Monster Summoner
Written by x_comp
Version 1.20
July 2004
=========
Contents
========
1. Introduction
2. Version History
3. Controls
4. Main Menus
5. Garvey's Tutorial
6. Before, During and After a Battle
7. Walkthrough
8. Monster List
9. Credits, Conclusion & Contact Info
===============
1. Introduction
===============
In a world where humans just started to exist, all sorts of plants and
creatures have been around. Humans now make use of magic to summon forth
such creatures and are known as "Monster Summoners" or "Summoner" for
short.
In this world exists 3 big cities in which The Three Sages live. They
possess great knowledge on summoning magic and these are the places
you will visit. Overcoming the trials they put forth will earn you the name
of "Lord of Summoners" and great respect in the world.
A RTS RPG featuring:
- Play the character of Case to become the Lord of Summoners
- Summon the right monsters to battle it out on the battlefields.
- 100+ monsters to summon from.
Developer: Ertain
Release Date: 15th July 2004
Price: 5000 Yen
First of all, please note that your computer will have to be able to view
Japanese to use this guide. There's a few options depending on the
operating system that your PC is using. The best option would be to open
this guide in an internet browser that supports Shift-JIS Japanese such as
Firefox or IE (with Japanese support installed).
==================
2. Version History
==================
19/7 - v1.01
------------
- Walkthrough up to the final round of the tournament.
20/7 - v1.10
------------
- Added "Monster Encyclopaedia" section to help know which monster is
which.
- Scanned through walkthrough and added numbers to monster names as "#??"
to make it easier to follow strategies.
- Walkthrough now includes dialog with Kals after beating the Summoner
Tournament.
- Walkthrough now also has info on defeating the 3 Valkiros at the ruins.
21/7 - v1.11
------------
- "Before, During and After a Battle" section is now just known as
"Battles".
- Revised Battles section.
- Updated Monster Encyclopaedia.
- Walkthrough up to the legend.
22/7 - v1.20
------------
- Completed Walkthrough.
- Updated Monster Encyclopaedia.
===========
3. Controls
===========
D-Pad Moving about game.
Start Pause menu.
Select View goal.
A Executing commands and selecting single units.
B Speed up dialogue, select groups, cancel.
L Cycle between Generator and Summoner.
R Go through list in monster encyclopaedia.
=============
4. Main Menus
=============
Most of the options on the main menu are self-explanatory really. So, lets
explain the less obvious ones.
Random Map
----------
Despite being labelled "Randam Map", what you really get is access to all
the maps you've played already only. Selecting this option will present you
with the Load File screen. After you load a file, you may select a map and
your opponent. You may also press Select and choose the conditions for
victory. There are 3 conditions and they are:
Defeat enemy summoner
Defeat enemy summoner and conquer HQ
Defeat enemy summoner and conquer all generators
Pressing B will ask if you want to return to the title screen [Yes/No]
Tutorial
--------
Since you're using this guide, you really shouldn't need this to teach you
how to play but, here are a list of the tutorials:
About the Tutorials
About Combat: Moving Monsters
About Combat: Combat
About Combat: Summoning
About Combat: Conquering
About Combat: End Battles (Demo)
Deck Editing: What's a Deck?
Deck Editing: Monster's Levels
Deck Editing: The Meaning of Parameters
Deck Editing: Limitations of a Deck
Deck Editing: The Importance of Editting a Deck
Deck Editing: Storing Multiple Decks
Deck Editing: Helpful Aids
About Races: Methods of Viewing Races
About Races: Regarding the Powers of Different Races
About Races: About Types
About Types of Movements
About Weapons: Types of Attacks
About Weapons: Attack Elements
About Weapons: Attack Elements (
Regarding the Powers of Different Weapons and Movements
About Special Powers: What is a Special Power
About Special Powers: Viewing a Special Power
Indicators of Battle Progress
Tactics: Movement and Attacking
Tactics: Basics of Attacking
Tactics: An Initial Strategy
Tactics: Timing
Tactics: Indicators in Combat
Option
------
Here you will have the option of the following:
Parameter Indicator Gauge, Numbers
Monster Order Alphabetically, Race, Movement, Attack, Summon Lvl
Text Speed Slow, Normal, Fast
View Opponent's Deck Yes / No
And at the bottom you can reset to default and also exit Options.
====================
5. Garvey's Tutorial
====================
This section covers Garvey's small tutorial at the start of the game. If
you want to follow it then read this section. Otherwise, you can skip this
and go straight to the walkthrough.
Garvey: Case, it looks like you're very hardworking in your
training.
Case: Yeah. I'm going on a journey so that I can make use of my
abilities and become a Lord of Summoners quick.
Eajin: Yes, Case has been doing his best everyday.
Garvey: Hmm. No matter what happens, you should work towards your
target.
I'd like to be able to see some of those abilities
sometime.
Case: I want to verify what the basics are again.
Garvey: Oh, you understand things well I see.
The basics never change.
You must never neglect them.
Case: Yes yes, I won't.
Garvey: Alright, lets go over the basics of summoning now.
First, we'll go over the ways of making your monters move.
Move your cursor over the monster and press A. From the menu, select the
first option 移動 which means "move". Once you've done so, you will see the
cursor change. You're now in movement mode. Move the cursor over to the
stone pillar to the right and press A.
To get out of movement mode, press the B button. Once you've done that,
we'll be moving onto controlling teams.
Now that a team of monsters have appeared, move your cursor over them. When
there are multiple monsters, it makes it hard to give commands so each of
your monsters are always part of a team. To give commands to a team, select
a single member by using the B button. Pick the first option again to move
and send them over to the pillar again. Once they've arrived, exit out of
movement mode again and Garvey will move onto about combat.
When enemy monsters are within range, your monsters will attack
automatically. Watch the demo.
Once your monster has defeated the enemy, it's now your turn to give out
the attack command. To do so, select your single unit using the A button
and choose the first option 攻撃. Now move your cursor over the enemy
monster and you will find that it turns into swords. Press A again and your
monster will go over to fight it.
