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LOOPY'S IN-DEPTH SEIKEN DENSETSU 3 (SNES) FAQ/WALKTHRU/STRATEGY GUIDE
---------------------------------------------------------------------
Version 1.1
(Released Dec. 2000)
(The latest version of this FAQ and other useful information can always be
found on my web page: http://www.jjyooi.co.uk/RPGs/SD3)
SD3 is, IMHO, probably SquareSoft's best RPG ever, but when I looked for FAQs
and walkthrus, I could only find specialised docs (like "FAQ for Kevin" or
"FAQ for Angela".) And most of them were a bit vague as to where to go. So,
what I've decided to do is to write an in-depth FAQ/Walkthru that holds for
_ALL_ characters with _CLEAR_ descriptions as to where to go and what to do.
I won't say "go here" or "go there" because it's very easy to get lose en
route. Believe me, I know. Because I'll be writing this FAQ for all
characters, the FAQ will end up both being very large and long and some of
the walkthrough will NOT be relevant to you, depending on who your main
character is. For example, when you look for Zable Fahr (the Dark God-Beast),
he (or she, I can't quite figure out) will be in different places in the game
depending on who your main character is. At this point, I'll split my
walkthrough into three parts. This is because there are three different
possible routes through the game, each determined by the main character (from
hereon known as "the hero.") The routes are Duran/Angela, Carlie/Kevin and
Lise/Hawk. The characters in each of the pairs have stories that overlap
(e.g. interconnect) Once I have split the walkthrough, I will independently
explain how to get to Zable for your chosen team. This "splitting" will
increase the size of the FAQ even more, sorry. There's no other way.
Also, I will ONLY put stuff in the walkthrough that will benefit your game.
My motto is "you don't want it, you don't need it, you don't get it."
CONTENTS
========
* Characters
* Class Changing
* Classes
* Walkthrough
* Hints & Tips } Only read these sections AFTER you've clocked the
* Cheats } entire game AT LEAST ONCE -- and with no cheats.
* Class Breaking Items
* The Black Rabite
* Types
* Teams
* Credits
* Things I need to check on/do
* Responses
* Disclaimer
* Version History
* FAQ Locations
Characters
----------
There are six different characters you can choose from in this game. They are
(in no particular order) as follows:
Duran, a Swordsman from Forcena.
Kevin, a Grappler from the Beast Kingdom.
Lise (aka Rise, Riesez and Riese), an Amazon from the Wind Kingdon Rolante.
Carlie (aka Charlotte), a Cleric from the Holy City Wendel.
Hawk (aka Hawkeye), a Thief from Navarre.
Angela, a Magician from the Magic Kingdom Altena.
Each of the characters have strengths and weaknesses:
Duran: A hard hitter, but slow to recover.
Kevin: The hardest hitter in the game, but only at night.
Lise: A good all rounder, but the attack strength is not too high.
Carlie: The best healer in the game, but lousy attack strength.
Hawk: Very fast, but attack strength not massively high. Hits twice per go.
Angela: The BEST offensive magic user, but low attack strength.
* Kevin and Hawk can cancel their standard attacks into thei B-button attacks
(or BAs.) When I say "cancel", I mean that when the character attacks, they
will attack and then IMMEDIATELY perform their BA. Cancelling works with
all BAs, Level 1 through to Level 3, and with all characters, but is
easiest to do with Kevin and Hawk since they hit more than once, and it
causes a lot of damage, since the enemy can't heal in between. The damage
can be increased if you use the correct Saber type against the enemy.*
Class Changing
--------------
This is the high point of the game. Twice through the game, you have the
option of altering the looks and colours of each member of your team by
"Class-Changing" them. Think of it as evolving them to a higher level where
they are more powerful and learn better spells and moves. There are four ways
you can change each of your team members, determined by Light and Dark. In
other words, you can send each of your team down four different paths:
Light+Light
Light+Dark } These two are
Dark+Light } NOT the same!!
Dark+Dark
The Dark classes mostly learn destructive and stat down spells, whilst the
Light classes learn mostly healing and stat up spells. You can combine
classes so a Light+Dark or a Dark+Light class will have both Light spells AND
Dark spells. Classes as such are not dependent on other team members so you
could put Duran as Light+Light, Kevin as Light+Dark and Hawk as Dark+Dark or
you could put all your team as Light+Light - it's up to you.
The first class change is available at Level 18 and it done simply by talking
to a Mana Stone. Choose your path carefully as once you've chosen the first
class type, you can't go back.
The second class change is more tricky. You must obtain several "??? Seeds"
and then plant them at an inn. There, they will grow into items that will
break the seal of the second class change. By the time you reach the required
Level (38), the Mana Stones have been destroyed (see walkthru) so you need to
talk to the Goddess Statue in the Mana Holy Land in order to class change
your team. I'll explain this part in the walkthru. It's VERY unlikely that
you'll manage to get to L38 before the Stones break (unless you've got loads
of hours to kill and have no social life.) There are many types of seeds:
Item Seeds (grows into items like Round Drops and Puipui Grasses), Magic
Seeds (which grow into items like Magic Walnuts), Flying Item Seeds (which
grows into items you can throw in battle like Darts and Bombs), Weapon/Armor
Seeds (which grow into items you can equip on your team. The items you get
from these seeds are MUCH better than the armour and weapons you can buy from
the shops. You should always use these when you get one) and ??? Seeds (which
grow into class-breaking items. You can see what class they will break by
selecting them in or out of battle. The description of the seed is the class
they will break.) All seeds can be used in battle. They will heal one member
of your team by 50HPs, regardless of level. In general, don't do this.
Growing the seed in an inn is far more constructive.
When you level up in preparation for your class changing (this requires exp
points which you get from killing enemies), you're presented with a list of
options. At level up, you are allowed to increase ONE of these options. To
help you decide, here's what each does:
Strength - Lets you hit harder. You'll do more damage with standard
attacks and with BAs.
Agility - Your evade rate increases. Enemy attacks and some level 1 BAs
will miss. By "level 1", I mean the BA that involves the enemy
flashing white as they perform it. Level 1 BAs don't usually
freeze the action while they are performed. Level 2 and 3 BAs
usually do.
Vitality - Your defence increases and max HP goes up (increase depends on
character and level.)
Intelligence - Magic evade rate increases so their magic may miss. Magic
defence and offense levels also increase.
Spirit - The effect of any known non-offensive magic (such as Healing,
Stat, Saber and Summon magic) increases.
Luck - Critical hits are more common (you see a big yellow star when
you hit your opponent.) There are also less traps in the
"Wheel of Misfortune" (as I like to call it) which appears in
certain booby-trapped item boxes.
I recommend that you try and keep all these the same level unless you need to
raise a certain option to learn a move (e.g. Intelligence for Angela/Carlie
or Agility for Hawk.)
Classes
-------
Every character has six classes, seven if you count the starting class (from
the first, there are two possible after the first class change and then two
for each of the two possible classes after that.) Here, I'll take each class
in turn and evaluate it's usefulness. I'll also describe all the BAs that
I've seen. I'll describe what the spells _do_, but not what the spells _look_
like. I won't describe the starting class BAs as you can see those clearly
yourself. You can view short movie clips of _ALL_ BAs (including the Level 1
ones) on my web site: http://www.jjyooi.co.uk/RPGs/SD3 -- all the clips are
in AVI format. I have a few screen shots of the game as well.
Duran's Classes:
Fighter (Starting)
Boring, just fights. Knows Cross-Slash as a B-button attack.
