Vortex Rikers
Overview:
Make your way through the Vortex Rikers and begin to gather clues as to where you are and why
you are here.
Walk-Through:
You awake in open prison cell. Immediately, exit the cell, turn right, and head to the elevator
platform. Ride the platform up. When you step off the platform, you'll find the Universal
Translator. Collect the Translator and return back down to the first level. Now, walk to the
opposite end of the room, and enter the dark opening in the wall. Inside the opening, turn right,
and touch the lever to ride the platform you are standing on down.
Up on the second floor, the wall monitor also holds a message:
"Remember, be kind to your cellmate. Violence will not be tolerated."
When you have completed your search here, walk to the vent to the right of the locked door and
travel its length. Eventually, you'll reach the bridge of the prison ship, Vortex Rikers. If you take
the time to examine the computer, you'll learn the following:
"First Officer's Log: Vortex Rikers. The prisoners have become more and more restless as we get
closer to the prison moon. Security says they have the prisoners under control, but several have
had to be taken to Med Lab for treatment."
"Navigator's Log: Vortex Rikers. We are on route to the prison moon. Long-range sensors are
detecting uncharted magnetic masses in Gamma Sector 83H. The Captain has ordered a change
in course."
"Captain's Log S. Kroon: Vortex Rikers. Altering our course may have proven detrimental to our
mission. We are caught in the gravitational field of an uncharted planet. I have ordered the
engine foreman to divert power to the drives."
}From the computers, turn around and cross the room to find a Med Kit. You'll notice that the
Med Kits are starting to boost your health up toward 100 percent. Next, drop down into the floor
opening to the left and walk through the door to enter the Med Lab. There's not much to find
here save for another Med Kit, so continue through the next door. You won't find much in this
red-tinted room either, which leads to a locked door. NOTE
If you're in search of secret areas, you need only look for the italic text in the walk-throughs.
You can't miss them! In the basement, you'll see a prisoner strapped to a chair. However, a force
field prevents you from reaching him. Walk to the control panel on the right side of the chair,
and you'll find your first Translator message:
"Prisoner 853, James Cavanaugh ready for electrocution."
Unfortunately for Cavanaugh, this will also activate the electrical chair. Don't feel bad - you
couldn't save him anyway. From here, return back up to the prison cells.
The Universal Translator is one of the most valuable items to possess in the game. In the cells,
take the time to explore each one. You'll find a Flare and the following diary entries: "Boris
Clauge's Diary, Day 3: I have been here but three days and already I have two cracked ribs, a
fractured thigh, and fourteen stitches. I don't know if I'll make it to the prison moon."
"Benjamin Nathaniel's Diary, Day 93: Today is my birthday. I will celebrate by attempting to
start another prison riot." "Jonas Gershwin's Diary, Day 204: There was another roach in my
lunch today. I wonder how they make it on board starships such as this one. If that bitch in cell
4A keeps looking at me funny, I swear I'm going to rip out her larynx."
Outside the locked door, you can hear screams and explosions. What could be happening? If you
wait a few seconds, the door will rise, and you'll find out. The room is littered with dead crew
members . If you're paying attention, you'll also catch a glimpse of a strange creature retreating
from the room. You won't have to worry about him for now, though. Keep pushing further ahead.
Down the hall, you'll collect your first weapon: the Dispersion Pistol. Walking through the hall,
you'll also see some broken-down computer equipment, but there are no messages to be found.
At the end of the hall, you'll see an "AREA C" sign over the doorway. Enter the room and use the
Dispersion Pistol to shatter the glass window on your right. Behind the window lies another Med
Kit. On the far left side of the room, you'll notice a small yellow tunnel. Pass through the tunnel
to reach more bodies and computer equipment. Use the Translator to obtain the following
messages:
"Chief Security Guard's Log: Prison Vessel 254 Vortex Rikers. They've pulled all power to the
drives, to no effect. We're spiraling towards the planet. I don't know what is going to happen."
"Engine Foreman's Log: Prison Vessel 254 Vortex Rikers. I am juicing up all the power I can to
escape from the gravitational pull of the mysterious planet. It doesn't seem to be working."
Break the glass to open the floor panel. Between the two computers, look for the lever and touch
it. This will lower a elevator platform behind you. Step on the platform and ride it up to the next
floor.
To complete the first level, turn around, walk down the hall, and enter the room with the Vortex
Rikers sign ahead. Inside, you'll find a locked floor plate and two more familiar messages.
To open the floor plate, shoot the glass panel to activate the switch. When the floor plate opens,
jump in to finish the level.
Nyleve's Falls
Overview:
Make your way from the Vortex Rikers to the opening of the Rrajigar Mine.
Walk-Through:
Now that you've found an exit from the ship, it's time to explore the mysterious planet you've
crashed on. As you leave the ship, be sure to grab the Flare, Clip, and Universal Translator in
your path.
Outside the ship, you'll see some large rocks and a small building. Walk toward the building, and
you'll come across an Auto-Mag and two dead crewmembers with messages:
"Log: Cook J. Strang: No reply to distress signal. Vortex Riker's hull is too unstable to use as
shelter. Found an abandoned house to use as our base camp. Maybe the native population can
help us."
"Log: Guard, R. Bijl: Situation critical: Last night large, extremely powerful alien forces
penetrated our camp. Fired small missiles from hand-mounted launchers. We lost five men."
Continue inside the house to find a Flare and another body with a message:
"Log: N. Vos: Made contact with members of ISV-Kran that was presumed lost three months
ago. They have seen a Skaarj vessel in operation. We may need to gain control of it to escape the
system."
Just beyond the house is a small lake. Jump into the lake and collect some extra Clips. Don't
waste time though, as some vicious fish will nip off valuable health points. To climb out of the
lake, crawl onto the large rock, then jump safely to land.
}From here, walk back toward the ship and pass it along the right side. Ahead, you'll see a crate
and two planks of wood. Shoot the crate to find a Med Kit, then walk along the plank to climb to
higher ground. From here, you'll see an opening into the mountain. Ignore this opening and walk
to the ledge. It's a long way down, but if you run and jump for the waters, you can make a safe
landing.
Once you hit the water, swim to your left until you reach the elevator platform. Climb on the
platform, and it will take you up to a different entrance into the mountain. However, before,
entering the mountain, turn and walk across the bridge. This will lead to a landing with some
Nali Healing Fruit. Boost your health, then return to the entrance.
Inside the mountain, follow the hallway, and you'll see a red button and gated platform on your
right. Pass these for now and continue on to find a Lesser Brute. He'll be firing missiles from a
distance, so make sure that you do not provide an easy target. At this point, a foe like this will be
difficult to kill, so do your best to stay alive. It can be done with some skillful shooting and
defense. When the Brute is defeated, continue through the doorway to go back outside to a new
section of land.
