,__________. ,__. ,__.
| | | | | |
`---. ,---' | | | | ,--.
| | | | | | `--'
| | | | | | ,--. ,--. ,------. ,--. ,------. ,--.----.
| | | | | | | | | | | ---' | | | ,. | | ,-. |
,___' `___. | | | | | | | | .____ ` | | | || | | | | |
| | | | | | | `-' | | | | | | `' | | | | |
`----------' `--' `--' `-----^-' `------' `--' `------' `--' `--'
,----.
| .--'
,---------. ,------. ,-' `-.
,' | ,. | | |
/ ,----. . | || | '-. ,-'
| / ___' | `' | | |
| | `------' `--'
| | ,--.
| | `--'
| | ,-------. ,-------. ,--. ,-------.
| | | | | ,__. | | | | ,__. |
| | `--. ,-' `--' | | | | `--' | |
| `_____/ | ,-----' | | | ,-----' |
/ | ,--. | | | | ,--. |
`. ,' | '--' | | | | '--' | ASCII Art
`-------' `-------' `--' `-------' 2000 Steve Rusher
===============================================================================
DOCUMENT INFO
===============================================================================
FAQ created by Steve Rusher
<< tern@rochester.rr.com >>
(Please see disclaimer at bottom of document before e-mailing me!)
Release #7
DATE: 9/10/00
===============================================================================
TABLE OF CONTENTS
===============================================================================
I. INTRO
II. HINTS FOR ANY WORLD
III. MICROMANUAL
IV. MAIN WALKTHROUGH
V. GEM'S MANSION
VI. LAME MORALS
VII. CHARACTER EXTINGUISHMENT ORDER
VIII. OTHER STUFF
IX. FREQUENTLY ASKED QUESTIONS (FAQ)
X. RED JEWEL LOCATIONS
XI. EDITING/COPYRIGHTS
XII. BASIC VERSION HISTORY
XIII. ACKNOWLEDGEMENTS
===============================================================================
INTRO
===============================================================================
No matter where I looked, the only FAQ I could find for Illusion of Gaia was
one constructed by Darth GGW. Yeah, it was pretty good, but I found it to
be rather incomplete. Certain things weren't explained very well, some
not at all, certain things were missing, and some things were flat out
wrong. Besides that, I got lost a lot.
It dawned on me that perhaps I could write a better one, so I restarted the
game and began writing this document. This isn't a replacement for
Darth's FAQ, just an improvement. Some people may like Darth's FAQ
better, and I don't blame you. Everyone's entitled to their own opinion.
However, I took a few extra steps, especially including inserting the Red
Jewel locations in to the actual walkthrough!
I will acknowledge, however, that I've used Darth's FAQ as a guide
whenever I needed it. Nothing has been ripped off, I simply used it as a
light to guide my way.
-= HISTORY =-
(For detailed version changes, see the Brief Version History section)
When I released the first version on GameFAQs.com, it was slightly
incomplete. Several Red Jewel locations were missing, certain things were
left out, the guide was pretty unrefined. After a while, e-mail started
pouring in about this guide, many providing tips on how to make this guide
better. The first to e-mail me specific tips were credited with their
inclusion, and the guide slowly expanded to serve the public better.
Now, this walkthrough is as you see it. The product of one writer and
many contributors, striving to build a better guide. As this guide gets
bigger, it also gets better. Spread this around, I'm loving every second
of popularity this guide is giving me!
- Steve Rusher
-------------------------------------------------------------------------------
ILLUSION OF GAIA:: TECHNICAL DATA
-------------------------------------------------------------------------------
ROM Type: Nintendo Super Famicom/SNES
ROM Size: 2MB
Save RAM: Yes
Players: 1
Genre: Adventure/RPG
Publisher: Quintet/Enix
Year: 1994
===============================================================================
HINTS FOR ANY WORLD
===============================================================================
To do a JUMP ATTACK when you are Will, face a direction, tap ATTACK, and then
hold the D-Pad in whatever direction you are facing. JUMP ATTACKs do 1hp
more damage than normal attacks.
When you go down a ramp, hold the D-Pad in the direction your running to do
a CONTINUED RUN. Usually you need this to jump ramps and such.
For more stuff, see the MICROMANUAL section:
===============================================================================
MICROMANUAL
===============================================================================
WHY I PROVIDED THIS
-------------------------------------------------------------------------------
Thanks to the world of emulation, "classic" games like Illusion of Gaia
are being resurrected and reaching a whole new level. Note that you may
not legally download an Illusion of Gaia ROM file unless you actually own
the game. However, the pirate ROM trade observes the same respect for
copyright laws as the typical MP3 exchange: 99% of it is illegal.
Unfortunately, most emulated console systems are no longer in production,
as well the games that run on them. This means that the number of players
only increases through the spread of pirated (illegally copied) ROM files
and legal emulators, such as SNES9X, Genecyst, ZSNES, Boycott, NESticle,
MasterGear, etc.
Personally, I believe that the gamemakers who make such games should
either allow all copyrighted cartridges that are no longer manufactured to
become freely distributable, or come up with a licensing scheme that would
make upholding copyright laws worthwhile. While I do not intend to promote
copyright infringement and piracy, I do promote the resurrection of the
"classic game." Long live emulation!
Because a large amount of Illusion of Gaia players are using emulated
copies, I'm providing a small manual here.
-------------------------------------------------------------------------------
ILLUSION OF GAIA:: UNOFFICIAL MANUAL
-------------------------------------------------------------------------------
,--------------.----- Telekeniesis/Block
/ |
,______. ,______.
,-^--------`-----^--------`-.
/ _
| __| |__ |
| |__ __| Sel Sta (A) ----- Attack/Talk
| | |_| |---| (B) ----- Use item
`. | || || |
`|-------' | | `---------'
| | |
`-- Move | `-- Pause/Enemy Map
`-- Menu
WEAPONS:
WILL: Flute
Coverage: Medium
Range: Short
Damage: Low
FREEDAN: Long sword
Coverage: Low
Range: Medium
Damage: High
SHADOW: Arms
Coverage: High
Range: High
Damage: High
MOVEMENT:
To move around, simply press the direction on the D-Pad corresponding to
the direction you want to move. To DASH, tap the direction you want to
go, then hold the direction down.
INTERACTION:
To interact with an object, such as talk to a person, search a barrel,
etc., walk right up to it, face it, and press ATTACK/TALK. Treasure
chests may be opened simply by approaching them from the bottom!
COMBAT:
A basic attack can be executed by pressing the ATTACK/TALK button. This
simply swings whatever weapon you have in the direction you are facing.
Advanced attacks, which can do anything from projectile attacks to spin
assaults, must be learned along your journey.
THE MENU SCREEN:
ITEMS:
To select an item, highlight the Items entry, and press your
ATTACK/TALK button. Then, use the D-Pad to select an item. Press
ATTACK/TALK to equip it, or USE ITEM to cancel.
ORDER:
To re-arrange your items palette, highlight the Order entry, and press
ATTACK/TALK. Use the D-Pad to select an item, then move the cursor to
a different spot, and press ATTACK/TALK to swap the two slots.