Now that you know how to issue combat commands with single units, we will
learn how to command teams. Do the same as you would if you wanted to move
a team. Use the B button to select a monster then pick the first option to
move. Point to the enemy and press A to start attacking.
Once you've defeated the monsters, you will go onto learn about summoning.
You summon monsters from a square with a summoning symbol known as a
Generator. Summoning monsters will cost you MP (Mental Points) which is
indicated in the top-left of your screen. MP does not recover after you've
summoned a monster. Only a fraction of it will return once your monster has
been defeated. MP slowly re-generates when you are not summoning monsters
at your Generators.
Now move your cursor over the Generator and press A. Select the first
option 召喚 to summon. Select a monster and add it to team 2. Team 2
チーム2 is selected by default so all you have to do is press A twice on a
monster. Summoning takes time and by selecting your Generator again you
will find a red bar at the bottom showing how much longer it'll take. You
may also only summon 1 monster at a time at a Generator.
Summon 4 monsters and add them to team 2 to complete this part of the
tutorial. Each team has a max limit of 8 monsters. The Generator will stop
if the team you selected has already reached its limits or if you don't
have enough MP. To cancel a summoning. You may select the Generator at any
time and select the only option there 召喚中止. Next, select the first
option to confirm.
In the next part of the tutorial, we'll learn about Generators and
conquering them.
On each map there will be Generators that belong to you and the enemy.
There will also be neutral ones which you may conquer. Each Generator you
possess with add 10MP to your maximum MP. Only your summoner and monsters
who have the ability to conquer and take over a Generator. You will know if
a monster has such an ability if they have a flag in their profile. Try it
for yourself. Press A on the summoner and you will see a white flag in one
of the blue circles. Do the same again on one of the monsters and you'll
see they have one too. This means they can conquer Generators.
Command someone over to the neutral Generator and conquer it. You'll see
your cursor change into a red flag.
Now for the enemy's Generator to the left. These kind of Generators must
first be destroyed before you can conquer them. So, send over your monsters
and your summoner to attack it. Once it's destroyed, your monsters or
summoner within range should conquer it.
Generators that are destoyed before being conquered will only have 50% of
its original HP. In these cases, you may want to select the second option
in the Generator menu, Fix 修復 to repair it. So, try selecting the option
now yourself.
Finally, it's the time to put everything you've learned into practice.
Fight your way through the enemy monsters and take over that Generator!
Afterwards, your master will give you a lecture about Anima...
==========
6. Battles
==========
These are the menus that appear just before you start a battle. Along the
top of the screen, you will have the following options:
Edit Deck, View Deck, Win Conditions, Start Battle
EDIT DECK
---------
Here, you will see you have a total of 4 decks to play with. Each deck
has 5 squares with the Roman numerals 1 to 3. This number refers to the
max level of a monster that it can support.
To edit a deck is simple. Select a monster from the list to the left then
choose a spot to put it. Use the Left/Right keys to flip through a
monster's stats. In the blue circles are its special abilities while the
characters in the green bars show what type of attack they use (eg, sword,
hand-to-hand). The icon next to the eye shows its element which can be
earth, fire, water etc.
Press Start when you are done and select [Yes/No] to finish. If you press B
to cancel and there are changes to your deck, it will ask if you want to
update keep the changes [Yes/No].
VIEW DECK
---------
This is where you can view info on the monsters that are in you or your
opponents deck. Works similarly to the way you use "Edit Deck".
Now to the actual map where the battles take place. Through Garvey's
Tutorial, you should have learned the basics of summoning monsters and
moving single monsters / teams around. There are 2 commands when issuing
commands to a team. The first one as you'll have learned is Move. The
second is delete.
SUMMONING MONSTERS
------------------
To summon monsters, you make use of a space known as a Generator. Use the A
button to select it then choose the first option from the menu. You can
then browse through the monsters in your deck and pick one. Afterwards, you
use the up/down keys to pick which team they will be in and the left and
right keys to queue up how many you want to summon.
Summoning monsters cost MP and this is regenerated slowly when your
Generators are not in use. How long it takes to summon a monster will
depend on its summoning time. There is a maximum of 8 monsters in each
team which means the Generator will stop summoning if you're trying to add
monsters to a team that is already full.
COMMANDING YOUR MONSTERS
------------------------
When you want to give out commands to single monsters only, you use the
A button to select them. This will give you the following options:
Move
Team
Special moves
Delete
With the Team command , you can re-assign your monster to a different team.
You can give commands to an entire team by using the B button to select one
of the members that belong to that team. The only options you'll have then
is Move and Delete.
Specials can only be used when the monster's Skill bar is full.
UPGRADING & REPAIRING GENERATORS
--------------------------------
Apart from the summoning monsters, you also have the following options in
the Generator menu:
Summon
Repair
Upgrade
Note that you only have the Upgrade option after obtaining a pendant from
the Gnomes later on in the game.
Choosing Upgrade will allow you to upgrade the either your monsters (first
option) or your Generator.
While repairing your Generator is free, to make an upgrade, you must have
enough AP. AP is generated during a battle.
For monsters, you can upgrade their weapon which will increase
their attack power, their physical defence and magic defence. As for
upgrading your Generator, you can upgrade the architecture (or "grade" as
the game has it) which will allow you to add weapons to it for defence.
This is when the second option becomes available.
After a battle is over, you will be presented with the battle results
screen. This will list on the right hand side how many monsters you lost,
killed and Generators you possessed. On the left hand side is the same
stats for the enemy. This is then followed by the time in minutes and
seconds along with your experience points and your grade.
CANCELLING
----------
You can change your mind and cancel while a monster is still being
summoned. Just select the Generator with the A button, select the only
option there then pick the first option to confirm. You can also do this
while you are upgrading or repairing. However, note that you DO NOT get
your AP back if you cancel an upgrade.
