A3-21's Plasma Rifle |
This is a unique plasma rifle with 50 damage. It can be obtained from Harkness after siding with him in the "Replicated Man" quest. It can be repaired with regular plasma rifles, but degrades slowly. |
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Abraham Lincoln Shrine In Arlington Cemetery North |
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.
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Achievements |
Achievements are unlocked by accomplishing the listed task and will give you the listed number of gamer points. If you have an X-Box 360 gamertag, you can log in using this same gamertag and the gamerpoints/achievements will count the same as if you were playing the 360 version / any other X-Box 360 game.
Achievement | How to unlock |
Agatha's Song (20 points) | Completed "Agatha's Song"
| Ambassador of Peace (20 points) | Reached Level 14 with Good Karma
| Big Trouble in Big Town (20 points) | Completed "Big Trouble in Big Town"
| Blood Ties (20 points) | Completed "Blood Ties"
| Data Miner (20 points) | Hacked 50 terminals
| Doesn't Play Well with Others (20 points) | Killed 300 people
| Escape! (20 points) | Completed "Escape!"
| Finding the Garden of Eden (20 points) | Completed "Finding the Garden of Eden"
| Following in His Footsteps (20 points) | Completed "Following in His Footsteps"
| Galaxy News Radio (20 points) | Completed "Galaxy News Radio"
| Harbinger of War (20 points) | Reached Level 14 with Bad Karma
| Head of State (20 points) | Completed "Head of State"
| Keys are for Cowards (20 points) | Picked 50 locks
| Last, Best Hope of Humanity (30 points) | Reached Level 20 with Good Karma
| Mercenary (10 points) | Reached Level 8 with Neutral Karma
| Oasis (20 points) | Completed "Oasis"
| One-Man Scouting Party (20 points) | Discovered 100 locations
| Paradigm of Humanity (30 points) | Reached Level 20 with Neutral Karma
| Picking up the Trail (20 points) | Completed "Picking up the Trail"
| Pinnacle of Survival (20 points) | Reached Level 14 with Neutral Karma
| Protector (10 points) | Reached Level 8 with Good Karma
| Pychotic Prankster (10 points) | Placed a grenade or mine while pickpocketing
| Reaver (10 points) | Reached Level 8 with Bad Karma
| Reilly's Rangers (20 points) | Completed "Reilly's Rangers"
| Rescue from Paradise (20 points) | Completed "Rescue from Paradise"
| Scientific Pursuits (20 points) | Completed "Scientific Pursuits"
| Scourge of Humanity (30 points) | Reached Level 20 with Bad Karma
| Silver-Tongued Devil (20 points) | Won 50 Speech Challenges
| Slayer of Beasts (20 points) | Killed 300 creatures
| Stealing Independence (20 points) | Completed "Stealing Independence"
| Strictly Business (20 points) | Completed "Strictly Business"
| Take it Back! (40GB) | Completed "Take it Back!"
| Tenpenny Tower (20 points) | Completed "Tenpenny Tower"
| The American Dream (20 points) | Completed "The American Dream"
| The Bigger They Are... (20 points) | Kill all the Super Mutant Behemoths
| The G.O.A.T. Whisperer (10 points) | Took the G.O.A.T.
| The Nuka-Cola Challenge (20 points) | Completed "The Nuka-Cola Challenge"
| The Power of the Atom (20 points) | Completed "The Power of the Atom"
| The Replicated Man (20 points) | Completed "The Replicated Man"
| The Superhuman Gambit (20 points) | Completed "The Superhuman Gambit"
| The Wasteland Survival Guide (20 points) | Completed "The Wasteland Survival Guide"
| The Waters of Life (20 points) | Completed "The Waters of Life"
| Those! (20 points) | Completed "Those!"
| Tranquility Lane (20 points) | Completed "Tranquility Lane"
| Trouble on the Homefront (20 points) | Completed "Trouble on the Homefront"
| Vault 101 Citizenship Award (10 points) | Got the Pip-Boy 3000
| Vault-Tec C.E.O. (30 points) | Collected 20 Vault-Tec Bobbleheads
| Weaponsmith (30 points) | Made one of every custom weapon
| Yes, I Play with Dolls (10 points) | Collected 10 Vault-Tec Bobbleheads
| You Gotta Shoot 'Em in the Head (20 points) | Completed "You Gotta Shoot 'Em in the Head"
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Alien Blaster |
This is a unique energy weapon with 100 damage. It can be obtained from the body of a dead alien lying a few feet away from its crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammunition as well, the Alien Power Cell, which is exceedingly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades incredibly quickly. The Alien Blaster will kill Death Claws in one or two shots.
Use the following trick if you have bad Karma and need more ammunition for the Alien Blaster. Go to Fort Independence. If you have a lock picking skill of 100, use the lower levels entrance. If not, use the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer. Go to the door on your left (lockpick skill of 75 required), and get all the ammunition in the containers. The second table with ammo boxes should have Alien Blaster ammunition. You should get a total of 18 to 24 rounds. |
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Arlington Cemetery North: Abraham Lincoln Shrine |
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln. |
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Blackhawk |
This is a unique scoped .44 Magnum. The Blackhawk is obtained from Agatha in the "Agatha's Song" quest in return for the Sheet Music book. You must ask for a reward. There is a higher chance of the weapon being in good condition if you speak politely to Agatha throughout the quest. It can be repaired with regular scoped .44 Magnums. It has a very high accuracy, with only 0.3 spread. Because it is scoped, you can use it outside V.A.T.S. for sniping. It has a base damage of 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.
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Blade Runner Reference |
The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character, Rick Deckard, in the movie Blade Runner. |
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Board Of Education |
This is a unique nail board with 12 damage. It is found on the floor next to the bed inside a small abandoned shack at Clifftop Shacks, southeast from Oasis. It is repairable with normal nail boards and has a higher critical chance than them.
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Bobblehead Locations |
The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.
Stats
Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).
Skills
Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it (Zone: 1.11 ; latitude/longitude -17/18).
Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
Medicine: Vault 101, on your dad's desk when leaving.
Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).
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Bottlecap Mine |
This is a schematic weapon with 501 damage. It is built from a lunchbox, a cherry bomb, a sensor module, and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three. |
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Brahmin Tipping |
Find a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over.
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Burnmaster |
This is a unique big gun with 24 damage. This powerful flamethrower is found at the Franklin Metro Utility inside the Falls Church Metro.
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Butch's Toothpick |
This is a slightly more powerful switchblade. It can be obtained from Butch after the "Trouble At The Home Front" quest by either killing him or getting him as a follower. |
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Cheaper Stimpaks |
Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:
Beer: 2 Caps
Stimpak: 25 Caps
Vodka: 20 Caps
Whiskey: 10 Caps
Wine: 10 Caps
After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 Caps now has a selling price of 9 Caps. |
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Cheat Codes |
While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Result Cheat Code
God mode, infinite ammo, and infinite weight capacity tgm
No clipping mode tcl
All mapmarkers tmm1
Disable enemy combat AI tcai
Kill selected target Kill
Kill everyone in area Killall
Toggle fog of war tfow
Toggle debug display tdt
Toggle AI tai
Teleport to room with all items coc testqaitems
Toggle free camera mode tfc
Toggle HUD tm
Teleport back to game coc megatoncommonhouse
Get indicated number of Caps player.additem 000000F [number]
Spawn indicated number of items in % condition player.additem [item code], [number], [condition 1-100]
Spawn indicated number of persons or objects player.placeatme [object code], [number], [x axis], [y axis]
Remove indicated item, person or object player.removeitem [object or item code], [number]
Get indicated perk player.addperk [perk code]
Remove indicated perk player.removeperk [perk code]
Get indicated aid or perk effect player.addspell [perk or aid code]
Give player ownership of selected item Setownership
Set player level player.setlevel [number]
Move to indicated NPC player.moveto [NPC ID]
Add indicated number of experience points rewardXP [number]
Add indicated number of Karma points rewardKarma [number]
Add indicated number of Tag Skill Points addtagskills [number]
Add indicated number of points to your S.P.E.C.I.A.L. stats modpca [attribute] [number]
Add indicated number of points to your skills modpcs [skill name] [number]
Add indicated number of Special Points addspecialpoints [number]
Set Special Points setspecialpoints [number]
Set ability (sneak, barter, etc.) score player.setAV [ability] [number]
Set skill values player.ForceAV [number]
Permanently set number of action points player.setav actionpoints [number]
Set percentage of physical damage absorbed by player player.setav damageresist [1-85]
Set percentage of radiation absorbed by player player.setav radresist [1-85]
Set percentage of poison damage absorbed by player player.setav poisonresist [0-100]
Set percentage of fire damage absorbed by player player.setav fireresist [0-100]
Set melee damage done by player player.setav meleedamage [number]
Set unarmed damage; must have no weapons equipped player.setav unarmeddamage [number]
Set chance to score a critical hit player.setav critchance [0-100]
Set weight limit setgs fAVDCarryWeightsBase [number]
Set strength multiplier for weight limit setgs fAVDCarryWeightMult [number]
Set maximum carrying weight player.setAV carryweight [number]
Set jump height; default is 64 setgs fJumpHeightMin [number]
Set run speed; default is 4 setgs fMoveRunMult [number]
Fully heal player or selected NPC Resethealth
Set maximum level obtainable through experience gain setgs iMaxCharacterLevel [level number]
Can wear Brotherhood Of Steel armor without training SetPCCanUsePowerArmor 1
Age or de-age targeted character agerace [1 or -1]
Age or de-age yourself player.agerace [1 or -1]
Equip existing item in selected target's inventory EquipItem [item code]
Un-equip existing item in selected target's inventory UnEquipItem [item code]
Disable all mines disableallmines
Remove all weapons and clothes from target Removeallitems
Resurrect dead target resurrect
Get information on the selected target's value GetAVInfo [actor value]
Match geometry of an NPCs face Player.MatchFaceGeometry [number]
Purge cell buffer; frees memory and may increase performance pcb
Selects an object; use PRID player to select yourself PRID [name]
Set how much an NPC has to trade with SetBarterGold [number]
Set name of selected NPC setactorfullname "[first name] [last name]"
Set your character's name player.setactorfull name "[first name] [last name]"
Teleport to quest's target location movetoqt [optional quest ID]
All items for current quest GetQC
Complete objectives for current quest CompleteAllObjectives or CompleteQuest
Complete current quest GetQuestCompleted
Reset current quest ResetQuest
Toggle Power Armor use setpccanusepowerarmor [0 or 1]
Sets Tag Skill Points settagskills [number]
Modifies player's desired skill player.modav [skill name] [number]
Permanently set player's maximum HP player.modav health [number]
Turn back into child SetPCYoung
Change size of selected object or NPC; default is 1 setscale [-10 to 10]
Change player size; 1 = large, -1 =normal player.modScale [-1 or 1]
Modify your characters appearance again showracemenu
Change your name ShowNameMenu
Change gender SexChange
Gain one level getXPfornextlevel or advlevel
Remove player from all factions removefromallfactions
Move during intermission sequences EnablePlayerControls
Unlock selected lock or terminals unlock
Activate last locked door needed to be opened from another place activate
Disable mines DisableAllMines
List all items you have player.showinventory
Sets an NPC as essential (unkillable) SetEssential [NPC ID] 1
Dogmeat is marked as unkillable setessential 6a772 1
Display file with all objects and their ID Form codes (unique for each save) save fred 1
Set game speed set timescale to [number]
View ending exit vats
Save with a custom save name save [filename]
Load saved game load [filename]
Immediately quit game QQQ