Never attack the Nali Priests. They are peaceful, harmless, and will often lead you to great
treasures. In the distance, you'll see another small house. Enter the house to find some more
useful items. You'll also encounter a Nali Priest inside, but he poses no threat to you, so leave
him alone. Search the room to find a Flashlight, Auto-Mag, and some Bandages. Finally, take the
time to read the book to learn:
"My burden does not end. More minions have been cast down by the angry gods. I will pray for
their souls, but I fear they are not heard. I must travel to the Temple of Chizra to seek balance."
Once you've cleared the house, return to the interior of the mountain.
Back inside, return to the red button and press it to open and activate the gated platform. It will
carry you up to the next level. Continue down the hall, and you'll come to a room with another
elevator platform as well as a Clip and Med Kit. Press the button here to activate this platform as
well, but before reaching the top, jump down to the crate to collect the Assault Vest. Now, ride
the lift up again and exit through the doorway. You'll come out near the original mountain
entrance you bypassed earlier. From here, turn right, and be ready to take on another Lesser
Brute. After defeating the Brute, walk down the hallway and take the lift to reach the exit from
the mountain.
Once outside again, you'll find two dead soldiers with messages:
"Log: P. v. Heel: I was attacked by a flying beast. It uses its tail as a weapon. I was able to kill it,
but not without taking a beating. I discovered that the orange berries have a healing effect on me.
I feel strong enough to proceed."
"Log Guard B. v. Wely: I can't get past the 'Brutes' to go back and help my brother. My ammo
supply is running low. Here are 'Brutes' patrolling the complex at all times."
Just ahead, and you'll see a sloped structure in the mountain. Climb along the top of the structure
to find some Clips, but look out for the Manta patrolling the area. After grabbing the ammo,
drop down, and head toward the door. If you need some health, bust open a crate to find a Med
Kit, then continue into the mountain to complete the level.
Prajigar Mine
Overview:
Enter the mine in search of answers and be on the lookout for secret rooms.
Walk-Through:
}From the opening hallway, walk ahead to the mine entrance. To your left, you'll see a Lesser
Brute in the far room. When he spots you, he'll charge. Begin to target him from a distance and
take cover from the corner wall when he attacks. After he is defeated, walk down the right
walkway and throw a Flare. This will let you see in the dark and find Clips and an Assault Vest.
Return back into the mine entrance area and drop into the mine cart to find a Med Kit and Clips.
Then, walk to the room on the left where the Lesser Brute came from.
This room leads to the force field control area. Press the button, and when the elevator platform
arrives, take it down. At the new path, walk down slowly and look for Tentacles perched on the
ceilings. You'll also find some Clips on the path. After killing the second Tentacle, shoot the
crates in this area to find a Med Kit and Shield Belt. Keep walking down the hall to reach the
force field controls. The computer panels here say:
"Force Field Power Source One Status is active."
"Force Field Power Source Two Status is active."
Before pressing the two red buttons on the wall, look behind the two columns to grab some more
Clips. After you press the buttons and begin to return back, the lights will turn off, and a wall
will form to bar your exit. Turn around and listen for the roar of a Skaarj. When you hear it,
immediately begin to fire down the hall where you came from, as he will quickly close in on you
in the dark. When he is defeated, walk straight back down the hall to find an open secret panel
that contains two Flares. Return and enter the secret panel near where the wall blocked you to
find a Med Kit and a Flare. With all these items, return back up to the mine entrance area.
Back upstairs, head down the only room you haven't tried yet to the right of the force field
controls area. This path will lead to some more Clips and another Lesser Brute. When he is
fished, jump up to the ledge with the red barrel and shoot the barrel to blow open a secret panel.
Inside you'll see a dead soldier and Nali Priest. Get a Med Kit and a diary that says:
"Harobed Village is on the other side of the mountains. I will set and proceed through Rrajigar
Mine. It is the only way."
Exit via the secret panel and check the control panel near the next doorway to the left to see:
"Warning Force Field de-activated. Intruder detected in Section C-6. Eliminate any unauthorized
presence."
Continue into the hall and grab the Tarydium Shards, then take the next platform down.
On the next floor down, be ready for more Tentacles, and a Lesser Brute. When you reach the
walkway by the lava, be ready for a quake that will destroy a section of the bridge. To the left
end of the walkway are some Bullets. Grab them and walk right until you're back on solid
ground. Continue ahead to find more Clips. When you see the Nali Priest, do not shoot him. He
will lead you to a secret room behind the iron door that holds a Stinger and Tarydium Shards. To
the left of the secret room, you'll reach a chasm that has a red flashing button on the other side.
Shoot the button to raise the thin wooden walkway. You'll get more Clips once you cross over.
Follow the path until you reach the next major room.
In the operations room, you'll encounter another Skaarj and Lesser Brute. Take them down, then
push the lever on your left. This will lower the walls of the pillar in the center of the room
revealing a red arrow button on each of the four sides. Press each button to open the two other
doors in the room, and a Skaarj will rush in to greet you. Welcome him with some gunfire, then
enter either door, as they both lead to the same place. In the next hall, shoot the Tentacles and
collect any Clips you find. At the end of the hall, ride the elevator platform up, then walk
straight ahead to a small chamber with a Shield Belt. From here, turn left and continue to the
next area to find a Stinger and Tarydium Shards. There's only one path to continue on, but it is
littered with Tentacles and Skaarj, so keep that Stinger handy!
In the next room, touch the red lever and walk right to the platform that will carry you to the
next floor. A Tentacle will be shooting from the opposite corner, so dodge his shots, then move
in to kill him. When you reach the next ledge, grab the Auto-Mag and continue around the left
corner. There, you'll find two Lesser Brutes, so keep the Stinger firing and hope for the best.
After they are defeated, you'll see another Nali Priest. Protect him from the Skaarj nearby, and
he will lead you to another secret panel to the right of the mine carts that contains an Assault
Vest. Exit the secret panel and walk to the left. Another Tentacle will be waiting right around
the left corner. When he falls, collect the Tarydium Shards beneath him. Ahead is an opening in
the floor. Drop into the opening and turn right to find Med Kits, but quickly spin around to nail
the Skaarj dropping into the opening. When he is dusted, continue down the right hall toward the
bridge.
Before crossing the bridge, target the Lesser Brute to the left on a platform across the lava. When
he is gone, quickly run across the bridge, as it will break as you cross. On the opposite side of
the bridge, a Lesser Brute awaits to your left. Defeat him as well, then look for the Nali Priest
hiding in the shadows of the corner. Again, do not shoot him, and he will open another secret
panel. This one holds a Dispersion Pistol power-up. Exit the secret room and follow the bridge
to your left. Again, run across, as it will also break. On the other side, follow the path until you
reach the room with an elevator platform and an upper walkway. Some Skaarj will be waiting
here as well. Ride the platform up to reach two ASMD Cores, then drop to the walkway below.
