Max Payne
Version: Final - December 28, 2001
Creator: Ed Osciak III
Alias: Psycho0022
Platform: Playstation 2
Email: manji37@hotmail.com
Copyright 2001, Ed Osciak III
This walkthrough may not be changed, reproduced, or printed in any form
without the author's expressed permission. This FAQ is owned and made
by me. Feel free to print out and distribute this FAQ as long as
nothing is changed.
========
CONTENTS
========
Section 1: Game Introduction
Section 2: Cast Of Characters
Section 3: Weapons/ Items
Section 4: Bullet Time
Section 5: Walkthrough
Part 1: The American Dream
Chapter 1: Roscoe Street Station
So Much For Being Subtle
Chapter 2: One Way Or The Other
Live From The Crime Scene
Stepping On Toes
Chapter 3: Playing It Bogart
Without Warning
A Few Hundred Bullets Back
Chapter 4: Caught In The Crossfire
Rico Muerte Big Time Hustler
The Blood Veins Of New York
Chapter 5: The Man Riding Shotgun
Something More Sinister
Let The Gun Do The Talking
Chapter 6: The Alternate Route
One Man's War
A Citywide APB
Fear That Gives Men Wings
Chapter 7: Better Than The Last One
Ice Hard and Slick
All A Blur
Chapter 8: A Den Of Drugs
Ragna Rock
An Empire Of Evil
Chapter 9: Straight From A Bad Dream
Part 2: A Cold Day In Hell
Prologue: Nightmare
Chapter 1: The Baseball Bat
From Bad To Worse
Mafia Muscle
Chapter 2: An Offer You Can't Refuse
Cold And To The Point
Family Troubles
Chapter 3: With Rats And Oily Water
Pissing Punchinello Off
A Dangerous Game
Chapter 4: No Payne, No Gain
Put Out My Flames With Gasoline
Chapter 5: Murderous Hearts
Murderous Hearts
Trouble On Dagger Heels
Part 3: A Bit Closer To Hell
Prologue: A Vortex Of Green Blood
Funny as Hell
The Killer Was Smiling
Chapter 1: Take Me To Cold Steel
Operation Dead Eyes
Chapter 2: Hidden Truths
A Tight Operation
The Next Doorway
Chapter 3: Final Revelation
The Deep Six
Project Valhalla
Chapter 4: Backstabbing Bastard
Alive And At Large
The Name Of Your Enemy
Chapter 5: In The Land Of The Blind
Providing A Service
A Sci-Fi Fortress
Chapter 6: Byzantine Power Game
Nothing To Lose
Clean Up Duty
Chapter 7: An Eye For An Eye
Stone-Cold Dead
Take Your Pick
Chapter 8: A Warrior's Heaven
A One-Way Demon Ride
Pain And Suffering
Section 6: Acknowledgments
==================
GAME INTRODUCTION
==================
Max Payne is a man with nothing to lose in the violent cold urban
New York night. You play as a fugitive undercover cop whose family was
slain three years ago by unknown assassins. To make matters worse, you
have been framed for the murder of your partner and now you are being
hunted by the cops as well as the mob. Max is a man with his back
against the wall, fighting a battle he cannot hope to win. Prepare
yourself for a new breed of deep action game. Prepare yourself for
pain...
==================
CAST OF CHARACTERS
==================
MAX PAYNE: He used to be a detective for the NYPD in Manhattan three
years ago. After his wife and daughter are brutally murdered, he
decides to go work for the Undercover DEA Unit which is headed by his
longtime friend Alex Balder. The killers were junkies that were high on
the drug Vakyir. You are Max Payne.
JACK LUPINO: A mob boss in the Punchinello crime family. He is a drug
trafficker who moves large quantities of the Valkir. However, calling
him a psycho is an understatement. He has made a deal with the devil
himself.
B.B.: One of the only two contacts that Max Payne has while he is
undercover. Alex Balder is obviously the other one. You will find out
later what B.B. really stands for.
ALEX BALDER: Longtime and trusted friend of Max Payne. He is also on
the Valkir Case and has requested a meeting with you at Roscoe Street
Station. Alex is the other detective who knows that you are undercover.
TRANSIT POLICEMAN: He offers to help you in Roscoe Street Station by
letting you into an unauthorized area.
MOBSTERS: These goons are relentless and would want nothing better than
to see you swimming with the fishes. They are the main enemies that
will be hunting you in Part 1.
JIM BRAVURO: Deputy Chief of the NYPD. He believes that you have
killed your fellow police detective Alex Balder so he is doing
everything in his power to bring you to justice.
JOEY and VINNIE FINITO: Brothers that work under Jack Lupino. They run
a sleazy hotel and are two murdering mobsters with shark smiles. Real
wiseguys.
VINNIE GOGNITTI: Jack Lupino's right-hand man. He runs the rackets for
Lupino. He is a high strung whiner on the verge of breaking apart.
Vinnie has the brains to run the business but lacks the balls to finish
what he starts.
RICO MUERTE: He was a story to keep the mobsters in line. Rico was
also part of a V-Deal that was taking place with the Finitos. He is
needed for backup on a major drug deal by the Punchinello family because
of his special skills.
ANGELO PUNCHINELLO: Head of the Punchinello crime family and otherwise
known as the don. He is the one who put the hit out on Alex Balder as
stated by Mona Sax.
CANDY DAWN: A hooker who has a nice side business by making secret X-
rated flicks of her clients and then sells them to the highest bidder.
Some mystery hag keeps paying her to send her the tapes of the one-eyed
Alfred.
VLADIMIR: The head of the Local Russian mob, the fly in Punchinello's
soup. They are in a mob war against the Punchinello syndicate. He also
will have a mission for you to take out Boris Dime, who is a turncoat of
the Russian mafia.
JUNKIES: These low lives can snap and go crazy at any time. They are
so strung out on the V-drug that they are lost in their own misery. A
bullet to the back of the head will do. Better to be safe than dead.
ALFRED WOODEN: This man decides to help you out because he is in need
of your services. He is the head of the Inner Circle and will provide
you with much information if you can survive the onslaught.
BOOZE HOUNDS: The same as junkies but a lot more talkative. They
usually hang out in the alley and slums of New York City. Booze Hounds
are more likely to kill you than junkies are though.
MONA SAX: Lisa Punchinello's evil twin. She is a professional cleaner.
Mona Sax reveals to you that Punchinello is the one that has killed your
friend, therefore framing you. Can a pretty face like that be trusted?
FRANKIE NIAGARA: Otherwise known as Frankie "the Bat" Niagara because
he beats his victims senseless with a baseball bat. Frankie loves to
watch cartoons because of his fascination with cartoon violence. He is
one of Punchinello's henchmen.