==============
7. Walkthrough
==============
After starting a new game and entering your name, there will be a short
prologue at the start. Press A or Start to skip it if you want.
"Anima"
"Those who has a concious but yet has no physical form."
"There were those who could control such Anima freely at will."
"The Anima they controlled were known as Monsters and possessed great
power."
"People respected them greatly and called them..."
"The Summoners"
"In this world, there are summoners who are known as the 3 Sages."
"Bal of Median."
"Kals of Shiva"
"Arc of Epa"
"Seeking knowledge and skill, they imposed trials upon the summoners who
visits them."
"He who overcomes all trials will be known as the "Lord of Summoners" and
will gain popularity amongst the people."
"This is the story of a young man who aims to become a Lord of Summoners."
Now you will come to a question asking if you want to take Garvey's
tutorial, [Yes/No]. If you do, read the section above. Otherwise, lets move
on.
Case is late meeting up with his friend Lunpeli.
Lunpeli: Hey! You're late.
Don't be late when you're the one calling people out.
Case: Sorry, sorry.
Garvey's speech was really long so...
Lunpeli: You need to be in my position to see how I have to be with
you every single day for your training.
Case: I'm really sorry.
But the only ones in this village that are summoners...
Are only Garvey and you, Lunpeli.
Please...
Eajin: Please.
Lunpeli: ...Garvey's your master, isn't he?
Why can't you just ask him?
Case: I told you I can't. He only teaches me.
He won't have any real battles with me.
I'd like to try out some of my abilities a little and go
off on a journey.
Eajin: We want to!
Lunpeli: Eajin, stop that!
I've been thinking about this before but...
Why did you have to stick with the monster you summoned?
Case: It's fine, isn't it?
Eajin was the Anima that was assigned to me at the start.
We've been friends ever since then.
...I've told you this before.
Remember it please.
Eajin: Remember!
Lunpeli: OK, OK!
I will!
Case: That's how it should be!
Alright, lets start!
The one who wins the opposition's Generator wins!
For this first battle, Case suggests using #99 Rippy リッピー and #96 Rat
Archers ラットアーちゃー but you don't have to. All you have to do is take
over Lunpeli's Generator.
After beating Lunpeli, we'll learn that Case has always had dreams of
taking the trials set by the Three Sages. Lunpeli on the other hand
believes his abilities as a summoner isn't very good so he'll be staying to
help run their family's store.
Returning to your master, he asks you to deliver something to the village
of Craig クレイグ村. So, pick the first option to the top-left corner and
go south. This is where you can also have the following choices:
Move, Edit Deck, Save
Status, Options, Tutorial
Case: It feels like it's been a long time since I left Krut.
Eajin: If you're going to go anywhere, you should go to Median.
Case: There's no point saying that. We don't really have any
business with that place.
Eajin: I just wanted to get that out.
Case: But one day I'll go on a journey to become a Lord of
Summoners.
Then we'll go to Median first.
Eajin: Lets go, lets go! It's a promise!
Arriving at the Village of Craig, it seems someone has been causing havok
and destroying the homes. Someone cries out to stop the Summoner Grimrey.
So, your objective is to defeat him.
At the start, Grimrey has summoned a bunch of Puchmanders which are strong
fire types. So your best offence against them is an earth type such as the
#14 Kakashi Golem かかしゴーレム.
After defeating Grimrey, he comes back to his senses again and loses
conciousness. He also drops a red stone... Case, Eajin and one of the
villagers take him to the village chief's home.
After you deliver the panacea to Frenelson, he also seems to have a favour
to ask you. Select the Village of Craig again to talk to the village chief
about it.
It turns out there's been some wild monsters appearing in the Forest of
Craig. Now that their summoner Grimrey is injured from the battle, there's
no one the villagers can go to so Case is asked to go take care of them. Go
south to the red spot to find it.
Eajin: What's wrong with you?
You don't usually accept to do things like that.
Case: Because I've never been asked so many times like that
before...
But it kind of feels like an adventure now huh.
This time we're taking care of some wild monsters!
Eajin: Ah! Over there!
They're over there, Case!
Case: Alright! Lets finish them quick and get back!
After defeating them all, you will earn Rock Bird. Return to the
village to report to the chief.
Case: I've got rid of the monsters.
You can relax now.
Racbel: Oh, I'm very grateful.
Speaking of which, Grimrey is awake.
It seems he wants to thank you.
Hey, Grimrey!
Eajin: His mood seems different now...
Grimrey: Thanks Case-kun.
I lost myself and nearly started attacking the villagers
back there.
Case: I just done what I should.
...By the way, what do you mean you "lost yourself"?
Could it have anything to do with that red stone?
Grimrey: I don't really know either but...
I picked up a shining red stone not far from the village.
Then my head went blank...
I don't remember anything that happened up until the point
you woke me up.
I don't know if you believe me...
Case: I do!
But where did the red stone go?
I wonder if it landed there again...
Racbel: About that...
After hearing Grimrey's story, the villagers have been
searching for that red stone.
...But they couldn't find it.
Weird things happen, don't they?
Case: Hmmm... Now I'm curious.
'Lets ask Garvey once we're back.'
Once you return to Garvey's home in Krut...
Garvey: I see. You done well in Craig.
I've heard about that red stone.
It's known as the Jewel of Evil.
Case: ...Jewel... of Evil?
Garvey: Yes. A demonic stone that makes the mind of the one who
obtains it go crazy.
It's not known where it originates from.
It appears without people knowing, confuses the human mind
and that's its form.
Whether there are many Jewels of Evil...
Or if it's the only one that's going around...
I do not know.
Case, there are many things in this world that is yet
unknown.
After asking about the stone, Case finally asks his master if he can set
off on his journey in becoming a Lord of Summoners. Now that he managed to
take care of the wild monsters and defeat an adult summoner, he believes he
has enough power to take care of himself. Garvey is still unsure so he
decides to test Case. Defeat Garvey. Taking over his Generator is optional.