List all console commands help
Item codes
Use one of the following values with the "player.additem [item code], [number], [condition 1-100]" and "player.removeitem [item code], [number]" codes:
Item Code
Ammunition
.308 Caliber Round 0006B53C
.32 Caliber Round 000207F7
.44 Round Magnum 0002937E
10mm Round 00004241
5.56mm Round 00078CC4
5.56mm Round 00004240
5mm Round 0006B53D
5mm Round 000615A8
Alien Powercell 00029364
BB - Ammo 0002935B
Bottlecap Mines 0000433A
Dart 00047419
Dart 0002936E
Electron Charge Pack 000615AF
Electron Charge Pack 0006B53E
Energy Cell 00020772
Energy Cell 00078CC2
Flamer Fuel 00029371
Flamer Fuel 00078CC1
Frag Grenades 00004330
Frag Mines 0000433C
Mesmetron Power Cell 0006A80D
Microfusion Cell 00078CC3
Microfusion Cell 00004485
Mini Nuke 00020799
Missile 000B8791
Missile 0005F706
Missile 00078CC5
Missiles 00029383
Pulse Grenades 00004331
Railway Spikes 00029384
Shotgun Shell 00028EEA
Shotgun Shell 0004C5F9
Sonic Energy 00056634
Armor
Advanced Radiation Suit 0003307A
All-Purpose Science Suit 000CB605
Apocalypse Gladiator Armor 000CB5F6
Apocalypse Gladiator Helmet 000CB5F7
Armored Vault 101 Jumpsuit 00034121
Armored Vault 101 Jumpsuit 0006C587
Army Power Armor 00061A72
Athlete of the Wastes Outfit 000340FB
Ballcap with Glasses 00028FFA
Bandana 00073D57
Biker Goggles 0009B188
BirthSkirt 0007CFF0
Blast Off Helmet 0007494C
Blast Off Pajamas 0005B6EA
Boogeyman's Hood 0008F775
Brahmin-Skin Outfit 00018DE5
Brotherhood of Steel Powered Armor 00075203
Brotherhood of Steel Powered Helmet 00075201
Brotherhood Power Armor 00075201
Brotherhood Power Helmet 00075203
Brotherhood Scribe Robe 000854CF
Button's Wig 0008A6DD
Child Blastoff Helmet 0007C109
Chinese Commando Hat 00078646
Chinese Jumpsuit 000340D2
Colonel Autumn's Uniform 0005157E
Combat Armor 00020420
Combat Helmet 00020426
Commando Armor 000CB544
Composite Recon Armor 000CB5FA
Composite Recon Helmet 000CB5FB
Crow's Eyebot Helmet 000B17A0
Crow's Eyebot Helmet 000B17A0
Dad's Wasteland Outfit 00079F09
Defender Armor 000CB543
Dirty Chinese Jumpsuit 000340D3
Dirty Chinese Jumpsuit 000CB603
Dirty Pre-War Businesswear 0005C682
Dirty Pre-War Casualwear 000340CF
Dirty Pre-War Kid's Outfit 000340C4
Dirty Pre-War Parkstroller Outfit 0005BB70
Dirty Pre-War Relaxedwear 0005BB6F
Dirty Pre-War Spring Outfit 000340D1
Dirty Pre-War Spring Outfit 00066C71
Doctor Li's Glasses 0005C9A0
Doctor Li's Outfit 000340DA
Elder Lyons' Robe 00087274
Enclave Officer Hat 00078647
Enclave Officer Uniform 000340DE
Enclave Power Armor 00023B62
Enclave Power Armor 0004443E
Enclave Scientist Outfit 0001B5BD
Enclave Shocktrooper Armor 000CB5F3
Enclave Shocktrooper Helmet 000CB5F4
Environment Suit 000C09D4
Eulogy Jones' Hat 00034126
Explorer's Gear 000CB549
Eyebot Helmet 0004E6A0
Eyeglasses 000340FD
Ghoul Mask 0001DC1C
GlassesReadingChild 0005DC82
Grimy Pre-War Businesswear 000B1056
Hand-Me-Down Raider Armor 000CB5FE
Handyman Jumpsuit 000BF6FD
Hat of the People 000CB604
Head Wrap 00074296
Head Wrap 00074334
Head Wrap 00074335
Head Wrap 00074336
Highway Scar Armor 000CB5FF
Hockey Mask 00033598
Junior Officer Outfit 000340F9
Kid's Ballcap with Glasses 0009B185
Kid's Baseball Cap 000340C1
Kid's Cave Rat Outfit 000340E4
Kid's Murray the Mole Hat 00078643
Kid's Party Hat 00028FF8
Kid's Police Hat 000340E1
Lab Technician Outfit 000340D7
Leather Armor 00020423
Leather Armor 0002DC05
Leather Armor 00066C72
Leather Armor 00066C74
Ledoux's Hockey Mask 0007401C
Lesko's Lab Coat 000C24F9
Lincoln's Hat 0004445B
Linden's Outcast Power Armor 00070877
Lucky Shades 000CB54B
Lyons' Pride Power Armor 00061A73
MacCready's Helmet 0002D11B
Makeshift Gas Mask 000C111A
Maple's Garb 0005A6CA
Mayor MacCready's Outfit 000340E7
Merc Adventurer Outfit
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Cheat Codes For Mid Game |
While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Result Cheat Code
God mode, infinite ammo, and infinite weight capacity tgm
No clipping mode tcl
All mapmarkers tmm1
Disable enemy combat AI tcai
Kill selected target Kill
Kill everyone in area Killall
Toggle fog of war tfow
Toggle debug display tdt
Toggle AI tai
Teleport to room with all items coc testqaitems
Toggle free camera mode tfc
Toggle HUD tm
Teleport back to game coc megatoncommonhouse
Get indicated number of Caps player.additem 000000F [number]
Spawn indicated number of items in % condition player.additem [item code], [number], [condition 1-100]
Spawn indicated number of persons or objects player.placeatme [object code], [number], [x axis], [y axis]
Remove indicated item, person or object player.removeitem [object or item code], [number]
Get indicated perk player.addperk [perk code]
Remove indicated perk player.removeperk [perk code]
Get indicated aid or perk effect player.addspell [perk or aid code]
Give player ownership of selected item Setownership
Set player level player.setlevel [number]
Move to indicated NPC player.moveto [NPC ID]
Add indicated number of experience points rewardXP [number]
Add indicated number of Karma points rewardKarma [number]
Add indicated number of Tag Skill Points addtagskills [number]
Add indicated number of points to your S.P.E.C.I.A.L. stats modpca [attribute] [number]
Add indicated number of points to your skills modpcs [skill name] [number]
Add indicated number of Special Points addspecialpoints [number]
Set Special Points setspecialpoints [number]
Set ability (sneak, barter, etc.) score player.setAV [ability] [number]
Set skill values player.ForceAV [number]
Permanently set number of action points player.setav actionpoints [number]
Set percentage of physical damage absorbed by player player.setav damageresist [1-85]
Set percentage of radiation absorbed by player player.setav radresist [1-85]
Set percentage of poison damage absorbed by player player.setav poisonresist [0-100]
Set percentage of fire damage absorbed by player player.setav fireresist [0-100]
Set melee damage done by player player.setav meleedamage [number]
Set unarmed damage; must have no weapons equipped player.setav unarmeddamage [number]
Set chance to score a critical hit player.setav critchance [0-100]
Set weight limit setgs fAVDCarryWeightsBase [number]
Set strength multiplier for weight limit setgs fAVDCarryWeightMult [number]
Set maximum carrying weight player.setAV carryweight [number]
Set jump height; default is 64 setgs fJumpHeightMin [number]
Set run speed; default is 4 setgs fMoveRunMult [number]
Fully heal player or selected NPC Resethealth
Set maximum level obtainable through experience gain setgs iMaxCharacterLevel [level number]
Can wear Brotherhood Of Steel armor without training SetPCCanUsePowerArmor 1
Age or de-age targeted character agerace [1 or -1]
Age or de-age yourself player.agerace [1 or -1]
Equip existing item in selected target's inventory EquipItem [item code]
Un-equip existing item in selected target's inventory UnEquipItem [item code]
Disable all mines disableallmines
Remove all weapons and clothes from target Removeallitems
Resurrect dead target resurrect
Get information on the selected target's value GetAVInfo [actor value]
Match geometry of an NPCs face Player.MatchFaceGeometry [number]
Purge cell buffer; frees memory and may increase performance pcb
Selects an object; use PRID player to select yourself PRID [name]
Set how much an NPC has to trade with SetBarterGold [number]
Set name of selected NPC setactorfullname "[first name] [last name]"
Set your character's name player.setactorfull name "[first name] [last name]"
Teleport to quest's target location movetoqt [optional quest ID]
All items for current quest GetQC
Complete objectives for current quest CompleteAllObjectives or CompleteQuest
Complete current quest GetQuestCompleted
Reset current quest ResetQuest
Toggle Power Armor use setpccanusepowerarmor [0 or 1]
Sets Tag Skill Points settagskills [number]
Modifies player's desired skill player.modav [skill name] [number]
Permanently set player's maximum HP player.modav health [number]
Turn back into child SetPCYoung
Change size of selected object or NPC; default is 1 setscale [-10 to 10]
Change player size; 1 = large, -1 =normal player.modScale [-1 or 1]
Modify your characters appearance again showracemenu
Change your name ShowNameMenu
Change gender SexChange
Gain one level getXPfornextlevel or advlevel
Remove player from all factions removefromallfactions
Move during intermission sequences EnablePlayerControls
Unlock selected lock or terminals unlock
Activate last locked door needed to be opened from another place activate
Disable mines DisableAllMines
List all items you have player.showinventory
Sets an NPC as essential (unkillable) SetEssential [NPC ID] 1
Dogmeat is marked as unkillable setessential 6a772 1
Display file with all objects and their ID Form codes (unique for each save) save fred 1
Set game speed set timescale to [number]
View ending exit vats
Save with a custom save name save [filename]
Load saved game load [filename]
Immediately quit game QQQ
List all console commands help
Item codes
Use one of the following values with the "player.additem [item code], [number], [condition 1-100]" and "player.removeitem [item code], [number]" codes:
Item Code
Ammunition
.308 Caliber Round 0006B53C
.32 Caliber Round 000207F7
.44 Round Magnum 0002937E
10mm Round 00004241
5.56mm Round 00078CC4
5.56mm Round 00004240
5mm Round 0006B53D
5mm Round 000615A8
Alien Powercell 00029364
BB - Ammo 0002935B
Bottlecap Mines 0000433A
Dart 00047419
Dart 0002936E
Electron Charge Pack 000615AF
Electron Charge Pack 0006B53E
Energy Cell 00020772
Energy Cell 00078CC2
Flamer Fuel 00029371
Flamer Fuel 00078CC1
Frag Grenades 00004330
Frag Mines 0000433C
Mesmetron Power Cell 0006A80D
Microfusion Cell 00078CC3
Microfusion Cell 00004485
Mini Nuke 00020799
Missile 000B8791
Missile 0005F706
Missile 00078CC5
Missiles 00029383
Pulse Grenades 00004331
Railway Spikes 00029384
Shotgun Shell 00028EEA
Shotgun Shell 0004C5F9
Sonic Energy 00056634
Armor
Advanced Radiation Suit 0003307A
All-Purpose Science Suit 000CB605
Apocalypse Gladiator Armor 000CB5F6
Apocalypse Gladiator Helmet 000CB5F7
Armored Vault 101 Jumpsuit 00034121
Armored Vault 101 Jumpsuit 0006C587
Army Power Armor 00061A72
Athlete of the Wastes Outfit 000340FB
Ballcap with Glasses 00028FFA
Bandana 00073D57
Biker Goggles 0009B188
BirthSkirt 0007CFF0
Blast Off Helmet 0007494C
Blast Off Pajamas 0005B6EA
Boogeyman's Hood 0008F775
Brahmin-Skin Outfit 00018DE5
Brotherhood of Steel Powered Armor 00075203
Brotherhood of Steel Powered Helmet 00075201
Brotherhood Power Armor 00075201
Brotherhood Power Helmet 00075203
Brotherhood Scribe Robe 000854CF
Button's Wig 0008A6DD
Child Blastoff Helmet 0007C109
Chinese Commando Hat 00078646
Chinese Jumpsuit 000340D2
Colonel Autumn's Uniform 0005157E
Combat Armor 00020420
Combat Helmet 00020426
Commando Armor 000CB544
Composite Recon Armor 000CB5FA
Composite Recon Helmet 000CB5FB
Crow's Eyebot Helmet 000B17A0
Crow's Eyebot Helmet 000B17A0
Dad's Wasteland Outfit 00079F09
Defender Armor 000CB543
Dirty Chinese Jumpsuit 000340D3
Dirty Chinese Jumpsuit 000CB603
Dirty Pre-War Businesswear 0005C682
Dirty Pre-War Casualwear 000340CF
Dirty Pre-War Kid's Outfit 000340C4
Dirty Pre-War Parkstroller Outfit 0005BB70
Dirty Pre-War Relaxedwear 0005BB6F
Dirty Pre-War Spring Outfit 000340D1
Dirty Pre-War Spring Outfit 00066C71
Doctor Li's Glasses 0005C9A0
Doctor Li's Outfit 000340DA
Elder Lyons' Robe 00087274
Enclave Officer Hat 00078647
Enclave Officer Uniform 000340DE
Enclave Power Armor 00023B62
Enclave Power Armor 0004443E
Enclave Scientist Outfit 0001B5BD
Enclave Shocktrooper Armor 000CB5F3
Enclave Shocktrooper Helmet 000CB5F4
Environment Suit 000C09D4
Eulogy Jones' Hat 00034126
Explorer's Gear 000CB549
Eyebot Helmet 0004E6A0
Eyeglasses 000340FD
Ghoul Mask 0001DC1C
GlassesReadingChild 0005DC82
Grimy Pre-War Businesswear 000B1056
Hand-Me-Down Raider Armor 000CB5FE
Handyman Jumpsuit 000BF6FD
Hat of the People 000CB604
Head Wrap 00074296
Head Wrap 00074334
Head Wrap 00074335
Head Wrap 00074336
Highway Scar Armor 000CB5FF
Hockey Mask 00033598
Junior Officer Outfit 000340F9
Kid's Ballcap with Glasses 0009B185
Kid's Baseball Cap 000340C1
Kid's Cave Rat Outfit 000340E4
Kid's Murray the Mole Hat 00078643
Kid's Party Hat 00028FF8
Kid's Police Hat 000340E1
Lab Technician Outfit 000340D7
Leather Armor 00020423
Leather Armor 0002DC05
Leather Armor 00066C72
Leather Armor 00066C74
Ledoux's Hockey Mask 0007401C
Lesko's Lab Coat 000C24F9
Lincoln's Hat 0004445B
Linden's Outcast Power Armor 00070877
Lucky Shades 000CB54B
Lyons' Pride Power Armor 00061A73
MacCready's Helmet 0002D11B
Makeshift Gas Mask 000C111A
Maple's Garb 0005A6CA
Mayor MacCready's Outfit 000340E7
Merc Adventurer Outfit
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Colonel Autumn's 10mm Pistol |
This is a unique pistol that does twice as much damage as the standard variety. It does 13 base damage and has a 13 point critical bonus. It can be repaired using standard 10mm pistols. It is obtained from Colonel Autumn's body at 100% condition at the Jefferson Memorial rotunda during the "Waters Of Life" quest.