Straight ahead will be a locked door, so follow the path to the right. Here, you'll see Tarydium
Shards and a button for the elevator platform to the left. When the platform descends, a Lesser
Brute will be on it. Take the platform up and walk straight ahead. At the end of the walkway,
shoot the glass door and enter the control room. Inside, grab more Tarydium Shards, and press
the three yellow + buttons. Now, exit the room, hop off the walkway, and return toward the
elevator platform. Here, you will see a box of Bullets in a hidden compartment. Grab them and
crawl through to the elevator shaft. When you are back down, walk to the previously locked door
to complete the level.
Depths of Prajigar
Overview:
Continue through the mine in your quest to survive the nightmare you are trapped in.
Walk-Through:
As you walk around the level's first bend, you'll be greeted by a Lesser Brute. Unload on him and
stay on the move. When he is dead, stand on the elevator platform and ride up. Now,
immediately hop back down and step underneath the platform to enter a secret room that holds
an ASMD. With it in hand, step on the small platform against the wall to ride up, then jump
across the gap to get back to the main level.
}From here, cross the walkway, touch the red button, and jump into the mining cart lift. Inside,
you'll find loads of Tarydium Shards. As the cart begins to move, face right, and blast away at
the Lesser Brute on platform ahead. Once you are off of the cart, grab the Med Kit and walk
ahead to the stack of crates. On top, you'll collect a Super Health Pack and an ASMD Core.
Ahead on your left is the next red button. Touch the button and hop into the next mine cart to go
up one floor. Again there will be a Lesser Brute waiting for you, so take him down, and collect
the Med Kit.
Next, walk down the hallway and turn right. This path will lead to more Tarydium Shards and a
red switch. Touch the red switch, and the bridge in the center of the room will rise. Cross the
bridge and prepare yourself for another Lesser Brute in the next room. Follow this path down a
long hallway and at the intersection, turn right to reach a large storage room. Collect the Med
Kit, then walk up the ramp to reach the next hallway. Eventually, you'll reach some green-tinted
machinery with pumps. There are some Tarydium Shards behind the pumps. Use the Translator
to learn:
"Gas Re-routing Station Status: Doors are pressurized and locked."
Touch both red valves on the pumps and then check the computer panel in the center to find:
"Door depressurized. Access permitted."
Return back up the stairs and turn right. At the end of the walkway, you'll see a Skaarj Assassin
working on some machinery. Shoot him from behind, then press the green button. Turn to your
right and drop down to the crates below. On top of the crates is a Shield Belt. From the crates,
continue through to the doorway on the left. On the short stairway ahead, shoot the crate to
unveil an ASMD Core, then walk down the hall on the left to complete the level.
Sacred Passage
Overview:
Explore the Sacred Passage to find the entrance to the Nali Water God Temple.
Walk-Through:
To begin, turn around and grab the two Med Kits, then open the door to begin the level. As you
make your way up the path, you'll see Nali Healing Fruits along the way before reaching a
structure to your right that seems to have no entrance point. To enter, walk to the pool, where
you'll face a Skaarj. Fight him or simply avoid him by diving in the pool. Beware of the Biter
Fish, though, that lurk within. Inside the pool, you'll see a tunnel. Follow the tunnel to the
opening, where you can enter into the mysterious structure. If you have trouble exiting the water,
use the ledge on the right edge of the pool.
Inside the structure, you'll see the entrance to a temple. When you walk in, you'll find a dead
Nali Priest as well as some pesky Cave Mantas. Clear the enemies, then shoot the vase to find a
Clip. The wall here holds a message:
"You must have a keen eye, so that you may bathe in the sacred waters".
Behind a gate, you'll see the pool it refers to. To open the gate, walk back near the temple
opening to the off-color column with a face. Jump up to touch the button that opens to gate, then
proceed. In the pool, you'll find a Super Health Pack. Don't waste time though, as there are more
pesky fish nipping at you here. Before leaving the temple, collect the Tarydium Shards along the
pool edge.
Enter the temple to find a Super Health Pack. Outside the temple, walk straight ahead to the
door with the faces and step on the plate to open the door. Be ready, for as you step inside, a
Lesser Brute will charge you. When he is defeated, turn and walk to your right, and you'll receive
another message:
"Only the purest of heart may pay homage to the God of the Good Lore Chizra."
Continue to the stone gate and turn around to see the lever. Press the lever, and you'll hear the
sound of water that fills the pool, which opens the gate. Continue through to reach the next level
Chizra - Nali Water God Temple
Overview:
Inside the temple, you'll learn more about the Nali and their prophesized savior.
Walk-Through:
As you walk in, you'll find an Auto-Mag in your path. However, the door from the entrance room
is locked. To open it, dive in the pool and shoot the chains that bind the wooden platform. When
it rises, stand on the platform and jump up to touch the switch. Now the doorway will open.
Drop into the opening, and you'll find a Clip and Flare.
}From here, dive into the next pool and search the water floor to find a Stinger, Tarydium Shards,
and Nali Healing Fruit. There's also an opening into a secret room that holds an ASMD Core, a
Flashlight, and two Clips. Return back to the main pool and climb up the diagonal platforms that
line the room. At the top, you'll see a Nali Priest who'll open a secret room that holds a three
Flares and Tarydium Shards. Exit the secret room and turn left. Inside, push the button and ride
the platform up.
In the next room, shoot the various vases to find extra Clips, then jump to the center platform to
collect the ASMD. Look into the opening to the left of your entrance here, and you'll see another
button. Press the button, and a chamber will open below you. Drop down to reach some Nali
Healing Fruit, then turn to your right, and you'll see three stone blocks on one wall. Press the
center button, and the golden gate to your left will open.
{Picture}
Behind this golden gate lies the Temple of Chizra. In the Temple of Chizra, you'll see a stairway
leading down and a passage to your right. Walk down the stairway, and you'll find Clips, Nali
Healing Fruit, and a message:
"Only a warrior who has touched the face of the water god idol may enter this temple."
For this reason, you can't proceed through here. Return back up the stairs and walk down the
passage. When you reach the stone blocks that obstruct your path, simply jump over them.
At the end of the passage, you'll find another Nali Priest. Follow him across the bridge to find
two more messages:
"Only a warrior who wields the stick of six fires may enter the inner ceremonial chambers. Once
the stick of six fires is in your grasp, the stone seal will rise."
"Beyond the stone seal lie the inner ceremonial chambers of the Nali water god."
}From here, turn around and jump to the waters below.
In this pool you'll find a few Slith roaming the waters. Deal with them, then power back up with
some Nali Healing Fruit. When you are done, exit the water and travel along the edge of the pool
until you reach the walkway to the center button. Before walking to the center though, you'll
receive a message on the wall, that reads:
"The Nali Water God Chizra and his holy temple have been overrun by the water serpents and
the demons who came from the stars. Only the messiah can purify the temple now."
Cross the walkway and press the button to open the passage across the waters. This passage
leads to some Tarydium Shards, but watch out for the arrows that will be fired from the end of
the hall.