Garvey seems to be using ice type monsters, Crispinos. Ice attacks slows
down movement. Again, #14 Kakashi Golems will be strong against these
attacks.
After defeating Garvey you will gain Crispino. Seeing that Case can
really take care of himself now, he lets Case go. However, before he leaves
he lets Case know that ever since his father died he has been raising Case
like his own son. Garvey wishes Case a safe journey as he leaves saying
that he'll return as a Lord of Summoners.
Leaving the house, Case also says his goodbye to his friend, Lunpeli.
Case: The day I set off is finally here.
I will become a Lord of Summoners and return.
Lunpeli: Take care.
I look forward to the day we can see each other again.
By then, you will be a Lord of Summoners and I will be the
old man of my store.
Case: I'll do it before I become an old man.
Eajin: We'll do it~
Lunpeli: Lets stop joking now.
Bye!
Case: Bye!
Eajin: Bye, Lunpeli!
Before you set off, you can drop my Frenelson's place and say farewell to
him too. Once you're done, go west to Perolza.
Case: This is called Perolza, Eajin.
It's a town that's built on the road that links Median and
Epa together.
That's why it's flourishing with summoners coming and
going.
If you're aiming to be a Lord of Summoners then you will
pass through here at least once.
Ivy: Hey, are you aiming to be a Lord of Summoners too?
Case: Yeah.
I'm thinking of going to Median first.
Ivy: I'm Ivy. I'm travelling to become a Lord of Summoners.
Or so I say but I just started.
If it's alright with you, how about a match?
Case: I'm Case. Nice to meet you, Ivy.
If we're going to have a match, don't hold back.
Ivy: Of course.
If you're going to take it easy just because I'm a girl,
you're going to suffer!
To win, defeat the summoner Ivy. She uses Hobbit monsters from the demon
race which means dragon type monsters such as the #99 Rippies and
#81 Puchimanders will be weak against their attacks. She also has monsters
of the saintly races, Nigerl to heal her monsters.
Defeating Ivy will gain you Hobbit, Witchby and Nigerl.
Ivy: ...I lost.
But next time we meet, I won't lose.
Case: It'll just be the same next time I think.
Eajin: We think.
Ivy: Geez, this kid makes me so angry!
Case: Who's a kid?! You're just 1 or 2 years older then me!
Ivy: How rude! 1 or 2 years is a big difference.
Why do you call my name without manners?
You should be referring to me as Ivy-san!
Case: Ivy!
Eajin: Ivy!
Ivy: You're really annoying!
If you're going to Median in the south then I'm going
north...
...I'm going to Epa!
We'll split up here!
Case: Bye! But I heard Arc of the Three Sages isn't there.
Even if she goes, she can't take the trial.
Huh?
Eajin: She left since you were teasing her.
So, we are heading south towards Median. Before that, you can give Garvey a
little visit again and you'll find that Lunpeli has set off too.
You also have the option of going back to the Village of Craig where you'll
find that Grimrey has recovered and he's out to exterminate monsters again.
Seems more have gathered in the forest again. Give him a hand to gain
Slime, Bulb Cannon and of course, some experience points. Afterwards
you'll learn there are more spots like these were wild monsters gather.
They're also the spots where you can obtain new monsters and level up your
character of course. No one knows where they come from but it's best to
exterminate them and return them to Anima form so that they can't hurt
people.
White spots will now be places where you can build up your experience and
(hopefully) discover new monsters. Red spots will be places where you go to
move on with the story while green ones will be optional side stories.
When you're ready, head to Melrock メルロック. Along the way, Eajin
complains why they didn't take a carriage. Just as Case explains they don't
have much money, an old man comes along and gives them a ride. There's been
a theives appearing along the roads of Melrock he warns. Just then, one of
them appears. A thief known as Flight who thinks of himself as a genius...
Your objective is to defeat him.
Defeat him and you will gain Amazoness and Golem. The old man will
also thank you.
Arriving at Melrock, it seems it's a mining town but all seems to quiet.
After asking a man nearby, Case finds out some Slimes are preventing the
townspeople from mining. Since they don't have a summoner in the town, they
can't do anything about it until one from Median comes.
The man jokes that Case could help them exterminate the Slimes since he's
a summoner too. Case replies that he'll really do it and goes it to
investigate. There, they hear someone deep inside shouting for help. Your
objective is to reach the person.
Slimes are weak against monsters using magic attacks such as #28 Crispinos
クリスピーノ and #8 Witchbies ウィッチビ.
This mission is sort of timed in a way. Not long after you start, the
Slimes will start chasing the old man so you have to fight your way through
the left side quick. What I done was summon a group of Crispinos. Worked
nicely without losing a single monster.
Once you win, you gain Punyon. You'll find that it wasn't a human
crying for help. It was a gnome named Berutsu. It turns out he was
gathering material for some nature alchemy but got surrounded by Slimes
along the way. He thanks Case by giving him a pendant. A proof of trust. So
if any other gnomes happen to meet Case, they will help him.
Leaving the mines, the townsperson is surprised that you really did
exterminate the monsters. Being Case, he answers it was a piece of cake.
Especially when he's aiming to be a Lord of Summoners.
Returning to the map screen you will now receive a notice saying that you
can use "strengthen" with the help of the gnomes.
Head on west to Geyrang.
Case: It seems that Summoner named Alblight...
Has built a fortress here in Geyrang Pass and increased the
passing fee.
Eajin: What? We can't let them do that!
Kippel: ...Ummm. Hi.
I'm called Kippel.
About that Alblight...
He's getting all the summoners to go to the fortress.
It seems their belongings are being taken.
Case: It's just as the rumours have it!
Eajin: We can't just stand and watch!
Kippel: Yo- You mustn't!
Some volunteer summoners went there to try and stop
Alblight when they found out but...
They coming back without their belongings too.
It seems he has quite some skill.
There's stories that he overcame Bal's trials...
There's no one that can get through Geyrang Pass.
