trail and you'll notice a huge boulder...... It is blocking
Dodongo's Cavern. So, keep walking up and take a right when it splits. Watch
out for the goron that rolls down. Continue up and enter the town you see.
This is Goron City.
***Goron City***
Walk in, and if you don't mind taking a small life risk, drop straight down
to the bottom. You'll notice a decorated sealed door. Play Zelda's Lullaby
in
front of it to open it up, then walk in and you'll notice this huge guy.
This
is Darunia, head of the gorons. Talk to him and he'll be very grumpy. Play
Saria's song for him when you're done talking to him and he'll cheer up and
give you the bracelet that gives you the power to pick up bombs! Run to the
top and exit Goron City.
***Death Mountain Trail***
When you exit Goron City, run right into the little opening. Pick up the
bomb
you see and throw it off the cliff. This will blow up the boulder blocking
Dodongo's Cavern! Run down there, it's time to pick up that second spiritual
stone.
***Dodongo's Cavern***
When you walk in, grab a bomb and place it by the rock wall to blow it up
and
reveal an entrance. Go forward and jump onto the platform, then jump right,
onto the other platform, and onto the walkway around the wall. Pick up the
bomb flower and bomb the place where the wall pattern changes. If you want,
stick a bomb in front of the beamo too, to kill it. Then run over to the
other weird pattern in the wall and bomb it. Stay away from the baby
dodongo's, and if you happen to kill one, run away because it explodes after
it's dead. Push a statue onto the switch to open the door, and enter.
Now you'll have to fight two Lizalfos. They're tough, but a few hits will
put them down. Go through the door that opened when they're both dead. In
the next room, light a deku stick with the torch and light all the other
torches to open the door. Hit the switch in front of you to unlock the door
on the other side of the chamber. Head on over there, but first, blow up the
weird part of the wall and pick up the map. Now go through the door and
throw a bomb, well, you knwo where.
Kill the statue, and go into the now unlocked door and pick up the compass.
Then go back to the previous room. Grab a bomb and put it in front of the
pillar and the pillar will turn into a staircase. Climb up, and go through
the door at the top. In the next room, find the statue that is blocking the
ladder, and push him away, then climb up it. Hit the switch and you know
what to do now..... Cross the bridge, and drop into the room with the moving
blades.
Z-target and sidestep so you can see if it's safe to cross. When you get to
the end, you'll see a block in front of a ladder. Climb up and turn around
and jump onto the platform with the bomb flower. Pick the bomb up and time
it so that it explodes as it hits the wall. In this room, nail the eye
above the door with your slingshot, and enter the next Lazalfo room. Kill
them and enter the next room. This time, shoot the eye that is in the hole
in the wall to put the fire out. The next room has a chest with the bomb
bag in it. Now you can carry bombs with you!
Hit the switch and in the next room, go onto the bridge. Here, you will have
to drop a bomb on each eye of the alligator thing in the main room, to get
it to open its mouth. Get back in the main room via the new platform
elevator, and enter the door through the alligator's mouth.
You'll see a switch that won't stay down, so instead, hop up into the hole.
Follow the left path, into a room of blocks. Go around them to the end and
you'll spot a pushable block. Push it onto the switch, and place a bomb on
the weird spot on the floor, and you'll drop into a pit.
It's time to fight King Dodongo for the Goron's Ruby, so check out the boss
section for information on how to do that.
After deafeating King Dodongo, grab your heart and step into the light.
You'll be thanked by Darunia and be rewarded the seond spiritual stone!
You'll also befriend all the gorons, and become a sworn bother of Darunia!
Yeah!
****************************************************
c) Zoras Sapphire
****************************************************
***Death Mountain Trail***
While talking to Darunia, he'll tell you that there's a fairy on top of
Death Mountain. And since Navi won't stop bothering you, you should go ahead
and do that now. So, run up the mountain until you reach the hill and the
path to Goron City. This time run up the hill. Hop onto the platform thing,
and throw a bomb at the rock so it explodes. Hop up to the top. Now is a
good time to equip your Hylian Shield. Run up the path and when the boulders
start falling, block them with your shield. Keep running until you come to
the vine wall. Kill the skulltulas with your slingshot and climb to the top.
Now, you'll see an entrance to the left. Don't go in there now, but make
note of it, for it will be very important later. Instead, go left and bomb
the wall where the pattern changes. Go on in to get the magic meter from the
fairy.
Now exit and talk to the owl. He'll give you a ride to Kakariko Village.
Head on out to Hyrule Field.
***Hyrule Field***
Hop into the stream and go against it to the left. Eventually, you will
end up in Zora's River.
***Zora's River***
Chop up those plants for some nice refills on items, then blow up the
boulders with bombs. Move on and use a chicken to get you to the other side
of the river. Keep jumping from side to side. It's real easy. Soon, you'll
come about a log extending into the river. If you need some cash, go onto
the log and play some songs for the frogs for a good amount of rupees. Now,
keep on progressing. You'll come across a bridge. Not many enemies at all in
this place. Get to the top of the land strips and play Zelda's Lullaby in
front of the waterfall to open up a secret passage to Zora's Domain.
***Zora's Domain***
Run up to the top and you'll see King Zora. Talk to him and he'll tell you
about Princess Ruto missing. Now go to the left into the tunnel, and talk to
the Zora there. Play her diving game, and win, which is very easy. Then go
back up to her and she'll give you the silver scales so you can dive longer!
Now go to the bottom of the water, and dive, and go through the passage.
You're now at the bottom of Lake Hylia.
***Lake Hylia***
When you come out, there will be a bottle under the water. Pick it up, then
go back through the passage to Zora's Domain.
***Zora's Domain***
Set the bottle to one of your C buttons and present it to King Zora. There
was a message in the bottle from Ruto saying she is trapped in Jabu Jabu's
belly. He'll give you the bottle to keep, then he'll move over to let you
by.
Now, don't go past him just yet. Head to the bottom near the torch circled
by stones in the water. Use your bottle to grab a fish! Ok, then go up past
King Zora and into Zora's Fountain.
***Zora's Fountain***
Right when you enter, you will see a whale right in front of you. This is
Jabu Jabu, and we understand that Ruto, Princess of the Zora's, is trapped
in there! So you have to go in! Ok, ok, take out the fish in the bottle and
Jabu Jabu will open his mouth to eat it, and suck you inside with it. Time
to get Ruto!
***Inside Jabu Jabu's Belly***
Run straight through the water to the blocked door. Pull out your slingshot
and shoot the thing hanging on the ceiling to unlock the door. Go through
the door. In this room you'll see electric jellyfish all over. Hit them with
your slingshot or even a deku stick. Now follow the path around but DO NOT
take the elevator!
Instead go through the next door and in this room, you'll meet Princess
Ruto. Take a look at the pit with the tentacle blocking it..... It will be
improtant later. Ruto will fall down a hole after you talk to her. Fall down
it yourself. Talk to her twice, and she will let you carry her. Pick her up.
Now go through the door behind you, the one closest to you and follow it.
At the end of the room, you'll come to a gap with a switch in the middle.
Throw Ruto to the other side, then hit the switch, and swim over to her, and
pick her up again. Shoot the thing hanging from the ceiling to unblock the
door and enter.
Wait for the elevator to come down and let it take you up. Go through the
door and you'll be back in the room where you first met Ruto. Avoid the pits
and go through the door on the opposite side of the room.
Now go straight, then right when you get to the middle. You'll come to a
switch and a door blocked by a tentacle. Obviously, go in the one you can.
Put Ruto down and kill all the stingers in this room. After they're all
dead, a chest appears, and.... It's the boomerang!
Pick up Ruto and exit, then go straight from this room until you come about
the next switch. Step on it, and Navi will tell you it won't stay down. So,
put Ruto on it, and enter the room. Kill the tentacle by Z-Targetting the
middle, and chucking the boomerang at it. You'll get the map. Now get Ruto
either from the switch, or the previous room with the pits, and then go into
the next free door. Kill all the bubbles by Z-Targetting them and hitting
them with your boomerang. As a result, you'll get the compass.
Now head out of this room and head back to the room where you
got the boomerang. You'll notice the tentacle blocking the door is gone.
Take that side door and kill the tentacle in there. Leave the room, and
take the center path and kill the final tentacle. When it's dead, leave the
room and return to the room with the pits. If you lost Ruto, she'll be here.
Now, remember when I told you to take note of the pit the tentacle was
blocking? You'll notice that it's gone, so fall through! You'll be in a room
with 2 gold skulltulas, and some jellyfish. Go through the door behind you.
You're now in a room with the third spiritual stone on a platform! Throw
Ruto
up there to get it, as she tells you, but the platform will raise, and
you'll
have to fight Bigocto!
Z-Target him with your boomerang, and throw it at him to stun him. When he's
unstunned, he'll spin around. While he's spinning around, throw your
boomerang at him again. His butt will be facing you, and it will turn green,
and he'll stay there for a few seconds. Slash his green ass with your sword!
Repeat this process until he dies.
Difficulty: (1-5) 1
Now jump on the platform and you'll be lifted to a new room.
Go down the passageway and open the door. You'll see red wobbley things.
Stun them with your boomerang, and use them as steps across the water and
into the next room. Jump onto the platform, and you'll head down to the room
you saw a while ago. Pick up one of the boxes and go lay it down on the
switch, to open the door.
Kill all the jellyfish here and climb up the vines to the platform. You'll
see a white thing hanging from the ceiling, but there's a sheet of glass in
the way, not allowing you to hit it. Z-target the white thing, and move over
as much as possible without falling off, and throw the boomerang at it. The
door will open. Go in, and it's time to fight Barinade.
Check out the Boss Section on how that's done.
Grab your heart piece, and step into the blue light. You'll be in Zora's
Fountain with Ruto. When she asks, say you want that saphire, and there you
go, all 3 spiritual stones!
****************************************************
d) Light Medallion
****************************************************
***Zora's Fountain***
After getting that third and final spiritual stone, you're ready to obtain
the triforce from the sacred realm! Exit Zora's Fountain and into Zora's
Domain!
***Zora's Domain***
What are you waiting for? Run down and exit this place!
***Zora's River***
The quickest way to get out of here is to hop in the river after exiting
Zora's Domain, and let it take you right out to Hyrule Field.
***Hyrule Field***
Head to the Castle to give the stones to Zelda. But, when you get to the
bridge, you will see her riding with Impa on a horse. You'll notice that she
throws something into the moat. You turn around to hop in, but the King of
Evil is right infront of you! He'll ask if you saw them, and you'll
automatically defend the Princess. He'll intimidate you by telling you that
you are no match for him, and he'll throw a big ball of electricity at you!
He'll get his laughs, but then he'll ride away..... You'll get him back at
the end of the game. Hop into the moat and grab that object, and it is,
Zelda's Ocarina Of Time! When you get out of the water, you'll see her at
the Temple of Time. She has gone to safety, but you must now go to the altar
in the Temple of Time and play the Song of Time which she teaches you to
open up the Sacred Realm leading to the Triforce itself!
***Market***
Go right in, and in case you don't know, the Temple of Time is the building
off to the right in the back with 4 gossip stones in front of it.
***Temple of Time***
Play that song she taight you, and the three stones will rise and the door
will open. Now, don't expect to see the Triforce sitting on a pillow here,
because when you walk in, you'll get a message from Ganon saying that you
have lead him to the Triforce, and it is his! But, you do see a sword stuck
in a stone there. Pick it out, and you'll drift up to the Chamber of Sages.
***Chamber of Sages***
You'll see a man by the name of Rauru in this place with you. He'll tell you
that he is the Light Sage, and that you have awoken him. You must awaken
the five other sages to open the door to Ganon's Castle, and defeat him
yourself to bring back peace to the land of Hyrule. Before you go, he will
reward you with the Light Medallion. It is now your responsibility to awaken
the other sages and obtain their medallions. But don't be surprised when you
see yourself! After obtaining the two pieces of time, the Ocarina of Time,
and the Master Sword, seven years have gone by, and you are a full grown,
matured kid.
***Temple of Time***
You're back in the Temple of Time. You'll meet Sheik, one of the Sheikah,
and she (that's not a typo, see the very bottom of this FAQ to find out who
it is) will tell you that you'll need a new skill to obtain the first
medallion. Ok.
****************************************************
e) Forest Medallion
****************************************************
***Market***
When you exit the Temple of Time, you'll notice a ring of fire atop Death
Mountain, redeads in the market with no stores, and evil reeking all over
the land of Hyrule. This is all Ganondorf's doing. Anyway, exit to Hyrule
Field.
***Hyrule Field***
First, you'll want to head over to Lon Lon Ranch. Check out section number
12 on information how to get Epona.
Now, ride out to Hyrule Field, and head over to Kakariko Village. Head
straight back to the graveyard. Go to your extreme left to the hill, and
pull the grave, and drop in. Now you'll race Dampe's spirit. It's pretty
easy. He'll drop fire in your way, and if you avoid this, you should easily
make it to the end. If you keep up with him to the end, he'll reward you
with the hookshot! Yeah! Now take the hidden exit behind the chest. When
you reach the blus block, play the Song of Time to reveal stairs. Run up and
drop down. You're in the windmill. Talk to the guy and show him your Ocarina
and he'll teach you the Song of Storms. Exit the windmill, the village, and
even the field and return back to your homeland: Kokiri Forest.
***Kokiri Forest***
Notice anything? No one remembers you and it's filled with enemies! This is
all the doing of the forest temple. Tuime to awaken the Forest Sage! Go up
the hill and into the Lost Woods.
***Lost Woods***
Go right, left, right, left, forward, left, right, and into the Sacred
Forest Meadow. Along the way, Mido will block you off. Just play Saria's
Song and he'll let you go. Now, getting through this maze is tough because
of those huge guys with spears blocking you. Well, they may be big, but
they're pretty retarded, because you can run right by them and if they don't
see you, you'll get through. At the end, don't continue on. Instead, climb
up the ladder and drop into the hole. Stack up on fairies, then head back
to where you were and go forward. Get past the huge guy with the bat by
simply avoiding his ground shaking thing (*shrug*). Go to the stone where
you met Saria as a kid, and Sheik will drop down. She'll srop down and
teach you the Minuet of the Forest, which warps you to the medallion
symbol in the Sacred Forest Meadow when you desire. When she leaves, stand
on the stump, and shoot your hookshot at the tree. Get up there, and, well,
remember how Saria told you that she felt this place would be very important
someday? Well, she hit the bulls eye, because this is the Forest Temple.
***Forest Temple***
Run forward and kill the two wolfos. Then, go right over to the vines and
climb up them. Get to the branch and walk across, then jump over to the
other side and grab the key from the chest. Now drop down, and enter the
second room. Kill the skulltula by Z-Targetting it and shooting it with the
hookshot. Now go into the main room.
You'll see a cinema of ghosts stealing the flames from the torches. Run
straight across to the other side. Kill the blue flames by Z-Targetting, and
hitting them with your hookshot, then slash them with your sword. Then go
into the next room. Go through the next room and you'll have to fight 2
stalfos. It takes skill, and their tough, but the reward is a second small
key. Get some hearts and other things from the pots, then go back to the
main room.
In the main room, find a passage that leads you to a blue block. Play the
Song of Time to make it disappear, and enter the next room. Run over to the
vine covered wall, and kill the skulltulas that you can with the hookshot.
Watch out for the skulltula at the top. Go through the door and kill the
flaming skull to give you the map.
Enter the next door and you'll be on a balcony. Hit the gray eye above the
other balcony with your hookshot to pull yourself over there. Hit the
switch, then kill the skulltula and climb down the vined wall. Climb down
the ladder of the now-drained well. Run down it until you reach a chest with
another small key. Now climb up the vines and you'll be back in the room
you came from. Find the door that leads you to the main room.
Go through the locked door to your right. Kill the skulltula and enter the
door on the other end. In the next room, climb up both ladders and follow
the arrows on the floor to the blue block. Push it it sits into the square
that the arrows lead to, and you'll hear that tune that plays when you solve
a secret. Find the red block up here, and pull it until you can't anymore,
then go back down to the first block. Go against the arrows to where the
blue block was covering, and you'll spot a ladder. Climb up, and you'll
wind up on the other side of the block. Push it as far as it goes, go back
down the ladder, onto the blue block, and push the same red one until it
fits. Now climb it, and climb the ladder above it.
Run right through this room to lead you to the first twisted hallway. Follow
this hallway until you reach the end of the room. Hurry across to the locked
door and enter. Go down the stairs and into the next room. Now you'll have
to fight 2 stalfos that come back to life after you kill them! So, you'll
fight a total of 4. Don't worry, however, because the reward after killing
them is the fairy bow! Now, go backwards into the room with the stairs.
Now, using your bow, find the picture with the ghost in it. Stay far away,
and shoot it. Do this to all 3 pictures, and you'll have to fight the ghost.
Don't be surprised by its moves; they are the same moves a poe uses. After
defeating her, you'll get another key and you'll get the red flame back in
the main room. Now, go through the room you fought the stalfos in, and out
the other door.
Now you'll face the blue ghost. Use the same technique you did with the red
one. You'll get the compass, and you'll have the blue flame lit. Now, you're
gonna head back, all the way to where you pushed the blocks. Above the
doorway to the twisted hallway is a gray eye. Shoot it with an arrow and the
hallway will straighten. Now, run to the end of the room, pick up the boss
key from the chest, and drop in the hole.
Kill the flaming skulls in this room and exit. Follow the wall and enter
the door on the right. You'll have to fight a hand monster here. Kill all of
its parts, and grab the key as your reward. Exit, take a right, and enter
the next door you see.
Head back into the room where you shot the eye. Shoot it again to twist the
hallway, then go through it, to the end, and go down the stairs and into the
room where you fought the stalfos. Keep moving into the next room where you
fought the blue ghost. Enter this locked door. Jump to the right into the
hallway with the skulls. Kill them, and enter the door at the end of the
hall.
Hop onto one of the rotating platforms, and pull out your bow. Draw your
arrow, and shoot it when the fire in the center of the room is lined up with
the eye covered in ice. If you time it correctly, the ice will melt, and
twist the previous hallway. Get back up there, and enter the now twisted
hall.
Fall down the hole in the room at the end. As soon as the ceiling rises
back up, run over to the switch, being cautious of skulltulas. When the
ceiling rises again, run over to one of the squares near the chest, then
when it goes up again, enter the next door.
Shoot the picture on the wall with an arrow, and the green ghost will have
a bunch of blocks dropped on the floor. You'll have to put the puzzle
together in the time given. If you fail, they'll mix up, and an additional
10 seconds will be added onto your time. After solving the puzzle, you'll
fight the green ghost, just like the others. Kill her, and enter the door.
Kill the skulltula and enter the door to put you in the main room.
Head to the center of the room, where you will fight the final ghost: the
purple one. She'll pull some nifty tricks, like splitting into 4 ghosts, and
you'll have to peg the right one. The correct one will be the one that spins
when it appears. After killing it, all the torches will be lit, and an
elevator will appear. Take it to the basement floor.
This may sound weird, but in this room, push the walls around! Eventually,
you will put it at the correct spot, and both a switch and the hallway
leading to the boss will be open. Hit the switch, and enter the boss room.
Now, in here, you'll have to run up the stairs and walk around the platform
a but until the boss appears.
Check out the boss section on information on this fight.
Afterwards, garb your heart, and step into the blue light, and receive your
forest medallion from Saria, the Forest Sage!
You'll end up near the Great Deku Tree, and a root will grow, and the Deku
Tree will come back to life! (Sort of). You also learn the interesting story
of your past..... You're not a Kokiri! Kokiri's don't grow up, so how could
you.... Oh, your Mom was wounded and the Deku Tree let you stay in Kokiri
Forest, as the destined child....... This explains the no fairy thing. Ok,
whatever.
****************************************************
f) Fire Medallion
****************************************************
Navi will pretty much clue you in on what to do now...... "There's something
strange about that cloud on top of Death Mountain," so, head through Kokiri
Forest, which is now enemy-free, to Hyrule Field, and to Kakariko Village,
then Death Mountain, then Goron City.... (Deep breath). Or for short, go to
the Lost Woods and go right, left, forward...... Cuts off about 4 minutes.
***Goron City***
Go down to the second or third level, wherever the rolling goron is. Now
here's the tricky part: you'll have to take one of your bombs from your bomb
bag (bomb flowers don't work) and time it so that it explodes on the rolling
goron. When this happens, go talk to him. Turns out that this is Darunia's
son, named after you! He'll give you the Goron Tunic if you promise to go
stop Valvagia, the guy threatening to eat gorons in the Fire Temple. He
opens
the store for you, if you want to stack up, and tell you to move the statue
in Darunia's Room to help lead to the Fire Temple.
So, head down there, and pull the statue out, toward you, and enter through
the passage. You're now in the lower part of Death Mountain Crater.
***Death Mountain Crater***
See that broken bridge sitting right in front of your face? Use your
hookshot to pull yourself to the other side. Now walk forward, and you'll be
interupted by Sheik, who will teach you the Bolero of Fire. Now you can
warp here! Go forward, bombing the rocks in the way, and climb the ladder
down the long passage. Now run forward, and enter..... The Fire Temple.
***Fire Temple***
Avoiding the Keese, run up the stairs and through the door on the left.
Immediately, you'll see Darunia enter the boss room, as he tells you he'll
try to stop Volvagia. It is your job to get the Megaton Hammer, and save the
gorons. So, hop from platform to platform, until you see the goron in the
jail. Hit the switch to set him free, and open the chest in the cell for a
small key. Now exit into the first room, and open up the locked door.
Go across the bridge to the end, and to the right, until you come to an
obviously looking bombable wall. Bomb it up, enter the door, and release the
goron for another key. Now head to the exact opposite side of the room, and
enter the bottom door. Another goron, and another key. Now unlock the door
at the end of the bridge.
Slide down the board, and climb up the right part of the cage. Watch out for
the bats at the top. If you want, go to the other side and pick up some
hearts. Push the block onto the rising fire, and hop aboard to shoot up.
Open the locked door. In this room, head left, to the top, then jump to the
other side with the block. Push it off, then pull it as far as it goes. Use
the wall to climb up. Now go to the ledge and hit the silver diamond with
your hookshot, to remove the flame from the cage. Quickly run over to it,
and climb it to the top. Go through the door.
Now, run all the way to the left to free a goron for a key, and all the way
to the left to free a goron for a key. The find the diagonal part of the
wall, and open up the locked door. Hit the eyeball with an arrow to open the
door, and go grab the map. Then go in the locked door.
Watch out for the flame chasing you here. Head over to the brown steps. Get
to the top, and enter the door. You're now at the top of the previous room
with the boulders. Hop onto the first platform, kill the torch slug, and
bomb the weird part of the floor. Climb down using the cage, and free the
goron and grab the key as well. Climb back up to the top. Find the switch
on the other platform, step on it, and get the key from the other side. Then
head back to the room with the chasing fire.
Hop onto the platform with the locked door..... Yes, it's possible, you can
make it, and open it. Go through the door and enter this huge room. Being
cautious of the walls of fire, follow the door to the right, and enter it
to find the compass. Now head back to the entrance, only go left, and get to
the locked door..... Open it up. You'll free that goron later, for now, just
run through and you're on the other side of the dangerous room.
Hit the switch, still being careful, and it will remove the huge curtain of
fire covering the door. Get over there, and bomb the first door because it's
fake, and enter the next. Now you'll fight the flare dancer, so simple I
don't even consider it a boss. When it spins around, Z-Target it and pull
the
little ball out with your hookshot. Then slash it with your sword. Very
easy.
Hop onto the elevator (that's what the center becomes when the flame burns
out) and ride up. Climb the cage, and go to the ledge and once again, hit
the diamond object with your hookshot. Now run over to the other cage, and
climb up, and enter through the door.
Ok, you'll have tohit the switch to make the ring of fire surrounding the
chest disappear. Then, you'll have to carefully and quickly, run on the
steps
of the circle, to get to the chest. At the end, open the chest up for the
megaton hammer! Now go back to the beginning of the room, and use the hammer
to knock down the block. Drop down, and once again use the hammer to beat up
the statue, and go through the door.
In this room, be cautious of the keese, and hit the square face with the
hammer to form a staircase. Now pick up one of the crates behind you, take
it to the bottom of the stairs, and drop it on the switch. Now go through
the door. Again, hit the face with the hammer to fall into the big dangerous
room.
You'll see a rusted switch. Use your megaton hammer to keep it down, and
enter the un-barred door. Jump to the other side of the gap, and play the
Song of Time to move the blue block to the bottom. Hit the switch with your
hammer to free the goron below, then talk to him. He'll tell you that a
statue in the first room leads to a door. Now use the block to hop back out
and into the big room.
Hop onto the big platform, and hit the square face with your hammer. You'll
fall down, into the room you met Darunia, and it will form a stepping stone
to the boss door! One problem: We need the boss key. So, go back to the very
first room, and go to the left, and break up the statue with your hammer to
reveal a door..... What the goron told you about. Kill all the enemies in
this room to open the door, and in the next room, avoid the flying grass
pieces to get into the next room. Now, once again, you have to take on a
flare dancer. Use the same technique as before. A door will open when he is
dead, and you'll get some bombs. Enter the door that just opened.
Smash the switch with your hammer to open the gate and free the final goron.
The reward here is the boss key! Exit by going straight through the door
across from you, and you're back in the first room. Go up the stairs, into
the room you met Darunia, and open up the boss door. Time to take on
Volvagia
for that Fire Medallion!
See the boss section on how to beat this boss.
Afterwards, you will be rewarded with the fire medallion from the fire sage,
Darunia! Yeah! Then you'll be back in Death Mountain Crater. Ok, all start
calling this the quest for the Water Medallion......
****************************************************
g) Water Medallion
****************************************************
***Death Mountain Crater***
First thing you'll want to do is maximize your magic meter. Go back over the
borken bridge, near the entrance to Darunia's room, and instead of entering,
go left across the bridge, and smash the rocks with your megaton hammer.
There is a Great Fairy in here, that will make your magic meter twice as big
as it originally was! Now, exit back into Goron City, and head over to
Zora's
Domain.
***Zora's Domain**
Things have really changed in this place...... It's frozen over! All the
Zora's are stuck under the think sheet of ice! Go up to the top, and you'll
see King Zora on his throne, froze. go past him into Zora's Fountain, you
know, with Jabu Jabu.
***Zora's Fountain***
No Jabu Jabu, and there are bits of ice all over in the water. You may want
to hop straight out for a heart piece, but after that, go to the extreme
right, and into the ice cavern.
***Ice Cavern***
NOTE: You'll need 2 EMPTY bottles here! 1 will do, but it'll be a lot easier
with 2!
Run forward until you reach a room, and kill all the enemies to open up the
door. In this room, being cautious of the spinning blade, collect the silver
rupees. Fairly easy. Then go through the passage that opened up. Killing all
of the enemies here first will be helpful, then fill at least 2 bottles with
the blue flame. If you have 3 or 4 bottles, fill them all up. Go over to the
chest with the red ice covering it, and burn it with the fire to get the map
of the Ice Cavern. Now refill your bottle with more blue fire. Now go back
to the room where you collected the silver rupees.
You can burn the red ice in here for some items and such, but if you do, be
sure to burn the one where you can get more fire. Then burn the one that
leads to a passage, and again, refilling would be a good idea. In this room,
you'll have to collect silver rupees by using the block in the room. One is
covered in red ice, but there's a flame in the room. Afterwards, push the
block to the part of the room that just opened up, and climb in.
Along the way, burn the red ice with blue fire, and you won't need anymore.
Now you'll have to fight a wolfos to complete this place. He's real easy,
just like the others, only he's colored differently. After defeating him,
you'll get the iron boots from a chest! Then, Sheik will appear and tell you
that Zora's Domain freezing over is caused by the boss of the Water Temple.
Sheik goes on to say that the Princess of the Zoras was saved, but you have
to destroy the monster in the Water Temple to save the rest of the Zoras.
Then she'll teach you the Serenade of Water and disappear.
Making sure you have a bottle of blue ice, return to Zora's Domain and save
King Zora with it. He'll reward you with the Zora Tunic! Now play the
Serenade of Water to warp to Lake Hylia.
***Lake Hylia***
Put on your iron boots and Zora Tunic, and enter the lake where there is
water. You'll see a gate with a switch above it. Hit the switch with your
hookshot, and the gate will open, revealing the entrance to the Water
Temple.
***Water Temple***
Enter, and take off your iron boots to float to the top. Now, put them back
on so you're standing on the surface of the main room. Find the passage that
has two torches in front of it, and you'll see Ruto. She'll tell you that to
save Zora's Domain, you'll have to destroy the boss in this Temple. Then
she'll ask you to follow her. Do so by taking off the boots and floating to
the top. She'll be gone. Enter the door and kill the spike balls with your
hookshot to get the dungeon map. Then, exit, and play Zelda's Lullaby near
the triforce symbol on the wall to drain the water. Drop down the hole.
You'll have to light these torches to open the door. Use Din's Fire to light
both of them quickly, or the hard way, shooting an arrow through the lit one
to the unlit one. Enter the door. Kill all the clams by hitting them with
your hookshot when they open their mouths. Your reward is a key. Now go back
to the main room.
Go to the exact opposite side of the room, and push the block. Put on your
iron boots to sink to the bottom of the passage. In here, hit the diamond
to make a line of water to rise up. Use this as a stepping stone to the
door on the other side.
Now you'll see a whirl pool. You'll also notice a diamond object on a statue
and a pipe under the water. Hop into the pool and strap on your iron boots
when you're near the top of the pipe. Shoot the diamond with your hookshot
then quickly use your hookshot to hit the target to get to the other side.
Don't worry about the clams, just take off your boots and float to the top.
You'll get a small key in here. Afterwards, backtrack all the way to the
main room. Find the locked door here and open it up. Use your hookshot to
pull yourself up to the higher levels. Play Zelda's Lullaby near the
Triforce on the wall to bring the water up mid way. You'll hear the chime
of a secret. This is because a block on the bottom raised up revealing a
passage. Put the iron bootts back on and drop down to it.
Hit the diamond with the hookshot and then kill all the enemies to open up
the other gate. Grab the key in here, then go back to the previous room, and
from there, to the main room. Sink to the bottom with the iron boots and go
back to the passage with the two torches surrounding it where you met Ruto.
Float up and you'll be at the second level now. Bomb the wall and pick up
your third small key! Now head back into the main room.
Float up to the second level, which is now the highest you can go, and find
the passage with pots in front of it. Go through until you get to the end,
and use the hookshot targets along the way. You'll see a chest covered in
water, and a diamond object. Stand next to the chest, and peg the diamond
with an arrow. Then open the chest to receive the compass. Once again, head
back to the main room.
Float to the second level and find the locked door. Open it up, and stand
on the water. Be careful because a tekitite may fall down. Hit the diamond
with an arrow to rise up. Enter the door and play Zelda's Lullaby to raise
the water to its highest. Find the tunnel with the block in it. Pull it as
far as possible, then go to the opposite side of the room and open the
locked door.
Kill the keese first in here, then hop onto the first platform. Then use
your hookshot to reach platform to platform until you get to the top. Use
your last key to open the door here at the top. Hit the diamond object here
to raise all the statues up. The use your hookshot to get to the first
platform. Now, hit the diamond again to lower it. Use the hookshot target
left of the statue, then jump over it, and once again, hit the diamond. Pull
yourself over to the final platform, and hit the diamond object once more to
lower the water. Stand on the staue and hit the diamond and use this as a
ladder to the top. Now kill the tekitites, and use the hookshot target on
top of the ceiling to pull yourself over to where the Like Like lurks. Kill
it, and grab some magic meter refillers from the pots. Enter this room.
Now, you must fight Dark Link. Run to the back of the room, then back to the
tree, and you'll see a duplicate of yourself, only he's gray! Now, I don't
know what the big hype is about this guy, I think he's easy, but I love
fighting him! Z-Target him, and use Din's Fire on him when he's close. He'll
burn, and sink in the water, then pop up behind you. Now, just Z-Target him
and keep swinging your sword until it hits him. Continue this process a few
more times and he's dead. The door on the other side opens, and the room
transforms! Cool! Enter the door.
In here is a chest. Open it up and it's the longshot! It's an upgrade to
your hookshot and goes twice as far! Now, go to the back of the room and
play the Song of Time near the blue block in the ground. Drop down the hole
that appears. Now, you'll have to jump into the water and avoid the pit
things! It's actually surprisingly easy. When you get to the end, hop onto
the platform without the pots and shoot the gold eye near the ceiling. The
gate will move, and you'll have to quickly use the small chest that appears
as a longshot target. Get over there, and open it up for a key. Hop into
the hole you see, and from there, head back to the main room.
Now, raise the water once again to mid-way. (If you forget how, check out
the beginning) and look for the gold eye. Peg it with an arrow, and use the
longshot target to get across. If you listened to the directions earlier and
moved the block, you'll get to a small key. Now go back into the main room.
Drop to the bottom and go to the tunnel you haven't already explored. Use
the target to get up there, and open up the door with your key. Kill the
first four tekitites by stunning them with the longshot and hitting them
with arrows. For the last two, just hit them with arrows, then swim across.
In this room, stingers will come flying out of the water at you and swarm'
you! But, they're easy to kill. Now drop down and bomb the two parts of the
wall where the patter changes, and the other where there is a crack. Go back
and forth to push and pull the block onto the switch. This will raise the
water, allowing you to get to the platform and open the door.
Hit the switch here to unlock the doors and give you water pillar stepping
stones. Use the to cross the gap. Get through the door in time. Put on your
iron boots here, and when a boulder passes, hop in and get into the hole.
This leads to a locked door. Open it with your last key and get the boss
key! Also, grab some fairies from the pots in there. Now, backtrack all the
way back to the main room.
Raise the water to its highest point, and find the purple statue. Get over
there with the longshot, and get more fairies from the pots if you need.
Now enter the door. The tricky part here is getting to the boss door.
There's a hill with blades running across. You'll have to hold the analog
stick up the entire time. Go over to the left, and as soon as the first one
is out of your way, go! When you're at the top, open up the boss door.
Check out the boss section on how to defeat Morpha. Afterwards, grab your
heart, and step into the light. Then, grab your Water Medallion from the
Water Sage, Princess Ruto! Ok, I'll now consider this the quest for the
Shadow Medallion.
****************************************************
h) Shadow Medallion
****************************************************
***Lake Hylia***
You'll see Sheik. Go talk to her, and she'll tell you some non improtant
stuff. Yeah. Then, step onto the brown platform and shoot an arrow at the
sun and the fire arrows will come down! They're not required, but they're
cool and they explode on impact. Now for a shortcut, play the Prelude of
Light to the Temple of Time.
***Temple of Time***
Exit, and head over to Kakariko Village
***Kakariko Village***
You'll witness the best cinema of the game here, as Sheik stares into the
well and houses are on fire. A shadow will come out of the well, knock down
Sheik, teach you a lesson, and it will rain. Sheik will tell you that the
evil Shadow that Impa locked in the well has been released. She goes on to
tell you that Impa is the Shadow Sage, and she'll teach you the Nocturn of
Shadow that warps you to the entrance. Now she'll disappear. If you don't
already have the lens of truth, check out section #21. Otherwise, play your
newly-learned song to warp to the place above the graveyard..... The
entrance to the Shadow Temple.... Now, not so fast! To open this door, you
have to light all those torches! Simply stand in the center and use Din's
Fire to light them all at once, and the door will open. Go on in.
***Shadow Temple***
Walk forward until you reach the gap. Use the target to pull yourself over
with the longshot, Now, you'll get a message saying the only one that can
pass in the one with the saced eye. Use the lens of truth to get through.
In here, use the lens of truth to find the picture that leads to a passage.
Enter, and then through the door. Leaving your lens of truth on, you'll
eventually find two passages. In one, you'll kill keese and a mummy to
get the map. In the other, you fight Dead Hand for the hover boots. To kill
Dead Hand, purposely get caught by his hand, and when he leans near you,
hit him in the face with the sword. Very simple. After collecting both of
these items, exit to the room with the pictures (it's the second room).
Go near the bird thing and approach the pushable block. It will tell you
to make its beak face the correct path. Using the lens of truth, point its
beak to the passage you just went through. If you get it wrong, you'll
be dropped down a hole and lose some life. Getting it correct rewards you
with the gate opening.
Using your hover boots, float over there and enter. Take off the boots and
run forward until you reach the beamos. First, go to the door to the left.
Collect all the silver rupees here while avoiding the blade. You'll be
rewarded with a small key. Now exit, and go to the other door. Kill the two
mummies for the compass. Exit, and go behind the beamo. Drop a bomb to
reveal a locked door.
Now you have to keep running down this hall, while killing skulltulas on the
way. When you reach the end, you'll go down a long, grassy, dangerous
stretch. Watch out for the hand that grabs you, and get to the end and kill
the stalfo. Put on your hover boots, and hop onto the platform, then onto
the floor-like platform. Collect the silver rupees here. The final one is
hidden; bomb the beamo and you'll see it. The gate behind you will open.
Go on in.
Using your lens of truth, you'll spot a block in the wall. Push it along the
path, and switch when you're gonna be criched by the blades above. When you
get to the end, go onto the blades to find the switch on the left side. Hit
it, then get to the other side using the other falling blade. Open the chest
to get a key, and enter the room where you got the silver rupees.
Walk up the brown path and use the lens of truth to spot the moving
platforms. Hop onto them until you reach the door. Kill the enemies, and
use your lens of truth to find longshot targets and spikes. Collect all the
silver rupees to open up the other door.
Climb up the stairs and grab a bomb flower. Toss it into the statue and a
key will pop out. Grab it, and kill the keese in the room to re-open the
door so you can exit. Use your lens of truth to spot a longshot target here
and use it to open the locked door. Put on your iron boots here so the fans
have no effect on you, and get past the switch blades to the end. Use your
lens of truth to see the invisible passage, equip your hover boots, and let
the fan push you across to the door.
Kill the mummies, then bomb the brown stuff by the entrance. Use your lens
of truth to spot a chest with a key in it, then go to the back of the room
and open the door. Push and pull the block in here to make the ladder
reachable. Climb up, and jump onto the ship. To get it moving, play Zelda's
Lullaby on the triforce symbol. Along the way, you'll have to fight 2
stalfos that hop aboard. When the ship starts to sink, jump to the platform
on the left, and enter the door.
Use your lens of truth to spot walls and floormasters. You'll need to find
3 doors. One has a bunch of items to stack you up. Another has a floormaster
that gives you a small key when you kill it. The other has the boss key and
two spike things that will try to crunch you. When they get close, use Din's
Fire to get rid of it. Then grab your boss key, and enter to the room where
the ship sank.
Look across the water to spot a statue surrounded by bomb flowers. Shoot one
of them with an arrow, and the statue will fall, forming a bridge. Use the
bridge to get to the other side and unlock the door. Equip your hover boots
and lens of truth to spot platforms. Run from one to the other, until you
reach the boss door. Make sure you are wearing your hover boots!
Check out the boss section for help on this fight. Afterwards, grab your
heart, and step into the light to meet the Shadow Sage, Impa, and be
rewarded with the Shadow Medallion!
****************************************************
i) Spirit Medallion
****************************************************
***Hyrule Field***
After obtaining the Shadow Medallion, hop on Epona and head over to Gerudo
Valley. It's the Western part of Hyrule Field, past Lon Lon Ranch and kind
of near Lake Hylia.
***Gerudo Valley***
You'll need to speed Epona up to hop across the gap due to the bridge being
down. Or, you can pull yourself over by using the longshot and hitting the
sign on the other side. Go talk to the carpenter and he'll say that his four
carpenters hated working and they went to Gerudo Fortress. Ok. Head straight
and you'll be there.
***Gerudo Fortress***
Purposely run up and get caught by a Gerudo guard. You'll be thrown in some
kind of prison thing. Use your longshot to pull yourself off with the board
near the exit. While standing on the edge, peg some of the guards with
arrows. Then drop down to the bottom and enter the door to the left. Talk to
the man in the cell, and he'll tell you that he and his 3 buddies were
locked up here, and that you'll be rewarded if you free all 3 of them. Then
a Gerudo Guard will pop out and you'll have to fight her. She has two swords
but she's pretty easy. If she hits you a few times you'll be put in that
isolated hole again. After killing her, she'll drop a small key. Use it to
free the carpenter and talk to him. Then exit through the other door.
Go left into the passage, then go right, and be cautious of a guard. Run
down
the hall and turn as soon as you can, ans peg the guard here with an arrow.
Go through the door here to find another locked up carpenter, and fight the
Gerudo Guard for another key to unlock the carpenter. Don't forget to talk
to him before leaving. Now continue going the same way.
Use the vines here to climb down and enter the door. Using the same style,
rescue this carpenter. Three down, one to go. Climb up the vines and go in
the door to the left. Be careful, there are two guards here. Peg them both
with arrows. In the next hall is another guard. Take her out as well. Go
straight ahead and out the door.
Drop down to the right and enter the door. Kill the guard here with an arrow
just like all the others. Go through there and save the final carpenter.
Afterwards, a lady will come and give you a Gerudo membership card because
she recognized your good skill. Now you can't be caught by the guards! Exit
and find the gate at the end of the Fortress. Climb up the ladder, and they
will open the gate for you. Enter the Haunted Wasteland.
***Haunted Wasteland***
Equip your hover boots and run across while following the flags. It's tough
with all the sand blowing and everything, but you'll get the hang of it.
Playing the Sun's Song if it is night is a great idea so you can recognize
the flags better. You'll come to a building. Use your lens of truth to spot
a poe. Follow her and she'll lead you to the entrance to the Spirit Temple.
Walk near the entrance to meet Sheik and she'll teach you the Requim of
Spirit. Now, you'll have to do this as a kid and an adult, so play the
Prelude of Light, and put back the Master Swords, then play your newly
learned song and enter the Spirit Temple as young Link.
