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--------------------
(Table of Content)
--------------------
1. Story
2. Characters
- X-Men
- Brotherhood of Mutants
3. Version History
4. Controls
5. Walkthrough
- Level 1: New York City
= City Rooftops
- X-Mansion
= Sentinel Flashback
= Danger Room
= Juggernaut Flashback
- Level 2: HAARP Facility
- X-Mansion
- Level 3: Sewers
- Level 4: Arbiter
- X-Mansion
- Level 5: Nuclear Plant
- Muir Island
- X-Mansion
- Level 6: Assult on X-Manison
- X-Mansion
- Level 7: Astral Plane
- Level 8: Weapon X
- X-Mansion
- Level 9: Sewers
= The Mount
- X-Mansion
- Level 10: Defeat Juggernaut
- Level 11: Stop the riots
- Level 12: Defend the Morlocks
- X-Mansion
- Level 13: Astral Plane
- Level 14: Factory
- Level 15: Astral Plane
- X-Mansion
- Level 16: Astroid M
6. Enemies
7. Items and Equipment
- Items
- Equipment
= Backpacks
= Belts
= Armor
8. Forge and Morlock Healer
9. Powers and Upgrades
10. Unlockables
11. Cheats
12. Danger Room
- Danger Room discs location
- Danger Room Programs
13. FAQ
14. Contact
15. Credit
16. Disclaimer
17. Stuff about myself
*Note* If you want to reach a section faster just hit Ctrl+F and put whatever
section you are looking for in the search box.
--------------------
( 1. Story )
--------------------
*Note* I just copied this word by word out of the game's Instruction manual.
The first flakes of winter fluttered down on a biting breeze. Betsy Braddock
stepped out onto her balcony and stared up at the charcoal New York City
skyline in wonderment. Where had all the stars gone? There was no moonlight
glow casting long shadows along the rooftops this night. There was, however,
enough falling stars to answer the wishes of every child in midtown Manhattan.
She had been awaken by a terrible nightmare that the city had gone mad. Screams
of terror lingered and seemed to echo in her head. No! Those weren't echos in
her head at all...those screams were real! Fires burned, down on thirty fourth
street. Somewhere nearby, a car screeched and slammed into the side of a
building. A female voice cried out in the darkness, mingling with cries of glee
and screams of anguish...
...And in the next moment, like the last rays of moonlight, Betsy, the woman
known as Psylocke was gone, lost among the embers and city lights below. This
was not how anyone thought it would be. Least of all, the X-Men. Just then,
Betsy's apartment shook as a large shadow the length of five cars passed two
stories beneath, through the darkness of the night. What was already a dark sky
was further darkened further by dozens of mechanized beasts flying above, the
man hunting Sentinel swarm, circling about like vultures waiting to feast in
the streets below.
...Several blocks away, a car exploded, rocking the street and sending bodies
flailing to the ground like dominos. The joints of a fifty foot steel behemoth
creaked as it rose above the city lights and awnings in the middle of the six
lane street. A small girl hunched over a doll crouched behind a car, screaming
for her mother. "Mutant DNA identified...prime objective, terminate," a pair of
inhuman eyes the size of of street lamps glared from above and glowed with
white hot fury. Just then, a large gloved hand grabbed the child like a doll
and lifted her onto the massive shoulders of a mighty, metallic-skinned mutant.
Out of the shadows of the X-Jet, a ruby quartz visor burned fiery hotand almost
instantly six razor sharp admantanium claws extended, reflecting the monster's
yellowish gaze.
"Not tonight bub..."
--------------------
(2. Characters )
--------------------
-=-=-=-
X-men:
-=-=-=-
Wolverine-
Acquired= First character you start with in the game.
Mutant ability= Healing factor and his admantanium claws.
Real Name= James Howlett
Background=
Cyclops-
Acquired= After beating Mystique.
Mutant ability= Is able to shoot high powered optic blasts from his eyes.
Real Name= Scott Summers
Background=
Storm-
Acquired= At the beggining of the second mission.
Mutant ability= She is able to control the weather.
Real Name= Ororo Munroe
Background=
Jean Gray-
Acquired= At the beginning of the second level.
Mutant ability= Has the ability to use telepathy. Is also a telekinetic.
Real Name= Jean Gray
Background=
Rouge-
Acquired= At the beginning of the second level.
Mutant ability= To drain the powers out of any mutant and takes their memories
as well. Is able to drain a human of their life force.
Real Name= Anna Marie (Name from movie)
Background=
Nightcrawler-
Acquired= After beating the second level.
Mutant ability= Able to teleporter and has gone through physical changes to
resemble that of a demon. Sort of a skinnier Beast. Able to
crawl on walls. Also has super-agility.
Real Name= Kurt Wagner
Background=
Gambit-
Acquired= After the third level.
Mutant ability= Is able to make anything explode just by touching it.
Real Name= Remy Lebue
Background=
Iceman-
Acquired= At the start of the second level.
Mutant ability= Has the ability to conjure ice.
Real Name= Bobby Drake
Background=
Jubilee-
Acquired= After beating second level.
Mutant ability= Shoots out fireworks.
Real Name= Jubilation Lee
Background=
Magma-
Acquired= Level 5 and for the X-Mansion levels.
Mutant ability= Is able to conjure magma.
Real Name= Alison Crestmere
Background=
Colossus-
Acquired=
Mutant ability= Is able to turn his skin into metal armor making him very
powerful and indestructable.
Real Name= Peter Rapsutin
Psylocke-
Acquired= At the start of Level 13
Mutant ability= Telepathy
Real Name= Elizabeth Braddock
Beast-
Acquired= At the lab in the subbasement in the X-mansion.
Mutant ability= Has turned into a large ape like creature but is still a
genius in science.
Real Name= Hank Mackoy
Emma Frost-
Acquired= Astral Plane
Mutant ability= Telepathy
Real Name= Emma Frost
Professor Charles Xavier-
Acquired= Astral Plane(Only is he useable here. He is also the fifteenth slot
holder in the change team section).
Mutant ability= Is the worlds' most powerful telepathy user.
Real Name= Charles Xavier
-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Brotherhood of Mutants:
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magneto-
Real Name= Erik Magnus Lehnsherr
Mutant Power= Able to make magnetic fields.
Background=
Mystique-
Real Name= Raven Darkholme
Mutant Power= Able to shapeshift into anyone she wishes to.