BORIS DIME: Used to pull jobs for Vladimir but is now on Punchinello's
side. He has a lot of "cargo" in the form of guns and ammo that were
stolen from Vladimir. Now, Vladimir wants him dead.
THE TRIO: They are cold blooded killers and are loyal bodyguards of
Punchinello. Their rap sheets are as thick as phone books. The trio is
composed of Vince Mognaia, Pilot Providence a.k.a. "Big Brother", and
Joe "Deadpan" Salem. They will stop at nothing to complete their
assignment.
MERCENARIES: These well trained soldiers, formally of the military work
for only one cause, to get rid of Max Payne by any means necessary.
Their motivation is money and Punchinello has plenty to spare. You will
engage with many of these former soldiers in Part 2.
KILLER SUITS: Trained killers of the government, they can move like Max
Payne does and are a good test for Max Payne. These killers are dressed
like CIA agents and fight like the Secret Service. There mission is to
stop you from killing Nicole Horne and they are all over the place in
Part 3.
CHEMIST: He offers to help you out for letting him out of the prison
cell. The chemist will help you get through an area in Deep Six.
NICOLE HORNE: Not much is known about her but all that you need to know
is that she is a mad woman who wants to take over the world. She is the
president of Aesir Corporation and would like nothing more than to see
the threat of Max Payne deceased.
=============
WEAPONS/ITEMS
=============
BASEBALL BAT: A melee weapon used for beating down bad guy when you
have no guns nor ammo.
LEAD PIPE: This tool is designed for busting down weakened doors and
walls. It also can be used as a melee weapon if you happen to exhaust
all of your ammo from your guns.
DESERT EAGLE: The most powerful handgun in your arsenal. It is a very
accurate weapon but reloading time is a little slow. This weapon takes
Desert Eagle ammo and holds 12 rounds in each clip.
BERETTA: This 9mm handgun is fast but not as powerful as the desert
eagle. However, the beretta is not as accurate over long distances but
the rate of fire makes up for this shortcoming. This weapon takes
Beretta ammo holds 18 rounds in each clip.
DUAL BERETTAS: Twice the beretta, twice the firepower. Finding another
beretta will allow Max Payne to go John Woo style with a Beretta in each
hand. Each weapon takes Beretta ammo and holds 18 round per clip.
JACK HAMMER: The most powerful of the three shotguns. This weapon
acts like an automatic shotgun, if you will and carries 12 rounds per
clip. This weapon is most effective at medium range and utilizes the
Jack Hammer ammo.
PUMP ACTION SHOTGUN: This 12 gauge shotgun is most effective at close
range. This weapon take Shotgun Shells and can hold up to 7 shells in
the clip.
SAWED-OFF SHOTGUN: This is also a 12 gauge shotgun that is also
effective at close range. The difference here is that you can fire off
two shells with each trigger squeeze. The drawback is that you have to
reload because the ammo chamber only hold 2 shotgun shells. This weapon
also needs shotgun shells to operate.
COLT COMMANDO: Powerful military machine gun that can hold up to 30
rounds per ammo clip. It is very accurate at any range and has a
moderate rate of fire. This weapon only take Colt Commando ammo.
INGRAM: This semi-automatic machine gun resemble that of an Uzi. It
has the fastest rate of fire of any weapon in the game, but is most
effective at close to medium range. This weapon is best used by using
short burst from the trigger and also holds Ingram ammo. Each clip
holds 50 rounds of ammo.
DUAL INGRAMS: Twice the Ingram, twice the firepower. Finding another
Ingram will allow Max Payne to be like Chow Yun Fat with an Ingram in
each hand. Great for bringing down hoards of enemies when outnumbered.
Each clip holds 50 rounds, enabling Max to fire off 100 rounds before
reloading.
M79: This weapon is a modified version of a grenade launcher. This
weapon is great for medium to long range targets. This weapon take M79
ammo and the ammo chamber holds 1 round. The only drawback is slow
reloading time so make each shot count.
GRENADE: Also an effective weapon at medium to long range is the
grenade. Pull the pin and let it fly. Obviously, you can only throw
one grenade at a time. This weapon is good for tripping sensor traps as
well as enemies who are taking cover behind something.
MOLOTOV COCKTAIL: This glass bottle is filled with flammable fluid with
a rag sticking out of it. When the bottle breaks, flame shoot out in
all directions. Light the rag and let it fly. Works as well as the
grenade in most cases.
SNIPER RIFLE: This long range weapon is powerful enough to take out any
enemy as well as extremely accurate. Each clip can hold up to five
rounds per clip and take Sniper ammo. To ensure, a more steady shot,
have Max crouch when utilizing this weapon.
PAINKILLERS: Reduce pain by using these drugs found in various places
in the game. Max can carry a maximum of 8 doses at any one time.
Remember, the pain killers will take a second to two to kick in. Hence,
let the dose take effect before engaging the enemy when possible.
===========
BULLET TIME
===========
Bullet Time is the heart of Max Payne's combat maneuvers. When
pressed into a tight spot, Max can activate Bullet Time, which will slow
the action around him, while allowing him to aim his weapon in real-
time. This is very effective for getting the drop on multiple enemies
and even allows Max to dodge oncoming bullets. Remember, it is limited
but can be refilled by gunning down enemy targets.
===========
WALKTHROUGH
===========
===========================
PART 1: THE AMERICAN DREAM
===========================
"Life was good. Max Payne had it all. He had a house across the
river, on the Jersey side, a beautiful wife, and a baby girl. The
American Dream come true. But dream have a nasty when you are not
looking."
NEW JERSEY: THREE YEARS AGO. Max Payne comes home from work one
day to find his house has been broken into. From the front door, look
straight, walk, and the look at the graffiti on the left that has been
tattooed on the wall. It is a picture of a poison syringe, a magic tag
full of diabolical meanings. Next, walk straight ahead into the next
room and pick up the ringing telephone. Max will ask the person on the
other line to dial 911. The mystery lady will not help you and is
actually happy about it. She will then hang up. Then, look to the
right and open the cabinet to pick up a Pump Action Shotgun.
Go into the next room and head up the two flights of stairs to the
left. When you get to the top of the stairs, you will hear Michelle
pleading for her life and the baby crying, then you will hear gunshots.
If you try to go through the bathroom, the door will only half open.
Exit the bathroom and go through the door straight ahead. As you
approach, the door will open with a junkie standing in the way. Blast
him with a vengeance from your shotgun. Then, enter the room and take
down another junkie that appears from the door. Here, you will find out
that your baby daughter has been shot and killed.
Now, go through the door on the left and pick up the baseball bat
in the corner. You will here one of the junkies yell, "the flesh of
fallen angels!" Open the door to the left and take out the last
remaining junkie. Max will knell down beside his slain wife and let out
a resounding, "Nooo!"