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Colonel Autumn's Laser Pistol |
Colonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also, because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.
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Console Codes |
While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Effect | Code |
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Activate last locked door needed to be opened from another place | activate
| Add indicated number of experience points | rewardXP [number]
| Add indicated number of Karma points | rewardKarma [number]
| Add indicated number of Tag Skill Points | addtagskills [number]
| Add indicated number of points to your S.P.E.C.I.A.L. stats | modpca [attribute] [number]
| Add indicated number of points to your skills | modpcs [skill name] [number]
| Add indicated number of Special Points | addspecialpoints [number]
| Age or de-age targeted character | agerace [1 or -1]
| Age or de-age yourself | player.agerace [1 or -1]
| All items for current quest | GetQC
| All mapmarkers | tmm1
| Can wear Brotherhood Of Steel armor without training | SetPCCanUsePowerArmor 1
| Change gender | SexChange
| Change player size; 1 = large, -1 =normal | player.modScale [-1 or 1]
| Change size of selected object or NPC; default is 1 | setscale [-10 to 10]
| Change your name | ShowNameMenu
| Complete current quest | GetQuestCompleted
| Complete objectives for current quest | CompleteAllObjectives or CompleteQuest
| Disable all mines | disableallmines
| Disable enemy combat AI | tcai
| Disable mines | DisableAllMines
| Display file with all objects and their ID Form codes (unique for each save) | save fred 1
| Dogmeat is marked as unkillable | setessential 6a772 1
| Equip existing item in selected target's inventory | EquipItem [item code]
| Fully heal player or selected NPC | Resethealth
| Gain one level | getXPfornextlevel or advlevel
| Get indicated aid or perk effect | player.addspell [perk or aid code]
| Get indicated number of Caps | player.additem 000000F [number]
| Get indicated perk | player.addperk [perk code]
| Get information on the selected target's value | GetAVInfo [actor value]
| Give player ownership of selected item | Setownership
| God mode, infinite ammo, and infinite weight capacity | tgm
| Immediately quit game | QQQ
| Kill everyone in area | Killall
| Kill selected target | Kill
| List all console commands | help
| List all items you have | player.showinventory
| Load saved game | load [filename]
| Match geometry of an NPCs face | Player.MatchFaceGeometry [number]
| Modifies player's desired skill | player.modav [skill name] [number]
| Modify your characters appearance again | showracemenu
| Move during intermission sequences | EnablePlayerControls
| Move to indicated NPC | player.moveto [NPC ID]
| No clipping mode | tcl
| Permanently set number of action points | player.setav actionpoints [number]
| Permanently set player's maximum HP | player.modav health [number]
| Purge cell buffer; frees memory and may increase performance | pcb
| Remove all weapons and clothes from target | Removeallitems
| Remove indicated item, person or object | player.removeitem [object or item code], [number]
| Remove indicated perk | player.removeperk [perk code]
| Remove player from all factions | removefromallfactions
| Reset current quest | ResetQuest
| Resurrect dead target | resurrect
| Save with a custom save name | save [filename]
| Selects an object; use PRID player to select yourself | PRID [name]
| Set ability (sneak, barter, etc.) score | player.setAV [ability] [number]
| Set chance to score a critical hit | player.setav critchance [0-100]
| Set game speed | set timescale to [number]
| Set how much an NPC has to trade with | SetBarterGold [number]
| Set jump height; default is 64 | setgs fJumpHeightMin [number]
| Set maximum carrying weight | player.setAV carryweight [number]
| Set maximum level obtainable through experience gain | setgs iMaxCharacterLevel [level number]
| Set melee damage done by player | player.setav meleedamage [number]
| Set name of selected NPC | setactorfullname "[first name] [last name]"
| Set percentage of fire damage absorbed by player | player.setav fireresist [0-100]
| Set percentage of physical damage absorbed by player | player.setav damageresist [1-85]
| Set percentage of poison damage absorbed by player | player.setav poisonresist [0-100]
| Set percentage of radiation absorbed by player | player.setav radresist [1-85]
| Set player level | player.setlevel [number]
| Set run speed; default is 4 | setgs fMoveRunMult [number]
| Set skill values | player.ForceAV [number]
| Set Special Points | setspecialpoints [number]
| Set strength multiplier for weight limit | setgs fAVDCarryWeightMult [number]
| Set unarmed damage; must have no weapons equipped | player.setav unarmeddamage [number]
| Set weight limit | setgs fAVDCarryWeightsBase [number]
| Set your character's name | player.setactorfull name "[first name] [last name]"
| Sets an NPC as essential (unkillable) | SetEssential [NPC ID] 1
| Sets Tag Skill Points | settagskills [number]
| Spawn indicated number of items in % condition | player.additem [item code], [number], [condition 1-100]
| Spawn indicated number of persons or objects | player.placeatme [object code], [number], [x axis], [y axis]
| Teleport back to game | coc megatoncommonhouse
| Teleport to quest's target location | movetoqt [optional quest ID]
| Teleport to room with all items | coc testqaitems
| Toggle AI | tai
| Toggle debug display | tdt
| Toggle fog of war | tfow
| Toggle free camera mode | tfc
| Toggle HUD | tm
| Toggle Power Armor use | setpccanusepowerarmor [0 or 1]
| Turn back into child | SetPCYoung
| Un-equip existing item in selected target's inventory | UnEquipItem [item code]
| Unlock selected lock or terminals | unlock
| View ending | exit vats
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Crashed UFO And Alien Location |
Move north and slightly to the west of Minefield. You will find the VAPL-66 Power Station. Follow the power lines north until you hear a radio signal Athena. While staying in range of that signal, search the surrounding rocky area until you find the ship. |
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Dart Gun |
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the "Lincoln Memorial" quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds. |
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Defeating Death Claws |
Go to the alien crash site and pick up the weapon that is found there. Collect all the ammunition you can for it. Go to the town named Old Olmeny found northwest of the mine field. The town has a lot of Death Claws. Make sure you are good on health. The weapon obtained from the alien crash site will kill the Death Claws in one or two shots. |
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Defeating Robots In The Wastelands |
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily. |
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Defeating Super Mutants |
The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle are great if you have the ammunition. Use grenades and missiles for groups. Aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them. They will run over them. The Centaurs are like Super Mutant guard dogs, because if you see one there are probably Super Mutants near. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items. |
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Die Hard Series Reference |
In the quest "Those!", after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked though). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase "Now I know what a TV dinner feels like" can be heard. This is a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies. |
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Dune Reference |
The aid item, "Mentats" or "Mentat's Tablets" is a reference to the famous science fiction novel series by Frank Herbert titled Dune. Mentats are "human computers" -- people who are trained and molded with the abilities to filter and process data with extraordinary precision and speed. Such people came about in the series due to the "Butlerian Jihad" or "Machine Crusade" where thinking machines became the enemy of the human race. |
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Early Detection |
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it. |
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Early Power Armor Training |
To get Power Armor training at the beginning of the game, complete the following steps. Note: Only talk to the people in the video because there are people in the city that will give away the story. You can pick up anything in the city.
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Easy "Silver-Tongued Devil" Achievement |
Use the "Infinite XP" Speech trick to easily get the "Silver Tongued Devil" achievement.
Go to Little Lamplight at any point after you exit Vault 101. Get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the "Great Chamber", and find Knock Knock. Ask her how she got her name. Have her tell you a joke. She only has one joke, and with a decent Intelligence, you can interrupt it for a better ending. Then, there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is not too difficult. |
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Easy Caps |
Note: This trick requires you take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.
In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to "Deal with it", and then talk to the man after the initial time, he will give you another 250 Caps for each one. This makes it much easier to get large amounts of Caps instead of running back and forth with just one.
Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.
Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 Caps. |
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Easy Experience Points |
Use the following to get 5 experience points as many times as desired. Go to Craterside Supply with two frag mines. Go behind the wall behind the mercenary and place one. When it is making the sound like it is about to explode, disarm it, pick it up and repeat.
Place frag mines behind the merc standing against the wall in Craterside Supply (found in Megaton) then quickly pick them up. You will get a small amount of experience for disarming the mine. Have a few frag mines in your inventory (so you do not have to re-equip the mines), then go into the room behind the merc. Get close to the back side of the wall that the merc is leaning against and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat as this as necessary. |
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Easy Good Karma |
Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as many times as desired. |
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Easy Hacking |
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired.
Search around both fields, and you will find a string of symbols that you can enter as the password. It starts with "(", " |
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Easy Items |
This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired. |
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Easy Karma Level Achievements |
An easy way to get multiple "Reach level ? with ? Karma" achievements is to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest for good Karma or murdering random characters for bad Karma. This will send you into the good or bad Karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good Karma, reload your saved game, and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game, and no one will be mad at you. |
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Easy Stealing, Hacking, And Speech Bonuses |
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge. |
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Eugene |
This is a unique big gun with 7 damage. Successfully complete the "Reilly's Rangers" quest, and ask for one of Brick's miniguns. Alternately, kill Brick, and take her minigun. |
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Experimental MIRV |
This is a unique Fat Man with 1610 x 8 damage. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts (Holotapes) must be found first. It fires eight mini-nukes at once in a random spread pattern. This does lots of damage, but is essentially useless other than for entertainment value, or for leveling entire towns.
Alternately, go to Fort Bannister, and use the following video to find the Fat Man.
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Extra Inventory Space |
You can use your followers as storage. Talk to them, and tell them you want to trade equipment. Give them all your non-essential items.
You can also place your own items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy and return at a later time to recollect the items. |
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Fall Long Distances Without Dying |
If you find yourself falling off a bridge or cliff, simply save the game in mid-air close to the ground and reload it. You will land safely on the ground.