Background=
Blob-
Real Name= Fred Dukes
Mutant Power= Is a huge, invincible, moving blob
Background=
Toad-
Real Name= Mortimer Toyenbee
Mutant Power= Has taken on the same traits as a toad.
Background=
Pyro-
Real Name= St. John Allerdyce
Mutant Power= Can manipulate fire.
Background=
Havok-
Real Name= Alexander Summers
Mutant Power= Has the ability to absorb ambient cosmic energy into the cells
of his body, transform it in an unknown manner, and release it
as waves of energy that heat the air in their path enough to
turn it into plasma.
Background=
Avalanche-
Real Name= Dominic Petros
Mutant Power= Has the ability to project shockwaves
Background=
Sabertooth-
Real Name= Victor Creed
Mutant Power= Hightened senes and a healing factor. Has admantanium laced
bones like Wolverine.
Background=
--------------------
(3. Version History)
--------------------
Version 1.0- 10/1/04 Bought the game and set up some of the basics such as the
story, characters, and controls. Started the walkthrough.
1.1- 10/4/04 Got more of the walkthrough done added in to the Danger
Room section.
1.2- 10/5/04 Added a lot. Mostly to the walkthrough.
1.3- 10/7/04 Added a lot. Again mostly to walkthrough.
1.4- 10/10/04 Gah this weekend sucked. Got really far behind.
Reformated my pc and then accidently saved over my save
file in X-men Legends causing me to start all over from
Level 3. Sorry for the delay on this thing. Hope I made
up for it by adding levels 5 through 8 and some of 9.
1.5- 10/13/04 Finished the walkthrough. I'll get all the extra stuff in
later on.
1.6- 10/28/04 Now for the details of the game. I added a FAQ to answer
some commonly asked questions. Laid out the idea of a
background of each character. Added more bits and pieces
to each section. I'll try to get another update in by
November 9-10 mostly on character abilites and items.
--------------------
(4. Controls )
--------------------
*Note* I copied the controls word by word from the game's Instruction manual.
D-Pad - (In Menu) Move between available options in game.
(In Game) Switch between available team mates.
Start - (In Menu) Confirms selection.
(In Game) Pause.
Select - (In Menu) Not used.
(In Game) Team Information.
Right Analog Stick - (In Menu) Not used.
(In Game) Camera control.
Left Analog Stick - (In Menu) Moves the cursor between available options.
(In Game) Moves character.
R3 - (In Menu) Not used.
(In Game) Opens up the map.
L3 - (In Menu) Not used.
(In Game) Not used.
Triangle - (In Menu) Cancels selection.
(In Game) Jump, Special.
X - (In Menu) Confirms selection.
(In Game) Punch.
Square - (In Menu) Subtract points from attributes.
(In Game) Use/Pick up/Thow.
Circle - (In Menu) Opens details about selected mutant. Auto assign
points
(In Game) Smash
L1 - (In Menu) Move between different mutants on your team.
(In Game) Uses health pack.
L2 - (In Menu) Drops any unneeded equipment.
(In Game) Calls allies. Targeted enemy will be attacked by
allies special. Good for combos.
R1 - (In Menu) Switches between different mutants on your team.
(In Game) Uses energy pack.
R2 - (In Menu) Not Used.
(In Game) Superpower selector. Use Triangle, X, Square,
and Circle to pick which power you want.
Combat Basics - Triple Hit = X, X, X
Knockback = Circle, Circle
Pop-up = X, X, Circle
Trip = X, Circle, X
Stun = Circle, X, Circle, Circle
Fastball Special = Rouge, Colussus, and Beast are able to
pick Wolverine up and throw him at
enemies.
Unnamed combo = X, Circle, Circle, X, X, X
Unnamed combo = X, X, Circle, Triangle, Circle
Fire Extinguisher= As Iceman and Storm you can put out
fires using whirlwind and ice blast.
Bridge = As Jean Grey, Iceman or Magma you can
make a bridge.
Charger = As Gambit pick something up and then
press R2+ X to charge the item causing
it to explode when thrown.
--------------------
(5. Walkthrough )
--------------------
Level 1=
- Available Team-mates: Wolverine, Cyclops.
- Level Bosses: Mystique, Blob
- Hidden Items: Comic book, Danger Room disc.
- Objectives: Defeat Blob.
Defeat Mystique.
Get to the X-Jet.
Find Blob.
The level begins and you start as the claw wielding Wolverine. Move forward
and you will encounter the first of many hint markers. This one says to toggle
the World Map, press the R3 button. You can resize the World Map by pressing it
a second time. Continue in forward and you will face your first enemy, An
anti-mutant troop. These guys are easy a couple of hits and there done. Also
you gain extra exp for every time you throw them into a wall or of a ledge.
Make sure you break any destrucables becaues most of them contain money,
health, or equipment. Continue along fighting anti-mutant troops until you come
to another help marker surrounded by two barrels and an energy pack. This help
marker says: " Many objects in the X-men universe cna be damaged or destroyed.
Some objects will drop useful items when destroyed." Continue along this path
until you can't go any farther you should see a stairwell leading down into
the subway by now. Take this stairwell to the subway.
Now you will have to fight a few more. For an easy victory you can just
toss them into the lava but this will cause you to miss out on some health
packs but you will still gain, if any, money that they drop by moving close to
it.
Once you exit out onto the streets you are instantly attacked by two
anti-mutant troops so be ready tp fight. With them
gone head up that ramp to the right of the entrance of the subway. On the way
up collect the health pack. On the way up you will come across another
anti-mutant troop, some garbage barrels and a hint marker. Break the barrels
kill the troop and read the marker. The marker tells you how to pick stuff up
using square and to toss it using square, or X. Head up the next ramp
collecting the health pack and then jump off when you reach the end onto the
next ramp right after the hint marker telling you how to jump using triangle
and attacking whlie jumping with circle. After jumping to the lower level
collect the health pack and read the hint marker on how to use health and
energy packs by using L1 and R1. Then continue along the ramps getting the
health pack until you reach the street and have to fight two more anti-mutant
troops. If you head to the left you will come across two more anti mutant
troops. Continue on forward to the left if you want to get a health and energy
pack at the top of a set of stairs. Then go back to the bottom of the ramp
where you came from and follow the footsteps to the top of the screen. Now go
forward till the screen says Sqaure West Manhattan. Press square to continue.