REMOVE:
To discard an item (you shouldn't have to, ever!), select Remove, and
press ATTACK/TALK. Use the D-Pad to select the item, then press
ATTACK/TALK to discard it. Press USE ITEM to cancel it.
CONDITION:
Highlighting the Cond. entry shows your current condition:
STYLE - What form you are currently in
HP - Hit points. Every time you take damage, a certain amount of
hit points is subtracted. When your HP hits zero, you die.
DP - Dark power. The number after the S is the number of lives you
have. For every 100 DP you collect, you'll gain a life.
STR - Strength. This is how much damage you'll do per hit with your
weapon.
DEF - Defense. The higher your defense, the less damage you'll take
from enemy attacks.
DARK POWER:
This shows what your current special abilities are.
SPECIAL MOVES:
WILL:
PSYCHO DASH: Hold down ATTACK until you start glowing. When you start
flashing rapidly, release ATTACK to Psycho Dash
PSYCHO SLIDER: When running, press ATTACK to use Psycho Slider
SPIN DASH: Hold down Attack until you're flashing rapidly (i.e. if you
let go of Attack, you'd do a Psycho Dash), and while holding attack,
press L and R very fast. Alternate, so do L then R then L then R etc.
When you see 4 directional arrows pop up, you have two options:
1.) Hold a direction on the D-Pad to go in that direction REALLY fast,
which is why this skill is useful
2.) Wait for the arrows to disappear, then just hold directions to
manually move yourself around.
FREEDAN:
DARK FRIAR: Hold down ATTACK until you start glowing. When you start
flashing rapidly, release ATTACK to use Dark Friar. If you have
upgraded your Dark Friar, press ATTACK while the fireball is in the
air to detonate it.
AURA BARRIER: Hold down ATTACK until you start glowing. When you start
flashing rapidly, hold down L or R to create an Aura Barrier.
EARTHQUAKER: When jumping off of a ledge, hit ATTACK to perform
Earthquaker.
SHADOW:
AURA: Equip the Aura and use it
FIREBIRD: (Only useful on final boss) Press ATTACK to launch a firebird.
If you have any suggestions to add on to this section, read the disclaimer
at the bottom of the document. If you agree to the conditions, e-mail me
at tern@rochester.rr.com
===============================================================================
MAIN WALKTHROUGH
===============================================================================
SOUTH CAPE
-------------------------------------------------------------------------------
First off, you get a quick briefing on what the game's storyline will be
revolving around. Then, Seth will tell you to meet him at "the usual
place." More on that later. First, go up the staircase to the left.
Approach the energy ball from below to enter Dark Space. In Dark Space,
you can save your game, or later in the game, transform.
Go in, and you'll find you have the Dark Power, therefore you are the
chosen one. Save your game.
Go back to the school, and then exit to enter town. Talk to as many
people as you can. When you're done, go down all the way until you reach
the dock. Then, go right. There's a boarded up cave, but you can get in
anyways. Talk to the fisherman before you enter!
Once in the cave, talk to both of them. Erik will rush in, with news that
the Princess of Edward Castle has run away. Then, they'll start playing
cards. Move to the left of Erik.
They then want to see your "mysterious power" To show them, stand to the
left of the statue and push the L or R button, and it'll move towards
you. AMAZING! This is one of the game's most useful skills, so remember
it. Talk to Lance. He'll lay out 4 cards, and ask you which is the Ace
of Diamonds. The one you pick is always right cuz you're psychic.
Leave the cave, and take a RED JEWEL out of the fisherman's pot. When
you leave the dock, you'll be facing a red house, which is LANCE'S HOUSE.
Enter it, take the stairs on the right, and search the pot on the
upper-right for another RED JEWEL. Go back to the School, go on to the
roof, and look for another RED JEWEL on the left side of the bell tower.
Then, jump off the ledge to your left. There's a man on the roof, so talk
to him. He's the JEWELER GEM. Give him your Red Jewels for an Herb.
NOTE: Later in the game, your inventory might start getting crowded with
Red Jewels. To lighten your Jewel load, just equip the Jewel, and use
it. It'll be removed from your inventory and sent to the Jeweler Gem.
NEVER drop a Red Jewel!
Finally, go to the school and save your game. Like most RPGs, you should
save often to prevent constant backtracking every time you screw up.
Go to WILL'S HOUSE (It's just to the right of the School) and you'll see a
pig wrecking the place. Try to go upstairs. The pig will push you away
and Kara will come out. Go upstairs, and talk to your grandparents.
You'll hear a scream from downstairs. Go investigate! Two guards will
be there to haul Kara away. Talk to your grandparents again, and go
upstairs to eat, then you will go to sleep. When you wake up, go
downstairs and talk to your grandmother to learn LOLA'S MELODY.
Save!
Leave town and go to Edward Castle.
-------------------------------------------------------------------------------
EDWARD CASTLE
-------------------------------------------------------------------------------
Go right until you see two sets of stairs. Go up the stairs until you
reach the top, and then cross the bridge. Talk to the guard, and Kara
will let you pass. Talk to Kara. You will find that the King has hired a
hunter. If you want to have some cheap fun, stand to the right of the
guard and talk to him to get thrown really fast. Go back to the ground
floor.
There is now a person behind the pillar all the way to the right on the
ground floor. Talk to them. They'll give you a RED JEWEL.
Go left until you see a guard standing next to a doorway. Enter the
doorway, and talk to the king. He'll put you in a cell no matter what
your answer is.
NOTE: Actually, you do have the Crystal Ring... You just don't know
it....
Now, this seems unneccesary, but press your ATTACK/TALK button in the
following locations:
1.) Facing the ball on the ball and chain
2.) Facing the wall standing on the moss heap at the upper-right corner
3.) Facing the wall standing on the moss heap at the lower-left corner
2.) Facing outside standing at the cell door
Then, wait about 15-20 seconds, and a guard will drop down some bread.
Eat it. Wait about 10 more seconds, and you'll drift off to sleep, and
your father will start talking to you from the flute. You will be
presented with two options. Choose either one, it doesn't matter. Use
telekeniesis to grab the item that drops from the cieling. Go over to the
cell door and wait about 5 seconds and you will hear Hamlet, who walks up
to the cell. Go to the left of the door, face down, and press ATTACK/TALK
to talk to it. You will recieve a key. Equip it, and use it on the
door. Enter the cell on the right to save your game.
Go down, and enter the first fight so far!
NOTE: I like referring to the first insanely easy fights in games as
"Newbie Lane." Only newbies die in such places, so please, watch your step
and avoid stereotypes.
-------------------------------------------------------------------------------
UNDERGROUND TUNNEL
-------------------------------------------------------------------------------
> ENEMIES/HP:
Bat/3 Skeleton/6 Water Snake/5 Brown Bat/10
Brown Skeleton/14 Brown Skeleton Head/10
Use the jump-attack tactic mentioned in the HINTS FOR ANY WORLD section to
easily beat this area. There is no reason for not finishing off every single
enemy in this place.
To get by the two statues, use telekeniesis to move either one out of the
way.
You can deflect the fireballs shot by the water snakes by using
telekeniesis while facing them. In the third screen, hit the switch by
attacking it and follow the new path for an Herb. Hit the switch again to
resume.