Jump off a very high location. Before you land, activate V.A.T.S. and attack something. |
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Fawkes' Super Sledge |
This is a unique sledgehammer with 32 damage; it can do 37 damage when your Melee Weapons skill reaches 100 and its condition is 100%. It can be repaired with normal Super Sledge. In the "Finding The Garden Of Eden" quest, help Fawkes out from his captivity inside Vault 87 and let him get the G.E.C.K. for you, or kill him to obtain this melee weapon.
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Fear Factory Reference |
Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved". |
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Firelance |
This is a unique Alien Blaster with 72 damage plus -2 (5s) fire damage, giving it a damage of 82 in ten seconds. This blaster is found at random times and random places. However, it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground, it will blow up and hit the ground with a blue explosion. The Firelance will be on the ground with about fifteen Alien Power Cells.
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Fisto! |
This is a unique power fist with 31 damage. Fisto! can be found next to a computer on a desk in the upper area of the Derelict Power Plant across from MDPL-13 Power Station. It can be repaired with regular power fists.
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Followers |
There are eight followers that you can get at the indicated locations with the appropriate Karma:
Butch (requires neutral Karma): Successfully complete the "Trouble On The Homefront" quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. Then, look for Butch at the Muddy Rudder Bar in Rivet City.
Charon (requires any Karma): This ghoul can be found in The Underworld at The Ninth Circle. You can buy his contract from Ahzrukal for 2,000 Caps (or 1,000 Caps with Barter at 50+). It is also possible to get his contract by killing Greta at Carol's Place.
Clover (requires very bad Karma): She can be bought from Eulogy in Paradise Falls for 1,000 Caps (or 500 Caps with enough Barter skill).
Dogmeat (requires any Karma): Found in the Scrapyard. On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter the Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.
Fawkes (requires good Karma): You will meet Fawkes during your main quest when exploring Vault 87. She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. Fawkes is/was a woman. She is now a Super Mutant, and they do not really have a gender either way. Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower (or even have assembled a small party) before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.
Jericho (requires bad Karma): Jericho can be found in Megaton. If you pay him 1,000 Caps for supplies, he will join you.
Sergeant RL-3 (requires neutral Karma): You can buy Sergeant RL-3 from a merchant who sells robots wandering the Wasteland. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear.
Star Paladin Cross (requires good Karma): You can recruit this Brotherhood Lady in the Citadel, in the same room with Liberty Prime (the large robot). She is on the upper floor. Note: You must keep your Karma positive or she will leave you. |
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Fort Independence: Easy Items |
This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired. |
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Fort Independence: Full Armor And Energy Weapon Repair |
To get your armor and energy weapons repaired to full health, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back you have to kill him. Note: This can only be done once, so use it wisely. |
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Full Armor And Energy Weapon Repair In Fort Independence |
To get your armor and energy weapons fully repaired, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back, you have to kill him. Note: This can only be done once, so use it wisely. |
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Getting Both Rewards In "The Replicated Man" Quest |
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad Karma.
You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr. Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the V.A.T.S. Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness, he is none the wiser, and will acknowledge that you have killed Zimmer. By doing this, you will get both rewards and Harkness will remain in Rivet City. |
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Ghoul Mask |
To get the Ghoul Mask, you must complete the Tenpenny Tower quest, which requires you to find a way to let the Ghouls live in Tenpenny Tower. The mask is useful if you are tired of fighting Feral Ghouls or in a location full of them. It makes them completely ignore you.
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Girdershade: Nuka-Cola Collection |
North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". There, you will find two shacks. One of them has the name Sierra Petrovita. Enter her shack and you will find the only Nuka-Cola collection in the game. |
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Gone With The Wind Reference |
When you first arrive at the citadel and make your way to Scribe Jameson, you will tell her that you had found a "Brotherhood of Steel Holotag". She will then say, "I have an offer for you". Scroll down to the bottom and one of the replies will be "Frankly, I don't give a damn", which is a reference to Gone With The Wind. |
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Hacking |
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong.
Search around both fields and you will find a string of symbols that you can enter as the password. It starts with "(", " |
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Hidden Sniper Rifle Cache In Megaton |
You can find a sniper rifle and other supplies hidden in a rock near Megaton.
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Highwayman's Friend |
This is a unique tire iron with 10 damage. It is found in Dominic and Machete's garage at Canterbury Commons.
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Infinite XP |
Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.
Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.
Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.
Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.
|
|
Item Codes |
Use one of the following values with the "player.additem [item code], [number], [condition 1-100]" and "player.removeitem [item code], [number]" codes.
ItemCode
| Ammunition |
| .308 Caliber Round | 0006B53C
| .32 Caliber Round | 000207F7
| .44 Round Magnum | 0002937E
| 10mm Round | 00004241
| 5.56mm Round | 00078CC4
| 5.56mm Round | 00004240
| 5mm Round | 0006B53D
| 5mm Round | 000615A8
| Alien Powercell | 00029364
| BB - Ammo | 0002935B
| Bottlecap Mines | 0000433A
| Dart | 00047419
| Dart | 0002936E
| Electron Charge Pack | 000615AF
| Electron Charge Pack | 0006B53E
| Energy Cell | 00020772
| Energy Cell | 00078CC2
| Flamer Fuel | 00029371
| Flamer Fuel | 00078CC1
| Frag Grenades | 00004330
| Frag Mines | 0000433C
| Mesmetron Power Cell | 0006A80D
| Microfusion Cell | 00078CC3
| Microfusion Cell | 00004485
| Mini Nuke | 00020799
| Missile | 000B8791
| Missile | 0005F706
| Missile | 00078CC5
| Missiles | 00029383
| Pulse Grenades | 00004331
| Railway Spikes | 00029384
| Shotgun Shell | 00028EEA
| Shotgun Shell | 0004C5F9
| Sonic Energy | 00056634
| Armor |
| Advanced Radiation Suit | 0003307A
| All-Purpose Science Suit | 000CB605
| Apocalypse Gladiator Armor | 000CB5F6
| Apocalypse Gladiator Helmet | 000CB5F7
| Armored Vault 101 Jumpsuit | 00034121
| Armored Vault 101 Jumpsuit | 0006C587
| Army Power Armor | 00061A72
| Athlete of the Wastes Outfit | 000340FB
| Ballcap with Glasses | 00028FFA
| Bandana | 00073D57
| Biker Goggles | 0009B188
| BirthSkirt | 0007CFF0
| Blast Off Helmet | 0007494C
| Blast Off Pajamas | 0005B6EA
| Boogeyman's Hood | 0008F775
| Brahmin-Skin Outfit | 00018DE5
| Brotherhood of Steel Powered Armor | 00075203
| Brotherhood of Steel Powered Helmet | 00075201
| Brotherhood Power Armor | 00075201
| Brotherhood Power Helmet | 00075203
| Brotherhood Scribe Robe | 000854CF
| Button's Wig | 0008A6DD
| Child Blastoff Helmet | 0007C109
| Chinese Commando Hat | 00078646
| Chinese Jumpsuit | 000340D2
| Colonel Autumn's Uniform | 0005157E
| Combat Armor | 00020420
| Combat Helmet | 00020426
| Commando Armor | 000CB544
| Composite Recon Armor | 000CB5FA
| Composite Recon Helmet | 000CB5FB
| Crow's Eyebot Helmet | 000B17A0
| Crow's Eyebot Helmet | 000B17A0
| Dad's Wasteland Outfit | 00079F09
| Defender Armor | 000CB543
| Dirty Chinese Jumpsuit | 000340D3
| Dirty Chinese Jumpsuit | 000CB603
| Dirty Pre-War Businesswear | 0005C682
| Dirty Pre-War Casualwear | 000340CF
| Dirty Pre-War Kid's Outfit | 000340C4
| Dirty Pre-War Parkstroller Outfit | 0005BB70
| Dirty Pre-War Relaxedwear | 0005BB6F
| Dirty Pre-War Spring Outfit | 000340D1
| Dirty Pre-War Spring Outfit | 00066C71
| Doctor Li's Glasses | 0005C9A0
| Doctor Li's Outfit | 000340DA
| Elder Lyons' Robe | 00087274
| Enclave Officer Hat | 00078647
| Enclave Officer Uniform | 000340DE
| Enclave Power Armor | 00023B62
| Enclave Power Armor | 0004443E
| Enclave Scientist Outfit | 0001B5BD
| Enclave Shocktrooper Armor | 000CB5F3
| Enclave Shocktrooper Helmet | 000CB5F4
| Environment Suit | 000C09D4
| Eulogy Jones' Hat | 00034126
| Explorer's Gear | 000CB549
| Eyebot Helmet | 0004E6A0
| Eyeglasses | 000340FD
| Ghoul Mask | 0001DC1C
| GlassesReadingChild | 0005DC82
| Grimy Pre-War Businesswear | 000B1056
| Hand-Me-Down Raider Armor | 000CB5FE
| Handyman Jumpsuit | 000BF6FD
| Hat of the People | 000CB604
| Head Wrap | 00074296
| Head Wrap | 00074334
| Head Wrap | 00074335
| Head Wrap | 00074336
| Highway Scar Armor | 000CB5FF
| Hockey Mask | 00033598
| Junior Officer Outfit | 000340F9
| Kid's Ballcap with Glasses | 0009B185
| Kid's Baseball Cap | 000340C1
| Kid's Cave Rat Outfit | 000340E4
| Kid's Murray the Mole Hat | 00078643
| Kid's Party Hat | 00028FF8
| Kid's Police Hat | 000340E1
| Lab Technician Outfit | 000340D7
| Leather Armor | 00020423
| Leather Armor | 0002DC05
| Leather Armor | 00066C72
| Leather Armor | 00066C74
| Ledoux's Hockey Mask | 0007401C
| Lesko's Lab Coat | 000C24F9
| Lincoln's Hat | 0004445B
| Linden's Outcast Power Armor | 00070877
| Lucky Shades | 000CB54B
| Lyons' Pride Power Armor | 00061A73
| MacCready's Helmet | 0002D11B
| Makeshift Gas Mask | 000C111A
| Maple's Garb | 0005A6CA
| Mayor MacCready's Outfit | 000340E7
| Merc Adventurer Outfit | 00034124
| Merc Charmer Outfit | 00034122
| Merc Charmer Outfit | 000CB606
| Merc Cruiser Outfit | 000C5D34
| Merc Cruiser Outfit | 000CB60B
| Merc Grunt Outfit | 000A3045
| Merc Grunt Outfit | 000CB60A
| Merc Troublemaker Outfit | 00034123
| Merc Veteran Outfit | 0008C83C
| Metal Armor | 0003307F
| Metal Helmet | 00033080
| Modified Utility Jumpsuit | 0007C17C
| Motorcycle Helmet | 0009B186
| Mysterious Stranger Hat | 0006B467
| Mysterious Stranger Outfit | 0006696D
| Naughty Nightwear | 000C8E07
| Oasis Druid Hood | 0009B18A
| Oasis Exile Hood | 000C942D