***Spirit Temple (Young Link)***
Run up the stairs and go to the left and talk to Nabooru. She'll tell you to
retrieve the silver gauntlets because you can fit in the hole and she can't.
Crawl through. Kill the keese and Armos in here and enter the door to the
left. You'll have to fight a stalfos here. A good idea is to keep swigning
your sword at him until he falls down the hole. Then kill the skull with the
slingshot. Hit the diamond across the gap with the boomerang to form a
bridge. Cross it and enter the door.
Use Din's Fire in here to quickly wipe out the enemies, and go through the
door. You have to collect all the silver rupees here. E-A-S-Y. Then a cage
will fall for you to climb up. Light the two torches here and grab the key
from the chest that falls. Go through the door and you'll be back in the
second room.
Go in the hole against the wall here and unlock the door. Kill the
skulltulas on the wall here and climb on up. Kill all the enemies in here
and hit the diamond for 10 bombchus. Aim the bombchu at the boulder on the
wall and let it go. If it hits, the light will hit the sun statue on the
wall, and exit through the door that opens up. Push over the statue in here
onto the switch to open the door. Go up the stairs and through the door.
Collect the silver rupees in here to light one of the torches. Then light
the rest of them for a small key. Then push the block with the face on it
into the light so the door appears. Use your key to open it. Defeat the Iron
Knuckle in here by hitting it with your sword when it raises its guard. He's
easy to kill but if he connects with that ax on your body it's a big loss.
Enter the door that opens and open the chest for the silver gauntlets! Now
you'll see a cinema of two bitches, oops, I mean witches, capturing Nabooru.
Play the Prelude of Light, become an adult again, and return to the Spirit
Temple as an adult.
***Spirit Temple (Adult Link)***
Run up the stairs and turn right. Lift that stone now that you can with the
silver gauntlets! Hit the diamond on the ceiling with the longshot and go
through the door to the left. Kill the Wolfo and play Zelda's Lullaby on
the Triforce symbol. You'll see a chest drop down. Hit the chest with the
longshot to pull yourself over, and grab the compass from it. Now go back
to the previous room and go through the other door.
Get all the silver rupees in here to unlock the door. Enter it and kill the
Like Like and grab your small key. Now go back into the room with the beamos
and unlock the door. Kill the Like Like and climb the wall behind him. When
you reach the top, put on the lens of truth and kill the floormaster. Now
push the block so the light reflects off one of the sun faces. If you guess
the correct one, the exit will be available.
Run up the stairs here and you'll notice a statue in the room, with a
Triforce symbol on its left hand. Using your hover boots, run to that hand
and play Zelda's Lullaby. A chest will land on its right hand. Use it as a
longshot target and open it up for a key. Jump off the statue and search for
a longshot target that gets you to the correct path. Run up the stairs and
open the door.
Kill all the enemies here to unlock the door. This room is tricky. Hit one
of the statues with your sword, and make it follow you so that it hits the
switch. This will open the door, and you'll have a few seconds to get over
there and open it up. Run up the stairs, and use the same technique as
before to kill the Iron Knuckle. As a result, you get the Mirror Shield!
This thing is extremely powerful, and reflects light and other substances
back in the other direction. Works kind of like a mirror... What a surprise!
Go back to the room with the statue, and use the mirror shield to bounce
the light onto the sun face. Enter the door and grab a key, and use it on
the door in the room before this.
Get rid of the beamos in this room, and use the longshot to pull yourself up
to the wall. Stand on the Triforce Symbol and play Zelda's Lullaby, then
enter the next room. Kill the door to the left of the flame-covered chest
and hit the eye with an arrow. Use the longshot target to pull yourself
up and melt the flame with the ice block. Open the chest for the boss key.
Now leave this room, and go to the end of the hallway and open the door.
Walk up to the bars and do a spin attack and the diamond will be hit. It
will open up a door. Enter the door and kill all the enemies. Now find the
statue. Bomb the rock there and kill the enemies in this room. Push the
statue so the light goes through the bars, then go back to the first one,
and reflect it off the far one near the diamond. Now return to the room
where you hit the diamond behind the bars.
Now use this light to reflect it off the sun face and you'll drop down on an
elevator. The light will still be on the ground, so reflect that onto the
face of the statue and the boss door will appear. In the boss room will be
an Iron Knuckle. After you defeat it, you'll find out that it was Nabooru
who was brainwashed by thw witches! After the cinema, enter the door and
climb up to the platform, and be ready to fight the boss(es!).
Check out the boss section on how to win this fight. Afterwards, you get the
normal, a heart and a blue light. You'll get the Spirit Medallion from the
Spirit Sage, Nabooru!
Now that you have all 6 medallion, play the Prelude of Light to meet Sheik.
Sheik will un mask herself. Go to the very bottom of this to find out who it
really is! She'll give you the incredibly powerful Light Arrows, then she'll
be captured by the King of Evil, Ganondorf. He'll tell you to come to his
castle if you want her back........
****************************************************
j) Ganon's Castle
****************************************************
Aproach the river of red stuff, and you'll see Ganon's Castle floating in
mid air! Then all 6 sages will appear, and they'll make a rainbow and turn
it into a bridge for you! Cross it and enter.
Run past the beamos.... Don't take any chances, just get to the main room.
Now, there are 6 barriers here that you have to defeat to get into the main
part of Ganon's Castle. They are based on the Temples / Medallions. It
doesn't matter which order you do them in, so I'll list them in the order it
goes in the game.
Light Barrier:
Using the Golden Gauntlets (see Shadow Barrier) get rid of that pillar. Use
your lens of truth to spot all the keese and skulltulas and kill them all.
A chest will come down as a result with a key. Ignore the other chests.
Stand on the Triforce Symbol and play Zelda's Lullaby for another small key.
Now collect all the silver rupees in under 1 minute. There's one in every
area, two in the main tower, and one on the top that requires the longshot.
The use your lens of truth to spot a passage that leads to a yellow ball.
Shoot it with a LIGHT ARROW so Rauru destroys the Light Barrier and you
return to the main room.
Forest Barrier:
Stand in the center of the room and use Din's Fire to light the torches.
Light the final one above the door by using a fire arrow or lining an arrow
up with an already lit one. Enter the next room. You'll have to collect the
silver rupees here. Go to the left, equip the hover boots, and use the fan
to get a push to the platform near the beamos. Throw a bomb at it to get rid
of it and make this room A LOT easier! Get to the switch and hitting makes a
longshot target appear. Use it to gain a rupee. For the final one, wait for
the fan to stop or slow down, and quickly get over there! When you're there,
equip your iron boots to prevent falling off. Go through the door, and shoot
the green ball with a LIGHT ARROW so Saria destroys the forest barrier and
you return to the main room.
Fire Barrier:
Put on your goron tunic and collect the silver rupees, which is pretty
tough. You'll have to hurry when on that main platform because it will sink.
The ones on the left there are easy. Then go over to the huge block. You'll
need the golden gauntlets here (see Shadow Barrier) and lift the block so it
forms a bridge. You'll see one here. The get to the platform with the torch
slug, but get there by using the hover boots; not the longshot. Then get the
final one with use of the bridge. Use your longshot to get to the exit. Nail
the red ball with a LIGHT ARROW so Darunia destroys the fire barrier and you
return to the main room.
Water Barrier:
This place is a lot like the Ice Cavern. Kill the enemies to open the first
door. Get some blue fire from the torch in the center of the room, and use
it to burn the red ice exit. Bottle some more for the next room. Push the
block that is faq away from the entrance into the hole after mixing it
around a bit. Now push the other one into the first object then to the next.
Now push it over to the red ice. Burn it and hit the switch with the megaton
hammer, and exit the room. Shoot the blue ball with a LIGHT ARROW so Ruto
destroys the Water Barrier, and you return to the main room.
Shadow Barrier:
Use the torch on the right as a longshot target and get over there. Now use
the Like Like as a longshot target to the platform, and kill it when you get
over there. Now equip your hover boots and head for the platform. When the
hover boots lose effect, hit B to leap up and get to it. Use your lens of
truth to see a path leading to a switch, and hit it with your megaton hammer
to open the exit. But now, you'll have to go back to the platform, use the
lens of truth to find another path to a switch, and a chest will land where
the Like Like was. Use the chest as a longshot target, and get the Golden
Gauntlets! (Required for the Fire Barrier). Go to the exit, and shoor the
purple ball with a LIGHT ARROW so Impa detroys the Shadow Barrier, and you
return to the main room.
Spirit Barrier:
Collect the silver rupees. This is relatively easy, just don't forget to
kill the beamos and use the longshot target to get the harder one. The door
will open when you have them all. Do a spin attack to hit the diamond object
and get some bombchus as a result. Let one go at the wall, and it should
blow up revealing a door. Aim a fire arrow at the web on the ceiling to
reveal some light. The use the Mirror Shield to reflect to light to the
correct sun face. Now shoot the orange ball with a LIGHT ARROW so Nabooru
destroys the Spirit Barrier and you return to the main room.
Now that all the barriers are destroyed, the main tower will reveal a
passage. In the first room, ignore all the keese, get up the stairs, and
into the next room. In here, kill the Dinolfos to unlock the door. Go up the
stairs and you'll now fight 2 Stalfos for the boss key. Get it and continue
up the next flight of stairs. You'll fight 2 Iron Knuckles in order to get
to the final flight of stairs. Go up them, and open the boss door.
Check out the boss section on information on this fight.
After you defeat Ganon, he will try to collapse the castle on you amd Zelda
with his last breath. Just follow her and let her open gates and all for
you. Eventually, you'll fight 2 Stalfos, and at the end you'll be blocked
off by a Re-Dead. Just stun him or kill him and keep following Zelda. If
you do it well you should have a good minute remaining on the clock. Now
you'll see the castle collapse, and you've defeated the game, right? WRONG!
Ganon drops down and turns into this big beatsly dragon thing!
Check out the boss section for information on this fight.
At the end, Zelda wil hold Ganon back for you, and you'll give one last
slash. The Sages will lock up Ganon, and you have defeated the game!
****************************************************
k) Ice Arrows Guide: Gerudo Training Grounds
****************************************************
After freeing all 4 carpenters on your quest to the Spirit Medallion, you'll
get a Gerudo Membership Card. Head to the left where a Gerudo Guard blocks a
gate. Talk to her and agree to enter the Gerudo Training Grounds.
She'll tell you that there is a treasure if you can get to the end, and that
treasure is indeed, the Ice Arrows! Now, you don't need them to complete the
game, but they're pretty cool, so stick around if you want them. The Gerudo
Training Grounds is a trial. You'll have to use the skill you've learned.
Here is what's required, just so you know before you enter: Your normal
appearance, the Kokri Tunic and Boots, with the Master Sword or Biggoron's
Sword, you'll need the megaton hammer, iron boots, hover boots, the silver
gauntelts, the longshot, and a fairy or two in a bottle.
***Gerudo Training Grounds***
In here is a quest for keys. At the end is a room with a ton of locked doors
and you'll have to choose the correct path and open those doors. Here's what
to do.....
First enter the door that is inside the statue's mouth. This begins the
trials as you will fight 2 stalfos and have 1 minute to kill them both, not
to mention with a switch blade in your way. Stay out of the sand so you can
move around easier. When they're dead, a chest will fall down with the first
key! Go through the door.
This is a room with lots of objects in your path. You'll have to collect all
the silver rupees in under 1 minute to un-bar a door to lead you on. There
is one that is near the entrance where you'll need the hookshot to get to,
another is near the exit with another longshot target, and the other two
are off to the sides, You'll have to pick the correct path to get to them
while avoiding fire curtains. Then go back to where you got the second
rupee and use the longshot target to exit the room.
In this room, you'll fight 4 wolfos! 2 are normal, the other 2 are the ones
you'll find in the Ice Cavern. When they're dead, a chest will drop down,
and guess what's in there? No, not a key, arrows! (Fooled you?). Avoid the
fake door, and move the big pillar (you'll need the silver gauntlets, see
the Spirit Temple walkthrough as young Link), then use the lens of truth
to find an invisible walkway above the door. Hit the switch up there, then
enter through the now-open door.
Kill the 3 Like Like's in here, and avoid the chest on the table. When the
Like Like's are dead, you'll get a chest with a gold rupee! Now use the lens
of truth to find the invisible chest to get the second key! Go back to the
room where you killed the four wolfos. Then go back into the secret walkway
with the switch and enter the door. Drop down, and now you'll have a
difficult task: You'll have to shoot all the eys of the statue with arrows.
Afterwards, the door on the ledge will open up and you'll get the third key
from a chest that falls down.
Enter the next door and use the scarecrow's song if you have lava problems.
Grab the fourth key from the chest. Go back into the room where you shot the
statue, and use the longshot to get to the door. Kill all the enemies in
here first, then the ecit will open and you'll be able to open the chest for
some arrows. Break up the statues with the megaton hammer, then shoot the
one with the eyeball behind it with an arrow to open the door. Another
statue guards a switch which removes the flames and allows you to grab the
fifth key!
Leave the room and enter to the room with the lava. Collect the silver
rupees here: one with the longshot target, two on the platforms, and use
your hover boots to reach the switch so you can get to the chest that was
covered in fire. Now you'll open the other exit, but remain in this room.
Head over to the right and when Navi turns green, play the Song of Time for
blue blocks to appear leading to the sixth key.
Return to the lava room, and take the exit to the left. Play the Song of
Time to move the blue blocks, then use your iron boots to sink to the bottom
of the water. One of the silver rupees in here is near the switch blade, and
the other three can be collected by using the longshot targets. Then take
off the iron boots, float to the top, and grab the final silver rupee. Then
a chest will appear near the entrance with the seventh damn key!
Go back to the lava room and enter the other door. You'll have to take on 2
dinolfos and a beamos in here. First take out the beamos with the bomb, then
kill the 2 dinolfos. Hurry because you only have 1:30 to do so! After
they're dead, you'll get a chest with the eighth key, and the exit will open
leading you to the first room.
Go to the right in here to enter the door maze. Now, you'll need all your
keys here. Turn left, then in this first place, use the lens of truth to
spot a passage at the top. Climb up the fence to get up there for another
key. Drop down, and then follow the path to the end. Along the way, you'll
get some cool items, but the best thing is at the end, it's the big chest
containing the ice arrows!
---------------------------------
6) Boss Guide
---------------------------------
Sections:
1. Parasitic Armored Arachinid: Gohma
2. Infernal Dinosaur: King Dodongo
3. Bio-Electric Anemone: Barinade
4. Evil Spirit From Beyond: Phantom Ganon
5. Subterranean Lava Dragon: Volvagia
6. Giant Aquatic Amoeba: Morpha
7. Phantom Shadow Beast: Bongo Bongo
8. Sorceress Sisters: Twinrova
9. Great King Of Evil: Ganondorf
10. Ganon
_________________________________________
1. Parasitic Armored Arachnid: Gohma
_________________________________________
Located: End of Inside The Deku Tree
Required: Kokiri Sword, Slingshot With Ammo
Difficulty: (1-5) 1
Description: A big spider like creature that has a forward attacking move
and
lays eggs that quickly hatch into harmful babies.
What To Do: When Gohma looks up, Z-Target her eye and shoot it with your
slingshot. When she falls and her eye turns greeen, run up and slash her eye
with your sword. She'll go to the ceiling and lay eggs. Quickly destroy all
3
eggs, then she'll come back down. Repeat this process a few more times and
she's dead.
_________________________________________
2. Infernal Dinosaur: King Dodongo
_________________________________________
Located: End of Dodongo's Cavern
Required: Bomb Bag With Bombs, Kokiri Sword
Difficulty: (1-5) 1
Description: A large dinosaur like creature that spits out fire and rolls
over you.
What To Do: When King Dodongo opens his mouth to spit out fire at you,
quickly Z-Target his mouth and chuck a bomb into it. When he falls and he's
stunned, go attack him with your sword. Now he'll roll at you. Run into the
corner and he'll go right by you. Repeat this process until he's dead. If
you
run out of bombs, grab a bomb flower from one of the corners.
_________________________________________
3. Bio-Electric Anemone: Barinade
_________________________________________
Located: End of Jabu Jabu's Belly
Required: Boomerang, Kokiri Sword
Difficulty: (1-5) 2..... Not so hard, but it could take a while.
Description: Big creature that spins electric jellyfish at you, shoots
electricity at you, and runs you over.
What To Do: Before fighting, remember to Z-Target, keep distance but don't
be
afraid to get close, and always move! Start out by Z-Targeting the tentacles
that are connected to the ceiling. When you Z-Target them, be close and
throw
the boomerang at them. When they're destroyed, Barinade will come up with a
wall of electric jellyfish that surround him and spin around him. Z-Target
his body and hit it with the boomerang. Keep doing this. Everytime you stun
him with your boomerang, a jellyfish disappears. He'll start shootin
electricity at you. Keep your targetting on, but keep moving. When his
jellyfish are gone, he'll be aggressive. He'll rise up and spin toward you.
Stun the large circular body with the boomerang, then hack on him with your
kokiri sword. Keep doing this until he is dead.
_________________________________________
4. Evil Spirit From Beyond: Phantom Ganon
_________________________________________
Located: End Of Forest Temple
Required: Fairy Bow With Arrows, Hylian Shield, Sword
Difficulty: (1-5) 3
Description: A preview of what you'll see at the end of the game.... A fake
carbon copy of Ganondorf.
What To Do: The beginning of this fight is nothing like the final Ganon,
but,
the end is. You'll see him riding on his horse out of a picture. When he is
almost out, and there is purple under him, shoot an arrow right into the
purple. He'll be hit and he'll turn around. Do this two more times to draw
him out and take out the horse. Now he'll come out and throw a ball of
electricity at you. This is just like the Ganon you'll see at the end. Line
yourself up with him and swing your sword at the electricity ball to hit it
back at him. He might hit it back to you, and you'll have to keep hitting it
back and forth until he is knocked down. When he's down, he'll fall and put
his head down. Quickly run over and wham on him with your sword. Then he'll
get up and start the electricity ball thing again. Use the same procedure
until he's dead. Afterwards, you'll receive a little message from the real
Ganondorf.
_________________________________________
5. Subterranean Lava Dragon: Volvagia
_________________________________________
Located: End Of Fire Temple
Required: Megaton Hammer
Difficulty: (1-5) 2
Description: A snake like fire dragon that bumps into you, shoots fire at
you
and drops rocks at you.
What To Do: Stay on the platform at all times and don't stand in a lava pit
for a long time or you'll lose some life. When he appears from a pit, he'll
shake his head around, then he'll just look at you. Z-Target him and hit him
with your megaton hammer. Then he'll lay his head down...... Smash it with
the hammer again! Repeat this process to kill him. About his attacks, when
he
comes out, run away from his fire, and don't touch him! When he throws down
rocks at you, keep moving!
_________________________________________
6. Giant Aquatic Amoeba: Morpha
_________________________________________
Located: End Of Water Temple
Required: Din's Fire, Longshot, Sword
Difficulty: (1-5) 3
Description: A tentacle of water with a small ball in it..... Watch out for
that tentacle!
What To Do: It's a good idea to get off the pillars and on the main platform
around the wall. Morpha will come flying out of the water at you inside a
tentacle of water. A good technique is Din's Fire because the tentacle will
evaporate leaving behind Morpha. The other good way is to pull out the ball
with your longshot and wham on him when he's out. Then, when he's almost
dead
he will form a second tentacle. Din's Fire is extremely good here. Watch out
when he swings his tentacle though, it hurts!
_________________________________________
7. Phantom Shadow Beast: Bongo Bongo
_________________________________________
Located: End Of Shadow Temple
Required: Lens Of Truth, Bow and Arrows, Longshot
Difficulty: (1-5) 4
Description: A huge eye with two hands that smack you around.
What To Do: When going into the fight, leave your lens of truth on the
entire
time! You can't see the head without it. Stay on the platform at all times
because when you get knocked off it, you suffer a big loss every second your
out there. When its hands are far away, Z-target both hands so they're blue.
If your lens of truth is on, which it should be, you'll see his head come
racing toward you with a big eye sticking out. If you don't have the lens of
truth on, you'll get knocked off every time and won't know why. When you see
the eye, Z-target it to stun it, then slash it with your sword. Repeat the
process until he dies.
_________________________________________
8. Sorceress Sisters: Twinrova
_________________________________________
Located: End Of Shadow Temple
Required: Mirror Shield, Sword
Difficulty: (1-5) 2
Description: Two witches that fly around where one shoots ice at you and the
other shoots fire.
What To Do: You have to fight 2 witches at the same time. One shoots ice,
one
shoots fire. Pull out your mirror shield and bounce the fire to the ice
witch
and the ice to the fire witch. When they get hit a few times, they'll join
together and shoot this huge thing at you. Block it 4 times with your mirror
shield and your mirror shield will send off some kind of charge and hit the
witch. Wham on her now, and she'll die. Or, if she stays alive, repeat the
process.
_________________________________________
9. Great King Of Evil: Ganondorf
_________________________________________
Located: End Of Ganon's Castle
Required: Sword, Light Arrows
Difficulty: (1-5) 3
Description: Same as the Phantom Ganon, only, this guy is for real!
What To Do: He'll start off by making a platform that he floats above while
you'll be on the main ledge. Pull out your sword, and hit the electricity
ball back at him. He'll hit it back and you'll play ball again. Peg him
with a light arrow after he gets stunned, and he'll fall. This is your
chance to go nail on him! However, you don't need the hover boots! You can
make the jump without anything, or you can use the longshot to get over
there. Slash him with the sword until he re-groups and floats again, and
he'll repeat the process. Then he'll get really mad and make this huge ball
of stuff, using all his powers. When you see this, hold down B so your sword
lights up, and when it's about to hit you, let go, and you'll send it back
to Ganon and injure him DEEPLY! Repeat the process until he's dead.
_________________________________________
10. Ganon
_________________________________________
Located: The Exit Of Ganon's Castle
Required: Light Arrows, Sword or Megaton Hammer.
Difficulty: (1-5) 4
Description: A huge dragon-like creature that Ganon has turned into.... Very
ferocious.
What To Do: This guy is tough because you'll need lots of magic power for
him
because the only arrows that hurt him are lught arrows. In the beginning of
the fight, he'll knock away your Master Sword. Pull out the Big Gorons
sword,
or, if you don't have that, the megaton hammer. When he moves his hand from
his face, Z-target and nail him with a light arrow. He'll pause for about 5
seconds, so hurry up, roll under his legs, and hit his tail with your Big
Gorons sword or megaton hammer. Repeat this process about 10 times, and
Zelda
will hold him off and toss you the Master Sword. Defeat him with one more
slash with the sacred sword.
---------------------------------
7) Full Equipment Guide
---------------------------------
a) Link's Equipment:
====================
Kokiri Tunic: You automatically have this in the beginning of the game.
Goron Tunic: As an adult, stop the rolling goron in Goron City with a bomb,
and he'll give you this tunic allowing you stay in hot places.
Zora Tunic: As an adult, get blue fire from the ice cavern and use it to
free
King Zora and he'll show his gratitude by giving you this tunic that allows
you to go under water with the iron boots and not choke.
Kokiri Sword: Go into the small passage in Kokiri Forest and you'll find a
treasure chest containing this sword.
Biggoron's Sword: See section #20.
Master Sword: Get this after collecting the three spiritual stones and
opening the sacred realm.
Giant's Knife: Buy this for 200 rupees from Medi Goron in Goron City.
Kokiri Boots: You automatically have them in the beginning of the game.
Iron Boots: Get them at the end of the ice cavern. They allow you to walk on
surface under water.
Hover Boots: Get them in the Shadow Temple. You can float in mid air for a
few seconds while wearing these, but be careful, they have no traction.
Deku Nuts: You'll get them by killing plants that lead to the deku tree, or
you'll get them later in the deku tree.
Deku Stick: Same as deku nuts.
Slingshot: It is the big treasure in the Deku Tree.
Bombs: You'll get the goron bracelet from Darunia allowing you to pick up
bombs, and you'll get the bomb bag as the big treasure in Dodongo's Cavern.
Bombchus: Win the Bombchu Bowling game in the market to get them.
Boomerang: The big treasure in Jabu Jabu's Belly.
Bow and Reqular Arrows: You get the bow in the Forest Temple and it comes
with regular arrows.
Fire Arrows: After you defeat the Water Temple, the water will fill the
lake.
Stand on the stone that says, "When water fills the lake, shoot for the
morning light," and do exactly that! Shoot an arrow at the sun when it's
rising and a fire arrow will come back to you!
Ice Arrows: Get them at the end of the Gerudo Training Grounds.
Light Arrow: After collecting all 6 medallions, warp to the Temple Of Time,
and Zelda will give you these extremely powerful arrows.
Hookshot: When you turn adult, go to the graveyard and pull the stone on the
right surrounded by flowers. When in there, race Dampe and if you stay with
him until the end, he'll give you the hookshot.
Megaton Hammer: Get this as you progress in the Fire Temple.
Longshot: Get this as you progress in the Water Temple. It goes twice as far
as the hookshot.
Stone of Agony: Get this from the House of Skulltula in Kakriko Village
after collecting 20 gold skulltula tokens.
Lens Of Truth: Get this as an adult in the bottom of the well. (See section
#21).
Mirror Shield: Get this as an adult in the Spirit Temple.
Hylian Shield: Get this from the Bizarre in the market for 80 rupees.
Green Potion: Refills magic power, and costs 30 rupees from the potion shop
in Kakariko Village.
Red Potion: Refills life energy, and costs 30 rupees from the potion shop in
Kakariko Village.
Ultimate Blue Healing Potion: Refills life energy and magic power, available
only at Granny's Potion Shop as an adult for 100 Rupees.
Blue Fire: Burns red ice, available at the potion shop, and the Ice Cavern.
Bottles: See side quests.
b) Upgrades
===========
Wallet Upgrades:
Adult Wallet - Get it from the House of Skultula in Kakriko Village after
collecting 10 gold skulltula tokens.
Giant Wallet - Get it from the House of Skulltula in Kakariko Village after
collecting 30 gold skulltula tokens.
Arrow Upgrades:
40 Arrow Quiver - Get a perfect score in the shooting gallery as an adult in
Kakariko Village.
50 Arrow Quiver - Score 1500 points or more in the horse archery game in
Gerudo Fortress.
Bomb Bag Upgrades:
30 Capacity Bomb Bag - As a kid, stop the rolling goron in Goron City with a
bomb.
40 Capacity Bomb Bag - It's one of the prizes from the Bombchu Bowling game
in the Market.
Deku Stick Upgrades:
20 Deku Sticks - Enter the Lost Woods and go right, left, right, left, left,
and go near the tree in the back. You'll drop into a hole, and if you're
wearing the Skull Mask, they'll give you this upgrade.
30 Deku Sticks - Enter the Lost Woods and go left, left. Drop down and kill
the Deku Scrub and he'll sell you the upgrade.
Deku Seed Upgrade:
40 Deku Seed Holder - Enter the Lost Woods and go right, and fire a deku
seed at the target hanging off the tree. Hit three bulls eye's and a deku
scrub will come out and reward you with an upgrade.
50 Deku Seed Holder - Win the archery game in the Market.
Deku Nut Upgrades:
40 Deku Nut Holder - Enter the Lost Woods and go right, left, right, left,
left, and enter the forest stage. If you're wearing the mask of truth,
you'll get this upgrade.
50 Deku Nut Holder - In the section of the Lost Woods right before the
Sacred Forest Meadow, bomb the rock, and enter. Kill the deku scrub and
he'll offer this to you.
=====
So the total amount of each weapon you can hold is:
Deku Seeds: 50
Deku Nuts: 40
Arrows: 50
Bombs: 40
Deku Sticks: 30
Rupees: 500
---------------------------------
8) Heart Piece Locations
---------------------------------
You can get a total of 20 hearts in Zelda 64. One for every spiritual stone
and medallion you get, and there are 36 heart pieces, where you get 4 pieces
to equal a heart. Here are the 36 heart piece locations.
(Young means you get it as young link, adult is as adult link, and either
is,
well, you get it).
_____________________________________________________________________________
1. Lon Lon Ranch ( Young ) - Go into the tower at the ranch, move all the
crates so that you can access the far corner. Crawl through the hole in the
wall that leads to a room with the 1st piece.
2. Hyrule Field ( Either ) - Just north of the ranch is a tree standing all
alone, place a bomb next to it, and jump in the hole, bellow you'll find the
next piece.
3. Lake Hylia ( Either ) - Just before entering Lake Hylia, there is a
section of grass that is completely fenced in, put a bomb in the middle and
jump down the hole. Inside you'll have to beat a Deku Scrub who will offer
you the piece for 10 Rupees.
4. Lake Hylia ( Either ) - At the fishing pond, catch the largest fish,
and you'll be rewarded a heart piece.
5. Lake Hylia ( Adult ) - After getting the golden scale, jump into the pool
in the lab, and swim to the bottom. When you get out talk to the old
alchemist, and he'll give you the piece.
6. Lake Hylia ( Both ) - As a kid, plant a Magic Bean in the garden spot
next to the house. Next, go back as an adult and climb the stalk to get on
top of the lab to retrieve your heart piece.
7. Kakariko Village ( Either ) - As a kid, get a ride down from death
mountain via the owl, he'll drop you on top of a roof, drop onto the awning
below, and enter the house to find a piece of heart next to a cow in his
cage. Or as an adult, longshot onto the roof and drop down..etc.
8. Kakariko Village ( Adult ) - After you get the longshot, shoot up to the
roof where you see a guy sitting. Talk to him and he'll give you a piece of
heart.
9. Kakariko Village ( Adult ) - After you race Dampe's Spirit through the
caver, you'll find a blue stone blocking your exit, play the Song of Time to
cause it to disappear. You'll wind up in the windmill, hop a ride around to
the piece of heart.
10. Kakariko Village ( Young ) - At night in the graveyard, ask Dampe to dig
for you, if you're lucky, he'll dig up a hidden heart piece.
11. Kakariko Village ( Adult ) - If you beat Dampe's Spirit in a race, he'll
reward you with a piece of heart. To do this, go back to him after getting
the longshot. In the last room, use your longshot to hit the torch, and
he'll reward you with this.
12. Kakariko Village ( Either ) - After you've collected 50 gold skulltulas,
travel to the House of Skulltula, and one of the kids will reward you with a
heart piece.
13. Kakariko Village ( Both ) - As a child, plant a bean in garden spot on
the left side of the graveyard. Go back as an adult and the plant will lift
you to a little ledge, break open the box to find your heart.
14. Kakariko Village ( Either ) - On the top ledge, pull the fourth
grave-stone to the right. Jump down the secret hole and you'll find a mummy.
After you kill him, play the Sun Song and your heart will appear in a chest.
15. Goron City ( Young ) - On the bottom floor, light all of the torches,
and the large pot in the middle will start to rotate. Go up one level and
throw a bomb or bomb flower in the top, and treasures will spurt out
including a heart piece.
16. Zora's Domain ( Young ) - Somewhat upstream you'll find a log laying in
the water, under the water is a group of frogs, play the Song of Storms for
them and they'll give you a heart.
17. Zora's Domain ( Young ) - At the group of frogs, continue to play your
songs, eventually they'll ask you to play while they sing, play in the order
that they designate and you'll be granted another heart by them.
18. Zora's Domain ( Young ) - Grab the chicken and use him to fly up to the
small plateau to reach a heart.
19. Zora's Domain ( Young ) - Take the same chicken all the way upstream and
you'll find another cliff with a heart piece that you need to chicken glide
to.
20. Zora's Domain ( Young ) - Once inside, light all of the torches,
including the two hidden behind the waterfall by the shop, and a chest will
appear containing a heart.
21. Zora's Domain ( Adult ) - The fountain will be completely frozen, but if
you look around you'll see a piece of heart imbedded in one slab, pry it
loose, and you'll be granted another piece.
22. Zora's Domain ( Adult ) - After receiving the iron boots and the Zora
Tunic, submerge yourself in the lake and you'll find a piece.
23. Market ( Young ) - Go into the treasure game, you need to successfully
choose the correct chest five times in a row to get the heart.
24. Market ( Young ) - Play the Bombchu Bowling game, and after winning a
few times, you'll win the heart piece.
25. Market ( Young ) - Enter the back alley and talk to the lady. Then go
back into the market, and let the white dog see you. Make him follow you to
the lady and talk to her for this.
26. Lost Woods ( Young ) - Go through the woods until you reach the Skull
Kid. Play Saria's Song for him, and he'll give you a heart.
27. Lost Woods ( Young ) - Go deep into the woods until you find two Skull
Kids, play the Ocarina following the song that they play and they'll give
you a heart piece.
28. Death Mountain ( Both ) - As a kid, plant a bean at the mouth of
Dodongo's Cavern, and go back as an adult, the plant will lift you up, just
hop off on the cliff directly above to find your heart.
29. Death Mountain ( Adult ) - In the crater blow up one of the crater walls
to find a hidden piece.
30. Death Mountain ( Both ) - Inside the crater, plant a magic bean, and
return as an adult, climb the stalk and you'll find the stalk to climb.
31. Ice Cavern ( Adult ) - In your travels through the cavern you'll come
across a red ice block, put a bottle full of blue flame over it and you'll
get the piece.
32. Spirit Temple ( Both ) - Plant a bean at the entrance, come back as an
adult, and climb the stalk.
33. Gerudo Fortress ( Adult ) - While riding Epona, shoot all the targets,
if you score over a 1000 points, you'll be awarded a piece.
34. Gerudo Fortres ( Adult ) - Outside of the fortress use the longshot on
the exposed roof chest to find a heart.
35. Gerudo Fortress ( Adult ) - Opposite the waterfall, you'll find a narrow
canyon, use a cucco to jump off the bridge and land on the ledge far below
to
get a heart.
36. Gerudo Fortress ( Adult ) - On your way to the fortress you'll come
across a waterfall, use a cucco to jump through the waterfall and you'll
enter a secret chamber hiding a heart piece.
---------------------------------
9) 100 Gold Skulltula Locations
---------------------------------
For every 10 skulltulas you kill, go to the House of Skulltula in Kakariko
Village and they will give you a great prize. The ones in dungeons can
always be found, but the ones out in the open only come out at night! Oh,
and
if you've already defeated a dungeon you may go back in to pick up the
token.
10....................Adult Wallet
20....................Stone of Agony
30....................Giant Wallet
40....................Bombchus
50....................Heart Piece
100...................Gold Rupee
========================================
Special thanks to marshmallow for this skulltula list. (See credits).
- - - KOKIRI FOREST - - -
Child Link:
1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one
will pop out.
2 - It's on the back of the Know It All Brother's House, you don't need
anything special, I think...
Adult Link:
3 - On the back of the House of Twin's, look up high. You'll need the
Hookshot to pick up the token.
- - - HYRULE FIELD - - -
Any Link:
4 - In front of the entrance to Kakariko Village, there is a lonely
tree, near Hyrule Castle. Blow it up and go into the hole that appears.
You'll need the Hookshot/Boomerang to collect it, though.
5 - In front of the entrance to Gerudo's Valley is a large rock with a
circle of stones around it. Use the Megaton Hammer to blow away the
rock, then drop the hole. Get rid of the web with Din's Fire or a Fire
Arrow, then get the token (behind the cow).
- - - HYRULE MARKET - - -
Child Link:
6 - In the first area (coming from Hyrule Field) is a house with a ton
of pots, some crates, and a guard. Roll into the crates nearest the
guard and one of them will contain this Skulltula.
- - - HYRULE CASTLE - - -
7 - Play the Song of Storms in front of the tree, the one near where you
woke up Talon. Go in the hole, there you go!
8 - When you first enter the area (coming from the Market, where else?)
there is a tree RIGHT there, roll into it and a Skulltula will fall out.
- - - GANON'S CASTLE - - -
Adult Link:
9 - You've probably spotted the arch, the one that the guard (as young
Link) used to be. Well, go behind it, then look at it from where you got
Din's Fire/Double Defense. Lo and behold!
- - - LON LON RANCH - - -
Child Link:
10 - The house on the left of where you enter, look up and there will be
one on the window up there. Requires Boomerang.
11 - This one is pretty simple...Look on the wall near the shack with
the cows (where you got a Heart Piece - hopefully). Requires the
Boomerang.
12 - On the fence, the one that keeps the horses in, is a large wooden
structure. Look on that.
13 - There is only one tree in this area...roll into it (it's past the
houses and before the horse corral).
- - - KAKARIKO VILLAGE - - -
Child Link:
14 - There is a tower near the entrance to the Death Mountain trail,
it's on the ladder.
15 - In the graveyard, on the wall, requires Boomerang. The wall that
Dampe's house is on, that is.
16 - In the center of town is a construction area (it will eventually
become the Archery Mini-Game building). Look on the back of the bricks.
17 - On the outside of the Skulltula house
18 - Coming from Hyrule Field, roll into the tree that is straight
ahead, a Golden Skulltula will pop out. You know, the one where the Boss
Carpenter/Weird Guy sits against.
19 - On the side of a house, near the entrance to Death Mountain. hen
you try to open the door, a note reads something about someone's son not
being able to play...?
20 - In the graveyard is a plot of soft soil, let some bottled bugs
loose and watch it pop out!
Adult Link:
21 - On top of Impa's house (the one with a cow and a Heart Piece
inside; overlooks the chicken pen). Requires Longshot.
- - - LOST WOODS - - -
Child Link:
22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule
Field) is a soft soil spot, use some bottled bugs.
23 - Another area, with two Deku Scrubs, has some soft soil. Use a
buggy!
Adult Link:
24 - In the soft soil location with two scrubs, use the bean platform to
find a ledge with this spider.
25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it
beoifre you actually see it (it's not a very tough one!). You need the
Hookshot to recover the token it drops.
- - - DEATH MOUNTAIN - - -
Child Link:
26 - Coming from Kakariko Village, you've probably noticed an area of
the all (right side) looks like a drum skin. Come back with your bombs
and blow it up to find a secret aclove with a you-know-what. You need
the Boomerang to collect the token.
27 - Soft soil location at the mouth of Dodongo's Cavern...you need to
use a bottled bug, you drooling retard!
Adult Link:
28 - In the last stretch before the climbable wall (which leads to the
summit) are a lot of boulders...smash them with the Megaton Hammer, one
is covering up a Skulltula! The strange thing is, it HAS to be nighttime
for this to work! Strange...
29 - Remember how you opened up Dodongo's Cavern? Go to where you threw
the bomb off the ledge and there will be a rock there, smash it with the
Megaton Hammer and a spider will be under it. Same as above.
- - - DEATH MOUNTAIN CRATER - - -
Child Link:
30 - Coming from the summit of Death Mountain, roll into the crate near
the entrance.
31 - Near the Fire Temple is a plot of soft soil, use a bug (for this
one, you'll need to play the Bolero of Fire, since you can't cross the
gaps in the bridge without the Hookshot).
- - - GORON CITY - - -
Child Link:
32 - After collecting the bombs, you can blow away the rocks on the
upper-most floor. Behind it is a rock maze of sorts. At the end, besides
two Purple Rupees, is a crate. Roll into it, or bomb it, and voila!
Skulltula!
Either Link:
33 - On the center platform, suspended in mid-air by rope, it's on the
outside (requires Hookshot as adult, Boomerang and Slingshot as young).
- - - ZORA'S RIVER - - -
Child Link:
34 - In front of the entrance to Zora's Domain is a series of platforms.
Have you ever gone down there? You've probably said to yourself "If I go
don there, I will be swept away by the currents!" *buzz* Oh, I'm afraid
that as the INCORRECT answer. Actually, down there, on a ladder, is a
Skulltula...along with a few Rupees...
35 - Roll into the one and only tree at the entrance and a Skulltula
will magically pop out!
Adult Link:
36 - In the area here you got the first Heart Container Piece (it has
two holes, one is a Fairy Fountain, the other has a single chest and a
Gossip Stone). This one is on the wall nearest the hole that is NOT the
Fairy Fountain. Requires Hookshot.
37 - Get on the magic bean platform and at the very end it will drop you
off at a wooden bridge. Note that you do not actually need to have
planted the magic bean for this, it's just a reference. You know, the
wooden bridge shortly before the entrance to Zora's Domain? Anyways,
after stepping foot on earth, turn left and look up high on the all.
Requires Hookshot.
- - - ZORA'S DOMAIN - - -
Adult Link:
38 - At the very top of the frozen waterfall, on the wall. You need to
actually get up there where the Zora Mini-Game Salesperson (I'm just
making this up as I go along, if you haven't noticed ;)) and blam it,
since even the Longshot can't reach it from below. Even when at the top,
you need the Hookshot to collect the token it leaves behind.
- - - ZORA'S FOUNTAIN - - -
Child Link:
39 - You know the log in the water? It seems to serve no purpose...but
it does! Get on it and follow it to the end to find a Golden Skulltula
on a wall.
40 - On the island behind Lord Jabu-Jabu (the one where you picked up
Farore's Wind) is a tree...roll into it.
Adult Link:
41 - On the island here you picked up Farore's wind is a large, gray
boulder. After acquiring the Silver Gauntlets you can pick this up;
guess what's under it.
- - - LAKE HYLIA - - -
Child Link:
42 - You know the little island where the Fire Arrows dropped down? The
Skulltula you are seeking is on one of them.
43 - Soft soil location in front of the science lab (if you're confused
what to do - CONGRATULATIONS! You, sir/madam, or mentally handicapped!
Try not to stick a fork in an electrical outlet).
44 - On the back of the science lab, you need to be on the bridge to see
it. Requires the Boomerang to get the token it drops.
Adult Link:
45 - In the science lab is a pool of water. Use the Iron Boots to sink
down there, then roll into the crate at the bottom. Ta daaa!
46 - Next to the Triforce Symbol (that's where you appear if you play
the Serenade of Water to warp here...) is a tree, use the Longshot to
get to the top and find this spider.
