Achievement | How to unlock
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A brilliant mind | Use the globe to open the secret passage.
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Attack the docks | Escape your fallen territory.
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Beyond reality | Accept to read an unholy book.
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Caught in the trap | Fall into Fuller's trap.
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Companion in arms | Save Drake's life during the fight with the creature.
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Complete revelation | Read all the books of unholy knowledge.
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Detective Edward Pierce | Reach the level of Expert in a skill.
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Detective historian | Piece together Margaret Wyckwood's memoirs.
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Ex Oblivione | Fail a skill test.
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Farewell | Refuse the ritual.
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Fight destiny | Successfully carry out the counter ritual.
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Fluent in R'lyehian | Choose all the replies in R'lyehian.
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From Beyond | Banish the Dimensional Shambler.
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Hippocratic Oath | Heal all the patients.
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In the footsteps of Daniel Upton | Kill or spare Bradley.
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Jack of all trades | Inspect 50 items.
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John Raymond Legrasse | Find 20 hidden items.
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Memory | Explore the memories of the Hawkins family.
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More sober than Zadok Allen | Never drink.
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Nameless Cults | Refuse to take part in the ritual.
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No prohibition for Darkwater | Deliver liquor to the sailors.
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Sandman | Make a deal with a crazed inmate.
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Scholar of the unspeakable | Meet Algernon Drake and accept his help.
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Shared guilt | Push Irene Sanders to the limit.
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Strange secrets | Find occult items.
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The Abomination of Darkwater | Kill 5 inhabitants who are being controlled.
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The aficionado of horror | Meet Francis Sanders.
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The amulet of the Ancients | Lay your hands on Algernon Drake's treasure.
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The Beast in the Cave | Enter the beast's den.
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The Book | Read the Necronomicon.
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The Call of Cthulhu | Invoke Cthulhu!
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The curse of Sarah | Find Sarah Hawkins.
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The delusional investigator | Be the plaything of an hallucination.
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The dreamlike investigation | Accept the revelations.
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The Good Samaritan | Save Mitchell.
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The most trivial object | Discover all the small blue bottles.
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The Outsider | Banish the creature for good.
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The pit of horror | Fall into the sacrificial pit.
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The Rats in the Walls | Make the suspects talk by using a heavy hand.
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The Sarah Hawkins case | Accept the Sarah Hawkins case.
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The Secret Cave | Discover the mansion's secret passage.
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The Shadow Out of Time | Discover all the murals of the disappeared tribe.
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The Strange High House | Get driven to the Hawkins Mansion.
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The Temple | Take part in the ritual in the caves.
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The Terrible Old Man | Convince the caretaker to help you.
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The Thing on the Doorstep | Banish the Dimensional Shambler using only one dagger.
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The voice beyond the grave | Chat with a vision.
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The White Ship | Learn the secret of the Scylla.
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Voyage into history | Open the sailor's chest in the whaling station.
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