Watch out for falling spears! If you see the shadow, move away from it,
obviously. The wierd spike things tend to follow the walls. Remember
that.
To flip the "rusty" switch, go up the stairs, and jump off the ledge above
it. As a reward, you get a RED JEWEL.
If you're extremely new to this, you might have to resume from a saved game.
When you reach a room with two switches, equip LOLA'S MELODY and use it.
Go to the right switch. When the timer hits 3, whack the switch. Then,
back to fighting!
When you reach the part with 4 water snakes, you only have to kill the
upper-left one, but kill 'em all for the reward. :) Enter the newly
formed Dark Space to transform in to Freedan. Go back and hit the switch
with your new, really long sword. Take the top path to avoid the
spikeballs. When the path forks, go left for a RED JEWEL, then go right.
When all is said and done, you'll meet Lilly. When she leaves, search the
bottom barrel in the row of four from the right side for a RED JEWEL.
Searching it from the left does not work. Leave the room, and go up the
stairs until you're to the roof. Cross the bridge and rescue Kara.
Before you leave, go back to the bottom floor. There's a big fat Roast
Leg of Yak (scrumptious) in the first open barrel you'll see. Finally, you
can leave!
-------------------------------------------------------------------------------
BACK TO SOUTH CAPE
-------------------------------------------------------------------------------
Oh, no! The Jackal's after you! Don't worry, you never actually fight
him. Talk to Lilly. Leave Will's House, talk to anyone you want
You should do two things in particular before you leave:
1.) If you didn't get it before, go in and out of the Seaside Cave until
the fisherman pulls up a pot. Look in it for a RED JEWEL.
2.) Trade your RED JEWELS for a Defense Force.
Then talk to Lilly again when you're ready to go. When Lilly says you won't
be back for a long time, what she REALLY means is, you WON'T be back.
Sorry if she got your hopes up!
Once you get to ITORY VILLAGE, play LOLA'S MELODY to reveal its true
nature.
-------------------------------------------------------------------------------
ITORY VILLAGE
-------------------------------------------------------------------------------
First things first. Go left, and search the first log pile in the row of
3 from below for a RED JEWEL.
Go all the way to the top and save your game. Go to the statue on the
left to learn Psycho Dash. Then, run down the ramp. Don't stop running,
and you'll wind up at a different part of the map. Go down until you hear
a voice talking to you. Go up to the gravestones and talk to the elder.
Go down the ladder and in to the cave. Hit the wall with your flute until
you hear a hollow sound. Psycho Dash the wall, go in, and you'll get Incan
Statue A.
Go back to the village, SAVE, and go all the way to the bottom. Go right,
up the staircase, and then right to enter Lilly's House. Talk to Lilly
to go to the Home of the Moon Tribe.
-------------------------------------------------------------------------------
HOME OF THE MOON TRIBE
-------------------------------------------------------------------------------
> ENEMIES/HP:
Green Insect/6
First, go up until the Moon Tribe will talk to you. Then, they will
appear. Talk to all of them and go down and in to the cave. You have 20
seconds to kill all of the insects. Not too difficult, just try to hit as
many at once as possible.
Then, it's off to the Incan Ruins.
-------------------------------------------------------------------------------
INCAN RUINS
-------------------------------------------------------------------------------
> ENEMIES/HP:
Mud Monster/8 Needle Gun/9 Green Insect/6 Green Slime/6
Blue Insect/6 Statue Head/8 Living Statue A/11
Living Statue B/11
NOTE ON THE TWO LIVING STATUE TYPES: There are two types. One has purple
hair and shoots fire, the other has blue hair and throws spears. I thought
there was only one type, but later noticed the difference.
First, go left. Kill guys until you reach the exit at the bottom, where
you get a Diamond-Shaped Block. Go back to the spike pit and use it on
the diamond-shaped hole in the ground.
Go outside, kill anything along the way, and go as far right as you can.
Go down the ladder and in the doorway. Use Psycho Dash to destroy the
statues. In the chest is an Herb. Go back up the ladder, go left, cross
the bridge, and jump off the ledge. Go in the doorway. Use Psycho Dash to
destroy the statue. Then, you'll encounter some Green Slimes. Make quick
work of them. After the Statue Head, go up the stairs, left, down the
next set of stairs, and outside.
When you see the 4 gold statues, DON'T go near them! If they come to life,
run and come back. Use Telekeniesis to move each one on to a gold tile,
OR, move 3 of them on to the tiles, and stand on the remaining one. A door
will form. Go in to the next room. At the top is a Dark Space. Transform
in to Freedan, go up the stairs, and work your way to the exit at the bottom,
where you will learn the Melody of the Wind.
Backtrack until you reach the room with two Statue Heads. Kill the one you
couldn't reach before, and a miniramp will form. Use the same continued-run
technique as the one you used in Itory to access a new area. Kill everything
you see, especially the still Statue Head. Then, use the continued-run
technique again.
Keep going, and when the road forks, go up. Then go left for an Herb. Go
down the stairs. Twice you'll see four gold statues with a switch nearby
that don't come to life when you approach them. The switch is what brings
them to life.
When you reach the ramp, run down it and continue running to the right.
You'll see a door. Go through it. Go down, and when you find the Dark
Space, save. Change back in to Will. In the chest past all the Blue
Insects is a RED JEWEL. Use your map (press START) if you can't seem to
locate it.
Go back through the door, and down the stairs. Keep heading down until you
reach a room full of gold tiles. Play the Melody of the Wind. A tile
will start to glow, so stand on it. Be patient. After about 12 seconds
of standing on it, a door will open at the bottom of the room. Go through
it, go left, and you'll see a Dark Space entrance. Save your game, and
transform in to Freedan.
NOTE: Many people get stuck at this part because of emulator
misconfiguration! If you don't see a glowing tile, READ THE FREQUENTLY
ASKED QUESTIONS SECTION!
Go right and then down the ladder. Use Incan Statue A on top of the stone
head. Then, go back up, left, down the next ladder, and use Incan Statue B
on top of the other one. Go back up, save again, then go left. To fight
the boss, stand on the tile between the three pylons, then through the door.
BOSS: HP-40
STRATEGY: First, knock out his hands. They take about 5 hits each to
neutralize. Then, when his eyes light up, whack his head as many times as
possible.
NOTE: You don't have to stand near the edge of the gap to hit him. You
can stand all the way at the bottom, and if you're Freedan (which you
should be), your long sword can hit him anyways.
When he starts shaking, stand right near the upper-right corner of the gap.
If you stand behind him, you get burned, despite what Gaia tells you. The
3-flame crystal-thing is the most you really have to worry about. When a
hand pops up, whack it fast. Stay near the bottom of the room until he's
vulnerable and you should be fine. It may take an herb to beat this guy.
Once he's dead, go up, and jump down the pit to reach the Incan Gold Ship.