- - - GERUDO VALLEY - - -
Child Link:
47 - At the start, right next to the board bridge, is a small, miniscule
waterfall. Thar she blows! You need the Boomerang to pick up the
treasure it drops.
48 - You know those ledges in the canyon, at the start of the HUGE
waterfall, where you picked up a few Heart Pieces? Well, there is a soft
soil spot don there. Guess what to do next...
Adult Link:
49 - Look behind the tent where all the Carpenters live; you need the
Hookshot to pick up the token, though...
50 - If you haven't found this one, you scare me. Near the entrance to
Gerudo's Fortress; look up high. You'll need Mr. Hookshot, as always.
- - - GERUDO FORTRESS - - -
Adult Link:
51 - In the Horse Archery area, it's on one of the tall targets, you,
obviously, need the Longshot. Also note that you would have had to save
all four carpenters, since you can't get up there before then (dumb
guards...).
52 - If you've explored around the Fortress, you should have found this
one by now. An easy way to get over there to actually collect the token
it drops is to use the Hoverboots.
- - - HAUNTED WASTERLAND - - -
Adult Link:
53 - Once you get to the stone structure where your Poe Guide is, go
around to the side and fall down the hole. At the bottom of the tunnel
is, yes you guessed it, a Skulltula! Unlike most, you can look for this
in the middle of the day. Strange...
- - - DESERT COLOSSUS - - -
Child Link:
54 - There is some soft soil near the entrance to the Spirit Temple.
Adult Link:
55 - On a big old boulder near the Fairy Fountain (ride the magical bean
platform to get there).
56 - On a palm tree; use the Hookshot to collect it.
(The rest are dungeons. Keep in mind that you can see if you've
collected all the Skulltulas in the particular dungeon by checking the
map. If there is a Golden Skulltula Icon at the top, you have.)
- - - DEKU TREE DUNGEON - - -
Child Link:
57 - In the room where you press the switch to raise three platforms
(you get the Compass here), one of the platforms leads to a small
aclove. It's in there. Just don't be too quick to jump, a Giant
Skulltula will fall from above, so if you do, you'll be knocked down!
58 - After breaking the first spiderweb you'll be in a water room. If
you try to climb out on the vines, you'll notice this one, which is also
on the ivy. Use the Slingshot to kill it, then climb the vines to
collect the token.
59 - In the same room as above, there is a hole with bars covering it,
there it is! You don't need the Boomerang to collect the token, as a lot
of people have sad. Just jump from the nearby platform (the one where
you press the switch to make the nearby torch light).
60 - In one room you will have to torch a spider web where you will then
follow a small tunnel to the highest platform from the water room (see
above). One of the spiderwebs seems to go with a dead-end, with a single
Deku Baba. But, the dead-end has a strange looking wall...use a bomb
and...WAHOO! There you go. Use the Boomerang to collect the token it
leaves behind.
- - - DODONGO'S CAVERN - - -
Child Link:
61 - In the hall just right of the main room (area where you must shove
a statue onto a switch to keep it down) are several Dodongo Larva...and
an odd part of the wall. Before collecting the Bomb Bag, kill a Larva
near the wall and hen it dies it will blow it away. Obviously, if you
have bombs it's a bit easier. Inside is a room with an Armos Statue;
look behind it for this tricky spider.
62 - Remember where you had to blow away a bunch of bombs at once to
form a series of stairs to an above area? Same room, up the stairs, on
some vines. That was pretty simple...
63 - After going through the Giant Dodongo Head, go through the tunnel,
climb the blocks...WAIT! Look on the wall, to your right. There should
be a strange part there, bomb it to reveal a door. Inside is an Armos,
kill it and it will be behind it.
64 - *GASP* This one actually requires EFFORT! First off, make sure
everything is reset in this dungeon (just leave and come back in). Then,
in the main room, hop on the elevator platform and go through the door
there. Now drop down to the switchblade maze, and climb up the ladder
(NOT the one with the blue block). Go across the bridge...now we should
be in the room where you had to bomb the pillar to make some
stairs...but on the wrong side! Follow the path left, climb the vines
against the pillar, and you'll find a Skulltula. Kill it, then grab the
token with your Boomerang. This took me ages to figure out...
Adult Link:
65 - In the hallway with Larva Dodongos, the area where you had to push
a statue onto a switch to make it stay down, when Navi flies up to a
ledge and turns green, but nothing is there, play the Scarecrow's Song
and use Pierre and the Hookshot to get up there. I believe you can take
it from there...
- - - LORD JABU-JABU'S BELLY - - -
Child Link:
66 - In the room with a switch that raises the water, it's on some
vines. Kill it with the Slingshot and then climb up to retrieve it. If
you missed this one, I am frightened.
67 - After falling don the hole that the green tentacle was covering,
look on the wall, you'll need the Boomerang.
68 - The same as above, except only a few feet away, on the same wall.
69 - All hail 69! In the room before the boss, on some vines. Just kill
it with the Slingshot and then collect it...
- - - FOREST TEMPLE - - -
Adult Link:
70 - In the first room, on the vines. Just use your Hookshot to defeat
it, then climb up to get the token.
71 - In the main room (with the four torches and an elevator to the Boss
Door), on the wall. Hard to miss!
72 - In the plant room where you fell down a well to retrieve a key,
you've probably spotted a Golden Skulltula on a wall, but it's just out
of reach! The hard way is to come back with the Longshot. The easy way
is to use the small chest that is up there as an Hookshot target and
pull yourself up there!
73 - Basically, look over the balcony in one of the plant rooms, you'll
spot a ledge that can only be reached by dropping down. Voila!
Skulltula!
74 - In the final room before the Boss Door, where you rotate the wall,
it will be in the aclove with a Giant Skulltula (go inside and scan the
wall). Use the Hookshot to get it.
- - - FIRE TEMPLE - - -
Adult Link:
75 - In the large lava room with a long bridge going across (go right in
the first room to find it). The door on the left side of the chamber has
a blue block, play the Song of Time to make it form a ladder to the
upper area; it's inside.
76 - At the bottom level of the boulder maze. Walk along the all and
listen for the familiar "sheeseeh" noise the Skulltula makes. Now, look
at the wall, find a weak part, and bomb it! If you're ears are correct,
an aclove with a Golden Skulltula should be revealed.
77 - In the room before you get the Boss Key, it has spinning tile
enemies and a Like Like, look behind the Like Like. Just be sure not to
lose anything :)
78 - On the top level of the boulder maze (second floor you could call
it) is a platform way up in the air. Play the Scarecrow's Song and use
Pierre as a Hookshot target to get up there! Follow the path to find
this tricky Skulltula.
79 - After doing that, continue. Soon you'll end up in the room here you
retrieved the Megaton Hammer, you will spot a nearby island in mid-air.
Hookshot, anyone?
- - - ICE CAVERN - - -
80 - In the room with the spinning knife contraption (resembles a
helicopter blade) are some icicles on the side; smash them with your
sword and look up on the wall. I believe a Silver Rupee is behind here,
but I'm not sure since I already collected them in this game...
81 - Same little aclove where you got the Heart Piece, across from the
Compass...which branches off from the above room (you need to melt the
passageway with blue fire; it's covered in red ice!
82 - On the wall in the block puzzle room. Use the Hookshot to clean it
off, obviously.
- - - WATER TEMPLE - - -
Adult Link:
83 - Inside the central pillar (need to drain the water to the very
bottom first to actually get inside) in the main room, on the ceiling.
You'll need to acquire the Longshot first, though, otherwise you can't
collect the token it leaves behind.
84 - In the room where there are several platforms going down a
waterfall, you can Hookshot to them. On the right-hand side (coming from
the main area, at least) is a Skulltula! You need the Longshot, like
before.
85 - In the first underground river, the one with vortexes, look on the
wall above the second vortex. Use the Iron Boots, then use the Hookshot
to kill it and retrieve the token.
86 - Facing the passageway where Princess Ruto used to be, head left and
go in that passageway. Blow up the crack in the floor, use your Iron
Boots to follow the path, hit the switch to raise the stairs...and come
face-to-face with a grate, and the Diamond Object is on the other side.
Either use a lunge (Z + A) or a Spin Slash to activate it. Inside the
cage is, yes, a Skulltula.
87 - Before collecting the Boss Key you had to sink behind a waterfall,
which spewed out boulders. On the wall, behind the falls, is a
Skulltula! To avoid getting hit by a boulder, use the Hookshot from the
nearby passageway.
- - - SHADOW TEMPLE - - -
Adult Link:
88 - In the room with the guillotines (sp?), you will eventually come
face to face with a Stalfos. After defeating him, head left instead of
right (right leads to the platform on chains). Use your Lens of Truth to
find the invisible platforms. In the next room, collect the Silver
Rupees (piece 'o cake!) to make a door open that has this Skulltula.
Just be careful - there is an invisible death statue with blades (use
Lens of Truth to see).
89 - In the chamber where you had to use a block to get past falling
spikes, explore inside the little cages (they remind me of jails) and
you will find one inside.
90 - Before playing Zelda's Lullaby to make the large ship move, get as
close to the front as possible and look slightly to your left, you
should spot a Skulltula across the way. Use you can either use the
Scarecrow's Song to get over there, or just use your Longshot to kill
the Skulltula; either way is fine.
91 - Behind the rotating, blue flaming skulls (kinda hard to forget
about that!).
92 - Behind the second set of flaming skulls near the end in the room
with invisible walls, right after the ship sinks
- - - SPIRIT TEMPLE - - -
Child Link:
93 - In the room where you had to push the Sun Icon on a block into the
sunlight, go through the exit that leads to the Iron Knuckle. Go forward
a bit, then turn around and look above the door. Use the Boomerang,
obviously.
94 - Go through the small hole at the very beginning (the one where
Nabooru was) and then go through the right door. This Skulltula is
across the chasm and on the grating; use the Boomerang.
95 - After crawling through the second tunnel, and going through the
locked door, climb the wall (you might want to take out any would-be-
threats with your Slingshot), then turn around and you'll be eye-to-eye
with a Golden Skulltula.
Adult Link:
96 - In one room you must collect Silver Rupees in acloves while
avoiding boulders. One of the acloves is plugged up with a blue block;
play the Song of Time to make it disappear. Now, take a wild guess at
what's inside...hint: It's not money, but it's almost as dirty!
97 - In the large chamber with the huge statue (the head containers the
Boss Door), go up the stairs and play the Scarecrow's Song to lure
Pierre out of hiding, then use him to grapple to a small ledge. Lookie
at 'dat!
- - - BOTTOM OF THE WELL - - -
Child Link:
Why did I save this one for last? Because you have to go through Hell to
collect the Golden Skulltulas! Instead of a regular list, I will
actually present a mini-walkthrough. So, listen up, and follow these
directions very carefully...and make sure you have the Lens of Truth,
else you'll be lost and confused (I mean more than you are now), so when
I say "invisible", it means to use it, obviously. Here we goooo:
>From the entrance, go through the small hole in front of you. Kill the
Giant Skulltula and run right through the invisible wall. Go around the
pit in the floor and turn right, and follow where the river used to be.
Look on the left-hand side wall, eventually you will find an invisible
aclove with a small chest - inside is a Small Key! Grab it, then return
to the main area (all you have to do is backtrack a bit), just keep
following where the river USED to be. Soon you'll find another invisible
aclove in the wall, it's a little bit before the first turn in the river
(which is to the right). Inside is a small chest - inside of that is a
Small Key!
Follow the path around, eventually you'll do a loop and find a Like Like
inside a cage...and inside is a Skulltula! But that's later. Across from
the cage is a wall you can walk through, do so. Walk straight across the
room, but make sure not to fall down the invisible pit in the center
(it's where all the blood is). You'll come into a hallway, just keep
going straight. You'll come to some grating, fall down, go through the
grating, climb the wall, and go through the door there, you can also
open the small chest for a Heart.
Now, in this room are several coffins, a torch next to each, and a few
lit ones. Use your Deku Stick to light the torches and the coffin they
are next to will open, revealing enemies and a few items. But, the one
on the left row, farthest from the entrance has a Small Key inside!
Collect it, naturally, and fight your way out of this room (each coffin
you opened just released more Keese and Gibdos, which is a small price
to pay). Go down the grating, through it, climb the vines on the
opposite side, and go through the wall in front of you. We're now back
in the room with a bloodstained floor. There should be a locked door to
your left...go inside!
There is a Deku Baba, stun it with your Boomerang, then kill all the
flying pots by using your shield, then kill the Deku Baba. There's the
Golden Skulltula, on the wall. Defeat it with your Slingshot, then
collect the token it leaves behind with your Boomerang. Leave the room
the way you came in.
Turn left, on the other side of this chamber is another locked door.
Before doing anything, destroy all of the Keese in this room! Just Z-
target and wham on them with whatever you got...I like the Boomerang
myself. Now, it looks like there is no way to get to the nearby aclove,
but there is an invisible path you can take to get there (Use the Lens
of Truth, genius). Inside the aclove is another Golden Skulltula! Only
one more to go...exit the room.
Turn to your extreme left and go through the wall, we're back in the
river place again! Go left again and you'll come to another one of those
face paintings that give you clues if you Z-target them. Just be careful
near this one - there is a hole under him. Turn right, past the face,
and you'll be in front of a hole, crawl through and go through the door
there.
First off, use your Lens of Truth to spot the invisible holes in the
room, then Z-target the Keese and throw the Boomerang at them, this is
easier than using the Slingshot. Then, kill the Beamos in the center by
Z-Targeting it and tossing a bomb it's way (A Bombchu also works quite
well). Then make your way through this room, avoiding the pits (the
chest in this room has some Rupees, or a Deku Shield if you lost yours).
Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly
paralyze it with your Boomerang, then do a lunge (Z + A), another good
whack will put it down for good. Open the chest for some Rupees
and...wait...what's that I see? THE LAST GOLDEN SKULLTULA!
I'm sure you can take it from there.....wait, you want to exit this
hellish place?! Well, I can't blame you, to be honest. So go back to the
previous room and fall down the pits. Blow away the rocks with the
nearby bomb flowers and then run into the next room, which should be
large, have a few boards in green soup (which will harm you if you swim
in it) and a single ReDead. Collect the Silver Rupees, then climb the
ladder. You'll collect another. Keep climbing...at the very top is a
barred door, and the last Silver Rupee. It will swing open once you
collect it. Go inside, then use your Lens of Truth to find the exit to
this seemingly dead-end. Now, we're back in the main area! Whoohoo!
---------------------------------
10) Side Quests
---------------------------------
***************************
a) Great Fairy Fountains
***************************
There are 6 hidden Great Fairy Fountains in Zelda. When get to one, play
Zelda's Lullaby on the triforce symbol and a fairy will appear, fill your
life up, and grant you a new power or spell. Here are the 6 locations and
what you get:
1.) Magic Meter - Go to the top of Death Mountain and bomb the wall where
you
see a boulder that is the shape of a rupee. You will get a Magic Meter, that
allows you to use different spells you get, and also gives you a spin attack
where you hold B and a ring of fire will surround your sword.
2.) Din's Fire - Go to the castle and get past the fence, then find the sign
that says "dead end." Bomb the rock behind it to find a fairy that will
grant
you Din's Fire.
3.) Farore's Wind - Swim in the water to the island behing Lord Jabu Jabu
and
bomb the rock to find a fairy that will grant you Farore's Wind.
4.) Double Magic Meter - After beating the Fire Temple, instead of going
into
Goron City, go left across the bridge and knock crush the rocks with your
megaton hammer, to double the sixe of your magic meter!
5.) Nayru's Love - Warp to the entrance of the Spirit Temple and look for
two palm trees with a cracked wall behind them. Bomb it to find the fifth
fairy.
6.) Double Defense - Get the golden gauntlets in Ganon's Castle, then exit
and find the place where you found Din's Fire. Throw the pillar away with
the
golden gauntlets and get double defense..... It increases your life when you
get hit by 1/2.
***************************
b) Four Bottles
***************************
Throughout the game, it is important to collect the four bottles. You'll
need them if you want to bring a healer with you, or if you want to collect
all 100 gold skulltula tokens. Here is how to get the four bottles.
NEW INFO - Ok, the bottles will no longer help you on your quest; you will
rely on them to complete the game! Trust me, going into one of the dungeons
as an adult with 4 full bottles of blue magic potion is the way to go...
1st Bottle - You will have to go to Kakariko Village and find the lady
missing her chickens. If you return all 7 to her, she will reward you with a
bottle. Here is how to get those chickens:
# 1 - In front of you when you enter the village from Hyrule Field.
# 2 - There's one wandering about near the chicken pen, where the
chicken lady is.
# 3 - Near the entrance to Death Mountain; below the steps.
# 4 - In a fence behind the House of Skulltula. You'll have to grab
another chicken (just walk up to it and the option "Grab" will appear)
and then float there from the adjacent platform. Then, once there, throw
both chickens off the platform. Now go chase them and put them in the
pen!
# 5 - In the area behind the normal Potion Shop, where the Special
Potion Shop. Since you're Young Link you can't get there via the Normal
Potion Shop, so you'll need to find a new way. Grab a chicken and go up
the stairs in front of the chicken pen, the area with the windmill door.
Keep going, the fence will end and you can jump off. In front of you are
two fences, the one to the left is higher, but smaller. The right is
bigger, but shorter. I know it sounds crazy, but go to the higher one,
on the left. You have to be going fast, and at the right angle. Once
there, throw the chicken you used to get there over the fence. Another
one is wandering down below.
# 6 - Same thing as above, but after that, go down, avoid the hole (it
will reset the town, making all of this in vain) and climb the ladder.
At the top is a chicken. Throw it over the fence, then go pick them up
and throw 'em in the pen.
# 7 - Near the entrance to the town, almost straight ahead, is a house.
Up against it, to the left, is a large crate. You can bomb it or roll
into it (sheath your sword and the option "Attack" will appear. This is
really the roll). If you roll into it, or bomb it, it will break open,
revealing your prize, another cucco.
When you have all 7 in the pen, talk to the lady and she'll hand over the
bottle.
2nd Bottle - Go to Lon Lon Ranch and enter the first door on the left. Wake
up Talon by talking to him, then play his chicken game. One goes by the
door,
one to the back by the hay, and one mid-way to the back on the far wall.
Then
talk to Talon and he'll give you the bottle.
3rd Bottle - (This is all in the walkthrough, but.......) Get the silver
scale at Zora's Domain, and go through the passage under the water. You'll
end up in Lake Hylia. Grab the bottle with the note in it. Show it to King
Zora. He'll take the note but he'll let you keep the bottle!
4th and Final Bottle - As an adult, have an empty bottle and get on Epona.
Every time you see a Poe, shoot it while on Epona. Put the gold light in a
bottle and sell it to the ghost catcher in the first house in the market.
He'll give you 50 rupees and 100 points on your card for every poe you
catch.
When you have 1,000 points on your card, he'll give you a bottle. Here's how
to get the poes:
1. In the south east corner of Hyrule Field is a grove of trees, and a
brown boulder. Near the boulder will be this little Poe.
2. In the same grove as before, but a little towards Hyrule Lake (the
entrance), but still in the grove. Search around.
3. Near the tree that is at the entrance to Lon Lon Ranch.
4. The ledge near the entrance to Kakariko Village, get on it and look
down and the Poe should appear.
5. East of Lon Lon Ranch, in the stone barrier that looks like a giant Y
(on the map). It's inside the little prongs, if you know what I mean.
6. Outside of the entrance to The Market is a sign that says "You are
here: Hyrule Castle. This way to Lon Lon Ranch." Stand here and it
should appear.
7. Outside the entrance to Geurdo's Valley, there is a fork in the road;
one leads to Gerudo Valley, the other leads to Lake Hylia. It's in the
middle of the fork, usually on the path leading to Lake Hylia, but not
always.
8. Gerudo Valley again, sorta. Before the ground turns brown, follow the
wall north and there will be a large tree with a few bushes. It should
be nearby.
9. Remember the grove of trees west of The Market, the same one with the
hidden grove with a Heart Piece? Near the bushes the Poe will appear. It
sometimes, albeit rarely, appears across the river.
10. Go west from the entrance to Kokiri Forest and there will be a gray
stone there. Kill the poe.
THE HIDDEN FIFTH BOTTLE
This is a nice little glitch.... Many people claim that they figured
it out, but major props goes to the true founder of this awesome little
trick. You'll need the Biggoron's Sword for this trick, so obviously,
you'll need to be an adult. Set a bottle to C, and swing it. In the middle
of the swing of the bottle by Link, pause the game, and set the Biggoron's
Sword claim check to the C button that the bottle is set to. Whammo!
The claim check, which is uselss after you obtain the Biggoron's Sword is
now your fith bottle! Ahhhh, what does Ganon think of FIVE bottles of
blue potion in those final two wars, huh?
***************************
c) Getting Epona
***************************
To get Epona, you must first, as a kid, go to Lon Lon Ranch and learn
Epona's song from Malon. Then, as an adult, go to Lon Lon Ranch and go to
the horse place and talk to Ingo. He'll ask you to ride. Say yes. Then,
instead of riding the horse he gave you, play Epona's song and ride Epona
around until time runs out. Then, he'll ask you to ride again. Say yes, and
again, play Epona's song. While on Epona, Z-target Ingo and talk to him.
He'll challenge you to a race with you on Epona vs. him. Accept. Now,
you'll want to hug the fence the entire time. About mid-way through, he'll
curve out a little bit...... Take advantage and stay against the fence the
entire time. And whatever you do, don't use the last carrot! If you do,
Epona will get tires and will go slow and you'll automatically lose. After
you beat him, he'll challenge you to another race, where if you beat him,
you get Epona! Use the same method. When you beat him a second time, he'll
give you Epona, but he'll lock the gates so you're locked in the ranch!
But that's ok, just gain speed and hop right over the fence he is standing
by, and now, travelling around Hyrule Field is a lot easier!
***************************
d) Fishing Guide
***************************
Fishing at the fishing pond can be really fun, and you can win a lot of
cool stuff there. Credit for this great guide and FAQ goes to Michael
Alfera. His FAQ can be found at GameFAQs. Also check the credits section.
===============
THE FISHING FAQ
FOR ZELDA 64
===============
v 1.3
Contents
1. Introduction
2. Questions
3. Other Tips
4. Version Info
5. Requests for this FAQ
6. Copyright
1. INTRODUCTION
In Zelda 64 there's a fishing pond in Lake Hylia. This is a FAQ
designed to help you make the best of your fishing experience. If you
have any more questions or tips PLEASE send them to me at my e-mail:
m_alfera@hotmail.com
2. QUESTIONS
Q. Where is the fishing pond?
A. It's in Lake Hylia, on a platform on the east side. Enter the door,
talk to the man, pay him the rupees, and start fishing.
Q. I don't understand the controls.
A. Press the Z button to target a fish. Then hit B to cast your line. If
the fish is close and you think you'll cast too far, press the A button
to brake the line. Once the line is in the water, tap the B button, or
wiggle the control stick left and right, to attract the fish. When it
bites, quickly pull back on the control stick and hold down A and R.
(Pulling back on the stick sets the hook.) After about 5 seconds, stop
pulling back, but keep the A and R buttons down to reel the fish in. Now
you can change the camera spots with Z. I recommend the closest view.
Once the fish is reeled in close, the camera shot will shift to behind
Link. The fish will bounce around. Now gently push the control stick
left _or_ right. The fish is now yours!
Q. Do I need a Rumble Pak to fish?
A. It's not required but I DEFINITELY recommend having one.
Q. Help! I'm an adult, and I can't get to the fishing pond!
A. You can't swim to the fishing pond until you've beaten the Water
Temple. But, if you planted a bean in the soil next to the Lakeside
Laboratory when you were a kid, you can ride the plant over to the pond
before you complete the Water Temple. Or use the scarecrow's song.
Q. Where is the sinking lure?
A. Before I explain it, just remember that if you use the sinking lure
you won't get a prize for your catch. Okay. When you're a kid, the
sinking lure is found on the stick that's sticking out of the pond. Just
walk over that stick until you find it. As an adult, the sinking lure is
in between two of the three rocks at the tiny stream. Keep in mind that
you can't see it.
Q. Oh! I caught one! It weighs... 4 pounds!
A. Throw it away. Only keep the fish that are bigger than the fish in
the tank at the entrance.
Q. There's a huge fish that I'm targeting. How can I ensure that I get
it?
A. When you cast, brake the line so that it land just in front of the
fish's face. BE CAREFUL!!! If another fish comes along and grabs your
bait, the big fish will scurry away and never come back to this spot.
Q. Are there any outside factors that affect the fish's biting?
A. The time of day is a huge factor. Early in the morning when the sun
comes up, and just after the sun goes down are the best time to fish.
See tip (h) on how to make it rain in the pond, so the fish will bite
more!
Q. Where can I snag some big fish in the pond?
A. One good spot is around the three sticks near the small stream. Near
the lily pads is another good spot, but if you have the sinking lure, it
can be difficult. Why? See tip (b) below.
Q. What's the biggest fish?
A. I have no clue. I keep getting email about it. Fist it was 20, then
23, then 26, and two reports of 48-pounders, and I'm pretty sure it
keeps going on and on! See tip o for my theory.
3. OTHER TIPS
a) If you have the sinking lure, cast your line out into the middle of a
group of fish without targeting and let your line sink to the bottom.
Now the biggest fish of that group will try to get the line.
b) If you have the sinking lure, you won't be able to feel or hear the
fish bite. So watch carefully, and if a fish bites, set the hook and
reel it in. For this reason, it's tough to fish with a sinking lure near
the lily pads.
c) Try fishing while standing on the little stick in the middle of the
pond. This is only a good idea with the sinking lure, though.
d) If you have them, put on your iron boots, and walk around at the
bottom of the pond. If you see a big fish, try to target it, then back
up, and cast for it.
e) Sometimes, the target will disappear if you get too close.
f) Stand as close to the water's edge as possible. It's easier to pull
them in that way.
g) Somewhere in the pond there is a fish that weighs 34 pounds!!! It's
called the Hylian Loach and the man won't keep it in his tank because
it's so rare!
h) It will rain in the pond if you enter JUST BEFORE it gets dark, and
then if you wait a while, it will get dark and start to rain. When it
rains, fish will bite a LOT more.
i) Get your line from the guy just as you walk in and walk very slowly
over to the lily pads and then onto the log. Then next to the log just
ahead of you there will be the biggest fish in the pond! (See tip o for
what I mean by "biggest fish".)
j) It's said you can hook your line onto the guy's hat and cast the hat
into the pond. It's funny! - but you lose 50 rupees.
k) The fish you catch in the pond can't be kept in a bottle. To get a
bottled fish, buy one, or bottle one that you find in the shallow waters
around Hyrule!
l) The biggest fish is near the side of the log in the middle of the
pond. What I mean is, stand on the log, and face the three sticks, and
cast out short. It WILL take more than one try to hook it, and it will
always follow the same patterns as to where it moves after it gets off
the line. After it's unhooked the first time, it will go to the middle
of the pond and stay close to the arch in the log. The second time, it
will swim to the poles sticking out of the water. Then it just repeats
this pattern over and over. But be warned: It can take 15 minutes to
reel this catch in!! It's a tough catch, but a very fulfilling one!
m) If you're reeling in a big fish, an your rumble pak is shaking like
crazy, it means there's too much tension on the line, and you're about
to lose the fish. If this does happen, try moving the control stick in
the direction that the fish is to lessen the tension.
n) If you stand on the log and wait for a big fish to come, DON'T
target. Just cast and wiggle your control stick, and the big fish will
jump up and grab your lure, and he'll be caught!!
o) OK, I've finally figured out how the lunker works! Suppose you have a
16-pounder in the tank. The biggest in the pond is an 18-pounder, and it
will hang out either by the 3 sticks or around the logs. If it moves
away from one of these locations, it'll go to the other! Once you catch
a fish bigger than the one in the tank, have the man weigh it, then
leave, and then go back in. Now there will be an even bigger one in the
water!
4. VERSION INFO
1.3 (01/17/99) - Modified tip g, i, j, and last question, added tip o.
This FAQ should be complete if I don't get much more
stuff.
1.2 (01/04/99) - Added tip l, m, n
1.1 (01/02/99) - Added tip g, h, i, j, k, scarecrow tip, and "biggest
fish" question
1.0 (12/31/98) - Initial Release.
5. REQUESTS FOR THIS FAQ
1. I want to know your tactic for reeling the fish in once it's bitten
your lure! Is there anyhing you do that decreases the chances of it
getting away??
2. Anything involving fishing in Zelda!
3. OK people! You can stop e-mailing me about using the scarecrow's song
to get to the fishing pond!! I know!! I added it already!! -
EMAIL ME AT m_alfera@hotmail.com - You will recieve credit on this FAQ
if your submission is put in.
----------
I, also want to add one thing....... You get the golden scale from the
fishing pond, which allows you to dive for up to 8 seconds. Many people say
that the way to get it is to catch a 15+ pound fish, but this isn't true! I
caught a 13 pounder as an adult and got the golden scale, so my guess is
that you catch a 10+ pounder as a kid and a 10+ pounder as an adult. Who
knows?
***************************
e) Soft Soil Locations
***************************
Do you see those soft soil things and wonder what they are? They are used
for two important things. First, catch bugs in a bottle and drop them in
there and a gold skulltula will come out, and two, buy magic beans from the
thing in Zora's River, and plant them as a kid in the soil locations, then
go back as an adult and ride to reveal something! Here are the locations of
the 10 soil locations. I think there are only 10.
# 1 - Behind the shop in Kokiri Forest
# 2 - Take 2 lefts in the Lost Woods.
# 3 - Lost woods yet again, just a lot deeper, in the area where you can
access the Stage area. It has a lot of grass and two Deku Business
Scrubs in it.
# 4 - In the graveyard, to the immediate left.
# 5 - At the entrance of Dodongo's Cavern.
# 6 - Next to where you buy Magical Beans.
# 7 - Next to the Science Lab at Lake Hylia.
# 8 - Death Mountain Crater (play the Bolero of Fire to get to it).
# 9 - Gerudo Valley, fall down to the ledge with a cow and a Gerudo.
# 10 - Near entrance to the Spirit Temple.
***************************
f) Happy Mask Shop
***************************
As a kid, you can go to the market and into the happy mask shop. There, you
borrow masks and sell them, then return the money. Sometimes you profit,
sometimes you lose, but the main point is to get the mask of truth. You can
only tade masks when you're a kid! Here's who to sell them to, in order.
The Keaton Mask: To the guard in front of the gate blocking Death Mountain
Trail.
The Skull Mask: Take a left in the Lost Woods, and stand on the stump and
play Saria's Song to the skull kid. Then, after he gives you a heart piece,
show him the skull mask.
The Spooky Mask: Go to the Kakariko Village Graveyard and sell it to the
wandering boy.
The Bunny Hood: Ge all 3 stones and the ocarina of time, then go to the
left of Lon Lon Ranch and find the runner. Follow him until it's night, and
he'll rest. Sell the mask for big cash, then return to the happy mask shop
and get the Gerudo Mask, Zora Mask, and Goron Mask. Talk to those races
while wearing them. You can also now get the mask of truth that allows you
to talk to gossip stones.
********************************
g) Getting The Biggoron's Sword
********************************
Turning adult gives you the opportunity to get the most powerful weapon in
the game, the Biggoron's Sword. It's like the giant's knife, but more
powerful and it doesn't break. The only down side is that it's so big you
can't use your shield with it. Here it is.
Special Thanks to Patrick Allen (work on GameFAQs) for letting me use this
guide he put together.
=====================================
Step 1: As an adult, go to Kakariko Village and talk to the chicken
lady. She will give you the egg. Play the song of the sun twice and
the egg should hatch. Take the cucoo into the house where Talon is
sleeping. Go up to him and wake him up with it. Talk to him after you
wake him up. Go back outside and present the cucoo to the chicken lady.
Now she will give you Cojiro, the rare blue cucoo.
Step 2: Take Cojiro to the lost woods. When you first enter the lost
woods, take the first left and there will be a guy sleeping by a tree
stump. Use Cojiro to wake him up. He gives you an Odd Mushroom for the
cucoo.
Step 3: This is the first timed trade. Dont worry, you should get it
with about a minute left if you use Epona. Take the mushroom to
Kakariko Village. Go into the potion shop near the tall watch tower.
Go out the back of the shop and jump down. The entrance to the old
lady's potion shop is up the stairs and in the door. Go in and talk to
the old lady. She will smell the mushroom and give you a potion made
with it.
Step 4: Take the Potion back to where you got the mushroom. The guy is
gone but there is a Kokiri girl in his place. Present her with the
potion and she will take it and give you the Poachers Saw. Exit the
lost woods.
Step 5: Get over to Gerudo Valley and use Epona to jump across the
ravine or use the longshot. Present the Poachers Saw to the boss
carpenter by the tent. He will give you the Broken Goron Sword.
Step 6: Time to meet the biggest goron you have ever seen. Go up death
mountain trail and get to the top. Kill the spiders on the climbing
wall before you climb up. There are three of them. Careful! there is a
tekitite that will jump down from the first ledge and knock you off.
Lure him off by going up to the climbing wall. Kill him and climb to
the top. Talk to the big goron and present the broken sword to him. He
will give you the prescription card.
Step 7: Go to Zoras Domain and if you have not thawed King Zora, do so
now. You need a blue flame to do this, duh. Show him the prescription
and he will give you an Eyeball Frog. The quickest way to get out of
Zoras Domain is to just jump into the river and run down until you get
to Hyrule Field.
Step 8: Get on Epona and get to Lake Hylia as fast as possible. Go
into the Lakeside Laboratory and show the scientist the Eyeball Frog.
He says he is going to eat it but dont worry, he gets the point. He
makes the Eyedrops from it.
Step 9: This one can be hard if you get caught up on something. Dont
try to jump any fences because
you know how Epona can be. Just get to the entrance to Kakariko Village
and dismount from Epona. Get into Kakariko and make your way to Death
Mountain. Get up there as fast as you can avoiding the rolling boulders
and Tekitites. Once you get to the part with spiders on the climbing
wall, kill them fast and lure the tekitite off the ledge. You should
get up to the Big Goron with about 20 seconds to spare. Give the Big
Goron those Eyedrops and he will give you the Claim Check.
Step 10: The final step. Play the Song of the Sun a few times so that
it makes about 4 days go by. Go talk to Big Goron and he will give you
the mighty Biggorons Sword! Use it with pride, you earned it!!!
************************************************************************
Notes: Using Ocarina songs to transport yourself from place to place to
get there quicker will NOT work. Once you warp there you have one
second left on your timer. You do get as many tries as you want but
it is a wast of time to try and warp.
*****************************
h) Getting The Lens of Truth
*****************************
You will need the lens of truth for the shadow temple. It's a good idea to
get it after beating the fire temple because you're in the area, but if you
prefer, you can wait until you beat the water temple. Here's how to get it:
You must know the song of storms, and the prelude of light will be helpful!
Go to the temple of time, and put the master sword back to become a kid
again. Go to the windmill in Kakariko Village and play the song of storms
with the guy. This will drain the well. Go down the well and enter. Kill
the giant skulltula and walk through the fake wall. Float around the stream
and you will find a triforce symbol. Play Zelda's Lullaby on it to drain
the water. Now backtrack to the room you entered via the fake wall. Drop
down into the pit and go through the small passageway that isn't locked.
You'll have to fight dead hand. He's real easy. Purposely get caught by a
hand and when he ducks down, slash him with your sword in the face. When
he's dead, you will get a chest with the lens of truth inside! You won't
need it until the Shadow Temple, but, oh well. Leave and go back to the
Temple of Time. Grab that Master Sword, and turn back to an adult.
*****************************
i) Fairy Fountain Locations
*****************************
I recommend putting fairies in your bottles wheb you're going into battle,
because it automatically re-fills you when you are dead! Now, there are
fairy fountains in the game, where you can catch them in your bottles, but
I've only found four, and I'm pretty sure there's more than that. So, if
you will, please help me out. Thanks. But here's what I've got:
1.) Go to the end of the sacred forest meadow, and climb the ladder so that
you're on the top level. Drop into the pit you immediately see, then into
the hole within the pit.
2.) As a kid, plant a magic bean in the soft sil spot next to the fat thing
that sells it to you. Then, as an adult, ride it and drop onto the platform
with the gossip stone on it. Follow the board to a big rock surrounded by
little rocks. Now, with a bomb or megaton hammer, get rid of the big rock
for a fairy fountain.
3.) In Kakariko Village Graveyard, go down the tombstone with the flowers
and blow up the wall, and there you go.
4.) Exit the market, and continuously go right to find a boulder. Blow it
up or smash it to pieces revealing a hole......
***********************************
j) Gossip Stone Locations / Quotes
***********************************
Q: What is the point of those gossip stone things?
A: Play Zelda's Lullaby for them and you get a fairy, put a bomb in front
of them, and they'll explode and rocket off into the sky, and talk to them
while wearing the mask of truth and they will reveal secrets to you.
#1 - In front of the entrance to the Lost Woods
#2 - On the top level of the Sacred Forest Meadow.
#3 - Another one on the top level of the Sacred Forest Meadow.
#4 - In the corner of the dead end of the Sacred Forest Meadow.
#5 - In front of the Temple of Time.
#6 - In front of the Temple of Time.
#7 - In front of the Temple of Time.
#8 - In front of the Temple of Time.
#9 - Climb the vines near the castle and you'll see one right there.
#10 - On the left side of Dodongo's Cavern, in the bombable wall.
#11 - In Zora's River, in front of the waterfall.
#12 - In front of King Zora.
#13 - In front of Jabu Jabu.
#14 - To the left of Jabu Jabu near the Ice Cavern entrance.
#15 - On the island in Zora's Fountain where you get Farore's Wind.
#16 - There is one on a ledge while climbing Death Mountain.
#17 - Play the Song of Storms on the platform near Goron City. The drop in
the hole and you'll see a gossip stone.
#18 - On the ledge near the waterfall in Gerudo Valley. Use a chicken to get
there.
#19 - In front of the entrance to the Shadow Temple.
#20 - After climbing the wall while heading to Hyrule Castle.
#21 - Play the Song of Storms near the tree where Talon sleeps in Hyrule
Castle. Drop a bomb near the walls and one reveals a gossip stone.
#22 - Drop a bomb in the circle of stones leading to Gerudo Valley. Burn the
web with Din's Fire or a Fire Arrow and you'll see it.
#23 - Fall down the hole in the beginning of Death Mountain Crater. Make
sure you enter from the top of Death Mountain so you know what I mean.
#24 - entering Death Mountain Crater from Death Mountain, run up the board
and look in the aclove.
#25 - Fall down the hole behind Granny's Potion Shop in Kakariko Village and
you'll see this one. However, you'll need a chicken to get there.
#26 - Near the house where the weird guy is in Lake Hylia.
#27 - Go left, left in the Lost Woods and look for the stone in the pit.
#28 - Blow up the stone in front of the path that leads you to the Sacred
Forest Meadow.
#29 - According to the map, in the South Western part of the Desert Colossus
near the entrance to the Spirit Temple.
#30 - Grab a chicken at the start of Zora's Domain and go a bit past the
Frogs area, and glide over to the ledge.
#31 - Same as above, only a bit higher.
#32 - In Kokiri Forest, to the left of the Great Deku Tree
An e-mail I've received:
>>
If you walk around Lake Hylia as a kid, you'll eventually come across two
more gossip stones. You will be able to walk around it if you stay close to
the wall, one of the quotes is new, and I believe it has something to do
with
Princess Ruto having a crush on Link. Check it out and put it in your Zelda
Faq if your still working on it. Have fun!
<<
Thanks!
Quotes:
(Here are the things the stones tell you so you don't have to do it by
yourself).
"The Biggoron's Sword is sharp and will never brake."
"The thief named Nabooru, who haunts this area, is a Gerudo."
"There is a secret on the road that leads to Lake Hylia."
"Gerudos sometimes come to Hyrule Castle Town to look for boyfriends."
"It is against the rules to use glasses at the Treasure Chest Shop in
Hyrule Castle Town Market."
"Malon of Lon Lon Ranch hopes a knight in shining armor will come and
sweep her off her feet someday."
"Malon set the original record in the obstacle course of Lon Lon Ranch."
"The owl named Kaepora Gaebora is the reincarnation of an Ancient Sage."
"That strange owl, Kaepora Gaebora, may look big and heavy, but its
character is rather lighthearted."
"There is a man who can always be found running around in Hyrule Field."
"The horse Ganondorf rides is a solid black Gerudo stallion."
"Medigoron didn't really think about his own size, so his store is
really cramped."
"There is a secret near the lone tree which is not far from the river in
the northwest part of Hyrule Field."
"There is a switch you can only activate by using the spin attack."
"Contrary to her elegant image, Princess Zelda of Hyrule Castle is, in
fact, a tomboy!"
"The Kokiri are always followed by small fairies."
"The small holes in the ground that you can find all over Hyrule make
perfect breeding ground for bugs."
"The horse Ganondorf rides is a solid black Gerudo stallion."
"Princess Zelda's nanny is actually one of the Sheikah, who many thought
had died out."
"You can swim faster by continuously pressing B."
"Players who select the HOLD option for Z TARGETING are the real
Zelda players"
"The treasure you can earn in the Gerudo's Training Ground is not as
great as you would expect, given its difficulty!"
"It's possible to find a total of 100 Gold Skulltulas throughout
Hyrule."
"When non-fairy folk enter the Lost Woods, they become monsters."
"If you get close to a butterfly while holding a Deku Stick in your
hands, something good will happen."
"There is a secret near a tree in Kakariko Village."
"You may find something new in dungeons that you have already finished."
***************************
K) Sub Bosses
***************************
Here's how to kill those guys that aren't bosses, just tough opponents that
block your way to the end!