Knight (Light)
As a Knight, Duran isn't much better than the Fighter. He learns Heal Light
(restores HPs -- the amount depends on level and if you're casting on one or
all of your team) and can equip a shield which increases his evade rate, but
that's about it. However, the Paladin and the Lord are VERY powerful light
classes. Knows the 3-Step Cut as his BA, but it only hits one enemy and does
average damage (he slashes through, up and then down.) He can't multi-target
his Heal Light (yet.)
Paladin (Light+Light)
Probably Duran's best Light class, the Paladin learns Saint Saber (boosts
weapon's damage with the power of Light.) Saint Saber causes big damage to
evil or dark-type enemies (of which there are plenty.) Can't multi-target
Saint Saber and still can't multi-target his Heal Light. If you choose Duran,
I recommend the Sword Master as his best overall class -- unless you're
_really_ desperate for Saint Saber -- which _is_ quite handy later on in the
game. The Paladin or the Lord are both acceptable Light classes. Knows
Flashing Sword as his BA and it hits all enemies -- Duran runs to the middle
of the screen, waves his sword and lifts it up into the air. The sword
sparkles with light and explosions rock the screen. Big damage, especially
against Dark or Evil enemies like Zombies, Ghosts, etc. Use the Paladin's
Proof to unlock this class. I personally prefer this Light class to the Lord,
even though I can't use multi-target Heal Light.
Lord (Light+Dark)
The Lord class can multi-target Heal Light and learns Tinkle Rain (heals all
status ailments like Poison and Silence.) Tinkle Rain can't be multi-
targetted. The Lord learns Magic Circle as his BA which only hits one enemy,
but can be extremely powerful at higher levels (a Magic Circle flashes behind
the victim as Duran jumps and slashes downwards.) Use the Lord's Proof to
unlock this class.
Gladiator (Dark)
Duran's first Dark class and one of the more offensive. He knows all the
elemental Saber moves (Thunder, Diamond, Fire & Ice) which all boost the
power of the castee's weapon with the relevant element, but be careful when
using it, as you may _heal_ an enemy by using the wrong Saber. For example,
if you use a character whose weapon has been Ice Sabered on a Frost Dragon,
you'll end up _healing_ the dragon, not damaging it. This is the same with
Saint and Holy enemies and Dark and Evil enemies. The Gladiator can't multi-
target his Sabers, nor can he use a shield (and neither can any of Duran's
other Dark classes), but he does have a powerful full-screen, multi-hitting
BA (Whirlwind Sword -- sends Duran spinning around like a tornado) and a much
higher attack strength than the Knight.
Duelist (Dark+Light)
The Duelist is Duran's most powerful class, but it sucks in the magic
department. The Duelist knows Eruption Sword as his BA and it's bloody
powerful too (plunges his sword into the ground and a wall of fire (think of
the Blaze Wall animation) erupts around each of the enemies on the screen.)
It hits all enemies for anything up to 500+ HPs. The Duelist can't
multitarget any of his Sabers, but learns the Dark Saber spell. This move
sucks big time. It boosts the weapon with a Dark attribute and it only works
on Holy enemies of which the Potos (the guys that have a nasty habit of
licking you and then casting Saint Beam and the Saber spells) are the only
one I can think of. It doesn't work on the bosses (with the exception of
Lightgazer -- the Light God-Beast) because they are usually Dark type. If you
want to use a Dark class, go for the Sword Master. To unlock this class, use
the Duelist's Proof. I don't really recommend you go for this class.
Sword Master (Dark+Dark)
Duran's best Dark class and probably his best overall (IMHO.) The SM can
multi-target all his Saber spells (VERY useful.) He learns Moon and Leaf
Saber (which drains HPs and MPs from the enemy respectively.) And although he
can't multi-target these new spells, having them in one class is pretty neat.
In fact, the Sword Master is the ONLY class that learns both Moon and Leaf
Saber at the same time (as far as I know -- correct me if I'm wrong) so it's
very useful. The SM knows Vacuum Blade as his BA and it's even more powerful
than the Eruption Sword! You're looking at close to 600+ HP damage at later
levels! (Duran runs into the middle of the screen and spins his sword around,
creating an animation similar to Valkyrie Lise's Vacuum Wave Spear. The only
Sabers the SM doesn't learn are Saint and Dark Saber. The Dark one sucks
anyway, so it's not a big loss. Use the Master's Proof for this class.
Kevin's Classes:
Kevin is the ONLY person who can use two _DIFFERENT_ BAs. One is the standard
BA and the other is a grappling move. So after the second class change, Kevin
will end up with 5 BAs: one from the starting class, two from the second and
two from the last class change. You're spoilt for choice when deciding which
one to use, eh? To perform the Grapple BA, hold B with a charged BA bar. To
perform the other BA, _TAP_ B with a charged BA bar. It's tricky to perform
and even harder to do at will. I still sometimes pull off the wrong BA when I
mean to pull off the other. Kevin transforms into a werewolf at night making
him almost twice as powerful and depending on which class you choose, he will
change into various wolves, each with different attack levels. Anyway, his
classes:
Grappler (Starting):
Nothing new here, just fights. Boring. Knows the Ashura Dream Fist as his BA
but that's it. The Grappler only knows _one_ BA. Turns into a werewolf at
night (a standard werewolf?)
Monk (Light):
Turns into a standard werewolf and learns Pressure Point which ups Kev's
attack power to that of a werewolf so that he can do as much damage during
the day as if he was a werewolf at night. This is very useful, as it only
costs 1MP and cancels any Power Down effects. The downside is that it can
only be used on Kevin himself. The Monk learns Whirlwind Kick (multi --
identical to Gladiator Duran's Whirlwind Sword, but uses his leg like Ryu &
Ken's Hurricane Kick from Street Fighter 2) and Tornado Throw (single --
throws victim into the air) as his BAs. I recommend this path if you want to
turn Kev into a healer or if you don't have Carlie on your team. Learns Heal
Light (single.)
God-Hand (Light+Light):
A strong hitter, but pales in comparison to Kev's Dark classes. He can't
multi-target Heal Light, but gets the Aura Wave spell (when cast, maxes out
the person's BA bar so they can immediately perform their BA.) Some say the
Aura Wave is pointless and some disagree. You decide. The G-H turns into a
Golden Werewolf at night. He learns Byakko Shockwave (multi -- sends a ball
of lightning at all enemies. Think of Dangaard's (the Wind God-Beast)
Thunderball and you'll know what I mean. This move has BIG damage properties,
especially on Ground type enemies such as Mole Bears and bosses like Land
Umber and Jewel Eater, since Ground is weak against Wind) and Stardust Bomb
(single -- Grabs an enemy, jumps up, spinning around and then turns around,
sending his opponent into the ground head first like a giant drill bit. This
_isn't_ like Zangief's Spinning Pile Driver as Kev is always pushing his
opponent ahead of him) as his BAs. A good Light class, but if you really want
a Light class, I really recommend you go with the Warrior Monk. Use the Gold
Wolf Soul for this class.
Warrior Monk (Light+Dark):
Kev's best Light class. He can multi-target Heal Light and learns Leaf Saber
(drains MPs.) The WM learns the Genbu 100-Kick (Think of two Chun Li's doing
her trademark Hundred Foot Kick on each side of one enemy and you'll get a
good idea of what this look like) and Blow Impact (uppercuts his victim into
the air, follows them up, then smashes them down to the ground) as his BAs. A
good attack strength, but both his BAs only hit one person. Turns into a
Silver Wolf at night. Use the Silver Wolf Soul for this class. I tend to
choose this class solely for the multi-target Heal Light (and if I don't have
Carlie on my team.)