As soon as you go forward a Brotherhood mutant will appear and make things
harder. He will make a wall in front of you causing you to look for another way
around...or under. Head to the left of the screen to find a set of stairs
leading to the subway. Also if you head to the far right in the screen where
that large wall is in your way you will find a set of stairs connected to the
building going down allowing you to find a health pack and an energy pack.
In the subway a large mob of anti-mutant troops will attack you. For an
easy kill and extra exp just toss them into the train tracks. You will also
come across a hint marker telling you that square will allow you to grapple.
Its around this time that you should level up. To level up press start and go
down to characters then select the mutant you want to level up and press circle
to open up their details then press X to add a point that you gain from the
level up onto the attribute or power you want. You can only select the powers
that are named in white. Also if you press select it will bring you to this
menu directly. Continue through the subway.
On the street you will have to fight another mob of the anti-mutant troops
continue on forward until you reach yet another hint marker, this one telling
you about basic sequences for attacking. Now go right continuing past the hint
marker. You can continue to go straight forward from the subway exit to fight
more troops and then head right to go up a stairwell and you will get more exp
from fighting another troop and a health and energy pack. Once done head back
to the hint marker and go right continuing past it. Keep going right until you
reach another street where three more troops will attack. If you move to the
far right of this screen two more troops will attack. Now go back to where you
entered the street and continue on forward into Central Park.
Oh cool Cyclops is here to help. What! he attacks you and then turns back
into Mystique. She then turns into your new enemy and runs off. Leaving you to
fight two Brotherhood thugs. Now contine down the stairs to the left fighting
any thugs that appear and head to the left. There will be a bridge that has
been destroyed forcing you to look for an alternate route. If you keep going
past the fountain you will come to a smaller bridge so head across it. After
you get to the other side a cut scene starts of the Brotherhood mutant known as
Pyro and he will make a large firey barrier forcing you to once again find an
alternate route. Head to the left of the screen and fight the thugs along the
way and a small stairwell will be to your right. If you want an extra health
and energy pack keep heading forward till you reach the other side of that
destroyed bridge to find the two packs. Now head back to that stairwell that I
mentioned above. Jump down into where the sewers empty out and break the bars
covering the sewer and head through.
On the other side you will have to fight a thug. The fire on the left side
of you when you emerge from the sewer is blocking your way. There should be a
fire hydrant close to that fire with a blue X above it. Break that fire hydrant
to have it hose off the fire allowing you to continue along. With the fire gone
you can head forward to an X-traction point. These are points where you can
save your game,change your team members, buy stuff from Forge or the Morlocks
(Forge and the Morlocks are not available till later on), or load a game. So
save your game now and continue along the path fighting the thugs until you go
through a gate. Be fully healed before you go through the gate because now its
time for the first boss fight.
The gates are locked and now you have to fight Mystique. Keep hitting her
and when her thugs come onto the screen take them out and continue to fight
Mystique. Pressing R2 and using your abilities works well in this fight. When
the fight is won Wolverine will question Mystique on where Allison, the girl
the Blob kidnaped, is being taken to and why they want her. When you are done
click on the option It's time to save Alison. Now head past Mystique to East
Manhattan. Now you will mee the real Cyclops and he will join you. Now continue
on forward. If you want to switch to any other mutant just press the d-pad in
the direction that there face is in on the bottom left of the screen. An
example is if Cyclops' face is on the right of the circle then press right on
d-pad to switch to him. Now after fighting some thugs you will find another
X-traction point so save now. Then keep going forward fighting thugs along the
way. Once you reach the street keep following the giant footsteps. Once you
reach narrow passage with a truck on one side you have reached the Blob.
Make sure to be fully healed and continue on through.
Here you find Allison and Blob and Allison hits him and runs off leaving
Cyclops and Wolverine to fight the Blob. This is a bit tough. The blob will not
be that badly damaged by being hit so you will have to use your mutant
abilities. Throwing boxes and anything else that you can at him does a bit of
damage too. Make sure to heal yourself and Cyclops once and awhile because the
Blob will do some devistating attacks. For more in depth on the Blob refer to
the Enemies section and look under Level 1 Bosses. I will always put more on
the bosses under the enemies section then in the walkthrough so if you want
more help refer to that section.
With the battle won you and Jean will talk through
telepathy about an escape route to the X-Jet. Now you will have to go to the
roof-tops.
Once you start you will be on the roof-tops after moving from the fight
with Blob. Head over to the X-traction Point and save then head to the left
part of the screen to fight some thugs. Then head past the X-traction point.
You will now fight a new enemy Brotherhood Insurgent. They are not hard they
just have a long distance weapon now.
With the insurgent gone head into the building and get your first comic
book. Then head to the left of this part and head up the stairs to the roof.
Fight your way to the right of the screen. Then head up the flight of stairs
and head to the right again. Head up the stairs on the right if you want to
get two health packs then go straight to the stairs and continue fighting
against the thugs and insurgents. Notice what the large signs says when you go
to get those two health packs said above? Then keep going along the stair until
you come to a ramp with a health pack on it. Go across this ramp now you will
be brought to North Roof-tops.
Keep going forward across the ramps untill you come to a set of stairs
leading down on the left. Go down and keep fighting the Brotherhood enemies.
Now keep going forward untill you reach a ramp going to the right you can take
this ramp to a health pack and an energy pack down a long path or go down a set
of stairs on the side of the building the ramp brings you onto to get a health
and energy pack. When you are done head back across the ramp and head up the
stairs. If you go behind the stairs this will bring you to another long path
that leads to another health and energy pack. When you are done go up te stairs.
When you go up a bit you will find a Danger Room Disc of Teamwork 101. Then
continue up the stairs. Once you reach the top you've made it to the X-Jet.
Mission Complete!
X-Mansion=
-Available Team-mates: Alison
-Level Bosses: None
-Hidden Items: Danger Room Disc
-Objectives: Tour the X-Mansion
Explore the subbasement
Contact Forge
Time for a bit of R and R from that mission we had just done.Just make your
way around the mansion and Jean will tell you about each room. Also you can ask
Jean and Professor Xavier some questions about the Mansion, themselves, the
Brotherhood, and their intrest in you, meaing Alison.