Even I...
Case: How can he do that!
He's misusing the power of summoners!
Kippel: To be honest, some wild monsters appeared at Melrock so...
I was going to Median to get a summoner.
So I can't just dilly dally around here.
I don't really have the determination to get through the
pass or can I just go back like this...
What can I do...
Case: I've already taken care of the monsters in Melrock.
Eajin: Taken care of!
Kippel: Haa?! Is that true?
Hmm Hmmm.
...You are?
I see!
Then I must return to Melrock.
Excuse me but I must go.
Eajin: What's with you?
Can you do this just by yourself?
Case: ...In any case, we can't let that Alblight do what he's
doing. Lets go and see.
So, head onto the pass.
Alblight: Another victim's here it seems...
Oh?
I see he's brought a monster along.
...He's a summoner huh.
Quite a cheeky kid too.
Lets play with him a little.
Defeat Alblight. Now that you have the help of the gnomes (they are
considered monsters too), you may summon them too. With the pendant the
gnome gave you, you have an extra option in your Generator now which is
"Strengthen" (or "Upgrade") 強化. View the Battles Section for more info.
For this one I had a team of #33 Golems ゴーレム and a team of healing
#64 Nigerls ナイゲル. I had the Golems fighting their way through with the
Nigerls healing them in the back. While I summoned, I also upgraded the
physical attack defence level of my Golems.
You will gain the Hunter Tribe and Night Warrior Rem Tribe.
Alblight: I- I was wrong. I was wrong.
I won't do it again so please let me go!
Case: You saying I should trust you!
I'm sure overcoming Bal's trial was just a lie too!
You're misusing the power of summoners!
Alblight: Pl- Please!
I'll even throw away the Book of the Anima Agreement.
Come on. I'll quit being a summoner!
Eajin: Case, what will you do?
Case: ....What... should I do...
Alblight: Spare my life!
Case: OK.
Just because you said you'll throw away the book of
agreement. I'll let you go.
After all, someone like you can't do anything without the
power of a summoner.
Alblight: Th- Thank you!
Eajin: ...He's gone.
Why is it always those kind of guys that are quick at
running away.
Now you'll obtain Alblight's Book of Agreement too. Continue west to
finally reach Median.
Misty: Welcome!
Case: We've finally arrived at Median.
My heart's pounding.
Eajin: Well, bit early for that!
But anyway, Median's a big town.
Just being here has me all excited.
Case: See!
Even you're like that...
Teodoa: You guys wouldn't be here to take the trial would you?
Case: We are.
Teodoa: Ahahaha!
Case: What are you laughing about?!
Misty: He's right.
That's rude, Teodoa-san!
Teodoa-san's a regular customer of ours but he's got a bad
mouth so...
Don't mind him.
Teodoa: Misty-chan, don't be so cruel to me.
I'll apologize.
Sorry sorry.
I'm sorry I laughed.
It's because the monster you brought along didn't sem very
strong.
Eajin: Don't make fun of me!
Misty: It's just like I said.
Teodoa: I said I'm sorry...
Oh yeah, did you know?
It seems Arc is back in Epa.
It's been 10 years it seems.
No one knows what he's been doing during that time.
I only heard things from people so I don't know the
details.
Misty: Hmmm.
I wonder why he set off to travel?
Case: I see. Arc's returned huh.
...I wonder how Ivy's doing.
Eajin: Who cares about Ivy.
Lets hurry up and go take Bal's trial.
Teodoa: And...
You might already know this but the Summoner Tournament
opens next month in Shiva.
If you're going, you should hurry!
Case: Thanks.
Now that I know about these things, I'll go to the Median's
Palance tomorrow.
Case then arrives at the palace and meets Bal. His trial is to overcome his
shadow, himself. This time round, you won't be able to see what monsters
the opposition is using.
Start summoning quick because Shadow Case will start making his attacks
right at the very start. What I used for this battle were mostly #28
Crispinos クリスピーノ and a few #72 Warrior Rems. Since the enemy monsters
take a while to walk over, bombing them with Crispino's ice attacks will
stall for more time for summoning.
Have all your Crispinos go towards the center where the bridge is once your
side is cleared of monsters while you take over the Generator to the left.
Destroy the center Generator and take over it. The attacks will soon stop
and the enemy monsters will just stand there. Then you can either finish
Shadow Case off or take another Generator before going after him.
Defeating Shadow Case will earn you Mini Dragon Soldiers.
After defeating Shadow Case, Bal will explain that within everyone's heart
is a shadow which is part of the balance. Such a balance can be tipped
towards the shadow when they are filled with things such as desire or fear.
Now that Case has proved himself and overcame the trial, he received a
talisman as prove he succeeded.
Now it's time for Case to travel to Shiva where a Summoner Tournament will
take place. It's going to cost a lot of money to travel by ship over there
and he doesn't have that sort of money. Misty suggests they could sneak on
but obviously that's a crime. If they were found, they would be thrown
overboard. In any case, Case decides to head over to the harbour and see if
he can work something out.
If you return to the Village of Krut at this point, you'll find that Case's
master has left the house. Wonder where he could have gone.
When you're ready, go to Median again and Case will head to the port.
Case: Please!
I'll do anything!
Sailor: I've already told you again and again.
No means no!
Marks: What's wrong?!
What's all the arguing about!
Sailor: Captain Marks!
This kid's telling us to let him go onboard.
Marks: I see, OK.
Return to your position.
Sailor: Yes sir!
Marks: ...Kid, why do you want to go to Shiva?
Case: To take part in the Summoner Tournament.
Marks: You're a summoner huh...
I was sure that monster next to you was a doll.
Eajin: Everyone always does that and makes fun of me!
Marks: Sorry.
I didn't mean to offend.
I know! If you listen to a favour I have, I'll let you on.
...The thing is, the summoner of this ship is injured.
So, I'll looking for a replacement right now...
Case: If it's OK, please let me do it!
