<br><table width='100%' cellpadding=3 cellspacing=3 border=0><tr valign='top'><th>Achievement</th><th>How to unlock
</th></tr><tr valign='top'><td>252 on the NFCS</td><td>Find every way to change the world. You just had to.
</td></tr><tr valign='top'><td>A Mere Phantom</td><td>Choose to endure. 'Tis nobler to suffer my outrageous thoughts.
</td></tr><tr valign='top'><td>Beat Your Makers</td><td>Finish faster than the very ones who made us.
</td></tr><tr valign='top'><td>Death Holds No Sway</td><td>I was so used to failure I thought it was inevitable. Apparently not.
</td></tr><tr valign='top'><td>DisOrder 1886</td><td>Some games are just too short. Even their additional content takes less than five minutes.
</td></tr><tr valign='top'><td>Embrace the Darkness</td><td>Trust your senses and you'll fear nothing on this Earth.
</td></tr><tr valign='top'><td>Got Dat Swag</td><td>Now show it off.
</td></tr><tr valign='top'><td>Lost Marbles</td><td>Who needs reminders?
</td></tr><tr valign='top'><td>Masochism</td><td>New levels for no reason? ... fine, I'll beat them.
</td></tr><tr valign='top'><td>Minimalism</td><td>"Every unwarranted change is wasted energy", quoth Father.
</td></tr><tr valign='top'><td>Out of the Way</td><td>Find a way to alter my world.
</td></tr><tr valign='top'><td>Perchance To Dream</td><td>Choose to sleep. End my sea of troubles.
</td></tr><tr valign='top'><td>Pure Voyeur</td><td>My thoughts intrigue you far too much.
</td></tr><tr valign='top'><td>Rendezvous</td><td>Bring us back together, if only for a moment...
</td></tr><tr valign='top'><td>The Definition of Insanity</td><td>... is doing the same thing over and over, expecting a different result.
</td></tr><tr valign='top'><td>Uncertainty</td><td>You've come to two conclusions. Which is correct?
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