| Oasis Robe | 000340E8
| Oasis Villager Robe | 000340E9
| Outcast Power Armor | 00060C70
| Outcast Power Helmet | 00060C72
| Outcast Recon Helmet | 000645ED
| Party Hat | 00050E44
| Party HatStanley | 000B75E2
| Pint-Sized Slasher Mask | 000340FC
| Pip-Boy 3000 | 00015038
| Pip-Boy 3000 | 000236D8
| Pip-Boy Glove | 00025B83
| Police Hat | 000AB491
| Poplar's Hood | 0005A6CB
| Power Armor | 00014E13
| Power Armor | 00025083
| Power Armor | 00066C73
| Power Helmet | 00014C08
| Power-Suit Armor | 000CB60C
| Pre-War Baseball Cap | 00028FF9
| Pre-War Bonnet | 000340CD
| Pre-War Casualwear | 0001EA6D
| Pre-War Casualwear | 000CB60D
| Pre-War Hat | 000340C8
| Pre-War Kid's Outfit | 000340C3
| Pre-War Outfit and Watch | 0008198C
| Pre-War Outfit and Watch | 000ABBE2
| Pre-War Parkstroller Outfit | 0005BB66
| Pre-War Parkstroller Outfit | 000CB60F
| Pre-War Relaxedwear | 0005BB63
| Pre-War Spring Outfit | 000340D0
| Prototype Medic Power Armor | 0007836E
| Pyro Helmet | 000CB600
| Radiation Suit | 00033078
| Ragamuffin Outfit | 000340F8
| Ragamuffin Tophat | 00074950
| Raider Arclight Helmet | 00078644
| Raider Badlands Armor | 0003307D
| Raider Blastmaster Armor | 0003307E
| Raider Blastmaster Helmet | 0005B6E8
| Raider Painspike Armor | 0002042F
| Raider Psycho-Tic Helmet | 00020432
| Raider Sadist Armor | 0003307C
| Raider Wastehound Helmet | 00078645
| Ranger Armor | 00023030
| Ranger Battle Armor | 00023030
| Ranger Battle Helmet | 00034105
| Recon Armor Helmet | 00028EAD
| Recon Armor | 0003064D
| Red Racer Jumpsuit | 0003411B
| Red's Bandana | 000340EB
| Red's Jumpsuit | 000340EA
| Regulator Duster | 0003E54A
| Rivet City Security Helmet | 000239CB
| Rivet City Security Uniform | 000239CC
| Road Rascal Leather Armor | 000CB5F5
| RobCo Jumpsuit | 0003411A
| Robo-Thor Helmet | 000CB5F8
| Roving Trader Hat | 00078648
| Roving Trader Outfit | 0002B385
| Scientist Outfit | 000340D9
| Sexy Sleepwear | 000340E6
| Shady Hat | 0007C17D
| Sharp-Dressed Raider's Armor | 000CB5FC
| Shellshocked Combat Armor | 000CB5EF
| Shellshocked Combat Helmet | 000CB5F0
| Sheriff's Duster | 00020429
| Sheriff's Hat | 0002DD80
| Slave Collar | 0002F563
| Slave Collar | 0003D1FE
| Sleepwear | 000CB60E
| Stormchaser Hat | 0009B189
| Sunglasses | 0005C99F
| Surgical Mask | 0003E591
| T-51b Power Armor | 000A6F77
| T-51b Power Helmet | 000A6F78
| Takoma Park Little Leaguer Cap | 000C72FB
| Talon Combat Armor | 000A6F76
| Talon Combat Armor | 000CB5F2
| Talon Combat Helmet | 000B0278
| Talon Combat Helmet | 000CB5F1
| Talon Company Armor | 000A6F76
| Tenpenny Security Helmet | 0005B6EB
| Tenpenny Security Uniform | 00034119
| Tenpenny's Suit | 00096CB7
| Tesla Armor | 0006B464
| Tesla Armor | 0008F571
| Tesla Helmet | 0006B465
| The AntAgonizer's Costume | 0003411D
| The AntAgonizer's Helmet | 0003411F
| The Devil's Pigtails | 000CB5FD
| The Mechanist's Costume | 0003411E
| The Mechanist's Helmet | 00034120
| The Surgeon's Lab Coat | 000C71E1
| Three Dog's Glasses | 000ACDA4
| Three Dog's Head Wrap | 00073FEC
| Tinted Reading Glasses | 0001C295
| Torcher's Mask | 000C7C4E
| Tortiseshell Glasses | 0005C9A1
| Tunnel Snake Outfit | 0002042E
| Tunnel Snake Outfit | 00061D98
| Underwear | 00089B52
| Vance's Longcoat Outfit | 00083C5C
| Vault 101 Child's Jumpsuit | 000340F2
| Vault 101 Security Armor | 0001CBDD
| Vault 101 Security Helmet | 0003411C
| Vault 101 Utility Jumpsuit | 000425BA
| Vault 106 Jumpsuit | 000B73F2
| Vault 108 Jumpsuit | 000B73F1
| Vault 112 Jumpsuit | 000340EF
| Vault 77 Jumpsuit | 000CAFBE
| Vault 87 Jumpsuit | 000340ED
| Vault 92 Jumpsuit | 000B73F3
| Vault Lab Uniform | 0001CBDC
| Wanderer's Leather Armor | 000C7C54
| Wasteland Doctor Fatigues | 000340FE
| Wasteland Legend Outfit | 000CB609
| Wasteland Scout Hat | 00074952
| Wasteland Scout Uniform | 000340FA
| Wasteland Surgeon Outfit | 000340FF
| Wasteland Wanderer Outfit | 0001BA00
| Bobbleheads |
| Agility | 000388E5
| Barter | 000388F3
| Big Guns | 00038906
| Charisma | 00038850
| Endurance | 00038834
| Endurance | 00038834
| Energy Weapons | 0003892F
| Explosives | 00038930
| Intelligence | 0003885C
| Lockpick | 00038931
| Luck | 000388E6
| Medicine | 00038950
| Melee Weapons | 00038951
| Perception | 00038833
| Repair | 00038952
| Science | 00038953
| Small Guns | 00038954
| Sneak | 00038955
| Speech | 00038956
| Strength | 00038832
| Unarmed | 00038958
| Books |
| Big Book of Science | 0003403C
| Big Book of Science | 0002D3A4
| Chinese Army: Spec. Ops. Training Manual | 00034045
| D.C. Journal of Internal Medicine | 00034043
| Dean's Electronics | 0003403D
| Duck and Cover! | 0006A80C
| Footlocker | 000199C2
| Grognak the Barbarian | 00034040
| Guns and Bullets | 0003403E
| Lying, Congressional Style | 00034044
| Motivational Secrets of the Stars | 0002D3A3
| Nikola Tesla and You | 00034041
| Paradise Lost | 000BACFE
| Pugilism Illustrated | 0003403F
| Survival Guide Manuscript | 0002D3B2
| Tales of a Junktown Jerky Vendor | 00034042
| Tumblers Today | 00034046
| U.S. Army: 30 Handy Flamethrower Recipes | 00034048
| Wasteland Survival Guide | 000C5634
| You're SPECIAL! | 000AB2EF
| Consumables |
| Ant Meat | 0003C345
| Ant Queen Pheromones | 00033068
| Beer | 00015197
| Berry Mentats | 000BF7C6
| Blamco Mac and Cheese | 0008C556
| Bloatfly Meat | 0007C10D
| Blood Pack | 00034051
| Brahmin Steak | 00015198
| Bubblegum | 0008C560
| Buffout | 00015163
| Cave Fungus | 00038E0C
| Cram | 0008C552
| Crispy Squirrel Bits | 00031948
| Crunchy Mutfruit | 0001519C
| Dandy Boy Apples | 0008C554
| Dirty Water | 000151A4
| Dog Meat | 00034050
| Fancy Lads Snack Cakes | 0008C55A
| Fire Ant Nectar | 00085ABB
| Fresh Apple | 00015196
| Fresh Carrot | 00015199
| Fresh Pear | 0001519F
| Fresh Potato | 000151A0
| Grape Mentats | 000BF7C5
| Gum Drops | 0008C564
| Hatchling Mirelurk Meat | 00065175
| Human Flesh | 0003404F
| Ice Cold Nuka-Cola | 00040DCB
| Iguana Bits | 0001519A
| Iguana on a Stick | 0001519B
| InstaMash | 0008C558
| Jet | 00015164
| Junk Food | 0003359C
| Med-X | 00050F8F
| Mentats | 00015165
| Mirelurk Cakes | 0003404D
| Mirelurk Meat | 0003404E
| Miss. Quantum Pie | 00049076
| Mole Rat Meat | 0003404C
| Mole Rat Wonder Meat | 000ABD17
| Mutfruit | 00034049
| Noodles | 0001519D
| Nuka-Cola | 0001519E
| Nuka-Cola Quantum | 000284F9
| NukaLurk Meat | 00095F48
| Orange Mentats | 000BF7C7
| Pork N' Beans | 0008C55E
| Potato Crisps | 0008C562
| Psycho | 00015166
| Purified Water | 000151A3
| Radroach Meat | 0009C957
| Salisbury Steak | 000293A9
| Scotch | 000151A1
| Softshell Mirelurk Meat | 000552CE
| Squirrel on a Stick | 00031949
| Squirrel Stew | 0003194A
| Stimpaks | 00015169
| Strange Meat | 0002E376
| Strange Meat Pie | 0007E173
| Sugar Bombs | 0008C551
| Sweetroll | 00030A23
| Ultrajet | 000C9CF4
| Vodka | 00032C74
| Whiskey | 00032C75
| Wine | 0003404A
| Yao Guai Meat | 0003404B
| YumYum Deviled Eggs | 0008C55C
| Miscellaneous |
| Bobby Pins | 0000000A
| Bottle Caps | 0000000F
| Finger | 000604DE
| Medical Brace | 0002210D
| Stealth Boy | 00043E94
| Weapons |
| .32 Pistol | 0000080A
| .44 magnum | 00050F92
| 10mm Pistol | 0001A334
| 10mm Pistol | 0000434F
| 10mm Pistol | 0006F210
| 10mm SMG (Sydney's "Ultra") | 0006E7CC
| 10mm Sub Machine gun | 00004321
| A3-21's Plasma Rifle | 0006B539
| Acid Spit | 000B8793
| Acid Spit | 0006E8CE
| Alien Blaster | 00004322
| Ant's Sting | 000C553E
| Assault Rifle | 0001FFEC
| Baseball Bat | 0000421C
| BB Gun | 000C0327
| BB Gun | 00004323
| Black Bart's Bane | 0006B535
| Blackhawk | 000303A2
| Board of Education | 000C310F
| Bottlecap Mine | 0000433A
| Brass Knuckles | 00004324
| Breaker | 000CB546
| Butch's Toothpick | 00078440
| Buzzsaw | 0003BC6F
| Chinese Assault Rifle | 00046BDD
| Chinese Assault Rifle | 0000080B
| Chinese Officer's Sword | 0006415D
| Chinese Officer's Sword | 0002B3CB
| Chinese Pistol | 00004325
| Chinese Pistol (Zhu-Rong v418) | 00060C2C
| Clover's Cleaver | 000C80B8
| Col. Autumn's 10mm Pistol | 0006B531
| Col. Autumn's Laser Pistol | 000ABBE4
| Combat Knife | 00004326
| Combat Knife | 00064093
| Combat Shotgun | 0003713D
| Combat Shotgun | 00004327
| Curse Breaker | 000C80BB
| Dart Gun | 0000432A
| Deathclaw Gauntlet | 0000432B
| Electrical Zap | 00022FF1
| Eugene | 0006B538
| Excalibat | 000C80BC
| Experimental MIRV | 0003422B
| Fat Man | 0000432C
| Fawkes' Super Sledge | 0007843F
| Fire Hydrant | 00021367
| Firelance | 000C80BA
| Fisto! | 000CB601
| Flamer | 00078C60
| Flamer | 0000432D
| Flamer | 000C58EE
| Flamer | 000A0C02
| Flamer | 0009E8DF
| Flamer | 0007C10B
| Flamer | 00039550
| Frag Grenade | 00004330
| Frag Mine | 0000433C
| Frag Mine | 00028172
| GasTrap Dummy | 000001F6
| Gatling Laser | 0000432E
| Gatling Laser | 0000432E
| Hand Laser | 00018B9E
| Highwayman's Friend | 00078442
| Hunting Rifle | 00004333
| Jack | 000C6E5B
| Knife | 00004334
| Laser | 00050ED0
| Laser | 0007B23A
| Laser | 0007B237
| Laser Pistol | 000B4178
| Laser Pistol | 00063E8A
| Laser Pistol | 00004335
| Laser Rifle | 00074795
| Laser Rifle | 00004336
| Law Dog | 0006B532
| Lead Pipe | 00004337
| Liberty Laser | 00033FE2
| LibertyPrimeWeapBomb | 0005932F
| Lincoln's Repeater | 0003C07A
| Love Tap | 000C80B9
| Mesmeron | 00004339
| Mesmetron | 000BF5A4
| Minigun | 0000433F
| Mirelurk Bait Grenade | 00030664
| Miss Launcher | 000B2644
| Missile Launcher | 00057E8F
| Missile Launcher | 00004340
| Nail Board | 000A01DD
| Nail Board | 00063FDC
| Nuka-Grenade | 00004342
| O'Grady's Peacemaker | 0007843D
| Occam's Razor | 000CB602
| Ol' Painless | 00066C76
| Plasma Grenade | 00004332
| Plasma Gun | 0007C10C
| Plasma Gun | 0003954F
| Plasma Mine | 0000433D
| Plasma Pistol | 00004343
| Plasma Rifle | 00004344
| Plunkett's Valid Points | 000CAFA9
| Police Batton | 00004345
| Pool Cue | 00004346
| Power Fist | 00004347
| Protectron's Gaze | 000C553F
| Pulse Grenade | 00004331
| Pulse Mine | 0000433E
| Radioactive Spit | 00058717
| Railway Rifle | 00004348
| Repellent Stick | 0002D3B7
| Reservist's Rifle | 00092966
| Ripper | 00004349
| Rock-it launcher | 0000434B
| Rolling Pin | 00029769
| Rolling Pin | 000B2943
| Sawed-Off Shotgun | 0000434C
| Sawed-Off Shotgun | 000AE8AE
| Scoped .44 Magnum | 0000434D
| SentryBot Laser Gatling | 000389AF
| SentryBot Minigun | 00057E8E
| Shishkebab | 0000434E
| Shriek | 0007F598
| Silenced 10mm Pistol | 00004350
| Slasher Knife | 0002869C
| Sledge Hammer | 00004351
| Sledgehammer | 00063FA2
| Smuglers End (Laser Pistol) | 0006B536
| Sniper Rifle | 00004353
| Spiked Knuckels | 00004354
| Stabhappy | 000C80BE
| Super Sledge | 000B0E7C
| Super Sledge | 00004352
| Switchblade | 0006407F
| Switchblade | 000289C3
| Sydney's 10mm "Ultra" SMG | 0005DEEE
| The Break | 00066C77
| The Kneecapper | 0006B53A
| The Shocker | 000BFF62
| The Tenderizer | 000A874B
| The Terrible Shotgun | 0006B534
| Tire Iron | 00004328
| Vampire's Edge | 00078441
| Vertibird Bomb Gun | 0003E5E2
| Vertibird Gun | 00089C51
| Victory Rifle | 000CB548
| Wazer Wifle | 00061793
|
|
|
Jack |
This is a unique chainsaw with 30 damage. It is found on an Enclave officer at Deathclaw Sanctuary. Note: This weapon is not available until after the Enclave appear in the storyline. Jack has the same power as the Ripper but has a higher critical rate.