Bashkar (Dark):
Kev's first Dark class. He learns no new spells (pity), but does learn
Water-Moon Slice (A punching Hyper Combo followed by a Guile-Style Flash
Kick) and Bastard Slam (Grabs his opponent, jumps up into the air with them
and then throws them down to the ground from mid-air) which both hurt and
both only hit one enemy (like the Warrior Monk.) His attack strength is very
high and the two subsequent classes have even higher attack strength. Turns
into a Black Fang at night.
Dervish (Dark+Dark):
Kev's second strongest class. He learns Moon Saber and, uhm. That's it. He
can't multitarget Moon Saber, but learns the Suzaku Sky Dance (multi -- Kev
runs to the bottom of the screen, jumps up, the screen fades to white as the
screen splits into three horizontal strips) and Veritubach (single -- Kev
grabs his opponent, jumps up and suplexes them into the ground. Think of SSF2
Zangief) as BAs -- and only the Sky Dance hits multiple enemies but both to a
helluva chunk of damage. The Dervish turns into a Bloody Wolf at night. Use
the Demon Wolf Soul for this class. This class is acceptable as a final
class, but if you REALLY want to cause damage, go for the Death Hand.
Death Hand (Dark+Light):
Kev's ultimate class. He learns Energy Ball as his only spell (boosts the
castee's chances of critical hits.) and learns both the Seiyu Death Fist
(multi -- runs to the bottom of the screen, jumps up as the background fades
to black) and Dead Crush (single -- looks suspiciously like Zangief's
Spinning Pile Driver) as his BAs. At a high level, the SDF can cause 800+
damage. Against the Masked Mage (Kev's end boss), I had Lise (as a Fenrir
Knight) cast Protect Down and then I got Kev to do the SDF. The result? 989
HPs damage! If I had cast Energy Ball a few times, I probably would get 999
HPs damage. The DH becomes a Wolf Devil (the most powerful) at night. This is
THE class if you are going to use Kev. If you don't have a healer in your
group, go for the Warrior Monk. Use the Death Wolf Soul for this class.
Hawk's Classes:
Thief (Starting):
Same as Duran's and Kev's starting classes - boring. Knows Back Slash as his
BA.
Ranger (Light):
Not a great class and neither are Hawk's other Light classes (although they
do have a lot of variety.) He learns the Flying Swallow Toss (multi -- a
little lame, all he does is throws three daggers at each of the enemies on
the screen.) The Ranger learns Sleep Flower (causes sleep), Body Change
(miniturises enemy by turning him/her/it into a Shell Hunter and makes them
give you 0 exp when they die), Spike and Arrow (yes, they are the same as the
traps you get in those annoying booby-trapped boxes.) All are single-cast.
Hawk's Light classes use mostly traps for damage. His Dark classes use stat-
lowering ninja-type skills which are more effective, but Hawk doesn't seem to
learn as much as the Light classes. The Ranger's attack is pretty bad.
Wanderer (Light+Light):
Not an all too bad class. Learns the Dance of Roses as his BA which is a
single enemy attack and is a bit of a laugh. Hawk jumps away from his enemy,
goes through the spell-cast animation and then throws a single rose at his
chosen enemy. Hawk chases after the rose and slashes away like a psycho,
whilst the rose petals fly everywhere. Can cause 300HPs+ damage after Class
Changing. The Wanderer has one hell of an inventory: Body Change, Sleep
Flower and Arrow/Spike -- all the same as the Ranger, and Body Change can now
be multi-targetted. Learns Half Vanish (takes off 50% of the enemy's life if
successful), TransShape (makes one team mate flicker like a ghost. Evade
increases), Life Booster (increases maximum HPs), Aura Wave, Poison Bubble
(damages and can cause Poison status), Counter Magic (reverses all offensive
magic -- doesn't work against Stat, Saber and Summon magic and some very
powerful magic like Ancient and Gigaflare), Energy Ball, Lunatic (lowers
maximum HPs). If you want variety, this is the class to use. Lunatic is
_very_ useful against some of the bosses, especially those who know how to
heal. In case you don't know, Lunatic reduces the maximum HPs the enemy can
heal to. Even if the enemy heals, they won't get any higher than the new
maximum. If someone casts Lunatic on you, cancel it with Life Booster and
Heal Light (Life Booster will boost the max HPs but the current HPs will stay
the same. Heal Light will push the current HPs back up.) Use the Good Luck
Die for this class. A low attack power, but speed makes up for it. It's
_VERY_ easy to cancel BAs with this class. Counter Magic, Lunatic and Life
Booster _can_ be cancelled using AntiMagic and/or Stardust Herbs, so be
alert.
Rogue (Light+Dark):
Like the Wanderer, his BA (Shadow Slash) only hits one enemy, but he does
also have a great variety of moves: Body Change, Sleep Flower, Arrow/Spike,
Stone Drop, Denrai, Drill Missile, Axe Bomber, Rocket Launcher, Dark Kendo
Stick, Grenade Bomb, Silver Dart. Use the Bad Luck Die for this class.
Ninja (Dark):
The Ninja rocks, plain and simple! He knows Silhouette Slice (single -- jumps
back and then towards, slashing twice as he goes, shadow trails following.)
He learns Shuriken (ninja stars pierce the enemy), Earth Jutsu (the ground
spins underneath the enemy), Thunder Jutsu (electric bolts x-strike the
enemy), Water Jutsu (a waterfall cascades onto the enemy) and Fire Jutsu
(fire flows from Hawk to the enemy who then goes through the Flame Saber
animation, although his weapon doesn't get Flame Sabered.) All these moves
reduce various stats after casting (e.g. Shuriken lowers hit rate, Water
Jutsu lowers attack Strength, Earth Jutsu reduces Speed/Evade Fire Jutsu
lowers Magic Effectiveness and Thunder Jutsu reduces Defence.) His attack
strength is better than the Ranger. A better path to go down. All moves are
single enemy cast. Unlike spells, Jutsus are NOT taught by spirits.
Nightblade (Dark+Dark):
The best class for Hawk. Learns the Split-Image Slice as his BA (which REALLY
hurts _and_ hits all enemies on-screen. Hawk splits into one, two or three
(depending on the number of enemies on the screen) and each slashes a
different enemy a total of three times before merging back into one) His
inventory is: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu,
Poison Breath, Fire Breath, Blow Needles, Deadly Weapon and Black Rain. All
are single-enemy cast except for Black Rain. Blow Needles pummels the enemy
with needles. It can also silence the enemy (useful.) Deadly Weapon throws a
spanner at the enemy:) and lowers their max HP, a la Lunatic. Black Rain
causes an oil-like rainstorm to fall on the enemy. It's a Dark-type spell and
damages all enemies. It doesn't lower any stats. Poison Breath blows a cloud
of poison towards an enemy. It damages and can poison. Fire Breath damages
only (but does hurt a lot.)
Ninja Master (Dark+Light):
A good class, but it's not as good as the Nightblade. The NM learns no new
spells, but gains the ability to multi-target all the Ninja's spells. His
BA is the Shadow Dive which only attacks one enemy (Hawk sinks into the
ground, moves over to his enemy and floats up, slashing away at his enemy.)