=====
#1 - Big Octo
Found: Mid-Way through Jabu Jabu's Belly
What To Do: E-A-S-Y. Z-target him always and stay away from the moving spike
platform in the middle. Stun him with the boomerang, and when he spins
around, hit him once more with it. If timed right, he'll be paralyzed for a
few seconds with his back facing you, and a green thing shining where his
ass should be. Slash it with your sword. Repeat this process until he dies.
=====
#2 - Dead Hand
Found: Bottom of Well, Shadow Temple
What To Do: Purposely get caught by a hand and wait for him to come to you.
When he reaches his head down, his hand will let go and you'll be free.
Quickly smack him in the face with your sword. Very easy. Repeat this
process about three or four times and he'll die.
=====
#3 - Flare Dancer
Found: Fire Temple (2x)
What To Do: Yes, you have to fight this guy twice in the Fire Temple. He'll
come out of a flame in the middle of the room and spin around. Z-target him
and use your hookshot to pull out the little blackball in the middle. Chase
this thing around and hack it as many times as you can with the sword. Keep
doing this until he dies. If he gets away and sends the fire out before you
snatch him, all you can do is run and try to avoid him.
=====
#4 - Dark Link
Found: Mid-Way Point of the Water Temple
What To Do: I have no clue whatsoever on the big hype about this guy,
because
I think he is relatively easy. To see him, first run to the back of the room
and then to the tree in the middle. You'll see yourself only you're gray.
Z-target Dark Link and use Din's Fire. He'll get hurt, sink into the water,
and re-appear behind you. For an easy approach, keep using Din's Fire. Or,
you can just keep smacking swords with him and use lunges and stabs to beat
him. He's real easy if you ask me. Afterwards, the room changes into an
ordinary Water Temple room. Cool stuff. Oh yeah, and the longshot is in the
next room!
NEW INFO (7/22/99)
Well, I have finally figured out why it was so easy for me to beat
this guy. If you have the Biggoron's Sword, all you have to do is
swing at him a few times and he'll be hit. Repeat the process until
he is dead. If you don't have the Biggoron's Sword, he is much tougher
and I recommend having Din's Fire and a bottle of blue potion.
---------------------------------
11) Secrets
---------------------------------
***************************
a) Secret Areas
***************************
If I were to sit here and name every secret grotto in Zelda 64, I
would never again leave my computer. However, here's a few things:
- If you see something unusual such as a lonely tree or a weird
pattern on the ground, roll into it or bomb it. Do anything you
can to see if it hides something.
- If you have a rumble pak, the Stone of Agony will come in handy.
You get the Stone of Agony as a prize after killing 20 skulltulas and
entering the House of Skulltula. With the Stone of Agony, your
rumble pak will shake whenever you are near a secret.
- Here's a few areas to get you started:
- In Hyrule Field near Lake Hylia.
- By the potion shop in Kakriko Village.
- Under rocks in the Lost Woods (use bombs).
- It really can be a never-ending list.
***************************
b) Cheats/Tricks
***************************
Hidden pictures
Go to where Zelda is met for the first time. Then, look into the
window on his left, as you enter. Pictures of Yoshi, Princess
Toadstool, Mario, Bowser and Luigi can now be seen. Look from
different angles to see them all. Throw something into the window
with Mario to receive 20 rupees. Throwing something into the other
window will result in a lit bomb being thrown back at Link.
Finding Saria
To find Saria, go to the Lost Woods and move in the following
directions: Right, Left, Right, Left, Center, Left, Right.
Finding the Giant's Knife
Go to Goron City as young Link. On one of the floors is a wall that
appears questionable. Blow it up, then keep destroying the other
walls behind it. Talk to the big may to learn that he is working on a
weapon. Return as older Link to receive the Giant's Knife.
Finding Nayru's Love
Nayru's Love is a protective barrier that helps Link withstand
damage. It can be found by blowing up the crack between the two
palm trees in Desert Colossus.
Finding a bag that holds 40 seeds
Go to the Lost Woods. After entering, turn right and continue forward
to a ledge with a fence and ladder to the left. A metal circular
object will be suspended from a tree at this location. Shoot it three
times exactly in the center with the slingshot and to receive the bag.
A "100" will flash when your shot hits the center. You must score
"100" three times in a row.
Finding Gold Skulltulas
Hunt only at night because that is the time that the Gold Skulltulas
appear. Some appear while Link is a child and some appear while he is
an adult. A few appear during both these times. The Skulltulas like
dirt patches, where the magic beans may be planted. Use a bottle of bugs
to surface the spiders. Nine of the ten spots contain a Skulltula.
Some like to hide in trees, so check them with a roll attack. It is wise
to check most trees because most all of them have a good prize such as
bombs or rupees if not a gold Skulltula. The Skulltulas can be in
slingshot range many times, but require a boomerang to retrieve the
token. They also love to hide in crates, so use the roll attack to break
them.
Getting Gold Skulltulas
Capture a bug in a bottle and drop them on some soft soil, where Link
would put some Magic Beans. Then, a Gold Skulltula will appear. Kill it
and get your new found token. This works on all of them except the soft
soil spot right next to the man that sells the Magic Beans.
Getting the Biggest Quiver
Enter the archery game as an adult after getting the Gerudo Membership
Card. It costs 20 rupees to play, but is worth it. Play the first time
and get 1,000 points and to receive a Heart Container. Play the game a
second time and get 1,500 points and to receive the Biggest Quiver, which
holds up to fifty arrows. When starting the archery game, aim for the
bullseye and fire to get 100 points each time. Also shoot at the target
at the end. When you come around the end target, aim for the clay jars.
Shoot them to collect 100 points per jar. Keep getting 100's on the
targets and successfully shoot all the clay jars to get the required 1,500
points for the Biggest Quiver.
Unlimited money
Go to the Lost Woods and find the Skull Kid who is alone as adult
Link. Then, lock onto and kill him, and he will give you 200 rupees.
Enter a door, return, and repeat the process to collect an unlimited
amount of money.
Money from trees
Run at a tree as young Link and press A to roll and slam into it. Then,
a skulltula or some rupees will usually fall out.
Breaking open boxes
To break open a regular brown wooden box, just run at it and press A.
Link will roll and smash open the box. This is useful when finding all
the chickens and to get a Skulltula in the Marketplace room with the
pots.
Easiest and ultimate ruby collection
Go to the drawbridge in front of the marketplace during the day and run
up to the top of one of the chains. Wait for night to arrive (or play the
Sun's Song). Carefully run across the bridge to collect three red rubies
worth an easy 60 rupees. Play the Sun's Song again to lower the
drawbridge. Go into the market and come back out again to repeat the
trick.
Rupees with Bunny Mask
After completing the Forest Temple, return to the Temple of Time. Drop
the Master Sword back into the stone to change back to Young Link. Go
to the mask shop and make sure Link can borrow the Bunny Mask. Link should
also have the Giant's Wallet (that holds 500 rupees) for this trick to be
most effective. Thirty Gold Skulltulas should also have been collected,
and Link should have talked to one of the kids in the house in Kakariko
Village that has the curse on them to get the wallet. Buy as much as
possible with the current amount of rupees. Go to Hyrule Field and run
to the right, towards Lon Lon Ranch. Run until a man running around like
an idiot comes into view. Follow him until he sits down and gets tired.
Wear on the Bunny Mask and talk to him. He will ask for the mask and
fill Link's wallet with rupees.
Purple rupees
Kill any enemy with the light arrows to receive a purple rupee.
Illegal Fishing Lure (Sinking Lure)
Use the following steps to get a better fishing lure that can catch
more fish. As an adult, walk to the log that is sticking out in the
pond. Walk around on it awhile to find a sinking lure, that can catch
fish almost every time. Note: The lure may only be used once, and if used
to catch a record weight fish, the counterman will not give Link a prize.
The sign on the tank will also be marked with "With illegal fishing lure."
Get Fire and Ice arrows
After completing the water temple, go to Lake Hylia. Play the Sun Song
at plaque near the warp point (serenade of water) to make the sun rise.
As soon as this happens, shoot the sun with an arrow and fire arrows
will appear. To get ice arrows, complete the Geurdo training center.
Free Lon Lon Milk
Approach any cow with an empty bottle and play Epona's Song. The song
will remind the cow of the pasture, and will give Link free milk.
Ocarina flats and sharps
Hold R and press one of the Ocarina playing buttons to make a sharp
note, or Z to make a flat.
Fix a broken sign
After slashing a sign and breaking it, play Zelda's Lullaby while
standing in front of the pieces.
Chicken attack
As in previous games in the series, if Link approaches a chicken and
hurts it in some way, it will call for others to attack. The attack can
be stopped by entering a door or leaving the area.
Kill the Rolling Goron
To kill the giant rolling Goron in Goron City, bomb him around ten times.
After the ninth bombing, he will grunt and the other Goron's will run out
to kill you.
Gossip Stone blast off
Drop a bomb near a Gossip Stone to have it blast off into space.
Stretch a Gossip Stone
Hit a Gossip Stone with the hammer.
Before opening the Door Of Time
After collecting the 3 Spiritual Stones, Navi will urge Link to go to
the castle. Before doing so, try to collect all the hearts and the Gold
Skulltula tokens and get the master sword. Ganondorf will take the
Triforce and turn Link into a adult making half the heart pieces and Gold
Skulltulas inaccessible.
Free Fairies
Play Zelda's Lullaby in front of a Gossip Stone and they will give you a
free Fairy. Play the Song of Storms in front of a Gossip Stone and it will
give you a Big Fairy. Get a butterfly to land on a Deku stick and it will
turn into a Fairy. Slowly walk towards the butterfly with a Deku Stick
out; this requires patience. Play the Song of Storms near a soft patch of
soil with a Magic Bean planted. It will grow and produce three regular
Fairies.
Malon's obstacle course
Return to Lon Lon Ranch after getting Talon to go back home (by waking
him up with the Cucco the girl in Kakariko Village gives Link). Complete
Malon's obstacle course as an adult (talk to her while on Epona) in under
fifty seconds. If successful, she'll give Link a cow. It will be at his
house in Kokiri Forest. Use it to get Lon Lon Milk by playing Epona's
Song in front of the cow.
Easy way past the Geurdo
To knock out a Geurdo thief, simply shoot her with an arrow. To freeze
her, use the hookshot or longshot.
Ending bonus
Successfully complete the game and wait at the "The End" screen.
Eventually, the Scarecrow's Song will begin playing with different
instruments.
Frozen Zora's Domain
Zora's Domain will be frozen when playing as an adult. There is no way
to thaw it.
***************************
c) Oddities
***************************
1.) As adult after you have gotten the longshot, go on the roof where you
get the heart piece in Kakariko Village. Look at the windmill, and you'll
see a hole with a wooden peg in the middle. Hit the peg with your longshot
and explore. There will be some stairs and a chicken. I've tried everything,
but I have come to the conclusion that it is a Miyamoto oddity.
2.) When you get the iron boots in the Ice Cavern, Sheik will tell you that
Zora's Domain is frozen over due to the boss in the Water Temple. You are
told that you must defeat the Water Temple to save the Zoras, but after you
beat the Water Temple, Zoras Domain is still frozen over. Go figure.
3.) You don't get the triforce at the end of the game...... Sequel time.
4.) When you meet Princess Zelda as a kid, look in the windows on the side,
and you'll see pictures of familiar characters from Mario.
5.) Did you notice that the poes make the same exact sound as the ghosts in
Mario? And the ghosts in the Forest Temple also make the sound.
6.) If you peg Epona with an arrow, she gets upset.
7.) You can chop up a square sign with your sword, a spinning attack chops
it all up, and playing Zelda's Lullaby in front of it repairs it.
8.) The Stalchilds only come after you as a child? Why is that?
9.) What are those gossip stones for? Play Zelda's Lullaby for them and you
get a fairy, put a bomb in front of them, and they'll explode and rocket off
into the sky, and talk to them while wearing the mask of truth and they will
reveal secrets to you.
10.) If you beat Malon's obstacle course in less then 50 seconds, a cow will
be at your house.
11.) Walk up to a cow and play Epona's Song for it. If you have an empty
bottle, you'll get free Lon Lon Milk!
12.) Find a chicken running around and slice it with your sword three times
and the camera will put a close up on the chicken's face. He'll start doing
some call, and all these chickens will come to his aid, and if you bump into
one, you'll lose some life. You can avoid it by exiting the level, or going
on Epona.
***************************
d) Rupees
***************************
Green Rupees................. Worth 1 Rupee
Blue Rpees................... Worth 5 Rupees
Red Rupees................... Worth 20 Rupees
Purple Rupees................ Worth 50 Rupees
Gold Rupee / Huge Rupee...... Worth 200 Rupees
1.) In the first house in the market, there will be lots of pots with rupees
in them. You can continuously enter and exit the house to keep getting more
rupees.
2.) Rolling into trees often gets you rupees.
3.) On Death Mountain Trail, you'll see a lighter brown color on the walls.
Bomb them and you'll find some rupees.
4.) After you kill the wolfo in the Sacred Forest Meadow as a kid, go to the
middle of the first area and bomb it. You'll have to kill two wolfos for
a purple rupee.
5.) As a kid, in the day time, walk up the chains on the bridge of the
castle for red rupees.
6.) Bottle stuff such as bugs or fish, and sell it to someone you see on the
ground begging for you to sell them something with C. They give good cash!
There are several ways to get a gold rupee, or in the game, known as a huge
rupee, that is worth an incredible 200 rupees! Here's how to get the ones I
know of.
1) Your reward for collecting 100 gold skulltula tokens is a gold rupee
that you can keep going back to.
2) Take about 12 steps behind the first tree in Kakariko Village and blow
up the ground. A hole should appear with your prize. Your stone of agony
will shake if you have the stone and a rumble pak.
3) Step onto the platform outside of Goron City and play the song of storms
in the middle of the platform.
4) After killing Dead Hand and getting the lens of truth, put it on and
look at the back wall. There should be a chest containing your golden prize
worth 200 rupees.
5) In the Gerudo Training Grounds, you'll reach a room with 3 Like Likes.
Kill them all and a chest will appear with your golden prize.
***************************
e) Game Shark
***************************
Please see the credits for my thank you's on these.
---------------------------------------------------
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A600 0140
Infinite Magic
D011A609 0008
8011A60A 0001
8011A60C 0001
8011A603 0060
Infinite Small Keys
8011A699 0009
Max Heart
8111A5FE 0140
Max Skulltulas Killed
8111A6A0 03E7
All Equipment
8111A66C 7777
All Quest/Status Items
8111A674 30FF
8111A676 FFFF
Have Big Key, Compass, & Map
8011A678 0007
Have Ocarina of Time
8011A64B 0008
Have Fairy Ocarina
8011A64B 0007
Have Hookshot
8011A64D 000A
Have Longshot
8011A64D 000B
Have Boomerang
8011A650 000E
Have Lens of Truth
8011A651 000F
Have Megaton Hammer
8011A653 0011
Have Quiver (Holds 30)
8011A671 0001
Have Fire Arrow (MP2)
8011A648 0004
Have Ice Arrow (MP2)
8011A64E 000C
Have Light Arrow (MP4)
8011A654 0012
Have Din's Fire (MP6)
8011A649 0005
Have Fairie's Wind (MP6)
8011A64F 000D
Have Nayru's Love (MP12)
8011A655 0013
Have Deku Stick
8011A644 0000
Infinite Deku Sticks
8011A65C 0009
Have Deku Nut
8011A645 0001
Infinite Deku Nuts
8011A65D 0009
Have Bombs
8011A646 0002
Infinite Bombs
8011A65E 0009
Have Fairy Bow
8011A647 0003
Infinite Arrows
8011A65F 0009
Have Fairy Slingshot
8011A64A 0006
Infinite Slingshot Ammo
8011A662 0009
Have Bombchu
8011A64C 0009
Infinite Bombchu's
8011A664 0009
Have Magic Beans
8011A652 0010
Infinite Magic Beans
8011A66A 0009
Moon Jump [Note 1]
D01C84B5 0020
811DAA90 40CB
Press C-Left to Use Hammer [Note 2]
8011A639 0011
Hover Boots Last While Holding L + R
D01C84B5 0030
811DB2B2 000D
Turn Giant's Knife Into Biggoron's Sword
8011A60E 0001
Have Bottle 1 Modifier
8011A656 00??
Have Bottle 2 Modifier
8011A657 00??
Have Bottle 3 Modifier
8011A658 00??
Have Bottle 4 Modifier
8011A659 00??
Item Modifier 1
8011A65A 00??
Item Modifier 2
8011A65B 00??
Equipment Modifier 1
8011A672 00??
Equipment Modifier 2
8011A673 00??
Equipped Stuff Modifier
8011A640 00??
Time of Day Modifier
8111A5DC ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.1
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A7C0 0140
Infinite Magic
D011A7C9 0008
8011A7CA 0001
8011A7CC 0001
8011A7C3 0060
Infinite Small Keys
8011A859 0009
Max Heart
8111A7BE 0140
Max Skulltulas Killed
8111A860 03E7
All Equipment
8111A82C 7777
All Quest/Status Items
8111A834 30FF
8111A836 FFFF
Have Big Key, Compass, & Map
8011A838 0007
Have Ocarina of Time
8011A80B 0008
Have Fairy Ocarina
8011A80B 0007
Have Hookshot
8011A80D 000A
Have Longshot
8011A80D 000B
Have Boomerang
8011A810 000E
Have Lens of Truth
8011A811 000F
Have Megaton Hammer
8011A813 0011
Have Quiver (Holds 30)
8011A831 0001
Have Fire Arrow (MP2)
8011A808 0004
Have Ice Arrow (MP2)
8011A80E 000C
Have Light Arrow (MP4)
8011A814 0012
Have Din's Fire (MP6)
8011A809 0005
Have Fairie's Wind (MP6)
8011A80F 000D
Have Nayru's Love (MP12)
8011A815 0013
Have Deku Stick
8011A804 0000
Infinite Deku Sticks
8011A81C 0009
Have Deku Nut
8011A805 0001
Infinite Deku Nuts
8011A81D 0009
Have Bombs
8011A806 0002
Infinite Bombs
8011A81E 0009
Have Fairy Bow
8011A807 0003
Infinite Arrows
8011A81F 0009
Have Fairy Slingshot
8011A80A 0006
Infinite Slingshot Ammo
8011A822 0009
Have Bombchu
8011A80C 0009
Infinite Bombchu's
8011A824 0009
Have Magic Beans
8011A812 0010
Infinite Magic Beans
8011A82A 0009
Moon Jump [Note 1]
D01C8675 0020
811DAC50 40CB
Press C-Left to Use Hammer [Note 2]
8011A7F9 0011
Hover Boots Last While Holding L + R
D01C8675 0030
811DB472 000D
Turn Giant's Knife Into Biggoron's Sword
8011A7CE 0001
Have Bottle 1 Modifier
8011A816 00??
Have Bottle 2 Modifier
8011A817 00??
Have Bottle 3 Modifier
8011A818 00??
Have Bottle 4 Modifier
8011A819 00??
Item Modifier 1
8011A81A 00??
Item Modifier 2
8011A81B 00??
Equipment Modifier 1
8011A832 00??
Equipment Modifier 2
8011A833 00??
Equipped Stuff Modifier
8011A800 00??
Time of Day Modifier
8111A79C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.2
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111ACB0 0140
Infinite Magic
D011ACB9 0008
8011ACBA 0001
8011ACBC 0001
8011ACB3 0060
Infinite Small Keys
8011AD49 0009
Max Heart
8111ACAE 0140
Max Skulltulas Killed
8111AD50 03E7
All Equipment
8111AD1C 7777
All Quest/Status Items
8111AD24 30FF
8111AD26 FFFF
Have Big Key, Compass, & Map
8011AD28 0007
Have Ocarina of Time
8011ACFB 0008
Always Have Fairy Ocarina
8011ACFB 0007
Always Have Hookshot
8011ACFD 000A
Always Have Longshot
8011ACFD 000B
Always Have Boomerang
8011AD00 000E
Always Have Lens of Truth
8011AD01 000F
Have Megaton Hammer
8011AD03 0011
Have Quiver (Holds 30)
8011AD21 0001
Have Fire Arrow (MP2)
8011ACF8 0004
Have Ice Arrow (MP2)
8011ACFE 000C
Have Light Arrow (MP4)
8011AD04 0012
Have Din's Fire (MP6)
8011ACF9 0005
Have Fairie's Wind (MP6)
8011ACFF 000D
Have Nayru's Love (MP12)
8011AD05 0013
Have Deku Stick
8011ACF4 0000
Infinite Deku Sticks
8011AD0C 0009
Have Deku Nut
8011ACF5 0001
Infinite Deku Nuts
8011AD0D 0009
Have Bombs
8011AD06 0002
Infinite Bombs
8011AD0E 0009
Have Fairy Bow
8011ACF7 0003
Infinite Arrows
8011AD0F 0009
Have Fairy Slingshot
8011ACFA 0006
Infinite Slingshot Ammo
8011AD12 0009
Have Bombchu
8011ACFC 0009
Infinite Bombchu's
8011AD14 0009
Have Magic Beans
8011AD02 0010
Infinite Magic Beans
8011AD1A 0009
Moon Jump [Note 1]
D01C8D75 0020
811DB350 40CB
Press C-Left to Use Hammer [Note 2]
8011ACE9 0011
Hover Boots Last While Holding L + R
D01C8D75 0030
811DBB72 000D
Turn Giant's Knife Into Biggoron's Sword
8011ACBE 0001
Always Have Bottle 1 Modifier
8011AD06 00??
Always Have Bottle 2 Modifier
8011AD07 00??
Always Have Bottle 3 Modifier
8011AD08 00??
Always Have Bottle 4 Modifier
8011AD09 00??
Item Modifier 1
8011AD0A 00??
Item Modifier 2
8011AD0B 00??
Equipment Modifier 1
8011AD22 00??
Equipment Modifier 2
8011AD23 00??
Equipped Stuff Modifier
8011ACF0 00??
Time of Day Modifier
8111AC8C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A600 0140
Infinite Magic
D011A609 0008
8011A60A 0001
8011A60C 0001
8011A603 0060
Infinite Small Keys
8011A699 0009
Max Heart
8111A5FE 0140
Max Skulltulas Killed
8111A6A0 03E7
All Equipment
8111A66C 7777
All Quest/Status Items
8111A674 30FF
8111A676 FFFF
Have Big Key, Compass, & Map
8011A678 0007
Have Ocarina of Time
8011A64B 0008
Have Fairy Ocarina
8011A64B 0007
Have Hookshot
8011A64D 000A
Have Longshot
8011A64D 000B
Have Boomerang
8011A650 000E
Have Lens of Truth
8011A651 000F
Have Megaton Hammer
8011A653 0011
Have Quiver (Holds 30)
8011A671 0001
Have Fire Arrow (MP2)
8011A648 0004
Have Ice Arrow (MP2)
8011A64E 000C
Have Light Arrow (MP4)
8011A654 0012
Have Din's Fire (MP6)
8011A649 0005
Have Fairie's Wind (MP6)
8011A64F 000D
Have Nayru's Love (MP12)
8011A655 0013
Have Deku Stick
8011A644 0000
Infinite Deku Sticks
8011A65C 0009
Have Deku Nut
8011A645 0001
Infinite Deku Nuts
8011A65D 0009
Have Bombs
8011A646 0002
Infinite Bombs
8011A65E 0009
Have Fairy Bow
8011A647 0003
Infinite Arrows
8011A65F 0009
Have Fairy Slingshot
8011A64A 0006
Infinite Slingshot Ammo
8011A662 0009
Have Bombchu
8011A64C 0009
Infinite Bombchu's
8011A664 0009
Have Magic Beans
8011A652 0010
Infinite Magic Beans
8011A66A 0009
Moon Jump [Note 1]
D01C84B5 0020
811DAA90 40CB
Press C-Left to Use Hammer [Note 2]
8011A639 0011
Hover Boots Last While Holding L + R
D01C84B5 0030
811DB2B2 000D
Turn Giant's Knife Into Biggoron's Sword
8011A60E 0001
Have Bottle 1 Modifier
8011A656 00??
Have Bottle 2 Modifier
8011A657 00??
Have Bottle 3 Modifier
8011A658 00??
Have Bottle 4 Modifier
8011A659 00??
Item Modifier 1
8011A65A 00??
Item Modifier 2
8011A65B 00??
Equipment Modifier 1
8011A672 00??
Equipment Modifier 2
8011A673 00??
Equipped Stuff Modifier
8011A640 00??
Time of Day Modifier
8111A5DC ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.1
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111A7C0 0140
Infinite Magic
D011A7C9 0008
8011A7CA 0001
8011A7CC 0001
8011A7C3 0060
Infinite Small Keys
8011A859 0009
Max Heart
8111A7BE 0140
Max Skulltulas Killed
8111A860 03E7
All Equipment
8111A82C 7777
All Quest/Status Items
8111A834 30FF
8111A836 FFFF
Have Big Key, Compass, & Map
8011A838 0007
Have Ocarina of Time
8011A80B 0008
Have Fairy Ocarina
8011A80B 0007
Have Hookshot
8011A80D 000A
Have Longshot
8011A80D 000B
Have Boomerang
8011A810 000E
Have Lens of Truth
8011A811 000F
Have Megaton Hammer
8011A813 0011
Have Quiver (Holds 30)
8011A831 0001
Have Fire Arrow (MP2)
8011A808 0004
Have Ice Arrow (MP2)
8011A80E 000C
Have Light Arrow (MP4)
8011A814 0012
Have Din's Fire (MP6)
8011A809 0005
Have Fairie's Wind (MP6)
8011A80F 000D
Have Nayru's Love (MP12)
8011A815 0013
Have Deku Stick
8011A804 0000
Infinite Deku Sticks
8011A81C 0009
Have Deku Nut
8011A805 0001
Infinite Deku Nuts
8011A81D 0009
Have Bombs
8011A806 0002
Infinite Bombs
8011A81E 0009
Have Fairy Bow
8011A807 0003
Infinite Arrows
8011A81F 0009
Have Fairy Slingshot
8011A80A 0006
Infinite Slingshot Ammo
8011A822 0009
Have Bombchu
8011A80C 0009
Infinite Bombchu's
8011A824 0009
Have Magic Beans
8011A812 0010
Infinite Magic Beans
8011A82A 0009
Moon Jump [Note 1]
D01C8675 0020
811DAC50 40CB
Press C-Left to Use Hammer [Note 2]
8011A7F9 0011
Hover Boots Last While Holding L + R
D01C8675 0030
811DB472 000D
Turn Giant's Knife Into Biggoron's Sword
8011A7CE 0001
Have Bottle 1 Modifier
8011A816 00??
Have Bottle 2 Modifier
8011A817 00??
Have Bottle 3 Modifier
8011A818 00??
Have Bottle 4 Modifier
8011A819 00??
Item Modifier 1
8011A81A 00??
Item Modifier 2
8011A81B 00??
Equipment Modifier 1
8011A832 00??
Equipment Modifier 2
8011A833 00??
Equipped Stuff Modifier
8011A800 00??
Time of Day Modifier
8111A79C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
Note 1: Hold L to rise, release L to land.
Note 2: You can use the Hammer when Link is a kid, but you will not see it.
Version 1.2
Key Code Required - Must use pre-installed Key Code.
Infinite Health
8111ACB0 0140
Infinite Magic
D011ACB9 0008
8011ACBA 0001
8011ACBC 0001
8011ACB3 0060
Infinite Small Keys
8011AD49 0009
Max Heart
8111ACAE 0140
Max Skulltulas Killed
8111AD50 03E7
All Equipment
8111AD1C 7777
All Quest/Status Items
8111AD24 30FF
8111AD26 FFFF
Have Big Key, Compass, & Map
8011AD28 0007
Have Ocarina of Time
8011ACFB 0008
Always Have Fairy Ocarina
8011ACFB 0007
Always Have Hookshot
8011ACFD 000A
Always Have Longshot
8011ACFD 000B
Always Have Boomerang
8011AD00 000E
Always Have Lens of Truth
8011AD01 000F
Have Megaton Hammer
8011AD03 0011
Have Quiver (Holds 30)
8011AD21 0001
Have Fire Arrow (MP2)
8011ACF8 0004
Have Ice Arrow (MP2)
8011ACFE 000C
Have Light Arrow (MP4)
8011AD04 0012
Have Din's Fire (MP6)
8011ACF9 0005
Have Fairie's Wind (MP6)
8011ACFF 000D
Have Nayru's Love (MP12)
8011AD05 0013
Have Deku Stick
8011ACF4 0000
Infinite Deku Sticks
8011AD0C 0009
Have Deku Nut
8011ACF5 0001
Infinite Deku Nuts
8011AD0D 0009
Have Bombs
8011AD06 0002
Infinite Bombs
8011AD0E 0009
Have Fairy Bow
8011ACF7 0003
Infinite Arrows
8011AD0F 0009
Have Fairy Slingshot
8011ACFA 0006
Infinite Slingshot Ammo
8011AD12 0009
Have Bombchu
8011ACFC 0009
Infinite Bombchu's
8011AD14 0009
Have Magic Beans
8011AD02 0010
Infinite Magic Beans
8011AD1A 0009
Moon Jump [Note 1]
D01C8D75 0020
811DB350 40CB
Press C-Left to Use Hammer [Note 2]
8011ACE9 0011
Hover Boots Last While Holding L + R
D01C8D75 0030
811DBB72 000D
Turn Giant's Knife Into Biggoron's Sword
8011ACBE 0001
Always Have Bottle 1 Modifier
8011AD06 00??
Always Have Bottle 2 Modifier
8011AD07 00??
Always Have Bottle 3 Modifier
8011AD08 00??
Always Have Bottle 4 Modifier
8011AD09 00??
Item Modifier 1
8011AD0A 00??
Item Modifier 2
8011AD0B 00??
Equipment Modifier 1
8011AD22 00??
Equipment Modifier 2
8011AD23 00??
Equipped Stuff Modifier
8011ACF0 00??
Time of Day Modifier
8111AC8C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark
---------------------------------
12) The Ocarina
---------------------------------
There are a lot of songs you learn throughout the game that allow you to do
things or warp you places. Here is a list of them, and below that is a list
of real life songs that you can play for fun.
1. Zelda's Lullaby
C Left, C Up, C Right, C Left, C U, C Right
Impa teaches you this song when you first meet Zelda. Play it whenever you
see a triforce symbol!
2. Sun's Song
C Right, C Down, C Up, C Right, C Down, C Up
Learn this by playing Zelda's Lullaby on the triforce symbol in the
graveyard, then get to the end of the royal family's tomb. This song
changes it from night to day and reverse in Hyrule.
3. Epona's Song
C Up, C Left, C Right, C Up, C Left, C Right
Learn this from Malon as a kid and use it to get free Lon Lon milk from
cows, and to use Epona as an adult.
4. Saria's Song:
C Down,C Right, C Left, C Down, C Right, C Left
Saria teaches you this song as a kid in her favorite spot that will later
be calles the forest temple. Use it to communicate with her no matter how
far away you are!
5. Song of Time:
C Right, A, C Down, C Right, A, C Down
The last song you learn as a kid, taught to you by the Princess herself. It
opens the door of time and moves blue blocks around.
6. Song of Storms:
A, C Down, C Up, A, C Down, C Up
This song is required to get the lens of truth. It drains the windmill and
makes it rain. Taught to you as an adult by the guy in the windmill when
you show him your ocarina.
7. Minuet of the Forest:
A, C Up, C Left, C Right, C Left, C Right
Warps you to the Scared Forest Meadow in the Lost Woods. Taught to you
by Sheik.
8. Bolero of Fire:
C Down, A, C Down, A, C Right, C Down, C Right, C Down
Warps you to the Death Mountain Crater. Taught to you by Sheik.
9. Serenade of Water:
A, C Down, C Right, C Right, C Left
Warps you to the entrance of the Water Temple. Taught to you by Sheik.
10. Nocturne of Shadow:
C Left, C Right, C Right, A, C Left, C Right, C Down
Warps you to the entrance of the Shadow Temple. Taught to you by Sheik.
11. Requiem of Spirit:
A, C Down, A, C Right, C Down, A
Warps you to the Spirit Temple. Taught to you by Sheik.
12. Prelude of Light:
C Up, C Right, C Up, C Right, C Left, C Up
Warps you back to the Temple of Time. Taught to you by Sheik when you
return to the Master Sword room after beating the Forest Temple.
13. Scarecrow's Song:
You-Decide!
As young Link, go to Lake Hylia and look for a farm like area. Show the
scarecrow your Ocarina and he'll ask you to compse a song eight letters
long. He'll "record" it for you...Make it easy to remember! Then, as
Adult Link, come back and play the exact song for him. Now you have it!
Playing this song will make the Scarecrow warp down and sit in an area
high above, so you can use him as a HookShot/LongShot target.
Fun Songs To Play
=================
Very special thanks to Willow and Hoops(lilshrimp3@aol.com) for taking
tons of their time, putting this together, and letting me use it. Their
Ocarina tunes can be found on GameFAQs.
=================
Hey, what's up, folks? We know a lot of you were bummed out that
the Zelda Overworld theme was missing in "Legend of Zelda: Ocarina
of Time", so we decided to let you put it in there anyway. After
many hours of tiring labor, (not to mention several cans of Jolt),
we've figured out how to play it on the ocarina! This way, that
one piece that was missing from our lives, that empty void, that
energy-sucking black hole which mercilessly consumed all which is
good in our lives can now be filled! Alright, anyway, we also
provided you with a few tunes to practice on, cuz the Overworld
theme is plenty hard to play.
******************************************************************
Ok, here's how the buttons work:
A, Cu, Cd, Cl, Cr: A, C-Up, C-Down, C-left, C-Right
Z, R: Press Z and/or R with the A or C button
U, D: Push analog stick up or down with the A or C button
For example, U-R-Cu means to push up, R, and C-Up at the same
time. If it has a number before it, like 2-Cr, you would press
C-Right twice.
******************************************************************
And, finally, the songs (these are arranged in order of
difficulty, the easy ones first):
1. Simpsons theme:
Cd, Cr, Cl, Cu, D-Cu, D-Cl, Cd, A, 3-Z-D-A, D-A
2. Twinkle Twinkle Little Star:
2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
2-D-Cr, 2-Cd, 2-Z-Cd, A, 2-D-Cr, 2-Cd, 2-Z-Cd, A
2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
3. Jurassic Park theme:
Cu, Z-Cu, Cu, Cr, D-Cr, Cu, Z-Cu, Cu, Cr, D-Cr,
Cu, 2-Z-Cu, Cu, Cr, A, D-Cu
4. Titanic theme:
4-Cd, Z-Cd, 2-Cd, Z-Cd, Cd, U-Cd,
Cr, U-Cd, 4-Cd, Z-Cd, 2-Cd, D-A
5. Men in Black theme:
A, Cd, A, 3-Cr, D-Cr, Cr, R-Cr, Cr, Cd, U-Cd, Cr
6. Frosty the Snowman:
A, Z-D-A, D-A, A, U-Cd, R-Cd,
U-Cd, Cr, U-Cd, R-Cd, Z-Cd, A
7. In My Room (Beach Boys):
2-D-A, A, D-A, 2-U-A, Cd, U-A, 2-U-Cd,
Cr, Cd, 2-U-Cd, U-A, A, Cd, A, D-A
8. Good Riddance (Green Day):
2-A, Z-D-A, A, U-A, R-Cd, U-A, A, Z-D-A, A, Z-D-A,
A, U-A, R-Cd, 2-A, Z-D-A, 2-A, Z-Cd, A, 2-Z-A, A
9. Closing Time (Semisonic):
Cu, Cl, D-Cl, Cl, 2-D-Cl, 2-D-Cr, 2-Z-Cd,
D-Cr, Cl, R-Cl, Cl, Cr, Cl, D-Cr
10. Overworld theme from Zelda:
Cd, D-A, 2-Cd, U-Cd, Cr, 3-D-Cu, Cu, U-Cu, 3-R-U-Cu,
U-Cu, Cu, U-Cu, Cu, 2-R-Cl, Z-Cl, R-Cl, Cu, R-Cl,
Z-Cl, D-Cl, Z-Cl, R-Cl, Z-Cl, D-Cl, D-Cr, Cr, Cl, Cu,
D-Cu, then D-A many many times
******************************************************************
Submitted Songs:
The following songs were submitted by John J(j-jasmin@nwu.edu).
I added a few notes on the first, and changed the second
one in the tiniest little bit to make it easier to play.
I don't know the third, and the Star Trek theme has
slipped my mind, so those aren't checked.
1. Star Wars theme:
3-D-A, Cd, R-Cl, Z-Cl, Cr, D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr,
D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr, Z-Cl, D-Cr, 2-Cd, D-Cr
2. Imperial March from The Empire Strikes Back:
3-U-Cd, R-A, R-Cr, D-Cr, R-A, R-Cr, D-Cr,
3-Cu, R-Cu, R-Cr, R-Cd, R-A, R-Cr, D-Cr
3. Axel F (Theme from Beverly Hills Cop):
A, Cd, 2-A, U-Cd, A, D-A, A, Cr, 2-A, Z-Cl, Cr, Cd,
A, Cr, Cu, A, 2-D-A, Cr, Z-Cd, A
4. Star Trek theme:
Cd, Z-Cl, R-Cu, Cu, Z-Cl, D-Cr, R-Cl, U-R-Cu
These songs were sent in by Noobster1(noobster1@aol.com).
Both are checked and sound good.
1. Mary Had a Little Lamb:
Cl, Cr, D-Cr, Cr, 3-Cl, 3-Cr, Cl, 2-Cu
2. Kakariko Village Theme:
A, U-Cd, A, Cl, U-Cd, Cu, A, U-Cd, A, Cl, U-Cd, 2-Cu,
U-Cu, R-Cd, U-Cu, Cu, 3-Cl, Cr, 3-U-Cd, R-Cd, Cr, U-Cd,
A, D-A, D-Z-A, D-A, A, D-Z-A, 2-U-Cd, R-Cd, Cr, U-Cd,
A, Cu, D-Cu, Cl, Cr, D-Cr
******************************************************************
By Popular Request:
1. One Week (Barenaked Ladies)(Requested by Mikey)
-*NOTE* Due to the many harmonies of Barenaked Ladies, and
a battle of melodies ensuing between the authors,
which ended in a draw, there are two versions of
the second part of the song.
A, Cd, 2-Cd, U-Cd, Cd, U-Cd, 2-Cd, 6-Cr, 3-Cd, U-Cd, Cd
Willow:6-Rcl, 4-Cr, D-Cr, 2-Cd
Hoops: 4-R-Cl, 2-Cr, 2-R-Cr, 2-Cr, D-Cr, 2-Cd
2. Mission Impossible theme (Requested by General_Bradley)
2-R-A, R-Cd, Z-Cr, 2-D-Cd, Z-A, A
R-A, R-Cd, Cl, A, Cd, R-Cr, Z-A, Z-Cd, Cr, Z-Cr, D-Cr
******************************************************************
The following are still on my list to figure out: a Metallica
song, "Closer" by Nine Inch Nails, and the "Ballad of the
Wingfish" from Gameboy's "A Link to the Past". Those and others
are all coming up in the next version, which should be done in a
day or two. Remember, keep those requests and submissions coming!
I love them! Mail them to Willow at lilshrimp3@aol.com
===================================================================
Sent to me by "Marc_Lehmkühler"
It is not complete, I'll finish it later:
2-Z-Cd, Cd, D-Cr, 2-Cr, D-Cr, Cd
2-Z-Cd, Cd, D-Cr, Cr, Cl, R-Cl, Cu
2-Z-Cd, Cd, D-Cr, Cr, 3-Cl
2-Z-Cd, Cd, Z-Cd, Cd, D-Cr, Z-Cd, D-A
Z-Cd, D-Cr, 3-Cr, Cl, Cu, R-Cl, D-Cr
2-Cr, Cl, Cu, R-Cl, D-Cr, R-Cl
D-A, A, Cd, D-Cr, Cd, Z-Cd, A, D-A, D-Cr
2-Z-Cd, Cd, Z-Cd, Cd, D-Cr, Z-Cd, D-A
Z-Cd, D-Cr, 3-Cr, Cl, Cu, R-Cl, D-Cr
2-Cr, Cl, Cu, R-Cl, D-Cr, R-Cl
R-Cl, Cu, R-U-Cu, U-Cu, Cl, 2-R-Cl
R-Cl, Cu, U-Cu, Cl, D-Cr, Z-Cd, Cr, Cl, R-Cl, D-Cr
Cd, D-Cr, Cr, D-Cr, Cl, R-Cl, Cr, R-Cl, Cu
Z-Cd, A, Z-Cd, Cd, D-Cr, Z-Cd, 2-A, 2-D-A,
Z-Cd, D-Cr, Cr, D-Cr, Cr, Cl, R-Cl, D-Cr, Cd, 2-Z-Cd, Cd, A
Z-Cd, A, Z-Cd, Cd, D-Cr, Z-Cd, 2-A, 2-D-A,
Z-Cd, D-Cr, Cr, D-Cr, Cr, Cl, R-Cl, D-Cr, 2-Cd, Z-Cd, A, D-A, D-Cr, Z-D-A
---------------------------------
13) Characters
---------------------------------
***************************
a) Your Friends
***************************
Your Friends and Nice People
Navi the Fairy:
Navi the Fairy is the first friend you'll have in the game. She'll be the
first one to meet you and wake you up. Then throughout the rest of the game,
she'll guide you through the levels, and give you tips and strategies on
what to do.
Saria:
Saria is kind of like your best friend, and she also holds the fairy ocarina
and is the Forest Sage. She plays an important role in the game as your
friend, and she will help you with advice whenever you need it.
The Great Deku Tree
The Deku Tree has allowed you to stay in Kokiri Forest as a Kokiri, because
he feels you are the destined one. He is the holder of the Kokiri Emerald
and is the owner of the Forest.