Once you have the Shards, continue down the hall and ride the platform up to reach another Nali
Priest. To reach him, you must jump across to the ledge. A swarm of Horseflies are lurking here,
so be sure to clear the way for the Priest. At the end of this hall, he'll show you a room with more
Tarydium Shards and another button. Press the button, then cross the room to ride the blue
platform back up. This will return you to the room where you found the ASMD. Turn left and
return back down to the Temple of Chizra.
This time, you'll find a Skaarj waiting for you. Take him out, then follow a Nali Priest down the
stairway, where the passage is now open. He will cross the chasm, but you'll want to jump in and
explore the waters. In the chambers below, you'll gain Bullets, Tarydium Shards, and an Assault
Vest. To exit the water, swim along the surface until you reach a set of stairs. These lead to a
new room. Here, press the button in the mouth of the stone head and turn right. An elevator
platform will appear to take you up a level. When you arrive, collect the pair of ASMD Cores
and walk until you reach the opening of the Temple once again.
Return back down the stairway, and the Nali Priest will still be waiting for you. Jump across the
chasm and cross the bridge to your left. Here, you'll find a Flare and a large wooden lever. Push
the lever and fend off any Horseflies that may attack. Now, return to the Nali Priest and walk
across the right bridge. Here, a Slith will be waiting. Take him down, then push the wooden
lever here as well. If you need health, use this opportunity to collect the Nali Healing Fruit here,
then walk to the opposite end of the room and exit on the bridge to your left. Soon, you'll see a
button on your left. Press the button, and the door behind you will open. On the other side, you'll
find another dead soldier with a message:
"1400 Hours - Commander Mac Harrison: SITREP: These local natives have a six-barreled
rocket launcher on an altar, but it is heavily guarded by those salamander things. 'The stick of six
fires' is what the Nali keep calling it. I'll try to sneak in tonight."
Obviously, he never made it. Just ahead, you'll find a Super Health Pack across a small chasm.
Jump to get it, then when you return, turn right and follow the hallway.
The hallway will lead you to a long, winding wooden walkway. Follow the path and be sure to
grab the Tarydium Shards along the way. You'll also find a dead Nali and a dead soldier with an
ASMD. At the end of the path, you'll find a small room with an ASMD Core and Bullets. There's
also a lever here by a water tube. Press the lever and return back up to the dead Nali where you'll
arrive just in time to meet a newly activated lift. Step on to ride to a new golden gate.
Behind the gate, you'll find a long pool with an Eightball Gun on an elevated-platform in the
center. This is the "stick of six fires" that has been mentioned throughout the level. There are
also two messages at opposite ends of the pool:
"The pyramid is the key to the chamber of death. Here you shall find more power for the stick of
six fires."
"The stick of six fires can only be reached by a warrior who has bathed in the pool of thunder,
past the obelisk of the clouds."
You won't be able to get the Eightball Gun yet, so walk to the opposite end of the room, and
enter the golden gate furthest from you.
In the next room, you'll immediately be assaulted by five Sliths, so be ready to rumble. If you are
running low on ammo, try to grab the other ASMD that lies in the shallow waters. If you survive
the assault, examine the stone pillar in the center of the room to get to following messages:
"This is the obelisk of the clouds. Beyond here lies the pool of thunder."
"Powerful strength comes from those who let the waterfall wash over them at the pool of
thunder."
"To reach the pool of thunder, one must climb the loose stones."
"Beware those of impure thoughts who enter the pool of thunder shall face the demon from the
stars."
When you are ready, walk down to either side door. They lead to the same place: a stone
stairway of sorts. Climb the stones and collect the Tarydium Shards, then jump across the chasm
to reach the pool of thunder.
At the pool, be prepared for a Skaarj Assassin, but use care to avoid shooting the innocent Nali
Priests. When the Skaarj is defeated, hop into the pool and grab the Scuba Gear in the center and
the Super Health Pack at the base of the waterfall. Next, exit the room and return back to the
Obelisk of Clouds, then continue through to the stick of six fires pool.
Upon entering the room, walk along the left pathway. On the left side of the room, you'll now
find a small chamber that holds a lever. Press the lever, and a walkway will appear to let you
cross to the Eightball Gun on the platform. Collect the gun, and the barred-golden gate in front
of you will open. Pass through the gate and follow the wooden walkway to a blue flashing light.
Step into the light, and you'll teleport to a new location. From here, turn around and walk down
the hallway. You'll find yourself back at the original golden gate and the entrance to the Temple.
Cross to the opposite side of the room and enter the other hallway. At the end, you'll find the
stone seal that previously blocked your path gone, so climb through the opening to complete the
level.
The Ceremonial Chambers
Overview:
Proceed through the maze of interconnecting passages to cleanse the holy place of the alien
invaders.
Walk-Through:
As you begin, you'll find a message at the level start position that reads:
"The inner ceremonial chambers. Here the water god's serpents reside to accept the flesh of the
weak to be devoured. Only a warrior who swims like the serpent shall escape their clutches."
}From here, walk into the chamber ahead and enter the first doorway. Here, you'll want to turn
left and walk two chambers ahead, where you'll find a thin wooden walkway that stretches along
the edge of the room. Follow the walkway to reach the Eightball Gun and four rounds of
Eightballs in the center of the room. Then return to the previous chamber and travel down the
sloped wooden walkway. At the bottom, a Skaarj and Slith will be waiting. Defeat them both,
then jump into the water.
In the water, swim underneath the chamber to find a small opening to a secret room. Here you
will gain an Auto-Mag, Scuba Gear, and Nali Healing Fruit. From the secret room, swim ahead
and down to reach a lever. Push the lever, then turn around and swim to the lever on the opposite
end of the passage and push it as well. Return to the wooden platform you dived in from and
travel down the left hall until you reach the chamber with two Slith. Kill them both, then collect
the Stinger. Return back to the wooden walkway and head back up to the upper floors.
}From here, cross to the opposite side of the level until you reach a wooden platform where two
Skaarj threaten two Nali Priests. Defeat the Skaarj and turn right to walk through a golden gate
that leads to a Nali Priest and the Super Health Pack. Now, exit the room and walk all the way
back across the walkway toward the next golden gate. Here, you fill find an Assault Vest, and at
the end of the path, a Slith is waiting. Kill the Slith and turn right to find a ASMD in the corner,
then enter the room behind the golden gate.
Inside, you'll witness a horrific sight: Nali Priests are being crucified. Defeat the two Skaarj here,
then run up the ramp to find a new hallway. If you need some Nali Healing Fruit, grab some
before heading out.
The hallway leads to a room with another Skaarj torturing a Nali. Take him out, then press the
lever and walk to the window. If you look down and right, you'll see a lift on its way up to you.