His inventory is: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire
Jutsu (all multi-targettable.) He has the highest attack strength of all
Hawk's classes, but has very little variety.
Angela's Classes:
Angela is the _best_ offensive magic user. If you want to use magic early,
choose Angie. Her classes are:
Magician (Starting):
Like Duran & Co. This only fights. She knows Double Attack as her BA _BUT_
she also gets to learn some offensive magic early. _PLUS_ they're all
multi-targettable. She learns Holy Ball (balls of Holy Light damage
enemy/enemies), Evil Gate (a gate to the Dark Side opens, sucking
enemy/enemies in), Gem Missile (hard diamonds are used as projectiles), Air
Blast (gale-force winds used to damage enemy/enemies), Fireball (balls of
fire hit enemy/enemies) and Ice Smash (balls of ice strike enemy/enemies.)
All are taught by different spirits and all are multi-targettable. Angela
will only learn magic after you pick up the spirit that teaches it. For
example, Angela won't learn Gem Missile if you haven't picked up Gnome yet.
Likewise she won't learn Fireball until you've picked up Salamando. Increase
Angie's Intelligence to learn the new magic. If you've maxed out the
Intelligence, increase something else and she'll still learn the new spell.
Apart from this new magic, the Magician is not too brilliant.
Sorceress (Light):
Recommended Angela path. She learns Pink Typhoon (jiggles her chest !!@__@!!
and blows a pink-shaped heart at her opponent) as her BA plus Saint Beam (a
beam of blue light fries a single enemy or white explosions rock the screen
if all enemies are to be affected), Earthquake (a single rock crashes onto a
single enemy or the ground opens up if all enemies are to be affected),
Thunderstorm (a bolt of lightning strikes a single enemy or four bolts strike
various parts of the screen if all enemies are to be affected), Explode (the
enemy is the victim of several explosions. If all enemies are to be affected,
then the whole screen is rocked by several explosions) and Mega Splash (drops
of water fall on enemy who gets poked by several icicles. If all enemies are
to be affected, lots of water drops and lots of icicles rise up from the
ground.) Angela learns these spells on top of the spells she learnt as a
Magician. She can't multi-target these new spells, though. A pretty poor
class, but the Devina and the Mage can more than make up for this.
Grand Devina (Light+Light):
As a GD, Angie can multi-target the extra spells learnt as a Sorceress (Saint
Beam, Earthquake, Thunderstorm, Explode and Mega Splash) and learns Double
Spell which casts Thunderstorm, Ice Smash and Lava Wave in quick succession.
(Angela doesn't actually _learn_ Lava Wave. When cast, Lava Wave causes a
small puddle of bubbling lava to form over the team. This causes powerful
Fire damage.) Useful, but annoying to wait for. She doesn't have the best
attack power out of all Angie's classes, but the ability to multi-target
EVERY spell is pretty damn useful. She knows Spiral Rod as her BA (spins her
rod like those parade leaders, tosses it up in the air and it lands on her
victim, cutting into him/her/it. The rod bounces back to Angie after doing
its job.) Use the Arcane Book for this class.
Arch Mage (Light+Dark):
This or the Grand Devina are Angie's recommended classes. Basically, the Arch
Mage is IDENTICAL to the Grand Devina with two differences. Firstly, she
learns Dancing Rod as her BA (waves her hand over the rod as it dances and
sends it flying at an opponent, who catches fire) and instead of learning
Double Spell, she learns Rainbow which calls four of the spirits (Gnome,
Salamando, Undine & Jinn, I think -- can someone check this for me?) in quick
succession to deliver powerful magic damage (a lot of colours flash about the
screen when you use this spell.) Use the Book of Secrets for this class.
Delvar (Dark):
Angie's first Dark class. Although the Delvar only learns one extra spell
(Dark Force -- many rods of Dark fire jab the enemy), the subsequent classes
(Magus & Rune Master) are extremely powerful. Dark Force cannot be multi-
targetted -- yet. The Delvar learns Star Attack as her BA (probably one of
her more flashier BAs. She sends three stars at a single opponent.)
Magus (Dark+Dark):
Ah yes, the Magus. This is the class you want if you want mass magic damage.
The Magus learns Ancient -- the most powerful and MP costly spell in the
entire game at 12MPs per go. It's basically the same as the Meteo spell from
the Final Fantasy series (tonnes of rocks fall from the sky) and it does
basically the same damage (i.e. a lot.) Like the final Light Classes, the
Magus learns all the Level 2 spells (Earthquake, Thunderstorm, Explode and
Mega Splash -- all single cast.) She doesn't learn Saint Beam because her
path is so Dark. Instead of this, she learns Ancient. If you look at the
stats screen, you'll see that this class fills up _all_ of the spell slots. I
think the Magus is the _ONLY_ class to do this. The Magus can now
multi-target Dark Force (if you attack all enemies, a dark dome expands in
size until it explodes.) She learns Hot Shot as her BA. Angela takes her rod
and fires cannon balls out of it, smacking her opponent for six. Her attack
is above average so if you want a spell-caster who can cause headaches with
both spells and physical attacks, this is the class you want. Use the
Forbidden Book for this class. I think that the Intelligence level must be 20
before Angela will learn this spell. She learns it LAST so you must know Dark
Force (multi), Earthquake, Thunderstorm, Explode and Mega Splash BEFORE she
will learn Ancient.
Rune Master (Dark+Light):
The RM is THE class to choose if you want an offensive magic user. Whilst the
Magus has only the Ancient spell and the multi-target Level 2 magic, the RM
gets tonnes of new spells which, like Hawk's Ninja abilities, lowers stats
too. The RM's complete inventory is: Holy Ball (multi), Evil Gate (multi),
Gem Missile (multi), Air Blast (multi), Fireball (multi), Ice Smash (multi),
Dark Force (multi), Death Spell (single -- a purple cloud covers the enemy
and causes 999HPs damage if successful. However, it can be avoided and
doesn't work on high level enemies), Stone Cloud (single -- a cloud of rocks
covers the enemy. Can petrify a single enemy), Stun Wind (single -- damages
by using a vortex of wind. Can silence a single enemy), Blaze Wall (single --
a wall of fire erupts around a single enemy), Cold Blaze (single -- snow
falls and ice solidifies around enemy. Can freeze.) In general, it's the
option of having Ancient, the single most powerful spell in the game (Magus),
or having tonnes of new and more effect-altering spells (Rune Master.) You
decide. If you can't, use a coin toss, I did!:) You need to use the Book of
Rune for this class. The RM learns "10t" as her BA -- Angela throws her rod
up and a massive 10 ton weight squashes the victim!:) Hmmm... I wonder how
she gets her rod back?
Carlie's Classes:
Carlie is probably the worst physical attacker in the game, but she is the
BEST healer. Although Duran and Kevin can double up as healers, Carlie is,
hands down, the best. She can heal from her starting class and the Cleric
Heal Light is cast very quickly. Her classes are:
Cleric (Starting):
Just like the others, does nothing more than fight. She learns (like Angela)
some magic before the first class change (Heal Light & Tinkle Rain.) This
can't be multi-targetted. Knows Bonkle as her BA. It's useful to have Carlie
in your team simply because of the early healing magic!
Priestess (Light):
Carlie's first Light class and, although she has lousy attack strength, she
makes up for it with the magic. Learns all four elemental Sabers like
Gladiator Duran does (Diamond Saber, Thunder Saber, Flame Saber and Ice
Saber.) Also learns Holy Ball. The Priestess can now multi-target Heal Light,
but her BA (Jump) is only a one-enemy BA. Not a brilliant class, but
having both multi-cast Heal Light _and_ the Sabers in one class is REALLY
useful. This class is also necessary if you want to use the Bishop class
later on.