Owl
Though annoying at times, the owl is your friend. You'll spot him in
different places and he'll give you advice, and offer things to you. He is
also the guy that gives you the map of Hyrule Field.
Malon
Malon, who you meet as a kid and keep a friendship with as an adult, is a
surprise in the game, as she doesn't hold any medallions or stones. She is
the daughter of the owner of Lon Lon Ranch and she teaches you Epona's Song
with later allows you to keep Epona.
Talon
Talon is Malon's Father, and the owner of Lon Lon Ranch. You don't really
get to know him that well but he's a nice guy.
Princess Zelda
The Princess is the one who tells you your destiny, and has you go out and
save Hyrule. She plays an important role in the game, as her strong powers
help you defeat Ganon. She is the keeper if the light arrows.
Impa
Impa is Zelda's guardian when you are a kid, and the Shadow Sage as an
adult. She is pretty much Zelda's bodyguard as she makes sure Zelda is well
protected. Impa is also one of the Sheikah who many people thought died out.
Chicken Lady
Alright, not really your friend, but she's nice enough to reward you with a
bottle and other goodies if you help her out.
Guard On Death Mountain
He's not so generous until you show him Zelda's Letter. But after that he's
a nice guy. If you show him Zelda's Letter then go buy the Hylian Shield
from the Bizarre in the market, you really get a 30 rupee discount!
Gorons
The gorons are friendly individuals who always offer kindness to you.... But
what do you expect after saving them twice? (Dodongo's Cavern, Fire Temple).
Darunia
Darunia has quite a role in this game. Not only is he the ruler of the
goron's, he is also the Fire Sage and the keeper of the Goron's Ruby. He
also becomes your sword brother. What a guy.
Great Fairies
The Great Fairies give you the power to move on by rewarding you with items
and refilling your life energy. Navi must be real jealous.
Medi Goron
Medi Goron is the fat Goron in Goron City that sells you the Giant's Knife.
Not so great, but at least he doesn't try to kill you.
Big Goron
Big Goron really becomes your pal in this game. He is the talented sword
maker that lives on top of Death Mountain. He makes the Biggoron's Sword for
you, and he is as big as the mountain.
Zoras
Zoras are like the gorons only in the water habitat and not the fire. They
are nice people that except you.
King Zora
He is the big King of the Zoras and rewards you with a bottle if you offer
to go rescue his Princess. He is also the guy who rewards you with a Zora
Tunic if you save him as an adult.
Princess Ruto
Princess Ruto is the Princess of the Zoras, and the daughter of King Zora as
she also plays a huge role in the game. She is the keeper of the Water
Medallion, the Zora's Sapphire, and, she's your fiance.
Rauru
You don't really get to know him that well but he is the head of the sages,
he is the first sage you meet, and he is the Light Sage as he rewards you
with the Light Medallion/
Dampe Spirit
Believe it or not, Dampe the Gravekeeper is a nice guy when he is alive and
when he is dead. Even though he's grouchy during the day, he's cool in the
graveyard at night, and he is the one that gives you the hookshot as his own
spirit.
Sheik
Well, Sheik is Princess Zelda in disguise, but she is 2 totally different
personalities. Sheik teaches you the tunes for your ocarina that warp you
to the temples, the temple of time, and she clues you in on what to do.
Naboorou
Though you meet her at the end of the game, she is still a Gerudo and the
keeper of the Spirit Medallion as the Spirit Sage. She is also the one that
pretty much leads you to the silver gauntlets.
I....... Think, that.......... That's it???
***************************
b) Your Enemies
***************************
Here's the enemies of the game, and the strategy to defeat them. They're
listed in alphabetical order. If you need help on an enemy, Z-Target it and
hit C-Up. Navi will tell you the name and a strategy. Look for the name
here. There are currently 52 enemy strategies listed here.
____________________________
==========
A
==========
Anubis - Found in the Spirit Temple, as navi says, this thing is vulnerable
to fire. So, kill it simply with Din's Fire or a Fire Arrow. Watch out, 1
heart is deducted for every blow.
Armos - Found in Dodngo's Cavern and the Spirit Temple, this statue bounces
around and charges out you. Sneak up behind it and slash it with your sword
or time it with a bomb.
==========
B
==========
Bari - Found in Jabu Jabu's Belly, this thing is simply a jellyfish. Use
a deku stick, or for an easier kill, the boomerang. Don't touch it or it
will electrocute you!
Beamos - Found in Dodongo's Cavern, the Shadow Temple, the Spirit Temple,
and Ganon's Castle. Watch out, because this thing has a a searching eye and
whn it sees you, it will shoot off a laser at you. What's even worse is that
the only way you can kill it is with a bomb. So keep distance, Z-Target and
let that bomb fly!
Biri - Found in Jabu Jabu's Belly, this is the same exact thing as the Bari
only less dangerous. Kill it easily with the boomerang, and keep your sword
away from it.
Blue Bubble - Found in the Forest Temple, Z-target this easy opponent and
run into it with your shield to put its flame out, then hack away with your
sword. You can also extinguish the flame with the hookshot.
Blue Tektite - Located at Lake Hylia and the Water Temple, this blue spider
like creature that was in the original Zelda game is extremely easy to kill.
You can stun it with the hookshot, slash it with your sword, or peg it with
an arrow. One hit with the Biggoron's Sword.
Business Scrub - Found in the early stages of the game such as the Lost
Woods and almost every ungeon, this is the same thing as a deku scrub only
it stands up on its long legs.
==========
C
==========
None Found.
==========
D
==========
Deku Scrub - Located in Kokiri Forest, and the Deku Tree Dungeon, Z-target
thesew bush like enemies, and press R to use your shield to bounce the deku
nut they shoot at you back at them.
Dinolfo - Found at the end of Ganon's Castle, this powerful, cinning, bouncy
enemies moves around a lot and has a powerful swing with its sword. You'll
have to block their attack with your shield and quickly slash them from
behind to injure them. Lunging is a good idea for a quick comeback.
Dodongo - Located in Dodongo's Cavern, this is a small version of King
Dodongo himself. They move slow, but they'll breathe fire out at you. Walk
in front of one so it stops and shoots fire out, then go and slash the tail
to defeat. Oh yeah, and get away from it after it's dead because it blows
up!
Dodongo Larva - These little creatures are also found in Dodongo's Cavern
and are miniature Dodongo's. Just don't touch them, hit them with your sword
and move when they're dead because these, too, will explode.
==========
E
==========
None Found.
==========
F
==========
Fake Chest - Watch out for these found in the Spirit Temple and Ganon's
Castle. When you open them, an enemy or a way that causes injury will pop
out! There's not a whole lot you can do about it, either, just be cautious.
Fake Door - Found only in the Fire Temple, when you go to open a fake door,
it lands on you! Ouch! All you can do is bomb it to make sure it isn't
leading to a fake passage, or just let it be.
Fake Pot - Located in the Shadow Temple, these things will fly up in the air
and nail you for a loss. Smack it with your sword and teach it a little
lesson. The good part is, however, if you get hit, a heart usually come out
of it.
Floor Master - Located in the Forest Temple and the Shadow Temple, these
giant hands roam the floor and crash into you. The bad part is that if you
kill it with the sword, the pieces are still alive and you'll have to defeat
those, too.
Freezard - Found in the Ice Cavern, staying away from these things is a good
idea. They'll shoot ice out of their mouth, and if it hits you, you'll be
caught inside the ice and won't be able to breath! The best strategy is to
keep distance until it blows the ice out, and immediately after, run up and
hack away at it with your sword.
==========
G
==========
Gerudo Guard - Located in Gerudo Fortress, this lady carries two swords and
knows how to use them! Keep hacking away and fighting her off, and throw in
some lunges to throw her off.
Ghoma Larva - Found only Inside the Deku Tree, these are babies af the Deku
Tree boss. You'll have to keep fighting off these annoying tiny pieces of
larva as they'll keep coming at you.
Gibdo - Located in the Graveyard, various secret areas, the Bottom of the
Well, the Shadow Temple, and Ganon's Castle, these things are scary but are
easy opponents. Use your hookshot to stun it and pull yourself over to it,
and when it's stunned, two hits with the Biggoron's Sword takes care of it.
Giant Moblin - There's only one of these in the entire game, and he's in the
back of the Sacred Forest Meadow as an adult. He has a huge bat that shakes
the ground. Run around the waves it sends off, or peg it three times with an
arrow to kill it..... Don't forget to pick up the rupees it leaves behind
because it's a good source of money.
Golden Skulltula - See section #10 for thier locations, these are easy
little nice looking spiders where just about andy weapon kills them.
Guay - Found at Lon Lon Ranch at night, Lake Hylia, and the Desrt Colossus,
this is kind of like an evil bird that will fly around and follow you and
pester you, then charge at you for a loss. The sword is a good approach, and
a lot of other weapons kill it too.
==========
H
==========
None Found.
==========
I
==========
Ice Keese - This is a bat with blue stuff surrounding it, and if it hits you
you'll be frozen in a block of ice and suffer a big loss. Found only in the
Ice Cavern, you can hit this with your sword, but it's better to take them
out with arrows before trying to perform a task in a room.
Ice Wolfo - Found at the end of the Ice Cavern only, it's a white Wolfo that
adjusts to ice. Very typical, easy enemy. And the reward for beating him is
the iron boots!
Iron Knuckle - Located in the Spirit Temple, this huge, fierce, dangerous
enemy is set to destroy you. He is big and has armor, and carries an ax that
he'll swing at you like he's trying to hit a homerun. Just let him swing.
He's slow at swinging, so take advantage and run around and chop him from
behind. Lunging is a good technique for a quick, harsh attack.
==========
J
==========
None Found.
==========
K
==========
Keese - Found in almost all dungeons and many secret grottos, this bat is
sneaky and and pestering. Z-Target it and hit it with your arrow or
slingshot, depending on how old you are. Don't let it bother you or your
head will explode! Keep cool!
==========
L
==========
Leever - Found in the Desert Colossus, this annoying enemy is tough to kill.
It rides in the sand and tries to hit you. They come from all different
directions, so even though you can kill them with your sword, it's a lot
easier to avoid them.
Like Like - Located in many Adult dungeons, this fat tub of goo will not
injure you, he'll steal your equipment! He sucks you in and eats your
equipment and he doesn't let it go until he's dead. Peg him twice with an
arrow low into the body and he'll die. He's also a good hookshot target.
Lizalfos - Found in Dodongo's Cavern, I guess you can call this thing a
dinosaur with a sword and shield. They work together as they come in pairs,
and you'll have to hit them when they move thier guard, or if you're quick,
a lunge from behind.
==========
M
==========
Mad Scrub - This thing is the same thing as a deku scrub, only it's red.
Check out "Deku Scrub" for information on killing it.
Moblin - Located in the Sacred Forest Meadow as an adult, this huge creature
may look slow, but don't let that fool you. You can kill it with one peg of
an arrow, otherwise, you'll have to run by it without it seeing you. If you
get in it's line of sight, he'll use his spear to send you 20 feet back!
==========
N
==========
None Found.
==========
O
==========
Octorok - Found in Zora's River, lake Hylia, and other water places, this
enemy will pop out of the water and shoot something at you. Z-Target, and
use your shield to bounce it back, just like it's a deku scrub.
==========
P
==========
Parasitic Tentacle - These weiner looking objects are found only in Jabu
Jabu's Belly, as you'll need the boomerang to kill them. Z-target, and move
close, then when it's coming to hit you, throw the bomerang, and get out of
the way.
Peahat - Found in Hyrule Field, you can't kill these; all you can do is run
away. They're quick and they have sharp blades surrounding the outside and
they'll chase you and try to cut you up.
==========
NEW PEAHAT INFO (6/28/99)
==========
>From Andre Jamieson :
In your Version 2.0 FAQ found at
http://www.gamefaqs.com/console/n64/game/22536.html I noticed
that in the peahat's discription, you send that they can't be
killed. They can...
I have only had the game for 3 or 4 days, and have 2 spiritual
stones. I don't know about the peahat's in the future, but the
ones in the past are easy to beat. There are 3 different things
a peahat will do.
1) During the day. Peahat chases you around.
Walk towards it until you can Z Target and do so. Push R to
bring up your shield. When the peahat reaches you, you will
realise that it can't hurt you when the bulb at the bottom is
facing you, which is about 75% of the time. If it hits your
shield (or you) It will wobble for about a second. Anyway, just
hack away with your sword whenever you are sure it can't harm
you. It'll take about 6 to 9 hits on it's bulb.
2) During the day. Peahat flies up high and sends peahat larvae
down to get you.
Just pick it off from a distance with your slingshot or other
long range weapon (Be sure to hit the bulb on the bottom). If
you do get too close to it, then the larvae will come out (You
will only ever have to face 3 at a time). To kill these, just
wait until they get down to about head level, then run to higher
ground. If there is no higher ground left, then just Z target
the one in front, bring up the shield. Just like the peahats,
the little dudes will crash into your shield... But they're not
very big, so when the hit your shield, a wall, or the ground,
they can't restablise, and then hit the ground and die (If that
wasn't what they crashed into)
3) During the night. Peahat remains on the ground but sends out
peahats to kill anyone who disturbs their sleep.
Just leave them alone, and they'll leave you alone. If you hit
them with anything strong enough to pierce their skin (Sword,
bomb, magic spell, etc.), 3 peahat larvae will come out and
attack you. to kill these, see above. The peahat itself is
currently unkillable, because you can't hit it's bulb in it's
current position.
Andre Jamieson
Poe - Located in the Graveyard, the Haunted Wasteland, and of course, Hyrule
Field as an adult, these are easy to kill; peg them with arrows, it'll be
paralyzed for a second after the first hit, then peg it again to kill it. As
a kid, follow it and use your shield, and when the time is right, chop it to
pieces.
==========
Q
==========
None Found.
==========
R
==========
Red Bubble - Located in fire areas, this is the same thing as the blue
bubble and green bubbles, only it has red around it, Remove the flame with
your shield or the hookshot, then slash away.
Red Tektite - Located as a kid at Death Mountain Trail, this tektite is the
same as a blue tektite but likes warmer areas, I suppose. Slashing it with
the sword breaks it up easily.
Redead - Located in many secret grottos, almost all Adult dungeons, and
Ganon's Castle, when you look at this thing you'll hear a scream and pause
for a second. Use your hookshot to stun it and pull yourself over to it, and
repeatedly slash it without giving it a chance to lock you in this sleeper
like move.
==========
S
==========
Shabom - Located in Jabu Jabu's Belly, this bubble may be the easiest enemy
in the game. Almost everything takes it out, the boomerang is probably the
quickest method along with a spinning sword move.
Shell Blade - Located in the Water Temple, you can kill these whether you
are underwater or above, because all it takes is a single shot with the
hookshot. Z-target it and when it opens its mouth, let the hookshot go and
it will die.
Skulltula - Located in tons of places, mostly as a kid, this spider can be
killled with almost any item. Very basic, simple enemy.
Skullwalltula - Also in many dungeons, this is a skulltula that hangs out on
vines, or walls you can climb. You'll have to Z-target them up high to kill
them with almost any weapon, and if you're climbing up a wall and one sees
you, it will turn purple, then charge at you and knock you right off!
Spike - Found in the Water Temple, this is another enemy that is easy to
kill under or above water. Just Z-target it when it's coming at you, and
hit it with the hookshot so it dies down. Then hit it once more with the
hookshot to kill it.
Stalchild - Found only in Hyrule Field as a child at night, these baby
stalfos take two hits with the Kokiri Sword to put out. Be careful though,
because they come out in pairs and very frequently.
Stalfos - Found all over the place in almost every dungeon, this enemy dates
back all the way to the original Zelda game. It's a skeleton with a sword
and shield that will put up a hell of a fight, jumping and slashing all over
you. It is very big and very fierce, and you'll have to kill it by slashing
it either after it missis you or after he goes for something to kill you.
This enemy is tough and takes multiple hits, even with the Biggoron's Sword
and other strong weapons in the game. Not to mention it has quick reflexes
and will block most other weapons with its shield, leaving you only with the
sword to kill it.
Stinger - Located in Jabu Jabu's Belly and the Water Temple, these enemies
usually come in groups. A spin attack with the sword would be good to wipe
them all out, and most weapons kill them. As a kid, the boomerang or
slingshot will do.
==========
T
==========
Tailpasaran - Found in Jabu Jabu's Belly, these enemies aren't really worth
your time, so stunning it with a deku nut would be good to get around it.
Otherwise, lots of weapons kill it.
Torch slug - Located in the Fire Temple, the Spirit Temple, and Ganon's
Castle, this annoying enemy will chase you around with some fire. A few hits
with the sword will take it out but I would just stun it with the hookshot
so it leaves you alone.
==========
U
==========
None Found.
==========
V
==========
None Found.
==========
W
==========
Wall Master - Found in the Forest Temple, Shadow Temple, and Ganon's Castle,
I don't think you can really kill these things. They are giant hands that
drop from the ceiling and drop you off back at the start of the dungeon!
You'll see your shadow get big and you'll hear a noise menaing it is coming
for you. If you get out of the way and see it, you can chop it a few times
but it's not visible when it's back on the ceiling. The best strategy is to
listen to Navi, and when she tells you to watch the shadows, be ready to run
in the next room and be prepared.
White Bubble - Found in the Spirit Temple, this is a skeleton head with no
slame surrounding it. Hit it with your sword to easily kill it, and a number
of methods stun it for you.
Wolfos - Located in the Sacred Forest Meadow, the Forest Temple, Spirit
Temple, Ganon's Castle, and the Ice Cavern (see Ice Wolfo) this is an angry
wolf that will swing his paws at you. Use your shield to block the slap,
then counter by slashing him with your sword. It'll take a few hits even
with the Biggoron's Sword.
==========
X
==========
None Found.
==========
Y
==========
None Found.
==========
Z
==========
None Found.
---------------------------------
14) Frequently Asked Questions
---------------------------------
Here is some extra stuff that a lot of people frequently ask me. So, since
a lot of this stuff isn't in the walkthrough or another section, I put it
together in this FAQ.
=====
Q: How do I keep the Giant's Knife from breaking?
A: You can't. Don't buy it, it's a waste of money.
=====
Q: Why do I hear a com mooing and I'm on the ground?
A: In a few places, a cow is hidden under the ground! The purpose for this,
is that you can bomb the ground, drop in, and play Epona's Song for it and
get some free Lon Lon Milk from it. You need a bottle, though.
=====
Q: In the Royal Family's Tomb, how do I get past the first room?
A: Kill all the keese, including the tough one to find.... He'll be by the
entrance.
=====
Q: Can I neat the runner?
A: No. No matter how fast or slow you go, he'll always beat you by one
second.
=====
Q: How do I open Jabu Jabu's mouth?
A: Catch a fish in a bottle and throw the fish in his mouth.
=====
Q: Where's the boss in the Forest Temple?
A: Take the elevator type thing down and push the walls around! Eventually,
you will free a switch that allows you into the boss room.
=====
Q: In the Gerudo Training Grounds, I have all the keys and I'm in the room
with all the locked doors to get to the ice arrows. What order do I go?
A: Take a left, then climb up the fence in there and use your lens of truth
to find a passage at the top with a key. Then keep moving forward until you
get to them.
=====
Q: I read the gold skulltula locations part but they're not there, and....
A: Some only come out at night.
=====
Q: Which Big Goron do I get the Biggorons sword from?
A: The one on top of the mountain, not the one in Goron City.
=====
Q: How do I enter the Shadow Temple?
A: Light all the torches. Din's Fire lights them all at once.
=====
Q: I'm in Ganon's Castle and I'm shooting the sages ball to destroy the
barrier. How come nothing happens when I hit it with an arrow?
A: It MUST be a light arrow! A lot in this castle will require light arrows
for extra power.
=====
Q: Where are the golden gauntlets?
A: In the Shadow Barrier of Ganon's Castle. See the walkthrough.
=====
Q: Is the treasure chest game impossible without the kens of truth?
A: No. The lens of truth will allow you to easily win it, but believe it or
not, I went in there for about the fifth time, and chose the first chest
correctly. It was the one on the right. Then every other one was left,
right, left, right. It's a pattern. However, I still suggest using the lens
of truth so you don't waste money.
=====
Q: Where is the Golden Scale?
A: You'll have to get it from the owner of the fishing pond. Catch a 10+
pound fish as an adult and he'll hand it over.
=====
Q: What's the difference between the golden scale and silver scale?
A: The silver scale allows you to dive for 5 seconds, while the golden scale
allows you to dive for 8 seconds. Not much, but the golden scale is required
for a heart piece.
=====
Q: If I get every upgrade, what will I be able to hold?
A:
Deku Seeds: 50
Deku Nuts: 40
Arrows: 50
Bombs: 40
Deku Sticks: 30
Rupees: 500
=====
Q: Damn, my arrow won't work here!
A: Try a light arrow.
=====
Q: When in Ganon's Castle, how do I know which barrier is which?
A: You have to look at the light above the door that is feeding the main
chamber. For instance, if you see green above the door, it is the Forest
Barrier because the Forest Medallion is green. Just press pause and kepe in
mind the colors of the medallions.
=====
Q: Why is Navi green?
A: If Navi turns green, there is something significant about that area. It
usually hints an enemy, or a longshot target on a high platform.
=====
Q: Is there a gold edition of Zelda 64?
A: Yes, but you can't get it anymore; it was only available if you pre
ordered it a while ago.
=====
Q: Damn, I have the regular Zelda 64 edition, guess there's no extra
dungeons, huh?
A: Wrong! The only difference between the gold edition and standard edition
is the color of the box, and the color of the cartridge. Oh yeah, and the
gold edition is worth more because it was sold in limited quantities.
=====
Q: Are there any codes for the game?
A: There are tons of secrets and it's gameshark compatible, but no, there's
nothing where you can pause the game and hit certain buttons to access
cheats or other playing features.
=====
Q: In Nintendo Power, it says there's a heart piece on top of a house in
Kokiri Forest near the entrance to the Lost Woods. Where is it?
A: Apparently, Nintendo Power relaesed this guide in the early stages of the
games' creation, and the heart piece was moved. I think they moved it to the
jam session game in the Lost Woods.
=====
Q: What's that number on the select file screen?
A: It's the number of how many times the Game Over screen has appeared in
that particular file.
=====
Q: Can you fight a boss twice?
A: No. You can go back in dungeons to get gold skulltulas and other things,
but when you re-enter the boss room, all that will be there is the blue
light. Oh, but you can fight the two Ganon's at the end of the game as many
times as you want...... Keep going up to him.
=====
Q: I have a rumble pak, and I have the stone of agony. Sometimes my
rumble pak shakes, and I bomb that spot away for hours, only to
find nothing. What's going on here?
A: A couple things could be wrong here:
1) Your rumble pak is broke.
2) The secret has nothing to do with bombing (it could mean to roll into
a tree, smash something with the megaton hammer, etc.).
3) The shake is naturally occuring from the rumble pak - sometimes
it shakes not because of what's happening in the game.
=====
Q: Ofcourse if you could get the triforce I bet Nintendo
wouldn't say if you could.
I haven't dropped the triforce subject completely yet.
...Maybe its a super secret?...
and..I noticed something...there are 3 types of ghosts in
the Poe Shop....you can only get 2,
Poe the ghost
and
Big Poe
Maybe there are another Poe...like Great poe?...
just imagine...
I think the game consists of more secrets than you can imagine.
Why should nintendo release the secrets now..it's only been
a year since the release date......
- Sacred Truth
A: I still highly doubt it. Do you know how many people own Zelda? Millions,
and yet nobody has found it yet. If it was a secret it would be leaked
or discovered by now. The game has been out for almost a year. I think
another kind of the Poe would also be discovered by now, but that's a
little bit more logical than the Triforce rumor.
=====
Q: I want to thank you for your walkthrough guide. You saved me many
frustrated gaming hours. I thought I should mention a couple of things.
First, you mentioned that you found fanore's wind useless. I actually
find it quite helpful. There are many dungeons where you get almost to
the end, and you have to stop playing (to go to work, sleep etc...)
casting fanore's wind allows you to return to the place you left off
when you continue later. Instead of having to go through obsticles
you've already been through. Second, I don't know if you noticed that
casting din's fire near a gossip stone causes it to spin for a few
seconds and the suddenly stretch until it's taller than Link.
Anyway thanks again.
A: Farore's Wind is prohibitted to be used in some dungeons - the longer
and harder ones, at least. But thanks for the input anyway. I think I
put the Din's Fire/Gossip Stone thing somewhere in this FAQ... Thanks for
the mail.
=====
Q: I checked out your walkthrough on GameFAQs and just thought I'd tell ya
it's
very well laid out and easy to follow. You did a good job on it.
BTW notice how some of the characters in the game have the same name as some
of
the towns in Zelda 2: Adventure of Link? Mainly Rauro, Ruto, Saria, Mido,
and
Darunia? Well... actually only...
Well, good job on the walkthrough. I only read it as far as I've played to
find
out if there's something I might have missed or another way of doing
something
in a stage I've already completed.
A: Actually, I didn't notice that... Thanks for that info!
=====
---------------------------------
15) Rumor Killers
---------------------------------
NOTE
When something in this section was contributed, the message is put
in these: <<, >>. For example, if you sent me an e-mail that said
"Zelda rules" and I wanted to put it on this FAQ, it would look like
this:
<<
Zelda rules
<<
This should help with any confusion you may have with stuff from my
brain and contributed stuff from others.
1.) You cannot get the Triforce! You do not get it at the end, nor can you
ever get it in the game! It has been said already by Nintendo themself!
Also, Nintendo is probably working on a sequel. So, if you get the Triforce
and the Sages lock up Ganandorf, then what will be the point of a sequel?
In some games, you just can't win. This is the bad thing about Mario......
If you could never defeat Bowser, how great would the game be today?
Oh yes, and I've moved the Nintendo.com joke commentary to right
here:
>>The Triforce Is Found!
Rumors have recently surfaced on the internet regarding the
location of the Triforce in The Legend of Zelda: Ocarina of
Time.
Nintendo Power Source has monitored these rumors with
tightly sealed lips, and we freely admit that we have been
withholding information regarding the location of the Triforce.
All of that will change today.
Link is perfectly
capable of attaining the
Triforce. In fact, that is
the ultimate end to his
quest. Why else would
there be an empty
Triforce symbol
surrounded by Spiritual
Medallions in the
inventory screen? Ever
wonder why you've
never been able to
unfreeze Zora's
domain? How would you like to save your game after defeating
Gannondorf? The Triforce is the answer and the reason for
these and many other mysteries.
Many gamers have
wondered what they're
supposed to do with 999
Rupees, but after looking
at this exclusive screen
shot that question seems
rather ridiculous. Who
would have thought that
the simple weapon shop
in Kokiri Village -- where
Link begins his quest -- would hold the glorious Triforce? It's
so simple that apparently no one even tried to flash their cash
at the short store owner.
But wait -- there's more.
Why in the world would
you pay 999 Rupees for
the Triforce when you can
get it for free? There's only
one Triforce in the game,
but there is more than one
way to earn it. Here's
another exclusive screen
shot, showing young Link
as he earns the Triforce in
the Temple of Time. We're not going to tell you how to do it,
but trust us: it's so easy you'll be kicking yourself when you
figure it out.
But wait -- that's not all.
Why in the world would
you walk all the way to
the Temple of Time when
you could easily find the
Triforce in the Great Deku
Tree? To call the invisible
treasure chest in the
Deku Tree well-hidden
would be a major
understatement. The best
gamers in the world have been unable to find it. Now that we've
given you this valuable clue, why not return to the Great Deku
Tree and examine its secrets more closely? If gamers had
spent more time experimenting in the Great Deku Tree, there
wouldn't be so many questions about the Scarecrow Song
which is played at the "end" of the game.
Confused? You won't be once you unlock the power of the
Triforce. <<
And here's the fake screenshots:
http://www.nintendo.com/april1/triforce/zsecret01.jpg
This is a fake screen of Zora's Domain unfroze as an adult.
http://www.nintendo.com/april1/triforce/trisecret02.jpg
A fake screen of Link with 999 rupees buying the Triforce from the Kokiri
Shop.
http://www.nintendo.com/april1/triforce/trisecret01.jpg
A fake screen of Link obtaining the Triforce from the Temple of Time.
http://www.nintendo.com/april1/triforce/trisecret03.jpg
A fake screen of Link obtaing the Triforce from a chest in the Deku Tree.
And finally, here's the message you received if you were smart like me
and looked at the url to find out that this was a joke.
http://www.nintendo.com/april1/
Did we fool you?
Yesterday, Nintendo Power Source proved that we were bursting at the
seams with holiday spirit. In the great tradition of April Fools'
Day, we filled
our homepage with hilarious and devious articles, designed to help
you
enjoy the holiday to the fullest.
We are obviously quite pleased with ourselves, but we are wondering
what
you think about the Great April Fools' Day Hoax of '99. Based on the
e-mail
we've received, most of you either want to thank us or throw flaming
paper
bags at our office doorstep. We've created this handy post-April 1st
poll to
let you voice your opinion.
If you missed yesterday's exclusive coverage, here's one last chance
to
check it out. On a more serious note, we'd like to offer our
sincerest
apologies to everyone who was honestly fooled by our misleading
articles --
not!
Just to make things perfectly clear:
There is NO #160 Pokémon. Luigi is not anywhere in the game.
There is no way to capture a Lickitung.
There is NO way to get a Triforce in The Legend of Zelda:
Ocarina of Time. There is no way to unfreeze Zora's Domain.
There is no way to get 999 Rupees.
All of the other stories were fake too.
You can stop asking now.
So, we can't help but be curious what you think.
Here's what my buddy Ed had to say about the joke:
If you haven't been let in on the joke,
Nintendo Power source ran a fake story
about the Triforce being found on April 1st.
Why would such a reputable web site sink to
such low behavior? Because it was April Fools'
Day! Reportedly they've apologized to those
poor gamers who didn't realize what day it
was, but we didn't find it funny here at the
Hyrule News office. They also reported that
Zora's Domain could be unfrozen, which is
not true. How dare they toy with the fragile
emotions of us gamers who take Zelda so
seriously? My advice is to remember this
little stunt when April rolls around again.
<<
Here are some stories you may hear about obtaining the Triforce:
- It is in the Temple of Time.
- It is underground somewhere.
- You need the fire/ice sword to obtain it.
- You need the Song of the Sages to obtain it.
- Defeat Ganon again in a secret place to win it.
- It's in an obvious place that everyone is over-looking.
- It's only found in the Japanese version.
- It's only found in the gold edition.
- You have to catch en enormous fish.
- Zelda has it.
- Impa has it.
- You get it by somehow using the scarecrow's song.
Here is an E-Mail sent in to me by an anonymous Zelda fan. He asked
the people over at Nintendo.com about the Triforce. The letter was
written very professionally, and I doubt that any Nintendo employee
is going to keep a secret from a letter like this:
>>
Hello,
My name is (CENSORED), and I have been the biggest Nintendo fan alive
since the mid 80s when it all started. I am the owner of the NES, the
Super NES, Gameboy, Gameboy Color, and of course, Nintendo 64. I am also
the biggest Zelda fan you'll ever come across (I own every Zelda game
ever made). Now I was wondering, does the Triforce really exist in The
Ocarina of Time? I beat the game in 3 days (I preoredered the gold
cartridge and was one of the first customers to ever beat the game) and
after about 7 months of owning the game, I have not discovered the
Triforce. Many tell me that it doesn't exist, others tell me that it does
and that Nintendo is keeping it a secret until Zelda's sales go down so
that everyone will start buying it again when they learn there is a
Triforce. So please be honest with my dying questions: Is the Triforce
obtainable in The Ocarina of Time?
Also, do you know anything about a Zelda 64 sequel coming out in the next
few years?
Thank you for your help, and please keep up the incredible work on the
Nintendo.com site, and of course, with your video games.
The #1 Nintendo fan of all time,
(CENSORED)
<<
And here is the response, straight from Nintendo.com themselves:
>>
Hello,
Thank you for your appreciation and interest in Nintendo and its
products. Since late Novemeber when Zelda 64 came out, the number
one asked question is definetely the one you just asked me about
the Triforce. I assure you that the Triforce cannot be obtained
in the game.
Lots and lots of speculation is beeing spread about the Triforce
being in the game, including what you told me about Nintendo keeping
it a secret. This is untrue, and I'll tell you that if there was a
Triforce in Zelda 64, I would surely let you know.
To prove myseld, the game's creator Shigeru Miyamoto (who I'm sure
you know being the Nintendo fan that you are) stated that the
Triforce is not in the game. I also personally asked Dan, the man
that wrote the script for the game, and he told me nothing was in
it with Link obtaining the Triforce.
A sequel looks probable but I don't have any information on it at
this time.
Thank you for your interest in Nintendo systems and games, and your
interest in Nintendo's website.
<<
Now here's some more Triforce stuff...... Apparently, this is part
of a speech that Shigeru Miyamoto (the creator of Zelda 64 if you
don't already know by now) made that some believe is a clue to lead
you to the Triforce:
>>
If you seek to open the Gate
The Key you seek is shadowed fate.
In the secrets that lie beneath the ground.
Is where the wisdom required is found.
To find the third force of power,
First you must seek the sacred flower.
When the three gather all in one place.
Then you shall see the sacred one's face.
On to the realm through the gates you pass.
Before you will stand a magnificent mass.
Three stone structures with names familiar to you.
The names of the gods, Din... Farore... and Nayru...
<<
Here is the message trasnformed into what people believe:
If you seek to open the Gate
The Key you seek is shadowed fate.
In the secrets that lie beneath the ground.
Is where the wisdom required is found.
To find the third force of power,
First you must seek the sacred flower.
When the three gather all in one place.
Then you shall see the sacred one's face.
On to the realm through the gates you pass.
Before you will stand a magnificent mass.
Three stone structures with names familiar to you.
The names of the gods, Din... Farore... and Nayru...
If you try to look for the Triforce, it has something to do with the
Shadow Temple or Nocturne of Shadow. Either the Triforce is under
the ground or has something to do with a secret under the ground.
A flower of some sort (maybe a deku baba?) will play a role,
and you'll get the Triforce of Power from Ganon (You have the
courage and wisdom along with Zelda, and Ganon has the Power) and
you'll be lead to the Triforce by Din, Farore, and Nayru.
This interpretation of this speech was sent in by Michael Moffet:
>>
OK, in your changes FAQ for zelda 64, you wrote that riddle the maker
said in a speach. While you might already know this and just didn't
put it in their, or maybe you did and i missed it, but the riddle is
basically a overview of the entire game. "If you sek to open teh gate,
the key you seek is shadowed fate." i think that means to open the
"gate", or the temple of time, the "key" is shadowed fate, well the
dream at the beginning, of zelda throwing the ocarina of time into the
moat, thats his fate and it's sort of dark. "In the secrets beneath the
ground is were the wisdom required is found" I think maybe this reffers
to one of those single eye stattues that could be found in a secret
grotto, that can give you a hint to how to do something. "To find the
third force of power first you must seek the sacred flower" i think this
means to how you find that great deku tree sprout you find after the
forest temple, which is the first dungeon as an adult, so you must seek
that to get to ganons tower. "When the three gather all in one place,
then you shall see the sacred one's face" i think this reffers to the
ending FMV with rarue, or however you pronouce his name, the light
sage, after you, zelda, and ganon come together. "On to the realm
through the gates you pass. before you will stand a magnificent mass"
the gate is the temple of time, when you become an adult, and the
magnificent mass is ganon's tower. "Three stone structures with names
familiar to you The names of the gods, Din...Farore.. and Nayru" not
totally sure what that means, sounds like a statue of the triforce,
which could be in the ending, or somthign like that. Maybe it's how they
show ganon being sucked into the sacred realm, or something like that.
I hope i've made myself clear, and i thank you for your time.
Mike moffet
<<
Thank you for your time.... Good interpretation.
Next bit of Triforce info.......
You know on the quest status screen the picture of the unlighted
Triforce? Well some of you say, "When you get a medallion, the
medallion lights up. So when you get the Triforce, the Triforce
must light up!"
In my opinion, this is an oddity in the game. It's to throw you
off and make you believe that there is a Triforce. Or, maybe it's
just a symbol to remind you of Zelda. How many times in the game
do you see the Triforce on walls, the ground, or pictures? Maybe
30 or 40 times? Well, just because the picture is there doesn't
mean the Triforce is right there also.
Now, here's what the editor of Zelda64.com had to say when someone
asked him the question:
<<
Greetings,
While surfing the web in search of that elusive(at
least in this game) item, i have run into many
rumors. They range from plausable to the
outrageously impossible. I figured the best thing to
do would be to go straight to the source. Now i ask
you this after spending many long days trying to
figure it out on my own. Is there a Triforce in The
Legend of Zelda Ocarina of Time? If so please tell
me how i would go about obtaining it. If not just tell
me that it isn't there(although i would hope
nintendo followed the tradition of winning the trifoce
in zelda games) so i can stop this maddening
quest. thank you -- Burnman
Ed: I too have read the many rumors on the
web regarding the possible presence of the
wonderful Triforce, and I can tell you that I
wouldn't waste my time trying the outlandish
things often recommended. A lot of sites
claim to have inside information from NOA
employees, but strangely enough no one I
know has managed to find the Triforce! No
one has ever been able to confirm collecting
the Triforce. My best answer to your question
is that it is impossible to get the Triforce. I
consulted Zelda translator and Hyrulian
expert Dan Owsen about this controversial
matter, and he guaranteed me that he wrote
no screen text for Link finding the Triforce.
That's straight from the horse's mouth,
folks. In fairness, though, I feel obligated to
mention that this does not prove that the
Triforce is unattainable. It's possible, I
guess, that Link could be struck speechless
when the Triforce is acquired. I doubt it,
though. Don't believe any rumors unless you
read it here. I swear to my readers that if
the Triforce is ever found and confirmed by
our expert Game Play Counselors, I will
immediately spill the beans in a special
article in the Hyrule News section. I don't
think that day will ever come, but an editor
must be cautious, must he not?
<<
More from Nintendo:
<<
Q: I've heared a lot of rumors about earning the Triforce. Is the
Triforce in the game?
A: The Triforce is an important element of the game's plot, but it is
not an item that Link can earn. On the Quest Status screen, there is
a picture of the Triforce in the middle of the Spiritual Medallions.
This picture is for decoration only, and cannot be filled in with the
Triforce.
<<
Another e-mailed rumor:
>>
They say there is a way to get the triforce drop a bomb in the center of the
lave under ganandor** castle to do so find a way to get around to the back
of his castle and drop a bomb into a pipe and you will get the triforce and
the running boots
<<
Sorry, it's false.
Another e-mailed rumor:
>>
to find the triforce you have to play zelda's lullaby at every triforce
symbol and then go back to the temple of time and shoot the overhead
triforce
symbol with in order, alight arrow, an ice arrow, and a fire arrow.
<<
Sorry, it's false again.
Here is a Zelda 64 fan that really has his/her hopes up:
>>
Ofcourse if you could get the triforce I bet Nintendo
wouldn't say if you could.
I haven't dropped the triforce subject completely yet.
...Maybe its a super secret?...
and..I noticed something...there are 3 types of ghosts in
the Poe Shop....you can only get 2,
Poe the ghost
and
Big Poe
Maybe there are another Poe...like Great poe?...
just imagine...
I think the game consists of more secrets than you can imagine.
Why should nintendo release the secrets now..it's only been
a year since the release date......
- Sacred Truth
<<
As much as I want this to be true, it unfortunately is not.
Another rumor sent in that I must shoot down:
>>
aiight,
This is a rumour told to me by my friend (also a HUGE zelda fanatic) that
was not covered in your FAQ! here it is:
In Zelda64 if you can collect EVERY gold rupee that in the game then when
you are adult Link in the spot in Hyrule Field where there are gates with
water coming out (near the tree where you bomb to get the piece of heart
that you need the zora's tunic and iron boots to get) 1 of the 2 gates will
open and allow access into THE LIGHT TEMPLE where there are supposedly 2
things 1. the Golden armour (takes the place of Kokiri tunic) and 2.Raru's
hammer (takes the place of megaton hammer) you need both to beat the
supposed boss the golden moblin [Agiant moblin with a spear and gold armour]
after you kill the moblin there is a light that you will automatically walk
into and there at your feet is Raru who gives you the triforce!
**********************************************************************
*************************THIS IS BULLS*IT TO ME***********************
**********************************************************************
I have found as many F***** Gold rupees as I can and I am pissed because I
need to know that it's fake! I have tried and i've gotten like 10 gold
rupees to date and I wanna prove that this rumour is false (which it
obviously is) but i need proof!!!
Peace out
IcE-9
<<
I assure you that this is untrue.... I have accomplished everything in
Zelda including collecting all of the gold rupees, and this does not work.
So, what do the following people all have in common:
The Webmaster of Nintendo.com
The editor for Zelda64.com
The Zelda Translator
Shigeru Miyamoto
Myself
We all tell you that there is no Triforce in Zelda 64.
2.) There are no friggin Pegasus Boots so stop asking. Seriously, some idiot
started this rumor that you can get the Pegasus Boots that make you run
twice as fast as Epona. This rumor grew quick and there are about 172 ways
on how to get them all over the place, but I think you'll be wasting your
time.
Now, maybe originally Miyamoto had Pegasus Boots in the game, but changed
them and decided he wanted Hover Boots instead. But I don't know this
for a fact, and there are no Pegasus Boots in the game, I assure you.
3.) The songs you learn will be stored on your screen when you hit pause.
You also have the scarecrow song. These are the only songs you learn! There
is no Song of Sages or Song of Light! This is very interesting, but no, you
don't get anymore tunes then the ones above. Sorry.
Straight from the source, NOA (Nintendo of America):
<<
Except for the song which you teach to
the Scarecrow, the songs which appear on
your sub-menu are the only tunes in the
game.