The library has all the comics that you find through out the game. The Day
room has all the cinematics. Proffesor Xavier's computer has a bio on the
X-Men. In the dormitories you can go into the X-men's bedrooms and learn a
bit about each one. In Storm's room on the far left of the dormitories you can
read a letter from Storm to Forge. In Wolverine's room still on the far left if
you read his flag its a message from a varsity team called the Alpha Flight. In
Colussus room you can look at concept art or at a picture that he is painting
on the easel. Then in the room at the far back of the left side dormitories is
where you can play the trivia question's game and gain some easy EXP. Look at
the cheats section for the answer to all the questions.
On the right side of the dormitories are Cyclops, Jean Greys, and Beasts'
rooms. In Scott's room is a picture of Jean Grey. In Jean's room is a picture
of a rose from Scott. In Beasts' room is a very cluttered chalkboard. And the
two final rooms are yours, if you choose to accept it and a large room in the
back that has a computer with all of the screen savers on it.
When you're done with Jean's tour you can return to Professor Xavier for a
subbasement tour. You start you're in the war room. In the War room is a
computer that can be used to get missions and a bigger computer to contact
Forge with. After talking with Forge a new mission is available. Now you can
explore the subbasement's rooms like Cerebro, the X-Jet hangar, the labs, the
med-room, and the Danger Room. In the Danger Room you can do missions and gain
easy exp. Also in the Danger Room in the left corner is another Teamwork disc
for the Danger Room. Also note that in the brig is an enemy bio computer. When
you are done tell Professor X you are done with the tour and then go to the war
room and select the mission from the computer.
Level 2=
-Available Team-mates: Wolverine, Cyclops, Rouge, Storm, Jean Grey, and
Iceman.
-Level Bosses: Tank I, Tank II, Pyro
-Hidden Items: Comic Book, Danger Room disc
-Objectives: Shutdown Surveillance System.
Destroy tank defenses.
Find Door.
Investigate the Brotherhodds activities.
Find Mystique or Toad.
If there is one character you must have its Iceman. You will need Iceman to
put out fires that enemies will set up to block your path and also Iceman can
make an ice bridge as a short cut later on.
When the level start you are below the X-Jet near an X-Traction point I
highly recommend you save now. When ready head past the barrel and you will
encounter a new enemy, HAARP Soldier. Conintue along untill you reach the water
and keep killing any soldiers in your way. When you reack a cliff with an X
at the edge you can use Iceman to make an ice bridge that will be a helpful
short cut. Also any soldiers mear the cliff's edge you can toss off to make
some extra exp in an easy victory.
If you had used the ice bridge it will bring you to the front door of a
large base. You can not go through here untill you take out two transformers.
Transformers are those metallic boxes next to the large towers. Next to the
large door is one of those boxes it will have a large read arrow above it.
If you hadn't taken the ice bridge then you can take the path to the left
past that hint marker. Continue along this path untill you reach another
transformer thats two down three to go. Tha is if you had gone across the ice
bridge then crossed back over it. With both transformers gone you are now able
to go through the once locked door that was across the ice bridge.
Through the door you are brought to the bridge. When you start head to the
left and take out the group of HAARP soldiers. Then keep making your way left
untill you come across a large opening on the side of the road. Head up through
here untill you find another transformer. Two left now. Return to the road and
keep making your way around. You should come to a little area where there is a
wall with a soldier hiding behind it and several soliders surrounding this wall
if you head to the far left up this slant into a small iscolated area among the
trees next to the wall there is another comic book. From that large gap you
had just came from to destroy transformer number three if you go about five
steps forwar you will see this wall and on the left side a slant leading to the
comic. Next to the camp-like area is another transformer. That makes four. Keep
going along this path untill you reach a fork in the road. If you go to the
right it will bring you back to the beginning. So naturally head left. You will
pass under a bridge. You will need to get onto that bridge. Keep going forward
untill you can't go forward anymore then head right to find you're last
transformer. Now for a boss fight.
Head to the left now from the main path and head up the hill. At the top of
the hill is a street. On the street is a X-traction point. Save you're game and
swithc team members if you need to. Also if you want to make some more health
packs or exp then you can always do some of the Danger Room missions. When
you are ready head across the bridge to fight Tank I. When you move towards the
door three HAARP soldiers accompained by a Tank. Take out the three HAARP
guards first then take out the tank so that you will be able to direct all your
attention to the tank. With the tank destroyed enter into the Outer Grounds.
Head up along the road untill a large group of soldiers attack you. Watch
out for the large orange colored barrels with the symbols on them. If you throw
these ones they will explode. The broken train prevents you from continuing on
forward so head up the pile of snow on the left. As Iceman take out the fire
then continue on past it. Follow the train tracks untill you reach a building's
roof you can jump onto then down onto the ground. Beat up all of the soldiers
here remember for an easy win toss the soldiers off the cliff. Now on the other
side of the broken train there is another transformer. Destroy it now for five
more to destroy. Now for a Danger Room disc. Jump on top of the broken train
that was blocking your way and run along it to the left and onto the roof of a
building to find a Danger Room disc. If you try to cross the bridge some
soldiers will croos it and blow up the bridge forcing you to find another way
around. When the soldiers are on the same side as you just push them off the
cliff. Head to the left and look for a ramp leading to the other side. Now on
the other side head forward and destroy the transformer then head to the right.
Destroy the transformer on this side too. When ready head through the door to
the Inner Grounds.
At the right of the start point head to the right for an X-traction point.
Next head up to the left and clinp up on top of the building and move to the
left and destroy the transformer. Keep on the top part and put the flames out
using Iceman. Continue on through and destroy the next transformer. In this
area you meet a new type of enemy, HAARP Flamethrower. They are the same as
regular HAARP Soldiers except now they use a flamethrower. When ready return
to the start point and save if you want to. Then continue along the road.
When you see a large gap between tow buildings on the right side of the road
go through it and up the hill so that your are on top of the building where a
group of security attack. Kill them all and get the Danger Room disc from on
top of the building. Then chead through the back part of the building adjacent
to the building with the Danger Room disc on top of it. A flamethrowerer will
light the longs in the narrow passage way on fire so use Iceman to put it out
then continue through and kill all the HAARP enemies and destroy the
transformer. With all objectives complete conitnue along the road. Now you will
have to fight Flamethrower guards and a tank.
First douse those fires as Iceman. Then kill the guards and then go for the
Tank. With the tank destroyed enter into the base.