Bishop (Light+Light):
Can multi-target Tinkle Rain as well as Heal Light and learns a few new
spells: Saint Saber, Magic Shield (protects against magic -- this is like
Mind Up, but without the increase in Magic Effectiveness) and Turn Undead.
Only the Undead spell is multi-targettable. Basically, it destroys all undead
enemies like Zombies and Ghosts. This is Carlie's best Light class because of
this. Use the Holy Water Vial for this class. Most people, including myself,
only choose the Bishop for the Turn Undead spell. Learns ChopChop as her BA.
Sage (Light+Dark):
Whatever you do, do NOT (I repeat _NOT_) choose this class. It sucks big
time. The only thing the Sage learns is multi-targetting of the Priestess's
spells. The BA is only one-enemy hitting so it sucks too. The BA? It's called
"BoomBoom." Probably Carlie's worst class and the worst class in the entire
game. Stay away from this class at all costs.
Enchantress (Dark):
The Enchantress is not brilliant either. She gets few Summon spells, can now
multi-target Heal Light and that's about it. But the Necromancer and the
Shaman more than make up for it. Her complete inventory is: Heal Light
(multi), Tinkle Rain (single), Machine Golem (single -- calls three Golems to
knock over the enemy), Unicorn Head (single -- calls two Unicorn Heads who
send the enemy into the air.) She knows Dash as her BA. Basically, it's
Bonkle, but with a run-up.
Evil Shaman (Dark+Dark):
The Shaman learns some pretty powerful Summon magic and learns Demon Breath
which is pretty useful later on (think of Poison Breath but with a Dark
property and slightly different animation and you'll see what I mean.) The
Shaman has the highest attack strength of all Carlie's classes. Her new
spells are: AntiMagic (resets super meter and/or removes all magic effects --
like using a Stardust Herb on the enemy), Gremlin/Great Demon (summons
relevant monster to cause damage) and Demon Breath (see earlier.) All are
single-enemy casts except Demon Breath which is multi-targettable. Use the
Bottle of Blood for this class. Her BA is HugeHuge (she inflates herself,
jumps off the top of the screen and squashes the opponent -- neat! That'll
teach those who mock her size!)
Necromancer (Dark+Light):
Not Carlie's best class, but the most useful. She has Black Curse which is
possibly the best stat-lowering spell in the game. Basically, it's Power
Down, Speed Down, Mind Down and Protect Down in one spell. It costs 6MP which
is less than if you had used Lise's stat-down spells. The only downside is
that it's a single-enemy spell, not a multi-target. When cast, Black Curse
surrounds the enemy with triangles while a black cloud gets to work lowering
their stats. She also learns Dark Saber (which sucks) and can multi-target
Heal Light and Tinkle Rain. She only learns two new Summons: Ghost and Ghoul
(summons Ghosts or Ghouls to damage a single enemy.) Her BA is a one-enemy
Craaaazy attack. It's called "Craaaazy", by the way - and yes, she does go
crazy. Just think of a psychopath with a flail and you'll know what I mean.
Lise's Classes:
Lise is a good all-round fighter. She is really useful when you want to lower
enemy stats and you don't have Carlie's Black Curse spell. Lise can also
boost your stats as well. If you want to lower enemies' stats, go Dark, to
boost your team's stats, go Light. Lise's classes are as follows:
Amazoness (Starting):
Nothing special. Knows Whirlwind Lance as her BA and that's it.
Valkyrie (Light):
Lise's first Light class. She learns the stat-up spells and they're not
multi-targettable (the spells she learns are Protect Up (balls of light flash
around team member which then pop), Speed Up (a yellow ring rolls around team
member for a bit. It disappears after a while), Power Up (team member gets
surrounded by a red column as blocks of energy go inside him/her), and Mind
Up (a ball of light appears above team mate and drops powder into team mate.)
Her BA attacks all enemies and does fairly decent damage (Vacuum Wave Spear
-- identical to Sword Master Duran's Vacuum Sword, but less powerful, since
this is only the first class change.) Not a brilliant class, but the
subsequent Light classes gotten through this class can be quite powerful in
stat-raising.
Vanadies (Light+Light):
Vanadies is pretty cool, but not as much as the Star Lancer. Vanadies can't
multi-target the stat spells, but does have a flashy Summon (Freya.) Freya
may look flashy (she rides around in a chariot for a bit), but (IMHO) is
pretty pointless. When summoned, Freya will damage and then minimise the
enemies on the screen, giving you 0 exp when you kill them. She learns the
Light Ball Spear as her BA this does SERIOUS damage to all on-screen enemies.
Apart from this, Vanadies isn't too great. Use the Briesingamen (uhm....) to
unlock this class.
Star Lancer (Light+Dark):
Lise's recommended class. She can multi-target all her stat spells and has a
decent summon (Marduke) which damages and SILENCES the enemy so they can't
counter with a spell or their own BA. Marduke flies in (he's got wings) and
throws some kind of ray at the camera. Marduke and all Lise's stat spells are
multi-targettable (Marduke and Lise's other Summons are always multi-target.)
If you choose Lise, this is where to go if you want to raise your team's
stats. The SL's BA only attacks one enemy, but is capable of causing a lot of
damage, especially if you've cast Attack Up on yourself before doing the BA.
Lise splits into three, one shooting up, the other two criss-crossing across
the victim who then criss-cross across again and then the final Lise plunges
down from the sky. The Shooting Star Spear, this is called. To unlock this
class, you need to use the Morning Star Chain.
Rune Maiden (Dark):
Lise's first Dark class. The RM learns all the stat-down spells like Lise's
Light class, but it uses less MP so you may probably choose this over Lise's
Light classes. She learns Protect Down (enemy glows green for a bit), Speed
Down (a clock appears over the enemy that slows down), Power Down (a cloud of
blue gas cloaks the enemy as blocks of energy are removed from them) and Mind
Down (a green cloud cloaks the enemy whilst small white balls float away from
them.) The RMs BA is the Falling Heaven Spear which attacks all enemies on
the screen and does fairly decent damage as well, especially after casting
Protect Down on the enemies. Lise bounces on the heads of her opponents as if
she's on a pogo stick.
Fenrir Knight (Dark+Dark):
Like the Star Lancer, the Knight can multi-target all her stat spells. Her
Summon isn't too brilliant. It's called Lamia Naga (looks like a medusa but
without the face) and does Dark damage (I think.) It doesn't cause any status
changes. Pity. Still, her multi-targetting does make up for it. Her BA is the
Hundred Flower Dance (she dices up her victim with her spear. She slashes so
fast, the attack gets covered with smoke!) and hits one enemy only. To unlock
this class, use the Gleipnir.
Dragon Master (Dark+Light):
The DM is like Vanadies, not brilliant. She can't multi-target the stat
spells and has a poor Summon (Iormundgand -- a snake which bounces around the
screen for a bit whilst casting Poison Breath with the Demon Breath
animation.) Iormundgand damages and poisons. The only possible good thing
about this class is the BA (Dragon Tooth Spear) which both looks cool and
does average damage (Lise jumps out of the screen and flies through her
victim whilst a Fire Dragon Head follows her.) Single-hitting, flashy, but I
recommend that you don't choose this class if you can possibly help it.