-------------------------------------------------------------------------------
INCAN GOLD SHIP
-------------------------------------------------------------------------------
Go down the stairs near the bottom of the screen. Then, go up through the
doorway. Go all the way to the right and grab the Mystic Statue in the
chest. Go back to the place you started, and climb the ladder to the
Crow's Nest. Yes, you can jump off the top if you want to. ;)
Talk to the guy up there and the ship will set sail. Go back down and
downstairs again. Go right, talk to the lady next to the ladder going up
the bunkbed, and then go up to go to sleep. In your dream, go downstairs
and talk to your grandmother. When you wake up, before you do anything, go
left and talk to Seth (Purple robe...) for a RED JEWEL. Then go back
downstairs. Go right and "talk" to the mummified queen. Then, the ship
will start to shake. Go back on deck and find out why I told you to talk
to Seth first. :)
The ship will then be blown to pieces and you'll be stuck with Kara on a
small raft.
-------------------------------------------------------------------------------
ADRIFT
-------------------------------------------------------------------------------
NOTE: This is pathetically boring. If there is one thing I hate about this
game, it's this sequence.
Day 1: Keep talking to Kara until she suggests that you both eat. Use the
meat you stole from Edward Castle.
Day 2: Wait... If you haven't noticed by now, your HP is slowly
decreasing...
Day 4: Talk to Kara. A pot will drift towards you. In it is a letter
which will tell you what your next adventure will be... Anyhow, talk to
Kara repeatedly until the day ends.
Day 7: Stand near the top of the boat and hit ATTACK to smack fish. When
they land on the boat, stand on them and press ATTACK to eat them. Do this
until you're at full health, then talk to Kara. She'll move. Stand near
the top of the boat, to her left, and smack more fish until she eats it.
Day 12: Nothing happens, but you see a red star...
Day 18: Talk to Kara. No your hair didn't get longer. :) Ignore the
sharks, and you'll be taught another one of the lame morals this game has
to offer.
Day 21: Talk to Kara. You'll pass out, and wake up, FINALLY OFF THE DAMN
RAFT!
-------------------------------------------------------------------------------
DIAMOND COAST
-------------------------------------------------------------------------------
That's right, you've got Scurvy. Fun stuff, huh? Despite the fact that
back in the times of this game, scurvy was usually fatal, you're still
acting just fine. Go down to jump off the bed, talk to Kara, go outside,
and search the pot to the right of the doorway for a RED JEWEL. Talk to
Kara to depart to Freejia
NOTE: The dog's name is Turbo, eh? Hey, guess what? In the sequel to
Illusion of Gaia (Terranigma), Turbo returns as a key part of the storyline!
-------------------------------------------------------------------------------
FREEJIA
-------------------------------------------------------------------------------
Go right, and then up the staircase. Talk to Kara, then go inside.
Instead of following her, go up and through the doorway. Go all the way
to the right, and in to the last door. Search the open pot for a RED
JEWEL. Go back to the ground floor, go right, and talk to everyone. Leave
the hotel, go as far right as you can, and jump down on to the flower
bed. (Between the two buildings with the blue roofs) The spot you can
jump down on is right below the last door. Then, go down until you can
jump back on to the pathway. Talk to the cloaked guy for a RED JEWEL.
Then, go back up, in to the flower bed, left, and back out again.
You might be overloaded with RED JEWELS, so go in the building that the
little girl is standing next to (head left....) and go up the stairs until
you reach the roof. Go right on to the next roof and talk to the man.
He's the Jeweler Gem. Go back down, and through the alley between the
last two buildings.
Search the trash can next to the man with the blue robe for an HP Jewel.
Keep going right until you see a man blocking your path. Search the trash
can right in front of him for an Herb. Go back in to the building that
the two purple-robed guys are in front of and you can save your game at
last! Head right a bit and you'll see a staircase with a guy on top (talk
to him for a quick laugh). The trashcan near the base of the staircase
contains 2 herbs. Go right and in to the last building. Go up the stairs
and jump off the right ledge to get by the doofus who was guarding the path.
Go right, down, up the ladder, and jump off the ledge. Go down the stairs
and talk to the man at the table. Go outside, and retrace your steps
until you find the two purple-robed guys. Talk to the one on the right,
and tell him the slave's location (It sounds bad, but don't worry) for a
RED JEWEL.
Get by the guy blocking your way again (after saving of course) and go
right, then in to the Labor Market. Talk to the robed guy, say you're
there to get a laborer, and talk to all 3. The third has a dirty secret.
Go back outside, talk to the guy blocking your path again (He'll shove you
back) then go left all the way to the place where the guy slams the door in
your face.
Approach the door and "talk" to it. You'll hear Erik inside. To break
the door, just attack it. You don't need to Psycho Dash it like some
people claim you do. Talk to Erik to learn where the Diamond Mines are.
Then, save, leave, and go there.
-------------------------------------------------------------------------------
DIAMOND MINE
-------------------------------------------------------------------------------
> ENEMIES/HP:
Lizard Man/10 Ground Worm/5 Evil Eye/5
Pretty straight-forward. Here are basic instructions:
When you find the elevator door and the sign, go up a little bit and
left. Talk to the laborer, then whack the ball and chain to free him.
The second one is easy to find, but guarded better. When you find the
first switch, look above, below, and to the left of the wood platform to
find the other 3. Flip them all and go down. After a while, the road will
fork. You can go down another level, or left. Go left, then up. In the
corner, your hair will blow around. Psycho Dash the wall, and a laborer
will give you 3 RED JEWELS. (Hint submitted by Logan Hudson
)
Go left, and kill everything for access to a Dark Space, where you can heal
and transform to Freedan. Head, down, and go down a level.
In the room with the 4 statued Evil Eyes, you only have to kill the
upper-left one, but kill 'em all anyways. You'll reach a Dark Space.
Enter, transform to Will. Don't save. Go left and up in to the little
crevace. See how your hair blows around? Psycho Dash the wall there to
access ANOTHER Dark Space. Here, you learn Dark Friar. Now you can save.
Go back to the place where you couldn't do a continued-run because a fence
blocked your way. Charge a Dark Friar attack, and blast the Ground Worm on
the ledge to the right of the fence. Then, go left, up and Continued Run
up the ramp. You'll find the third laborer. Save him, then talk to him
for the Elevator Key. Go back to the room with the elevator in it, and use
the elevator key on the steel grating.
NOTE: To simplify your life, when you reach the area with the 4 switches,
just go left and jump off the ledge.
After you go up the elevator, you'll find a room with two staircases. Go
down the left one to fight a bunch of Ground Worms. It's worth it for the
powerup. Near the lower-right corner is the Mine Key. Look for a little
sparkle, then stand on it and hit ATTACK to pick it up.
Then go down the right one to fight a little bit of everything.
Dark Friar wastes most of 'em. Free the laborer for they key to the mine.
Go back and use both keys on the steel grating. Go down the stairs, free
the 3 laborers, and talk to all three of them. Sam will teach you the
Memory Melody. He'll also relieve you of two useless items in your
inventory....
-------------------------------------------------------------------------------
BACK TO FREEJIA / NEIL'S COTTAGE / NAZCA
-------------------------------------------------------------------------------
Go to the hotel and use the Memory Melody on Erik. Kara will announce
another obvious moral... Off to Neil's Cottage!
Neil has some interesting toys: An oxygen tank, an airplane wing, a
telescope, and a primative camera. Sure...