|
|
Jaeriko |
If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money. |
|
Leap Without Dying |
Use the following trick where getting off a high location is a shortcut that will save you time and walking a long distance. Note: The trick is more difficult the higher you are. Equip a Bottlecap mine. Stand on the edge where you will jump. Throw the Bottlecap mine down towards the ground. Immediately as it leaves your hand, jump off the edge on top of the falling Bottlecap mine. The Bottlecap mine seems to fall slower than other objects, making it somewhat easier to land on. Keep landing on the Bottlecap mine as it falls to the ground. Note: This requires skill and good aim. If done correctly, when you reach the ground you will have lost minimal health. Pick up the Bottlecap mine and continue. |
|
Lincoln's Repeater |
This is a unique hunting rifle with 50 damage. It is located, in perfect condition, inside a display case on the top floor of the Museum of American History offices. It can be repaired using regular hunting rifles, but uses .44 Magnum ammo instead of the regular .32. It is also very accurate, with a 0.00 spread.
|
|
Lock Picking |
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
To always pick a lock successfully, go to the door, safe, etc. and save the game. Then, start the sequence and choose "Force lock". If you fail, just reload and try again until you do it successfully. This requires only one bobby pin. |
|
Lucky Eight Ball |
Save Red, and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held. |
|
Megaton: Hidden Sniper Rifle Cache |
You can find a sniper rifle and other supplies hidden in a rock near Megaton. |
|
Mesmetron |
This is a unique energy weapon. The guard at the front entrance of Paradise Falls has it. Ask him if he needs help, and he will give it to you. |
|
Miss Launcher |
This is a unique big gun with 20 damage. This missile launcher can be found in a safe inside Fort Independence.
|
|
More Inventory Space |
You can use your followers as storage. Talk to them and tell them you want to trade equipment. Give them all your non-essential items.
You can also place your own items onto the enemy corpses. Because the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy then return at a later time to recollect it. |
|
National Guard Armory: Secret Weapons Cache |
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead. |
|
Nuka Grenade |
This is a schematic weapon with 501 damage plus fire damage plus radiation damage. It is built from a Nuka-Cola Quantum, tin can, turpentine, and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells one of the schematics, and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the "Nuka-Cola Challenge" quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three. |
|
Occam's Razor |
This is a unique combat knife with 10 damage. It is found on Commander Jabsco at Fort Bannister.
|
|
Ol' Painless |
Go to the Republic Of Dave, which is located in the top right-hand corner of the map. When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key, and use it to open the safe that is next to him. In the safe is a hunting rifle named Ol' Painless. It does 21 damage, but is better than the sniper rifle. It is also a lot easier to repair and find ammo for. |
|
Ozzy Osbourne Reference |
In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to a song by Ozzy Osbourne called "Mr.Crowley". |
|
Perk And Aid Effect Codes |
Use one of the following values with the "player.addspell [perk or aid code]" code.
Effect | Code |
---|
Action Boy | 00031D90
| Action Girl | 0007B200
| Adv. Rad Poison | 00032DEF
| Agility Boost | 000630F1
| Alcohol Withdrawal | 0006AA60
| Ant Senses | 000C2527
| Ant Strength | 000C2526
| Atomization | 0005B141
| Average Water | 00000147
| Bad Water | 00045656
| Barkskin | 0006F590
| Barter Boost | 000630F3
| Better Rivet City Prices | 0006F592
| Big Guns Boost | 000630F4
| Bloody Mess | 00077641
| Bloody Mess | 00079AE3
| Buffout Withdrawal | 00033066
| Burning Explosion | 000A73D7
| BurningNormal | 00060C12
| BurningNormalSkin | 00061DE1
| Charisma Boost | 000630E8
| Concussion | 0006533A
| Crit. Rad Poison | 00032DED
| Cyborg | 00031D8D
| Daddy's Boy (1) | 0004494B
| Daddy's Boy (2) | 0004494C
| Daddy's Boy (3) | 0004494D
| Daddy's Girl (1) | 00077789
| Daddy's Girl (2) | 0007778A
| Daddy's Girl (3) | 0007778B
| Deadly Rad Poison | 00032DF0
| Disintegration | 000BDA30
| Disintegration | 0005C6C3
| EMP Disable | 0005B148
| Enclave Eyebot Broadcast | 0003E616
| Endurance Boost | 000630E7
| Energy Weapons Boost | 000630F5
| Explosives Boost | 000630F6
| Fatal Rad Poison | 000448E2
| Finesse (1) | 00094EC0
| Galaxy News Broadcast Effect | 000C0548
| Good Luck | 000C34D1
| Good Water | 00020517
| Gooification | 00092C48
| Gun Nut (1) | 0004494F
| Gun Nut (2) | 00044950
| Gun Nut (3) | 00044951
| Head Crippled | 00067572
| Immune to Fire | 000B7CC9
| Immune to Radiation | 00060C16
| Imolation | 00044AF6
| Impartial Mediation | 00044CA3
| Improved Barter | 000A5F23
| Improved Barter | 000A5F21
| Improved Medicine | 000A5F1E
| Improved Medicine | 000A5F24
| Improved Repair | 000A5F20
| Improved Repair | 000A5F25
| Improved Science | 000A5F1F
| Improved Science | 000A5F26
| Improved Speech | 000A5F22
| Improved Speech | 000A5F27
| Intelligence Boost | 000630F0
| Iron Fist (1) | 00031DA0
| Iron Fist (2) | 00031DA1
| Iron Fist (3) | 00031DA2
| Jet Withdrawal | 00033067
| Kamikaze | 00094EC3
| Lethal Water | 00020D76
| Life Giver (1) | 00031D88
| Life Giver (2) | 00031D8A
| Life Giver (3) | 00031D8B
| Little Leaguer (1) | 00031D9F
| Little Leaguer (2) | 00044949
| Little Leaguer (3) | 0004494A
| Lockpick Boost | 000630F8
| Luck Boost | 000630F2
| Med-X Withdrawal | 0002AE29
| Medicine Boost | 000630F9
| Melee Weapons Boost | 000630FA
| Mentats Withdrawal | 00033063
| Mesmetron Migraine | 0001E004
| Minor Rad Poison | 00032DEE
| More Burning | 0001DEA8
| Nectar Withdrawal | 0005E2AD
| Nerd Rage! | 00044CA4
| Night Person | 00094EBE
| Ninja | 0007B201
| Paralyzing Palm | 0006B20B
| Perception Boost | 000630E6
| Poison | 0004D844
| Poison | 0004D843
| Poison | 0006B20E
| Poison Immunity | 0007D4F3
| Psycho Withdrawal | 00033064
| Purified Water | 000B878F
| Qtm. Cola Withdrawal | 0009ADE7
| Rad Poisoning | 0009ADE8
| Rad Resistance | 00031D85
| Rad. Limb Healing | 0006F5A2
| Radiation Burst | 0006191A
| Radiation Healing | 000617BE
| Radiation Resistance | 000617BD
| Radiation Resistance | 0006E770
| Repair Boost | 000630FB
| Sawbones' Precision | 000BD074
| Science Boost | 000630FC
| Scoundrel (1) | 00044CA5
| Scoundrel (2) | 00044CA1
| Scoundrel (3) | 00044CA2
| Sharpshooter | 0005C6B9
| Silent Running | 00031D8C
| Size Matters (1) | 0009982F
| Size Matters (2) | 00099830
| Size Matters (3) | 00099831
| Sly Wasteland Survival Assistant | 0006F59E
| Sly Wasteland Survival Expert | 0006F599
| Sly Wasteland Survival Guru | 0006F594
| Small Guns Boost | 000630FD
| Smart Wasteland Survival Assistant | 0006F5A0
| Smart Wasteland Survival Expert | 0006F59B
| Smart Wasteland Survival Guru | 0006F596
| Sneak Boost | 000630FE
| Snide Wasteland Survival Assistant | 0006F59D
| Snide Wasteland Survival Expert | 0006F598
| Snide Wasteland Survival Guru | 0006F593
| Solar Powered | 00031D94
| Speech Boost | 000630FF
| Stealth Boy Invis Spell | 0007E474
| Stealth Shield | 0008AF5C
| Strength Boost | 000630E5
| Suit Med-X | 0006CABE
| Terrible Water | 00020D77
| Thief (1) | 00031D92
| Thief (2) | 00031D95
| Thief (3) | 00031D9B
| Tough Wasteland Survival Assistant | 0006F59F
| Tough Wasteland Survival Expert | 0006F59A
| Tough Wasteland Survival Guru | 0006F595
| Toughness | 00031D7D
| Ultrajet Withdrawal | 000C9CF5
| Unarmed Boost | 00063100
| Wasteland Survival Assistant | 0006F5A1
| Wasteland Survival Expert | 0006F59C
| Wasteland Survival Guru | 0006F597
| WaterBreathing | 0005876C
| Well Rested | 00062696
| Well Rested | 00062697
|
|
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Perk Codes |
Use one of the following values with the "player.addperk [perk code]" and "player.removeperk [perk code]" codes. Note: All "Survival" and "Junior Survivor" are perks from "The Wasteland Survival Guide" quest line.