You start immediately next to a X-traction point so take this time to save
an visit the Danger Room if you want to. You start in a tank hangar with lots
of boxes so break through a bunch to gain money, health and energy packs, and
maybe even equipment.
Head through the door way at the top of the stairs. As soon as you go a
little bit down the hallway you encounter a wall of laser beams. Head through
door to the right. In this room go to your left when you enter the room and
punch the wall out between those two metal cabinets to get past the laser wall.
Head into this room then go through the door on the right. Now a new much
stronger enemy is to be fought HAARP Officer these guys are physical resistant
like Blob so you will have to use superpowers or throw things at him. Now go
into the left room to get a keycard near the end of the hallway with the laser
wall. *Note* You can deactivate the laser wall by using the control panel for
fast access to the X-traction point.* You will have to kill the officer to get
the keycard. When you are ready head through the door at the end of the
hallway.
Now you are in the mess hall. Head down the hall fighting enemies and take
the first door on the left. Now you will be in the cafeteria. Fight your way to
the other end. When the room has been cleared head back to the door you came
through into the mess hall. There should be a room on the side and in that room
in a corner is another Danger Room disc. Then you can go up into the other part
of the room and find more health, money, annd equipment. When ready head out
through the other side.
On the other side the way is blocked by another laser wall. Head into the
room at the top part of the wall and smash your way into the room past the
laser wall on the right. In the other room disable the laser wall. Then
continue to the left. When walking along this corridor watch out when the left
wall explodes. Fight the officer, soldiers, and flamethrower guard then
continue along the corner into Systems Operations.
Head through the corridors untill you reach the bridge thats above an
electrified floor. Head across the bridge to the next room. Fight your way
through the computer room and into the room on the left. Move around the
corridor and then fight the enemies in this room then head to the room facing
the entrance to the room you just came from. Take out the enemies on both sides
and in the center part then head through the door on the right. Head down the
stairs next to the generator type object then continue up the stairs and go
down the corridor fighting soldiers and a flamethrower along the way to the
door in the center to the satellite control room.
Head around the corner to find an X-Traction point so save and take care of
any other business you might have then continue on. Head through the door
opposite to the X-Traction point and kill any enemies in this room. Then head
up the stairs to find a lab tech. Oh no its Mystique. Then Toad comes in and
joins Mystique and talks about the mutant hunting setinels. Then its time to
fight Pyro.
Since Pyro is a fire based mutant attack him with Iceman. Keep attacking
him untill you win. With Pyro gone head through the door on the right. You
may want to return to the X-Traction point first before contiuning on.
Don't bother trying to put out the fire in the room you fought with Pyro in
it can not be put out or jumped over or flown over. Head to the door on the
right instead. Now for a new enemy, Brotherhood Marauder. These guys are energy
resistent so you mostly physical attacks. When done go down the corridor and
through the door on the right. In the next room the left wall explodes and a
Marauder comes through the wall. When done head through the door on the far
left. You will be in a room with an elevator in the middle and a bunch of
Marauders to fight. When done go in the little gap between the stairs and the
wall when you first enter the room its on the left. Go down here and break the
big green box to find a comic book. When ready take the elevator to the
main tunnels.
In the ice tunnels you start at the bottom of the elevator. On the elevator
is an X-traction so save now then head to the left to fight a new enemy,
Brotherhood Revolutionary. Keep heading left and head down the stairs. For an
easy kill just toss any enemies you encounter over the ledge. Once you reach
the bridge you will have to make an ice bridge. Once you reach an elevator head
to the left side of it to find another Danger Room disc. When ready head on the
elevator.
Again you start right next to an elevator with an X-traction point in it so
take this time to save and use the Danger Room if you feel the need to. When
ready head down the stairs fighting enemies along the way. Once you reach
another broken bridge head to the right to find a sketch book. Then make an
ice bridge to the other side. Keep going till you reach an extraction point
next to an elevator. Save your game then head up the elevator.
Looks like the Brotherhood has abandoned Toad. Leaving you to fight him.
Whenever a jet is about to take off keep hitting it till it falls off the
building keeping Toad from escaping. Fight the HAARP soldiers that will
occasionally come up on elevators. When the battles complete its time to head
back to the X-Mansion.
Mission Complete!
X-Mansion=
-Available Team-mates: Alison; Flashback: Nightcrawler, Cyclops, Wolverine,
Jean Grey, Beast, Iceman.
-Level Bosses: None; Flashback: Sentinels, Juggernaut.
-Hidden Items: None
-Objectives: Sentinel flashback.
Magma Test.
Locate Professor Charles Xavier and speak with him.
Protect the city.
Battle the Sentinel.
Find escape route.
Hold out against the sentinels.
Meet in War Room.
Play Juggernaut flashback.
You start outside by the pool. If you head to the other side you can talk
with Iceman about the mssion he just got back from. Head up to the back door to
speak with Jubilee. When done head through the door. Head to the room next to
Professor Xavier's room to meet Nightcrawler. Talking with him will open the
Sentinel Danger Room sequence. When you leave him you can either select or not
the Sentinel flashback.
Sentinel Flashback=
When the flashback starts you are in the original X-men suits. Your team
for this flashback is Jean Grey, Cyclops, Wolverine, and Nightcrawler. Fight
the first sentinel then head down the street to reach an X-traction point. Save
your game then continue down the street to eighth avenue.
Continue down the street till a cutscene comes on. Two sentinels come to
attack. When done fighting head down the ally on the left, to ninth avenue.
Go down the ally untill you can go right. Head down here untill you reach
the street to fight more sentinels. In this area you will have to at first
fight five sentinels. Head back the the ally and follow it to the other end.
Once you reach the street you will have to fight another two sentinels. When
they have been defeated head to the other side and down the ally. Once you
reach the street you fight another two sentinels. When theyy have been killed
continue down the street to tenth avenue.
When you start use the X-traction point on the right to save. When ready
you will have to fight waves of sentinels. You will have to defeat eight
sentinels before you beat the level.
You return to the Mamsion. Now head to the elevators and go to the
subbasement. You can go to the brig and talk with Toad or you can go to the War
Room and talk with Cyclops. When you are ready head into the Danger Room. Talk
with Professor Xavier to take a test to see the strength of your power.