Talk to everyone, check out Neil's inventions, then talk to Neil again to
leave for the Nazca Desert.
Okay, here's basically what to do. Wait until everyone stops walking.
Then, talk to everyone once. Then talk to Kara again. Go down to the
lower-left. Follow the ghost until you lose it. Then, go back to the main
group, and talk to Neil. The answer would be the Left Foot. Go there, and
when they all stop moving, stand at the knee and press ATTACK. The Sky
Garden will decend, and you'll be transported there.
-------------------------------------------------------------------------------
SKY GARDEN
-------------------------------------------------------------------------------
> ENEMIES/HP:
TOP SIDE:
Blue Statue/16 Orb Worm/12
BOTTOM SIDE:
Red Statue/16 Silver Orb Worm/12
DIFFERENCES: Silver Orb Worms, when dead, the pieces will fall down
again, but they hurt if you're too close, plus Silver Orb Worms jump
around. Red Statues, when they fire their fists, the fists return
First things first. When you arrive, go down, left, and back up to save!
Take the upper-left passageway first. Continued-Run down the ramp and
hold UP to jump. Then, progress until you have two options: 1.)
Continued-Run down another ramp and jump again or 2.) Jump off a ledge
on to the other side.
Continued-Run-Jump the ramp, but when you land, hold LEFT so you don't jump
the next one. Go down and jump off the edge to switch to the other side.
Go right until you hit a wall, then go up. There's a tunnel "blocked" by a
chain of 3 light balls bouncing around. It's invincible, and it hurts.
Stay in the corners and it can't hurt you. Sneak by it, and keep going
until you find a Dark Space. SAVE! USE FREEDAN NOW!
Go down and to the place where the energy-ball thing was originally
blocking your path. It still is, but go right and down. You'll see a
knight with a sword in his hands. Use Dark Friar on it, and the sword will
spring loose. Those things hurt, so avoid it until you can charge Dark
Friar, and then blast it. The Knight is now yours to pull along with
Telekeneisis. Pull it on to the switch to its left to remove the
ministatue from your path. Go down. Kill as much as you can, but
conserve health. Jump off the ledge to return to the normal side.
Go up to the ramp, and continued run, but hold UP for an herb. Go right,
up, and off the edge again. To get back to the ramp, go right, down, and
then off the edge. Go down the ramp again, but this time hold DOWN for a
Crystal Ball (You need 4)
To get back to the main area, jump off the edge, go right, then follow the
right wall and go as far up as you can. Watch out for the fireball
thing. When you hit the top, go left, jump off the small step, then jump
off the edge. Climb the stairs, and contined-run down the ramp. Hold
RIGHT, and you'll jump two ramps.
Next path: Take the bottom-left one. Yes, the Moon Tribe guy told you to
do it clockwise. He lied. Anyhow, kill the blue statue and go up the
newly revealed path. Just to the right of the end of the bridge is a
ledge you can use to jump to the other side. Do so, but don't hit the
switch. First, go left for a RED JEWEL. Go back, flip the switch, and
jump off the ledge again. Before you go left, charge a Dark Friar. Use
it to quickly kill the first blue statue, then go up and kill the others.
Go down, kill the orb worm, charge a Dark Friar, go left, and kill the
Blue Statues. Go up, and jump off the ledge. Go right, and use a Dark
Friar on the switch from far away. Jump back off the ledge again. Go
left, change back to Will, and save. Go down until you see a chest, then
go right until you see four mini-pillars grouped together. Stand to the
right of them, and continued-run to the right until you run in to two
statues. Psycho Dash them. You can't do anything with the ramp yet, so
jump off the edge to the backside. Go right, avoid the fireballs, then go
up the middle of the statues. Kill the red statue, and quickly go right.
Keep going right until you see 3 red statues. Kill them all, and prepare
to fight a flying sword without Freedan... It's a bit tougher. Hit the
knight, kill the sword, and go left. Ignore the knight, kill the red
cyclops. Then, go back and drag the knight left using Telekeniesis on to
the switch the red statue was standing on. Go up, left (to the room with
all the fireball things), down, left, and off the edge again. Go up the
stairs, Psycho Dash the statues again, and continued-run left until you
reach the chest. Inside is the second Crystal Ball.
Go up twice and change to Freedan. Go back down to the chest.
To get back to the main part, go RIGHT, RIGHT, UP, RIGHT, UP, and UP.
Save, and take the lower-right path. Use Dark Friar to waste the statues,
then go down. Go down the ladder, right, back up, around, down, etc.
Eventually you'll see a ramp. Kill the knight's sword, then continued-run
down the ramp to jump. when you land, you'll be able to go up, so do it.
Go up until you can't any more. Then, jump off the edge to the back of the
garden. Go right. You'll see a red statue. Use Dark Friar to kill it,
go right, and jump off the edge. Kill the blue statue with a few Dark
Friar attacks, then go down the newly revealed path. Keep going down, and
jump off the edge again.
If you want to kill some guys, go left. If not, go right. Kill the red
statues (try to keep your HP high, this part's annoying), and progress
right. Then, go up. Kill the red statue. Go up (watch out for
fireballs) for another Crystal Ball. One more and you're done! Just
retrace your steps to get back to the main area. Heal and save.
Take the upper-right path. Go down all the way, then right, then up all
the way. Go right, and down to a place full of guys. Okay, now go right,
not down. Go up the staircase to the far right for a RED JEWEL.
To get the crystal ball, go RIGHT from the room full of guys, then DOWN.
At the 4-way junction blocked by a red statue, go left. Go as far left as
you can, down, right, and off the ledge, In the top-right is a chest with
the crystal ball in it. Go back to the junction, and go right. Jump off
the ledge and you can get an herb. Go back the start point again.
Now, there are 4 holes in the ground. Use a Crystal Ball on each one of
them. Then, save. Go up to fight the boss.
BOSS: HP-40
STRATEGY: If you're not insanely careless, this guy's a snap! He attacks
as follows:
1.) He drops a cluster of 4 feathers in a cross-shape. It'll stop moving,
and then burst in to 4 feathers. Minimal damage.
2.) He dives at you. Smack him with your sword.
3.) He'll sit on the upper wall. MOVE AWAY FROM HIM! You'll see a little
blue thing form near his mouth, and then he'll spit out a bunch of
crystals. Heavy damage, but REAL easy to avoid. You should be able to get
about 2 hits off when he's perched.
NOTE: You may think he only fires at a 45-degree angle. NO! He fires down
too, so don't try to get under him for a few cheap shots, or you'll
probably wind up wasting an herb.
4.) He fires 6 feathers at you, sorta like a curve-shot. They level out
and go horizontal, so if they curve your way, try to get between the bottom
two sets.
Simple stuff. You get a statue! To leave, go left, and jump off the
ledge that's left from the place you entered through. Neil will miss you
(hehe), then come around again and get you. On your way to Mu, Neil's
plane crashes. Blah. You wake up in a strange place....