Marks: No no, I don't mean you. Could you introduce someone that's
skilled to me?
I don't have a lot of acquaintances in Median...
Case: So I really won't do?
Marks: As someone who is in charge of a ship, I must have someone
who's power I can have faith in.
Case: But I overcame Bal's trial.
This talisman is proof.
Marks: What?!
You should have said so earlier!
Then I'll rely on you, kid!
I'm depending on you!
Case: We done it!
Thanks for the offer!
Eajin: Thanks for the offer!
Marks: Oh yeah! You'll need water type monsters to be of use upon
the sea.
I'll have a word with my summoner and get you some water
type monsters.
There's also no Generators at sea.
We'll have to let them board the ship beforehand.
Case: OK.
I'll say this first, though. Once I'm at Shiva, I won't
continue doing this.
Marks: Ah, I don't mind.
Shiva is my home. I'll work something out once we're in
Shiva.
On your way to Shiva, Case and Marks will come along some pirates who
attacks them with monsters. Case doesn't have enough monsters at hand to
fight back so they'll need to head to shore. While the captain draws their
attention, it's up to Case to go ashore and find some Generators so
that he can summon more monsters. Your objective is to destroy the pirate
ships.
First take your long distance monsters (Half Sea Creatures) in the back
over to the high ground to the left. Sneak past the enemy monsters and make
your way up then pick them off one after the other. Now you can take hold
of the generator behind them. Your Yadocaniras (those red monsters) can
take over Generators so you don't have to move your summoner over. At this
point, your ship shouldn't have been attacked yet so move the group of Sea
Creatures back near the ship for defence.
What I done afterwards was summon more sea creatures before launching my
attack on the first ship. Then I done the same for the second.
Defeating the pirate ships will win you Veve and Tentacles.
After a moment's cheer over their victory, one of the crew members reports
a hole in the ship. Everyone is made to abandon ship and Case ends up on
what appears to be a desert island. Eajin thinks he sees a structure but
Case thinks it's just a cliff so they decide to go in for a close look. Go
to the Jungle.
Eajin: So it wasn't a cliff after all.
It's certain that it's a structure.
Case: Like I said, it doesn't mean there's people living here.
Eajin: It doesn't have to be that discrete about it.
Case: Eajin, this is an emergency.
We have to be more cautious.
Eajin: Hey, don't you get the feeling we're surrounded?
Case: ...You're right.
Monsters that I don't know about.
I'm sure they're only on this island.
I don't want to but we'll just have to fight.
Lets see, Generators are...
I can only sense them weakly.
Wonder if they'll do...
Eajin: If you don't shape up, we'll get beaten!
Case: ...Alright!
Lets run to that structure!
Your objective is to reach the entrance of ruins.
You have to be very quick on this one. Make your way left right away
to the neutral Generator and summon 2 or 3 units that can attack air for
defence first. It won't be long before 2 dragons come flying in your
direction. Next summon a group of #20 Bulb Cannons so that you can take out
the first group of monsters. They're also long range so you'll have to have
1 or 2 #64 Nigerls healing your Bulb Canons.
Once you have your group of Bulb Canons, summon more defence because the
wild monsters just keep on coming. They will always come after Case if
there's no defence nearby. After the first group is taken care of, move on
quick to the next Generator and do the same again with the next group. For
defence, I used fire type #9 Veves.
Once you've successfully reached the ruins, you will earn Tropical Man
Eater, Raflesia and Flying Dragon Balvaro.
Arriving at the ruins entrance, the monsters stop chasing after Case and
Eajin. Case decides to go in and have a look. Now you have another spot to
level up at.
Case: Looks like some old ruins.
I wonder if it's some ancient ruins or something.
...I really can't imagine it.
Eajin: We don't know what's here so we have to be careful.
Case: It's alright, it's not dangerous.
You don't have to worry that much...
Eajin: !
C & E: Uwaaaaah!
Eajin: Owwww...
Case, you alive?
Case: Somehow.
Ow! My arm...
Looks like it's alright. It's not broken.
Eajin: Looks like we fell from there.
Case: Since it's an old structure, the floor gave way.
Anyway, there's something here.
Eajin: Hey, look.
There's something written there.
Case: Looks like a stone slab. Most of it's worn away.
Lets see.
...Entities of Anima.
...the incarnation of chaos.
...Tsu...gu...a?
..the emotions of the entity are born...
...destruction and...
...Geto...defeated.
...as long as it exists...
...will be revived.
...It's no good!
The surface are been corroded away.
I don't really get it with it in bits and pieces.
Eajin: Case!
Be- Behind you!
Case: Huh?
Vakilos: Who is thy? For what reason is thy here?
Case: Well er...
The floor broke so we fell down and arrived here...
Vakilos: My name is Valkilos.
The guardian of records.
I must remove thy.
Case: You've got it all wrong!
We- We're leaving right away!
Vakilos: Who is thy? For what reason is thy here?
Case: Like I said, we're leaving!
Vakilos: My name is Valkilos.
The guardian of records.
I must remove thy.
Eajin: Case, it looks like it's useless talking to it.
They're gathering together!
Case: Being here for that long must have made it go weird.
We'll have to fight it.
Your objective is to defeat Valkilos. Things might look bleak at first with
all the large army of monsters he has but they don't come after you all at
once. First he'll send in the Golems to attack you so have some #72 Warrior
Rems and 1 or 2 healers (#64 Nigerls) to heal them. After all the Golems
are defeated, Valkilos will come for Case himself with his army of archers.
This is where you build groups of long distance monsters such as #9 Veves
quick. His attacks are strong and can take out your monsters in one swipe
but they don't always hit. Use the Warrior Rems to distract him while your
Veves pelt him with fireballs. He'll go down in no time.
Defeating Valkilos will earn you Long Bow Golem.
Case: This thing's tough!
Eajin: Lets get out of here!
Case: Yeah.
It was completely broken!
Eajin: But what was the stone slab?
Case: In any case, lets just think about getting off this island.