"That was 3 years ago. Everything ripped apart in a New York
Minute. The killer junkies had been high on a previously unknown
designer drug: Valkyr, V. After the funeral, I told Alex I would be
transferring to the DEA. It took us 3 long years to get a break in the
Valkyr Case. Then finally, two months ago, a dime dropper tipped us off
that Jack Lupino, a mob boss in the Punchinello crime family was
trafficking. I went undercover and infiltrated the worst crime family
in New York."
+++++++++++++++++++++++++++++++++
CHAPTER 1: ROSCOE STREET STATION
+++++++++++++++++++++++++++++++++
B.B. calls you on the telephone and states that something has come
up with Jack Lupino. He goes on to say that you need to meet with Alex
immediately at the Roscoe Street Station. You feel that something is
wrong as soon as you get there.
NEW YORK CITY. PRESENT DAY. TWO NIGHTS AGO. The subway car will
drop you off at Roscoe Street Station. Look to the left and walk
straight ahead and go through the door marked "Employees Only." Then,
follow the trail of blood and run through the next door. You will see a
Transit Policeman face down in a pool of his own blood. Max will pull
out his Beretta automatically. Search the cabinets in this room to find
Beretta Ammo and a Pain Killer. Now backtrack to where the train
dropped you off.
When you arrive, you will have to gun down two mobsters who are
patrolling the area. Now would be a good time to shoot dodge. Pick up
the Desert Eagle and Desert Eagle Ammo and head up the stairs which were
previously locked. As you approach, you will hear two mobsters bragging
about the transit cop they have just taken out. Shoot dodge and cap
both of them while aiming to the right. Then, pick up their Desert
Eagles and continue down the tunnel. When you get to the end, you will
have to whack another mobster who is behind the locked bars to the left.
He will be calling out for the two mobsters you've just iced but the
last thing he will see is you.
Next, cut to the right and run down the two flights of steps and go
to the right. Next, continue to the left and you will hear another
mobster cough. Take out this guy but dive and gunning to the left in
the archway. When he falls, pick up his Pump Action Shotgun and grab a
coke at the soda machine. Then, head through the turnstile straight
ahead.
++++++++++++++++++++++++
SO MUCH FOR BEING SUBTLE
++++++++++++++++++++++++
When you arrive, you will be in front of the Subway Control Room.
If you try to access the control panel, it will just mock you. Next
head down two flights of stairs to the right. Wait at the bottom of the
steps where you will hear to mobsters arguing. Then dive out and take
out those two henchmen before they know what hit them. Then, watch out
behind you and take out the mobster with the shotgun. When they are all
dead, pick up the Pump Action Shotgun, two Berettas, and the Desert
Eagle. Next, look to the left and run down the corridor to where the
yellow transit car is at. Have your Pump Action Shotgun ready and dive
through the Employees Only door and whack the mobster who is holding the
Transit Cop hostage. Since you save him, he will agree to open the
Subway Control Room for you. Before leaving this room, search all the
lockers and cabinets to find a Pump Action Shotgun, Shotgun Shells, two
Painkillers, and Desert Eagle ammo. Then backtrack all the way back up
to the Subway Control Room with the Transit Policeman in tow.
He will punch in his code and say all clear. When the door opens,
a mobster will be standing there to shoot him with a shotgun. Then,
enter through the door and it will be empty. Next find the door, go
through it and get ready to take on four men who are guarding the
control room. First, tag the man in the doorway. Then shoot dodge like
crazy and take out the two men to the left and the lamebrain in the
corner. When the smoke has cleared, you will be able to pick up two
Pump Action Shotguns, and two Berettas. Your next move is to go through
the door on the right into the control room. In it, hit the button in
the middle to restore power to the yellow transit car. Then, grab the
four Painkillers that are in the cabinet to the right. Finally, look
through the camera to the right of the painkillers and you will notice
that the transit car is lit up like a Christmas tree.
Now, make your way back to the transit car and enter through the
side door. Then, look to the right and take control of the wheel. You
will then be treated to a scene of the transit car smashing through a
barricade. "So much for being subtle." Exit through the front door,
and make your way down the dark tunnel. Keep your guard up because at
the end, you are going to have to take on three mobsters who are not
happy to see you. When you have dropped all three, pick up their
weapons and make your way up the stairs to the right.
++++++++++++++++++++++++++++++++
CHAPTER 2: ONE WAY OR THE OTHER
++++++++++++++++++++++++++++++++
The rusty door leads to an abandoned part of the subway that was
closed off since the 1940's. Something big was going down at Roscoe
Street. This may or may not be why Alex wanted to meet you here. Look
to the left and run down the corridor and continue running forward when
it breaks left. When you approach, the mobsters think that they have
heard something. Dive straight and aim to the right to take down the
two mobsters near the crates. The shotgun will do. Shoot the small
boxes to gain some ammo for the weapons you've acquire thus far. Then
open the door to the right and you will hear someone yell, "What the
hell!?!" Look left and shoot left to disarm him. Then make your way to
the bottom of the stairs. When it break left, you will have to take out
another henchman. Then continue to make your way down the stairs and
you will find another tunnel. You can only walk one way, right.
Run down the long tunnel until you see the lights for the station
platform. Stop and listen to the two mobsters talk amounts themselves.
One of them will get a cell phone call and discover that the station is
not secured. Now make your move. Take out the likes of them two and
hop up onto the train platform. Also, a guy will approach from the
stair way. Dispose of the Beretta toting mobster immediately. Then,
crack open all of the boxes to reveal some Shotgun Shells. Then, head
up the stairs straight ahead. As you head up, you will hear a bomb go
off. "What the hell was that!?!" Then, continue to make your way up
the next flight of stairs straight ahead in the right hand corner.
+++++++++++++++++++++++++
LIVE FROM THE CRIME SCENE
+++++++++++++++++++++++++
Make you way up the flight of stairs and listen to the two mobsters
argue over the Detonators. Then shoot dodge from behind the crates and
peg them with your Dual Berettas. Then, take out the two mobsters that
approach from the bottom of the stairs. Pick up the Sawed-Off Shotgun
from the dead mobster and look at the door. There is a bomb strapped to
the door that was missing a Detonator which you are going to need to
find. Shoot at the small boxes to find some more Desert Eagle ammo and
make your way down the stairs. You will see some rats along the way.
Go through the tunnel but stop about half way to listen to what the
mobsters are saying. Then equip your Dual Berettas and dive through the
vault door which is to the right. You are going to have to take out a
room full of mobsters. Two on the right and two on the left. Shoot
Dodge like crazy and nail everyone of them suckers like Chow Yun Fat!