Danger Room=
You start with two of both Health Packs and Energy Packs. When ready head
down the hall. When you open the character menu a notice will tell you that you
can now carry fifteen health and energy packs. Head down the hallway to fight
the first three of twenty two robots. Head down both paths in the hallway to
get more energy and health packs. Then continue down the hall. Keep going down
the side rooms getting all the health packs and fighting robots. At the end of
the hall a large mob of the robots attack. Once you reach the last room you
fight the last of the robots. Now you fight in a small room against Danger Room
Sentry. After awhile Alison will relase a wave of energy destroying the Danger
Room.
Juggernaut Flashback=
Head into the lab near the X-traction point to talk with Beast. Beast will
give you the Juggernaut flashback. For your team you will have Beast, Cyclops,
Jean Grey, and Iceman. Juggernaut will run through the mansion causing havoc.
The bar on the right represents the levels life. When that bar fills up and
Juggernaut is not defeated its game over. Once the flashback is over head over
to the War Room to get your next mission.
Level 3=
-Available Team-mates: Wolverine, Beast, Rouge, Jean Grey, Jubilee, Iceman,
Storm, Cyclops, Nightcrawler.
-Hidden Items: Comic Book, Sketch Book, Danger Room Disc
-Objectives: Rescue Gambit
Shut off water flow from reservoir.
Find Healer.
Find Marrow.
As the level starts head down the corridor. Head up the stairs to find a
X-traction point. Save your game then continue on. Head to the door on the left
side of the room. Throw the exploding barrel at the wall facing the door you
came in through. Head through the hole to fight two new types of enemies,
Morlock Brute and Morlock Claw. Brutes are very strong while Claws are good at
melee attacks. Head through the door at the top of the room. Then head over the
bridge over the floor of spikes. On the other side head through the door on the
left. In the next room if you go far left you can use Cyclops to weld the
sewer lid down to keep more enemies from coming through. Then head over the
bridge to the other side. On the other side head through the door. Make your
way around the room killing enemies then head through the door on the right
side of the screen. This door leads to Mainline Reservoir.
In this area kill all enemies then cross the bridge to the others side in
the middle of the room. Next go down the corridor and go either left or right.
Both rooms lead to the back so i recommend you go through both collecting items
and killing any enemies. In the back room head through the door in the center
of the back wall.
In this room there is a hole filling up with water and many enemies around.
Your new objective is to shut off that water flow. Take out any enemies first
then head to the far right corner for an X-traction point. Save your game and
take care of any other bussiness then head to the door on the left for the East
Trunk line.
Head down the corridor and take out the Claws then go up the stairs and
make an ice bridge to the other side across the water. When over the bridge
head to the right to get a comic book. Now head back across the bridge and go
through the door on the right wall. Head down the corridor and through the door
and into the next room. In this room fight your way across the bridge. Now go
through the next room and head for the door in the far left. In the next room
head across the bridge and fight the enemies. When done go to the right and
behind some boxes will be a sketch book. Now head into the back room and smash
through the wall on the left to reach the water pump. Now for pump number two.
Return to the room where the water was filling into the hole and now head
to the door on the right to West Trunk Line. After clearing out the first room,
go up the left wall to find another Danger Room disc. If you take the first
door to the right there is a spike trap. So you can either jump over it or take
the second door on the right. After the room has been cleared go through each
of the rooms on the other side. You will want to make your way to the far back
wall. In the far back room is the second and final water pump now retrunr to
the room where the water was flooding into the hole.
Now would be a good time to save your game and take care of any other
bussiness with the X-traction point near. When ready head into the once
water filled hole. Now to Morlock Haven.
You are in a community now so that means no fighting...for now. First
thing go around the area talking to people. They all pretty much say the same
thing. When you are done head up to the area in the middle and go to the right
corner to talk to the healer. It will say his name and he will be in a purple
gown. After talking with Healer you can now buy items from him at an X-traction
point. When ready go to the middle part of where yu talked to the Healer to
find Marrow. Head to the door near the one you came through.
You will now be in Mainline North. You will meet a new and powerful new
enemy, Morlock Goth. Goths have the ability to revive any of their fallen
Morlock members. Head across the bridge in the middle part of the room first
to reach an X-traction point. When ready go through either the door at the
far right or at the top of the screen. They both connect to one another but
the one at the far top has a sketch book hidden in a room in the top left
corner. To get to it knock out the walls surrounding it. When ready head to
the far right to get to another door. Head around the corner and continue
down the path. Head through the door at the end to the Filtiration Reservoir.
Head through this hall into the next room. Continue down the corridor into
the next room. In this room you will have to go down the bridge and jump to the
left and right side platforms to fight two Goths. You will have to kil these
guys first. On the left platform get the Danger Room disc. In the next corridor
you can either head down the left or right path. Both paths lead to the back
room, your next destination. In the back save your game and take care of any
other business then head through the door in the back wall.
Now we are in Twenty Second Street Steam Works. Head to the right and take the
ramp to the middle room to find Gambit imprisoned. Now for a fight. This will
be tough. For more info on this boss go to the enemies section. When done get
Gambit out.
Mission Complete!
Level 3=
-Available Team-mates: Wolverine, Cyclops, Iceman, Storm, Beast, Gambit,
Jubilee, Nightcrawler, Jean Grey, Rouge
-Hidden Items: Sketch Book
-Objectives: Stop the Brotherhood.
Disable Sentinel launchers.
Get to lower decks.
The level starts with you right next to an X-traction point so save now and
take care of any other business you might have. A new type of solider is now a
threat, GRSO Soldier. These guys are the same as the HAARP Soliders except
slightly stronger. First things first destroy the Sentinel launching pads.
There are only four tubes to destroy so just attack them quickly. Head down the
stairs on the left to get some energy packs and health packs. When ready head
up the stairs. If you head up the left side the ground will break leaving you
to either jump the fire or go the right path. When you reach the second screen
destroy the last two tubes. When ready head down the left path and down the
stairs to the right, to the Aft Flight Deck.
It makes sense now why the Brotherhood attacked Muir Island and stole the
Mutant DMA concealer. Blob jumps off to the right and makes a getaway. A new
enem is in this area GRSO assult. They are skilled soliders in melee attacks
and they have a long laser sword. Head to the other end of the boat. At the
other end a Sentinel Controller comes down to fight. He is very powerful
attack him with full strength. Also you can save your game on the right
platform. Head up the stairs on the left to the top then use the crane
to suspend a sub above the ground then attack the sub to drop down to the floor
below.