-------------------------------------------------------------------------------
PALACE OF THE VAMPIRES
-------------------------------------------------------------------------------
PART 1:
You can't kill stuff here, but you can neutralize it by hitting it. Go as
far right as you can for a RED JEWEL. Kara can't seem to find you... Go
back out, SAVE, and go down the stairs. Go left as far as you can. Take
the door on the left, and go left to meet Erik. Then, go right until you
reach the chest. Inside is another RED JEWEL. If your inventory is getting
crowded, equip RED JEWELs and use them to send them to the Jeweler Gem. Go
left, back down the stairs, and then down the stairs directly to your right.
Ignore the other stairs, just go as far right as you can. You'll meet
Lilly, who tags along. Go back to the main room, and go down the first set
of stairs you see (the one all the way on the right), then left, and
downstairs again, then left, and downstairs. Here you can actually fight
guys.
PART 2:
> ENEMIES/HP:
TOP SIDE:
Blue Slime/12 Silver Slime/8
Go as far right as you can until you find two doorways. Take the right
one to go upstairs. Inspect both closed coffins from the top and you'll
get a Purification Stone. Go back down, and then through the door on your
left. Go as far left as you can, and up the stairs for a RED JEWEL. Go
back down, and go right until you see a doorway with stairs going down.
Go left to find Neil and Lance. Anyhow, go back out, and go right
cautiously. When silver slimes start falling down, you're near the end.
Kill them all, and enter the doorway. You'll see a dark fountain. Stand
above it and use the Purification Stone to taint it. Now, go back
outside. Go left, and up the stairs, right, up the stairs, left, up the
stairs, right, up the stairs, right, up the stairs, left, and down the
stairs. Go left, and talk to the man at the dead-end for the Key to the
Seaside Palace. Go back up the stairs, left, up the stairs, right, up the
stairs, left, and save your game. Leave the Dark Space, and go left until
you reach a sealed door. Use the key on it. Go down the passageway to
reach Mu.
-------------------------------------------------------------------------------
MU
-------------------------------------------------------------------------------
> ENEMIES/HP:
Blue Slime/12 Rock Monster/26 Phantom/22 Silver Slime/8
NOTE: This area is one of the hardest in the game, at least in my opinion
Go right until you encounter a rock monster. Jump-attacks shred those
things. Go down, and DON'T run or the blue slimes will cause you much
pain. Kill the rock monster to reveal a new path. Using jump-attacks on
blue slimes works quite well. Go right, and then up. Go right again to
the next screen.
NOTE ON PHANTOMS: Their shots go one direction for about .75 seconds, then
rotate until they're facing where you are when they start rotating. After
they rotate, they go one direction. Use this to dodge any lucky shots.
Or, you can BLOCK the shots.
NOTE ON BOUNCERS: To move them, attack them or use Telekeneisis
USE HERBS IF YOUR HEALTH GETS LOW!
Work your way to the exit of this screen, and go down to the next one.
You'll see some spike traps. Timing solves this puzzle easily. DON'T
jump-attack the blue slime or you'll probably eat spike. You'll see a
little temple, which is the Room of Hope. Ignore it. Keep going...
You'll eventually reach the end of the screen. After it is a room with two
statues, and... Well, nothing. Actually, there is something. Stand at
the intersect between both statue's line of sight (both of them are looking
at you....) and hit ATTACK for a Statue of Hope. Go back to the Temple of
Hope and use it. Backtrack until you find a ramp going down into the
previously flooded water. Go down, and keep going until you find a row of
spikes. When they're down, go in to the crevace. They'll go back up, go
down, and then you should make a break for it.
You'll find a Dark Space. DON'T turn in to Freedan. DO save. Go back to
the ramp. DON'T go up it. Instead, go down along the right wall. Get by
the energy chain, and go left. Then, head down to the next screen. Keep
going until you reach a blue ramp. See the bouncer below it? Run in to
the bouncer from above and hold UP to run up the blue ramp. Kill the rock
monster and continue on. You'll probably run in to a Phantom. Kill it.
Then, continue to the next screen. You'll see 4 blue slimes, which are
trapped, and one which is not. Ignore the untrapped one, and kill the
trapped ones. Then, kill the untrapped one. If you kill the untrapped
one first, the others are set loose. Now, you can go either up or down.
Go down, and to the next screen.
Before you hit the switch, kill the blue slime. Then, hit the switch, and
RUN up, go right, then RUN down, and you should easily clear the spikes.
Go right. Progress through the next screen, and then you'll encounter an
area full of energy chains. To pass them, just run when they shoot out
AWAY from the small gap you want to run through. When you get through it,
you'll find a Dark Space and learn PSYCHO SLIDER. Save.
Go back through the room with the energy chains, and on the screen after,
you'll see a small hole in the bottom of the wall. Seriously, it's hard to
miss. Slide through it, and go right. You'll see a blue ramp. Go down
to find a bouncer. Use telekeniesis to drag it in to position, then
bounce up the ramp. Go left, up, and right again. When you hit the right
wall, remember this: DON'T run downwards, or you'll run in to an energy
chain. Use jump attacks to kill the rock monsters effectively. Kill the
gray slimes, and a statue will appear. Go right, down, and past the first
two sets of spikes. Reference the diagram below in reference to the
second set of spikes (the ones on the left).
# = wall
^ = spikes
########
^^
X####
########
Search where the X is for another Statue of Hope. NOTE: It's right in the
line of sight of the statue, obviously. :) Go right again, and go back
to the hole in the wall you came through. Backtrack until you reach the
room where the four blue slimes were trapped. Go up until you can't any
more, then go right. Slide through the hole in the wall. Go left, then
up. If you want to save/heal, go left, and back to the palace. The Dark
Space is just to the right of the Palace entrance... Then, go back. See
that ramp that leads to the lower level about 3 screen widths right of the
entrance? Go down it, right, and up to the other Temple of Hope. Use the
Statue of Hope on the altar. Leave, go straight down, and open the chest
for a RED JEWEL. If you didn't save before, save now. Go back up the
ramp, left, down, right, and through the opening in the wall (again).
Go left, down the ramp, and right. Go down the next ramp. Go left, slide
through the hole in the wall, kill the phantoms, go left, and go up the
ramp to save. DON'T turn in to Freedan for reasons that should be
painfully obvious. Go back down, and up to the next screen. Keep going up
until you reach the top, then go right. You'll see a chest. Inside is
Rama's Statue. Go back down to the previous screen. Slide through the
hole you came in through. Go right to the next screen. Then, go up to
the next after taking out the phantoms. Go up, right, and up. You'll
encounter two rock monsters, guarding a chest with the other Rama's
Statue. Go back, slide through the whole one last time, save, and go back
down. Go right, to the next screen, right, and up in to the large
doorway. Use one Rama's Statue on each altar. Go to the top of the
graveyard, and "talk" to the front of the statue that stands out from the
rest. Yep, that's Rama. Talk to some of the spirits. I recommend talking
to them from top to bottom, as the story they tell makes the most sense
that way...
Talk to Rama again for a Mystic Statue. If you want to save before
fighting the boss, do it NOW! This one's annoying!