Remember to pick up any ammo that the dead have left and take a
Painkiller or two if needed.
Then, brace yourself and look to the left. Push the button to open
the door and get ready to take on another room of four mobsters. Just
use the same technique as before. There will be one at the door when
you first enter, two on the left, and one on the right who make take
cover in the center. Pick up the two Painkillers to the left of the
main computer and then answer the ringing phone. You will hear a nasty
message from the Deputy Police Chief Jim Bravuro. This is a funny
exchange of words. After you hang up, push the keyboard on the main
computer and look to the right. Go through Vault C and look at the
robbers score that is on the table. After finding out what it was, go
back to the main computer and push the keyboard button again. Look to
the left and go through Vault A. Pick up the Detonator and run back to
the main computer. Push the main computer's keyboard one more time and
Vault B will open. Now backtrack and make your way back to the door
that was molded shut. When you reach it, you will have to gun down
three more robbers. Pick up their weapons, one being a Grenade, and
then place the Detonator on the door. Enjoy the nice explosion of the
door being reopened.
++++++++++++++++
STEPPING ON TOES
++++++++++++++++
Max Payne sure knows how to make an entrance. You will see a scene
between Alex and you. Max lets Alex know that this is Jack Lupino's
doing. But here is where you get framed. A man will come down the
steps on the other side and shoot Alex dead. There was no way that you
could help him because the doors were locked. It looks like you are
going to have to shoot your way out. Turn to the right and take out the
three mobsters that appear at the top of the stairs. Pick up their
weapons as you head up the stairs. The next thing you'll hear is
sirens. Make your way up the next flight of stairs and you will have to
disband three mobsters congregated at the top. Then dive straight
forward and aim left to take out the mobster with the shotgun. Pick up
their weapons and then head into the clerks office and take the four
Painkillers out of the medicine cabinet. Next, throw down the Exit Gate
Control and exit the subway station up the stairs to the left.
Alex had kept Max Payne relatively sane for the last three years.
Somehow he had stumbled upon something big and ended on stepping on Jack
Lupino's toes.
+++++++++++++++++++++++++++++
CHAPTER 3: PLAYING IT BOGART
+++++++++++++++++++++++++++++
Lupino ran his racket of sex, drugs, and contract killings from a
sleazy hotel and a slum block of tenements. You can hear the NYPD
closing in. Lupino though he could get to Max by taking out Alex and
letting him take the fall for it. All's that he got was Payne's
attention. Max decides to walk into the hotel and play it Bogart like
he had done a hundred times before only this time, his cover was blown.
Your next move against the Finito Brothers is to dive straight
ahead and aim to the right with your Sawed-Off Shotgun. Take out both
of the Finito Brother and then grab the Painkiller from the safe in the
back of the office. Next, read the letter that catches Max's attention.
The letter is written by Gognitti and is addressed to the Finitos. this
is the first mention of Rico Muerte. Finally, Rico Muerte's room is
scribbled on the notebook, Room 313. This is where you will be heading
next.
Now get ready for another fire fight because Finitos men have heard
the commotion and are concerned. Wait by the door and when they come
busting in pump them full of lead from your Dual Berettas. After the
three of them have been disposed of, pick up their weapons and head out
the door. Getting out isn't going to be easy because the stairwell is
locked and the elevator has been busted for a decade or more. Make your
way down the stairs to the right and go into the bathroom to the left.
Here, you will find yourself two Painkillers in the medicine cabinet.
Next, continue down the hallway and go through the room and play with
the bed if ya like. Then, shoot out the windows where the pink neon
"HOTEL" sign is and walk across the ledge to the left. Wait by the
second door that you pass on the left and blast the three mobsters when
they open the door. Then, pick up their Berettas and run through the
door from where they just came out. Shoot out the boxes to the left to
reveal some Beretta ammo and then make your way through the door on the
right.
+++++++++++++++
WITHOUT WARNING
+++++++++++++++
Head down the stairs and bust down the door when you get to it.
Then walk straight ahead and look to your left. You will hear a mobster
said "Hold It!" When he reaches for his shotgun, blast him with a shot
from you own. Then search the room and you will find A Pump Action
Shotgun. Now exit the room and continue down the hallway to the left.
then as it bend left, enter room 302 to the left. Search the cabinet to
the left in the room and you will find a Painkiller in the drawer. Then
exit the room and head to the left where the guy is sitting in his
chair. Blast him and then take out the two men that approach from the
left. Don't forget to dive while shooting! Grab the weapons that they
drop and enter the restore on the right. Search the bathroom and take
the two Painkillers out of the medicine cabinet and then shoot the
junkie in the stall and take his Beretta. Exit the restore and continue
to the right through the exit doors.
When you open the exit doors, shoot the man on the left and then
immediately dive and blast the mobster on the right. Then grab yourself
a snack out of the snack machine if ya like. There is nothing of
interest in the two rooms on the right opposite of the candy machine.
Next, goto the exit door and blast the lock off with your Beretta. Then
go through the now open door. When you go through the room listen and
watch the two mobsters on the right who are arguing with the soda
machine. Then, blast them with your shotgun. After killing this two
men, quickly turn around and clock the guys who storms out of their room
behind you. Search the room on the right and walk up to the TV to get a
bead on the news outside. When your done with the broadcast, go through
the next room to the left and grab the Painkiller that is in the cabinet
and the Beretta ammo to the left of it if you need it. Now get out of
that room and continue towards the Exit. You can not go through the
exit doors, but instead walk into the room to the left.
++++++++++++++++++++++++++
A FEW HUNDRED BULLETS BACK
++++++++++++++++++++++++++
Your next move should be to kill the junkie on the left and then
pick up the Beretta ammo that is sitting on the shelf. Then make your
way through the door on the far right. When you walk through shoot
dodge and make sure to aim left and take out the mobster that is waiting
for you. Three more will join the fight from the right so make sure not
to let your guard down. Pick up the enemies ammo and one of the weapons
that you will pick up is a Molotov Cocktail. Then, make your way down
the hallway to the left and run through room 313 but do not stand by the
door. It is rigged with a shotgun! Then read the letter that Muerte
received from Punchinello. "Collecting evidence got old a few hundred
bullets back." If you search the rest of the room you will find a
Sawed-Off Shot Gun and a Pump Action Shotgun in the briefcase on the
bed. Then, exit the room and make your way to the right.
Grab a snack at the vending machine and then bust down the door
with your Lead Pipe to the right. You will find a hidden room. Next go
through the windows and walk across the thin ledge to the right but
don't look down. Then , bust open the door with the hole in it and go
inside where the dead body is. Here you will find four Molotov
Cocktails, two Painkillers, and all kinds of ammo. After taking up a
collection exit the room and walk along the ledge to the left from where
you came. Now, walk to the left and follow the hallway when it breaks
right. When you get to the beam that holds up the section, whack the
two wiseguys that approach from the left. Then continue walking through
where they came. Then at a distance, blast the furnace and scare the
crap out of the mobsters that are waiting down below. This is where you
will drop in next.