You start right next to an X-traction point. Fight your way forward to the
other side of the room. When you go up the stairs for an easy victory throw any
enemies into the blue electric current. Don't you go in it or you will lose
health. Head to the right and through the door to Aft Hatchway.
For the next part open your map by pressing the right analog stick in then
go to each yellow X on your map to find a sentinel dispatcher. When you get to
each one destroy the computer with the red arrow above it. If you come across
another one of those beams like the blue one this time red it will drain you of
your ep. I went through the back door at the start and then went through the
right door to find an ep draining ray. Beat up the enemis then head through the
back door watch out for a turret on the far right in the next room. When ready
go past the turret you will need to destroy then head through the door to the
right. In the next room disable the ray wall and then head across the hall.
This door will bring you to Starboard Launch Bays.
At the start use the X-traction point then head through the door. Head down
the stairs and to the right to find another sentinel dispatcher. Destroy the
sentinel first then the computer next to the dispatcher. Head to the other end
of this room and head up the stairs. Head down the hall and destroy the ep ray
and then head through the door on the right. Head down the stairs and destroy
the sentinel dispatcher and sentinel then head up the stairs. You can go
through the doors on the left to pick up some money and health. Head through
the doors on the right to pick up a sketch book. In the first room on the right
do not break the two missle like objects up against the wall. They will cause a
large explosion giving anyone near a lot of damage. When ready head through the
door at the end of the hall to Fore Launch Bays.
Head through the next room and destroy the sentinel dispatcher and sentinel
then head up the stairs and go through the first door on the left. Head through
the next room and head through the door on the right. Continue down the hallway
You can head through the first door on the left to get more items. Continue
down the hallway and go through the door on the left. Head down the stairs and
once again destroy the sentinel dispatcher and sentinel. Head up the stairs to
the next room. In the room before the hp ray stay here and let some of the
enemies come to you first. Then as someone with a long distant ability shoot
out the hp ray. Then head to the elevator to the Brig.
Now its time to save the crew members before Blob cracks the hull. There
are certain characters that are a must for this level. You must have Cyclops,
and either Iceman and Storm. Its a good idea to have a very strong character
too like Wolverine or Rouge. You can use Cyclops to weld cracks up to gain some
extra time. First head to the far left side and lead the crewman to the center
door to a lifeboat. You will know it by the red arrow. Next head to the far
right to the next yellow X on your map. Note you WILL need your map out for
this misson make it big and use it to get everyone. In the same room as the
crewman on the far right is a switch that makes the laser wall go away allowing
access to the Infirmary. Avoiding fights is the best way to get through this
level.Try not to fight anyone unless you have to.
Head into the next area and go to the far left and up. Use Iceman to make
an ice bridge to save the stranded crewman. Then use Cyclops to weld the
cracks. Head through the door on the right wall and they go through the first
door on the right and break a hole in the wall behing the beds. Head through
to get the crewman to safety. Next move towards the large fire to the left.
While standing in front of the large fire head left into the room and break
a hole forward to bypass the flames. Once on the other side of the flames go up
to the control panel to disable the flames. Then head down the rest of the
hallway. In the next room head left then go to the left side of the room and
head down through the hallway to reach a room disabling a laser wall. Get the
crewman back to the lifeboat then go back up the hallway and head right and up
to the next room.
You should now be in the galley. When you start is another X-Traction point
save your game only if you have a lot of time left. A lot of time would be
about ten minutes and up. Go into the room on the left and destroy the ep ray
if you want but head through the door on the right side of the hallway to find
a control panel that disables the laser wall. Go down the once blocked hallway
and head through the door at the top of the hallway. Once you go through the
door jump onto the platform to the right of the entrance and punch out the wall
next to the platform at the end of the platform to enter the room and get a
sketch book. Then go to the broken bridge to have Iceman make a bridge across.
On the other side head through the door into the large room. Go down the
corridor past the caved in door in the previous room we came from after the
bridge. Anyways go down the dead end and punch out the wall to find another
crew mate. Go down the corridor and around the corner to get him to a lifeboat
then go through the door oposite of the lifeboat. Go down the corridor to a
door and then go through it to find a door blocked by fire. As Iceman or Storm
put out the fire then head through the door to find another cre mate. Bring him
to the lifeboat as well. Retrun to the room where the fire blocked the door
just a moment ago and head through the door on the left. Go down to get to a
door leading to Maintenance.
When the level starts head down the hall and to the left. Head down the
hall and go up the little hallway and go through the door on the right. Go
to the next room through the door at the other end of this room. Go down the
hall and go through the left door till you reach a room full of water. Go to
the top of the room and make an ice bridge. Then as Cyclops weld the cracks
shut while standing on the bridge. Head into the next room and at the top burst
into the next room by smashing out the wall. Then go into the room on the left
and put out the fire and head down the hall. Go into the room on the right to
find a crewman then head to the left and disable the laser wall. Continue down
the hallway. Take the first right down the hall to reach the lifeboat. One
crew mate remains. Continue down the hallway basically following the map. Go
through two rooms untill you reach a door blocked by fire. Put out the fire and
head into the room. Bring the last crew mate to the lifeboat and a movie will
play. It seems Blob is attacking all the troops while Mystique slips by
unnoticed. Mystique frees the leader of the Brotherhood, Magneto.
Mission Complete!
X-Mansion=
- Available Team-mates: Alison, Cyclops, Wolverine.
- Hidden Items: Danger Room disc.
- Objectives: Locate Storm and Wolverine.
Explore the X-mansion.
Find Blob.
Defeat Mystique.
Find Wolverine and talk to him.
Meet in War Room.
Catch the director.
You start out in your room with the option to examine your suitcase. Do so
if you wish. When done exploring the dormitories head to the Ground Floor.
Head to the couches near the back door to find Nightcrawler. You can talk
to him if you want to. Jubilee is in the T.V. room if you want to talk to her
also. Across from the T.V. room in the Dining room is Iceman. Again talk to him
if you want to. When ready take the elevator to the subbasement.
When you get off the elevator use the X-traction point. You can go to the
lab and talk with Beast. He will tell you a bit about Magneto. Jean Grey is in
Cerebro if you want to talk to her about controlling powers. Head into the
Danger Room to find Storm and Wolverine. Talk to whoever you want first. If you
talk to Storm first you can do a Danger Room mission.