PerkCode
| Adamantium Skeleton | 00094EC4
| Action Boy | 00031DBA
| Action Girl | 0007B202
| Animal Friend | 00031DB5
| Ant Senses (Quest Perk) | 000C1A6C
| Ant Strength (Quest Perk) | 000C1A6B
| Barkskin (Quest Perk) | 00035E04
| Better Criticals | 00031DBB
| Black Widow | 00094EB8
| Bloody Mess | 00094EBA
| Cannible | 00094EBC
| Chemist | 0009982D
| Chem Resistant | 00099827
| Child at Heart | 00003142
| Commando | 00099828
| Comprehension | 00031DE1
| Computer Wiz | 00031DC4
| Concentrated Fire | 00044CAF
| Contract Killer | 00044CA8
| Cyborg | 00044CAB
| Daddy's Boy | 00044948
| Daddy's Girl | 00069310
| Dream Crusher (Quest Perk) | 00030FEB
| Demolition Expert | 00031DAB
| Educated | 00031DD8
| Explorer | 00031DE5
| Entomologist | 00031DD9
| Fast Metabolism | 00094EBF
| Finesse | 00094EC1
| Fortune Finder | 00031DE3
| Grim Reaper Spirit | 00099834
| Gun Nut | 0004494E
| Gunslinger | 00094EBB
| Hemophiliac (Quest Perk) | 00003131
| Here and Now | 00031DAC
| Impartial Meditation | 00044CAD
| Infiltrator | 00044CB0
| Intense Training | 00044CB1
| Iron Fist | 00031DDB
| Junior Survivor (A) (Quest Perk) +5 Max Health, +2% Rad, Poison Resistance | 0002D3A2
| Junior Survivor (B) (Quest Perk) +4 Medicine and Science, +2% Rad and Poison Resistance | 000331D4
| Junior Survivor (C) (Quest Perk) +2% Damage and Rad, Poison Resistance | 000331D5
| Junior Survivor (D) (Quest Perk) +2 Speech and Sneak, +2% Rad and Poison Resistance | 000331D6
| Junior Survivor (E) (Quest Perk) +1% Critical Chance, +2% Rad and Poison Resistance | 000331D7
| Lady Killer | 00094EB9
| Law Bringer | 00044CAC
| Lead Belly | 00044CA9
| Light Step | 00031DB7
| Life Giver | 00031DB1
| Little Leaguer | 00014B97
| Master Trader | 00031DB8
| Mister Sandman | 00031DAD
| Mysterious Stranger | 00031DBC
| Nerd Rage | 00044CA7
| Night Person | 00094EBD
| Ninja | 00031DCC
| Paralyzing Palm | 00044CAA
| PowerArmor Training (Quest Perk) | 00058FDF
| PyroManiac | 00031DB2
| Rad Resistance | 00031DA9
| Rad Regeneration (Quest Perk) | 0003066B
| Robotics Expert | 00031DC2
| Scoundrel | 00044CA6
| Scrounger | 00031DAA
| Silent Running | 00031DB3
| Size Matters | 0009982E
| Sniper | 00031DB4
| Solar Powered | 00031DC5
| Strong Back | 00031DDE
| Survival Expert (A) (Quest Perk) +10 Max Health,+ 4% Rad and Poison Resistance | 0002D3A1
| Survival Expert (B) (Quest Perk) +4 Medicine and Science, +4% Rad and Poison Resistance) | 000331D8
| Survival Expert (C) +4% Damage and Rad, Poison Resistance | 000331D9
| Survival Expert (D) (Quest Perk) +4 Speech and Sneak, +4% Rad and Poison Resistance) | 000331DA
| Survival Expert (E) (Quest Perk) +2% Critical Chance, +4% Rad and Poison Resistance) | 000331DB
| Survival Guru (A) (Quest Perk) +15 Max Health, +6% Rad, and Poison Resistance | 0002D3A0
| Survival Guru (B) (Quest Perk) +6 Medicine and Science, +6% Rad and Poison Resistance | 000331DC
| Survival Guru (C) (Quest Perk) (+6% Damage and Rad, and Poison Resistance | 000331DD
| Survival Guru (D) (Quest Perk) +6 Speech and Sneak, +6% Rad, and Poison, Resistance | 000331DE
| Survival Guru (E) (Quest Perk) +3% Critical Chance, +6% Rad and Poison Resistance | 000331DF
| Swift Learner | 00031DD3
| Tag | 00031DBD
| Thief | 00031DD6
| Toughness | 00031DE0
| Well Rested | 00061822
| Wired Reflexes (Quest Perk) | 00024D5C
|
|
|
Person And Object Codes |
Use one of the following values with the "player.placeatme [object code], [number], [x axis], [y axis]" code. Note: Use "1" for the value of the x axis and y axis. You can use the same values with the "player.removeitem [object or item code], [number]" code to remove the same item.
Effect | Code |
---|
Andy | 0009B172
| Andy | 0006B237
| Andy | 00074163
| AudioTemplateAntQueen | 000B15F9
| AudioTemplateBlowFly | 0009B91A
| AudioTemplateBrahmin | 00028047
| AudioTemplateBrahminPack | 000AA7C0
| AudioTemplateDeathclaw | 000A7B1E
| AudioTemplateDog | 0003E632
| AudioTemplateFeralGhoul | 00065712
| AudioTemplateMirelurk | 00078803
| AudioTemplateMirelurkKing | 000C4977
| AudioTemplateMoleRat | 0007079D
| AudioTemplateRadRoach | 0003AEF7
| AudioTemplateRadScorpion | 000AF619
| AudioTemplateRobotMrHandy | 0004D036
| AudioTemplateRobotProtectron | 0005FCCB
| AudioTemplateRobotRobobrain | 0005CC52
| AudioTemplateRobotSentrybot | 0005CC51
| AudioTemplateSentryTurret | 000B9B5C
| AudioTemplateSuperMutantBehemoth | 00024103
| AudioTemplateTurretCeiling | 0001E821
| AudioTemplateYaoGuai | 0003FB04
| Backup Protectron Unit | 000C053E
| Bandit | 0007DCFB
| Bloatfly | 00092C3D
| Brahmin | 00021490
| Brahmin | 000A4E5D
| Brahmin | 00027FAD
| Brahmin | 000CA032
| Brahmin | 000A5396
| Brahmin | 0001F67C
| Brahmin | 0001CFA2
| Brahmin | 0008B5FE
| Brahmin | 0007E1B4
| Button Gwinnett | 00003A78
| Centaur | 00068646
| Centaur | 0001CF90
| Cerberus | 0002B8EA
| Clancy | 0002D3BE
| Crow's Pack Brahmin | 00027DEB
| Dean Dewey | 0002F582
| Deathclaw | 000AF836
| Deathclaw | 000C290A
| Deathclaw | 000B0449
| Deathclaw | 00031E29
| Deathclaw | 000BCC4D
| Deathclaw | 0004E140
| Deathclaw | 0004EE09
| Deathclaw | 0003210D
| Deathclaw | 0001CF72
| Deathclaw | 0001CF9A
| Deathclaw | 000C3280
| Deputy Steel | 0001D76F
| Deputy Weld | 0002040E
| Doc | 0004E79C
| Dog | 0001CF9C
| Dog | 00076926
| Dogmeat | 0006A772
| Enclave Eyebot | 00062DEA
| Enclave Eyebot | 00079F2B
| Enclave Eyebot | 0005AE49
| Enclave Eyebot | 0006A901
| Enclave Eyebot | 00059BC0
| Enclave Eyebot | 0001CF73
| Enclave Eyebot | 00062EAC
| Enclave Eyebot | 00043EC0
| Enclave Eyebot | 00097161
| Enclave Sentry Bot | 000AEC21
| Enclave Sentry Bot | 000AEC51
| Enclave Sentry Bot | 000AF5E5
| Enclave Sentry Bot | 000AF5E4
| Ethyl | 0002B8E5
| Eye Intercom | 00034020
| Eye Intercom | 000BC11C
| Eye Intercom | 0008F086
| Factory Protectron | 000BAE92
| Failed FEV Subject | 0007B861
| Fawkes | 0003D34E
| Feral Ghoul | 0009FAFA
| Feral Ghoul | 000BAD1A
| Feral Ghoul | 00072B87
| Feral Ghoul | 00072B59
| Feral Ghoul | 00052B9A
| Feral Ghoul | 00003AD8
| Feral Ghoul | 0005C342
| Feral Ghoul | 000AE86C
| Feral Ghoul | 0001CF7A
| Feral Ghoul Roamer | 00072B8A
| Feral Ghoul Roamer | 00072B88
| Feral Ghoul Roamer | 00072B79
| Feral Ghoul Roamer | 0001CF77
| Feral Ghoul Roamer | 00072B7F
| Feral Ghoul Roamer | 000A09CF
| Fire Ant | 000C8063
| Fire Ant Nest Guardian | 0006020B
| Fire Ant Soldier | 000AEDE4
| Fire Ant Soldier | 000393ED
| Fire Ant Soldier | 000854D5
| Fire Ant Warrior | 000C58EF
| Fire Ant Warrior | 000C72C9
| Fire Ant Worker | 000393EC
| Fire Ant Worker | 000AEDE3
| Fire Ant Worker | 00083EB5
| Fluffy | 0001FEC8
| Four Score | 00027FA7
| Giant Ant | 00027053
| Giant Ant | 0001FB34
| Giant Ant | 000BF5B8
| Giant Ant | 0002F005
| Giant Ant Queen | 0001CF7F
| Giant Ant Queen | 00034785
| Giant Radscorpion | 000307C2
| Giant Radscorpion | 0001CF9E
| Giant Radscorpion | 00032D2B
| Giant Soldier Ant | 0001CF80
| Giant Soldier Ant | 00032D2A
| Giant Soldier Ant | 00029036
| Giant Worker Ant | 0001CF81
| Ginger | 0007DD06
| Glowing One | 0003D807
| Glowing One | 00058772
| Glowing One | 00072B82
| Glowing One | 00073204
| Glowing One | 0001CF7B
| Godfrey | 0007F476
| Harith's Pack Brahmin | 00027DE7
| Hoff's Pack Brahmin | 00031189
| Hooligan | 0007DCF5
| Invader Ant | 00034777
| Jitters | 0002F585
| Liberty Prime | 0005FD26
| Mad Brahmin | 000CAAC0
| Maintenance Protectron | 0002D509
| Marigold Ant Queen | 0003181D
| Mark I Turret | 000603AA
| Mark II Turret | 0008F7B0
| Mark II Turret | 0006F772
| Mark II Turret | 0007B235
| Mark II Turret | 0008646C
| Mark II Turret | 0008646B
| Mark II Turret | 0008646A
| Mark IV Turret | 0007B23B
| Mark IV Turret | 0008646E
| Mark IV Turret | 0008646F
| Mark IV Turret | 0008646D
| Mark V Turret | 000A8A5C
| Mark VI Turret | 0003118D
| Mark VI Turret | 0007C166
| Masterbrain | 0001EE61
| Meat | 0002B8E7
| Metro Protectron | 0001D6E2
| Metro Protectron | 0003CAC5
| Milo, Shipping Foreman | 0004D5B7
| Mirelurk | 0004E5EB
| Mirelurk | 000A29F4
| Mirelurk | 000A289F
| Mirelurk | 0001CF83
| Mirelurk Hunter | 0001CF84
| Mirelurk King | 0007D410
| Mirelurk King | 0002D3BD
| Mirelurk King | 00047E87
| Mister Buckingham | 0001E746
| Mister Gutsy | 0009487F
| Mister Gutsy | 00021EC1
| Mister Gutsy | 0007BDA7
| Mister Gutsy | 00021EC0
| Mister Gutsy | 00021EBD
| Mister Gutsy | 000391AE
| Mister Gutsy | 00021EBE
| Mister Handy | 00036F89
| Mister Handy | 00058A0C
| Mister Handy | 000AC5F3
| Mister Handy | 00033581
| Mister Handy | 0002977A
| Mister Mulberry | 0001D770
| Mole Rat | 000A3D15
| Mole Rat | 0008840C
| Mole Rat | 000526E2
| Mole Rat | 0005BB10
| Mole Rat | 00053389
| Mole Rat | 00054D75
| Mole Rat | 0001CF9F
| Mr. Handy | 000296C5
| Muffy | 0003358A
| Mutated Forager Ant | 00032909
| Muttface | 0007DD0B
| Nuka-Cola Security | 00030522
| Outcast Protectron | 00071896
| Outcast Robobrain | 0006C5CD
| Pete | 0007DD0D
| Private Jones | 0001E747
| Protectron | 0001CF8B
| Protectron | 000A53F0
| Protectron | 00036F87
| Protectron | 000A592B
| Protectron | 000ABD6F
| Protectron | 0005BB02
| Protectron | 00039AF9
| Protectron | 000B2997
| Protectron | 00067386
| Protectron | 0006639F
| Protectron | 000663A4
| Protectron | 0005AC77
| Protectron | 0001CF8E
| Protectron | 0006639E
| Protectron | 0001CF8D
| Protectron | 00094868
| Protectron | 0001CF8F
| Protectron | 000A4527
| Protectron | 000A4426
| Protectron | 000A4524
| Protectron | 000A4528
| Protectron | 000A4529
| Protectron | 0005C3AA
| Protectron | 00031810
| Protectron | 0003995B
| Pumpkin | 000C79DE
| Radroach | 000C8231
| Radroach | 0002D4C7
| Radroach | 0002A171
| Radroach | 0006490C
| Radroach | 0001CF7C
| Radroach | 0005B3BE
| Radroach | 0002D6F7
| Radroach | 00032D2C
| Radroach | 000306CC
| Radroach | 000C595E
| Radroach | 000A11FA
| Radroach | 0009E897
| Radroach | 0003E592
| Radroach | 0001EFE3
| Radroach | 00020AF7
| Radroach | 000569B2
| Radroach | 000522DB
| Radroach | 0006B238
| Radroach | 0006B970
| Radroach | 000A25B1
| Radroach | 00030D89
| Radscorpion | 00044DCE
| Radscorpion | 0001CF9D
| Raider Guard Dog | 0001CF87
| Rex | 0007DD14
| Robobrain | 0001CF6D
| Robobrain | 0001CF89
| Robobrain | 0001CF74
| Robobrain | 0001CF70
| Robobrain | 000A5C6C
| Robobrain | 000500B8
| Robobrain | 0009487E
| Robobrain | 0004B03D
| Rotting Brahmin Corpse | 0001D3CD
| Samuel | 000CAADA
| Sawbones | 0002131F
| Scavenger's Dog | 00073E07
| Scavenger's Dog | 00073242
| Scavenger's Dog | 000C938B
| Scavenger's Dog | 0007323E
| Scavenger's Dog | 00073E10
| Scavenger's Dog | 00073E1D
| Scavenger's Yao Guai | 00073243
| Scavenger's Yao Guai | 00073E1E
| Scavenger's Yao Guai | 0007323F
| Scavenger's Yao Guai | 0007480F
| Scavenger's Yao Guai | 00073E23
| Scavenger's Yao Guai | 00073244
| Scavenger's Yao Guai | 00073E12
| Scavenger's Yao Guai | 00073E08
| Sentry Bot | 000A5D4E
| Sentry Bot | 0005F9CC
| Sentry Bot | 000AB4A1
| Sentry Bot | 0001CF8A
| Sentry Bot | 0001CF75
| Sentry Bot | 0001CF71
| Sentry Bot | 0001CF6E
| Sentry Bot | 0005F9D1
| Sentry Bot | 000A5C6E
| Sentry Bot | 00094881
| Sentry Bot | 0005F9CB
| Sentry Bot | 0002D06B
| Sentry Bot | 00094880
| Sentry Bot | 0005F9CA
| Sentry Bot | 0003A6FF
| Sergeant RL-3 | 00094867
| Shakes | 00018FAE
| Stefan | 0006C559
| Super Mutant | 000B05E4
| Super Mutant | 000B05E5
| Super Mutant | 00020776
| Super Mutant | 00094EC5
| Super Mutant | 00094EC6
| Super Mutant | 00027FB4
| Super Mutant | 000BE92D
| Super Mutant | 0003A147
| Super Mutant | 000205D9
| Super Mutant | 0001CF93
| Super Mutant | 000C8513
| Super Mutant | 0004147C
| Super Mutant | 000B05E3
| Super Mutant | 00014C50
| Super Mutant | 0002DB93
| Super Mutant | 0001D529
| Super Mutant | 0001D6EA
| Super Mutant | 0001D6EC
| Super Mutant | 0009E8E8
| Super Mutant | 0002DB94
| Super Mutant | 0009E8E4
| Super Mutant | 0009E8E7
| Super Mutant | 0009E8E6
| Super Mutant | 0009EE04
| Super Mutant | 0009E8E9
| Super Mutant | 0002AB96
| Super Mutant | 0004147E
| Super Mutant | 0009E8E5
| Super Mutant | 0009E8E3
| Super Mutant | 000513EE
| Super Mutant | 000251B2
| Super Mutant | 00014C79
| Super Mutant | 000C34D2
| Super Mutant | 00029035
| Super Mutant Behemoth | 0001CF95
| Super Mutant Behemoth | 0001F567
| Super Mutant Behemoth | 0006F587
| Super Mutant Behemoth | 00028FED
| Super Mutant Behemoth | 0004BAF8
| Super Mutant Behemoth | 00097F30
| Super Mutant Brute | 0009E8DE
| Super Mutant Brute | 00092C4C
| Super Mutant Brute | 0003A148
| Super Mutant Brute | 00094EC8
| Super Mutant Brute | 0009E8E1