Drop down and then immediately shoot dodge forward and let those
two wiseguys have it with your Dual Berettas. Then, tag the one who
approaches from straight ahead when he hears the commotion. Then, walk
straight ahead and waltz into Room 216 on the right. Then, read the
hooker's diary that was left on the table. Here, you will find out the
hookers name is Candy Dawn and that she had been running a side business
by filming her clients secretly. Then, she would sell the X-rated tapes
to the highest bidder. However, an old hag kept calling about the one-
eyed Alfred tapes. Exit the room through the right and you will see a
secret closet. Then, pick up the Shotgun and Beretta ammo off the rack
from the right and go through the door straight ahead.
Then, run to the left and when the hallway bends to the right,
exchange fire with the gumba on the left. Then, run down the hallway
and when it breaks right dive into slow motion and whack all three
gumbas with your Dual Berettas to the right. Now all you gotta do it to
push the elevator button, hop on the elevator, and ride it downstairs.
+++++++++++++++++++++++++++++++++++
CHAPTER 4: CAUGHT IN THE CROSSFIRE
+++++++++++++++++++++++++++++++++++
When the elevator reaches the bottom floor get out and wait so that
you can hear what the mobsters are yapping about. Then, run to the left
and blast them three men into oblivion. Then, you will have to take on
two mobsters in the room to the right who are taking cover behind
crates. After the shooting has ceased, go back into the first room and
get a news update from the TV. You will find out that the blizzard is
not going to let up and neither will this mess. Now, head back through
the second room a shoot out the little boxes on the shelf which are left
of the crates that are sitting by the doors. Here, you will find
yourself a Painkiller. Your next move will be to shoot out the crates
by the door and head on through it. When you enter this room you will
have to take out a mobster that is waiting in the hallway. Here you
will get to read a Captain Batboy comic which is lying right next to a
dead guy tied to a chair with a baseball bat on the floor.
After you are finished reading the comic book, check the cabinet in
the back of the room and grab some more Shotgun Shells. Then, make your
way up the stairs where the railing is and you will find yourself in the
kitchen. The dive forward and gun down the two mobsters who were
talking about vampire movies. A third guy will also attack you with a
shotgun. Just bury him with a shot on your own. From where you
entered, there are some Painkillers in the back right corner. Grab
them, turn around and make your way through the kitchen and bear right.
Finally, head up the stair and enter through the door.
++++++++++++++++++++++++++++
RICO MUERTE BIG TIME HUSTLER
++++++++++++++++++++++++++++
Here, run straight ahead and listen for the mobsters as they do
business. Then get ready to crash the party with your Dual Berettas by
walking through the doors and wreaking some serious havoc. You will
have to deal with two henchmen on each side of the table so start using
that diving bullet time like crazy until none of the goon are standing.
When the room is silent, grab the Bar Key from the table on the right.
Then search all the cabinets in the room to find some more firepower.
Lastly, check the table in the middle of the room to see the contents of
the drug deal. Then exit the room from where you came in and head down
the hallway to the left. Next, enter the restore and snag the four
Painkillers that are in the medicine cabinet. Then, exit the restore
and head up the stairs through the Bar with the key you have just found.
In this scene, you will see Rico Muerte talking like a big shot as
Candy Dawn is about to go down on him. Guess it is time to crash the
party. Get ready to shoot dodge like crazy because you are going to
have to take out two mugs from the left, Candy Dawn behind the bar, and
a mobster on the right. Rico will head out the door to the right in the
midst of the battle. When you have cleared the room of mobsters, pick
up their weapons and ammo and head through the door on the left. When
you open the door, shoot the hell out of Rico Muerte who still has his
pants around his ankles. When Muerte drops to the ground, pop a
Painkiller and head on through the door behind him.
+++++++++++++++++++++++++++
THE BLOOD VEINS OF NEW YORK
+++++++++++++++++++++++++++
Take the hallway straight ahead and pick off the two mobsters that
are in your way. There is one that approaches from the right and one
behind the reception desk. When they have fallen over, take their
weapons and head on through the door behind the Reception Desk. Check
the cabinet and you will find a Beretta. Then, operate the switchboard
to the right. This switchboard is great for tapping phone lines. Here,
you will get to hear one of the henchmen who is dying contact Vinnie
Gognitti to alert him that Max Payne is at large. This panics the hell
out of him.
Now, do not forget to grab the Painkillers that are in the medicine
cabinet before leaving this room. Then, head up the stairs that are
beside the exit gates and make your way through the Club door. Then
play the one armed bandit if ya like. Next, follow the pathway as it
winds to the left and then right and blast the mobster playing the slot
machine before he spots you. Then dive ahead and drive another bullet
into the other guy that approaches from the right. Search the room and
you will find a Painkiller by the soda machine. Then, head on through
the doors at the top of the room and you will be on a rooftop outside
again. Shoot out the glass and drop on in on the mobsters below. Just
be prepared to take on four mobsters at the same time. You know what to
do. Use Bullet time like a madman and blast away till no one is
standing. Two will approach from the right while the other two will try
to kill you head on. Then collect all the weapons that litter the
ground and go through the gates that are now open. Push the exit button
behind the exit desk, backtrack where you just battle the quartet of
mobsters and head out the double doors.
++++++++++++++++++++++++++++++++++
CHAPTER 5: THE MAN RIDING SHOTGUN
++++++++++++++++++++++++++++++++++
As you make your way out into the streets, you now know that every
available man in the Punchinello crime family will be gunning for you.
But as you are walking, you get to see Lupino's office lit up when a
bomb goes off. Max Payne sees the man who is riding shotgun in the car
as it drives by and identifies him as Vladamir of the Russian mafia.
Now you will have to go check out Lupino's Suite where Lupino would have
been. The advantage is that the mafia men are a little shaken up.
You will find yourself out on the streets in from of the Xlent
General Adult Video Store and it is still snowing. Pull out your Ingram
which you have just pick up from your last encounter with the mobsters
and run straight ahead past the red car and stop in front of the Pawn
Shop on the left. Two mobsters will be trying to make some arms deal.
Dive on it and pick off the two men that are standing to the right.
Then, pick up the Beretta ammo and Shotgun Shells and head into the
little backroom. Nothing in here but on your way back out to the
streets, pick up the various ammo that lay on the shelf. When you get
outside again, run to the left and follow the road as it bends to the
left. Then, read the headlines that are in today's paper which is to
the left of the van. You will find out that you made the front page.