Eajin: That's why I said we shouldn't do unnecessary things.
Walking on, Case and Eajin manages to catch sight of some human figures. It
turns out that it isn't a deserted island after all. Case and Eajin arrives
at the village of Dona and are greeted by the village chief, Hanba. Case
explains how they got here and that they're headed for Shiva. The chief
says he knows about the place and that they can get there by ship within a
week. However, the chief can't risk it because of the pirates that have
been targetting ships recently...
Just then, a boy named Kechawa appears saying he'll take them to where the
pirates are located. His parents were killed by the pirates and now he
wants to avenge them. He says he'll be waiting at the seashore so move to
Dona again.
Arriving at the seashore, Case and Kechawa introduces themselves. He
explains that the pirates are located in a group of islands called
Sudakota. It's likely they'll be hanging around there doing nothing. Their
boss is woman known as Gradis, also a summoner.
After you reach the Sudakota Islands, your objective is to destroy all
pirate ships. Once again, you're fixed with the previous 2 sea monsters.
Your summoner Case is also stuck on the boat with Kechawa.
This time round, I used a mix of Half Sea monsters (the green creatures
with underwater guns) and Yadocaniras (red crab-like creatures). As
I gained a second Generator, I used the first to upgrade their weapons.
Once you destroy the pirate ships, you earn Turtle Cannon and Gun Captain.
Eajin: The pirates are running away!
Case: Kechawa!
We're going after them!
If we do that then it'll lead us to their hideout!
Kechawa: OK, I got it.
Move onto the pirates' cove. This time you'll be fighting Gradis herself.
Arriving at the cove, Case asks Kechawa to go back since it's dangerous.
Kechawa refuses now that he's got so far so Case lets him stay.
Meanwhile, the pirates are panicking over the intruders. Gradis isn't
worried at all and is actually looking forward to see who this summoner is.
Now you must defeat her.
For this battle, I used #9 Veves to take over the centre HQ first. This I
summoned #72 Warrior Rems and 2 #64 Nigerls to go take the Generator
to the left side. I also summoned another small group in the centre for
defence while I went in to attack Gradis.
After beating Gradis, you earn Lance Dragon and Water Dragon.
Surprised at how strong Case is, Gradis pleads to let the pirates and her
go. Kechawa with his hatred for the pirates, wanted to get rid of them
instead. Case understands how he feels but tells him that even if they
killed the pirates, his parents wouldn't come back. Hatred would only
give birth to more hatred. He decides to let them go then return to Dona.
Villager: They're back!
Kechawa's back!
They've defeated the pirates!
Hanba: ...Kechawa, Case.
Welcome back.
Kechawa: ...
Hanba: Hey, Kechawa! Where are you going!
Case: Let him go.
I let Gradis go so he hasn't sorted out his hatred yet...
Eajin: Huh? Isn't that Captain Marks?!
Marks: Kid! You're safe!
I heard from the people of Dona.
You went to defeat Gradis, didn't you?
You push yourself too hard as usual, kid.
Case: Captain Marks!
I'm glad you're safe too.
Eajin: We were worried.
Marks: The whole crew are safe.
Somehow they managed to get back to Shiva.
However, we might to make it for the Summoner Tournament.
At the shore...
Case: Kechawa, this is where we say goodbye.
Kechawa: ...Nii-cha, thanks for everything.
Even though I didn't avenge my parents.
I feel better now.
Case: It's true that those who are gone will not come back.
But it doesn't mean the memories of those people will
disappear too.
You must treasure them.
I'm sure your father and your mother are both alive within
you.
And you also have the villagers.
...I can't really say this well.
Kechawa: ....Yeah, you're right.
Thank you.
I will wish you a safe journey.
Well, goodbye!
Case: Goodbye!
Now we can go to the town of Shiva.
Arriving at the port, a fight breaks out. Case decides to go have a look to
see if there's anything he can do. It seems 2 people are fighting over
something and one of them is a summoner. He's calling everyone an enemy and
summoning monsters. Nothing seems to get through to him.
Your objective is to defeat the summoner but if all houses are destroyed,
you will lose.
This battle's pretty easy. Summon groups of #33 Golems and have 2
#64 Nigerls healers in each group. Once you have 3 Golems ready start
sending to the top left corner of the map and let them defend there for a
while. Once you have one group ready, start on your next group and send
them to the bottom right corner of the map. Now you're ready to send them
in for the attack.
Winning this battle will give you Shadow Warrior Shavan, Dragon Rider and
Master Cleric.
With that, the summoner Reef returns to his senses and a red stone is found
once again. Just as Marks was about to touch it, Case grabs the stone and
throws it into the sea without explaining anything. Now it's off to the
stadium.
Before that though, you can return to Dona and you'll find Kechawa's doing
well again. The chief also tells Case something he might be interested in.
There seems to be a plant monster in the jungle that no one's managed to
suppress yet. He doesn't know exactly where it is but it could come in
useful. If you now go to the jungle to the east, you'll encounter a Des
Flower. Defeat it to add it your collection.
Afterwards, you may also return head on back to Craig. Along the way,
you'll meet Alblight again in Perolza (where you met Ivy). He's been
waiting for Case so that he can take revenge for the other day. 2 groups of
#33 Golems and #64 Nigerls will do the trick again. Defeating him will earn
you the Ice Mage. If you then continue on to Craig, Frenelson will hand
Case an old map he found that belonged to a summoner long ago. It has the
locations of 3 monsters known as The God of Earth Ol Topte, God of the Sun
Apron and the Queen of Ice, Reica. Their locations will appear on the map.
Now you can head to the stadium when you're ready.
Marks: Please!
Please let this kid join!
Receptionist: ...I-already-told-you! The nominations are over.
Tomorrow onwards will be the the finals.
Please apply again next year.
Case: We couldn't make it after all...
Marks: And like I said, we were delayed because we were attacked
by pirates.
This kid defeated the pirates for me.