HOW TO FIGHT THE VAMPIRES WITH FREEDAN:
SERIOUS thanks to Nathanael Neisen for this hint! Okay, if you want to
fight them as Freedan (Recommended, especially if you don't like using
herbs!), go to the Dark Space closest to the boss room. It's not too hard
to find. No, you can't turn in to Freedan in there, so here's where to go
from there:
Head left, then down to the next screen. Go past the fire chains, and to
the next screen. Keep going, IGNORE THE HOLE IN THE FLOOR, and head around
and left to the next screen. Hit the switch, go past the spikes, and up
to the next screen. Head right to the next screen. Go right, up the
ramp, down the blue ramp, up, left, and up to the next screen. Keep going
until you see the brown ramp. Don't go up it. Instead, head left, down,
past the spikes, and in to the Dark Space to transform into Freedan!
Now just backtrack to the boss room, save along the way, and enjoy!
BOSS: HP-40 x2
STRATEGY: These two are ANNOYING! DO NOT use Psycho Slider, it only makes
life more painful. You CAN however, jump-attack over their shots.
WILL:
The blond-haired one in my opinion is much easier. To kill her, just run
up to him, hit him 3 times, then RUN AWAY FROM HIM before his fireball
attack can hurt you. When the two join together to fire an energy ball,
get as far away as you can, and DON'T let yourself get hit. If your HP is
low enough, it can kill you instantly.
To kill the other one, just get right up in his face when he stops moving
and hack away. Then, back off. I successfully used up about 6 herbs
winning this battle, so don't expect this to be any sort of cakewalk.
Some people find that walking right up to them and hacking away is
actually the most effective way of winning...
If you really really really really can't beat them, C2A5-44A2 is the Game
Genie code for invincibility.
FREEDAN:
Yes, you CAN fight these two with Freedan! You do 2x the damage, so
these guys are MUCH MUCH MUCH simpler! Dark Friar works decently, but just
thwacking them with all you got works nice too!
Afterwards, go up to the bomb, and hit ATTACK/TALK to attempt to diffuse
it. Cut either wire, it doesn't matter, because your psychic so of course
you know which one is right... Then, talk to Erik. Attempt to leave, and
everyone else will show up.
-------------------------------------------------------------------------------
SEASIDE TUNNEL
-------------------------------------------------------------------------------
Go right, pick up the mushroom, and talk to Kara. After a while, you
begin to hear Seth, who has apparently taken the form of a Riverson...
Well, this area's pretty pointless. At the end, you reach the Angel
Village.
-------------------------------------------------------------------------------
ANGEL VILLAGE
-------------------------------------------------------------------------------
There are two parts to this. There's the guest area, which you get to by
going down the right ladder at the start, and the main village which you
get to by going left and down the other one. You should go to the guest
area and talk to everyone first, it's just good for the storyline... Then
go to the main village.
MAIN VILLAGE:
Go all the way to the right, and through the doorway. Then, go right, and
in through the next doorway. Talk to the two angels, they'll tell you how
to get to Ishtar's studio...
Anyhow, go back down, and head left. Go in through the doorway on that
tight-fitting area to enter the Dance Hall. Search the fountain for a RED
JEWEL. Leave, and continue left. You'll see an angel staring at the
river. That's the Jeweler Gem. Behind the Jeweler is a doorway heading
down. Go in it. The doorway to your left has a Dark Space in it. You
should save. Continue all the way to the right until you see a large
door. Talk to the angel, and answer YES. To open the door, face it and
press the TALK/ATTACK button. Then, go in.
-------------------------------------------------------------------------------
GETTING TO ISHTAR'S STUDIO
-------------------------------------------------------------------------------
> ENEMIES/HP:
Brown Bat/5 Blue Skeleton/20 Guardian Lizard/10
Demon Statue/10
Okay, this is pretty easy. The flames on the wall blow away from the
correct way. So if one is slanted like this: Go right If it's
slanted like this: / Go left. Simple? Good! Just take doorways
between two opposing flames.
Blue Skeletons inflict quite a bit of damage, so if one approaches you,
just keep swinging and eventually its stupidity will lead to its demise.
Bats are simple to take out: Just intercept them with your flute when they
dive!
When you reach the screen with a river at the bottom, search the wall
between the area where the two wall flames would imply that there's a
doorway, and one will appear.
When you encounter two guardian lizards, take them both out, and slide
under the small gap in the wall behind the one on the left for a RED
JEWEL. In the Wind Tunnel, life is a lot easier if you run, and when
close to a demon statue, shift up or down and Psycho Slider it to death.
After the wind tunnel, you will encounter columns of demon statues.
Obviously, stay near the top and use Telekeniesis to block the shots, then
Psycho Slider them to remove them. In the last room, the entrance to
Ishtar's Studio is hidden:
Between the last two statues is a V-like point in the wall of the cave.
Between that V-point and the statue just left of the last one is the
entrance.
Method 2: Your hair blows around in one part of the room. Go straight up.
The entrance is there. Go to the right of the waterfalls, and you'll see
three doorways.
Door 1: Kara is trapped in the painting. Obviously, you're the one that
has to get her out...
Door 2: Search the red pot on the left for a RED JEWEL.
Door 3: Talk to Ishtar. Solve the riddles, you get Kara back? Okay,
fine. Go on to the riddle section.
PART I: The jar all the way on the right changed color from brown to
blue-ish gray.
PART II: The two jars in the bottom-left changed color.
PART III: Open the chest in the first room, obviously. The contents have
changed, so select the chest. Inside the new chest is a RED JEWEL, so get
it before you continue.
PART IV: Your hair blows around, so select your head.
Anyhow, after solving all the riddles, go back to Ishtar's studio, and talk
to the portrait (yup!), then open the chest for Magic Dust. Go back
outside, in to the first door, and use the Magic Dust on the portrait of
Kara. Then, talk to the portrait. Will gets pissed, for reasons beyond my
comprehension. Please don't e-mail me explanations. Talk to Neil to
leave for the Floating City, also known as Watermia.
-------------------------------------------------------------------------------
WATERMIA
-------------------------------------------------------------------------------
First, talk to everyone, then leave the house. To read Kara's diary, go
to the left side of the raft that keeps the house you were just in afloat,
and stand on the second plank from the top. Go right. When you're
basically right above the ladder, press your TALK/ATTACK button to read it.
Go left until you reach a house with two pots in front of it. Go in.
Talk to Lance, then his father, then Lance again. Then leave. Lance will
cut in front of you. Go back to Luke's house (the place you started...)
Lilly's birthday party progresses, and afterwards, Lilly and Lance go
outside. Lance reveals his true feelings for Lilly, and Lilly runs away.
Okay, now exit Luke's house, go down to the next raft, and left to the
next. Go down to the little miniraft with 4 exits, and go left to the edge
of the next raft. There's a woman surrounded by a bunch of pots. Search
the upper-left one for a RED JEWEL. (Hint submitted by Drowsy Head)
Go back to the miniraft, and head right to the gambling house. There are
three people facing downwards. The one on the left is the Jeweler Gem.
Anyhow, leave the gambling house, go to your inventory, equip Lance's
Letter, and use it anywhere. Go back to the miniraft, and go left. In the
house is a Dark Space. SAVE! Now, go back to the miniraft, and go down.
Off to the Great Wall!