<<
4.) You can't reach Gerudo Fortress as a kid. There is a guy blocking the
path, and as an adult, you get over there with use of the hookshot or Epona
and you don't have either of these as a child. And, if you play the song
that warps you to the Spirit Temple, you don't have the hover boots to get
you from the Haunted Wasteland to Gerudo Fortress.
5.) You cannot play as Sheik! You know, these rumors just get worse every
time I don't think it can be any stupider.
Again, NOA was asked this question, along with another one asking about
why the game ends the way it does. Here's the response:
<<
Or, it
could be a deeply symbolic scene which
holds clues about how to play as Sheik.
PSYCH!
<<
(For those of you that don't know, PSYCH means "just kidding").
Oh, and here's Mike's answer from Nintendo.com:
<<
Q: Is it possible to play as Sheik?
A: No.
<<
6.) There is no Fire Sword, no Ice Sword, and no Light Sword! Your cheap
Kokiri Sword, a Giant's Knife that breaks after using it 4 times, a Master
Sword that is ok, and a kickass Biggoron's Sword is all you'll get, no
matter how hard you try.
Again, there could have been a different name for the Biggoron's Sword
before the game was made, but as the game is now, there are no other
swords than the ones listed above.
7.) There is no Secret Sky Temple, or anything like that, it's all a load of
crap. As Sheik says, as Rauru says, as Nintendo says, there are 5 temples,
Forest, Fire, Water, Shadow, and Spirit, and there's 6 medallions.... The 5
from the Temples and the Light Medallion given to you.
8.) You cannot beat the running man! IT - IS - IMPOSSIBLE. Apparently
Nintendo covered this too....... He'll always beat you by one second whether
your time is 1 second or 100 years. This is where a lot of the rumors start,
for example, the creative makers of these rumors say that in order to get
the Ice Sword, beat the running man. I don't think so.
Alas, the exact words from Nintendo:
<<
No matter how quickly you make it to the
bridge in the Lost Woods, that pesky
Marathon Man will always beat you by one
second. Why do you think he's huffing and
puffing so hard? The only reason to race the
runner is to improve on your own time. If
you return to Link's house in Kokiri Village,
there is a sign next to his bed that lists all of
your best records. If you check this sign you
can see how many Skulltulas you've
squished, your biggest fish, your best
marathon time, your fastest horse race time,
and your highest score at horseback archery.
What's it good for? For pumping up your
ego, of course!
<<
Here is a mail regarding this:
>>
In your faq about Zelda's rumors, you said you can't beat the runner. I the
Viper, HAVE!!!!!!!!!!!!
Thank you for your time,
The Viper
<<
You, The Viper, is full of crap.
9.) You don't get a job for Talon at Lon Lon Ranch! Here's the newest one
yet. "They Say" that if you win Talon's chicken game as a kid and go back
to him as an adult, he'll give you a job and pay you for it. No, no, no!
NEW INFO: Apparently, this rumor was expanded on when it was a name for
a code. After telling Talon to get back to Lon Lon Ranch, you can go
to the Ranch and talk to Malon while on Epona. This is when she offers
to do the obstacle course. If you win, you get a cow delivered to your
home. Someone submitted a code to Game Sages with this trick that
was entitled "Save Lon Lon Ranch." I hope this clears up any confusion
regarding the tip.
10) As of this day, I do not know anything about a character in the game
named Kane, but I do know that you can't get the Triforce. The rumors
are telling me that you see Kane in the act after defeating the game.
I'm sure that if there was a Kane in the game and if he held an
important role, the entire world would know about it right now.
11) It has been said already that there is no way of unfreezing
Zora's Domain. I know, I know, it doesn't make any sense. You are
told that the boss of the Water Temple is controlling the frozen
ice in the Domain, and that you must save the Zora's by destroying
this source of evilness. But after you kill him, they're still
frozen!
Well, here's all the info I needed to convince me that you can't
unfreeze the place. Someone asked the Editor of Zelda64.com, and
here it is:
>>
Ganondorf is no more. Ninty spiders of the curse
have been destroyed and more shall die tomorrow.
All is well in Hyrule. Now I return to peacefull realm
of my friends the Zora only to find it still frozen cold
even after the dreadfull curse had been lifted. It is
for this reason that I have sought your wisdom.
Please answer me this question; Can the ice of
Zora's Domain be destroyed and pease returned?
--First Knight of the Zora
Ed: I am pleased that you have returned the
peas to the Zoras' dinner tables, but nothing
you can do will ever melt the glacier they now
call home. Once Hyrule enters an industrial
era, perhaps pollution will create a
Greenhouse effect, resulting in global
warming which will eventually melt the ice of
Zora's Domain. But then the water would
likely be polluted and you'd have to go on a
second quest to rid the land of enviromental
criminals, with factories taking the place of
dungeons. For now, rest easy with the
knowledge that the hearts of the Zoras have
been unfrozen.
<<
And from Nintendo themselves:
<<
Q: I've earned the Water Medallion, but Zora's Domain is still frozen.
How do I unfreeze it?
A: It is impossible to unfreeze the water in Zora's Domain.
<<
12) Despite what you may hear, the ending you recieve when you defeat
the final Ganon boss is the only ending you will see. Here's another
reference to it when I sent the question into the editor of Zelda64.com
myself:
>>
Dear Ed,
I have beaten gannondorf, gotten out of the castle,
Beaten gannon and watched the credits roll by(no
easy task). Anyway, after the credits go, I am
forced to turn the game off or reset it. It seems no
matter where or how many times I save my game
after or during the last two fights, I have to fight
Gannondorf again when I turn the game back on.
Must I get all of the Heart Pieces or kill every gold
skulltula to acually complete the game? Will the
marketplace ever be inhabited by hylians again?
Please tell me if anything is left to do!
Ed: Take a deep breath, because
you're never going to see the marketplace
restored to its full glory. Once you beat
Ganon and view the credits, there is no way
to save the game and explore a restored
Hyrule. What does this mean? It means that
you just worked your butt off and you won't
get any of the glory. Sure, you get a loving
glance from Zelda, but what about a victory
parade? I bet the many shops throughout
Hyrule would lower their prices for the man
who saved their hides. But then again, since
you return to a time when you're a kid, no
one would know what you had done for them
anyway. Actually, and this is pure
speculation, I bet that Mr. Miyamoto would
have loved to allow you to explore Hyrule
after Ganon is defeated. My guess is that
there was not enough time before the
release date to add all of the necessary text
boxes. Also, there are countless questions
concerning the space/time continuum that
would pop up. Just be happy you got to see
the party sequence.
<<
13) Wow! A rumor that's true! Yes, in the fishing pond, there is a
huge fish called the Hylian Loach! Actually, I lied. This thing is a
gigantic eel and catching it will require the sinking lure. The
sinking lure will probably be either on the log in the water, or near
the 3 rocks in the shallow end of the pond. However, if you catch
it, you can't keep it! Doh! Oh yes, and you'll need the golden scale
in order for it to become available (catch a fish around 15 pounds,
give or take 3 pounds).
Q: What does the sinking lure do?
A: Without the sinking lure, you look into the pond at an overhead
view and it is difficult to see if there is a fish nabbing your
line, or if the fish is big or small. With the sinking lure, the
camera view drops into the water so you can see all the fish, and
decide which ones you want to catch and which ones you don't want to
catch.
Oh, and one quick little note: If you catch an enormous fish with the
sinking lure, the fisherman will call you a cheater and not record
the size of the fish for you.
- NEW INFO (6/26/99) The sinking lure can also be found near the
crack in the wall, and another way to get the loach is to put on
the iron boots with the zora tunic and quitely enter the water.
Find the loach being super quiet, and cast your line near it (you'll
need the sinking lure, of course).
- NEW INFO (9/06/99) Here is yet another e-mail I have received:
I was just reading the rumor section of your page, and I was very pleased
with the way you shot down those ridiculous rumors, but I noticed you didn't
mention that the sinking lure can be legalized if you get it, then go talk
to the fishing guy, tell him to change the subject, then ask about changing
your lure. He'll let use legally use it. I've never caught the loach with
it legalized though, so I dunno what happens, but I think my friend told me
all you get is a worthless gold rupee.
14) Link and Zelda are not brother and sister. In the game, you learn
that Link was bought to Kokiri Forest by his injured mother. And Zelda
is from the Royal Family..... So how could they be siblings? Well,
if Link's mother was the Queen....... A lot of people like to think it's
true, but I don't really think so.
15) Here is the list of characters that people believe are in the game that
do not really exist:
1) Kane
2) Super Goron
3) Ganondorf (Another after you kill him and lock him up).
4) Marunia (The wife of Darunia).
I recieved an interesting e-mail recently asking me if these were real
characters in the game...... Put this rumor to rest, please (Quick Thought:
Maybe the gorons self-reproduce. Yuck, imagine Darunia... Oh, never mind).
16) There is no crossbow and no golden armor. Here is the e-mail I received
asking this question:
(URL is censored to avoid exploitation)
>>
i found this site:
http://www.XXXXXX.com
n this guy says it's possible to get a "golden armor" n a crossbow for
Link. personally, i think it's bullshit -- but he has some real stuff on
the same page -- like the bottles trick n the skulltula shit...so i got to
thinking...could this be real?
i've tried it only once, n it didn't work...but then again, maybe i just
screwed up...i was wondering if it is indeed possible to get the stuff this
guy says u can...i checked yer stuff on gamefaqs n so far, u haven't
disproved this...
could u check this out?
thanx
<<
Golden armor and a crossbow sound really cool, but I hate to say that the
only equipment you can get will fill up your screen.
17) There is only one trading sequence! Here's an e-mail I received:
>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<
And the rumor has been shot down:
>>
that does not work!
<<
Special thanks to Pokemon583@aol.com for shooting it down for me.
---------------------------------
16) Mini Games
---------------------------------
A lot of the games in Zelda will help you on your journey. Here are the
strategies to beat them, because the prizes are often good, such as weapon
upgrades and other goodies!
#1 - Fishing
============
Please see the side quests section for a complete fishing guide compliments
of Michael Alfera (see credits).
#2 - Bombchu Bowling
====================
Found in the Market as young Link, you'll need 30 rupees and good skill for
this game. You'll be given 10 bombchus, and you'll have to aim them so that
they hit the center of the wall every time. But the tricky part is that you
will have to do it three times, where the distances get longer and different
objects block your way, and you're only given 10 bombchus. Use them wisely
for great prizes such as a heart piece, and a big bomb bag.
#3 - Horse Archery
==================
After freeing all 4 carpenters during your quest for the Spirit Medallion,
head over to the left and go up the hill. Play the game up there for 29
rupees. You'll ride Epona and you'll have to hit the bulls-eye targets and
other items. The best strategy is to hit the pots on your first sequence,
then hit the bulls-eye at the end when you turn, then on the way back fire
at the bulls-eye and hit the one at the end. 1000 points earns you a heart
piece, and 1500 points earns you the largets arrow quiver!
#4 - The Diving Game
====================
Found in Zora's Domain as a kid, beating this game is required to move
forward in the game. Go to the top of the Domain near King Zora, and enter
the tunnel to the left. Talk to the Zora and play the diving game. She'll
throw silver rupees in the water and give you 1 minute to collect them all.
Dive off the watefall and collect them all. It's very easy because they'll
be in the same area. After collecting them all in the time given, go talk
to the Zora again, and claim your prize: The Silver Scale, which allows you
to dive for 5 seconds.
#5 - Archery
============
Found in the market as a kid, and Kakariko Village as an adult, you'll use
your slingshot as a kid and bow as an adult. You'll have to step up and hit
all the rupees that pass by. They're all easy until the two red ones come
across the top. Hit the first one, and immediately shoot in the same place
to hit the other. Great prizes come out of this game too, such as weapon
upgrades and purple rupees.
#6 - Defeating Ingo
===================
In order to get Epona (see side quests) you'll have to race Mr. Ingo twice!
Both times, just hug the fence so that you take the shorter path. Use all
of your carrots except for the last one, and every time the second carrot
comes back, use it. If you use all your carrots up, you'll go really slow
and lose. He doesn't get harder the second time around, so keep calm and use
the strategy twice.
#7 - Epona Obstacle Course
==========================
After obtaining Epona, go back to Lon Lon Ranch and play Malon's game.
You'll have to break the record of 50 seconds set by Malon herself. Don't
waste carrots on the first few gates, only the higher ones! Never use that
last carrot unless you're about to finish! Your prize is that Malon sends a
cow to your house (play Epona's Song for it for free Lon Lon Milk). It's
not a great prize, but the game is absolutely free!
New strategy: Immediately, after starting, use all but the last
carrot on the first two gates. Then, hop over the small gates
without using carrots as the used carrots return. Then use them
to hop over the 3 consecutive ones, and the one at the end. Do
this same process the second time around and see if you can
beat my record - 48 seconds.
#8 - Treaure Chest Game
=======================
Found in the Market as young Link and only open at night, the lens of truth
will be helpful here. If you happen to choose the correct chest your first
time, just go to the opposite side in the next room. Keep doing this as a
heart piece awaits you at the end. You can cheat with the lens of truth to
easily get you through it. After you beat it for the heart piece, you can
go back in but the main prize will always be a puple rupee.
#9 - Racing Dampe
=================
After becoming an adult, go to the graveyard, and go to the left on the hill
and pull out the tomb there. Drop in, and you'll meet a ghost named Dampe.
He was the guy that owned the Graveyard and worked at it and everything. If
you've read his diary, you'll know he has a treasure that he keeps. Race him
and stay with him to the end. He'll drop fire at you but it's easy to avoid
and you'll just follow every turn he makes. You don't have to defeat him,
you just have to stay with him until the end, and a treasure chest will
await you with the hookshot in it! I believe the worst time you can have
while still staying with him is 1:12, but I'm not sure.
---------------------------------
17) Submitted Stuff
---------------------------------
I have made this extra section and I'll put all the stuff that people send
to me here, whether it be a tip, a secret, or anything else that fits into
the category.
===============
From: Amber Ferguson
Subject: Zelda Fishing Game Stuff
Message:
If you walk in the door to the fishing game as the rooster crows it
will USUALLY rain pretty much ALL day once it gets started. The game is
picky about your timing though.
Also, if you talk to the fishing guy when he asks you if you want to
talk about something, AFTER you have the sinking lure, BEFORE you catch
anything with it, then anything you catch with it is a legal catch,
instead of illegal if you don't.
The loach (eel) will only bite the sinking lure when he's moving. If
you get in the water with the iron boots you can chase him around,which
is kind of goofy but since I'm only four-years-old I really enjoy it.
You don't have to pay the 50 ruppees for stealing the fishing guys hat
if you save & quit after stealing it.
By the way, the chicken in the windmill is for you to use to float onto
the house with the cow. Pretty unnecessary. Also, you can get on the
roofs in Kakiro village with only the hook shot if you stand on the
fence where the door is that goes into the windmill.
If you kill the spinning things in the Desert Collosus, a large one will
come out and Navi will turn yellow. Kill it for, I think, 40 ruppees.
You may have noticed that those spinning things are marked as a clue.
It seems that everything marked green actually does turn out to be a
clue for something worthwhile, so I'm just waiting until someone figures
out what the chickens at Lon Lon are for when you're adult Link.
They're there for something!!!
===============
From: Karkar913@aol.com
Subject: defeating ganon
Message:
Instead of using your hoverboots you can hookshot on to gannon the second he
falls and hookshot back on to the walls...also when he throws the big ball
at
you just use your spinning sword attack and bounce it back and he can bounce
it back at you.
===============
From: ProGamer64@aol.com
Subject: Oddity for your Zelda FAQ
Message:
Did you realize that as a child sometimes the music is the same as the music
to the end of Star Fox 64?
===================
Sent to me by "Marc_Lehmkühler"
It is not complete, I'll finish it later:
2-Z-Cd, Cd, D-Cr, 2-Cr, D-Cr, Cd
2-Z-Cd, Cd, D-Cr, Cr, Cl, R-Cl, Cu
2-Z-Cd, Cd, D-Cr, Cr, 3-Cl
2-Z-Cd, Cd, Z-Cd, Cd, D-Cr, Z-Cd, D-A
Z-Cd, D-Cr, 3-Cr, Cl, Cu, R-Cl, D-Cr
2-Cr, Cl, Cu, R-Cl, D-Cr, R-Cl
D-A, A, Cd, D-Cr, Cd, Z-Cd, A, D-A, D-Cr
2-Z-Cd, Cd, Z-Cd, Cd, D-Cr, Z-Cd, D-A
Z-Cd, D-Cr, 3-Cr, Cl, Cu, R-Cl, D-Cr
2-Cr, Cl, Cu, R-Cl, D-Cr, R-Cl
R-Cl, Cu, R-U-Cu, U-Cu, Cl, 2-R-Cl
R-Cl, Cu, U-Cu, Cl, D-Cr, Z-Cd, Cr, Cl, R-Cl, D-Cr
Cd, D-Cr, Cr, D-Cr, Cl, R-Cl, Cr, R-Cl, Cu
Z-Cd, A, Z-Cd, Cd, D-Cr, Z-Cd, 2-A, 2-D-A,
Z-Cd, D-Cr, Cr, D-Cr, Cr, Cl, R-Cl, D-Cr, Cd, 2-Z-Cd, Cd, A
Z-Cd, A, Z-Cd, Cd, D-Cr, Z-Cd, 2-A, 2-D-A,
Z-Cd, D-Cr, Cr, D-Cr, Cr, Cl, R-Cl, D-Cr, 2-Cd, Z-Cd, A, D-A, D-Cr, Z-D-A
==========
Sent in By: plastiquebertie@hotmail.com
Subject: If you know about the huge orange rupees.....
Message:
G'day,
I'll get straight to it. You know those flute playing weirdoes in the
lost woods? If, instead of standing on the shorter stumps to talk to
them, you just do a roll attack into them, the flute players will jump
off their stumps and blow poison darts at you. Kill them with your
sword and they'll turn into orange rupees. I don't know how much
they're worth exactly, (I've always had an almost full wallet) but it
seems to be alot.
==========
If you missed it, be sure to check out the version 2.3 update on July 31,
1999 for the submitted "Quick Guide" as I'll call it for the Biggoron's
Sword was submitted.
Drew Brewer
drewgoku@yahoo.com
Is the person that sended that information in.
===========
Misc. Stuff:
dear crippler-
an easy way to get rupees as a child is to play the zora's diving game
and get the silver scale, and then play it
again. she will throw out a gold rupee a purple rupee and the other rupees
too! play this game twice for and easy
500 rupees.
Lureboy
==========
Here's a quiestion from one gaming pro to another (I guess I'm a pro,
for I conquered most of my games without any help and found many secrets
easily.). Well, I've found one last little thing to ask about. In the
Lost Woods as an adult you find a skullkid who needs medicine and you
can't get it there in time. You end up getting the poacher's saw from a
little girl. But wait! When you go back there is another skull kid that
is a big pain in the ass. Can he be killed? I've tried a couple things,
but haven't re-beaten the game far enough to try it all. Could you give
this enemy a look see and reply with your insight? I'm not out to find a
triforce or anything, just maybe uncover an Easter Egg or some simple
little secret so I know I've beaten the game to death. I'm sure you'd
like to put it to rest as well, so I'll keep checking it out and if you
find anything on it let me know. Loved your FAQ on segasages, really
funny how many people are incredibly stupid. Well, thanks a bunch.
McButter
---------------------------------
18) Changes FAQ
---------------------------------
T H E L E G E N D O F
Z E L D A:
O C A R I N A O F
T I M E
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############################################################################
Version 2.0
By: Outkast
2/09/00
This FAQ may not be reproduced in anyway, nor altered or changed in
anyway. You may not use this on your website without written
permission from the author, as you may not use this within your
own FAQ with written permission from the author. This FAQ may not
be sold or used in anyway to earn a profit. I am not associated
with or affiliated with Nintendo of America, the creators of this
game and system. The Legend of Zelda: Ocarina of Time is copyright ©
1998 Nintendo of America. All other copyrights are respected. This
FAQ is for private use only.
This FAQ is copyright © 1999-2000 by Outkast.
---------
Updates
---------
-------------------------------------------------------------------------
| 2/09/00 Version 2.0 |
-------------------------------------------------------------------------
I have totally re-formatted this entire FAQ to make it more navitable.
I also updated the changes section and the story section.
-------------------------------------------------------------------------
| 1/07/00 Version 1.9 |
-------------------------------------------------------------------------
No actual update or changes to the FAQ... I just changed my alias and
e-mail address and replaced it everywhere in this FAQ. Please note that
cripplerx@hotmail.com is no longer my e-mail address!
Outkast
outkast325@hotmail.com
-------------------------------------------------------------------------
| 12/14/99 Version 1.8 |
-------------------------------------------------------------------------
You might be a little confused as to why I have updated this FAQ... I
stated in the last update that the Changes FAQ will get updates but the
Zelda FAQ won't. Anyways, I added some more info to kill off some rumors.
-------------------------------------------------------------------------
| 11/22/99 Version 1.7 |
-------------------------------------------------------------------------
Even more and more rumor killing... The Triforce rumor just will not die
out, will it?
////////
IMPORTANT - READ
////////
Please go to my Zelda 64 FAQ/Walkthrough at GameFAQs and read the message
at the top. Please note that this FAQ will be updated again, but I will
no longer reply to any mail regarding this game; I will delete EVERYTHING.
I am not trying to be rude or anything, it's just that I don't have
enough time to answer these questions because I'm busy with other FAQs and
real life. The only time the Zelda 64 FAQ/Walkthrough will be updated is
when the Changes FAQ is updated. Thank you for reading.
////////
IMPORTANT - READ
////////
In addition, some more Zelda games are apparently coming out in the future,
so I will have to update this FAQ to compare its sotry lines with Zelda
64's story lines. There are supposedly three more Gameboy Color ones to
come out and of course the much-speculated Zelda Gaiden which is coming
out for the Nintendo 64 in the distant future.
Oh yeah, and one more update notice... The story lines section has been
updated with an informative e-mail.
-------------------------------------------------------------------------
| 10/15/99 Version 1.6 |
-------------------------------------------------------------------------
Rumor killing, rumor killing, and some more rumor killing.
-------------------------------------------------------------------------
| 9/15/99 Version 1.5 |
-------------------------------------------------------------------------
More rumor killing. It seems as though this FAQ will be updated forever,
as Zelda Gaiden is coming out, as well as 3 GBC games in the very distant
future.
-------------------------------------------------------------------------
| 9/06/99 Version 1.4 |
-------------------------------------------------------------------------
Surprisingly, over the last month, the e-mails and stuff just didn't stop
coming. I have added more stuff to the games info, I've done more rumor
killing, and I've added some general information.
-------------------------------------------------------------------------
| 7/31/99 Version 1.3 |
-------------------------------------------------------------------------
I did some more rumor killing. Just the normal stuff..... Hey, these
rumors are really starting to die down.... Thank God! But anyway, these
two new ones that I added are really out of this world.... Some people
think that Zelda and Link are brother and sister! Ahha!
There will probably only be one more update to this FAQ. A few months
ago, my mailbox was filled with rumors to kill and stuff to help me
kill the rumors, but over the last month, everything has died down. I'm
going to give it another month or two and see what happens.... Then this
FAQ will be complete.
JUST ADDED - Right when I thought I was done with this update, I threw in
some more details to the changes as well as the 'Zelda 64' section (which
only includes 2 quick frequently asked questions). Also, I'v decided I'll
completely fix this thing in the future and have it looking beautiful
before it is finished with updates. Have a good one.
-------------------------------------------------------------------------
| 7/14/99 Version 1.2 |
-------------------------------------------------------------------------
No actual update, I just stuck my new nickname and e-mail address
at the top of the page.
-------------------------------------------------------------------------
| 4/28/99 Version 1.1 |
-------------------------------------------------------------------------
Hey, the rumors and stuff just keep on pouring right on in! I have
updated some more of this FAQ (scroll down to the contents to view
what has been updated). Quite a bit of an update to this FAQ.
Actually, maybe I'll just list everything here:
- Added a game information section (2.3) that tells you about the
other Zelda games.
- Updated all of section 3 (more changes, why they were made, and
better story lines).
- Added more rumors and their explanation.
- Added the comments section (Section 5).
-------------------------------------------------------------------------
| 4/07/99 Version 1.0 |
-------------------------------------------------------------------------
The number of e-mails I have received about getting the Triforce is 34.
The #1 thing in the rumor killers is that you can't get the Triforce.
Miyamoto, the creator of this game has said you can't get the Triforce.
How come everyone can't become convinced?
Apparently, even the folks over at Nintendo.com have a sense of humor. They
played an April Fool's Joke and told everyone you can get the Triforce and
also threw in some fake screenshots. The fake article and the
information on it is in the Rumor Killers section.
---------------
Contents
---------------
* - When I say "NEW" or "UPDATED" I am referring to the latest update
of this FAQ which was on 2/09/00.
1. INTRO
1.1 What is a changes FAQ?
1.2 Why did you write it?
2. ALL GAMING INFORMATION
2.1 What are all the Zelda games ever made and for what systems?
2.2 What years did they come out?
2.3 Game Information [UPDATED]
2.4 Zelda 64
3. ZELDA 64 CHANGES
3.1 What changes were made?
3.2 Why were they made?
3.3 How do the story lines change in the different games? [UPDATED]
4. RUMORS
4.1 Are there any rumors regarding Zelda 64?
4.2 Are they true or false? [UPDATED]
4.3 Extra Rumor Killing [NEW]
5. COMMENTS
5.1 The Legend of Zelda
5.2 The Legend of Zelda: Adventure of Link
5.3 The Legend of Zelda: A Link to the Past
5.4 The Legend of Zelda: Link's Awakening
5.5 The Legend of Zelda: Link's Awakening DX
5.6 The Legend of Zelda: Ocarina of Time
5.7 Zelda CD-I Games
5.8 Overall
6. THE END
6.1 Author's Note / Thanks
6.2 Legal Information
===========================================================================
1. INTRODUCTION
===========================================================================
---------------------------------------------------------------------------
1.1 What is a changes FAQ?
---------------------------------------------------------------------------
This changes FAQ is to give a background on other Zelda games, how they
compare to the N64 version, and changes that were made to the game before
the game was released. It all discusses the rumors of the game, and helps
analyze and take a look at what rumors are true and false.
Considering that many editions of Zelda have been made for a multitude of
different consoles, I thought everyone should get the main picture of the
similarites and differences of how the game has changed over the years. The
Zelda legacy was started in 1987, and the most recent game was made in
1998, and lots more Zelda games are expected to be made and sell good.
Also, there have been three versions of Zelda 64 released, which are:
The standard American version, the Japanese version, and of course, the
Zelda gold edition. You'll find out what's different between the three
if anything is changed, as well as other information regarding the three
versions of games.
---------------------------------------------------------------------------
1.2 Why did you write it?
---------------------------------------------------------------------------
Like I said already above, I think everyone should known the similarities
and differences of Zelda 64 compared to all the other Zelda games. I also
want to pass out knowledge of the changes that were made from the original
release of this game and the actual release of the game.
The reason it is important to have this changes faq is to kill rumors for
Zelda 64. For instance, some Zelda games have Pegasus Boots, therefore a
frequently asked question for Zelda 64 is, "Where are the Pegasus Boots?"
So even though the stories and enemies may be very much alike, the catches
of the game and understanding varies.
Also, people are interested between what kinds of changes were made for the
game. For instance, what the games first version was like, or how the
American version is similar to or totally different than the Japanese
version.
I have supported my information with resources from all kinds of
places, ranging from websites, to Nintendo experts, to people that
actually work for Nintendo of America. Please check section 5.1 for
a list of my resources, as well as my personal thank you's.
===========================================================================
2. ALL GAMING INFORMATION
===========================================================================
---------------------------------------------------------------------------
2.1 What are all the Zelda games ever made and for what systems?
---------------------------------------------------------------------------
There are a total of 6 Zelda games made for different consoles, and they
are as follows:
The Legend of Zelda......................................... NES
The Legend of Zelda II: The Adventure of Link............... NES
The Legend of Zelda: A Link to the Past..................... Super NES
The Legend of Zelda: Link's Awakening....................... Gameboy
The Legend of Zelda DX: Link's Awakening.................... Gameboy Color
The Legend of Zelda: Ocarina of Time........................ Nintendo 64
Zelda: Wand Of Gandelon..................................... CD-I
Link: The Faces of Evil..................................... CD-I
INFO: Nintendo was originally working on the CD-I with Phillips but
pulled out, and that's why the CD-I has Zelda games.
---------------------------------------------------------------------------
2.2 What years did they come out?
---------------------------------------------------------------------------
The Legend of Zelda......................................... 1987
The Legend of Zelda II: The Adventure of Link............... 1988
The Legend of Zelda: A Link to the Past..................... 1992
The Legend of Zelda: Link's Awakening....................... 1993
The Legend of Zelda DX: Link's Awakening.................... 1993/1998
The Legend of Zelda: Ocarina of Time........................ 1998
2 CD-I Games................................................ 19??
/////
TIMELINE:
Miyamoto says that Zelda 64 comes first in the series' order, then A Link
to the Past, then Zelda II and then Zelda I. He says that the GB/GBC
versions fit in there somewhere but he's not sure where.
1/29/00
Here's an e-mail I received regarding the timeline of the stories:
>>
I read your FAQ about Changes from Zelda to Zelda. Well, I read as much as
I could (Because it's really long and detailed! Good work on all that
typing! hehe).
But I noticed that some stuff were not exactly true. I'm not sure if you
actually wrote the true story behind all the Zeldas (I maybe only read 50%
of what you wrote, so please correct me if you already did), but this is
how the Zelda series work:
The Legend of Zelda
The Legend of Zelda: Link's Adventure
---END OF STORY--
The Legend of Zelda: A link to the past
The Legend of Zelda: Link's Awakening
---END OF STORY--
The Legend of Zelda: The ocarina of time
The Legend of Zelda: Gaiden (The next N64 Zelda coming this Fall 2000)
---END OF STORY--
This is what Nintendo said themselves. Each Zelda story is seperated in 2
parts. Once 2 Zeldas in a row are finished, the story ends and restarts
from the beginning as a totally new story.
The Legend of Zelda - Ganon takes over Hyrule and Link must save Zelda from
Ganon. Link's Adventure - After Ganon was defeated by Link, he is
resurected, puts a curse on Zelda, who goes into eternal sleep and the only
way for Link to save her is by defeating a dark magic (Who is some clone
of Link) to remove the curse.
--END OF STORY--
A link to the past - A dark prince, Ganon, acquires the TriForces and
wishes to rule the world. And so the Dark World is created and he rules
it. But it does not destroy Hyrule entirely. In order to do so, he must
capture all 8 maidens and only then may he do another wish (The story was
something like that, I'm writing this off the top of my head)
Link's Awakening - After defeating Ganon, Link decides to go out on an
adventure on his own, but while on sea, a storm breaks out and his ship is
destroyed by a lightning bolt. He falls uncounsious and starts dreaming.
The whole island in his dream IS A DREAM! Once he defeats the Nightmare,
he awakens and is floating on a piece of his boat.
--END OF STORY--
Ocarina of Time - Long time ago, goddesses came on earth and created the
world and triforce. Link's mother was then gonna be captured, but before
she does, she gave her baby to the Deku Tree and was raised by the Kokiri.
That baby grows up to be Link. In the end, Link holds inside him the
Triforce of Courage, while Zelda the Triforce of Wisdom and Ganon the
Triforce of Power. Link sends Ganon into the Dark World WITH the TriForce
of power. Gaiden (temporairy name) - In the next N64 Zelda coming out this
Fall 2000, Link is gonna travel from the Light World to The Dark World
(Which is quite similar to A link to the past) so he can acquire the
TriForce of Power back from Ganon and restore balance in Hyrule. After he
defeats Ganon AGAIN, the story once again ENDS!
--END OF STORY--
Also Nintendo is planning to release 3 GameBoy games of Zelda, which is
codenamed: The Legend of Zelda: Mystic Acorn Tree. Or something like that.
Each parts will feature the exact same game except for maybe 1-2 different
dungeons in each version. The first version will be the "Courage Version"
where you can acquire the Rod of Seasons. 4 months later, a second version
will come out called "Wisdom Version" and will allow you to gain another
Item (still not determined) and finally 4 months after the third version
called "Power Version" while will give another different item. You must own
all 3 (or know soemone who has the other versions) in order to collect the
3 powerful items and complete the TriForce since the Triforce will be
divided into 3 parts and can only be entirely completed by trading triforce
pieces and stuff.
And no, these 3 versions do not count as 3 different Zelda stories! It is
1 entirely new story that starts from the Beginning with Ganon trying to
take over Hyrule!
So you're probably wondering: "Then where is the sequel to end the story?"
Simple... in 2001 when the Nintendo Dolphin (256-Bit Console) comes out...
a new Zelda game will be released and THAT will end the story of the
Mystical Acorn Tree!!!
So as you can see, all Zeldas do not create a HUGE storyline! Each 2
batches of Zelda games create 1 story line and have always been like that!
I've read this information in a old GamePro magazine where they interviewed
Shigeru Miyamoto (Producer of every single Zelda game) and THIS is the true
fact of the Zeldas! Because I've been reading all those emails you got
from multiple people and I'd say that more than 90% of them are fake.
Also, if what I think these Zelda CD-I games are, they are not what is
writin in your FAQ. Not sure if there was 2 of them, but Nintendo created
a Hacked Zelda game way back in 1991-92 (forgot) which was supose to be the
third Zelda game for the NES. Except since the SNES was soon to come (or
was already out in Japan), they ditched the whole project because it would
of been a waste. But since that Hacked version was already quite advanced,
they didn't just erase it from reality... they still kept it, and you CAN
find it as rom image on the internet. I've seen a few screenshots from
some guy's webpage (But the bastard never wanted to give it to me), but it
basically looks exactly like the first Zelda because people complained on
how Link's Adventure wasn't that great and wanted another game similar to
Zelda 1.
Anyways, I hope this will clear things up a little. Check ya later!
<<
I'm not sure how accurate this is, but this guy certainly knows his Zelda
and it sounds pretty good to me...
/////
---------------------------------------------------------------------------
2.3 Game Information
---------------------------------------------------------------------------
The Legend of Zelda NES 1987
-----------------------------------------------------------------------
The Legend of Zelda came out in July of 1987, and started the on-going
legacy of the Zelda series. The game was huge immediately - as it was
the first game with a battery save. This game sets a good standard for
RPGs even though we are 12 years past the making of the game. Players
of all ages could play and try to capture the Triforce pieces while
battling many enemies on the way and destroying 8 dungeons.
Not only is the game a good RPG, but it is flat out one of the most
fun games you ever want to play. I've seen RPGs for systems 10 times
better than the out-dated NES, yet this game still ranks at the very
top of the list. This game starts the biggest, most fun series of games
to ever come out as it quickly turns into one of the best games ever
made.
Zelda II: The Adventure of Link NES 1988
-----------------------------------------------------------------------
The Adventure of Link not only continues the Zelda legacy, but once
again amazes the world with its great 8-bit gameplay. This one is a
side scroller that takes you on a journey through all new towns and
cities, palaces and dungeons, and all new weapons and items are
introduced.
The camera angle changes from when you are walking (gives a great
overhead view) and when you get set for a battle (becomes a side
scroller). This game carries on the torch as another fantastic Zelda
game.
A Link to the Past Super NES 1992
-----------------------------------------------------------------------
The Zelda series just keeps on coming at you, this time with an advanced
system; Super NES, an upgrade to the original Nintendo Entertainment
System. The advancement of the system showed immediately as the game
was visibly larger than the first two.
The 16-bit power system at the time proves to enhance your gaming
experiences with a sharp new look with the graphics, larger games,
and an all out better adventure. The legacy of Zelda continues
onto a bigger and better console, as we are introduced to all new
characters, just to make the Legend even better.
Link's Awakening Gameboy/Gameboy Color 1993/1998
-----------------------------------------------------------------------
No, you didn't read that header wrong......... Link's Awakening was
released twice, once for Gameboy in 1993, then advanced in full
color with an extra dungeon for Gameboy Color in 1998. This game gets
a completely different storyline; yet keeps the Zelda Legend alive
by once again becoming an amazing RPG game, debatably the best RPG
portable to ever come out.
Just because the screen is a lot smaller doesn't mean that the game is
worse. The good thing about this game is its originality. It has all
new weapons and items, and requires a trading sequence in order to
defeat the game. The story has also been altered, so slap on a few points
for originality, but maybe take them back off, as you may find the new
story dissapointing.
The Legend of Zelda: Ocarina of Time N64 1998
-----------------------------------------------------------------------
The watermark for all RPGs is set with this incredible 3D game, that
was delayed for about 4 years! The actual release was late November
of 1998, as this game completely shocks the world with breath-taking
graphics, gameplay, sound, originality, and storyline.
The game includes about 10 bosses with 5 or so sub bosses along the
way, 9 challenging dungeons, lots to do, and an extremely original
and creative story. I will say right now, that this will be the best
RPG for at least the next 3 years for any system.
Link: Faces of Evil / Zelda: Wand of Gandelon CD-I 19??
-----------------------------------------------------------------------
Unfortunately, I do not have CD-I, and have never heard of these games
let alone play them. 2 people had informed me of these, here are the
e-mails they sent me:
>>
There's another one called "Link:The Faces of Evil" for CD-I, to find out
more about it(if you don't know much about it already) just go to game faq
it will have something about it I'm sure.
<<
>>
you listed all the zelda
games for any system, but you forgot 2!!!!
1. Zelda: Wand of Gamelon
2. Link
both these games were for phillips CD-I and were liscneced by
nintendo.... they really suck (I own and have played through both) and
they are a disgrace to the zelda family tree thingee, but hey, they ARE
zelda games.
<<
Special thanks to Miller and Eek for this info (see credits).
Here's another good theory sent in by Evan Pierce:
>>
You mention the inconsistencies on the game boy Zelda. Have you considered
that it could be a dream that happened during Zelda 64? Look at the names,
Marin and Tari and Malon and Talon. They both heavily involve instruments.
They both have trading sequences. The owl is in both of them. Some of the
things in the GB version are odd. It has telephones and goobas, and
talking animals. I just get this dreamlike feelpng. I'm sure that if
you study this, you would find lots of back up.
Sincerely
Evan Pierce
<<
One final story analysis, this one from MasterofPuppets:
>>
Okay I noticed some problems with your Zelda FAQ, either that or I wasn't
paying close enough attention. First problem is when you tell the order of
the stories, you made it rather confusing, I've been to countless sites on
these games and I think I've figured things out. First you should note that
there are three different Links and at least three different Zeldas during
the series, with one Ganon. I'm not completely clear because I've never
played the second game. The order is as follows-
Legend of Zelda: Occarina of Time
Legend of Zelda: A Link to the Past
Legend of Zelda: Link's Awakening
Legend of Zelda
Legend of Zelda: Link's Adventure
Then the Crappy ol' CD-I games that no gives a rat's butt about fit in
there somewhere, I've heard that they come after Link's Adventure though.
>From most of your descriptions it sounds like your copy of Link's Awakening
is missing the manual. It's been stated before that in that one, the Link
from Link to the Past (We'll call him Link #2) had saved Hyrule and became
bored, so went off seeking adventure, after honing his skills gfor a while
he decided to head back to Hyrule, but on his way back he got caught in a
huge storm and was shipwrecked and stranded on the island with the egg.
Pretty much the only thing I haven't been able to figure out is who in the
world is the second Zelda in Link's Adventure? Maybe someday they'll make a
sequel which will explain who she is (From the descriptions I've read it
sounds a lot like she predates the Zelda from Occarina of Time), also some
other things could be ideal for a sequel like the whole Imprissoning War
thing and like what happened to Link's parents.
Also in the rumor killing section under #17 you say that there is only one
trading sequence, but there are two, the child Link one and the Adult Link
one, sounds like that might've just slipped by you, but hey it's excusable
with how great the FAQ was anyway.
One last thing, I suggest that you read the old A Link to the Past comic
that was included in Nintendo Power a while back, it seems to make things
seem a little clearer. I have a tendency to forget things, so if there's
anything that might confuse you in this E-Mail, please just tell me, I'll
try to clear it up. But just make sure to remember that there were many
Links and Zeldas in the series.
<<
This is rather well-done...
---------------------------------------------------------------------------
2.4 Zelda 64
---------------------------------------------------------------------------
Q: What console(s) is/are Zelda 64 for?
A: Zelda 64 alone is made only for the Nintendo 64. However, there are
other versions of Zelda games that have been made for the NES, SNES,
Gameboy, and Gameboy Color.
Q: Is Zelda 64 an update to the other Zelda games?
A: Yes, and no. Zelda 64 has a few similar things such as the enemies that
date back to the first 8-bit NES version (King Dodongo and Stalfos, just
to name a couple). However, the graphics obviously have a huge difference,
as well as the general story lines.
/////
TIMELINE:
Miyamoto says that Zelda 64 comes first in the series' order, then A Link
to the Past, then Zelda II and then Zelda I. He says that the GB/GBC
versions fit in there somewhere but he's not sure where.
1/29/00
Here's an e-mail I received regarding the timeline of the stories:
>>
I read your FAQ about Changes from Zelda to Zelda. Well, I read as much as
I could (Because it's really long and detailed! Good work on all that
typing! hehe).
But I noticed that some stuff were not exactly true. I'm not sure if you
actually wrote the true story behind all the Zeldas (I maybe only read 50%
of what you wrote, so please correct me if you already did), but this is
how the Zelda series work:
The Legend of Zelda
The Legend of Zelda: Link's Adventure
---END OF STORY--
The Legend of Zelda: A link to the past
The Legend of Zelda: Link's Awakening
---END OF STORY--
The Legend of Zelda: The ocarina of time
The Legend of Zelda: Gaiden (The next N64 Zelda coming this Fall 2000)
---END OF STORY--
This is what Nintendo said themselves. Each Zelda story is seperated in 2
parts. Once 2 Zeldas in a row are finished, the story ends and restarts
from the beginning as a totally new story.