Step on the lift and ride it down to another walkway with a Skaarj. Kill the Skaarj, then swim
out toward the island with pillars and torches. Out on that small island, two Slith are devouring a
Nali Priest. Defeat them as well, then swim behind the island to find a Super Health Pack. Back
on the dry land, press the lever, and a harpoon will shoot from the cannon. Your job now is to
walk on the rope like a tightrope up to the thin wooden walkway. Now, walk from this walkway
to the next thin wooden walkway. Eventually, you will be safely back in a room with another
Nali Priest. Again, don't shoot at him, and he'll lead you to a dock.
Unfortunately, you can do nothing to save these Nali Priests. At the dock, you'll encounter
another Skaarj Assassin. Fortunately for you, he will be resting and give you an opportunity for a
sneak attack. So equip your best weapon and make your first shots count! When he is finished,
step on the wooden platform to your right and ride it down the river. When the raft reaches its
destination, step onto the new dock and press the button on the small column. This will open the
door behind the button. Enter the door to complete the level.
Dark Arena
Overview:
Face the powerful Titan in combat reminiscent of the ancient gladiators.
Walk-Through:
To get going, swim through the opening passage and exit the water. When you drop down from
the ledge here, collect the Med Kit under the ladder and be ready for a Skaarj to attack from
behind. When he is gone, walk ahead and press the stone face idol to your right underneath the
barrel. This will open the stone doors ahead. Walk into the next room and descend the stairs. At
the bottom, you'll find two rounds of Eightballs and another doorway.
Once through the next door, continue down more stairs to reach an open area outside. Here, you
will find some Nali Healing Fruit, and if you explore along the right wall after the clearing, some
Tarydium Shards. A bit ahead, you'll find some stairs to a new structure. Before entering, pass
the structure and walk down the left side to a Nali Healing Fruit garden. There will be a Skaarj
here torturing some Nali. Kill him, then grab the Assault Vest. Unfortunately, you cannot help
the Nali. To the right is another small opening in the mountain. Walk down, and you'll find a
Flashlight and a dead Nali Priest. You'll learn:
"I escaped from my cell but can't find the strength to go on. Remember me to my family..."
}From here, return to the front of the structure.
{Picture}
Obviously this is a place of great pain and suffering for the Nali. Enter the structure through the
front doors. Inside, there is a message at the foot of the stairs:
"The weak shall be struck down by the hand of the beast."
Turn and walk to the elevator platform behind you to reach the second floor. Upstairs, you'll be
accosted by a pair of Skaarj. Defeat them and enter the doorway to your left. Inside, you'll find
ASMD Cores, Eightballs, Tarydium Shards, and some Skaarj.
Continue down the hall until you reach a room on your left with three levers. Press the levers,
and the gears in the room will begin to turn. These will open the doors that lead to the arena in
the interior of the structure. Exit the room and walk straight ahead to the stairway to the arena.
Outside, you will be on a ledge overlooking the arena. Walk to each end of the ledge to find two
ASMD Cores and two Med Kits. Now, return back out to the area where you found the dead Nali
with a Flashlight and shoot the brick wall to reveal a secret passage. Follow the path down to
reach the interior of the building. Here, you'll be in a cell block. Continue to your left until you
reach a door to your left. Step inside and defeat the Skaarj, then press the two switches. Next,
open the other door across from the switches and search under the stairs to find Med Kits and
extra Clips. Return back out to the cell block and explore the various rooms to find a variety of
goodies, then enter the double doors to reach a new staircase. Take it up, and you'll find a new
lever that, when pressed, drops the cage into the center of the room. Quickly, drop from the top
of the stairs and hop onto the cage, or you'll have to start the process over. The cage will take
you up to a new hallway. Follow the hall until you reach the Dark Arena.
The Arena is a place of death for many who enter. Will you be the next one placed on the rack?
In the Dark Arena, you'll find an Eightball Gun. Equip it and get ready. As the rack in the center
of the Arena rises, a Titan will emerge from an opening in the wall to fight you. Continue to lob
Eightballs at him because he is a tough foe. When you need some more, duck into the openings
around the Arena. Inside the three openings are two rounds of Eightballs, a Shield Belt, and
some Nali Healing Fruit. When the Titan is finally defeated, climb in the opening with smoke
emerging from it to find a passage behind the wall. Follow the passage around to reach the final
area. Here, you can shoot the barrels to uncover Med Kits, then flip the switch opposite the
staircase that heads down. When the door opens, hurry down the stairs to complete the level.
Terraniux
Harobed Village
Overview:
Search the Harobed Village to replenish your inventory as you head for Terraniux.
Walk-Through:
Upon exiting the Dark Arena, you'll see a great expanse of open land. There's also some Nali
Healing Fruit if you are wounded. To start, walk to your left and enter the small village beyond
the walls. In the front section, you'll find some abandoned houses. Search through each one to
find an Eightball Gun, Bandages, Med Kits, a Flashlight, Clips, an Auto Mag, Tarydium Shards,
and some diary entries that say:
"Sadness fills my soul. The sky demons came and took many of us to work in the mines. If we
don't obey, we'll be slaughtered. The sky demons know about our secret in the abbey, but haven't
found it."
"I'll not stay here any longer. With the next passing of the two suns, I'll try to reach the Sunspire.
There I will be safe. Before I go I will retrieve the sky demon's weapon from the abbey."
After clearing the house, continue deeper into the village to find the abbey. Within, you'll see a
number of dead Nali Priests as well as a host of Skaarj Assassins. It is advisable to unload with
your Eightball Gun here. Once you have cleared the Assassins, follow the lone Nali Priest, and
he will reveal a secret panel. Climb the stairs within the panel, then jump across the gap to reach
a walkway. Continue though this walkway to reach the top chamber of the abbey, where you will
find the Flak Cannon and Flak Shells.
With this major firepower in hand, return back down to the first level of the abbey and search
behind the altar to find the Assault Vest. Next, read the diary in the pew to learn:
"We shall pray before we set off for the Sunspire. We will find refuge there. Praise be to the God
of the Good Lore for giving us sanctuary. The journey will be treacherous but we will prevail."
Outside the abbey, walk around the right edge to reach the cemetery. Here, you will find lots of
goodies. Be careful however, as some rogue Skaarj Assassins may still be lurking here. When
you have fleeced the cemetery, walk to the opposite end and look behind the right tombstone to
find a button. Press the button, and the tombstone to your right will slide open to reveal a secret
underground chamber.
Within the cemetery, you'll find some items as well as a secret passage. In the secret
underground chamber, you'll be greeted by a Slith from the murky waters. Blast him down, then
walk along the right edge of the room to find Nali Fruit Seeds, Flares, and Taryidium Shards. At
the final arched-doorway, you'll find a passage submerged in water. Jump in the water and swim
to the end of the passage to find a Super Health Pack. With this in your possession, return to the
abbey.
}From the abbey, travel back outside the walls of the village and turn left. Along the way, you'll
find another dead soldier and some Clips. Continue ahead to the large lake beneath the ship.