That's all the classes. Be warned that which classes you choose will
drastically affect how you play the game. If you have a team with a low
defense but a high attack, you may end up healing a lot but if you have a
powerful healing team but a poor physical attack, the battles will a) last
longer and b) end with you dying because you've run out of MPs. It's usually
a good idea to have a mixed team. Make sure you've got at least one healer
on your team and one person who knows fairly decent magic. A good team would
be Kevin, Duran and either Angela or Lise. Kevin can become a healer, Duran
likewise and Angela knows all the offensive magic. Lise can be handy in
altering the stats of enemies or your team. In my opinion, the best offensive
team would be Kevin, Angela and Duran. Kevin as a Death Hand can wipe out all
resistance, Angela as any of her final classes can whip ass and Duran's Heal
Light as a Paladin or a Lord would come in handy. Remember, these are only
suggestions, guidelines. You don't have to take these as mandatory teams. You
can "Pick 'n Mix" teams as you like. It's up to _you_, not me, to decide your
team and remember to choose carefully and to choose even more carefully when
you do your class changing. FYI, when I first clocked the game, I chose Kev,
Angela and Lise with Kev as a Warrior Monk, Angela as an Arch Mage (and the
hero) and Lise as a Star Lancer. You might want to try these classes first.
Oh, and BTW, I didn't use any cheats! ;)
NOTE 1: The BA at the first level (before you've class changed) can be
performed even when silenced (a speech bubble with "..." follows your
character around.) However, after class changing, the new BA CAN'T be
performed if you're silenced. You CAN perform the level 1 BA (the first one),
but not the subsequent ones (Level 2 or Level 3.) Example, Kevin's Death Hand
class has five BAs: Ashura Dream Fist (Grappler), Water-Moon Slice & Bastard
Slam (Bashkar), Dead Crush & Seiyu Death Fist (Death Hand). Only the Dream
Fist (Grappler) can be performed when silenced. The other four cannot.
NOTE 2: When you use the item to break the seal of the second class change,
you KEEP the item, it's never actually used up. You can use the item during
battles and each item has a different effect. The result of using an item
varies depending on the class it breaks. For example, using the Paladin's
Proof casts Saint Saber on your team, whilst using Duelist's Proof will cast
Dark Saber on your team. Try each of the items out once you've done the
second class change and see what happens! You can always sell off the items,
they fetch a helluva lot of luc! If you want a full list of what the items
do when used, refer to the chapter "Class Breaking Items" near the end of the
FAQ.
NOTE 3: When you class change, you can STILL perform the BAs from the
previous class. So a Death-Hand can perform the Ashura Dream Fist, Water-
Moon Slice, Bastard Slam, Dead Crush AND Seiyu Death Fist, and not just the
last two.
*****************************************************************************
W A L K T H R O U G H
*****************************************************************************
This is the main heart of the FAQ, the walkthru. This walkthru has several
chapters because each of the characters have slightly different stories.
Chapter 1: The Beginning
Chapter 2: The Guardian Spirits
Chapter 3: The Mana Holy Land
Chapter 4: Rescuing the Fairy
Part I: Angela/Duran's Quest
Part II: Carlie/Kevin's Quest
Part III: Lise/Hawk's Quest
Chapter 5: The God Beasts
Part I: The Wind God-Beast
Part II: The Fire God-Beast
Part III: The Water God-Beast
Part IV: The Wood God-Beast
Part V: The Moon God-Beast
Part VI: The Earth God-Beast
Part VII: The Light God-Beast
Chapter 6: The Final God Beast -- The Dark God-Beast (Zable-Fahr)
Part 0: Getting the last Class Change
Part I: Angela/Duran's Quest
Part II: Carlie/Kevin's Quest
Part III: Lise/Hawk's Quest
Chapter 7: The Final Battle -- Sub Bosses
Part I: Angela/Duran's Quest
Part II: Carlie/Kevin's Quest
Part III: Lise/Hawk's Quest
Chapter 8: The Final Battle -- Boss
Part I: Angela/Duran's Quest
Part II: Carlie/Kevin's Quest
Part III: Lise/Hawk's Quest
Part IV: The Ending
*****************************************************************************
Chapter 1: The Beginning
*****************************************************************************
Everyone has slighly different beginning stories so I'll take each of the
characters in turn and explain what you must do to complete their beginning.
All main characters (the first character you chose) end up in Astoria and
that will be where Chapter 2 will begin.
**Duran's Beginning**
Duran's story begins with him facing off against a L1 Armor Knight called
Bruiser in the finals of a sword-fighting competition. To beat Bruiser, wait
till Duran's ready to hit (his sword sparkles), walk in, hit him then retreat
until Duran's ready again. Keep doing this until the knight yields. Then,
talk to the King. Remember, when you've hit Bruiser four times, you get a
flashing green bar under your HP meter. Press B to perform your B-Button
Attack Move (BA for short.) After talking to the King, you'll get some brief
info on Duran's background. Duran then finds himself on the turrets of the
castle, taking night watch. He's having difficulty staying awake. He dozes
off and we see into Duran's past again. We see Loki (Duran's dad) leaving to
fight the Dragon Emporor, King Richard breaking the news to Duran's mum
(Simeone) that Loki died whilst trying to save him and finally Simeone dying.
We learn, again, that Stella (Duran's Aunt) then took both Duran and Wendy
(his sister) in and raised them both on her own.
Duran wakes up to the sounds of an invasion. You're now in control. Talk to
one of the passed-out guards and you'll see a Red Robed Wizard. This is Koren
and you'll battle him much later on. When you finally talk to him, you'll
fight him (well, kind of.) Try to hit him with your sword. He'll laugh, taunt
you and teleport around. Repeat and after a while, Koren will cast Fireball
and Ice Smash on you, leaving you with a tiny amount of energy left (8 HPs I
think.) He would finish you off, but the soldiers start shouting and looking
for him. Koren leaves and you pass out. The next day, King Richard discusses
the incident with some Knights of Gold. The knights think an invasion would
be a good idea, but Richard doesn't agree. He decides on increasing castle
security and sending an operative (e.g. spy) into Altena (Angela's place and
home of Koren.)
You resume the game in the pub. Wendy runs in and talks to Duran. He doesn't
respond (unsurprisingly.) Wendy shouts at him and runs out. Now you're in
control. Leave the pub (it's night time) and go to the Fortune Teller on the
floor above the library (it's to the west of Forcena.) Talk to him and then
leave. You'll decide to go to Wendel to speak with the Priest of Light about
class changing. Go to Duran's house (it's the same building as the
Weapon/Armour shop.) Once inside go to the first floor and open up the box
there. Duran will start packing for his journey. Once done, leave the room.
Duran will take one last look at Stella and Wendy and then put you in
control. Leave the house. It's day time. Stella catches up with Duran as he
leaves. She explains that Richard is waiting to speak with him, as he knew
Duran would be planning on doing such a thing. She also gives him a sword
that Loki used when he was younger. Now you're back in control. Make your way
north into the castle and speak with the King. By the way, to get to the
Throne Room just keep going north, you'll have to make your way around a
sleeping guard along your way. When you finally get to the King, talk to him
and Duran will explain his plans. When he finishes, leave the castle and the
village (if you can talk to the guard at the exit, he'll give you some brief
instructions on how to get to Wendel.) After leaving the village, you'll
enter the Molebear Highlands. Now we can get down to business!