Then, open the backdoor of the van to pick up the Pump Action Shotgun.
Next, continue along the street.
Your next move is to make a left and head down the stairs and then
go through the door. Before going through, make sure that you have your
Dual Berettas equipped. Then, crap your pants and dive right in. You
will have to gun down three armed mobsters so use that bullet time to
your advantage. Then, when they are all dead, pick up some more ammo as
well as a Painkiller. Next, go through the door that is straight ahead
from where you have walked in. When you can go left, do so and bust
down the door on the left. Take out your shotgun kill the two junkies
who are stoned. Pick up their Berettas and exit the room to the left
and walk on down the hall.
+++++++++++++++++++++++
SOMETHING MORE SINISTER
+++++++++++++++++++++++
This part is a little more tricky. The door to the right is locked
tight and there is propane canisters to the left. Here is what you need
to do. From where you are standing when you started this level, throw a
Molotov Cocktail at the pipes and watch the fun. The canister will
explode and take out the door that was previously locked. Then, re
equip your Dual Berettas and head through the door which is now open.
You will have to cap a mobster along the way. Look to the left and gun
down the two junkies. Then take the two Painkillers that are in the
medicine cabinet on the left before entering the next room. Then, keep
going straight ahead and dive into the next room and aim left to take
out the awaiting mobster. Then aim right and take out the approaching
gumba holding the shotgun. Then pick up their weapons and head on up
the stairs that are in the back left.
When you head up the steps, take out the mobster to the left by
diving and aiming left. Take his Ingrams and continue going up the
steps. Then, go through the room with the lockers and answer the phone
in the next room. When you pick up the phone, a male voice will state
that you need to hurry up because the police are on their way. He will
contact you again. Now, continue walking ahead and dive through the
next room on the left. Here, you will have to take down two mobsters
who are not happy to see you. They will drop the Pump Action Shotgun
and the Ingram. Then, go through the small room to the left of where
you've just dove in. Shoot the lock off the door and enter through into
an even smaller room. Then, read the letter on the counter to the left.
The letter will state that Gognitti was all talk and no walk and that
the Russian Mafia weren't to happy with being fired upon. Search this
room and pick up some more ammo and two Painkillers. Also, do not
forget to pick up the Staircase Key that lay on the shelf. Now exit
both rooms and run on over to the door that is straight ahead and a
little to the left.
++++++++++++++++++++++++++
LET THE GUN DO THE TALKING
++++++++++++++++++++++++++
Run like hell up the two flights of steps because as the stairs
makes the seconds bend to the left, you are going to see a grenade hop
right in front of you. Better dive up them steps when you see it! The
take out them two men straight ahead with those Berettas of yours. Do
not worry about going into the Mens Room, there is nothing there.
Instead, check out the Ladies Room and pick up the three Painkillers and
the Shotgun Shells that are in here. Then exit this room and continue
up the steps to the right. Tag the mobster with the Dual Ingrams when
you reach the top. Pick them up and enter the room to the right. Then
make your way across the balcony to the left and hop across the gap by
jumping through the center. The go through the room to the right. When
you enter, the balcony you were running on will not be there anymore!
Turn right and dive through the next door with your gun a blazing.
You will have to take out three henchmen. Two straight ahead and one at
nine o'clock. When those three have fallen, one will come charging out
of the bathroom with a Shotgun. When the smoke has cleared, pick up all
of the ammo and make your way into the small room and open the cabinet
to the right to net yourself another Painkiller. Then, exit and go into
the next room to the left and open the cabinet to find some more Desert
Eagle ammo. Next, open the window straight ahead and step outside.
+++++++++++++++++++++++++++++++
CHAPTER 6: THE ALTERNATE ROUTE
+++++++++++++++++++++++++++++++
The bombs had destroyed all the stairs up to Lupino's office. Now
you will have to make it there through adjoining rooftops. You will
find yourself at the top of the balcony. Aim down and take out the
boozehound that are warming themselves by the fire. Then proceed down
the stairwell. Confiscate their Berettas and make your way straight
ahead to through the door on the left. They left the light on for you.
The corridor will break to the left. If you try to enter the door the
left, the doorman will politely tell you to buzz off. Enter the door to
the right.
Next, run straight ahead through the snow and enter the door that
is lit on the left. When you enter, check out the room to the right and
stock up on some more ammo for your various weapons. Then go through
the small corridor on the left from where you've just entered and throw
a Molotov Cocktail to burn the three boozehounds who are hanging about.
Cheers! Equip your Dual Berettas and head up the stairs while blasting
away at the henchman. After pegging him, two more will pursue you.
Open up a can of whoop ass and continue up the steps. When you make it
to the top, head left where you will have to take out two more
boozehounds and henchman. Collect all of their weapons and head up
another flight of steps. When you get to the top, go to the right and
through the door on the left. Here, you will kindly persuade the guy to
get you into Luigi's Laundry Room where the door man told you to buzz
off. Head back to that place and the man will get you in.
+++++++++++
ONE MAN WAR
+++++++++++
After speaking the password "John Woo," the door will open and the
man will scream that it is a trap. Dive on through and take no
prisoners by gunning down the three henchmen that occupy the room.
Then, pick up the weapons that litter the ground and head into the next
room on the left. You will have to kill a mobster that shows his face
to the right. Next, go through the tiny corridor where the man appear
and make a quick left into the office. Search the room and you will
find two Painkillers behind the desk. Then, hop on the elevator and
push the button to go up. If you don't like the elevator musak, shoot
the speaker at the top of the elevator and Max will thank you. When the
elevator stops, get off and make your way down the corridor to the left.
Go through the door that is straight ahead and you will hear
someone whistling and a toilet flush. When he comes out of the
bathroom, whack him! Then, make your way over to the TV to hear the
latest news. Congratulations, you have made the top news story. Open
up the cabinet to the right and pick up the Beretta ammo. Then, jump
through the window to the left and you will be on another snow covered
rooftop. Look to the left and carefully make your way across the beam.
Don't look down! When you have made it across jump through the room and
take out the two henchmen who are waiting for you. Then watch the weird
TV show called "Address Unknown." When you are finished, check the
cabinet in the next room to find some Ingram ammo. Then go through the
window opposite of the cabinet. You will be on another rooftop. Walk
across the steel beam carefully straight ahead. When you reach the
other side, head on through the door.
++++++++++++++
A CITYWIDE APB
++++++++++++++
Walk straight ahead and head to the right after the explosion hits.
Then head on through the next balcony wall and run to the left. You
will enter a small room and see two henchman on the left but do not
shoot them. Instead, watch them argue over what wire to cut and watch
them blow themselves up. Very funny indeed! Wait a couple of seconds
and the whole wall where they were standing will crumble when you push
against it. Jump on through and grab a soda along the way. When the
room veers to the left, cap the mobster who approaches. Enter through
the next room straight ahead.