Jump into the water and swim to the far left section to find a wooden plank, then climb up. From
the plank, jump to the shore and walk to the structure's entrance to complete the level.
Terraniux Underground
Overview:
Power up the lift to enter Terraniux.
Walk-Through:
}From the level start position, turn right and collect the Eightball Gun and Eightballs. Next, walk
across to the far end of the room and collect the ASMD Core, then press the button. This will
bring the lift down to you, but be prepared to face a Mercenary. A few shots from the Eightball
Gun should do the trick.
{Picture}
Power up the lift to reach Terraniux. Now, if you walk to the lift, you'll see that it doesn't raise
you up to Terraniux yet. That's because it hasn't been properly powered. To do this, step off the
lift and turn right. You'll want to enter the door between the lift and the button you previously
pressed. This will give you access to a hall that stretches to a computer room.
Inside the computer room, you'll find two more Skaarj Mercenaries. Since you will surprise
them, they may try to run and take cover behind a crate. This works nicely if you use the
Eightball Gun, as you can launch explosives their way that will damage both. When they are
toast, push the two buttons on opposite sides of the room, and you'll receive the following
message:
"Lift activated. All personnel are reminded to complete assigned tasks."
Now that the lift is ready, grab the ASMD Core and Eightballs before heading back out.
Back at the lift, step on and ride to the top. There will be another Mercenary up here, but you
should be adept at dealing with them by now. In the corner, collect the Med Kit, Stinger, and
Tarydium Shards, then step onto the walkways over the green slime to reach Bullets and
Eightballs. From the rightmost overhead walkway, you can see another Mercenary below. Pick
him off from above, then drop down to his area. Here, you will gain another Med Kit and a
Toxin Suit. At the computer, you'll also get a message:
"Security Status: Intruder detected at entrance. Activating security screens on Scientific
Research Lab and Hydroponics Section. All security elements deploy access points in Sections
A, B, and C to deny intruder access to Lift 1."
}From here, turn right, enter the far hallway, and the door will open. Inside the door, walk to the
end of the room to reach the button that completes the level.
Terraniux
Overview:
Explore the alien ship in search of a way off this horrific planet.
Walk-Through:
}From the start position, check the computer panel to your right to find a message:
"Pump activated, BioWaste transferred in Section B."
Exit the room and walk to the next computer panel to see a familiar message:
"Security Status: Intruder detected at entrance. Activating security screens on Scientific
Research Lab and Hydroponics section. All security elements deploy around access points in
Sections A, B, and C to deny intruder access to Lift 1."
}From here, drop into the now-empty tank and continue through until you find the
hexagonal-shaped doorway. Pass through, and a Slith will immediately descend down after you.
Gun him down and continue through. Eventually, you'll get a chamber with another Slith and a
Flashlight. He will be unaware of your presence, so use this to your advantage. After he is gone,
go through the next hexagonal doorway to exit the tank.
Find and press the three red buttons to activate the elevator to the Greenhouse. In the next room,
search the grounds to find two ASMD Cores and Tarydium Shards before riding the elevator
platform to the right up. Be aware that many Mercenaries are patrolling the grounds here, so be
prepared for anything. Continue along the platform here to reach Section C. Outside the section,
the computer console here informs you:
"Section C: Status Empty, this containment room is damaged, please avoid sending BioWaste
here until we can fix it."
Walk to the back of the section, and you'll find a glowing red button. When you press it, the
button turns blue. Do the same thing in sections A and B. Before leaving the section, search the
small passages along the sides to find some Tarydium Shards and an Amplifier here. Exit section
C and turn left to find a locked Control Room. Continue along the walkway until you reach
section A. Upon entering section A, you'll find a computer console with this message:
"Section A: Status Full. BioWaste redirect to Section B active."
Here, you'll find the second button, some Flak Shells, and two ASMD Cores. Exit section A and
turn left to find section B. Here, you'll find a computer console with another message:
"Section B: Status 48 percent Full."
Next to the third button, you'll also find Eightballs, Tarydium Shards, Jump Boots, a Shield Belt,
and a Med Kit. Behind the Jump Boots and Shield Belt, walk to the door and open it. Inside,
you'll find more Tarydium Shards and another console that states:
"Lift 2 Status: A broken pipe was reported."
Now, walk behind the console to find an elevator platform and ride it up. At the top, activate
your Flashlight to illuminate the situation and jump up onto the pipe. Walk to the end of the pipe
and drop to the walkway behind the large columns to find hidden Eightballs and Flak Shells.
Once you have these items, return back to section B and enter the other door in the passage
across the section. Inside, you'll find an ASMD Core on your right and another console on your
left that says:
"Lift 1: Status Working. Access to Hydroponic Garden permitted."
Walk behind the console and ride this elevator platform up. At the top, a Mercenary will be
waiting, so have a good firearm handy.
At the top of the elevator platform, walk into the room on your right and check the computer
console on your left to see:
"Greenhouse B: Please verify that the BioWaste is being pumped through the Control Room
filters and that no foreign objects are blocking the flow."
Walk to the right and ride the lift up onto the central platform. Here, you will find an Assault
Vest, Med Kits, and some Tarydium Shards. It will also give you access to greenhouse A and C.
Read the various consoles in each greenhouse to find:
"Greenhouse A: Section A is full. BioWaste flow must be redirected from the Control Room.
Section B of the waste facility has free capacity. Please be sure to monitor the water supply for
impurities."
"Greenhouse C: The night is coming soon, please maintain careful control of the Hygrometric
Level and Air Temperature. Constant monitoring is necessary to keep them within appropriate
levels."
Enter the Control Room to find the GES BioRifle. To the right of the control console in
greenhouse C, look for and press the button that opens the next door. Inside the room, grab an
ASMD Core, then jump into the tank of BioWaste and swim through the pipes. It gets dark in
here, so a Flashlight will come in handy. At the end of the pipe, you'll enter the control room.
Shoot the Mercenary waiting here, then grab the GES BioRifle by the energy field and press the
two red buttons. Now, swim back up the pipe you entered and exit the pool. Outside the pool,
turn right and enter the next room. Press the two red buttons in here, then ride the lift down to
the game's next level.
ISV-KRAN
Noork's Elbow
Overview:
Negotiate this small stretch of land to reach the Temple of Vandora.
Walk-through
}From the beginning of the level, open the blue door in front of you and enter the small room.
Inside, you'll discover an Eightball Gun, Eightballs, a Flashlight, and an Auto-Mag. Before
grabbing them, however, be prepared for the Mercenary who will ambush you from the door to
your right. Once he is eliminated, collect the goodies and walk out the door where he attacked
you.
Outside, you'll find yourself on a sloped walkway. Walk down to the midpoint and collect some
more Eightballs, then turn and lob some down on the Skaarj patrolling the village. Once you
attack, they will begin to fire back. However, your superior position will be the deciding factor.
