The following perks are available.
Perk 1
Afterburner: Reduce recharge time for Thrusters.
Blind Eye: Undetectable by enemy air support.
Flak Jacket: Take less damage from enemy explosives and flames.
Ghost: Avoid detection by enemy UAV while moving, planting, and defusing bombs; or while controlling scorestreaks.
Overclock: Earn Specialist Weapon or Specialist Ability faster.
Sixth Sense: Display mini-map indicator with the direction of nearby enemies.
Perk 2
Ante Up: Spawn with starting bonus to scorestreak meter.
Cold Blooded: Cannot be targeted by ground-based AI scorestreaks and immune to Thermal Optics.
Fast Hands: Swap weapons faster and aim faster after sprinting. Can also reset the fuse when throwing back frag grenades.
Hard Wired: Immune to Counter-UAV, Power Core, EMP Grenade, and Smoke Screen. Cannot trigger Trip Mines, Shock Charges, or C4. Reduce digital imprint against enemy Tracker and Sixth Sense Perks.
Scavenger: Replenish ammunition and equipment from enemies killed by non-explosive weapons.
Tracker: See a digital imprint of enemy footsteps.
Perk 3
Awareness: Enemy movements are easier to hear.
Blast Suppressor: No mini-map signature when thrust jumping. Thruster sound is suppressed.
Dead Silence: Move silently.
Engineer: Show enemy equipment and scorestreaks. Re-roll and booby trap Care Packages.
Gung-Ho: Hip-fire your weapon, deploy equipment, and throw grenades while sprinting.
Tactical Mask: Reduce the effects of Flashbangs, Concussions, and Shock Charges.