The mission is Level 1 again. This time you play through it as Alison.
Exactly like Level 1. Go forward and then down into the subway. I won't bother
listing enemies again just refer to the Level 1 enemies if you need help. When
you exit the subway fight the two troops and head to the left. Go up the ramp
and continue along the ramps making your way to the street. Go to the far left
to get a health and energy pack. Continue down the street to West Manhattan.
As soon as you go forward a Brotherhood mutant will appear and make things
harder. He will make a wall in front of you causing you to look for another way
around...or under. Head to the left of the screen to find a set of stairs
leading to the subway. Also if you head to the far right in the screen where
that large wall is in your way you will find a set of stairs connected to the
building going down allowing you to find a health pack and an energy pack.
In the subway just toss the enemies into the train tracks. Bust up any
destructables to get more money, health packs, energy packs, and equipment.
When you are ready head up the stairs to the street.
On the street you will have to fight another mob of the anti-mutant troops
continue on forward until you reach yet another hint marker, this one telling
you about basic sequences for attacking. Now go right continuing past the hint
marker. You can continue to go straight forward from the subway exit to fight
more troops and then head right to go up a stairwell and you will get more exp
from fighting another troop and a health and energy pack. Once done head back
to the hint marker and go right continuing past it. Keep going right until you
reach another street where three more troops will attack. If you move to the
far right of this screen two more troops will attack. Now go back to where you
entered the street and continue on forward into Central Park.
Oh look it Cyclops. You know what happens. Punch, reveals herself,
disguises again, runs off. Leaving you to fight two Brotherhood thugs. Now
contine down the stairs to the left fighting any thugs that appear and head to
the left. There will be a bridge that has been destroyed forcing you to look
for an alternate route. If you keep going past the fountain you will come to a
smaller bridge so head across it. After you get to the other side a cut scene
starts of the Brotherhood mutant known as Pyro and he will make a large firey
barrier forcing you to once again find an alternate route. Head to the left of
the screen and fight the thugs along the way and a small stairwell will be to
your right. If you want an extra health and energy pack keep heading forward
till you reach the other side of that destroyed bridge to find the two packs.
*Note* Go to the other side of the broken bridge to find a comic book.
Now head back to that stairwell that I mentioned above. Jump down into where
the sewers empty out and break the bars covering the sewer and head through.
In this area fight the enemy. Then break the fire hydrant and continue down
the path. Once you go through the gate its time to fight Mystique. Quickly win
the fight now its time for Blob. Conintue on to East Manhattan.
Now you will mee the real Cyclops(again) and he will join you. Now continue
on forward. Now after fighting some thugs you will find another
X-traction point so save now. Then keep going forward fighting thugs along the
way. Once you reach the street keep following the giant footsteps. Once you
reach narrow passage with a truck on one side you have reached the Blob.
Make sure to be fully healed and continue on through.
Now fight Blob. Its an easy fight. IF you need help refer to Level 1
enemies section.
Mission Complete!
You return to the Danger Room. You are now an X-men. You return to your
dormitory now as an X-Man. Time to find Wolverine. You can talk to
Nightcrawler, Jubliee, and Iceman about becoming an X-man. They say the same
things but will say congradulatons upon intitating conversation. Head to the
subbasement.
You can talk to Storm in the War Room. You can find Wolverine in the X-Jet
hangar in the corner with his motorcycle. Wolverine will tell you about his
past. Then you can start his flashback.
It starts in the Weapon X instillation in Canada. Break out of the tank and
jump through the window on the left to find an X-traction point. Head through
the door on the left into the hallway. Head through the door down the hall to
the left. In here is a very powerful enemy called Weapon X security. They have
a strong laser gun. Take these guys out first. Head through the door on the
right in the next room. Go through the hallway and keep following the path
until you are behind the laser wall that was blocking your path. Head to the
left from here. The director gets away behind a laser wall. Head left then up
the corridor and through the door on the right at the end of the hall.
Go through the rooms until you are behind the laser wall. Head down the hall.
Head right at the end of the hallway and go through the door. Go down the
stairs and jump up on the pipe and break through the glass. Next get through
the room and into the hall.
Run down the hall and go left. When you go down through the doorits the
director again. Keep heading down and fight any enemies that get in your way.
When you reach the farthest down you can go, go through the door on the right.
Head down the stairs and then back up them on the opposite side. Go straight
into the room infront of you to get a Danger Room disc. Head to the room on the
far right and enter the door on the far right of this room to get to Fission
Gate.
From your starting point go left down the hallway. Go through the door on
the left and go forward through several rooms. When you reach an X-Traction
point you will find the Director. In this room head left and jump over the pits
with the green laser stream going through it. Make your way all the way to the
end of this hallway to reach Automated Defense Control. The turrets on the
right side will be disabled now so go to the right and continue to jump over
the pits. At the end of this hallway are a set of stairs on the left. Go down
them and make your way around the corridor. Watch out for the flames that come
out of the wall. At the end of this hall is another set of stairs leading down.
Continue down to the center of the area and watch out for the green energy
pulses. Jump over the gap and go up the stairs on the other side. On the other
side you will have to deal with the flamethrowers again. Head to the end of the
hall and head up the stairs again. Head up to the next platform and jump over
the green pits again. In the room at the end of the hall you will find the
director after Wolverine's vengence its back to the X-Mansion.
When ready save your game and head to the War Room. And use the War Room
computer to get your next mission.
Level 5=
- Available Team-mates: Wolverine, Storm, Iceman, Cyclops, Beast, Gambit,
Jubilee, Magma, Nightcrawler, Jean Grey, and Rouge.
- Hidden Items: Danger Room disc, Sketch Book.
- Objectives: Stop the Brotherhood.
Locate Colossus.
Redirect coolant.
Raise coolant level.
Locate a helpful scientist.
When you start you start next to an X-Traction point. Do what you gotta do
then continue down the hall. In the next room is a lab tech. Talk to him about
the location of the mutants. If you ask this he metions a metal mutant. It must
be Colussus. In the center of the room behind a box in that hole in the bottom
part down the stairs is a Danger Room disc. From here go down the hallway on
the left. At the end of the hallway is a door leading to Turbine Facility.
In the next area is an X-Traction point to the right of the start point.
Take care of any business you might have with the X-tract
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