Then make your way straight up the ramp and shoot dodge straight
ahead and let the two henchmen have it with your dual Ingrams! Then go
peep out to the balcony and catch the mobster off guard by nailing him
with a bullet. Next, continue along the balcony to the left as it wraps
around and kill the mobster holding the shotgun. Enter through the
doorway with the graffiti and listen to Gognitti getting pissed off
because bombs are going off and there's nothing he can do. Open up the
cabinet straight ahead and pick up the Ingram ammo. Then look to your
left grab the Painkiller on top of the sink and then waltz right on
through the door.
+++++++++++++++++++++++++
FEAR THAT GIVES MEN WINGS
+++++++++++++++++++++++++
Finally, you will meet the man you have been killing to see. He
will fire at you but you will get off a good shot at him right in the
gut. He will bail off like a wounded deer leaving his henchmen to try
to finish you off. Make like Chow Yun Fat and dive across the room
while gunning down his three apes with your Dual Ingrams. After the
killing is done, pick up the dropped ammo and weapons and read the
crumpled letter on Gognitti's desk. It is a letter addressed to Don
Punchinello. Basically, it is a bunch of complaining about how Jack
Lupino is a psycho.
Make your way into the room on the left and hop on out the window
where you'll land on a rooftop. Next, you will have to walk across
another steel beam. When you get to the other side, dive on through the
door to the left and open the cabinet to pick up some more Ingram ammo.
Then cut left and then right to the next room and follow the corridor to
the right as it snakes back to the left. Then, run up the flight of
stairs and go through the door on the left. When you open the door, you
will see Gognitti running for his life and that crazy SOB will jump from
the roof top onto a moving train to try to escape. Now, when you hear
the next train coming get a running start and make a leap of faith to
where Gognitti just jumped. If your timing is right, you will land
safely onto the trains. If you do not time it right... After a brief
cutscene, you will have following Gognitti onto another rooftop.
Take some Painkillers if you have been severely damaged. Then walk
to the left and jump onto the steel beams that connect the two rooftops.
After you have made your way across, you will have to gun down two more
henchmen straight ahead of you. After gunning them down, collect their
ammo and run to the right to land onto the next building. Run straight
ahead and jump when you reach the end of the gap. You will make it
safely to the next rooftop. When you reach it, look to your right and
you will see to henchman firing at you. Pick them off by sending a
bunch of Beretta rounds their way. Just remember, they are a little
higher up than you. Then, continue your journey past the Billboard sign
and continue to the left when it bends left. A police helicopter will
circle around you and yell at you but ignore it and keep running until
you reach the doorway all the way to the left.
Once inside, you will see Gognitti at the bottom of the spiraling
stairs giving orders to his three henchmen to shoot you. Equip your
Dual Ingrams and head on down the stairs to meet them halfway. Then
dive all over the place and fire at will. When no one is left standing,
head all the way down the stairs and pick up the two Painkillers in the
medicine cabinet to the left. Then turn around and head on down the
corridor and go on through the door.
++++++++++++++++++++++++++++++
CHAPTER 7: ICE HARD AND SLICK
++++++++++++++++++++++++++++++
You will be on another rooftop. Sneak out to the fences and then
run back to where you started. Then dive out in bullet time and take
out the mobster from the right and the one who is straight ahead. Then,
run along the fence straight ahead and the go right when it breaks
right. Then shoot dodge and aim left at the guy who guarding the
doorway. pick up the Ingram ammo to the right of the door and then head
on through. After going through, head up the stairs to the right and
you will see Gognitti take an elevator up. When you get to the top of
the steps, a henchman will approach from behind the truck to the left.
You know what to do. After picking him off, enter inside the truck and
sang the Shotgun Shells and Beretta Ammo. Then shoot the boxes on the
ground and net yourself two grenades and shoot the boxes at the end of
the truck to pick up some Ingram Ammo. Exit the truck and goto the
right and push the elevator button to bring it down. If you want, hop
in the gap where you'll find a policeman in a box and a Painkiller.
Now, ride the elevator up and shoot out the henchman while riding
up. Pick up his ammo and walk across the planks to the right and when
it bends right dive and take out the two mobsters who are hiding behind
the crates to the right. After you drop them, hide behind the billboard
and take out the enemies to the left. Now run up the ramp in front of
the billboard and then run straight and aim left to take out the two
guys to the left. Finally, pickup the Painkillers that are sitting on
the ledge and then run across the second and third billboard ramp which
happens to be a Batboy Comic Billboard. When you see the door, you will
hear a mobster yell out, "We're gonna be rich!" That is your cue to
shoot out the glass ceiling and jump right in to surprise attack the
goons. Finally, shoot out the little boxes in this area to reveal
Beretta Ammo, Ingram Ammo, and a Painkiller. then exit through the door
on the right.
++++++++++
ALL A BLUR
++++++++++
Equip your Dual Ingrams and head up the stairs and make your way
back out onto the rooftops by going through the door to the left. Look
to the left and take the stairs down a floor and enter through the door
to the right and then watch a little TV to the left. On this news
flash, you will hear Deputy Chief Jim Bravuro make another statement
about you and the situation. Next, search the bathroom to the right and
open the medicine cabinet to nab yourself three more Painkillers. Then,
listen to the mobsters who are ready and waiting for you. Next, exit
the bathroom and bust on through the next door to the right. Gun down
the first mobster as you dive through the door and then wrap around to
the left and let the bodies hit the floor by gunning down the other two
henchmen. Then make your move straight ahead, dive and aim to the right
to take out two more henchmen. After the blood bath has been finished,
keep on truckin' straight ahead and through the next door.
You will be on yet another rooftop but keep running straight ahead
and barrel through the next door. Do not stop running because when the
corridor bends to the left a grenade is going to fly out of nowhere.
Dive to the left when you see it and nail the SOB who through it at you.
That'll teach him. Pick up his shotgun and head on through the door
where you will finally get to take on Gognitti himself who is close by.
Your next move is to head on down the stairs and shoot dodge and peg
three of Gognitti's goons. Do not forget to have them Painkillers
ready. After you have pegged them, head left and take out the goon with
the shotgun. Then cut right and shoot dodge like crazy and nail
Gognitti and his last goon with any Ingram ammo that you have left.
When you have emptied enough rounds into Gognitti he will keel over
almost half dead.
Now it is shakedown time for Gognitti. Basically, Max Payne beats
the truth out of Gognitti for the whereabouts of Jack Lupino. He tries
to scream police brutality but Max doesn't care at this point. He
didn't ask for this crap. Finally, Gognitti squeals and tells Max that
Jack Lupino is hiding at Ragna Rock.