I can verify for you he has the abilities.
Receptionist: But rules are rules. I can not do anything about it in my
position.
Marks: There's no point discussing this with the likes of you!
Kid, just wait here a minute.
Receptionist: Wh- Where are you going?
Marks: I'm going to Kals-sama's place!
Inside the lodgings...
Case: Wow, I didn't think I could really take part.
Eajin: True, true.
Marks: That's why I told you to leave it to me.
Case: But it's amazing how you know the Three Sages.
Marks: That's not true.
Kals-sama just meets anyone that's stays in Shiva.
He's really someone that understands.
Eajin: Wow.
Marks: Now that you can take part in the final nominations, do
your best.
I'll be supporting you at sea.
Case: What?!
You're not going to watch?
Marks: It's a pity but, I have to go out to sea again.
Case: I see...
Thanks for everything up til now.
I will be victorious!
Marks: That's the spirit!
With that, the final nominations take place and the judge, Kals starts the
opening ceremony by making a speech. Anyone who comes out victorious will
be considered to be someone who has overcome Kals' trial. As an item of
proof, they will receive a wand from him. The finals will consist of 4
matches.
Now the first match is Case VS... Flight! Since it's a tournament, you
can't view what his monsters are.
Both sides will start off with no Generators. Case will be near enough to
one at the start to take over one. Then it's whoever gets to the centre
first. What I done was use 2 small groups of #33 Golems with #64 Nigerls to
distract his monsters from each side. Then I had another group of flying
dragons to go directly for Flight.
Winning the first round will get you Wonder Pierro. As usual, Flight will
have a bunch of things to say like he has better ways of fighting...
Cheating ways.
Now that the first round is over, you can return back to your lodgings.
Before that though, you may want to return to Melrock, the mining town.
They're having trouble with some wild monsters again and this time they're
coming from the outside. Your objective will be to exterminate them before
the monsters reach Melrock. You must also not let them damage any houses.
It might seem impossible at first because they just keep coming and there
are lots of them but, what you need is speed. Winning will get you Angry
Kong. I used 2 groups of #74 Flying Dragon Balvaros and finished them
quick.
If you decide to go to Melrock to take care of their monster problem, you
will encounter some wild monsters on your way back at Geyrang Pass. It's
seems they're just appearing out of the Generators by themselves. Anyway,
your objective will be to dominate all Generators in the area. For this I
used one team of monsters which I had 3x #87 Master Clerics, 1x #32 Ice
Mage and 4x #60 Dragon Riders. Winning this round will earn you Unicorn and
Case will come to the conclusion that this is how wild monsters are born.
Now you can return the stadium for your 2nd match and your opponent is
Danzou.
At first, it appears Danzou isn't summoning anything but in fact, his
monsters are invisible. You'll also notice that he has a monster that has a
big ring on his back. This monster can cause some SERIOUS damage and will
wipe out your groups easily with its lightning strikes. What I used here
was groups of #65 Man Eaters which can knock them out of their senses for a
few secs. This will allow them to see where the monsters are and also stop
the lightning caster from doing too much damage.
Defeating Danzou will earn you Hyudoron, Ambushing Meow-tarou, Crow Goblin,
Fire Mage and the lightning caster, Thunder God Dalkas.
Now for the semi-finals. Your opponent will be tomboy Pat Patterson. She
participated last year too and got to the semi-finals but lost. Just like
Case, she's a 15 year old. Right away she teases Case of being a farmboy
since he's from Krut...
You'll have to start summoning quick when fighting Pat. Once she has 2
groups of monsters ready, they come right at you. I used 2 groups with 7
#84 Fire Mages and 1 #32 Ice Mage in each. I then sent them to the top of
the first hill as they were being summoned and wiped out her first wave of
knights before moving onto the second Generator. I had Case following them
right afterwards to take over the Generator. By now, Pat had another wave
ready but I already had my group of mages at the top to take them out.
Defeating Pat will give you Dia Knight and Cloud Genie.
Creniman: Case is the winner!
Pat Patterson does not get beyond the semi-finals once
again!
Pat: I lost.
...You're stronger than you look.
Case: That's why I said looks have nothing to do with it!
Pat: Well, I'll give you that.
See you.
I need to train right away for next year.
Try to leave and an event will take place in Shiva.
Eajin: Median was a big town too but, Shiva is more lively.
Case: Yeah. There's lots of people gathering here because of the
Summoner Tournament.
Besides, over there they have a stadium then over here we
have a harbour.
Then there's the Three Sages Palace too...
Eajin: Hey Case!
Keep your eyes in front of you!
"...Doka! Baki! Boko!"
Aaaah, like I said...
?: Oooww...
Lunpeli: Watch were you're going.
Case: So- Sorry.
...Huh? You're Lunpeli!
It's been a while.
Lunpeli: ...Case?!
It's Case right?! You're here!
Eajin, you been well?
Eajin: Yeah.
What are you doing here, Lunpeli?
Lunpeli: I'm working as an apprentice at the Shiva Inn.
After you guys set off, I left the village too.
...I know! Come to my place.
Case: We already have a place to stay.
And right now we...
Lunpeli: What are you talking about?
It's such a coincidence that we met! Come on!
Case: But it's been a tough day.
I want to relax and be ready for tomorrow...
Lunpeli: Don't worry about it.
You can have your luggage delivered over afterwards.
Lets go!
At Lunpeli's Inn...
Lunpeli: What! You serious?! Case is in the tournament?!
Case: It's true. It's the finals tomorrow.
Lunpeli: I know that but I didn't think you would in it...
Eajin: Since he defeated Gradis, he's kind of famous in Shiva now.
Lunpeli: What?! Case was the one who defeated Gradis too!
Wow. Seems you've grown stronger ever since you started
your journey.
Case: You seem to be working hard too.
You're doing what you want to do too.
Lunpeli: Well, kind of.
Oh yeah, because of the increase in the number of people,
there's been robberies.
There's been quite a lot
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