After they are cleared out, continue down the walkway and head toward the small two-house
village. If you sustained any damage, be sure to consume some of the Nali Healing Fruit around
the area.
Activate your flashlight and enter the house on the left. Inside, you'll find a host of dead Nali
Priests as well as a severely injured Priest chained to the wall. You'll also see a number of useful
items such as a Super Health Pack, two Flares, Eightballs, and two Clips. Collect all you can,
then enter the other house.
In the second house, have your Dispersion Pistol ready to gun down any Horseflies inside.
There's not as much to collect here, but you will find an Assault Vest and a Force Field. After
clearing the house, exit and venture down the road behind the village. In the distance, you'll see
another Mercenary. Blast him, then continue on toward the Temple of Vandora.
This is the Temple of Vandora. At the moat surrounding the Temple, step onto the bridge, and
the opposite half of the bridge will lower. Now, dive into the water and swim to your left around
the far side of the Temple. Below the surface of the water, look for an opening into the Temple
and swim into it. This will lead to a secret room that contains a dead soldier, a Flak Cannon,
Flak Shells, two Flares, and a diary that holds the following message:
"Log: L. Goeranov: We've been stuck here for days. There are plenty of fish to eat but they taste
kinda funny. I never liked fish."
}From here, swim back to the shore and cross the bridge over the moat. Outside the front gate, a
Nali Priest may be meditating. Ignore him, as he has nothing to offer you, and shoot the barrels
to your left to find some extra Med Kits and Eightballs. Finally, walk down the left hallway to
reach the inside of the Temple and complete the level.
Temple of Vandora
Overview:
Learn more about the Nali gods as you venture through the Temple of Vandora.
Walk-Through:
To begin, climb the stairs and enter the room on your left. When you walk in, the gate will close
behind you, and two Mantas will swoop in to attack. Fight them off to reopen the gate, but
before leaving the room, continue to the room ahead. Inside, you'll see a dead soldier with a
Stinger. Now, quickly turn right and shoot the Brute that will begin to advance toward you.
When he is finished, walk down the stairs behind you to find a Nali Priest. At the bottom of the
stairs, you'll see a small pool of water with a pole in the center. Ignore it for the time being, but
grab the Eightballs across the pool. Next, follow the Nali Priest, and he'll take you to a secret
panel with a Super Health Pack. As the Nali Priest leads you, be sure to defend him from the
Skaarj who will try to assassinate him along the way. In the room just ahead, you'll find an altar,
but watch out for the Skaarj sniping from the balcony behind you. When he is finished collect
the Tarydium Shards and Eightballs in the room.
}From here, return back to the secret panel where you found the Super Health Pack and turn left.
The next room on your right holds a Skaarj Gunner. Gun him down and collect his GES
BioRifle, then grab the Eightballs, Flak Sheels, and Tarydium Shards stored throughout the
room. Exit this room and descend the stairs straight ahead. At the bottom of the stairs, turn left
and enter the next room to find Tarydium Sludge, a Flare, and, in one of the upper nooks, an
Assault Vest. Exit this room and walk to your left. Ahead, you'll find a Skaarj patrolling an upper
walkway. Take him down and descend the stairs. At the bottom of the stairs, turn right and shoot
the Skaarj on the small staircase here. At the top of the staircase is a gate with a sign that reads:
"The Way is filled with darkness. The Torch of Tranquility must light the path of the worthy.
Spiritual progression is achieved by those who set the Torch of Thunder aflame."
Collect the Tarydium Shards here, then walk to the boat on your left.
Once in the boat, it will begin to float through the water. When it does, be ready for the two
Gasbags who will move in for the kill. Pop them like balloons, and soon you'll reach your next
stop. At the shore, grab the Razor Blades and Eightballs here, but ignore the bridge that leads to
the Torch of Tranquility as the gate is locked. Instead, travel down the hall opposite the bridge.
At the end of the hall, you'll find some Tarydium Shards and a button. Press the button, then
fight off the Skaarj who ambushes you. When he is dead, climb the ramp and search the two
rooms. You'll face a Skaarj Gunner in each, but collect items such as an ASMD Core, Bandages,
a Nali Fruit Seed, and a Flashlight for your efforts. Now, return to the bridge and cross it.
In the next room, you'll find the Torch of Tranquility. Step on the off-color platform, and the
Torch will light. Next, search the small nooks behind the Torch to find a Med Kit and a Force
Field. With the Torch lit, swim back through the water to the place where you originally found
the boat and climb the small staircase where you previously faced a locked gate with a sign. It
will now be open, so continue in.
Light the Torch to continue your journey. In the next hallway, look along the right wall to find
some bullets, then turn right at the intersection. You'll face a Skaarj here, and when he dies, he'll
drop some Eightballs. Continue up the stairs here until you reach the Flares, then proceed along
the path. Note the location of the stairs to the right of the nooks with Flares, as you will return
here soon. The next room you reach will have another Skaarj.
After he is dispatched, collect the Stinger, then walk outside the room and read the wall to your
left to learn:
"And Vandora came forth, with fire from the Sky upon her lips, and sanctifying the sacred
fountain with her kiss. Thus, she said, he who follows me shall cast off the bonds of flesh and
become as elusive as the mist."
}From here, walk back to the room on your left and throw a Flare into the fountain against the
wall. This will open the door to your left, and you'll see an Invisibility power-up inside.
For your next move, walk back to the stairs to the right of the Flare nooks and proceed up. You'll
be on the balcony of the room with the altar from earlier. Walk straight ahead, and you'll collect
an Amplifier . This will open the gate in front of you. Step outside, and you'll be back in the area
where the Mantas ambushed you previously, but this time two Brutes will be waiting. Gun them
down, then exit on the door to your right, immediately turn left, and walk up the small walkway,
where a secret panel has opened. This leads to the roof of the Temple, where you'll collect some
extra Eightballs. From here, walk back down to the small pool that you bypassed earlier and
swim down to enter a small opening. Follow this tunnel until you are close to the bars ahead,
then turn right to reach a secret room with a Super Health Pack and a Dispersion Pistol
Power-up.
Swim through the tunnels in the small pools to reach these hidden items. When you exit the
pool, climb the stairs and walk straight down the hall until you reach the outside of the Temple.
Continue through the valley until you reach the next building. Inside, press the button and
continue down the hallway until you see the Behemoth. Take him down, and you'll next meet a
Titan. You'll be in for another tough battle here, so do your best, and upon his defeat, the level
will be complete.
The Trench
Overview:
Descend into the Trench to find the entrance to the ISV-Kran starship.
Walk-Through:
}From the beginning of the level, turn around and walk to the right corner to collect some Flak
Shells. Now turn around, continue back down the hall, and turn left. In this small area, you'll
find a pair of dead soldiers along with an Auto-Mag, an Eightball Gun, a Flak Cannon,
Eightballs, and Bullets. Load up your inventory, then you'll get the following message:
"Log: M Mottobanov: We've set ISV-Kran so that it will scan for human activity outside the bay
doors. As soon as one steps into the red light, the bay doors will open. The platform will only be
down for a short period of time."