| Super Mutant Brute | 0009E8E2
| Super Mutant Brute | 00094EC7
| Super Mutant Brute | 0009E8E0
| Super Mutant Brute | 00092C4F
| Super Mutant Brute | 00094ECA
| Super Mutant Brute | 000513F1
| Super Mutant Brute | 00027FB6
| Super Mutant Brute | 00027FB3
| Super Mutant Brute | 00094EC9
| Super Mutant Master | 00027FB2
| Super Mutant Master | 00094ECC
| Super Mutant Master | 0003A149
| Super Mutant Master | 00094ECE
| Super Mutant Master | 00094ECB
| Super Mutant Master | 00094ECD
| Super Mutant Master | 00092C4D
| Super Mutant Master | 00092C4E
| Talon Company Guard Dog | 0008F0CF
| Thomas Jefferson | 000C053F
| Uncle Leo | 0004F793
| Vicious Dog | 000AB48B
| Vicious Dog | 000381DF
| Vicious Dog | 0005CC80
| Vicious Dog | 000406AA
| Vicious Dog | 0001D418
| Wadsworth | 0007F477
| Wolfgang's Pack Brahmin | 00027DE5
| Yao Guai | 0001CFA0
| Yao Guai | 000C394C
| Yao Guai | 000838B4
|
|
|
Pimp Clothing Items |
The location of pimp type clothing is as follows:
Eulogu Jones: Paradise Falls
Mr. Burke: Megaton or Pre-War business wear
Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
Tenpenny: Tenpenny Tower |
|
Plunkett's Valid Points |
Plunkett's Valid Points are unique spiked knuckles with 12 base damage and a 12 point critical bonus. They are obtained from Junder Plunkett at Arlington House in Arlington Cemetery after getting the contract for his bounty. Note: You must have the "Lawbringer" perk to get this weapon. Because it is an unarmed weapon, the "Iron Fist" perk will affect it. It must be repaired at merchants. It is very effective when used with the "Paralyzing Palm" perk.
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Project Purity Code |
The code to activate Project Purity at the end of the game is "216". |
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Protectron's Gaze |
This is a unique laser pistol that fires a cluster of beams at the same time with 24 base damage and a 24 point critical bonus. It is usually more effective when fired outside of V.A.T.S. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center in Canterbury Commons.
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Prototype Medic Power Armor |
You can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to "Very Easy", and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet.
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Reservist's Rifle |
This a unique sniper rifle with 40 base damage and a 40 point critical bonus. It is found in an abandoned church during the "Drifter" quest.
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Reverse Pick Pocketing |
The following method is used to put something into the target's pockets, rather than removing things. You also can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load and you will be able to pickpocket his unique head wrap (Charisma +1. Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work. |
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S.P.E.C.I.A.L. Planning |
It is important to plan ahead when setting your special values. Make sure you know what each attribute does before choosing how many points to put into it. Things to consider while distributing points are as follows.
Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.
Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.
What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.
Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.
Your Luck does not have to be over 5, because of the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total). |
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Saving VATS Action Points |
If you know you can hit an enemy or group of enemies, aim at one in VATS, but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in VATS. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points. |
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Scrubs Reference |
In the Republic Of Dave, during the election tell Dave's son, Bob, that he is not meant to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies "So's your face." |
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Secret Nuka-Cola Collection In Girdershade |
North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game. |
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Secret Weapons Cache In National Guard Armory |
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.
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Shishkebab |
This is a schematic weapon with 40 damage plus 10 fire damage over five seconds. The Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives it to you after the "Blood Ties" quest. Lucky Harith, the wandering merchant, has another. The final set is near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built. |
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Skip Storyline |
In main storyline, when you first enter the Wasteland level up until at least level 2. Instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region. |
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Smuggler's End |
This is a unique laser pistol with 18 damage. It can be found in the safe in Elder Lyons' room in The Citadel, B-Ring.
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Stabhappy |
This is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.
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Star Trek: Voyager Reference |
Inside the Citadel there is a robot doctor. When you speak to it, he will say "Please state the nature of the medical emergency". This is a reference to the emergency medical holographic doctor from the television series Star Trek: Voyager and movie Star Trek: First Contact. This is the same thing he says when he is switched on. |
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Stealing |
To successfully steal an item without getting caught you must take it in crouch mode with the "hidden" description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the "Grab" ability. Simply grab the item and move to a darker part of the room until the "detected" description turns to "hidden".
When you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it. |
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Super Mutant Behemoth Locations |
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.
Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building: Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.
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Sydney's 10mm "Ultra" SMG |
This a unique gun with 9 base damage and a 9 point critical bonus. After starting the "Stealing Independence" quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it. |
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T-51b Power Armor |
Successfully complete the "You've Gotta Shoot Them In The Head" mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Go to "Fort Constantine", located in the upper-left corner of the map directly between and slightly to the north of "SATCOM Array NW-05a" and "SATCOM Array NN-03d". Enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the T-51b under glass. Use the computer to free the armor.
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Terrible Shotgun |
This is a unique combat shotgun with 80 damage. It is in the possession of Smiling Jack at the Evergreen Mills Bazaar. To get it, you must either kill him, shoot it out of his grip and pick it up before he does, or break it in V.A.T.S. so he puts it into his inventory. If you use the third method, put your weapon away immediately or Jack will attack you. It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly. |
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Text Adventure Mini-game In Hubris Comics |
Go to the Publishing wing of Hubris Comics. You can play a text adventure game named "Reign Of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around in the mini-game and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses. |
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The Break |
This is a unique pool cue with 6 damage. It can be found in the slaver camp at Paradise Falls. Search the pool table outside in the main area (outside the shops, Eulogy Jones' pad, and the slave cages).
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The Elder Scrolls 3: Morrowind Reference |
Early on, when you are turning ten, Lady Palmer will give you a sweetroll. After the robot destroys the cake, the local bully will demand your sweetroll. This is a reference to one of the questions in Morrowind during the class questionnaire, and during The Elder Scrolls 4: Oblivion, where occasionally you will hear an NPC in Skingraad mention being accosted by a bully for their sweetroll. |
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The Elder Scrolls 4: Oblivion Reference |
There is a certain location where you can find a building named Fort Faragut. This is the name of the fort where Lucien Lachance lives for the Dark Brotherhood side story in The Elder Scrolls 4: Oblivion. |
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The Incredible Hulk Reference |
While searching for you, some robots can overheard saying "Don't make me angry, you wouldn't like me when I'm angry." This is a line that David Banner says repeatedly in The Incredible Hulk. |
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The Kneecapper |
This is a unique sawed-off shotgun with 75 damage. Kill Ronald in Girdershade to obtain it.
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The Shocker |
This is a unique power fist with 20 damage. It is found at the Sewer Waystation in the flooded Metro near Arlington Library.
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The Tenderizer |
This is a unique sledgehammer. It is found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only "enchanted" weapon. |
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Tommy James And The Shondells Reference |
At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells called "Crimson And Clover". |
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Torcher's Mask |
The Torcher's Mask can be found at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives. |
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Vampire's Edge |
This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the "Blood Ties" quest to make both communities allies. The sword only has 50% durability when found but can be repaired using ordinary Chinese officer's swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage.
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Vault 112: Failsafe Code |
When you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, stop by and talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal and follow through there.
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Vengeance |
You can find a unique Gatling laser weapon called Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far southeast into the sanctuary as you can. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses, and next to one of them is Vengeance, which is in relatively good condition when found.
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Wazer Wifle |
This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and find the child named "Biwwy". He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?" option.
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Wolverine Reference |
When you get to level 14, you can get the Adamantium Skeleton perk. This is a reference to the X-Men Origins: Wolverine movie where Logan is bonded to Adamantium and becomes Wolverine. |
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Xuanlong Assault Rifle |
This is a unique Chinese assault rifle with 64 damage. It is found on Prime's body in the diner near the Jury Street Metro Station. However, for Prime's body to be present, you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles.
To get the Xuanlong Assault Rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory (but watch out for the robot guarding it inside).
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Zhu-Rong V418 |
This is a unique experimental Chinese pistol. It is found in the L.O.B. enterprises building in Falls Church East in the D.C. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO's desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.
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