The Legend of Zelda - Ganon takes over Hyrule and Link must save Zelda from
Ganon. Link's Adventure - After Ganon was defeated by Link, he is
resurected, puts a curse on Zelda, who goes into eternal sleep and the only
way for Link to save her is by defeating a dark magic (Who is some clone
of Link) to remove the curse.
--END OF STORY--
A link to the past - A dark prince, Ganon, acquires the TriForces and
wishes to rule the world. And so the Dark World is created and he rules
it. But it does not destroy Hyrule entirely. In order to do so, he must
capture all 8 maidens and only then may he do another wish (The story was
something like that, I'm writing this off the top of my head)
Link's Awakening - After defeating Ganon, Link decides to go out on an
adventure on his own, but while on sea, a storm breaks out and his ship is
destroyed by a lightning bolt. He falls uncounsious and starts dreaming.
The whole island in his dream IS A DREAM! Once he defeats the Nightmare,
he awakens and is floating on a piece of his boat.
--END OF STORY--
Ocarina of Time - Long time ago, goddesses came on earth and created the
world and triforce. Link's mother was then gonna be captured, but before
she does, she gave her baby to the Deku Tree and was raised by the Kokiri.
That baby grows up to be Link. In the end, Link holds inside him the
Triforce of Courage, while Zelda the Triforce of Wisdom and Ganon the
Triforce of Power. Link sends Ganon into the Dark World WITH the TriForce
of power. Gaiden (temporairy name) - In the next N64 Zelda coming out this
Fall 2000, Link is gonna travel from the Light World to The Dark World
(Which is quite similar to A link to the past) so he can acquire the
TriForce of Power back from Ganon and restore balance in Hyrule. After he
defeats Ganon AGAIN, the story once again ENDS!
--END OF STORY--
Also Nintendo is planning to release 3 GameBoy games of Zelda, which is
codenamed: The Legend of Zelda: Mystic Acorn Tree. Or something like that.
Each parts will feature the exact same game except for maybe 1-2 different
dungeons in each version. The first version will be the "Courage Version"
where you can acquire the Rod of Seasons. 4 months later, a second version
will come out called "Wisdom Version" and will allow you to gain another
Item (still not determined) and finally 4 months after the third version
called "Power Version" while will give another different item. You must own
all 3 (or know soemone who has the other versions) in order to collect the
3 powerful items and complete the TriForce since the Triforce will be
divided into 3 parts and can only be entirely completed by trading triforce
pieces and stuff.
And no, these 3 versions do not count as 3 different Zelda stories! It is
1 entirely new story that starts from the Beginning with Ganon trying to
take over Hyrule!
So you're probably wondering: "Then where is the sequel to end the story?"
Simple... in 2001 when the Nintendo Dolphin (256-Bit Console) comes out...
a new Zelda game will be released and THAT will end the story of the
Mystical Acorn Tree!!!
So as you can see, all Zeldas do not create a HUGE storyline! Each 2
batches of Zelda games create 1 story line and have always been like that!
I've read this information in a old GamePro magazine where they interviewed
Shigeru Miyamoto (Producer of every single Zelda game) and THIS is the true
fact of the Zeldas! Because I've been reading all those emails you got
from multiple people and I'd say that more than 90% of them are fake.
Also, if what I think these Zelda CD-I games are, they are not what is
writin in your FAQ. Not sure if there was 2 of them, but Nintendo created
a Hacked Zelda game way back in 1991-92 (forgot) which was supose to be the
third Zelda game for the NES. Except since the SNES was soon to come (or
was already out in Japan), they ditched the whole project because it would
of been a waste. But since that Hacked version was already quite advanced,
they didn't just erase it from reality... they still kept it, and you CAN
find it as rom image on the internet. I've seen a few screenshots from
some guy's webpage (But the bastard never wanted to give it to me), but it
basically looks exactly like the first Zelda because people complained on
how Link's Adventure wasn't that great and wanted another game similar to
Zelda 1.
Anyways, I hope this will clear things up a little. Check ya later!
<<
I'm not sure how accurate this is, but this guy certainly knows his Zelda
and it sounds pretty good to me...
/////
===========================================================================
3. ZELDA 64 CHANGES
===========================================================================
---------------------------------------------------------------------------
3.1 What changes were made?
---------------------------------------------------------------------------
====================================================
STUFF THAT WAS CHANGED DURING THE MAKING OF THE GAME
====================================================
Apparanetly there was a heart piece on top of a house near the entrance to
the Lost Woods. The way you would get it is to plant a magic bean in the
soft soil spot and let it take you there as an adult. Now, in the edited
version, the platform brings you to an aclove with rupees in it, but it is
a fact that there was a heart piece near the entrance to the Lost Woods
because NPower released an early magazine in the game's early stages and a
heart piece was listed in this loaction. At Zelda64.com, it says the heart
piece was moved to a better hiding space. If I had to guess I would say it
is the one that you get from the skull kids when playing the jam session
game.
NEW INFO.....
Here is what Nintendo Power says about the issue:
<<
The Nintendo Power preview was written using an incomplete version of the
game. This Heart Container was moved to a better hiding place late in the
game’s development.
<<
It has been said that in the early stages of making this game, you could
never get the Triforce at the end of the game! This still stands today. I
would assume that Miyamoto didn't want to end the legacy by having you
actually defeat the game and obtain the Triforce at the end. Also, the game
is more enjoyable as you can defeat the final two bosses over and over, and
try different things on him.
===========
GAME VERSIONS
===========
There are three different versions of the game; the American version,
the Japanese version, and the gold edition.
A gold edition of Zelda 64 was available if you pre-ordered the game an
extremely long time ago. The only differences between the gold edition and
the standard edition are the color of the box, the color of the cartridge,
and the gold edition is worth more money. There are no extra dungeons in
the gold editions so you don't miss out on anything. The gold edition will
be almost impossible to find these days, but if you do find one, it will
most likely cost you tons of $$$ for it.
The Japanese were the first to get their hands on Zelda 64, but
unfortunately, I do not have the exact date that it was released there.
The American version came out on Novemeber 23, 1998.
Changes:
- There are no changes between the gold American edition and the regular
American edition besided the color of the box and cartridge. There are
no game play changes!
- The only change I would be able to recognize (from screenshots) between
the American and Japanese versions is the dialogue from characters and
other text. The language is obviously changed. However, in the American
version, you'll notice some text hasn't been changed for instance, grab
a bottle of Lon Lon Milk and notice what it says on it when the label spins
around..... You won't know unless you can read Japanese.
- There are now rumors saying that in the gold version that the Triforce
is obtainable; don't believe them! Miyamoto himself has said that besides
the color of the game and the box, that there are no gameplay differences.
===============
SPECULATION
IT IS NOT A FACT THAT EVERYTHING LISTED BEYOND THIS POINT WAS CHANGED.
IT IS STRONGLY ASSUMED BY OTHER VIDEO GAME PLAYERS
===============
- You were once able to thaw Zora's Domain
This was one of the biggest rumors discussed among myself and
others. You are told by Sheik that after saving Zora, you will
unfreeze Zora's Domain and save the Zora people. My guess is that
the plan was to make you thaw Zora's Domain after defeating the
Water Temple, but Nintendo wanted the game on the market before
Christmas. After all, you are told that the boss of the Water
Temple controls the ice, so after killing him shouldn't it be
destroyed?
Scroll down to the Rumor Killers section for more on the Zora's
Domain matter.
- You were once able to obtain the Triforce
I actually don't think that obtaining the Triforce was a part of
this game. Why would Miyamoto want to end the Zelda legacy and
have you actually defeat the game? I'm sure that the ending took
some serious thought, but I don't think that Miyamoto ever
hindered on his Triforce decision.
- There were more items to collect
The wording of this kind of misinterprets the meaning. I think that
the amount of weapons/items/clothing you obtain in the game never
changed, but some of the actual weapons did. For example, take the
light arrows. Maybe at a time they were called Power Arrows, or
Super Arrows or whatnot. Or maybe there were pagasus boots that
were renamed to the hover boots instead. But I doubt that there were
actual changes in the ideas of what would be put into the game after
they were already put in.
- The location of where you end up after collecting the Goron's Ruby
The first time you go to visit Darunia (when you play Saria's Song for
him and make him dance) press C-Up to switch to a first person view.
Look up at the ceiling and what do you notice? Yes, it is a secret
passage. Believe when I say that there is no way of getting up there
as a child or an adult. What I would assume this is was where you
end up after obtaining the Goron's Ruby or the Fire Medallion. After
obtaining the Goron's Ruby, you end up outside Dodongo's Cavern. And
after obtaining the Fire Medallion, you end up in Goron City. It
would make sense to me that before this little passageway was unreachable,
it was the place you would wind up after beating Dodongo's Cavern (Darunia
thanks you after it and it would make sense for him to thank you in
his secret room).
NEW INFO (11/22/99):
>>
You know how you said in your Zelda FAQ that in Goron
City in Darunia's room that there was a secret passage
right above the statue? Well as it turns out it really
isn't! It's really the symbol for the Shiekah(if
you've played through the game so many times you
should know what I mean). In fact you can see for
yourself if you go to Wal-Mart(as far as I know they
have them for cheapest)or one of those other stores,
buy a Gameshark(everyone should have one, they're
really great!), go get the Levitation code from GSCCC
or another Gameshark site, go turn on your N64(with
the game and Shark in of course!), go to Goron City
into Darunia's room, levitate up onto the statue and
you'll see what I mean!
<<
I don't have a Game Shark so I wouldn't know about this...
- Some of the capacity upgrades were different
The upgrades part of the game could very well have been changed
from the original version. Imagine deciding how many upgrades
you will have for each item and where they will be and how they
will be accessible.... I'm sure it took Miyamoto tons of thinking.
---------------------------------------------------------------------------
3.2 Why were they made?
---------------------------------------------------------------------------
I guess that Miyamoto felt that the heart piece wasn't challenging enough
to get to and therefore hid it better. This is proof that Miyamoto is a
hard worker and will even take a lot of time just to make the game a better
challenge......... In case, you don't know, the game was delayed quite a
lot of times.
The gold edition was made a while back and is a limited edition game
cartridge. The gold edition was made for this game because of the reason a
gold edition is made for all other games, and that is to make a collector's
item edition fo the game that will be worth money.
Here's a pic of the gold cartridge:
http://www.tbi.net/~max/cart.gif
And if you're wondering what the box looks like for the gold edition,
it's the same as the regular only it has a different gold pattern on
the front and back.
Why did Miyamoto change the location of where you are after obtaining
the second spiritual stone? Remember, this is speculation, but I
think I have come to an answer....... Darunia's secret room could only
be accessed by friends and family or anyone connected to the royal
family. Maybe Miyamoto wanted Darunia to show more thankfulness and
had him come out of his room to thank Link. And besides, it would
make more sense to end up in the place that you entered, right?
And in general, many people think that some of these were changed
just because Zelda was rushed into the market. Miyamoto knew that
it would be the best game of all time, the best RPG of all time, and
the game that really kept Nintendo 64 alive..... But after over 3 years
of delays and a bunch of angry, impatient people, maybe he got it
out too early so he could hurry up and make the big sales.
MY OPINION
I don't think that any of the changes had to do with the time of the
making of this game. I'm sure it was rushed a little bit (Ganon's
Castle could have been a lot more challenging), but still, do you
think that a bit of a rush would completely change the entire
game?
Obviously the changed location of the heart piece had nothing to
do with time restraints. Miyamoto thought it was too easy, so he
moved it. Trust me, if it came down to having the Triforce in the
game and changing the location of one little heart piece, the
Triforce part would win big time.
Same thing with the secret in Darunia's room. Miyamoto didn't make
that change thinking about time; but he didn't repair it probably
because he was thinking about time (I'm assuming he moved it, and
the game had to be released, so he left the passage in the ceiling).
Anyways, time could have had an effect on the game, but if any,
not much. Besides, if they decided to change anything it would
mess up other parts of the game and the script would have to be
changed, right? I'd bet money that 95% of the stuff in Zelda 64
was pre-meditated before the game was even released.
As for the weapons, they were probably changed because the others
just didn't fit into the game and Miyamoto decided that a different
name or a different weapon belonged in the story.
---------------------------------------------------------------------------
3.3 How do the story lines change in the different games?
---------------------------------------------------------------------------
These are the story lines of all the Zelda games ranging from the first
1986 version to the advanced 1998 version. This is just some information on
the games so you get a general understanding of the games' past and what
may come in the future.
The Legend of Zelda
The evil Ganondorf steals the piece of power of the triforce and runs off
with it, then it is your job to make sure he doesn't get his hands on all 3
pieces.
The Legend of Zelda II: The Adventure of Link (Instructions from the manual)
One day, a strange mark, exactly like the crest of the kingdom, appeared
on the back of Link's hand as he approached his 16th birthday. The worried
Link, went to Impa, Princess Zelda's nursemaid who was shocked and
frightened when she saw the birthmark. When she regained her composure, she
took Link to the North Castle. There was a door in the North Castle called
"the door that does not open." Only the descendants of the Impa family who
served the king knew how to open the door. Impa took Link's left hand and
pressed the back of it against the door. There was a sound of a lock
falling open, the door slowly creaked open and there on an alter in the
middle of the room lay a beautiful woman. "Here lies Princess Zelda." Impa
began to speak calmly. "Link, the time has come when I must tell
you the legend of Zelda handed down in Hyrule. It is said that a long ago,
when Hyrule was one country, a great ruler maintained the peace in Hyrule
using the Triforce. However, the king too was a child of man and he died.
Then, the prince of the kingdom should have become king and inherited
everything, but he could inherit the Triforce only in part. The Prince
searched everywhere for the missing parts, but could not find them.
Then, a magician close to the king brought him some unexpected news.
Before he died, the king had said something about the Triforce to only the
younger sister of the prince, Princess Zelda. The prince immediately
questioned the princess, but she wouldn't tell him anything. After the
prince, the magician threatened to put the princess into an eternal sleep
if she did not talk, but even still, she said nothing."
"In his anger, the
magician tried to cast a magic spell on the princess. The surprised prince
tried to stop him, but the magician fought off the prince and went
on chanting the spell. Then, when the spell was finally cast, Princess
Zelda fell on that spot and entered asleep from which she might never
awake. At the same time, the magician also fell down and breathed his
last."
"In his grief, the prince placed the princess in this room. He hoped that
someday she would come back to life. So that this tragedy would never be
forgotten, he ordered that every female child born into the royal household
be given the name Zelda."
>From the stand next to the alter where Princess Zelda lay in a
deep sleep, Impa took six crystals and a scroll with the same
crest and handed them to Link.
"For generations, my family has been handed down these things which have
been set aside for a time when a great king will come. They are written in
an ancient script that no one can read now. But you who have the crest may
be able to read it. It is said that the key to uniting the
Triforce is hidden there. Now it is time for you to read it."
Link glanced at the scroll half in doubt, but what do you know? Although he
had never seen the letters before, he found that he could read them as if
they were talking to him. This was written on the scroll. "You who'll
control the Triforce of the future. I shall hand down to you the
secrets of the Triforce. There are three kinds of Triforce -- Power, Wisdom,
and Courage. When these three are brought together, the Triforce will show
its maximum power. Of the three, I have left Power and Wisdom in the
kingdom. But the Triforce Courage I have hidden for a reason.
Not everybody can use the Triforce. It requires strong character with no
evil thoughts. But an inborn special quality is also necessary.
Unfortunately, I have not found such a person during my lifetime.
Therefore, I have decided to cast a spell on all of Hyrule. A crest will
appear on a youngman with that character who has been brought up correctly,
has gained many kinds of experiences and reached a certain age. But, what
will happen if someone else uses the Triforce before then? If it misused,
it will produce many evils.
The Triforce of Courage is hidden in the Great Palace in the Valley of
Death on the largest island in Hyrule. However, to enter there you must
first fight the guardians and undo the "binding force." When you have
defeated the guardians, which I made toprevent enemies from
invading the six palaces in Hyrule, set a
crystal in the forehead of the statue you find. When you have set crystals
in all of the statues in the six palaces, the "binding force" placed on the
Valley of Death will be removed and you will be able to enter the great
palace. There, you must fight the last guardian. And you can obtain the
Triforce only by defeating that guardian."
There's nothing to fear. You are the one to get the Triforce. You are the
beacon of hope for Hyrule." Impa implored Link, who raised his head slowly
after reading the scroll. "The magic spell cast upon Princess Zelda will
sure to be broken if the Triforce is used." "Please, Link. Unite the
Triforce and save the princess. And bring back peace to Hyrule."
Link nodded silently in approval, and left the room after taking a long
glance at the altar. Then, with a magical sword in his left hand and a
magical shield in his right, he set off alone on his
long travels. At that time, Ganon's underlings were calling up
new allies from the Underworld, and were beginning to work devilishly
towards the revival of Ganon.
The Legend of Zelda: A Link to the Past
Back in the mists of time, before the era of The Legend of Zelda and
The Adventure of Link, Hyrule was a land of fabulous palaces and magic.
It was also a troubled land, and the divisions of Light and Dark were
tearing it apart. The origins of this conflict lay even deeper in the
shadows of time, with the coming of the Triforce and the greed of
Ganondorf, King of Thieves.
To comprehend Hyrule and Link's desperate quest, one must first know
the ancient legend of the Triforce. In the Golden Land, where it was
placed by the creators of the world, the Triforce beckoned to people.
Ganon and his band of thieves long searched for the secret entrance to
the Golden Land, eventually stumbling upon it. Then Ganon defeated his
fellows for possession of the Triforce.
In a period known as the Imprisoning War, the King of Hyrule brought
seven wise men together to seal the door to the Golden Land, for Ganon's
evil power had been spilling forth, causing corruption and darkness. The
once peaceful land became a place of dreadful rumors of the coming of a
magical enemy. At this time the Master Sword was forged, but there was
no hero valiant enough to wield it.
Before the wise men could seal off the Golden Land and the Triforce,
Ganon's army surged into Hyrule and besieged the castle. The Knights of
Hyrule fought heroically, but the power of the Triforce controlled their
enemies, giving them inhuman strength. The battle raged back and forth
through the gate. Many foes fell in the tide of battle, but too many
Knights also were lost. It seemed that they were beyond hope.
Then, at the end of the day, the wise men finally succeeded in blocking
the door to Ganon's Realm. With the power of their master removed, the
enemies fled or threw themselves into the moat. Hyrule was saved and
over the years the Golden Land, which then became known as the Dark
World, faded from the memory of people.
The people of Hyrule may have forgotten about the Dark World, but the
master of that evil land had not forgotten about Hyrule. Ganon brooded
in his prison, surrounded by reminders of his fall. He grew ever more
bitter as the dark years passed like the wailing of cold winds on a
winter's night. Ambition burned in his eyes. He would find a way to
wreak vengeance and claim total power.
Many centuries passed with Ganon and the Triforce safely locked away.
Then the disasters began: plague, drought, quakes, and fire. The King
sought sage advice and a wizard named Agahnim stepped forth to end the
strange disasters. He became a powerful advisor to the King, but he kept
his true plans to himself. It seemed like a Golden Age, but it wouldn't
last.
Once Agahnim had consolidated his power, he began to abuse it. First to
fall victim were the ancestors of the seven wise men. The wizard
imprisoned 6 maidens in crystal cocoons and they were never seen again.
Then princess Zelda herself was taken as she sent a telepathic plea into
the night. The Hylian gift that enabled Zelda to send her message also
allowed Link to hear her.
Having received Zelda's message, Link felt compelled to save her, but
his Uncle forbade him to leave the house. Link's Uncle thought that the
lad's courage outweighed his common sense, yet he knew that something
had to be done to save Zelda. Turning away from Link, he gripped his
sword. He knew a secret entrance into the castle, although he didn't
know the way out.
Link couldn't tell how much time had passed since his Uncle had left - a
minute? an hour? The only thing he knew was that Zelda had spoken to
him. He had to help her! Taking a lamp to light his way, Link stepped
into the lashing rain and headed toward the castle.
As Link floundered about in the storm, he heard a second telepathic
message from Zelda telling of a secret route into the castle. When he
found the entrance, he also found his Uncle inside, wounded and unable
to carry on. Link took his Uncle's sword and promised to return.
The Legend of Zelda: Link's Awakening
You must guide Link on your Gameboy to defeat 8 dungeons and obtain all 8
instrument pieces. After being stranded on an island, the collected 8
instruments will allow Link to play the song of the Windfish as he can
escape the island.
The Legend of Zelda DX: Link's Awakening
Same as the one above, only made for Gameboy Color as it is in color and
includes an extra bonus dungeon only for Gameboy Color.
The Legend of Zelda: Ocarina of Time
It is your job to collect all 3 spiritual stones and obtain the triforce
from the Sacred Realm before Ganon does. But before you get to it, Ganon
obtains it, and it is your job to awaken 6 sages from their temples, then
defeat Ganon for that Triforce.
Here's the actual story from the Zelda instruction booklet
(contains tiny little spoilers about bits and pieces of the
game):
A LONG TIME AGO...
Before life began, before the world had form, three golden
goddesses descended upon the chaotic land of Hyrule, they were
Din, the goddess of power, Nayru, the goddess of wisdom and
Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to
create the earth. Nayru poured her wisdom onto the earth to
give the spirit of law to the world. Farore's rich soul
created all life forms who would uphold the law.
These three great goddesses returned to the Heavens, leaving
behind the Golden Sacred Triforce. Since then, the Triforce
has become the basis for Hyrule's providence, where the Triforce
stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served
as the guardian spirit. The children of the forest, the Kokiri,
lived with the Great Deku Tree. Each Kokiri had his or her own
guardian fairy, except one. His name was Link.
Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find
himself standing in front of a mysterious castle. A rider on
horseback, carrying a girl, would race by. The girl would look
at Link as if to say something. Then, another rider would appear.
This big man clad in black would look down menacingly at Link.
Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to
you!"
As Link opened his eyes, he saw a fairy floating in front of
him. This fairy's name was Navi. Navi was sent to summon Link to
the Great Deku Tree.
"Oh Navi, thou hast returned!" said the Deku Tree. "Thank
you, Link, for coming. Thy slumber these past moons must have
been restless, and full of nightmares. A vile climate pervades
this world. Verily, ye have felt it. The time has come to test
thine courage. I have been cursed. I need you to dispel the
curse with your wisdom and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my
wishes. A wicked man of the desert cast this dreadful curse on
me. Employing his vile, sorcerous energies, the evil one is
searching for the Sacred Realm connected to Hyrule. For it is there
that one will find the divine relic. The Triforce, that contains
the essence of the gods. Whoever holds the Triforce can make their
wishes come true. Thou must never allow the desert man to lay
his hands on the Sacred Triforce. Thou must never suffer that man
to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle.
There, ye will surely meet the Princess of Destiny. Present this
stone to the Princess. I have foreseen that she will understand
everything."
The Great Deku Tree gave Link the Spiritual Stone of the Forest.
Before dying, the Deku Tree's last words were, "The future
depends on thee, Link. Thou art courageous."
Here is a story that kind of summarizes the entire game, typed
up by myself. It includes spoilers and I don't recommend it if
you haven't beaten the game:
In the land of Kokiri Forest lives a young boy named Link, where all other
Kokiri children live with their faries to guide them. For some mysterious
reason, Link does not have a fairy, and feels different from all the other
Kokiri.
One day, a fairy without a kid, is asked by the Great Deku Tree, ruler of
Kokiri Forest to get Link and bring him to him. So, Navi the Fairy wakes
him up, and tells him to come and talk to the Deku Tree.
However, while on your way, the little Kokiri boss, Mido, won't let you
through. It is your responsibility to equip yourself with a proper sword
and shield. After doing so, the Deku Tree asks you to enter his body,
and save it from the enemies inside. After you do so, he will tell you
a story about the most prestigous treasure in the land of Hyrule, the
Triforce. It is your job to collect all three spiritual stones, and
get to the Sacred Realm. The Deku Tree will then tell you that he was
cursed by an evil man from the west, where if he gets his hands on the
triforce first, Hyrule will go through a period of evilness. The Deku
Tree will reward you with the first spiritual stone, and tell you to
move on with your journey.
You will now meet people and go places in order to save the land of Hyrule.
You will even meet the princess herself, Zelda. She asks you to get the
other two stones, and she will protect the ocarina of time from the evil
Ganondorf, King of the Gerudos.
Along your way to the gorons ruby and zoras sapphire, you will meet some
important people that tell you, if you save them and their people, you will
be rewarded the stones. This includes saving the Gorons from King Dodongo
and becoming a sworn brother of Darunia, king of the gorons.
Next, you will have to enter a whales mouth and save Princess Ruto,
princess of the zoras, for King Zora himself. After achieving this,
you will complete your mission of collecting all three spiritual stones.
As you head to the castle to once again meet the Princess and obtain
the Triforce, you spot Zelda being taken away into safety from
Ganondorf who chases her out. He intimidates you as a little kid, and
confronts you. Then he leaves.
You noticed that when you saw Zelda escaping, she threw an object into the
moat for you to retrieve. It is indeed, the ocarina of time! You are told
to play the Song of Time she teaches you in the Temple Of Time to open the
doors that lead to the Triforce. When you do, the door indeeds opens, but
when you enter, you are surprised to find that Ganondorf has followed you
and entered the Sacred Realm, and taken the Triforce before you have. You
then notice in the middle of the room, a sword in a stone. You pull it out,
and it turns out to be the other object of time, the Master Sword. But when
you tug it out, you are in a place called the Chamber of Sages with a man
named Rauru that you have never seen before, on the opposite side of you.
He tells you that seven years have gone by, and that you should not be
scared when you see yourself. As you glance at your body, you notice a
matured face, and a grown up body. Seven years have passed as you
grabbed the Master Sword, and as the Great Deku Tree told you, Hyrule
has gone into a time of evil due to Ganondorf owning the Triforce.
Rauru tells you that as the chosen one, it is still your job to obtain
the triforce from Ganondorf.
He says that in order to open the doors to Ganon's Castle, where you fight
him for the Triforce, you must awaken six sages from their temples and
collect their medallion. Being the Light Sage, Rauru starts you off by
giving you the Light Medallion. Now it is you job to continue your journey
and awaken the six sages from their hidden temple: One in a deep forest,
one on a high mountain, one in a vast lake, one in the home of the dead,
and one far in the west.
As you are on your journey to awake the six sages, you will meet new
people, and learn your destiny and what happened in your past. After
collecting all medallions, you are now skilled enough to enter Ganon's
Castle, destroy the barriers feeding the room where he lurks, defeat
Ganon himself who made you look like nothing seven years ago, save the
Princess and everyone in the land of Hyrule, and finally, obtain the
third and final object of your quest, the Triforce itself.
//////////////////////////////////////
Here is an e-mail I received and added into this FAQ on 11.22.99... Very
helpful:
>>
I was browsing through GameFAQs.com when I came across your Zelda changes
FAQ. I would like to compliment you on it, as I found it well documented,
and well thought out.
However, I don't understand your coverage of the storylines of the Zelda
games. It has been my understanding, after playing through and reading the
instruction booklets to every Zelda game (not counting the CD-I games, for
which I can vouch for the existance, though not release), that all of the
storylines are interlinked, though not without some ambiguity.
In storyline-based chronological order(This may not be *entirely* accurate,
as I don't have the games or instruction books to reference right now):
*The Ocarina of Time: Unlike the previous Zelda games, the entire
storyline is contained within the game. I'm sure you know it all :)
*A Link to the Past: More history to Hyrule is explained in the
instruction booklet. It is unexplained how Link came to know his uncle,
how Gannon returned, or how the triforce came to lay in the dark world,
unless it assembled itself at the end, with Link still carrying his piece.
The fact that Link is taught the spinning sword technique is an anomaly,
unless his uncle did not realize that Link knew it, or unless Link forgot
it at the end of The Ocarina of Time
*Link's Awakening: As explained per the instruction book (I think), this
is a side story that takes place between A Link to the Past and the first
Zelda game.
*The Legend of Zelda: The storyline is explained in the instruction
booklet. Gannon returns and captures Zelda in an attempt to capture the
triforce, but not before she splits the triforce of wisdom into 8 pieces
and sends Impa out with the triforce of courage and a letter. Impa is
attacked, but saved by Link, who she gives the two items to. It is
possible that the story should be looked at differently now, assuming that
Impa was looking for Link specifically, instead of any capable hero, and
is possible that Link already had the triforce of courage.
*The Adventure of Link: This summary may have come from the instruction
booklet. I'm really not sure, as it's been a long time since I've seen it.
I do know, however, that there were mistakes made in the coverage of the
storyline, though I'm not sure if the mistakes were made in the game or
not--like I said, it's been a long time. A spell has been cast on Zelda,
and there is a wizard trying to revive Gannon. Period. That's it. Link
may be searching for the Triforce of Courage in the game, but it is a
mistake. If he is searching for any triforce pieces, that's not the
triforce he should be searching for.
That's all that I have for now. It's easily confirmed. I may not be
perfectly right on all counts, and there are a lot of details that I didn't
explain. I'd be glad to do so later, however, and would like to know any
arguments you might have with my summaries. I would also like to know
where you got your summaries.
BTW, the Japanese script you mentioned in the game isn't exactly
Japanese--it's a rune-like system that matches the Japanese katakana
system. It's the equivilant of writing English with Tolkein's runic
system, which these look very much like.
Thanks for your time, and the FAQs.
J. T. MacLeod
jtmacleod@hotmail.com
<<
I think this is pretty good. Miyamoto said this in an interview once:
>>
NP: Where do all the Zelda games fall into place
when arranged chronologically by their stories?
M: Ocarina of Time is the first story, then the
original Legend of Zelda, then Zelda II: The
Adventure of Link, and finally A Link to the Past. It’s
not very clear where Link’s Awakening fits in--it
could be anytime after Ocarina of Time.
<<
So our time line with the Gameboy and Gameboy Color games is limited.
In addition to this, here's evidence from the same interview that another
Zelda game is on the way (Zelda Gaiden for the N64):
>>
NP: What are your plans for the next Zelda game?
M: What I hope is that somebody else at Nintendo
will become good enough to make the sequel to
Zelda. This game was designed so it can be applied
to the disk drive system, and by hooking up the
N64 DD, you can play another version of Zelda. By
that method, all the dungeons will be replaced by
new ones. I think that will be the next Zelda we will
make.
<<
This interview was with Nintendo Power on November 13, 1998, about two
weeks before Zelda 64 was released.
1/29/00
Here's an e-mail I received regarding the timeline of the stories:
>>
I read your FAQ about Changes from Zelda to Zelda. Well, I read as much as
I could (Because it's really long and detailed! Good work on all that
typing! hehe).
But I noticed that some stuff were not exactly true. I'm not sure if you
actually wrote the true story behind all the Zeldas (I maybe only read 50%
of what you wrote, so please correct me if you already did), but this is
how the Zelda series work:
The Legend of Zelda
The Legend of Zelda: Link's Adventure
---END OF STORY--
The Legend of Zelda: A link to the past
The Legend of Zelda: Link's Awakening
---END OF STORY--
The Legend of Zelda: The ocarina of time
The Legend of Zelda: Gaiden (The next N64 Zelda coming this Fall 2000)
---END OF STORY--
This is what Nintendo said themselves. Each Zelda story is seperated in 2
parts. Once 2 Zeldas in a row are finished, the story ends and restarts
from the beginning as a totally new story.
The Legend of Zelda - Ganon takes over Hyrule and Link must save Zelda from
Ganon. Link's Adventure - After Ganon was defeated by Link, he is
resurected, puts a curse on Zelda, who goes into eternal sleep and the only
way for Link to save her is by defeating a dark magic (Who is some clone
of Link) to remove the curse.
--END OF STORY--
A link to the past - A dark prince, Ganon, acquires the TriForces and
wishes to rule the world. And so the Dark World is created and he rules
it. But it does not destroy Hyrule entirely. In order to do so, he must
capture all 8 maidens and only then may he do another wish (The story was
something like that, I'm writing this off the top of my head)
Link's Awakening - After defeating Ganon, Link decides to go out on an
adventure on his own, but while on sea, a storm breaks out and his ship is
destroyed by a lightning bolt. He falls uncounsious and starts dreaming.
The whole island in his dream IS A DREAM! Once he defeats the Nightmare,
he awakens and is floating on a piece of his boat.
--END OF STORY--
Ocarina of Time - Long time ago, goddesses came on earth and created the
world and triforce. Link's mother was then gonna be captured, but before
she does, she gave her baby to the Deku Tree and was raised by the Kokiri.
That baby grows up to be Link. In the end, Link holds inside him the
Triforce of Courage, while Zelda the Triforce of Wisdom and Ganon the
Triforce of Power. Link sends Ganon into the Dark World WITH the TriForce
of power. Gaiden (temporairy name) - In the next N64 Zelda coming out this
Fall 2000, Link is gonna travel from the Light World to The Dark World
(Which is quite similar to A link to the past) so he can acquire the
TriForce of Power back from Ganon and restore balance in Hyrule. After he
defeats Ganon AGAIN, the story once again ENDS!
--END OF STORY--
Also Nintendo is planning to release 3 GameBoy games of Zelda, which is
codenamed: The Legend of Zelda: Mystic Acorn Tree. Or something like that.
Each parts will feature the exact same game except for maybe 1-2 different
dungeons in each version. The first version will be the "Courage Version"
where you can acquire the Rod of Seasons. 4 months later, a second version
will come out called "Wisdom Version" and will allow you to gain another
Item (still not determined) and finally 4 months after the third version
called "Power Version" while will give another different item. You must own
all 3 (or know soemone who has the other versions) in order to collect the
3 powerful items and complete the TriForce since the Triforce will be
divided into 3 parts and can only be entirely completed by trading triforce
pieces and stuff.
And no, these 3 versions do not count as 3 different Zelda stories! It is
1 entirely new story that starts from the Beginning with Ganon trying to
take over Hyrule!
So you're probably wondering: "Then where is the sequel to end the story?"
Simple... in 2001 when the Nintendo Dolphin (256-Bit Console) comes out...
a new Zelda game will be released and THAT will end the story of the
Mystical Acorn Tree!!!
So as you can see, all Zeldas do not create a HUGE storyline! Each 2
batches of Zelda games create 1 story line and have always been like that!
I've read this information in a old GamePro magazine where they interviewed
Shigeru Miyamoto (Producer of every single Zelda game) and THIS is the true
fact of the Zeldas! Because I've been reading all those emails you got
from multiple people and I'd say that more than 90% of them are fake.
Also, if what I think these Zelda CD-I games are, they are not what is
writin in your FAQ. Not sure if there was 2 of them, but Nintendo created
a Hacked Zelda game way back in 1991-92 (forgot) which was supose to be the
third Zelda game for the NES. Except since the SNES was soon to come (or
was already out in Japan), they ditched the whole project because it would
of been a waste. But since that Hacked version was already quite advanced,
they didn't just erase it from reality... they still kept it, and you CAN
find it as rom image on the internet. I've seen a few screenshots from
some guy's webpage (But the bastard never wanted to give it to me), but it
basically looks exactly like the first Zelda because people complained on
how Link's Adventure wasn't that great and wanted another game similar to
Zelda 1.
Anyways, I hope this will clear things up a little. Check ya later!
<<
I'm not sure how accurate this is, but this guy certainly knows his Zelda
and it sounds pretty good to me...
===========================================================================
4. RUMORS
===========================================================================
---------------------------------------------------------------------------
4.1 Are there any rumors regarding Zelda 64?
---------------------------------------------------------------------------
Yes:
- You can get the Triforce
- There are Pegasus Boots
- There are more than 13 songs
- You can reach Gerudo's Fortress as a kid
- You can play as Sheik
- There is a fire sword, an ice sword, and a light sword
- There is a secret Sky Temple
- You can beat the running man
- You can get a job at Lon Lon Ranch for Talon
- There is a guy named Kane in th game who gives you the Triforce
- You can unfreeze Zora's Domain as an adult
- There is a different secret ending
- There is a huge fish in the fishing pond called "The Loach"
- We learn that Link and Zelda are brother/sister.
- Secret characters are: Kane, Marunia, Super Goron, and Ganon the 3rd.
- There is a cross bow and golden body armor
- There's another trading sequence
- The same engine used to make Super Mario 64 was used to make Zelda 64
---------------------------------------------------------------------------
4.2 Are they true or false?
---------------------------------------------------------------------------
This can all be found in section #19, the Rumor Killers section, but I'll
put it down here as well for your convenience.
NOTE
When something in this section was contributed, the message is put
in these: <<, >>. For example, if you sent me an e-mail that said
"Zelda rules" and I wanted to put it on this FAQ, it would look like
this:
<<
Zelda rules
<<
This should help with any confusion you may have with stuff from my
brain and contributed stuff from others.
*-*-*-*-*-*-*-*-*-*-*-* BEGIN TRIFORCE RUMOR KILLING *-*-*-*-*-*-*-*-*-*-*
1.) You cannot get the Triforce! You do not get it at the end, nor can you
ever get it in the game! It has been said already by Nintendo themself!
Also, Nintendo is probably working on a sequel. So, if you get the Triforce
and the Sages lock up Ganandorf, then what will be the point of a sequel?
In some games, you just can't win. This is the bad thing about Mario......
If you could never defeat Bowser, how great would the game be today?
It has been said that in the early stages of making this game, you could
never get the Triforce at the end of the game! This still stands today. I
would assume that Miyamoto didn't want to end the legacy by having you
actually defeat the game and obtain the Triforce at the end. Also, the game
is more enjoyable as you can defeat the final two bosses over and over, and
try different things on him.
Oh yes, and I've moved the Nintendo.com joke commentary to right
here:
>>The Triforce Is Found!
Rumors have recently surfaced on the internet regarding the
location of the Triforce in The Legend of Zelda: Ocarina of
Time.
Nintendo Power Source has monitored these rumors with
tightly sealed lips, and we freely admit that we have been
withholding information regarding the location of the Triforce.
All of that will change today.
Link is perfectly
capable of attaining the
Triforce. In fact, that is
the ultimate end to his
quest. Why else would
there be an empty
Triforce symbol
surrounded by Spiritual
Medallions in the
inventory screen? Ever
wonder why you've
never been able to
unfreeze Zora's
domain? How would you like to save your game after defeating
Gannondorf? The Triforce is the answer and the reason for
these and many other mysteries.
Many gamers have
wondered what they're
supposed to do with 999
Rupees, but after looking
at this exclusive screen
shot that question seems
rather ridiculous. Who
would have thought that
the simple weapon shop
in Kokiri Village -- where
Link begins his quest -- would hold the glorious Triforce? It's
so simple that apparently no one even tried to flash their cash
at the short store owner.
But wait -- there's more.
Why in the world would
you pay 999 Rupees for
the Triforce when you can
get it for free? There's only
one Triforce in the game,
but there is more than one
way to earn it. Here's
another exclusive screen
shot, showing young Link
as he earns the Triforce in
the Temple of Time. We're not going to tell you how to do it,
but trust us: it's so easy you'll be kicking yourself when you
figure it out.
But wait -- that's not all.
Why in the world would
you walk all the way to
the Temple of Time when
you could easily find the
Triforce in the Great Deku
Tree? To call the invisible
treasure chest in the
Deku Tree well-hidden
would be a major
understatement. The best
gamers in the world have been unable to find it. Now that we've
given you this valuable clue, why not return to the Great Deku
Tree and examine its secrets more closely? If gamers had
spent more time experimenting in the Great Deku Tree, there
wouldn't be so many questions about the Scarecrow Song
which is played at the "end" of the game.
Confused? You won't be once you unlock the power of the
Triforce. <<
And here's the fake screenshots:
http://www.nintendo.com/april1/triforce/zsecret01.jpg
This is a fake screen of Zora's Domain unfroze as an adult.
http://www.nintendo.com/april1/triforce/trisecret02.jpg
A fake screen of Link with 999 rupees buying the Triforce from the Kokiri
Shop.
http://www.nintendo.com/april1/triforce/trisecret01.jpg
A fake screen of Link obtaining the Triforce from the Temple of Time.
http://www.nintendo.com/april1/triforce/trisecret03.jpg
A fake screen of Link obtaing the Triforce from a chest in the Deku Tree.
And finally, here's the message you received if you were smart like me
and looked at the url to find out that this was a joke.
http://www.nintendo.com/april1/
Did we fool you?
Yesterday, Nintendo Power Source proved that we were bursting at the
seams with holiday spirit. In the great tradition of April Fools' Day,
we filled our homepage with hilarious and devious articles, designed
to help you enjoy the holiday to the fullest.
We are obviously quite pleased with ourselves, but we are wondering
what you think about the Great April Fools' Day Hoax of '99. Based on
the e-mail we've received, most of you either want to thank us or
throw flaming paper bags at our office doorstep. We've created this
handy post-April 1st poll to let you voice your opinion.
If you missed yesterday's exclusive coverage, here's one last chance
to check it out. On a more serious note, we'd like to offer our
sincerest apologies to everyone who was honestly fooled by our
misleading articles -- not!
Just to make things perfectly clear:
There is NO #160 Pokémon. Luigi is not anywhere in the game.
There is no way to capture a Lickitung.
There is NO way to get a Triforce in The Legend of Zelda:
Ocarina of Time. There is no way to unfreeze Zora's Domain.
There is no way to get 999 Rupees.
All of the other stories were fake too.
You can stop asking now.
So, we can't help but be curious what you think.
Here's what my buddy Ed had to say about the joke:
If you haven't been let in on the joke,
Nintendo Power source ran a fake story
about the Triforce being found on April 1st.