Next, climb to the ledge, and you'll see a number of Gasbags circling through the Trench. As
they see you, they'll move in to strike, so have a weapon ready and take cover in the cave.
Attempt to pick off as many as you can before venturing down below.
When the coast seems clear, head down into the Trench and walk to the ramp ahead. Here, you'll
find some more Eightballs. Now, turn to your right, and you'll see the Titan in the distance.
Move a bit closer and target him from afar. When he spots you, he'll begin to close in throwing
rock projectiles along the way. Blast the rocks with your Eightball Gun, being sure to target the
Titan between his attacks. With some sharp-shooting, you should finish him off before he
reaches you. When he is dead, continue ahead to the next ramp where you'll collect some more
Eightballs and a Nali Healing Fruit.
}From here, proceed to the ship, where you'll encounter a Skaarj. You'll have to stay alert here
because this enemy moves quickly from side to side to close in for an attack. After finishing him
off, follow the directions of the message and step into the red light. This will activate a lift into
the ship. Be careful however not to stand to close to the edge or you may find yourself smashed
along the way up.
Inside the loading bay of the ship, collect the various items including the two Eightball
power-ups, two Health Packs, and Bullets. Next, walk to the opposite side of the computer
system to the right of the giant BioSuit. Touch the computer, and the crane across the room will
begin to move toward you. From here, step on the small lift to your right to rise up and meet the
crane. When the crane stops, jump across to the small platform, ride the crane back to the
walkway, and proceed to the level exit door.
ISV-Kran Deck 4
Overview:
Inside the human spaceship, make your way to deck 3 in your search for survivors.
Walk-through:
Entering the ISV-Kran, you'll begin on deck 4. In the first hallway to your right, you'll see a dead
soldier with the message:
"Corporal Pelli Onsov: If you're reading my log entry I am probably dead and our ship has been
overrun by aliens called 'Skaarj.' Your only hope is to destroy the Gold Containment Cores,
Re-activate the engines and get to the Deck 1 Transporters."
Walk straight ahead to the next chamber. Here, you'll see a walkway flanked by two storage
bays. Continue straight ahead and walk behind the computer to find two Med Kits and an
Eightball Gun. Next, travel down to the left storage bay and walk to the computer to get the
message:
"AFT Loading Station: ISV-Kran: We've been wedged in this mountain ridge for two months
now. Each night these four story tall dinosaur type beasts come and beat on the rear hull of the
ship. They appear to be relatively unintelligent and slow-moving."
On the shelf to the left of the computer is a Toxin Suit. When you reach the upper walkway later,
drop back down to grab this. For now, search behind the crates to find Eightballs and Tarydium
Shards, then stand to the side of the green-gated vent panel. As it swings open, jump in to reach
a Stinger, Bullet, and another dead soldier with the message:
"Corporal Anders Kerig: They're coming! I can hear them in the ventilation ducts. I'm going to
activate the security locks to the warehouse and implant a Human DNA code so only another
terran can bypass the lock systems."
Return back to the left storage bay, and cross over to the right storage bay. Here, you'll collect
more Tarydium Shards, Med Kits, and another Stinger. There's also one more dead soldier here:
"Petty Officer: Yuri Andromov: The alien war party has blasted a hole through the hull and are
accessing the ship through the ventilation shafts - Kerig, Onsov, and myself are going to make a
stand with Stingers here in the loading area."
Walk back up to the computer on the center walkway, touch it, and turn around. Behind you, an
elevator platform will lower. Hop on and ride up to the next floor.
Here, there are two paths, but each lead to the same place. Walk around to find Eightballs and an
Auto-Mag. Be wary of the Skaarj who patrol this floor. When you have cleaned it out, walk to
the computer panel down the left hall to get the message:
"Panel rewired to trip alarm-system accessed by unauthorized users."
To your left is a locked door, so turn around and walk back down the hall to the new opening in
the floor. Drop into the opening, making sure to veer toward the ledge. If you don't, you'll drop
below the ledge to the fans - not pretty. From the ledge, explore the ventilation shaft. First, you'll
come across a dead Skaarj with a Razorjack. At the end of the shaft, ride the elevator platform
up to another dead Skaarj with multiple boxes of Razor Blades.
In the next shaft, avoid dropping into any new holes and keep following the winding path around
to reach a new control panel that says:
"Ventilation processing Mezzanine ducts: Maintenance personnel only: Warning engine coolant
leak in Mezzanine."
Now, to your right, jump down to the platform below and the next control panel:
"Security lock bypass station: All locks open access permitted to warehouse."
Drop down to the next platform beneath you and pass through either of the green-gated vent
panels. This will lead you back to the opening room. Ride the platform back up and travel back
down the right hallway to reach the previously locked door at the end. It is now open. The
computer panel here now reads:
"Intruder security locks disengaged."
In the next room, you'll be in another large storage area. Search the broken-open crates to find
three Med Kits and Bullets. As you proceed deeper into the room, be ready for the Skaarj lurking
here. When he is gone, walk to the far right corner of the room and enter the red-tinted hallway.
This leads to a room with a dead soldier, two cans of Tarydium Sludge, Eightballs, and a GES
BioRifle. Exit back into the storage room and cross the room. Here, you'll see a barred doorway
with the message:
"Warehouse safety bar override in upper warehouse loft."
Turn left and walk to the next elevator platform. Press the button and ride up to find another
Skaarj working at a computer panel. Shoot him from behind, then touch the panel. To your left,
you'll see a new sloped walkway emerge in the storage room. Return back down and climb the
walkway. From the walkway, drop onto the crate tops to collect two more ASMD Cores, then
walk back up.
Unlock the barred-doorway to complete the level. At the new area, grab the Assault Vest on your
left, then be ready for a wave of Skaarj to emerge from the ventilation shaft. If you line up
outside it, you can pick them off while they emerge. After all four are killed, walk to the
computer panel and touch it to find:
"Warehouse safety bars disengaged: Access to dock permitted."
Collect the Clips to the left of the computer, then return to the sloped walkway. As you begin to
descend, turn left and jump into the opening here. At the end of this secret passage, you'll find a
small room with four more Med Kits. Now, return back down the walkway and walk to the
now-open barred doorway. Inside, touch the button to complete the level.
ISV-Kran Decks 3 and 2
Overview:
Continue through decks 3 and 2 on your way to deck 1 where the survivors may be hiding.
Walk-Through:
To start, press the button to open the initial doorway. Inside, walk straight ahead to the next
button to open the door to the next room. A Skaarj may drop down from the upper walkway, so
keep your defenses up. In the next room, turn right, and press the next button. This will lower an
elevator platform. Step on and ride it up to the next floor.
Upstairs, follow the walkway to reach some crates holding Taryidum
|