All Aournd Hints: Volume II :
Welcome Again! Well, let's get right to work.
Table o' contents
1.Save your ball
2.Up, up and away
3.Intermission
4.Get this!
5.Starting Pokemon
6.Ultra Easy Prizes
1.Save your ball
When you get to the cave of origin, beat Maxie, and get to Groudon, if you can, save your master ball for Latias or Rayquaza. It is much harder to catch it, (I mean after you just beat Maxie, who's pretty tough) but it will be even tougher to catch the others. Just a suggestion.
2. Go to the Space Center in Mossdeep City. (You might want to wait for a loooooooonnnnnnnngggggg time.) Go to the guy at the window in the white lab coat on the 1st floor. If he says that's launch #56-99, you get to go catch a rare pokemon in space. If he says that's launch number 100+,
you get to catch a rarer Pokemon, but be careful, if you ask one and he says a number below 56, he'll never say a higher number, ever.
3. Intermission
4. Get this!
When you first start out, catch a Shroomish. It's effect can stun or poison a foe at touch, it already knows stun spore, and I think it already knows leech seed and absorb. But, oh, there's more. At level 16 or 17, it learns Mega Drain. Here's an exellent strategie. If you're in a battle, use leech seed first. Then use Stun Spore. After that, use Mega Drain. It's almost unbeatable.
5. Startng Pokemon
Here's the 411 on the starting Pokemon.
Mudkip: Easy at beginning, gets tougher
Torchic: Hard at beginning, gets easier
Treeko: Same toughness throught game
Using this, it will help you decide what your starting Pokemon.
6. Ultra Easy Prizes
Go to the trick house (north of Slateport) and do the challenges that follow. Do it correctly, and the man in the back will give you a prize. I think you can eventually win an ultra ball.
Well, that's it. Keep your eyes out for a special segment devoted to Pokemon type pros and cons. |