Duran's first task is to get to Wendel, but to get there, you must travel via
Astoria. To get to Astoria go south, southeast, south and you'll enter the
Cleft of The Earth. Make your way through the cave and you'll come across a
canyon with a bridge. Make your way across the bridge and Duran will take
over. After a lot of narration, Duran ends up catching a boat bound for Jad.
Duran arrives in Jad but something doesn't seem right. After a brief talk to
the sailor, he'll confirm that he also thinks something's not right. It turns
out that Lugar and his men from the Beast Kingdom have taken over the city.
They've blocked the ports so the sailor can't go home. Looks like you're
stuck. Go and buy some armour and weapons if you want (and have the money.) I
don't recommend you do so yet. Go and sleep in the inn (try talking with
Angela - she's also sleeping in the inn. You'll get a funny scene!) It's free
because the inn keeper can't make a profit with the beast men around. Ask him
to wake you up at night. When you get up, exit via the southern gate of the
castle (it's a little tricky to find to begin with.)
Once you've left the castle, go south into the Rabite Forest. Go southwest,
west, south, south, south and you'll end up in Astoria. This is where the
second chapter of the walkthru begins so go there now.
**Hawk's Beginning**
Hawk is a thief and makes his living by robbing from the rich and giving it
to the poor -- a little like Robin Hood if you ask me. Anyway, his beginning
starts during the night in the Sand City Sultan. He's with a feline friend
called Nikita and two Navarre Guards. They come to a house and Hawk says he's
going to go in. He creeps upstairs and puts you in control. Open up the box.
The sleeping man wakes up. It turns out that the man had "stepped on many
toes" to get the money that was in the box (as Hawk says.) Hawk leaves the
building, waves at his colleagues and makes a quick getaway.
The team head to the Sand Fortress and Hawk speaks with King Flamekhan and
Isabella (her real name is Bigieu by the way, but you'll find this out later
on in the game.) We learn that the Thieves Guild that Hawk is a part of has
been disbanded and is now part of the Navarre Kingdom which will be under the
rule of Flamekhan. Isabella reveals their plans of an invasion -- of the Wind
Kingom Rolante (home of Lise.) After the discussion, you meet Jessica, a
close friend of Hawk's, sister of Eagle, Hawk's best friend and daughter of
the King. Hawk and Jessica discuss the recent chain of events and eventually,
Jessica leaves. Now you're in control. Follow these directions carefully,
it's easy to get lost in this place. From the window where you met Jessica,
go north into your room. Leave your room by going north again. Now, follow
the blue carpet until you reach the Throne Room. Now, take either the left
door or go up the stairs on the right -- either way, you'll end up in the
same place -- a corridor with two guards blocking a door. You can't get in,
but there's an opening opposite them. Walk through the opening. You're in the
dining room -- pity the dinner party's over...:) Anyway, go south out of the
room and you'll reach a bar. Leave by going south and go to Eagle's room by
going down the stairs to the right of the screen (you need to walk south a
bit to see them.) Talk to him. When he asks if you think his dad (the King)
is acting weird, answer "Yes." Eagle reveals that he thinks Isabella did
something to his dad whilst they were in the desert. Eagle decides to go off
and try to figure out what's going on. Eagle leaves. Follow him and go back
to the door that was blocked by the two guards. They're not blocking the door
now so you can go through. Once inside the room, Hawk takes control. Isabella
is talking to a dracula-type guy. This is Jagan and you'll meet him later on.
After some discussion, Isabella pits Eagle against you. You must fight him.
The way to defeat Eagle is much the same way as Duran. Run in, hit, retreat,
repeat. Remember the B-button attack when you get four hits in a row. Even
though you win, and you didn't kill Eagle, he is killed by Isabella's
Fireball spell. And if that wasn't bad enough, a guard called Bill comes in
and thinks HAWK killed Eagle.
Hawk gets put in jail awaiting execution. Isabella reveals that if he tells
Jessica about what happened, she will die because of a cursed necklace.
Isabella leaves. Talk to the bars several times. Weird things will happen and
then you'll see Jessica. Jessica asks who killed Eagle and Hawk is about to
tell her when he remembers about the necklace. He doesn't tell her so she is
led to believe that Hawk did kill Eagle -- sheesh, what a bad day! Jessica
leaves. Now, go to the back of the cell and talk to the dark patch of stone
in the wall. Nikita breaks you out of jail. Follow the tunnel through several
screens. You'll end up in Nikita's store. Nikita explains that the Priest of
Light in the Holy City Wendel may be able to break the curse. Hawk agrees to
go but Nikita refuses to go so no suspicions would be raised. After the
conversation, talk to Nikita again and you'll be able to save your game.
After this, leave via the back door. Damn! It appears that you've been found
out. The soldiers have worked out that you've escaped and are on your tail.
Better beat it quick! From where you exited Nikita's store, go round to the
front and up the path on the right of the building to get to the top of the
store. Go across the bridge and into the cave to the south. Inside, head
right and down the stairs. Finally, go through the opening in the southern
wall to leave the fortress. After this, Hawk will leave Navarre and catch a
boat to Jad.
Hawk arrives in Jad but something doesn't seem right. After a brief talk to
the sailor, he'll confirm that he also thinks something's not right. It turns
out that Lugar and his men from the Beast Kingdom have taken over the city.
They've blocked the ports so the sailor can't go home. Looks like you're
stuck. Go and buy some armour and weapons if you want (and have the money.) I
wouldn't recommend you buy any armour or weapons yet, but you might want to
fork out on a few Round Drops, though. Go and sleep in the inn (try talking
with Angela - she's also sleeping in the inn. You'll get a funny scene!) It's
free because the inn keeper can't make a profit with the beast men around.
Ask him to wake you up at night. When you get up, exit via the southern gate
of the castle (it's a little tricky to find to begin with.)
Once you've left the castle, go south into the Rabite Forest. Go southwest,
west, south, south, south and you'll end up in Astoria. This is where the
second chapter of the walkthru begins so go there now.
**Angela's Beginning**
To begin with, you'll get some background info on Altena. It turns out that
the Kingdom lies in a cold wasteland and Altena is kept warm by the Queen's
magic. Koren speaks with the wizards (yep, it's the same Koren as in Duran's
story) and decides on invading the other cities of the world in order to get
their Mana Stones. With all the Mana Stones they can open the gate to the
Mana Holy Land and get the Sword of Mana. With the sword, they can alter the
Altenian climate and rule the world (hmmm, where have I heard that before?)