++++++++++++++++++++++++++
CHAPTER 8: A DEN OF DRUGS
++++++++++++++++++++++++++
Ragna Rock was Lupino's private nightclub, a den of drugs built
into a theater. the belly of the nightclub was a gothic theme park that
began with bondage games, and led to the nasty stuff from there. Jack
Lupino...like father, like son.
Here, you will start in front of Ragna Rock and you will have
already passed through the security line. Congrats, you've gotten in to
this exclusive club. Turn around and go towards the Ticket Window and
make a left. Continue going straight and head to and go through the back
door of the Security Station. Search the cabinet and you will find some
Shotgun Shells. When you exit, you will have to gun down the mobster
that appears to the right. Then goto the backdoor of the ticket window
and find the secret passage into the nightclub because the front doors
are locked. When you entered into the room, you will have to take out
two henchmen, one in the doorway and one who is crouching behind the
rack. After taking them out, search the rack to the right and you will
find Shotgun Shells, Desert Eagle Ammo, Ingram Ammo, and Beretta Ammo.
Then, turn around and read the book entitled, "The Age and Murder of
Storm," that is sitting on the table. This will tell you what the
nightclub and the owner are all about. Then do a thorough search of the
room and you will also find a couple of Painkillers as well.
Your next move will be to go through the door, dive, and shoot the
henchman with his back to the door. Then turn right immediately and gun
down the mobster sitting pretty to the left. Finally, bullet dive once
more and aim upward at the balcony where another henchman is trying to
rub you out. If you search the left-most corner of the room, you will
find yourself some Beretta Ammo. Make your way to the center of the
room and head on through the double doors straight ahead. Hang a right
at the Disco sign and prepare to take on three more henchman that would
want nothing more then to see you dead. After these three have been
dwelt with, head through the Bar which is located to the left. Open up
the door and have them Dual Berettas ready because you are going to have
to dive straight ahead, aim left, and bury any mobster that moves within
your sights. After all three mobsters have been killed, go behind the
bar and pick up the Painkiller and the Shotgun Shells. Next, read the
book about the Occult that is sitting on the table. Looks likes Lupino
has been getting intimate with the devil himself. Head on through the
next door to the left of the table.
++++++++++
RAGNA ROCK
++++++++++
Head up the two flights of stairs that lie ahead and wait at the
top of the stairs. You will hear them talking about how freaky Jack
Lupino has become and that nobody has seen him for the past three days.
Now, go through the open door on the left, dive, and aim right to take
out the three mobsters who are guarding some dirty money and some of the
Valkyr drugs. Next, check the rightmost corner where the two little
boxes are sitting, shoot them, and pick up the two Painkillers. Then,
head on through the wine barrel maze and take out the approaching
mobster who hears the commotion to the left of the table. After you've
taken his Shotgun Shells, take out the other two mobsters who have a
deathwish. To make it through the mini maze go straight, head right and
it wraps around to the left (pick up the shotgun ammo to the right),
straight ahead and right when it bends to the right. Then gun down the
mobster who pokes his head out straight ahead with his shotgun.
Now here comes the hard part. Equip your dual Ingrams and head up
the stairs while gunning down the henchman who pops out in front of you.
Take his Berettas when he hit the floor and gun down the henchman who is
above and to the left of you while running. Continue going up the step
and kill the last two henchman who are guarding the door at the top.
Then pick up their Ingrams and head on through the door straight ahead.
It will be snowing like mad outside. Peep on through the little window
straight ahead. See the little mobster who is trying to whack you from
below? Good, drop him a little Christmas present in the form of a
Grenade at him, he'll get a bang out of it. Now, you will have to enter
through the window and carefully tip toe across the beam to the center.
When you have made it to the center do not look down but do look to the
left and tip toe on the beam to the left and hop out the window at the
end of it.
You will be on the rooftops again with the wind howling. Go around
the building to the left and you will find a path to some more steel
beams that you will have to cross. (Hope you are not afraid of heights
because it's a long way down!) To get on the first beam you are going
to have to hop on it straight ahead, look left and walk out to the
center. When you get to the center, look to the right and fall to that
beam. Now all that you have to do is carefully walk all the way
straight ahead until you get to the last beam. Then, look right to
where the window is lit, walk to the window, look left, and then head on
through the door where it is warm and cozy.
+++++++++++++++++
AN EMPIRE OF EVIL
+++++++++++++++++
Equip your Dual Berettas and head on down the four flights of
stairs. When you get to the third flight, pop the two mobsters who are
targeting you with the shotgun and the beretta. When you have disposed
of the two, head on through the door to the left. Then dive straight
ahead and cap the mobsters who is right in front of you. Pick up his
Pump Action Shotgun and look in the medicine cabinet to snag yourself
four Painkillers. then, turn around and run straight ahead where two
mobsters will be waiting to try to gun you down. You know what to do.
Pick up their ammo and run and gun down the stairs to take out another
two henchmen along the way. When you finally make it to the bottom
floor, shoot out the two little boxes underneath the stair to reveal
Shotgun Shells and a Painkiller. Then, walk up to the mike and try to
sing a little karaoke. I guess Max has stage fright. Next, head on up
to the control booth straight ahead. Grab the Painkiller off of the
desk and open the stage up by using the right computer. When the two
mobsters recklessly come charging through, hit the left computer to
activate the pyrotechnics. This is a great way to take them out!
Now, make your way through the stage to the right and head on
through the stage that you have just opened. Run to the left and stop
at the top of the stairs. Look to the right and take out the mobster
who is standing with his back turned to you through the gap in the
curtain. Now head on down the stairs and run all the way to the right
and run up the two flights of stairs to where the control panel is.
Throw down all four switches once to move the stage set around. Then
head on back down the two flights of steps and go through to the right.
After you have made it through the little mini maze of curtains, head up
the five flights of stairs to the left. Then tread carefully and
swiftly across the wooden planks. When you make it to the other side,
head on through the door to the left.
+++++++++++++++++++++++++++++++++++++
CHAPTER 9: STRAIGHT FROM A BAD DREAM
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The backstage area had lead to Lupino's inner sanctum. This was
the rotten core of the Big Apple and this is where Lupino resides. Your
first move will be to check out the torn pages on the sofa to the left.
Punchinello had threatened Lupino in writing stating that if he did not
shape up, he would have the trio to contend with. Obviously, Lupino was
intimidated by the threat. Next, check out Lupino notes on the pedestal
in the middle of the room. Basically, he was trying to sell his soul to
the devil for power and fortune and the chants proved he is crazy. Head
out of this room straight ahead from the entrance to the left and head
up the large flight of stairs to the right. When you get to the top,
run straight ahead and push the button to open th
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