Why would such a reputable web site sink to
such low behavior? Because it was April Fools'
Day! Reportedly they've apologized to those
poor gamers who didn't realize what day it
was, but we didn't find it funny here at the
Hyrule News office. They also reported that
Zora's Domain could be unfrozen, which is
not true. How dare they toy with the fragile
emotions of us gamers who take Zelda so
seriously? My advice is to remember this
little stunt when April rolls around again.
<<
Here are some stories you may hear about obtaining the Triforce:
- It is in the Temple of Time.
- It is underground somewhere.
- You need the fire/ice sword to obtain it.
- You need the Song of the Sages to obtain it.
- Defeat Ganon again in a secret place to win it.
- It's in an obvious place that everyone is over-looking.
- It's only found in the Japanese version.
- It's only found in the gold edition.
- You have to catch en enormous fish.
- Zelda has it.
- Impa has it.
- You get it by somehow using the scarecrow's song.
Here is an E-Mail sent in to me by an anonymous Zelda fan. He asked
the people over at Nintendo.com about the Triforce. The letter was
written very professionally, and I doubt that any Nintendo employee
is going to keep a secret from a letter like this:
>>
Hello,
My name is (CENSORED), and I have been the biggest Nintendo fan alive
since the mid 80s when it all started. I am the owner of the NES, the
Super NES, Gameboy, Gameboy Color, and of course, Nintendo 64. I am also
the biggest Zelda fan you'll ever come across (I own every Zelda game
ever made). Now I was wondering, does the Triforce really exist in The
Ocarina of Time? I beat the game in 3 days (I preoredered the gold
cartridge and was one of the first customers to ever beat the game) and
after about 7 months of owning the game, I have not discovered the
Triforce. Many tell me that it doesn't exist, others tell me that it does
and that Nintendo is keeping it a secret until Zelda's sales go down so
that everyone will start buying it again when they learn there is a
Triforce. So please be honest with my dying questions: Is the Triforce
obtainable in The Ocarina of Time?
Also, do you know anything about a Zelda 64 sequel coming out in the next
few years?
Thank you for your help, and please keep up the incredible work on the
Nintendo.com site, and of course, with your video games.
The #1 Nintendo fan of all time,
(CENSORED)
<<
And here is the response, straight from Nintendo.com themselves:
>>
Hello,
Thank you for your appreciation and interest in Nintendo and its
products. Since late Novemeber when Zelda 64 came out, the number
one asked question is definetely the one you just asked me about
the Triforce. I assure you that the Triforce cannot be obtained
in the game.
Lots and lots of speculation is beeing spread about the Triforce
being in the game, including what you told me about Nintendo keeping
it a secret. This is untrue, and I'll tell you that if there was a
Triforce in Zelda 64, I would surely let you know.
To prove myseld, the game's creator Shigeru Miyamoto (who I'm sure
you know being the Nintendo fan that you are) stated that the
Triforce is not in the game. I also personally asked Dan, the man
that wrote the script for the game, and he told me nothing was in
it with Link obtaining the Triforce.
A sequel looks probable but I don't have any information on it at
this time.
Thank you for your interest in Nintendo systems and games, and your
interest in Nintendo's website.
<<
Now here's some more Triforce stuff...... Apparently, this is part
of a speech that Shigeru Miyamoto (the creator of Zelda 64 if you
don't already know by now) made that some believe is a clue to lead
you to the Triforce:
>>
If you seek to open the Gate
The Key you seek is shadowed fate.
In the secrets that lie beneath the ground.
Is where the wisdom required is found.
To find the third force of power,
First you must seek the sacred flower.
When the three gather all in one place.
Then you shall see the sacred one's face.
On to the realm through the gates you pass.
Before you will stand a magnificent mass.
Three stone structures with names familiar to you.
The names of the gods, Din... Farore... and Nayru...
<<
Here is the message trasnformed into what people believe:
If you seek to open the Gate
The Key you seek is shadowed fate.
In the secrets that lie beneath the ground.
Is where the wisdom required is found.
To find the third force of power,
First you must seek the sacred flower.
When the three gather all in one place.
Then you shall see the sacred one's face.
On to the realm through the gates you pass.
Before you will stand a magnificent mass.
Three stone structures with names familiar to you.
The names of the gods, Din... Farore... and Nayru...
If you try to look for the Triforce, it has something to do with the
Shadow Temple or Nocturne of Shadow. Either the Triforce is under
the ground or has something to do with a secret under the ground.
A flower of some sort (maybe a deku baba?) will play a role,
and you'll get the Triforce of Power from Ganon (You have the
courage and wisdom along with Zelda, and Ganon has the Power) and
you'll be lead to the Triforce by Din, Farore, and Nayru.
This interpretation of this speech was sent in by Michael Moffet:
>>
OK, in your changes FAQ for zelda 64, you wrote that riddle the maker
said in a speach. While you might already know this and just didn't
put it in their, or maybe you did and i missed it, but the riddle is
basically a overview of the entire game. "If you sek to open teh gate,
the key you seek is shadowed fate." i think that means to open the
"gate", or the temple of time, the "key" is shadowed fate, well the
dream at the beginning, of zelda throwing the ocarina of time into the
moat, thats his fate and it's sort of dark. "In the secrets beneath the
ground is were the wisdom required is found" I think maybe this reffers
to one of those single eye stattues that could be found in a secret
grotto, that can give you a hint to how to do something. "To find the
third force of power first you must seek the sacred flower" i think this
means to how you find that great deku tree sprout you find after the
forest temple, which is the first dungeon as an adult, so you must seek
that to get to ganons tower. "When the three gather all in one place,
then you shall see the sacred one's face" i think this reffers to the
ending FMV with rarue, or however you pronouce his name, the light
sage, after you, zelda, and ganon come together. "On to the realm
through the gates you pass. before you will stand a magnificent mass"
the gate is the temple of time, when you become an adult, and the
magnificent mass is ganon's tower. "Three stone structures with names
familiar to you The names of the gods, Din...Farore.. and Nayru" not
totally sure what that means, sounds like a statue of the triforce,
which could be in the ending, or somthign like that. Maybe it's how they
show ganon being sucked into the sacred realm, or something like that.
I hope i've made myself clear, and i thank you for your time.
Mike moffet
<<
Thank you for your time.... Good interpretation.
Next bit of Triforce info.......
You know on the quest status screen the picture of the unlighted
Triforce? Well some of you say, "When you get a medallion, the
medallion lights up. So when you get the Triforce, the Triforce
must light up!"
In my opinion, this is an oddity in the game. It's to throw you
off and make you believe that there is a Triforce. Or, maybe it's
just a symbol to remind you of Zelda. How many times in the game
do you see the Triforce on walls, the ground, or pictures? Maybe
30 or 40 times? Well, just because the picture is there doesn't
mean the Triforce is right there also.
Now, here's what the editor of Zelda64.com had to say when someone
asked him the question:
<<
Greetings,
While surfing the web in search of that elusive(at
least in this game) item, i have run into many
rumors. They range from plausable to the
outrageously impossible. I figured the best thing to
do would be to go straight to the source. Now i ask
you this after spending many long days trying to
figure it out on my own. Is there a Triforce in The
Legend of Zelda Ocarina of Time? If so please tell
me how i would go about obtaining it. If not just tell
me that it isn't there(although i would hope
nintendo followed the tradition of winning the trifoce
in zelda games) so i can stop this maddening
quest. thank you -- Burnman
Ed: I too have read the many rumors on the
web regarding the possible presence of the
wonderful Triforce, and I can tell you that I
wouldn't waste my time trying the outlandish
things often recommended. A lot of sites
claim to have inside information from NOA
employees, but strangely enough no one I
know has managed to find the Triforce! No
one has ever been able to confirm collecting
the Triforce. My best answer to your question
is that it is impossible to get the Triforce. I
consulted Zelda translator and Hyrulian
expert Dan Owsen about this controversial
matter, and he guaranteed me that he wrote
no screen text for Link finding the Triforce.
That's straight from the horse's mouth,
folks. In fairness, though, I feel obligated to
mention that this does not prove that the
Triforce is unattainable. It's possible, I
guess, that Link could be struck speechless
when the Triforce is acquired. I doubt it,
though. Don't believe any rumors unless you
read it here. I swear to my readers that if
the Triforce is ever found and confirmed by
our expert Game Play Counselors, I will
immediately spill the beans in a special
article in the Hyrule News section. I don't
think that day will ever come, but an editor
must be cautious, must he not?
<<
More from Nintendo:
<<
Q: I've heared a lot of rumors about earning the Triforce. Is the
Triforce in the game?
A: The Triforce is an important element of the game's plot, but it is
not an item that Link can earn. On the Quest Status screen, there is
a picture of the Triforce in the middle of the Spiritual Medallions.
This picture is for decoration only, and cannot be filled in with the
Triforce.
<<
Another e-mailed rumor:
>>
They say there is a way to get the triforce drop a bomb in the center of
the lave under ganandor** castle to do so find a way to get around to the
back of his castle and drop a bomb into a pipe and you will get the
triforce and the running boots
<<
Sorry, it's false.
Another e-mailed rumor:
>>
to find the triforce you have to play zelda's lullaby at every triforce
symbol and then go back to the temple of time and shoot the overhead
triforce symbol with in order, alight arrow, an ice arrow, and a fire
arrow.
<<
Sorry, it's false again.
Here is a Zelda 64 fan that really has his/her hopes up:
>>
Ofcourse if you could get the triforce I bet Nintendo
wouldn't say if you could.
I haven't dropped the triforce subject completely yet.
...Maybe its a super secret?...
and..I noticed something...there are 3 types of ghosts in
the Poe Shop....you can only get 2,
Poe the ghost
and
Big Poe
Maybe there are another Poe...like Great poe?...
just imagine...
I think the game consists of more secrets than you can imagine.
Why should nintendo release the secrets now..it's only been
a year since the release date......
- Sacred Truth
<<
As much as I want this to be true, it unfortunately is not.
Another rumor sent in that I must shoot down:
>>
aiight,
This is a rumour told to me by my friend (also a HUGE zelda fanatic) that
was not covered in your FAQ! here it is:
In Zelda64 if you can collect EVERY gold rupee that in the game then when
you are adult Link in the spot in Hyrule Field where there are gates with
water coming out (near the tree where you bomb to get the piece of heart
that you need the zora's tunic and iron boots to get) 1 of the 2 gates will
open and allow access into THE LIGHT TEMPLE where there are supposedly 2
things 1. the Golden armour (takes the place of Kokiri tunic) and 2.Raru's
hammer (takes the place of megaton hammer) you need both to beat the
supposed boss the golden moblin [Agiant moblin with a spear and gold armor]
after you kill the moblin there is a light that you will automatically walk
into and there at your feet is Raru who gives you the triforce!
**********************************************************************
*************************THIS IS BULLS*IT TO ME***********************
**********************************************************************
I have found as many F***** Gold rupees as I can and I am pissed because I
need to know that it's fake! I have tried and i've gotten like 10 gold
rupees to date and I wanna prove that this rumour is false (which it
obviously is) but i need proof!!!
Peace out
IcE-9
<<
I assure you that this is untrue.... I have accomplished everything in
Zelda including collecting all of the gold rupees, and this does not work.
Here is another rumor I recently received (11/22/99):
>>
Hey,
First of all, let me tell you this: I am THE BIGGEST Zelda fan out there.
That guy that told you he owned all of the Zelda games, he is bragging.
Anyway...I HAVE found the Triforce, believe it or not...
It starts with the "Ancient Triforce Poem" by Miyamoto:
(LINE 1): "If you seek to open the gate..."
(TRANSLATION): If you want to get to the place where the Triforce is
loacted...
(LINE 2): ...The Key you seek is shadowed fate...
(TRANSLATION): ...The key to the Triforce IS the Shadow Temple...
(LINE 3): ...In secrets that lie beneath the ground...
(TRANSLATION): ...In the room right before the room with the hole that
leads
you to Bongo Bongo, go to the absolute center of the room, face west, equip
the Hover Boots, and run off the ledge into darkness. You will land on an
invisible platform...
(LINE 4): ...Is where the wisdom required is found...
(TRANSLATION): ...Walk forward on this platform and you will find Impa
(Remember, Impa is the Sage of Shadow, and Zelda has the Triforce of Wisdom,
and Impa has a "connection" with Zelda...) and she will give you the
Triforce of Wisdom...
(LINE 5): ...To find the third force of power...
(TRANSLATION): ...To find the Triforce of Power...
(LINE 6): ...First you must seek the sacred flower...
(TRANSLATION): ...Go to the Deku Tree (Deku Tree, "TREE" = "FLOWER", has a
connection...) and go around as far as you can to the left of the Deku Tree
until you come to an impassible Deku root (This is where a GameShark is
needed. Type in the "L Button to Levitate" code: [Version 1.0:
D01C84B50020
811DAA9040CB, Version 1.1: D01C86750020 811DAC5040CB, Version 1.2:
D01C86750020 811DAC5040CB] and levitate to the absolute back of the Deku
Tree where you will find the imprisoned Ganondorf's curse (in which you
will get the Triforce of Power...)
(LINE 7): ...When the three gather all in one place...
(TRANSLATION): ...When all three Triforce pieces meet behind the Deku
Tree...
(LINE 8): ...Then you shall see the sacred one's face...
(TRANSLATION): ...Rauru's manifestation of his face will appear above the
wall behind the Deku Tree, as if to say, "Come here to face your destiny".
(LINE 9): ...On to the realm through the gates you pass...
(TRANSLATION): ...Go through the golden gates straight ahead of you to
enter the Goddesses' Realm...
(LINE 10): ...Before you will stand a magnificant mass...
(TRANSLATION): ...You will see a giant structure...
(LINE 11): ...Three stone structures with names familiar to you...
(TRANSLATION): ...The structure is made up of the three goddess staues...
(LINE 12): ...The names of the gods, Din... Farore... and Nayru...
(TRANSLATION): ...The goddesses' names are Din, Farore, and Nayru. Walk to
the center of the triangle shape of the goddess statues for an amazing cut
scene in which you will recieve the Triforce!
There you go. That is how to get the Triforce. Trust me, this is not some
bull I just made up. Why would I take all this time to type this and send
it to you?
Note: Sorry to say, but you still cannot unfreeze Zora's Domain. ALSO,
THIS ONLY WORKS IN THE GOLD VERSION, version 1.0! (Think about it, there
are three versions, and the gold version is version 1.0, the FIRST version.
It's more likely that Miyamoto put the Triforce into the FIRST version)
Please post this on your FAQ so all the people can hear about it. I'd
appreciate it. Thanks!
<<
I really don't know why you would type that if you were lying, but I've
heard so many stories... Here are three reasons why I can't test this:
1) I don't have a Game Shark
2) I don't have the gold version (I tried to order one but my EB was
all out and I was too late).
3) I have tried many stories far and wide trying to find the triforce,
but none of them have worked.
Daniel Spain helped me out with this rumor when he sent me this:
>>
Another Thing That Proves That this is false it that NINTENDO(c) Hates
Things Like The GAMESHARK(c) and Cause of that you Can't Get The Triforce
around the back of the tree!!!!!
Myamoto Had Comething Behind the Tree But Because of Time He Had to let
know one behind the tree!!!!
Daniel Spain
<<
Thanks!
>From Corey123321:
>>
If you pour bluefire on the master sword as a child,then pull it out,there
will be a 'ding' at the end of the cinematics.Spin your diaog stick while
pulling it out will cause it to ding.They only work once.Do you have any
idea what this means?Maybe its for geting the triforce on the grey pack?
Who knows,but maybe theres a 3rd ding that does give you the mighty,all
powerful triforce!
<<
I doubt it, this is probably just a coincidence.
More stuff:
>>
for the ones who seek so much the ultimate treasure,
well you already has it or a part of them the real
zelda fans should know the triforce is not an item
is the essence of naryu din and farore and link is
just qualified to receive the courage one, understand
is a magical force not an item only the real zelda
fans are able to understand that in the beginning of
the final battle your triforce light up so as the zelda
and the ganondorf's one and later the ganon's too
it's a magical thing i hope that you could understand
<<
Actually, I don't understand this at all, but I think he/she is trying
to get at something.
>>
Hi im ?????? and there is a way to get the triforce just type in your
name as TrIfOrCe
or tRiFoRcE im not sure.Play through the game as normal and youl be
surprised!!!!
<<
Uhhhh, no.
So, what do the following people all have in common:
The Webmaster of Nintendo.com
The editor for Zelda64.com
The Zelda Translator
Shigeru Miyamoto
Myself
We all tell you that there is no Triforce in Zelda 64.
*-*-*-*-*-*-*-*-*-*-*-* END TRIFORCE RUMOR KILLING *-*-*-*-*-*-*-*-*-*-*
2.) There are no friggin Pegasus Boots so stop asking. Seriously, some
idiot started this rumor that you can get the Pegasus Boots that make you
run twice as fast as Epona. This rumor grew quick and there are about 172
ways on how to get them all over the place, but I think you'll be wasting
your time.
Now, maybe originally Miyamoto had Pegasus Boots in the game, but changed
them and decided he wanted Hover Boots instead. But I don't know this
for a fact, and there are no Pegasus Boots in the game, I assure you.
3.) The songs you learn will be stored on your screen when you hit pause.
You also have the scarecrow song. These are the only songs you learn! There
is no Song of Sages or Song of Light! This is very interesting, but no, you
don't get anymore tunes then the ones above. Sorry.
Straight from the source, NOA (Nintendo of America):
<<
Except for the song which you teach to
the Scarecrow, the songs which appear on
your sub-menu are the only tunes in the
game.
<<
4.) You can't reach Gerudo Fortress as a kid. There is a guy blocking the
path, and as an adult, you get over there with use of the hookshot or Epona
and you don't have either of these as a child. And, if you play the song
that warps you to the Spirit Temple, you don't have the hover boots to get
you from the Haunted Wasteland to Gerudo Fortress.
NEW INFO (11/22/99):
>>
Hi, great FAQ you got here. I just want to tell you that while you are
correct in saying you can't go into Gerudo Valley normally as a kid,
there is a way. You need a Gameshark, and put in "Hold L for moonjump"
code. Then moonjump over the gate, and enter Gerudo Valley. Inside,
it's totally empty, no Gerudos to be seen, except there is one ODD
THING. If you moonjump to the platform above the jail (or try to get
there normally) THERE WILL BE A HEART PIECE (Not a container, just a
piece) up there. You can get it and the normal thing will happen and
you will gain another piece. All that this proves is that you were
probably originally intended to go in as a kid, but they deided at some
point not to let you. I found it kinda cool
<<
Thanks for this, although I'm not sure it works. I don't have a Game
Shark so I wouldn't know.
5.) You cannot play as Sheik! You know, these rumors just get worse every
time I don't think it can be any stupider.
Again, NOA was asked this question, along with another one asking about
why the game ends the way it does. Here's the response:
<<
Or, it
could be a deeply symbolic scene which
holds clues about how to play as Sheik.
PSYCH!
<<
(For those of you that don't know, PSYCH means "just kidding").
Oh, and here's Mike's answer from Nintendo.com:
<<
Q: Is it possible to play as Sheik?
A: No.
<<
6.) There is no Fire Sword, no Ice Sword, and no Light Sword! Your cheap
Kokiri Sword, a Giant's Knife that breaks after using it 4 times, a Master
Sword that is ok, and a kickass Biggoron's Sword is all you'll get, no
matter how hard you try.
Again, there could have been a different name for the Biggoron's Sword
before the game was made, but as the game is now, there are no other
swords than the ones listed above.
7.) There is no Secret Sky Temple, or anything like that, it's all a load
of crap. As Sheik says, as Rauru says, as Nintendo says, there are 5
temples, Forest, Fire, Water, Shadow, and Spirit, and there's 6
medallions.... The 5 from the Temples and the Light Medallion given to you.
2/9/00
Here's a mail from Ray Yahya:
>>
I found out the reason people speculate about the Light temple is because
that was the original name for the Temple of Time. It makes sense since
the Prelude of Light warps you there, and you get the Light Medalion and
Light arrows there. They changed the name because "Light Temple" sounds
too much like a dungeon. I hope this clears up any confusion.
<<
Thank you...
8.) You cannot beat the running man! IT - IS - IMPOSSIBLE. Apparently
Nintendo covered this too....... He'll always beat you by one second
whether your time is 1 second or 100 years. This is where a lot of the
rumors start, for example, the creative makers of these rumors say that in
order to get the Ice Sword, beat the running man. I don't think so.
Alas, the exact words from Nintendo:
<<
No matter how quickly you make it to the
bridge in the Lost Woods, that pesky
Marathon Man will always beat you by one
second. Why do you think he's huffing and
puffing so hard? The only reason to race the
runner is to improve on your own time. If
you return to Link's house in Kokiri Village,
there is a sign next to his bed that lists all of
your best records. If you check this sign you
can see how many Skulltulas you've
squished, your biggest fish, your best
marathon time, your fastest horse race time,
and your highest score at horseback archery.
What's it good for? For pumping up your
ego, of course!
<<
Here is a mail regarding this:
>>
In your faq about Zelda's rumors, you said you can't beat the runner. I the
Viper, HAVE!!!!!!!!!!!!
Thank you for your time,
The Viper
<<
You, The Viper, is full of crap.
9.) You don't get a job for Talon at Lon Lon Ranch! Here's the newest one
yet. "They Say" that if you win Talon's chicken game as a kid and go back
to him as an adult, he'll give you a job and pay you for it. No, no, no!
NEW INFO: Apparently, this rumor was expanded on when it was a name for
a code. After telling Talon to get back to Lon Lon Ranch, you can go
to the Ranch and talk to Malon while on Epona. This is when she offers
to do the obstacle course. If you win, you get a cow delivered to your
home. Someone submitted a code to Game Sages with this trick that
was entitled "Save Lon Lon Ranch." I hope this clears up any confusion
regarding the tip.
10) As of this day, I do not know anything about a character in the game
named Kane, but I do know that you can't get the Triforce. The rumors
are telling me that you see Kane in the act after defeating the game.
I'm sure that if there was a Kane in the game and if he held an
important role, the entire world would know about it right now.
11) It has been said already that there is no way of unfreezing
Zora's Domain. I know, I know, it doesn't make any sense. You are
told that the boss of the Water Temple is controlling the frozen
ice in the Domain, and that you must save the Zora's by destroying
this source of evilness. But after you kill him, they're still
frozen!
Well, here's all the info I needed to convince me that you can't
unfreeze the place. Someone asked the Editor of Zelda64.com, and
here it is:
>>
Ganondorf is no more. Ninty spiders of the curse
have been destroyed and more shall die tomorrow.
All is well in Hyrule. Now I return to peacefull realm
of my friends the Zora only to find it still frozen cold
even after the dreadfull curse had been lifted. It is
for this reason that I have sought your wisdom.
Please answer me this question; Can the ice of
Zora's Domain be destroyed and pease returned?
--First Knight of the Zora
Ed: I am pleased that you have returned the
peas to the Zoras' dinner tables, but nothing
you can do will ever melt the glacier they now
call home. Once Hyrule enters an industrial
era, perhaps pollution will create a
Greenhouse effect, resulting in global
warming which will eventually melt the ice of
Zora's Domain. But then the water would
likely be polluted and you'd have to go on a
second quest to rid the land of enviromental
criminals, with factories taking the place of
dungeons. For now, rest easy with the
knowledge that the hearts of the Zoras have
been unfrozen.
<<
And from Nintendo themselves:
<<
Q: I've earned the Water Medallion, but Zora's Domain is still frozen.
How do I unfreeze it?
A: It is impossible to unfreeze the water in Zora's Domain.
<<
Here is something from Jared Williamson:
>>
I know Zelda is a out of date game but I recently started playing it again
and say something on the internet that said you can find dark link at your
house once you have all the skultulas and every thing else with 4 bottles
of blue fire to place in certain places to melt zoras domain I was
wondering just about seeing dark Link at Link's house.
thanks for your time,
Willie
<<
If anyone gets this, let me know... I personally don't know what he;s
asking about whether its Zora's Domain being thawed (which he mentions)
how to do or the Dark Link rumor (was part of one of the Triforce
conspiracies).
12) Despite what you may hear, the ending you recieve when you defeat
the final Ganon boss is the only ending you will see. Here's another
reference to it when I sent the question into the editor of Zelda64.com
myself:
>>
Dear Ed,
I have beaten gannondorf, gotten out of the castle,
Beaten gannon and watched the credits roll by(no
easy task). Anyway, after the credits go, I am
forced to turn the game off or reset it. It seems no
matter where or how many times I save my game
after or during the last two fights, I have to fight
Gannondorf again when I turn the game back on.
Must I get all of the Heart Pieces or kill every gold
skulltula to acually complete the game? Will the
marketplace ever be inhabited by hylians again?
Please tell me if anything is left to do!
Ed: Take a deep breath, because
you're never going to see the marketplace
restored to its full glory. Once you beat
Ganon and view the credits, there is no way
to save the game and explore a restored
Hyrule. What does this mean? It means that
you just worked your butt off and you won't
get any of the glory. Sure, you get a loving
glance from Zelda, but what about a victory
parade? I bet the many shops throughout
Hyrule would lower their prices for the man
who saved their hides. But then again, since
you return to a time when you're a kid, no
one would know what you had done for them
anyway. Actually, and this is pure
speculation, I bet that Mr. Miyamoto would
have loved to allow you to explore Hyrule
after Ganon is defeated. My guess is that
there was not enough time before the
release date to add all of the necessary text
boxes. Also, there are countless questions
concerning the space/time continuum that
would pop up. Just be happy you got to see
the party sequence.
<<
13) Wow! A rumor that's true! Yes, in the fishing pond, there is a
huge fish called the Hylian Loach! Actually, I lied. This thing is a
gigantic eel and catching it will require the sinking lure. The
sinking lure will probably be either on the log in the water, or near
the 3 rocks in the shallow end of the pond. However, if you catch
it, you can't keep it! Doh! Oh yes, and you'll need the golden scale
in order for it to become available (catch a fish around 15 pounds,
give or take 3 pounds).
Q: What does the sinking lure do?
A: Without the sinking lure, you look into the pond at an overhead
view and it is difficult to see if there is a fish nabbing your
line, or if the fish is big or small. With the sinking lure, the
camera view drops into the water so you can see all the fish, and
decide which ones you want to catch and which ones you don't want to
catch.
Oh, and one quick little note: If you catch an enormous fish with the
sinking lure, the fisherman will call you a cheater and not record
the size of the fish for you.
- NEW INFO (6/26/99) The sinking lure can also be found near the
crack in the wall, and another way to get the loach is to put on
the iron boots with the zora tunic and quitely enter the water.
Find the loach being super quiet, and cast your line near it (you'll
need the sinking lure, of course).
- NEW INFO (9/06/99) Here is yet another e-mail I have received:
I was just reading the rumor section of your page, and I was very pleased
with the way you shot down those ridiculous rumors, but I noticed you
didn't mention that the sinking lure can be legalized if you get it, then
go talk to the fishing guy, tell him to change the subject, then ask about
changing your lure. He'll let use legally use it. I've never caught the
loach with it legalized though, so I dunno what happens, but I think my
friend told me all you get is a worthless gold rupee.
14) Link and Zelda are not brother and sister. In the game, you learn
that Link was bought to Kokiri Forest by his injured mother. And Zelda
is from the Royal Family..... So how could they be siblings? Well,
if Link's mother was the Queen....... A lot of people like to think it's
true, but I don't really think so.
15) Here is the list of characters that people believe are in the game that
do not really exist:
1) Kane
2) Super Goron
3) Ganondorf (Another after you kill him and lock him up).
4) Marunia (The wife of Darunia).
I recieved an interesting e-mail recently asking me if these were real
characters in the game...... Put this rumor to rest, please (Quick Thought:
Maybe the gorons self-reproduce. Yuck, imagine Darunia... Oh, never mind).
16) There is no crossbow and no golden armor. Here is the e-mail I received
asking this question:
(URL is censored to avoid exploitation)
>>
i found this site:
http://www.XXXXXX.com
n this guy says it's possible to get a "golden armor" n a crossbow for
Link. personally, i think it's bullshit -- but he has some real stuff on
the same page -- like the bottles trick n the skulltula shit...so i got to
thinking...could this be real?
i've tried it only once, n it didn't work...but then again, maybe i just
screwed up...i was wondering if it is indeed possible to get the stuff this
guy says u can...i checked yer stuff on gamefaqs n so far, u haven't
disproved this...
could u check this out?
thanx
<<
Golden armor and a crossbow sound really cool, but I hate to say that the
only equipment you can get will fill up your screen.
17) There is only one trading sequence! Here's an e-mail I received:
>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<
And the rumor has been shot down:
>>
that does not work!
<<
Special thanks to Pokemon583@aol.com for shooting it down for me.
18.) The same engine that was used to make Super Mario 64 was used to
make Zelda 64, and what do you know? IT'S TRUE! Here's what Miyamoto
said two weeks before Zelda 64 came out in an interview with Nintendo
Power Magazine:
>>
NP: Will you be making other games using the
Zelda engine?
M: We were using the Super Mario 64 engine for
Zelda, but we had to make so many modifications
to it that it’s a different engine now. What we have
now is a very good engine, and I think we can use it
for future games if we can come up with a very good
concept. It took three or so years to make Zelda,
and about half the time was spent on making the
engine. We definitely want to make use of this
engine again.
<<
So of the 18 rumors listed here, 2/18 are true. If you learn anything
from reading this FAQ, make sure t's that you shouldn't believe everything
you hear!
---------------------------------------------------------------------------
4.3 Extra Rumor Killing
---------------------------------------------------------------------------
2/9/00
>>
Wow. That was a terrific FAQ. It answered all my questions, including the
ones I haven't thought of yet. I just wanted to say a few comments though.
1) I was always under the impression that Link in N64, SNES, and the two
NES games was a "different" person, as in reincarnated or something (That's
3 time periods). I mean, Ocarina of Time drives it home with the time
travel and that Link is the "Hero of Time." I've been playing the Zelda
games for a while now, and it has always seemed to fit in with the story
line (or not interfere, at least). And I think the gameboy one works well
as a dream, kinda like Super Mario 2. I wasn't sure if that's what you had
been trying to say, but it's what I believe anyway.
Also, I wanted to mention that while the dead marketplace and frozen Zora's
domain is annoying (to put it lightly), I think it fits with the story just
fine. There are plenty of unresolved sections, such as not seeing the baby
Deku Tree grow up (think about it, how much protection does that little
twig provide for the Kokiri?) If you take into account that there will be
a sequel--not just a new "Link," but rather a continuation of the current
one, everything seems less out of place. And as for rumors which require
Game Shark, I can't believe people waste their time with that. The only
new things you can find with a game-modification device are glitches--which
may include secret passages in Darunia's ceiling and kid link in the Gerudo
Fortress, but I guarantee that it won't include an alternate ending or the
triforce or other "secret" weapons. Game creators don't design games with
significant sections that can only be reached through cheating with
game-modification. They just don't.
Lastly, I just wanted to heartily agree with you that the Legend of Zelda:
A Link to the Past is the best game ever created. Excellent game play and
perfect story line have kept me playing it more times than I can count.
Thanks for your attention.
- Seth Mastin
<<
===========================================================================
5. COMMENTS
===========================================================================
---------------------------------------------------------------------------
5.1 The Legend of Zelda
---------------------------------------------------------------------------
The Legend of Zelda will probably be the best and most remembered game
ever for the NES. It really defines and sets watermarks for all future
RPGs that will be Nintendo-made.
It's the first time in the legacy when we are introduced to a large
number of enemies, enchanted forests, evil bosses, an incredible story
line, and amazing gameplay.
(The following is based on an NES system).
Graphics: 10/10
Sound/Music: 10/10
Gameplay: 10/10
Overall: 10/10
---------------------------------------------------------------------------
5.2 The Legend of Zelda: Adventure of Link
---------------------------------------------------------------------------
Zelda NES fans wait a few years for the next Zelda game, and all around
it does good, but compared to the first, it flunks. Here is the scale
compared to the NES first version, then on its own:
Compared To The First NES Zelda Game (See Above)
------------------------------------------------
Graphics: Worse
The graphics shouldn't have changed from the first game. We had a nice
overhead view. In this one we have a side scroller. It doesn't sound
too bad, but remember it's on an 8-bit system. This kind of took out that
great Zelda feeling.
Sound/Music: Same
I'm no big critic on either music nor sound in a game, so I don't
really care in this department.
Gameplay: Worse
I don't know how to put this. Zelda 1 was just more challenging and
more fun to play. Playing Adventure of Link doesn't feel like an
RPG. Also, this game was a side scroller, which kind of messed things
up.
On Its Own NES Scale
--------------------
Graphics: 6/10
Sound/Music: 10/10
Gameplay: 5/10
Overall: 7/10
---------------------------------------------------------------------------
5.3 The Legend of Zelda: A Link To The Past
---------------------------------------------------------------------------
A Link to The Past is probably the best game ever made for any console,
including the newer ones such as N64, PSX, and even Dreamcast. I have
yet to see a game that impresses me more than this one.
Those good old graphics are back from the original Zelda, as is the
RPG - like gameplay. It's very clear and all of the characters are
designed very well.
The gameplay is the best part of this. Remember that this is a 16-bit
Super NES game, but not only will the game keep you obligied and
challenged for awhile, but the replay value is good and after defeating
the game, you'll want to do it all over again. Zelda III could very
well be the best Zelda game of the series.
Rating based on a Super NES:
Grpahics: 10/10
Sound/Music: 10/10
Gameplay: 10/10
Overall: 10/10
---------------------------------------------------------------------------
5.4 The Legend of Zelda: Link's Awakening
---------------------------------------------------------------------------
For a gameboy game, this continuance of a legacy is amazing and
keeps Zelda's reputation high. But as a Zelda game, it could be the
lowest rated one yet.
The problems with it are:
- The storyline is adjusted. However, the storyline is actually very
good in this game; but Zelda fans I'm sure would like to see the
original stories continued.
- The graphics are in black and white and you'll have to get used to the
different screen adjustments.
- The game is being held back to set normal Zelda standards due to the
amount of size available in the Gameboy.
Don't get me wrong here. Zelda 4 is the best Gameboy game to date because:
- The story is great.
- The sound/music is crisp and clear.
- It's an RPG (there's not many good ones for Gameboy).
- It's challenging and includes lots of gameplay for a Gameboy game.
So there are two ways to look at the game. If you're a Gameboy fan,
get it. If you're a Zelda nut, don't get it. Actually, just get the
damn thing no matter who you are!
Keep in mind that the size of the games is limited on the Gameboy as
well!
Based on Gameboy
----------------
Graphics: 7/10
Sound/Music: 10/10
Gameplay: 8/10
Overall: 8.3
---------------------------------------------------------------------------
5.5 The Legend of Zelda: Link's Awakening DX
---------------------------------------------------------------------------
This game is the same as above, only better because the graphics are
in color, and there is an extra bonus dungeon. Therefore, the points
add up from my previous score, as Zelda 4x as I like to call it, comes
in and improves a decent game.
Based on Original Gameboy Version
---------------------------------
Graphics: 9/10
Sound/Music: 10/10
Gameplay: 9/10
Overall: 9.6
---------------------------------------------------------------------------
5.6 The Legend of Zelda: Ocarina of Time
---------------------------------------------------------------------------
The Legend of Zelda: Ocarina of Time is the best game ever made for any
console without a doubt. Here's Why:
1) Graphics - The amazing graphics in this game will be enough to capture
the attention of any game player of any console. Incredible effects with
cinemas and other visual screens such as buildings collapsing, a storm
occuring with total destruction of a village right in front of you, and
Link a small boy pulling a huge sword out of a stone. This and much more
add to this 3-D thriller.
2) Sound - The sound in this game is unlike any other...... You won't hear
the same tune repeat over and over, as the game is packed with many MIDI
formatted sequences. Whether you're listening to a song on your ocarina, or
get bored in a dungeon, the music will always sound impressing.
3) The Storyline - The story is stunning the way it all fits together and
works out at the end. As a kid you will see places and say, "That passage
must be an oddity to the game," but then later it wiill be the entrance to
a major dungeon. Or getting clues from people like, "Go to the house of the
dead," and then ending up in the correct place; the Graveyard. Anyhow, it
fits in and there isn't one misfit in the storyline.
Based on Nintendo 64
--------------------
Graphics: 10/10
Sound/Music: 10/10
Gameplay: 10/10
Overall: 10/10
---------------------------------------------------------------------------
5.7 Overall
---------------------------------------------------------------------------
As you can see, Zelda was very constant. Here's the scores added and
averaged out:
Graphics: 8.6/10
Sound/Music: 10/10
Gameplay: 8.6/10
Overall: 9/10
The only variables in the entire series were: Zelda II was a side scroller,
the size of the games in the portable versions, and the quality of the
games as gaming technology improved.
===========================================================================
6. THE END
===========================================================================
---------------------------------------------------------------------------
6.1 Author's Note / Thanks
---------------------------------------------------------------------------
I hope you enjoyed getting the background and scoop on all of this. First
here are the URL resources, followed by the credits section.
Name URL
==========================================================================
Zelda64.com http://www.zelda64.com
ZHQ http://www.zhq.com
GameFAQs http://www.gamefaqs.com
Zelda Site http://www.tbi.net/~max/zelda64.htm
Nintendo.com http://www.nintendo.com
And my thanks to:
---------------------------------------------------------------------------
Zelda Headquarters
http://www.zhq.com/
Provides me with 2 Stories used in this FAQ, and is also one of the
best places to go for Zelda information.
Zelda64.com
http://www.zelda64.com
For some backup information in the rumor killers section.
Zelda Site
http://www.tbi.net/~max/zelda64.htm
Nothing used from this site; just a great site to go to for Zelda
stuff.
Nintendo.com
http://www.nintendo.com
Sent me some Triforce information when I asked, as well as other
rumor killer information.
marshmallow
http://www.gamefaqs.com/console/n64/faq/zelda_64_i.txt
Nothing used from marshmallow's FAQ for this Changes FAQ, but his
Walkthrough is incredibly detailed and he's the guy that made up that
awesome gold skulltula list.... Do yourself a favor and check out
his Zelda FAQ.
Anonymous Contributers
There were two people that sent in some stuff for this FAQ that
wanted to remain anaonymous..... Thanks guys.
Miller and Eek
Both informed me of the CD-I Zelda games.
Kao Megura
Author on GameFAQs (http://www.gamefaqs.com)
I didn't use anything from him, but he wrote a tremendous
Changes FAQ for Final Fantasy 7 that inspired me to write
this one for Zelda. I didn't plagiarise,
in fact, we didn't even write Changes FAQs for games on the same
consoles. He just inspired me to put this FAQ together.
GameFAQs: Zelda 64
http://www.gamefaqs.com/console/n64/game/22536.html
There are so many good FAQs/Walkthroughs here.
CJayC
http://www.gamefaqs.com
The owner of GameFAQs. He put this work on the internet for me
and got it to be recognized. Thanks a lot, great job!
---------------------------------------------------------------------------
6.2 Legal Information
---------------------------------------------------------------------------
This FAQ is for private use only. If you have not already done so, please
go to the top of this FAQ and read the legal disclaimer which is located
under the ASCII art and title. It is important that you know what you can
and can't do with this FAQ.
If you are having trouble viewing this FAQ, save it to your hard drive
and view it in wordpad as a text (.txt) file. However, there should be
no problem viewing it in the latest version of Netscape or Internet
Explorer browsers (or a bunch of previous versions of browsers).
Also, please read the update for version 1.7 for very important news
regarding e-mailing me about this FAQ or this great game known as Zelda
64.
The latest version of this Zelda 64 Changes FAQ can always be found at:
http://www.gamefaqs.com
- Outkast
---------------------------------
19) Credits
---------------------------------
This Guide was a lot of work, but there are a few people I really want to
thank. If it weren't for them, I'd still be typing / figuring things out!
====================
Zelda64.com
http://www.zelda64.com
For the news about the game
====================
====================
Marshmallow
m_mallow@hotmail.com
http://www.gamefaqs.com/console/n64/faq/zelda_64_i.txt
Thanks for the great comprehensible gold skulltula list.
====================
====================
Willow & Hoops
lilshrimp3@aol.com
http://www.gamefaqs.com/console/n64/faq/zelda_64_ocarina.txt
Thanks for the fun ocarina songs.
====================
====================
Drew Brewer
drewgoku@yahoo.com
For the quick Biggoron's Sword info.
====================
====================
Michael Alfera
m_alfera@hotmail.com
http://www.gamefaqs.com/console/n64/faq/zelda_64_fishing.txt
Thanks for the great fishing guide.
====================
====================
Patrick Allen
http://www.gamefaqs.com/console/n64/faq/zelda_64_biggorons.txt
The Biggorons Sword Guide
====================
====================
Cheat Code Central
http://www.cheatcc.com
For The GameShark/Codes
====================
====================
Kao Megura
Author on GameFAQs
My Inspiration on writing this FAQ.
====================
====================
Surfing With The Sharks
http://www.gameshark.com
For the gameshark codes
====================
====================
Anyone who sent in stuff for the Fan Submitted Section.
(See Above).
Or submitted anything else, for that manner.
====================
Nintendo for making this great game.
Shegiru Miyamoto..........Great job!
Also, I'd like to direct you to these sites:
http://www.zelda64.com (Official Site)
http://www.zhq.com (Zelda HeadQuarters)
Just in case you want more game information.
---------------------------------
20) Author's Note
---------------------------------
Copyright Information
This FAQ is for private use only, and may not be reproduced or
altered in anyway. This FAQ may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or offering to send it as a download on a website for
a certain amount of money. I am not associated nor affiliated with
the creators of this game and system, Nintendo of America. This
FAQ was written by Steve Dreyson with the help of many
contributors. I am not associated nor affiliated with any
copyrights not mentioned in this FAQ.
The Legend of Zelda: Ocarina of Time and the entire Zelda series
is copyright © 1986-1998, Nintendo of America Incorporated.
This FAQ is copyright © 1999-2000 by Outkast.
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