You find Angela talking to her magic teacher Jose but no matter how hard she
tries, she just can't get the hang of magic. She storms out and puts you in
control. Walk across the platform and Angela will wave hi to Victor, a friend
of hers. After a short discussion (and more background info, this time on
Angela), walk into the opening on the far right of the platform. Inside the
building, take the exit on the bottom-left of the screen and you'll reach the
courtyard. Go south twice and you'll enter another part of the building. Go
south to save the game at the Grey Statue and then come back and go down the
steps. Go south again. You'll be in the lobby of the castle. Go east, north
and then enter the door directly in front of you. From here, go up and left,
following the path. You'll enter the dormatory. Talk to the woman standing by
the desk -- the one to the left of the sleeping woman. She'll comment on how
tough Koren's training is getting and tells Angela that she thinks Koren is
almost as powerful as the Queen herself. At this moment, Victor appears and
explains that the Queen and Koren wish to speak to Angela. So retrace your
steps back to the courtyard (that's east, south, south, west, north through
the arch, up the stairs, out the door and then north twice. You'll be in the
courtyard and you should be able to find Victor. Talk to him and he'll follow
you. Now, talk to either the left or right wizards guarding the doors and
enter the Throne Room. The ensuing scene is quite dramatic. Koren explains
that to open the gate to the Mana Holy Land, a cursed spell must be used to
release the energy of the Mana Stones. However, the spell was cursed so that
it would kill the person casting it. They want ANGELA to cast it. Angela's
mum says that she's "the shame of the Royal Family" for not being able to use
magic. Angela can't believe it and then, _somehow_, suddenly finds herself
outside the castle gates in the Sub-Zero Snowfield. Angela can't go back
because she could get killed so she's got no choice but to run. You're in
control now. Go south, south, east and then southeast. Angela, bitten so much
by the cold, collapses. When she comes round, she's in Elrand. Talk to the
woman and she'll explain that she and her daughter (ChiChi) found Angela in
the snow-field, passed out. Go down the stairs and make your way out of the
house. Go to the inn and talk to the Fortune Teller. She advises Angela to go
and see the Priest of Light in Wendel. Now, go and sleep at the inn (if you
want to) and then leave when you're ready. Angela decides to follow the
Fortune Teller's advice and leaves for Wendel. She catches a boat bound for
Jad.
Angela arrives in Jad but something doesn't seem right. After a brief talk to
the sailor, he'll confirm that he also thinks something's not right. It turns
out that Lugar and his men from the Beast Kingdom have taken over the city.
They've blocked the ports so the sailor can't go home. Looks like you're
stuck. Go and buy some armour and weapons if you want (and have the money),
although I wouldn't recommend it. You might do well to fork out on some Round
Drops (restores 100HPs.) Go and sleep in the inn (there's no-one here this
time!:) It's free because the inn keeper can't make a profit with the beast
men around. Ask him to wake you up at night. When you get up, exit via the
southern gate of the castle (it's a little tricky to find to begin with.)
Once you've left the castle, go south into the Rabite Forest. Go southwest,
west, south, south, south and you'll end up in Astoria. This is where the
second chapter of the walkthru begins so go there now.
**Lise's Beginning**
The beginning starts with Lise on a routine patrol with the rest of the
Amazon warriors. After taking control, you must fight the L1 Needle-Bird. If
you die, don't worry, you'll be resurrected by another Amazon. After you win,
Lise will comment on how the monsters are getting more numerous and more
powerful. She's also worried about the wind -- it seems to be... crying.
After this, we get background info about Rolante. After this, Lise explains
that she needs to find Eliott. So go north into the Throne Room and take the
top-right door. This will take you to two doors. The one on the left is
Lise's room and the one on the right is Eliott's room. There's no-one in
Eliott's room. Go down the stairs and go all the way south and then all the
way east. Now, go north and you'll see an Amazon guard. Talk to her and
she'll say that she hasn't seen Eliott but Alma might know and Alma's in
Eliott's room. So, retrace your steps back to Eliott's room (that's south,
west, north, up and the door on the right, by the way.) Talk to Alma and
you'll get some info on Lise and Eliott. Lise then starts to look for Eliott
again. Eliott is approached by two ninjas (Bill & Ben) and takes them to the
basement. Take the opening to the right of where you came out and make your
way down the stairs. Go through the opening in the southern wall and take the
stairs to the right. Notice something familiar? This is where Eliott was
approached by the two ninjas. Now we're getting warm! Go down the steps and
follow the path into the the opening. There's a Gold Statue here (which
restores your MPs and HPs. It also saves your game.) Go down the steps
(there's a lot of them.) And when you get to the bottom, Lise takes over. A
scene ensues with Bill and Ben tricking Eliott into stopping the wind
protecting Rolante. Lise is about to fight when she learns that the King, her
father is in danger. She rushes to help but Eliott doesn't make it and is
taken by Bill & Ben. Lise reaches the top of the steps before she realises
that Eliott isn't following. You're in control. Don't bother going back for
Eliott, he isn't there. Make your way to the Throne Room by going out of the
room with the Gold Statue, up the stairs, into the opening and up the steps
to the north-east (take the steps facing east, not the steps facing north.)
From here, take the opening in the southern wall and enter the Throne Room.
Approach the King and Lise takes over. The King has been fatally wounded and
dies in front of Lise. We see the whole castle burn and who's responsible?
Bigieu! Lise flees the castle, vowing to find Eliott and avenge her father's
death. Lise explains that her father spoke of the Priest of Light in Wendel
and that's where she's heading. She takes a boat bound for Jad.
Lise arrives in Jad but something doesn't seem right. After a brief talk to
the sailor, he'll confirm that he also thinks something's not right. It turns
out that Lugar and his men from the Beast Kingdom have taken over the city.
They've blocked the ports so the sailor can't go home. Looks like you're
stuck. Go and buy some armour and weapons if you want (and have the money.) I
don't recommend you do so yet. Go and sleep in the inn (try talking with
Angela - she's also sleeping in the inn. You'll get a funny scene!) It's free
because the inn keeper can't make a profit with the beast men around. Ask him
to wake you up at night. When you get up, exit via the southern gate of the
castle (it's a little tricky to find to begin with.)
Once you've left the castle, go south into the Rabite Forest. Go southwest,
west, south, south, south and you'll end up in Astoria. This is where the
second chapter of the walkthru begins so go there now.
**Kevin's Beginning**
Before Kev's intro starts, you see the meeting of the Beast King and the
Deathjester (this is the guy who kidnaps Heath in Carlie's intro.) Now we
meet Kev in the Moonlight Forest where it's always night time. Kev is playing
with a friend, Karl the wolf cub. He's trying to teach him how to howl but
Karl just keeps yapping instead. Never mind! When you get control, save at
the Gold Statue and go east. Karl follows. Go east again and then north.
Follow the path for a bit and Karl growls. The next thing you know, he turns
into a Bound Wolf! Kev's gotta fight for his life! You're in control. Fight
Karl, but don't worry about your hit points (HPs), they _will_ hit zero. When
they do, Kev will find out he can turn into a werewolf. Attack Karl again and
this time you'll win. (Don't forget about the BA after four hits.) Karl is
dead, killed at the hands of the person who wanted to protect him. Kev buries
him in the screen with the Gold Statue and puts you in control.
After some narration, Kev returns back to the kingdom. What you need to do
now is to get Kev to speak with the Beast King so follow these directions:
From where you first get control, go south out of the opening (the unblocked
one) and then south twice. Go into the other door (the one on the other side
of the arch) and then head north. You'll hear Lugar talking about invading
Wendel. Once he's finished, go south twice so that you're back outside and
then go up through the arch between the doors. There's a guard blocking the
way into the Throne Room. He explains the King isn't in -- he went to talk to
some foreign-looking guy (the Deathjester, I'm guessing.) Go down the steps
and Kev will notice a coversation on the platform next to the one he's on.
It's the Beast King and the Deathjester! The King tells the Jester that now
Kev can turn into a werewolf, his job is done. Kev is furious! The Beast
King, his father, used Deathjester's magic to make Karl attack him! He turned
Kev into what he is now! He smashes through a wall and puts you in control.
Go up to the King and after a short conversation, try to hit him. The King
boots you clear out of the castle and asks the Deathjester to take care of
Kevin.
Kevin comes to in the same place where we first met him -- namely the place
with the Gold Statue. Use the Statue (Kev's only got 1HP) and then make your
way out of the forest. To do this, go west and then north. You'll see the
Deathjester here. Approach him and he will explain that he's only here to
he
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