-------------------------------------------------------------------------------
CHINA'S GREAT WALL
-------------------------------------------------------------------------------
> ENEMIES/HP:
Archer/25 Firebomber/22 Rainbomber/22 Snake/15
NOTE: Yes, it's called "China's Great Wall" in this, so DON'T ARGUE WITH ME!
NOTE REGARDING ARCHERS: Yes, Telekeniesis DOES block arrows! Use this to
your extreme advantage! Also, arrows do damage even if the Invincibility
Game Genie code is active!
NOTE REGARDING RAINBOMBERS: Yes, they look exactly like firebombers.
NOTE REGARDING SNAKES: If one latches on to you, hit LEFT and RIGHT over
and over again really fast until it falls off.
Big place, but truly easy. Go right until you see a doorway. Enter. Go
left, kill the archers, and jump in to the pit. You CAN take the ladder,
but doing such is much slower. Go right. If you take the first ladder you
see, you'll encounter 2 archers, and that's it. When you go up the second
one, you'll see something on the ground. Pick it up. It's part of
Lilly's necklace... Go right, up the stairs, left, and up the stairs
again. Continue right. Avoid the spears.
Next screen.... Jump in to the really deep pit. Now, most people would
explode in to unrecognizable pieces upon jumping this far, but of course
you emerge without a scratch...:p
Anyhow, continue right.
NOTE: In rows of statues like these, some usually come to life. If you
encounter a large amount of statues, use your map (Hit START) to predict
when you'll encounter one.
Go up the stairs, go left, defeat the archers, and go up the stairs BEHIND
the archers. You'll see a chest. Inside is a RED JEWEL. Go back down,
right, and up the middle set of stairs. Kill the two rainbombers, go
right, and upstairs again. Go left, and watch out for the snake! If you
want, you can go up the stairs behind the spear trap and fight another
firebomber and two snakes. Anyhow, go up the stairs all the way to the
left, and then go up again. You'll see a bunch of doorways with stairs
leading up. One of them has a necklace stone in front of it. Enter that
one, and hit the switch. Then, take the first doorway (not the one you
came in through, the one after it) Go left, up the stairs, and right.
Kill the firebomber, and run by the spikes when they all retract. Lilly
will now join you.
Next screen... You'll see a bunch of ramps in a staircase-like fashion.
Now, you have two choices:
1.) You can continued-run and perform a series of jumps leading you to the
next screen
2.) You can stop before you hit the first jump, go down, fight a bunch of
guys, and get an herb.
In the end, you'll have to take Option 1 one way or another.
Next scren... Okay, there are 3 doors and a large pit. Explore them all,
kill all the snakes you find... When you're done, return to the top.
Here's how to reach the Dark Space... Jump in to the gap just to the
right of the middle doorway (on the top), move left a little bit, jump down
again, and then jump down one more time without moving left or right. You
learn Spin Dash! SAVE!
HOW TO USE SPIN DASH: I thought Spin Dash was very poorly explained, so
here's my explaination: Hold down Attack until you're flashing rapidly
(i.e. if you let go of Attack, you'd do a Psycho Dash), and while holding
attack, press L and R very fast. Alternate, so do L then R then L then R
etc. When you see 4 directional arrows pop up, you have two options:
1.) Hold a direction on the D-Pad to go in that direction REALLY fast,
which is why this skill is useful
2.) Wait for the arrows to disappear, then just hold directions to manually
move yourself around.
Anyhow, jump down, and go through the doorway to return to the top. Then,
go LEFT to the previous screen. Get near the jump, and Spin Dash over to
the doorway you couldn't get to before. Go through the doorway, left, and
through the doorway at the end. Then, you'll encounter a rather tricky
scenario. Go left, hit the switch on the bottom, RUN left, move up a bit,
and RUN right past the spear trap before it closes again. Hit the switch
on the bottom again, and quickly hit the other switch. RUN left past the
other spear trap. Then, progress left until you reach a Dark Space.
Transform to Freedan and save. Go right. To lift the spear trap, hit the
switch to the left of it. Go back up the stairs you entered through. Go
right until you see a switch. Hit it twice, then go past the spears and
through the doorway. Go right to the "chasm screen", and then right to
the screen after that.
Dark Friar the archer to death to gain access to the doorway. Go in,
obviously. Go left, and down the next set of stairs. There will be
statues blocking your way. Here's how to dispose of them:
1.) Pull it left
2.) Pull it left
3.) Pull it left, get above it, pull it up a bit, get to the left of it,
then pull it left. Go around it.
4+.) Your sword is a handy tool... Smack them out of the way
If you for any reason want them all to come to life, flip the red switch.
Go up the stairs, left past the spear traps, up the stairs again, and
right to the next screen.
Go down the stairs, right, down the stairs again, and use your map to
selectively kill the correct statues. Go back to the stairs and a Dark
Space will appear. Return to Will, and save. Then, go back up to the top
floor. Spin Dash over the jump, and go to the next screen. Jump off the
ledge to fight a BOSS!
BOSS: HP-40
STRATEGY: IMO, this guy's a LOT easier than those two vampires! Anyhow,
my advice is to charge Spin Dashes and place yourself so that his head
will land on you when you're spinning. When he sticks his head out of the
sand just to spit out eggs, just slash away. When eggs hatch, killing the
minibugs is your top priority. Remember: It's better to get shot by a
minibug than hit by the big one. Big one causes about 4hp damage per hit,
small rocks only do about 1. This is easily doable without wasting an
herb.
NOTE: Darth GGW's guide refers to this as the "Sand Finger" No, actually,
it's "Sand Fanger", which not only makes more sense, but it's what the
game calls it after you beat it. :)
Okay, boss defeated. Go right, up the ladder, right, down the stairs,
left, and attempt to approach Lance. Yeah, it is pretty interesting how
you have to learn new abilities and beat a giant sand bug to get this far
but Lance mysteriously can breeze through the entire area without even
seeming slightly exhausted... Oh well. After Lilly and Lance talk for a
bit, talk to Lance. Then, LEAVE! Watch the soap-opera-ish cutscene...
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FINISHING WATERMIA
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Back to Watermia! Go back to the gambling hall, and search the jar in the
upper-right corner (the right one) for a RED JEWEL.
Talk to the Jeweler if this means anything for you... If you got ALL of
the red jewels so far, you should be able to upgrade your Dark Friar
attack!
Anyhow, leave the gambling house, and go to the upper-right corner of the
raft that the gambling house is floating on. Wait patiently for a lotus
leaf to come to you, then hop on. Ride it to another raft, where people
are gambling. Be very patient, for some reason it likes to sit there a
while before it actually moves when you're on it.
Talk to the man blocking your way. Yes, you do want to join, so answer Yes
to both questions. Talk to the man in the straw hat. Take any glass
except for the one all the way on the right, and you'll be fine. After
each glass, talk to your opponent again, and he'll take his turn.
REMEMBER: Will is psychic. If you try to drink the poison glass, it warns
you...
In your opponent's will are 4 Kruks. Oh, boy, go back to Luke's house and
talk to Neil, then talk to everyone else going counter-clockwise from Neil,
then Neil again. Off to Euro!
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EURO
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Okay, first off, get out of the mansion. Go down through the
marketplace. On
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